Why Mindless AI Is the Real Danger / Ovetta Sampson / Episode #259
Watch on YouTubeVideo summary
Ovetta Sampson warns that the true danger of artificial intelligence lies not just in technical failures but in "mindless AI," which refers to systems designed without accounting for fundamental aspects of human nature, such as cognitive biases like anthropomorphism and automatic deference. Because large language models are non-deterministic and seek mathematical rewards rather than truth, they can hallucinate facts or generate harmful outputs if users blindly trust them over their own judgment. This misplaced faith was tragically illustrated by the fatal Uber self-driving car crash, where a human monitor disengaged due to automation bias when facing an untrained scenario involving a pedestrian pushing a bike; similarly, designing seamless experiences that make machines feel like understanding companions can distort reality and lead users into states akin to "AI psychosis."
To counter these risks, Sampson advocates for the development of "mindful AI," which requires intentionally creating friction points—such as avoiding sycophantic language—to remind users they are interacting with a machine rather than an intelligent agent. Designers must explicitly define accuracy versus reward by shaping model behavior through context windows and confidence levels instead of expecting inherent correctness, effectively moving beyond mere aesthetics to treat design as an active verb that dictates decision-making logic. This approach involves establishing human-in-the-loop workflows where specific roles like editors or critics verify outputs before publication, ensuring that agents escalate errors rather than auto-correcting them in ways humans might not approve, thereby keeping oversight firmly in the driver's seat.
As AI systems become more unpredictable and malleable compared to static tools, the challenge shifts from a purely technical problem to a socio-technical one where designers must translate embodied social experiences into disembodied digital systems. In this evolving landscape, new roles such as "model behaviorists" are emerging to address situated cognition, allowing professionals to guide model behavior within specific contexts like hospitals much like guiding a toddler, thereby retaining agency over inputs and rules despite the limitations of factory-default models. The ultimate goal is for designers to prevent psychological, physical, and social harm by actively shaping how these systems operate rather than passively accepting their outputs.
Ultimately, Sampson concludes that in an age where AI can change its behavior based on input variables, linear design workflows are insufficient without robust real-time feedback loops and user co-designing efforts. The value of the design industry remains vital because designers inhabit and understand the embodied world where people actually live, offering opportunities to reinvent their professional worth beyond simply proving necessity in an automated era. By fostering a culture that prioritizes human cognition and behavior alongside engineering challenges, society can mitigate the harms caused by distorted realities and misplaced trust while unlocking new possibilities for responsible innovation that go beyond current anxieties surrounding artificial intelligence.
Read the full video transcript
Hi, my name is Ovetta Samson and you're
listening to the service design show.
This is episode 259.
I've been thinking a lot lately about
how the AI models we're all rushing to
use are most of the time basically just
desperate to please us. We treat these
systems like they are incredibly smart
or even intelligent as the AI companies
want us to believe. But these models
don't actually care about being right.
Their only goal is the mathematical
reward of filling in the blank, even if
they have to completely hallucinate to
do it. Hi, my name is Mark Fontine and
this is the service design show. Our
goal here is to figure out together what
it actually takes to design services
that work for people, for businesses,
and for the planet. Our guest today is
Oetta Samson. She's the founder of Right
AI and the kind of person who used to
wake up at 4:30 in the morning to train
for the Iron Man triathlons and ocean
swims. It won't come as a surprise that
Oetta has a ridiculous amount of
discipline and she's bringing that
energy into how we deal with the current
AI hype cycle. As you'll hear, OA is
obsessed with keeping humans in the
driver seat. In our conversation today,
we talk a lot about why treating AI like
a person is a massive trap and why
letting engineers handle AI deployment
on their own usually ignores the messy
realworld context of how humans actually
behave. The part that really stuck with
me was when Ovetta brought up a fatal
selfdriving car crash to explain
something called automatic deference.
It's this terrifying human reflex where
we just blindly hand over our judgment
to a machine the second we're told it's
autonomous. This example definitely
flipped my perspective. We spend so much
time as service design professionals
trying to remove friction. But Ovetta
argues that right now we actually need
to design friction back in so people
don't fall asleep at the wheel. So,
let's jump into this conversation and
I'll catch you at the end for a few
final thoughts. Welcome to the show,
Ovetta.
>> Hi, Mark. How are you doing?
>> Hey, I'm doing well. Uh, we met in
Barcelona in 2025 at the Beyond the Map
conference, and I was the guy sort of
nagging you to write a book. Uh, you
haven't written a book yet, but you are
finally on the SE design show podcast.
Uh so I'm very happy uh to explore some
uh important and um yeah no important
topics with you and let's just dive in.
I was preparing my notes and you've made
it so easy for me. This is going to be
like a walk in the park. Uh I want to
start with the fact that um you shared
with me that you're advocating for
mindful AI.
