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Ze Marmot by Aryeom, Jehan, AMMD

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The video introduces "Ze Marmot," an ongoing animation project created by a collaborative team of musicians, artists, and developers dedicated to free software. The creators explain that they are currently working in progress with support from various organizations like LEA and IMMD, both of which operate as non-profits focused on producing free art using open-source tools. A significant portion of the presentation is devoted to their philosophy of "free arts," where all assets, including artwork and software patches, are released under licenses that allow for redistribution and modification by anyone. The team highlights how they not only consume these resources but also actively contribute back to the community by fixing bugs in Blender or developing custom plugins tailored to their specific needs, ensuring full control over their creative workflow without relying on proprietary solutions. The technical challenges faced during production are a central theme of the discussion, particularly regarding the complexities of animating with free software tools like Krita and Blender. The animator describes an arduous process involving hundreds of layers for single scenes, requiring extensive manual organization and custom plugins to manage file exports efficiently. They detail how updates to these programs often break existing workflows, forcing them to spend weeks reorganizing their files after new features are released or bugs are fixed. Despite using proxies to speed up previews, the team still faces significant rendering times when checking movements frame-by-frame, leading to a situation where they must redraw scenes multiple times until satisfied with the animation's fluidity and timing. Beyond technical hurdles, the project serves as a poignant story about resilience and environmental conservation, centered on a marmot character who travels the world seeking a suitable place to sleep amidst climate change threats like melting ice caps in the Alps. The narrative was refined after initial crowdfunding feedback changed the design of the protagonist based on real-life observations from research trips where the team slept under snow near animal reserves. Although originally intended as a feature-length film, the project has evolved into a short animation due to the immense difficulty of managing such a large scope alone; the lead animator often wears multiple hats simultaneously without professional direction support, leading to inevitable errors and delays. The creators acknowledge that while they may not complete the full movie within this decade, their goal remains to continue producing free software content and inspiring others through DIY ethics rather than succumbing to discouragement over unmet deadlines.
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hello [Music] everyone uh my name is ariam I'm making an animation still making on animation zum mod uh and um I I will um first of all I want to introduce uh our musicians i m here [Applause] yeah we will uh detail intro uh presentation later and uh we will uh just start with the music and C concert yeah yeah it's it's still work in progress spee speech for [Music] oh [Laughter] [Music] [Applause] a [Music] [Applause] [Music] sh [Music] ch [Music] n [Music] [Applause] [Music] n [Music] h [Music] huh huh [Music] huh ah [Music] PE [Music] what oh [Music] w [Music] h [Music] what [Music] [Applause] okay uh did you enjoy thank you um so the yeah is a credit yeah so the piano was orl there and uh flute was Pine there and the past here was a the Adrian and the animation was a me and uh the software which I use uh of course I use the blender also but anyway uh I uh for I drw a lot a lot a lot in and he de developed the for me a lot and also uh and also he is a scenarist of this story yeah uh and yeah and thank you for our supporters yeah of to make our project [Applause] yeah so organizations um maybe um so we are organized uh um us it's Lea it's a nonprofit Film Production in France Association but which is a Film Production by uh status you know reg as such and so so we do only re libot that's one of the thing uh so like same as a software the artwork themselves uh will be available as a creative comes by saay which kind of like a GPL so it means people can just redistribute it and use it what they want and modify it and we will also just give all the assets which will be a lot of EF files and some blend files and the hardw files uh because um Ohan who is both one of the musician and the composer of the music and uh um sound engineer uh only also work will be the next slide uh with free software so Hardware mostly but also a lot of plugin whatever uh like you know hard plugins and um so uh so yeah uh we do liot uh we use we create the tools we use so not alone that's thanks to the community but we participate to create it uh so but like even like blender have a few patches in blender like we we just when we have a problem we just fix it it's just simpler than U this way um and uh and we control what we use also basically and uh so basically that's that's our nonprofit and the second uh member of this project uh and or will come to speak about it you also saw that the immd and I will let him present it okay hello uh first uh I didn't realize that um I will have to to speak in English and to make the presentation in English just so some some slides might be in French I will translate and second uh I didn't know what to tell about what we do so I first uh choose a template in Li and then um wonder myself what this slide is going to speak about so might be a bit chaotic but anyway so we called immd we based in uh Lon which is um a town like 200 kilometers from there and um we as a Lea nonprofit organization with um mostly musicians in it but also some um graphist or infog graphist also and we produce freeart with free software and