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WoW Forever Shaman Talent Tree Rundown

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Video summary

The video provides a comprehensive overview of the Elemental Shaman talent tree specifically designed for WoW Classic Plus, detailing numerous mechanical changes and new abilities introduced in this version. Key talents such as Convection reduce the mana cost of core spells like Shock and Lightning Bolt, while Concussion increases their damage output by 5%. The tree also features Elemental Warding to mitigate nature damage from fire, frost, and nature effects, alongside Reverberation which significantly reduces the cooldown of Shock spells by up to one second. Other notable additions include Call of the Flame for boosting fire totem and spell damage, Elemental Devastation which converts offensive spell critical strikes into melee critical strike chances, and Elemental Focus that offers a chance to enter Clear Casting for zero mana costs on subsequent spells. Further down the tree, talents like Elemental Fury enhance critical strike damage bonuses from searing magma totems and elemental spells, while Improved Fire Nova increases fire spell damage and reduces its cooldown. The talent Eyes of the Storm addresses survivability by reducing pushback suffered during casting, a change the speaker notes is particularly beneficial given that three points are allocated to it rather than the usual two. Elemental Reach extends the range of major lightning and fire spells, and Lightning Overload introduces a mechanic where Lightning Bolt and Chain Lightning have a chance to cast a second, lower-damage instance on the same target without additional cost, effectively solving threat issues for hybrids in PvE environments. Additionally, Earthbound provides frequent immobilization via the Earthbind Totem with a short cooldown, and Elemental Equilibrium further reduces cast times for key spells. The discussion then shifts to the Enhancement Shaman tree, where the speaker expresses strong opinions on class design philosophy and player fantasy. He advocates for supporting two-handed weapon specialization as a viable option for Enhancement Shamans, drawing parallels between their struggles and those of Retribution Paladins. The speaker believes that Shamans should have robust tanking capabilities comparable to Vanilla-era Paladins and that the talent tree should ideally support both dual-wielding and two-handed DPS builds, though he acknowledges this is a difficult balancing act. Specific talents mentioned include Earth's Grasp for increasing Stoneclaw health and radius, Thundering Strikes which boosts critical strike chance on all spells and attacks by 5%, and Ancestral Knowledge for additional intellect. Guardian Totems are enhanced to reduce damage taken more effectively, while Mental Dexterity converts a significant portion of Intellect into Attack Power. The video concludes with the speaker noting that due to time constraints at Blizzcon, he could not cover every class in depth but aimed to provide enough information for viewers to understand the current state of Shaman talents. He promises a more detailed discussion upon returning home and thanks Blizzard for allowing him to record this content despite his streaming issues. The speaker emphasizes that while some aspects like the specific damage values or cooldown reductions might seem unclear due to the rushed nature of the recording, the core message is that these changes represent significant improvements, particularly for Enhancement Shamans who have long needed representation. He ends by encouraging viewers to subscribe and follow his channel for future updates as he continues to explore these topics in greater detail once back home.
Read the full video transcript
First off, thank you guys for all the support during Blizzcon. It's been unbelievable. Uh, thank you guys for watching, following, subing, all that stuff. I don't have a lot of time. All right, I thought I was going to have more time. I didn't get to finish everything yesterday. There's some things that have happened since then. I can't very I can't really explain it, but you can make some inferences, but here we are. So, I want to talk about this. I want to talk about the shaman talents real quick. We're going to go through and just go over all the shaman talents. Unfortunately, I won't be able to do all the classes, but I got a few extra minutes and I'm just going to try to run through as quickly as possible and maybe get one or two classes in and just at least show you what they are so that you know. Okay, we're going through elemental. This is for WoW Classic Plus. Convection reduces the mana cost of your shock, lightning bolt, lava burst, and chain lightning. Concussion increases the damage done by your lightning bolt, chain lightning, and earth shock spells by 5%. Next up, you have elemental warding reduces nature damage taken from fire, frost, and nature effects by 3%. Uh oh, this probably goes up to 10 9 10%. Uh five, reverberation reduce the cool down of your shock spells. This will be up to 1 second. So this is this is something that already existed. That 1 second makes a pretty big impact. Call of the flame increases the damage done by your fire totems and by your flame shock, fire nova, and lava burst spells by 5%. 15. Elemental devastation. Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 10% for 10 seconds. Take a breath. We We only got like 20 minutes max. Elemental focus gives 10% chance to enter clear casting after casting any fire, frost, or nature damage spell. Clear casting state reduces the mana cost of your spell by 100%. So this is the same. Well, elemental focus is very nice. Elemental fury increases the critical strike damage bonus of your searing magma totems, your fire, frost, and nature spells. me 100% more crit strike damage bonus. Okay, that's a lot of damage. I think you already Was it 100% before? I can't remember. 