>> Yeah.
>> Okay. Let's not let's let's start with
OA. What is mindless AI? Can you take us
there?
>> I think mindless AI is AI that's
designed without the understanding of
human nature, behavior, and aspirations
in mind.
>> Can you give us some examples?
>> Yeah. So designing your AI with sick
fancy and because sick of fancy makes it
easier to prey upon our cognitive bias
of anthropomorphosism
which also makes it easier to have
attachments to inanimate objects and
ascribe human values
and attributes to which also makes it
easier for us to disassociate iate from
the embodied world which also makes it
much diff much more difficult for people
to discern and make decisions based in
reality.
>> So we are being tricked when we are
chatting to chatbot Charlie uh thinking
that is impersonating something that is
not like is that what you're hinting of?
>> Yeah, I think so. And I think that when
I talk about mindful AI, I talk about
what I'm speaking to is understanding
that humans will anthropomorphicize
inanimate objects. That is an
evolutionary trait that we have, right?
And so if you understand that about
human behavior
and you want to adhere to a really
wellressearched and known principle
about transparency in AI, then you want
to design in
nonhuman friction points to remind the
human that is engaging with the machine
that they are indeed engaging with the
machine. You don't want to design the
machine to take on human attributes like
sick fancy, like praise, like um uh
hip-hop vernacular, whatever, like uh
taxonomy that
forces people to have cognitive load
about distinguishing between when they
interact with a machine and when they
interact with a human.
Humans should easily know that they're
interacting with the machine and you
shouldn't put the burden on the human if
you're designing the systems to tell the
difference.
>> So, uh let me ask a naive question. Um
>> Sure.
>> Why does it matter? Like what's what
what's the problem?
>> Yeah,
>> it matters currently. So I get an email
every day or week and it comes from the
AI incident space and it's basically a
list of AI incidents that are vetted and
listed in this database that allude to
human engagements with machines and AI
systems that cause harm. And so it
matters about the human cognitive bias
to anthropomorphicize
machines because another bias that tends
to come there is auto automatic
deference to machines in lie of our own
human judgment. And so that could char
that could cause significant harm. Like
for example, the first death of a
self-driving car. I remember this
vividly because I was in China doing
research on self-driving cars and it
came over an alert that a self-driving
car that was hired by Uber um had hit a
pedestrian in Arizona. A woman was
pushing her bicycle across a four-lane
highway. There was a person in the car
whose job it was she was sitting in a
passenger seat or she was sitting in the
car. Her job was to monitor this car's
behavior. Now, that woman had been in
that car. She was hired to do it for
hours and hours and the car had not made
a mistake. And so, what she decided to
do was basically check out. She was
scrolling our they we have video of her
scrolling on her phone, all that good
stuff. And so in the design of that
interaction with the human monitor and
the self-driving car were a few things
that I think brings up this human
engagement risks of anthropomorphism and
automation bias. And one of those was
the cars
even moniker of being self-driving.
because it it's not it's not a
self-driving car. It needs human
intervention to be able to not have
accidents, right? And so the car got
confused because it knew the physics of
distance equals VT, right? It knew what
the speed of someone walking was. And it
knew what the speed of someone riding a
bike was, but it didn't understand and
it had never been trained on the speed
of someone pushing a bike. So, it made a
decision in that moment to keep going
and it plowed through a person basically
and she ended up dying. And so the
danger of us not being aware and
designing with our cognitive biases in
mind when it comes to automation
is nothing short of death. But also
it interferes and disrupts our
relationship with the real world. And so
now you have what's commonly known as AI
psychosis. But there's a
that's the popular term for it. But
basically, it's people going down rabbit
holes with machines and falling and
succumbing to it sick of fancy saying
that they're the best mathematician in
the world. That's how you get things
like the flat earth conference, right?
Where hundreds of individuals are
getting together because their
algorithms show them that the earth is
flat and now they believe that. So now
you're getting distorted realities.
You're not just getting new narratives.
You're getting people who look at the
world in a very distorted way because
they're engaging with these machines as
if they're engaging with humans.
>> Okay. So um we're engaging with machines
as if they were humans or they are um
in our design process. We might have a
design principle where we try to reduce
friction. We try to make things
seamless. We try to make it a pleasant
experience and therefore we might come
up with design principles and uh design
choices where we actually say it's
better for the end user to feel
something when they are interacting with
a machine rather than them having sort
of a sense of a tool or an object. So
>> I would ask why do you does why does
someone need to feel something when
they're engaging with the machine?
>> Maybe because uh it's going to lead to a
better experience like it's going to
give you u a more pleasant experience, a
more enjoyable experience u I don't know
a sense of being understood um human.
>> But I I understand wanting an experience
that you can feel. Uh-huh.