sometimes free Hardware too Li Hardware or anyway um well yes I don't know what okay that's pretty clear so who are we we started in two 2004 with um uh by that time we had only one band that we care about and uh we had to release the first album of that band which was called sekot the band was called sekot and so um that was a point where we when we decided to produce only free Arts so uh in 2004 we chose I think it was a freeart license by that time and we never stopped produce producing only free Arts still since but at that time we didn't use free software only because we hadn't the abilities in the organization then in [Music] two6 we released the second album and for this we decided to drop Quark Express and Photoshop and we we jumped to and kbus I guess uh so that was the first time we used uh free software for the graphic part but the audio part was uh always done with um nonre software because we were we weren't um the ones that mixed the the album and then in 2008 we built our own uh recording studio and mixing studio and for this we just uh we decided to use only fre software so for 2008 we have a studio a recording studio with only free software in it and since uh this date we release um albums with this studio and um in 2009 we just began to use free software on stage because we hadn't um the need of of this before but in 20 2009 there was a project in which we had to use free software on stage so that was a new um a new start and from this date on uh we also began to develop some softwares or contribute to some softwares and make um a bunch of um lessons um in several uh place a bit like this one but for for purposes and okay that's it so what can um so yeah okay what we basically uh we do production so we produce albums and um shows so we we book tours uh that's our main um activity we create shows when we create shows um we now have to develop some softwares sometimes or to develop some solutions which sometimes are not software but Hardware or something in between we can do composition for um friends and we also uh do some conceptions uh for the people of friend we have um conceived the studio of the jardan modern which is a place to rear for the bands so they called us to to make it possible with only free software but that's not our main activi that's much like um Pro you hear it okay that's it um then we have um we we we want to keep also um a foot in the transmission point so we are almost all teachers uh several teachers of instruments of several teachers of um techniques informatics and so um and we we want to to be able to answer to some um help demands um without knowing whether it's going to be um uh REM paid paid or not so um we are there and you can ask us and maybe we have an answer and maybe we have not probably uh that's it and then uh we have um quite strong principles so uh first of all yeah we make only free arts and with free software uh we are deeply rooted in DIY so that's true also for the toour booking on such um thing we do not uh demand um Public Funding yeah since 2009 we consider it for us as a West of time and we prefer to spend that time on creation production so and we try to um to make our work um compatible sustainable sustainable yeah sustainable yeah exactly for instance we just um we We Begin tour uh next week in which we'll be touring only with train which is a big deal when you when you make rock music or but we hope it's going to be possible and then I don't know how to translate popular education it's a really French concept it's like uh it's basically something about uh helping people and having help in exchange and let's share all of this so it's quite close to free uh to free philosophy um yeah okay maybe you you stop me already okay uh by now these are the projects in in the MMD so um same thing I just there's no other it's just if the image reminds me of one project I use it so plagia is a r band which speaks much about Bitcoin so that's why they're there I play in pler uh IR right is um traditional uh Turkish music yeah with a pin inside Auto Automan music Solara is another band with uh some pin student inside the mermut you've seen it uh state of the art and Stone from the sky is um big stun of band probably the band that make the the more concert in all of us and baron frecks was um is still a band um of C concert with um using some piece of software I might speak a bit about later and then there are some other things yeah okay outside um yeah okay just not so uh so that's an example of one um album cover which was done in uh [Music] 2014 for B called Soft trains oh okay there was two BS soft train and Stone from the sky so it was done with and then edited um it was done within I should say because it was first a piece of um of plastic plastic art and then it was edited with scribus um that's that was made by the same same artist so that was a poster from sekot in 20110 that was also done uh within um found it pretty cool and uh by the way YULA is someone who lives around R now but I don't know where it's not so far and that's okay that's what we can do with when we really don't want to rear so we take the the laptop and we do some shitty stuff and we make a lot like this so that's what okay but that a real big part of of our of our activity um okay and then I I will just end with that uh PSL was a piece of software we developed first um for a small show for kids and uh we use it now in um in the B freaks so that's a only piece of software with uh really linked to Graphics that's why I speak about this one um the the aim is to produce um kind of decorum which can be animated uh on a backdrop of a stage so um basically it draws um 3D image um like 25 times a second and in this image we have slides um PL slides planes we have planes yeah which are textured with uh images of or movies can be textures with images of movies and so you can just um animate the slides and um make them uh pass um change the position change the scale change the the rotation and so