WYATT & FENRIR WORTH PULLING? | PULL OR SKIP? (F2P & SPENDERS) | Mecharashi
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Wyatt is presented as a unique and powerful character who functions as both a melee fighter and a self-sustaining machinist, making him particularly valuable for players seeking a versatile unit that can handle close-quarters combat while providing healing support. His kit includes an innate talent that triggers repair effects when his health drops below 50%, allowing him to restore HP and even revive destroyed parts if upgraded to Ascension Level 3. This built-in survivability is further enhanced by specific skills like "Battlefield Repair," which can heal both himself and teammates, and "Desperate Measure," a last-ditch ability that sacrifices half his health to gain action points and movement for a decisive counterattack. These mechanics make him an excellent secondary healer or frontline tank depending on the team composition, though he is not designed for PvP due to his reliance on low-health strategies that struggle against high-defense opponents like Ophelia.
The core of Wyatt's effectiveness lies in his synergy with Fenrir, his dedicated mech, which features modules that ignore enemy defense and dodge rates when his health is below 60%, significantly boosting his damage output in critical moments. While the mech offers impressive offensive capabilities, players can also equip Rev 01 for additional repair effects on arm parts or Odysseus if they intend to use Wyatt more as a support unit. His build recommendations prioritize critical hit and attack stats to ensure he can destroy enemy parts efficiently, with chip investments in bionic superconductors being optional based on budget constraints. For beginners lacking premium modules, the HM Bridge Unit serves as a solid starting point, but those prioritizing Wyatt should aim for the Emperor's Scope module to maximize his potential.
When selecting skills and accessories, the guide suggests using "Double-Edged Saw" for consistent body-targeting attacks combined with "Decisive Strike" to scale damage based on invigorate stacks, while reserving "Desperate Measure" for finishing off enemies without retaliation risks. The recommended accessory setup includes life-steal options to maintain his health pool during prolonged engagements, ensuring he remains active throughout battles. Although a signature weapon is not yet available, Dean's Signature Weapon or Beowulf can serve as effective substitutes until one is released. Ultimately, Wyatt is portrayed as a highly impressive character whose full potential may be unlocked after the release of Ada, making him a strong candidate for pullers who want a durable, healing-capable melee unit that excels in PvE scenarios but requires strategic planning to thrive in competitive play.
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Hey guys, welcome to Mecha Rashi. This
is Wyatt's ultimate guide, but let's
check out his kit first and let's see if
he's worth pulling.
>> [music]
>> So, before we move to the build that I
have, I currently have in JP, and I will
show you guys. This guy here is just a
victim of circumstance because if not
that we're expecting Ada.
I think a lot of you guys will be liking
his kit. I actually like his kit. Um
consider chainsaw as your as a multiple
shot shotgun, but with the lead. And
your chainsaw, although it hits
different parts of the mech,
his kit is actually very powerful that
he can remow down, you know, mow down
any enemy mech. So, [music] again, let's
let's take a look at this kit first
before I show you his build that I have.
Um
he does use a medium license. So,
his mech isn't isn't going to be useful
for Dean and vice versa. You won't be
able to use Ranger with him. Um his mech
is totally going to be in you know, is
going to be more unique to him only.
That's the That's the problem with the
mech, but the mech is also good with
Wyatt, okay? So, that male fighter
medium license basic talent. So, let's
go with the basic talent. After being
actively attacked, if HP falls below 50,
triggers one repair effect from equipped
backpack after combat and gains
invigorate,
which uh damage dealt decreases by four,
final damage taken reduced by six,
repair amount received by four, and
stacks up to five times based on
uh lost HP. Every 10% lost HP grants one
stack of [music]
of invigorate up to five stacks. So, at
A3, this one is added. Repair effect
from talent can restore one destroyed
part. And at the start of battle gains
an an yielding will. Okay, so this is
what it is. So, body is immune to
execution effect when body suffers over
damage trigger guts locking its HP to
one. After combat repairs all parts to
50% of their max HP and repairs all
destroyed parts except effect is removed
after triggering. So,
if you upgrade to A3,
he will have more survivability. He
needs it because he's going to be in
your grill. He's going to be up close
and personal. With A3, it extends his
longevity
um when he's faced with enemies in front
of him. More survivability
um
if you're going to be investing in him
and if you just want to use him for
quite a bit. So, his kit is basically a
melee
melee character plus slash machinist. He
has a heal actually built in his kit. He
is wearing he should be using a
a machinist backpack. Honestly, you
can't use any backpack because he won't
be healing if you're not going to be
using a machinist backpack. So, that is
that is how unique he is. He could be
your secondary healer or machinist. And
that is why you don't need this.