>> But I'm just trying to get a distinction
here between having that feeling with
the machine.
>> So, how would you like
>> do we have that experience with our
laptop? Like are we when we engage with
our laptop are we like hey laptop let's
have this like
>> well some some people might I don't
think
>> experience right I I'm just asking I'm
just saying like
>> do we have the same expectations
for other machines that we engage with
so we engage with with a computer is a
machine right we engage with a automatic
door we engage with like we have lines
of demar ation about
um what is a human experience and what
we want to feel and objects. And the
reason that this gets distorted is
because AI systems can speak, right?
Communicate or they can communicate,
right? They so we we associate the
ability
their capability to for lack of a better
term see, speak, hear all these things
with with our human ability because
that's the narrative we've been sold.
But the true idea is that AI systems do
not see, think, hear, or speak, right?
They process text, image, language into
binary vectors and mathematical models,
>> right? And and confusing that leads us
to say things like we need these systems
to feel right. And my work is being
mindful about and very careful about how
we design these systems so that we're
designing to the limitations of AI
systems, not their capabilities.
And the reason why I want to design to
those limitations is because those that
is where the risk to humans come in.
When you say design those systems, which
systems are you referring to
specifically and what is there to
design?
>> Well, first of all, all models, all AI
systems are designed that there there
are deliberate choices made to get the
outcomes that you get. So if there's
anybody who says that AI systems is just
about math and binary and zeros and
ones, that's just BS. That's not true.
People make decisions about what kind of
models to put in these systems, how to
connect those systems, the architecture,
what those systems are trained on. Like
there's a whole series of human
decisions that go into these automatic
machines doing things, right?
>> When when you say AI systems, again, let
it's I think it's good to be clear. What
do you mean with AI systems?
>> Well, I mean anything that is programmed
mathematically
to take data and make decisions, right?
So that could be a machine learning
model and machine learning is the def
and I define this
ad nauseium in all of my presentations.
Machine learning is taking past data to
predict the future. Period. Right?
That's a machine learning model.
Artificial intelligence is taking
contextual data to make decisions and
achieve a goal, right? Agentic systems,
right? Or an agent is a system is an AI
system that is giving task and goals and
makes decisions
in I would say semiautonomously
without human intervention. So those are
kind of like I mean I could go at nause
on deep network. I think it's good to to
set that. Yeah.
>> Yeah. I think those are kind of like the
layman's terms of what I'm talking about
here. And when I talk about AI systems,
I'm talking about multiple of those
three things coming together to execute
on all kinds of design products, right?
because no no all of the stuff that
we're dealing with today like generative
AI and all of that is a combination of
models systems agents and that entity to
me is an AI system. Mhm. Mhm.
>> So it could be multiple agents designed
to do multiple things coming together
executed in a product like clock design,
right? Or it could be one machine
learning model that does weather
predictions and forecast demands
whatever that is an AI system.
>> Thank you for sort of helping uh to to
to clarify that. Uh I think it's super
helpful. Now let's go back to the design
part because um there's there's an
design element in how these models are
actually trained like uh yeah that that
is very foundational and fundamental
work. Most of us will not be uh involved
in that stage although we probably
should be involved in that stage. uh you
you can comment on that in a second. But
the the other thing is um I think a lot
of us who are listening will be involved
in organizations where
>> they are delivering services and the
question is being raised by senior
management like how can we use AI to do
whatever in our service and that there's
a design element a design component in
there.
>> Yeah. So again I have a different
definition of design. Nice.
>> And a lot of people have used design
what I call with a
a
small D. Design as a noun. So when you
say design to a lot of people, and I'm
not saying this is everybody, but when
you say it to a lot of people, they
think of look and feel or they think of
the end result of an experience. So how
an experience feels, how it looks, how
people move through it. I spent most of
my career in infrastructure design and
designing platforms that create machine
learning um outcomes, right? And so when
you say when I say design, I'm talking
about design as a verb. And that is
design that makes deliberate choices to
influence and impact that outcome.
>> So not taking a model that's made and
then shaping an experience from it.
Right? Taking a model and reshaping the
behavior of that model so that you can
get the experience that you need. Now
when I started working in machine
learning infrastructure for you to do
that you had to know Python.
Now you actually don't have to know
Python, right? Like you can actually
shape the behavior of a model in the
context window and a lot of designers
are doing this in evaluation. So
>> hold on hold on hold on because one I
think you've come to the right audience
because uh design as a verb is what
we've been preaching for the last 10
years here. So uh welcome you found your
people there. Uh the other the other
thing is that um uh you mentioned we can
shape the behavior of the model.
>> Yes. Okay.
>> You can. So prior to there's a line of
demarcation that happened in 2022
in the fall of 2022. Prior to that, we
had machine learning and deep neural
networks and AI. And that was the only
AI that anybody really talked about.