so you can imagine each slide is an object or part of an object and so you can basically build a Mot with uh a slide for the the arm slide for the other arm slide for the the head and so on and then you can animate the head the HS and um everything is um controllable by OS open um open Sound control so you can control it uh in Live or you can program it um before and then it will just run like you you want and uh with this uh program we can have a with um animated things which cams get out um and we have controllers on stage that we can trigger to make something happen and then uh the story that um happens on stage can then go on screen hope it's um almost clear uh I cannot make you a demonstration because my laptop is just okay it's just quite dead now so so it's not possible but you can can find uh some videos I guess and um it was at first developed with pure data and then we decided to Port it to um raspberry so it was then uh Port it to python plus um a library which is called p p 3D and then now it's you can run it on anything but it's not so easy to install because uh we we've made it for us and we've not really make a prop documentation and so so you have to ask if you want to to use it and okay that's it I guess [Applause] um just want to say like of U we're very happy like to work with MD because they are very close to what we do like they have the same kind of spirit with their own building their own tools and the free software about and everything like uh and they're like they around here so for people around or everything just just you should hire them like it could not show the like the last stuff he showed like P something uh but uh videos or something it didn't show any video but uh it's very impressive stuff because like so they like doing very funny stuff with they make a show with the musician on stage and and then they they go inside the screen and this kind of stuff which is very funny um so yeah so let's uh speak a bit okay let's speak about the zum project um uh I think um uh yeah it um actually it started a very long time ago uh 9 years years ago um we started um crowdfunding uh how to say we announc announced the crowd funding in lgm so okay and I just quickly uh so maybe someone who don't know what what was it so it was a story of z uh I I don't know how to draw so that's someone else so it started with his story and I tried to uh start um make uh some illustration and uh I just decided to make it animation so it's it's a kind of a concept art like this and I mean before sorry it was a before I thought animation is a some kind of ideas and I started to make it like um comics but later I I just decided to make it on animation and we uh it's it's after uh we started crowd funding I think I think crowd funding was in 2015 lgm 2015 we started uh and then we made some researches on my mods and everything uh two trips uh and production started in 2016 I think so yeah um yeah we it was a it was um May but there was a lot of snow in Alps yeah uh and uh I I um I was not really good to draw animals so I made some uh sculpture uh to see uh the model like uh for as a as a model yeah uh about the uh ah sorry yeah about the research like we went we made two trips the second say was the second one and we was I think with we got in touch with someone at University I think of Leon 2 uh and they were making every year some research uh in some Reserve animal reserve in the Alps uh like following uh colonies of mamuts in the Alps so we we slept uh under the snow like four one week in a 10th in May so it's it was very cold and it was snowing every day and uh we have videos where it's like storing and everything and like this okay and yeah is still a preproduction is he's writing the actually yeah this this zum project is not a short animation uh actually is uh we thought um to make a long length animation um but uh to start uh we we just um started to make a short part of animation so so this these old papers are uh the uh treatment yeah treatment yeah treatment of Animation so it's a we just made the first paper the first paper of the the yeah treatment is just it's one of the step in script writing yeah and uh yeah and still pre-production um yeah H when when when we started um uh the crowdfunding uh people we we showed a teacher and uh uh the in the teacher the design of M was like this the first one and the people say that oh it's a very cute cat so we after we we traveled in apps and we see a rear mamod and and then I changed the design like this and this is you already see in the um I saw in the animation is another Mama's character sheet yeah this is opening C and this is the story board the one I wrote and it's the 75 pages and this one is um I wrote down on um paper first first time I wrote on wrote down on the paper but later I draw on and uh I put yeah I put on computer and yeah and like this is a storyboard for the the the shot that you saw so it's 745 page just for the shot okay and it's a a part of Thea sorry it's a Korean I'm Korean and I written and is some oh there is no video oops oh there is some technique issue uh I I we prepared some um uh some clips to show how we progress our animation okay oh yeah what what should I speak okay um yeah um uh yeah ah um I don't know um yeah yeah just a yeah just um yeah if you want to see it you can come later and I will show you yeah but anyway we we had only 10 minutes for zum mod talking so VOA and maybe let's show this one at least okay uh okay okay there was a lot of issue in a software uh to make animation uh this is all renders images uh which is uh when I draw in um is uh doesn't make an animation directly of course uh so um to do line test line test is when I draw an animation and then I have to check the movement uh so to check the movement uh he made some motion plugin uh to see uh the movement easily but uh the problem is when I uh do uh the editing uh which means uh I uh put the images uh getting together for lender uh and then I have to um re