He can heal himself technically. But,
this
adds to his survivability basically. So,
it's we're going to again go to the
build in a while. But, his kit
actually like I used him in in JP, and
I find them very unique, more even
unique than Dean and more useful than
Dean, to be honest.
So, that is his ascended uh
um talent, which is battlefield veteran.
So, the signature weapon, which we don't
have right now or is is not going to be
together with him, is battle tested
instinct. Uh shattered fang, enhanced
battlefield veteran, the the talent
invigorate can stack cap plus one, which
is a six. Gains one stack for every 8.5
lost instead of 10, and each stack
invigorate increase retaliation and
pursuit of retaliation
uh damage by four and reduces damage
taken by 2%. [music] So, again, his kit
is not only good on offense, he is
really good as well in retaliation. That
is why he needs the extra
the extra what do you call this? The
extra
copies to A3. But again, if you just
want to, you know, use him as not really
your front line character, A0 would
actually be okay just to have him in
some scenarios wherein you need a
a melee, a pseudo melee, a pseudo
machinist, and a melee character. So,
for the skills, okay, let's
mobile warfare a passive
innate. After breaking apart, we attack
and we trigger and able to move before
the attack. And this can be effective up
to two times per turn. So, we do have a
code here, battlefield repair. This is
actually one of the skills that I use.
AP2 CD is zero. Restores HP to all parts
of an ST for 1.6 repair amount of the
equipped backpack and restore one
destroyed part for one stack of
invigorate. Repair multiplier is a plus
0.1%. So, if you have five, this is plus
0.5, which takes this to to 2.1. So,
take note, you could repair yourself and
anybody with this. Uh
one passive that I didn't use is faint
weakness in combat if own percentage is
less than the enemy. Critical hit chance
and critical hit damage are increased by
10. I didn't use this.
Then, we do have another passive, high
spirits. When when talent repair when
talent repair effect is triggered, it
spells one debuff from this unit. Uh I
haven't used this. And another passive
here, which is counterattack master.
During the enemy turn, increases damage
dealt by 15%, reduces damage taken by
10. So, if you want to have him more as
again as a
it to to to specialize in retaliation
and bigger damage, you can actually
there's a possibility you could use
this, but depending on your build. Um
the next one that I used is double-end
saw, which I kind of was fond of. Using
a chainsaw
to attack a target, dealing 1.35 damage.
This attack always hits the body part.
See? Before combat, reduces own HP by
20% of max HP from all parts. This is
the drawback, by the way. But, again,
you could heal yourself. Take note, then
and if you have another machinist on
your team, this one 20% is negligible.
Then, deals 20% of the target max HP as
fixed damage. The HP reduction as well
as fixed damage cannot destroy any part.
Okay. So, these two I used. Uh
then, decisive strike. Use chainsaw to
attack a target, dealing 1.8 times
damage for each one stack of invigorate.
Increase the damage multiplier by by 0
a 0.15.
Okay? Then, we do have I'm using this as
well, desperate measure. This one is a
code. Reduces own HP by [music] 50%.
This effect cannot destroy a part. Gains
three AP
and movement up, lasting for two turns.
Triggers we attack with full movement.