These were the models that
um powered Google search engine metas,
uh Facebook algorithms, ad feeds, like
all of the Spotify, Netflix
recognization, all of that, right? Like
that was the world we lived in. And
there was a very small group of people
who knew how to build those models and
execute on those models. And then chat
GBT came out in October 2022 and the
idea of training models, evaluating
models moved from a very heavy
mathematical statistical quant need to a
qualitative one. one that said it's not
hot dog or not hot dog from the famous
Silicon Valley show. It's is this hot
dog
delicious looking? Is this poem good? Is
this music sounding correctly, right?
So, a very qualitative evaluation of
model goodness. Prior to generative AI
and LLM,
determining a model's behavior, whether
it was good or not, was a statistical
feat. So, not a lot of designers was
into that, right? Not saying they
couldn't be, but it was definitely the
realm of data scientists, right? And
people who could really look at whether
the model was giving false, positive,
positive, all of that. very statistical
based on math. Once generative AI came
out, the evaluation of model goodness
was a lot more subjective.
Is this output Shakespeareian?
Right? Which is why in 2018 and 19
Facebook started hiring all these PhDs
to evaluate the model their model
outcomes because they needed experts
to say this is Shakespearean because
they needed humans to tell the model to
train the model on what Shakespearean
was because again AI systems don't speak
see think or anything like that so they
needed humans to evaluate that. This is
called reinforcement learning human.
Okay. So now you have humans who are
taking pre-trained models. That's what
the
GPT stands for, right? Like generative
pre-trained models. They're taking that
out of the shelf, out of the factory
made at deep mind and open AI and
anthropic. And then they're evaluating
the outcomes based upon human
understanding of different kind of
levels of this is what good looks like.
They're shaping model behavior.
You can too like you like you don't have
to be a PhD. We're not we're not
entropic or open AI or so how do we how
do we shape them? If you're if you're a
designer and you're working at a company
that is using claude or using um uh open
uh chat GBT,
you have to shape its behavior because
chat GBT and anthropic know nothing
about your business. So now you have to
teach this pre-trained model, this
factory model, what's important, what
does goodness look like? And that's done
through the context window, right? So
now you understand like why people are
talking about tokens and all this kind
of stuff and prompting. So people are
prompting. When people prompt a model,
they're shaping its behavior, right?
They're shaping the outcome it gets.
What designers need to to me if you're
going to do design as a verb in the AI
era, you have to shift left. So you
can't wait until the model is all
massaged by engineers. You have to go to
that context window and you got to start
shaping its behavior so that because you
understand the human better than anybody
else what this model is going to um
encounter when what humans are going to
encounter with this model. So what are
the prime examples? Sycopancy
>> what? Yeah. Sick of unpack that word for
me because it's not on my daily uh
vocabulary. So sick so sycapant, right?
Like if you you've ever, you know, seen
a political show and and one of the if
you've ever seen VEP, which is on uh
HBO, it's a really good show. It's
funny. Julia Drifus is in it and she's
uh she's uh uh it's called VEP because
she run she's a vice president, but her
right-hand chief of staff is a
sickopant. He basically sees nothing
wrong in what she does. So every time
she does something, which is some really
horrible stuff, he just cosigns and
agrees with it. And that's sick of fancy
where it's like, no matter what you say,
you're great. And I know and I know if
you inter engage with any of these
models, that's what they do. What a
brilliant idea, Mark. You're so smart,
Mark. How did you not How did I not
think of that? And blah blah blah.
That's sick of fancy. Where does sick of
fancy comes from? Well, sick of fancy is
an emergent behavior. So these
pre-trained models, be it anthropic, be
it open AI, Gemini, doesn't really
matter. They weren't trained on sick of
fancy, right? When they were made, they
were made to return positive outcomes.
That's how they got rewarded. But
because generative AI requires humans to
evaluate the model, what the models,
these systems really figured out,
they're really good at patterns. They
figured out that humans rated their
outcomes higher when they agreed with
them.
So these pre-trained models understand
that agreeing with a human gets them
their reward.
That's where sick of fancy comes from.
It's not, it wasn't programmed in, it
was an emergent behavior.
Same with hallucinations.
Why models will just fill in the blank
and not be accurate. First of all, they
don't understand what you're asking
them. They have to compute that. And
second of all, they're trained through
reinforcement learning to fill in the
blank. They're not trained to be right.
And see, that's the difference here. And
that's why it's really what I call
unmindful
to burden the user with the nuance of
the difference between being accurate
and right and filling in a blank.
>> Yeah, that is that is something we
should repeat uh and and really hammer
upon. The model is not trying to be
right.
