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WYATT & FENRIR WORTH PULLING? | PULL OR SKIP? (F2P & SPENDERS) | Mecharashi

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Wyatt is presented as a unique and powerful character who functions as both a melee fighter and a self-sustaining machinist, making him particularly valuable for players seeking a versatile unit that can handle close-quarters combat while providing healing support. His kit includes an innate talent that triggers repair effects when his health drops below 50%, allowing him to restore HP and even revive destroyed parts if upgraded to Ascension Level 3. This built-in survivability is further enhanced by specific skills like "Battlefield Repair," which can heal both himself and teammates, and "Desperate Measure," a last-ditch ability that sacrifices half his health to gain action points and movement for a decisive counterattack. These mechanics make him an excellent secondary healer or frontline tank depending on the team composition, though he is not designed for PvP due to his reliance on low-health strategies that struggle against high-defense opponents like Ophelia. The core of Wyatt's effectiveness lies in his synergy with Fenrir, his dedicated mech, which features modules that ignore enemy defense and dodge rates when his health is below 60%, significantly boosting his damage output in critical moments. While the mech offers impressive offensive capabilities, players can also equip Rev 01 for additional repair effects on arm parts or Odysseus if they intend to use Wyatt more as a support unit. His build recommendations prioritize critical hit and attack stats to ensure he can destroy enemy parts efficiently, with chip investments in bionic superconductors being optional based on budget constraints. For beginners lacking premium modules, the HM Bridge Unit serves as a solid starting point, but those prioritizing Wyatt should aim for the Emperor's Scope module to maximize his potential. When selecting skills and accessories, the guide suggests using "Double-Edged Saw" for consistent body-targeting attacks combined with "Decisive Strike" to scale damage based on invigorate stacks, while reserving "Desperate Measure" for finishing off enemies without retaliation risks. The recommended accessory setup includes life-steal options to maintain his health pool during prolonged engagements, ensuring he remains active throughout battles. Although a signature weapon is not yet available, Dean's Signature Weapon or Beowulf can serve as effective substitutes until one is released. Ultimately, Wyatt is portrayed as a highly impressive character whose full potential may be unlocked after the release of Ada, making him a strong candidate for pullers who want a durable, healing-capable melee unit that excels in PvE scenarios but requires strategic planning to thrive in competitive play.
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Hey guys, welcome to Mecha Rashi. This is Wyatt's ultimate guide, but let's check out his kit first and let's see if he's worth pulling. >> [music] >> So, before we move to the build that I have, I currently have in JP, and I will show you guys. This guy here is just a victim of circumstance because if not that we're expecting Ada. I think a lot of you guys will be liking his kit. I actually like his kit. Um consider chainsaw as your as a multiple shot shotgun, but with the lead. And your chainsaw, although it hits different parts of the mech, his kit is actually very powerful that he can remow down, you know, mow down any enemy mech. So, [music] again, let's let's take a look at this kit first before I show you his build that I have. Um he does use a medium license. So, his mech isn't isn't going to be useful for Dean and vice versa. You won't be able to use Ranger with him. Um his mech is totally going to be in you know, is going to be more unique to him only. That's the That's the problem with the mech, but the mech is also good with Wyatt, okay? So, that male fighter medium license basic talent. So, let's go with the basic talent. After being actively attacked, if HP falls below 50, triggers one repair effect from equipped backpack after combat and gains invigorate, which uh damage dealt decreases by four, final damage taken reduced by six, repair amount received by four, and stacks up to five times based on uh lost HP. Every 10% lost HP grants one stack of [music] of invigorate up to five stacks. So, at A3, this one is added. Repair effect from talent can restore one destroyed part. And at the start of battle gains an an yielding will. Okay, so this is what it is. So, body is immune to execution effect when body suffers over damage trigger guts locking its HP to one. After combat repairs all parts to 50% of their max HP and repairs all destroyed parts except effect is removed after triggering. So, if you upgrade to A3, he will have more survivability. He needs it because he's going to be in your grill. He's going to be up close and personal. With A3, it extends his longevity um when he's faced with enemies in front of him. More survivability um if you're going to be investing in him and if you just want to use him for quite a bit. So, his kit is basically a melee melee character plus slash machinist. He has a heal actually built in his kit. He is wearing he should be using a a machinist backpack. Honestly, you can't use any backpack because he won't be healing if you're not going to be using a machinist backpack. So, that is that is how unique he is. He could be your secondary healer or machinist. And that is why you don't need this. He can heal himself technically. But, this adds to his survivability basically. So, it's we're going to again go to the build in a while. But, his kit actually like I used him in in JP, and I find them very unique, more even unique than Dean and more useful than Dean, to be honest. So, that