This one, if you really need the three
AP and movement up, and if you're
gearing to destroy somebody
without them retaliating, this is a
very, very nice skill to use. So, one,
two, three are the skills that I used.
Then the last skill was critical strike.
Use chainsaw to to attack.
Um to attack a target dealing 1.25 times
damage. This attack always hits the part
with the lowest H HP. Okay. So, those
are those are the three skills that I
used then. Let's go to Neural Drive. So,
I usually
uh get this up to seven, CP7 for A.
For our CP7 as well for B. But for But
for Gamma Sector 1, I do go up to here.
CP7 for one, and for two,
I usually if if it if you don't have any
investment, this one is actually good
already.
So, when when with a chainsaw, if unable
to retaliate in combat, pursuit can
trigger allowing the unit to move three
tiles towards the attacker after combat.
If this If successful reach successful
reach the target, use the chainsaw
[music] to launch pure pure pursuit
retaliation dealing 0.8 damage. Returns
to original position after trigger. This
is I think similar
to what the Katherine has, if I'm not
mistaken. Then,
this one is basic when destroying a
part. Destroying a resource one AP after
combat. Then, this one here
is
uh up to CP10 for Gamma Sector 2. At the
end of the action, if invigorate stacks
are five or more, restore one AP. Then
you have at CP13, repair skill
multiplier is a plus 0.3.
This is nice. Then the last one, the
CP16, Invigorate maximum stacks
increased by three
instead
of five. So, you have three here.
So, you have five plus three, then plus
one for the signature weapon, which is a
nine. Really max stacks. Each stack
additionally increase final damage dealt
by 4%. So, this is
the overall,
you know, skills and
um what do you call this?
>> [music]
>> The gamma sectors. Let's go over to his
kit and let's see how I built him.
Sorry, but before the build, let's drop
by Fenrir here. So, Fenrir is um
is the mech that
uh he's going to be getting.
Uh
Fenrir
Surfer.
He was previously named Fenrir. I'll
call him that for now. Um
anyway, for this mech here,
best looking mech that I've seen.
Badass is is what what what I, you know,
I what comes into my when I see this
one. So, for the four-piece module,
when initiating combat, 20% of uh 20%
chance to trigger Flurry Strike dealing
0.25 damage for every 15% missing HP
triggers trigger chance is increased by
20%. Definitely for him. Then for the
rainbow uh Berserker when attacking, if
the user's HP
percentage is below 60, ignores 35% of
target's defense. Wow. And 18% of
target's dodge rate.
This one is huge. They ignore 35%
defense.
But this one is happening on rainbow.
Lesser value though if not. This unit's
movement is increased by one tile.
Ignores unit obstruction when moving.
When attacking target with movement,
Flurry Strike is upgraded to gutsy
strike. So, and the last one is damage
taken minus 10%. So, this mech is
clearly
meant for him, honestly. Okay, so let's
check out Wyatt's build. So, talent
battlefield veteran.
Um again, uh I'm
I don't think she's I don't think he's
going to be good at PvP unless if he can
if he can stay if he can string a lot of
kills
uh like Ophelia, I would actually change
my rating, but
uh unless he does that, he's actually
lower in the tier list in terms of
ranking versus Ophelia. So, for PvP, he
goes at two star, PvE at three, and dual
recommendation as I've said, it's better
you take him to A3, but if you're on a
budget right now, you just want to get
him, and if you you're not investing in
him highly, then A0 is actually good
enough because I've used him at A0 right
now in JP. So, again, he does he does a
lot of tricks with lower HP
um targets the body, a lot of melee
damage in his kit.
Then, we do have Fenrir here as his
primary mech. The secondary mech, um if
you have an extra one or you could
[music] have him borrow, is going to be
Rev 01, increase firepower with number
of buffs. Um extra repair effect for arm
parts because if the arm part of this
mech gets destroyed, it grows back
again. [music] So, very excellent for
Wyatt. Then, the last option would be
Odysseus.
>> [music]
>> Um gives uh machines additional This one
is more leaning towards if you are using
him as
partly machinist.