>> No, it's not. It's not like that is and
even even if it tried to like it
wouldn't know how because it does like
>> right it doesn't know what right is what
is true
>> you and you saw this at Barcelona I say
accuracy is not in its wheelhouse and
the reason why I say that is reward is
in its wheelhouse getting a reward for
completing the task is in its wheelhouse
that's what it's trained for but
accuracy is relative, right? And so it
takes an engagement with a human to
determine whether that's right or not.
But the model really doesn't care about
that. Like that's one of the biggest
paradigm shifts that I tell to designers
because we do are concerned with things
like accuracy, trust, and all of that.
And if we're gonna design with this new
design partner, we really need to
understand how this design partner comes
to its decisions,
>> right? And one of the reasons it comes
to its decisions to hallucinate is
because it wants the reward of filling
in the blank not to be accurate.
So you can redesign that. That's an
example. You can design a system not to
hallucinate and it's called three tiers
of confidence levels. So you're telling
the system that you have three different
tiers of confidence level. The first
tier of confidence is I know the answer
is correct. I know this answer because I
can go retrieve it. Right. Yep.
>> Not because I'm a model BUT BECAUSE I
CAN GO TO this document and get it.
Right.
>> Or or can I add something to that one? I
sure nowadays models are also able to
actually write code and if they use
Python to do a
multiply something
>> they can quote unquote guarantee that
the outcome they got from a piece of
Python code is correct
>> right so the point there is the model
doesn't know it's right the model knows
it can retrieve the right answer
>> correct yes
>> right you see the difference so so my
confidence level is 100% that I can go
retrieve the I answer from this pathway
right
>> the second confidence level is I wasn't
trained on this so this input that
somebody's asking me I wasn't trained on
this but it that answer has you have
given me a pathway to go get it so
either it's Wikipedia or a file or
whatever I know I can go get that answer
even though I wasn't trained on it Okay.
And then the third level is I've never
seen this before. I'm not sure or I've
never seen this input before. I don't
have a pathway to go retrieve the
information for this. I am not confident
that I can return a good answer to this.
So then we design an exchange for that a
pathway for the and it's not telling the
machine what to say. It's giving the
machine a foundation by which to make a
decision.
>> I'm seeing
>> that's what I mean by that's what I mean
by design with a verb. Right? So now
we're not just designing the outcome,
we're shaping how that outcome occurs.
And that's the shift that we need to do
in an automated age. And the the shift
from from what to what
>> the shift from the shift from user and
their device and it being uh nondamic
non nondamic
deterministic
outcome when I write when I create a
website and I write HTML and I write
bracket
hash000000
bracket it's going to be black right
like the color I I think I have enough
zeros in THERE, BUT YOU KNOW WHAT I
mean. The color will be black. It will
be black every day and twice on Sundays.
Not so sure with machine learning. You
can put the same input into your context
window and get different outcomes. So if
you want to shape that non-deterministic
outcome that you're going to get, then
you want to give the model a a clear
concrete foundational pathway to make
decisions. And that to me requires
people who understand human cognition
and ability as well as engineers, which
I'm talking about researchers and
designers. Doesn't this lead us to the
to a partial explanation of the entroper
morphosation uh as in
the way to think about these
uh general purpose transformer models
the uh is that the way they behave is
looks and feels very similar to how
humans behave. So you I'm sure you've
heard
>> they're designed that way. Yeah.
>> Yeah. So you hire an intern who doesn't
know and you sort of provide them with
the same instructions and sort of have
the similar expectations as you would
from a large language model. I see a lot
of parallels there.
>> Yeah, of course. Because they're
designed that way. It makes it easier
for us to engage with them. I mean, if
those large language models came came
in a octopus form with with arms, you
know, instead of like a nice little UI
with that we can interact with. It would
be really hard for us to adopt it,
right? So, it's designed that way to be
easy for us to communicate with it. And
that's fine. I don't have a it's that's
not what I have a problem with. What I
have a problem with is overly indexing
on accessibility with models knowing
their limitations. A the accuracy is not
in their wheelhouse. Right? And so one
of the things I I say in my I said in
Barcelona is why do we expect chat GPT
to be right?
That was like a common expectation,
right? And so I'm like, as a designer,
do I design in? And then you started
seeing all these disclaimers, right,
where even in co-pilot, they changed the
term of service. They were just kind of
like this is for entertainment purposes,
right? Like it really went from like
you need this in your workflow to this
is for im entertainment purposes. Like
whoa. Okay. So we got to find a middle
there, right? like we we can't expect
people to trust these systems
if we're not if we're being
surreptitious about what these systems
are capable of. Like if we're if we're
kind of trying to be deceptive, that's
what I'm saying. You don't need to be
deceptive with people. You can be
straight with them and and then let them
decide how they want to deal with it.
But but I feel like it's disingenuous to
design these systems as if they are
human knowing that they're not.