or re reput reput on the blender video editing uh part so it's double Works uh so just I started to make it directly on the blender so yeah to see the uh correct uh time how to say is that sometimes when when I see just on the blender is not uh 24 frame per second uh and it's some sometimes it's a little bit uh uh slow or something so some live R sometimes live rendering is not accurate yeah it's uh blender is a bit uh well some we actually use yes also proxy so we have a bunch of scripts and we export stuff with every image also with frames we even export them with proxy for blenders because blender support proxy but even with this well it has of bad quality because it's smaller files or it's uh even when it's small file so time it's still slow so she still has to render it a lot of waiting render it to check and everything so yeah so yeah I I made a lot of uh like every every folder uh is depends on the folder but is a usually every folder has like this rendering um what what we show here is just like uh this is just one one cut and like that's like for one catch she made like uh I don't know how how it 20 20 test uh actually like uh for every catch she actually when you see you see it's already a lot of frame right but actually it's a lot of frames that you probably uh Drew 20 times because she was not happy uh with uh an animation it was not perfect and uh and uh like some all so movement is not is not fine it should not be like this so she red does it a lot and also not only for 20 times because I have to make a rough sketch first and later uh um a little bit cleanup sketch and also color and I have to check everything so every time I uh did and then I check and render and check and render and check like this so fortun yeah this one is a yeah this one is a GI I think yeah so it's actually I we wanted to show is a story animatic animatic is a which is a move moving storyboard how say yeah okay and there is no sorry was supposed to be the same but of different steps yeah uh oh this one is working uh okay so this one I think is only the key frame right uh uh maybe yeah I think yeah it's um maybe yeah I I I know that some people when they do video or when they do 3D for them key frame is something some other meaning but the real original meaning of key frame is the important movement of uh of an animation at a weight before was maybe it was before don't I think that's this one this one is in between you think it is in between okay that's what maybe this one Sor so mess that's that's sad because just this one was would have been interesting but key frame anyway is not like the same as key frame as as 3D anyway so sorry I I checked before going to sleep yesterday was all walking it's it's lib his fault but but anyway anyway uh it's all um the program of Animation so um so another problem was um um how say to make animation uh and also progress software is um uh not really easy to imagine what what I imagined because um for example is just one example but um for example before we in kimp there was no multicell so if I want to put it change it or the place of the layers and then I have to move one by one by one and uh can you show us the layers we prepared the two file of our layer our um cut so that's yeah is and also the is not only for move for example um um yeah U uh when it wasn't um it it wasn't developed and then um I I did my best I I I choose uh best Organization for me but later it developed and then uh I have a a better option and is definitely uh if I change the organization it's uh save time so I change the organization and yeah everything is a yeah also small file yeah is this one is a small file and uh is you not small file actually there is a more short file also but it's a a little bit um average is a file and there is uh 15 uh layers item item so it's include a group also so there is a one uh sketch line and color and uh um there he made a plugin for export um because um to export also I had to export every single layers export and Export and Export 100 time on yeah this is so so big work so he made some plugin but uh the plugin doesn't uh um how to say count uh it count all of them uh that means um I can't choose which part and which part I want to export so every time I I export everything and I remove something it was so complicated and later he again developed and uh but there was some problem was if if I uh if I don't enter in the layer group uh it it uh export separately sketch line and uh color uh anyway so so uh I put all in the folder and or again Chang the organized well do you understand my anyway yeah that was that was like that yeah anyway yeah you want yeah okay sorry and this one is a 481 items uh include the group uh folder so it's a yeah it's very a lot actually I colored this file which which was not colored on the uh the s concert but actually I called it all but I I didn't make a time to render them because the fight is too big so it takes so long time actually we had so actually even the F the video version you you saw was not exactly the last one because we weren't able like this one this scene was colored but we weren't even able to like uh put it because blender could not handle uh the render for this one so we will have to find a way to maybe break it or something because it's it's a blender F so so so complicated that the blender had a hard time to manage this specific cut uh and we didn't have time we will have found we will find a solution no problem but we don't have time before we came to lgm so yeah uh okay I I don't know what I did I tell everything or not I don't know okay and like some some of the like challenges we had I think also like uh so that's something we discussed with Elisa was saying also like uh don't ever update your software during a project and that's actually true uh it's like something that uh uh like people say in for and everything like graphics people say like don't stick to your uh version within the time of project but since our project was kind