is his ascended uh um talent, which is battlefield veteran. So, the signature weapon, which we don't have right now or is is not going to be together with him, is battle tested instinct. Uh shattered fang, enhanced battlefield veteran, the the talent invigorate can stack cap plus one, which is a six. Gains one stack for every 8.5 lost instead of 10, and each stack invigorate increase retaliation and pursuit of retaliation uh damage by four and reduces damage taken by 2%. [music] So, again, his kit is not only good on offense, he is really good as well in retaliation. That is why he needs the extra the extra what do you call this? The extra copies to A3. But again, if you just want to, you know, use him as not really your front line character, A0 would actually be okay just to have him in some scenarios wherein you need a a melee, a pseudo melee, a pseudo machinist, and a melee character. So, for the skills, okay, let's mobile warfare a passive innate. After breaking apart, we attack and we trigger and able to move before the attack. And this can be effective up to two times per turn. So, we do have a code here, battlefield repair. This is actually one of the skills that I use. AP2 CD is zero. Restores HP to all parts of an ST for 1.6 repair amount of the equipped backpack and restore one destroyed part for one stack of invigorate. Repair multiplier is a plus 0.1%. So, if you have five, this is plus 0.5, which takes this to to 2.1. So, take note, you could repair yourself and anybody with this. Uh one passive that I didn't use is faint weakness in combat if own percentage is less than the enemy. Critical hit chance and critical hit damage are increased by 10. I didn't use this. Then, we do have another passive, high spirits. When when talent repair when talent repair effect is triggered, it spells one debuff from this unit. Uh I haven't used this. And another passive here, which is counterattack master. During the enemy turn, increases damage dealt by 15%, reduces damage taken by 10. So, if you want to have him more as again as a it to to to specialize in retaliation and bigger damage, you can actually there's a possibility you could use this, but depending on your build. Um the next one that I used is double-end saw, which I kind of was fond of. Using a chainsaw to attack a target, dealing 1.35 damage. This attack always hits the body part. See? Before combat, reduces own HP by 20% of max HP from all parts. This is the drawback, by the way. But, again, you could heal yourself. Take note, then and if you have another machinist on your team, this one 20% is negligible. Then, deals 20% of the target max HP as fixed damage. The HP reduction as well as fixed damage cannot destroy any part. Okay. So, these two I used. Uh then, decisive strike. Use chainsaw to attack a target, dealing 1.8 times damage for each one stack of invigorate. Increase the damage multiplier by by 0 a 0.15. Okay? Then, we do have I'm using this as well, desperate measure. This one is a code. Reduces own HP by [music] 50%. This effect cannot destroy a part. Gains three AP and movement up, lasting for two turns. Triggers we attack with full movement. This one, if you really need the three AP and movement up, and if you're gearing to destroy somebody without them retaliating, this is a very, very nice skill to use. So, one, two, three are the skills that I used. Then the last skill was critical strike. Use chainsaw to to attack. Um to attack a target dealing 1.25 times damage. This attack always hits the part with the lowest H HP. Okay. So, those are those are the three skills that I used then. Let's go to Neural Drive. So, I usually uh get this up to seven, CP7 for A. For our CP7 as well for B. But for But for Gamma Sector 1, I do go up to here. CP7 for one, and for two, I usually if if it if you don't have any investment, this one is actually good already. So, when when with a chainsaw, if unable to retaliate in combat, pursuit can trigger allowing the unit to move three tiles towards the attacker after combat. If this If successful reach successful reach the target, use the chainsaw [music] to launch pure pure pursuit retaliation dealing 0.8 damage. Returns to original position after trigger. This is I think similar to what the Katherine has, if I'm not mistaken. Then, this one is basic when destroying a part. Destroying a resource one AP after combat. Then, this one here is uh up to CP10 for Gamma Sector 2. At the end of the action, if invigorate stacks are five or more, restore one AP. Then you have at CP13, repair skill multiplier is a plus 0.3. This is nice. Then the last one, the CP16, Invigorate maximum stacks increased by three instead of five. So, you have three here. So, you have five plus three, then plus one for the signature weapon, which is a nine. Really max stacks. Each stack additionally increase final damage dealt by 4%. So, this is the overall, you know, skills and um what do you call this? >> [music] >> The gamma sectors. Let's go over to his kit and let's see how I built him. Sorry, but before the build, let's drop by Fenrir here. So, Fenrir is um is the mech that uh he's going to be getting. Uh Fenrir Surfer. He was previously named Fenrir. I'll call him that for now. Um anyway, for this mech here, best looking mech that I've seen. Badass is is what what what I, you know, I what comes into my when I see this one. So, for the four-piece module, when initiating combat, 20% of uh 20% chance to trigger Flurry Strike dealing 0.25 damage for every 15% missing HP triggers trigger chance is increased by 20%. Definitely for him. Then for the rainbow uh Berserker when attacking, if the user's HP percentage is below 60, ignores 35% of target's defense. Wow. And 18% of target's dodge rate. This one is huge. They ignore 35% defense. But this one is happening on rainbow. Lesser value though if not. This unit's movement is increased by one tile. Ignores