>> What have you seen? Is it so that these
systems don't even know themselves what
their limitations are and therefore
can't be transparent about it?
>> Well, I think I I think that's a that's
an anthropomorphicized question, right?
Because the machine doesn't know
anything.
I mean the a system the system doesn't
know anything. It retrieves everything.
You see the difference there, right? So
I mean we could get into a philosophical
convers I I was doing a a AI 101 with
with teens and we got into a
philosophical discussion about memory
because I say LLM don't have memory. Now
most people are like yes they do. I read
a whole paper on it and I'm like no
they're calling it memory but it's
really retrieval.
All that architecture on rag and all the
agentic architecture that is about
retrieving
because tokconomics says
LLMs can only take so many letters
and hold it in their context window
for to engage with a human. Right? It's
a limited amount. That's what tokens are
for, right? It's a limited amount. And
so when it least reaches that
limitation, it can no longer retrieve
that information anymore. And it has to
be designed in a different way. Am I
saying that LLMs
won't be able to retrieve the
conversation that you had yesterday?
They didn't when they first came out.
They can now. Why? Because we have the
architecture for it. But systems don't
have memory, right?
We create the pathways by which they
retrieve past information.
And I know I'm being very didactic about
this, but this is the reason because
when we start saying things like
machines think, machines have memory,
machines whatever, we start having
expectations of human outcomes.
>> So what are the expectations that we
should have? If we recalibrate like if
you if you you're the marketing
department of mindful AI like what are
the expectations that uh we should have
>> the expectation is that these systems
are really good at calculations
recognizing patterns. So they're better
than humans at it. They can recognize
and see patterns at scale with lots and
lots of data. They're processing
systems. They can process a lot of
things which is why they do code well.
They can process code because code is
more binary than judgment calls. Right?
So whenever there's an application where
the rule is always the rule and the
exception isn't the rule, machines are
better. Why? Because they can follow
rules at scale. multiple rules. They
don't get tired. They do it all the
time, right? They don't have fatigue.
They can keep doing this. So, mindful AI
is really about not not using AI. It's
and the number one principle of mindful
AI is determine both the desiraability
and the applicability of AI use first.
So whatever problem you're solving,
mindfully think about should AI solve
this problem and the and it requires
both the desiraability from people and
the systems by which this problem will
be solved uh the people who engage with
that system and the applicability of the
the capabilities of AI not and
minimizing its limitations to solve this
problem.
So for example,
AI
is extremely great at forecasting
anomalies
or forecasting when your machines are
going to go out way before they do,
things like that, right? Not so great at
forecasting which kids are going to end
up in jail. Why? Because you can take
all the data from every kid who ended up
in jail and still have that outlier guy
or girl who grew up in with the same
circumstances, the same income, the same
whatever, but still doesn't end up in
jail, right? Because that's that's
something that you can't predict in
stats. It has to do with a lot of
different things which I call the human
X factor,
right? So, but still you have predictive
policing that are taking stats and stats
of arrest records and predicting where
crime is going to be occurred. Well, I
talk about the problem with that because
if you take arrest records, you're
assuming that everybody is arrested was
rightfully so. Again, judgment calls.
So, machine systems are only as good as
the data that goes into it, right? And
so if you use racial profiling data to
decide your police predictor, you're
going to get bad outcomes and you're
going to be wrong.
So maybe we shouldn't use AI there.
Should police departments use AI? I'm
not saying no, but maybe we shouldn't
use AI to decide who goes to jail.
That's just an example.
>> Yeah. Yeah. And one of the things you
just mentioned is
that you know what kind of data went
into the system to create the outcomes
that you're getting.
>> Most of us like won't have a clue like
based on the system like we're just
we're just the end. Yeah. But this is
this is what I talk about model shaping
behavior because in that instances in
that instance where I talked about
hallucinations right or I talked about
your team taking a GPT taking a general
generative pre-trained model
>> right and and reshaping the outcome from
that you can write you can you can
reshape the and I teach this in my class
you can reshape where it gets It's data
to make decisions from.
So, hey, you don't know if that
pre-trained model was trained on Reddit
or scraped from the internet or
whatever. Like, it could be all kinds of
stuff. So, there are ways to you could
be like, "All right,
when you make a decision about this,
this is the knowledge base that you
start from."
>> Mhm. Mhm.
>> Forget
>> whatever you were pre-trained on. Right.
Now you're retraining it, right? To to
tell it what good really is.
>> Yeah. And Exactly. And and I feel that
that is a very interesting area where
large language models are heading to
where you'll use them for I don't know
if reasoning is the better word but you
will be responsible for what goes into
the stuff that needs to be reasoned
across instead of hoping that it will
give you the answer to who was the
present and yeah
>> I distinctly remember at Google when
large when we were frantic to get Jim
and I out and everybody Everybody was
just going crazy. And I distinctly
remember having a conversation with one
of our researchers researchers going
large language models are useless
because
the reason why I said that is like
large language models are like the
Library of Congress.