of dual software and uh and production uh it was hard for us uh because uh we she was actually live testing uh development so so that made like a lot of uh actually she Lo lost a lot of time also like on on this on like having to update and stuff broke or oh she say like stuff got better so she had to spend weeks to reorganize her file to get to make use of the better possibility of so just to do thing better she had to like like Z real organization after we got multi selection she like spent weeks on it for instance just to reorganize files so and I'm still organizing something okay and then uh maybe let's um I can I can explain this for you uh also like this another big challenge is that uh so she's doing this alone normally basically she's doing like a 100 people job by herself uh like an animation movies like several years or like a movie like this will be typically one year fulltime like very small budget like 50 people or 100 people that's just IND the stuff uh but she's doing it alone uh and like one of the big stuff is that um uh she has several hearts and uh and um she for instance she's like a director and animator in same time and uh and background artist and everything so so and she cannot do it in the same time actually so sometimes she's a background artist sometimes she's the animator and like she will animate something and then she will do the background and then there will be a problem but normally normally the director will see this earlier and the director can like say Alo you did it bad you know but uh but she doesn't she cannot so she cannot have both you at the same time so she she makes more eror uh but and like realize after this that she wasted weeks doing something which needs to be Riden because she was animator and not director this time and she cannot be boss but it also I I learned uh with this mistake a lot of mistakes so next time it will be better yeah um yeah maybe we don't have really a lot of time so we just pass okay so basically this okay I just a list of stuff but like yeah multi-layer selection uh like also like selecting a layer with alt middle click I think it is or Al right click you can on click on a pixel and it's so when you have 400 layers you like oh this mot which it is like so she can click on the canvas and it's something in game three it's you can click on the like proba Al middle click Al right click and just give you the right layer of course if there are several of these pixel you can click several times and it will Loop through them this kind of stuff uh but actually the list is just too long I won't uh yeah so and we want to implement a lot more stuff so but some stuff I I also spoke about uh during the previous course talk and uh animation stuff of course so we did a lot of stuff where actually like the animation she talk about uh plugin actually I think I made three plugins and every time we were not happy with it and uh so we scrapped uh like we used prog for a few months and then like it's not perfect so we did it again something different and like now we want to do something in cimp and actually I have a branch with walks where with a timeline and everything and uh and it's like the all link layer stuff it's like I think it's even older like it's I have a brand from like 2018 or something uh uh but it's still something which will uh I have to I will have to finish it after games three uh yeah and that's I think the next okay and that's Al other stuffs which kind of like with this project it made us maintenance basically of because we just did so many stuff and uh so at some point my comment not say it told me but basically you meant no so uh so that was uh for a project it was both awesome and both kind of huge challenge because actually it got us a lot lot more burden and uh suddenly we had uh also like kind of uh handle a lot more stuff uh which were not project related uh so that was both uh being me of G was is B like nice because uh it's okay we can choose a lot more stuff but also like a lot lot of B and uh yeah then after this we will finish this project this year short this year normally and uh so we may never make it into a long movie uh because uh yeah so is all it's just to difficult we may just after this shot so M was supposed to travel and actually that's she doesn't she doesn't die at the end normally she's that was a start of the travel but uh we will we may never see it uh uh it's Libra software someone may continue that they afraid to yeah actually this the story is um uh um the message we have a message in this story but actually we can't see any message from here right now but uh the message is uh uh he we he traveled uh the world for to to find a good place to sleep and and there and there and he is is poer or well and and uh uh he he will come back and he is a uh he he found a way uh how to say is a now here happy I mean it's not the happiness is not uh the the other way is uh here now is happy I kind of some um message is in there so I really want to make it uh a full story I want to make it but I think just only 9 Minutes like this and nine years 10 years it still doesn't work so maybe uh if if we can get some more funding or and then maybe let's think uh maybe hire someone and uh make it more or uh just we we make another project uh um to handle uh easier and and then uh maybe let's think someday uh we finish the project the long long long metrage long length film sorry yeah okay I guess people may think the message right now is like don't make dreams you will [Laughter] die so yeah that's it's kind of yeah yeah so F like just for our prod just just continue to make more more projects and it's just for is really Libra free software and everything and U and working with ammd and uh uh yeah because we had like when we asked for musician we had like a lot of other people who actually sent us uh uh nice stuff but we thought it was like just made sense to work with uh people who were doing the same as us but on music side yeah thank you