unit obstruction when moving. When attacking target with movement, Flurry Strike is upgraded to gutsy strike. So, and the last one is damage taken minus 10%. So, this mech is clearly meant for him, honestly. Okay, so let's check out Wyatt's build. So, talent battlefield veteran. Um again, uh I'm I don't think she's I don't think he's going to be good at PvP unless if he can if he can stay if he can string a lot of kills uh like Ophelia, I would actually change my rating, but uh unless he does that, he's actually lower in the tier list in terms of ranking versus Ophelia. So, for PvP, he goes at two star, PvE at three, and dual recommendation as I've said, it's better you take him to A3, but if you're on a budget right now, you just want to get him, and if you you're not investing in him highly, then A0 is actually good enough because I've used him at A0 right now in JP. So, again, he does he does a lot of tricks with lower HP um targets the body, a lot of melee damage in his kit. Then, we do have Fenrir here as his primary mech. The secondary mech, um if you have an extra one or you could [music] have him borrow, is going to be Rev 01, increase firepower with number of buffs. Um extra repair effect for arm parts because if the arm part of this mech gets destroyed, it grows back again. [music] So, very excellent for Wyatt. Then, the last option would be Odysseus. >> [music] >> Um gives uh machines additional This one is more leaning towards if you are using him as partly machinist. Okay, partly machinist, partly uh fighter. So, if you're using him with that in mind, you could actually use this. If you're using him as a pure melee character, more damage, you could actually use these two here. So, for the fighter build Okay, again, as I mentioned, I was using a double-edged saw, which targets the body. This one is restores HP not only for himself, but also for [music] his teammates. And this one is gains three AP and movement up. So, this one, but this one reduces HP by 50%. So, this [music] one is technically a last last ditch effort. If you're finishing off something or someone. So, you could actually use this. My recommended build would be I'm using this currently in my GP build. I didn't build him also in GP. So, CP 7, CP 1 at zero bionic superconductor. Then you have two at CP 7 each. Then at five, if you want to go all in on him either before Ada or after Ada, then it's going to be gamma sector two CP 16 and gamma sector one CP seven. Okay, so let me just delete that. That was for the old one. Okay, for chip recommendations, you have attack, you have crit. Crit is essential for him because you need to destroy parts. >> [music] >> Then you have hit, then you have dodge. So, again, in investing in a character in bionic superconductor, it's up to you really. If you are going to be using the character, why not, you know? It's up to you, your choice, and your preference. If you like White's gameplay, then definitely try to invest on him as you would I don't know as you would allow on how much, okay? But, let's go to his module options down here below. We have uh if you're a beginner, if you don't have much in terms of uh modules, HM Bridge Unit is actually okay. This one has a hit rate and crit rate increase. So, again, this is just for those who don't have any extra modules to use because Emperor's Scope is usually used for other priority mix. So, if you're if you're if you're priority is actually Wyatt in his mech, then definitely go with Emperor's Scope. Uh this is the best for him. Second best is Dominator Locator. Then, we have the others here that [music] if you don't have, you could actually use Basher, Chainsaw Mod, Accuracy Mod, and Crit Rate Mod. Then, for the weapon we have here uh Dean's Signature Weapon. We don't have a signature weapon yet for for this guy here, for Wyatt. [music] So, Dean's Signature Weapon could do. We do have uh Beowulf here. Um as as uh if you don't have Dean's Signature Weapon, this would be a good one, a good replacement. So, I made a last-minute change on the backpack because I realized that he should be wearing a Machinist backpack. So, this is going to be your basic backpack, and soon we will have a Savior backpack, which also has a self-heal, okay? So, these two are you know, are either um I don't think we do have this currently in global. Correct me if I'm wrong, but if you have this, you should use this, but if not, you could use the basic um backpack for Machinist, preferably the orange tier one. Then, for the trigger accessories, guys, we do have primarily I would actually use this one when I actively attacking targets within three tiles. This one is your primary secondary and third [music] option. Okay, your your reaction accessories. I would go with either of these as long as you can string a reattack. This one is actually good, but if not then this one for a single big attack this one is good. And the rest is optional. This one is also good because this one has life steal. So this one helps him bring up [music] his HP for every attack. So this one is a must. Either these two are a must and this one is a must as well. If it's a four set, you would go with one, two, three, and four. Either of this you may equip of each other. So one, two, three, and four. [music] So that is it. That is how you build him and Again guys, I'm impressed with Wyatt. I might get him after Ada, especially if he's in the battle pass. I definitely would get him and his mech and probably you know, if by if by some chance he arrives in some shape or form, I'll definitely build him, but it's definitely going to be after Ada. Not now. I'm actually impressed in his kid. I haven't fully maximized his build in JP. So hopefully I could fully maximize his build here in global. That is it guys. Comment down comment section if you'll be getting him and when. Take care. Stay safe. This is the Warden and I'm out of here.