But people want Netflix.
They don't want to search through every
book in the Library of Congress. They
want the recommended series that goes
along with Stargate or whatever they
like, right? And large language models
are like a nuclear weapon where we
really need a scapel. And so what you're
seeing now in enterprise is people
taking those models and reshaping them
to be more specific. And even I advocate
for small language models because you
don't even need all the LLMs, right? And
you could do it on device to make it
more private and close the loop and it
doesn't even have to go to the cloud.
Yay for on prim. And so I've created a
product that actually does that. That
says, okay, you know what? You don't
need all this from anthropic or claude.
Let's create your contain system. I call
it the triage room where you give the
agent a direct pathway to the actual
data that it needs to be it needs to use
to make these decisions and then give it
the goals and task and you shape its
outcome how you want it to make those
decisions and then it's off you go right
and it protects your IP and you don't
have to bring in all these bad behaviors
that these pre-trained models have and
you can reshape the outcome. home. And
that to me is where design with the verb
and service design and and a lot of us
who care about how these experiences are
created will will end up being
>> I I've shared this example with you
prior to our call and I want to bring it
into this conversation as well because
maybe this is um uh an example of how
you see design working along AI. Hi. So,
I've told many times here on the podcast
that we do a yearly survey uh inside the
service design community. We look at
salary data, but we look across 50 60
different parameters and every year we
publish a report and that report is
something that is publicly available.
People can search through it. But like
you said, people want Netflix, they want
a specific thing. So what I went out
building is I call it a newsroom with AI
agents, specific roles defined like a
chief editor, a data scientist, a
graphic designer, uh uh a reviewer.
Those are defined
roles, models, and I've defined a
workflow that tells like you just said,
okay, we're going to write an article
about the salary development in the
Netherlands over the last 5 years. here
is your data set and like follow these
steps like first use I don't know the
journalist then use the critic then use
the data analyst and at the end um an
article comes out something that is
written that is backed up by data and
that workflow is designed those roles
are designed and uh like my AI model
isn't like isn't doing much it's just
following a procedure that I've
instructed it I' I've co-created the
procedure with the model, but it's now
following the steps that I've told it
to. Like I how I don't know. Does that
make sense? Is this how you see things?
>> I was talking about
I spent the last year developing mindful
AI because I wanted to give people
agency over the behavior of models.
Period. We were always talking about the
bad things that models could do and
people were feeling disempowered because
it was like I just have to accept this
BS from the oligarchs about how these
models and I'm like no you don't. So how
do we make it so that Mark can actually
shape the behavior? Not just give it the
task and and goal and reward but shape
the behavior when the limitations of
these systems show up. So, one of the
questions that I that I would ask you is
like when you decided to when you were
designing this process, what could go
wrong,
right? What could go wrong? Maybe you
create an article with inaccurate
information.
>> I'm just saying
>> it could it could happen, right? Maybe
there's a link inaccurate information
instead of just kind of like accepting
the continual dis dis, you know, um, uh,
destruction of the truth that that now
is the internet. Um, you might just add
a system command prompt to your agent
that invites
your audience to correct it. right now.
Does it
automatically
update the data and publish it? No. It
just escalates to you. It's like, "Hey,
Mark, I
generated this article automatically.
Someone commented in the comment box.
I'm just making this up. That's not
true. Maybe you should look at that. I'm
just Yeah. You know,
>> because you would do that at a human
newspaper,
>> right? You would have a budman or uh
someone who takes calls who's like,
"Hey, th this article in the paper
wasn't right. Why wouldn't you do why
would you just make an agent for that?"
And the agent is separate from the agent
who generates the content. Its only job
is to evaluate accuracy.
Why not design that? And and this is I
like let's let's sort of double click
and zoom in on this because this is the
design process thinking thinking about
the flows thinking about the steps
thinking about the exceptions uh
>> and the limitations and the limitations.
Yeah.
>> Your model has a limitation around
truth.
So what does that mean for design?
Every model has a limitation around
truth. What does that mean for design,
right? What could go wrong? I'm just
saying. So, by asking these questions in
a mindful way prior to creating the
agent, right? I'm not saying you're
going to get all of the unintended
consequences, but I am saying you're
going to provide that design that I gave
you doesn't design out in accuracy.
It just designs in that that's a
possibility.
>> Yeah.
>> And so now you have a workflow for what
happens when it's wrong
>> and it's going to be wrong. You have to
assume that it's going to be wrong.