10%. No, it's 10% chance to reduce the mana cost by 100%. How's it being in the armor all day? It is very hot now. I'm heating up. I'm burned up a little bit. Uh, improved fire nova increases the damage done by your fire spell by 20%. Reduces its cool down by 4 seconds. Eyes of the storm reduces the push back suffered from damaging attacks while casting lightning bolt. chain lightning and lava burst by 23. What would this be? 70%. Okay, so their push back talent is three. I've said most push back talents should be two. They did three for the shaman for some reason. There's probably a reason for that. Increases the critical strike chance of your lightning bolt and chain lightning spells by 3%. Elemental Reach increases the range of your lightning bolt, chain lightning, fire nova, and lava burst spells by six yards and increase the range of your flame shock by 15 yards. Lightning overload gives your lightning bolt and chain lightning spells a 10% chance to cast a second similar spell on the same target at no additional cost that causes half damage and no threat. That's nice. That's nice. Especially the threat issue for PvE. That is one of the issues for for elemental shamans for a lot of hybrids. Sometimes they have to do a lot of burst damage. It's their threat. Earthbound. Your Earthbind totem immobilizes nearby for 5 seconds from cast. Oh, what's the cool down on Earthbind? It's not very long. 15 seconds. That's kind of crazy. 5 seconds every 15 seconds. probably some kind of DR too, but still. Next up, you have uh Elemental Equity. This is probably half a second. Use the cast time of your Lightning Bolt, chain lightning, and lava burst spells by half a second over three points. It's likely what that is. And then lava burst. Lava burst. Okay, you hurl molten lava at the target, dealing 180 fire damage. If your flame shock is in the target, lava burst deals 20% increased damage. Does it look so foggy in there? It's the amount of heat that's rising from me. Okay, next up. Those of you guys who don't know, obviously I uh I play a paladin known for red. I play it all. So, there's a brotherhood between the retribution paladins and the enhancement shamans. Okay, we share the plightes, share the same struggles. So, my personal opinion on the shaman has been two-handed enhance should be a thing. Two-handed enhance should be supported. Uh, I also think that shamans in general should have the capability of doing some tanking. I think if they tank as well as paladins do in original like 1.12 vanilla, then that's pretty good. They can tank dungeons. They can tank some bosses and some things in raids. I think enhanced shaman should be able to do that. I also think that there should be an emphasis on two-handed t uh two-handed DPS for enhancement shaman. I think that's a very cool class fantasy for the vanilla enhancement shaman player that very quickly goes away in Burning Crusade. Now, with that being said, I also think dual wield should be an explorable option. So finding some way to kind of support both of these these these things and really all three of these things in the talents uh I think is very hard. So I actually think the shaman in order to have it do all the things that you would hope that it does is probably one of the biggest tasks probably one of the hardest classes to do. >> That's what I think. Let's get an enhance earth's grasp increase your health of your stone claw by 25 or 50% radius of birth by 20%. Thundering Strikes. I have to go faster now because I realized how how much time this has already taken and any second they might show up and then I got to I got to book it. Thundering Strikes improves your chance to get crit with all spells and attacks by 5%. First hero of the tree. That's crazy. That's very good. Uh ancestral knowledge 10% more intellect. Guardian totems increase the amount of damage reduced by stone skin and wind wall at 20%. Reduce the cool down of grounding totem by two seconds. Mental dexterity increase your attack power by an amount equal to 100% of your intellect. Paladins, rep paladins deep in the tree have a very similar uh have a very similar talent, but theirs is spell power from improved ghost wolf getting the instant cast ghost wolf. Sorry, I keep looking over in case like I'm about to get kicked off. Increase the damage done by your lightning shield by 15% with improved lightning shield. Elemental weapons increases the melee attack power bonus of your rock fighter by 21% and your windfere weapon by 13 40%. Increase the damage caused by a flame ton weapon. Oh, time to go. Okay. No, we're all good. I don't want to I don't want to take too much time. So, I got to go. I got to kick it off. So, here's what we're going to do. I'm going to scroll over real quick and you're just going to see them. Sorry. I'm going to talk about a lot of stuff when I get home at Blisscon. So, I'm just going to scroll over and the editor is going to pause on every single one of these and that way you'll at least know where things are and I'll talk about a lot of stuff when I get home from Blizzcon. Okay? Just so I don't leave the enhancement shaman hanging. You can make your own inferences. We could talk about this stuff. Uh I am going to switch off here in a second. Chat, by the way, >> if you uh give me a second. We're going to run some clips for a minute and then East will be back very soon and we're going to go for another couple hours of the con before we reset. So, they got to go. They got they got other people here. They got uh they're scheduled to be on in 10 minutes. So, uh, huge shout out Blizzard for letting me hop on to at least do one more video, show stuff. I've had a lot of shaman players like hit me up and ask me about that stuff. So, that's it. That's a panda chinglish. So, yeah, bunch of bunch of bunch of good stuff. So, thanks to Blizzard. Let me let me hop on real quick while my stream was effed and I was like, let's knock some stuff out. A lot of enhancement shaman guys have hit me up and have been talking like, we need somebody to speak up for the enhancement shamans. But here it is. Here's the uh all the shaman stuff. I'll see you guys next time. Make sure to sub to everything, follow everything. Sorry this video wasn't more in depth. I'm just getting it out there at least so you guys can see the stuff. And come check out the channel. I'll talk about a lot more when I get back home from this time. Thanks for watching. Everything is SPF TV. Everything and follow me everywhere except for real life. [music] >> [music] [music]