Okay, partly machinist, partly
uh fighter. So, if you're using him with
that in mind, you could actually use
this. If you're using him as a pure
melee character, more damage, you could
actually use these two here. So, for the
fighter
build
Okay, again, as I mentioned, I was using
a double-edged
saw, which targets the body. This one is
restores HP not only for himself, but
also for [music]
his teammates. And this one is gains
three AP
and movement up. So, this one, but this
one reduces HP by 50%. So, this [music]
one is
technically a last last ditch effort. If
you're finishing off something or
someone. So, you could actually use
this.
My recommended build would be I'm using
this currently in my GP build. I didn't
build him also in GP. So, CP 7, CP 1 at
zero bionic superconductor. Then you
have two at CP 7 each. Then at five, if
you want to go all in on him
either before Ada or after Ada, then
it's going to be gamma sector two CP 16
and gamma sector one CP seven. Okay, so
let me just delete that. That was for
the old one.
Okay,
for chip recommendations, you have
attack, you have crit. Crit is essential
for him because you need to destroy
parts.
>> [music]
>> Then you have hit, then you have dodge.
So, again, in investing in a character
in bionic superconductor, it's up to you
really. If you are going to be using the
character, why not, you know? It's up to
you, your choice, and your preference.
If you like White's gameplay, then
definitely try to invest on him as you
would I don't know as you would allow on
how much, okay? But, let's go to his
module options down here below.
We have uh if you're a beginner, if you
don't have much in terms of uh modules,
HM Bridge Unit is actually okay. This
one has a hit rate and crit rate
increase. So, again, this is just for
those who don't have any extra modules
to use because Emperor's Scope is
usually used for other
priority mix. So,
if you're if you're if you're priority
is actually Wyatt in his mech, then
definitely go with Emperor's Scope.
Uh this is the best for him. Second best
is Dominator Locator. Then, we have the
others here that [music] if you don't
have, you could actually use Basher,
Chainsaw Mod, Accuracy Mod, and Crit
Rate Mod.
Then, for the weapon
we have here uh Dean's Signature Weapon.
We don't have a signature weapon yet for
for this guy here, for Wyatt. [music]
So, Dean's Signature Weapon could do. We
do have uh
Beowulf here.
Um as as uh if you don't have Dean's
Signature Weapon, this would be a good
one, a good replacement. So, I made a
last-minute change on the backpack
because I realized that he should be
wearing a Machinist backpack. So, this
is going to be your basic backpack, and
soon we will have a Savior backpack,
which also has a self-heal,
okay? So, these two are you know, are
either um I don't think we do have this
currently in global. Correct me if I'm
wrong, but if you have this, you should
use this, but if not, you could use the
basic um backpack for Machinist,
preferably the orange tier one. Then,
for the trigger accessories, guys, we do
have primarily I would actually use this
one when I actively attacking targets
within three tiles. This one is your
primary secondary and third [music]
option. Okay, your
your
reaction accessories. I would go with
either of these as long as you can
string a reattack. This one is actually
good, but if not then this one for a
single big attack this one is good. And
the rest is optional. This one is also
good because this one has life steal. So
this one helps him bring up [music] his
HP for every attack. So this one is a
must. Either these two are a must and
this one is a must as well. If it's a
four set, you would go with one, two,
three, and four. Either of this you may
equip of each other. So one, two, three,
and four. [music]
So that is it.
That is how you build him and
Again guys, I'm impressed with Wyatt. I
might get him after Ada, especially if
he's in the battle pass. I definitely
would get him and his mech and probably
you know, if by if by some chance he
arrives
in some shape or form, I'll definitely
build him, but it's definitely going to
be after Ada. Not now. I'm actually
impressed in his kid. I haven't fully
maximized his build in JP. So hopefully
I could fully maximize his build here in
global. That is it guys. Comment down
comment section if you'll be getting him
and when. Take care. Stay safe. This is
the Warden and I'm out of here.