>> You have to assume that it's going to be
wrong. But the problem is people are
designing these agents without that
assumption. And so I as a person who's
engaging with them have no feedback
mechanism to say this thing is wrong.
>> And those are the marketing stories that
we've been sold to by the by the Geminis
and the open AIS and the anthropics of
the world.
>> This is what I mean about
anthropomorphism.
This idea of infallibility,
of AGI, of all this is all narrative,
yo, this isn't truth. This is the story
they're selling us.
>> Exactly. Exactly. And
>> and if it's a story they're selling us,
then we could write another story.
>> Yeah. And and the story for example or
part of the story is assume that these
models are not true and that they are
going to make mistakes. And the reason
why this is important um is you could
make the same argument for collaborating
with humans on an article as well.
Humans are going to make a mistake as
well. the the the problem here is that
you're going to make uh mistakes at an
accelerated pace and at a larger scale
when you start introducing technology.
>> Yeah. And as a person who has worked to
build these the infrastructure to enable
these the execution of machine learning
and model platform at scale. I can tell
you with 100% certainty it is really
hard to undo models.
>> What do you mean with that?
>> Like meaning once they're trained, once
they're executed, it's really hard if
you haven't done the data and model
lineage to trace back where it went
rogue.
Why? Because they're making a series of
the models makes decisions. They do.
Now, I would say they make decisions,
right? They they follow rules, but they
make decisions. That's our job, right?
And so, they use data to do that. And
so, trying to trace how those decisions
are made, if you haven't laid that out
really clearly is really difficult. So,
you when you're going to build an
autonomous system, one of the things in
design is designing how they make the
decisions. the pathway to decision
making.
>> Yeah. And so you tell them or you
specify as best as you can uh follow
these criteria when when selecting for
what is good, what is true, what is
important, what is valuable, you you
design those criteria,
>> right? But you can't design it for every
scenario. That's the thing, right?
because it's non-deterministic.
Because you're not going to know all of
the inputs that people are going to give
this design. One of the things I tell
teenagers, and this is a real revelation
to them,
>> is that
Google isn't the only one training these
models. And I give them the example
where they have to Google themselves,
which they do all the time, but then
they switch phones,
right? So their friend next to them
Googles them on their phone, right? And
so then they see the difference in the
search results
and I'm like the inputs are different.
That's why you're getting different
search results. That's a revelation to
them. And what teenagers took from that
was I can control Google. That's how
that's how they thought. They were like,
"Oh, I could change the outputs from
Google by controlling the inputs."
Right?
adults are like, "This is scary." You
know, THEY'RE LIKE, "OH MY GOD, I DIDN'T
KNOW THAT." OKAY, two very different,
you know, reactions. But what the point
of that is is that once a pre-trained
model goes off the production assembly
line,
this is the dirty little secret in the
industry. Nobody knows what that model's
going to do,
right? That's why Facebook and Open AI
and all of these people pay so much
money to PhDs andmemes to try to
evaluate model outcomes before they get
into production, but it's a crapshoot,
yo, right? They they think the model is
going to return the code the way it's
supposed to, but they don't really know
it until it gets into production. Why?
Because machine learning is
nondeterministic.
you could get different outcomes for the
same input.
>> And someone someone might say here,
okay, this is an engineering challenge,
but I'm saying you're saying I'm saying
that you're saying that this is a design
challenge.
>> I'm saying that leaving it to engineers
is unfair
for a a couple of reasons. This isn't a
technical problem. This is a social
technical problem. And a social
technical problem is when you add
technology to human environments.
The technical problem becomes social
technical because humans form societies,
communities. They have rituals,
unwritten rules, practices that aren't
technical.
They have everything to do with how we
make decisions and how we relate to each
other. And so leaving it towards the
engineers is unfair because they're
building the technical part but the
completion of the experience is once it
gets into the environment and start
getting inputs from that environment.
And that's why design is needed because
we're the ones who understands the
environment
>> better. Like we know the social the we
we use research, we we use um user
feedback, we use all these things to
determine kind of what the ecosystem
this system will be put in and that
needs to be in design of the model's
behavior as well.
>> Yeah.
>> Like the model and this is what I talk
about in my class. I'm just giving the
class away for free here, but this is
what I'm talking about. The job of the
designer is to translate the embodied
experience to a disembodied system.
That's where design comes in. So the
engineer has the Python down and it has
the rules and it has the model and the
algorithm all that and then the designer
has to say all right of this is going to
operate in a hospital. Here are some of
the social technical things that happens
in hospitals that the system needs to
understand.
>> You know what makes this so difficult
and what that the shift why this shift
feels so big I think for a lot of people
is um we see technology as a static
thing. You you bring in a hammer into a
workshop and you know like the hammer is
not going to change. Uh it's going to do
the thing that it's always been done.
But this is unpredictable. It's
malleable. It's um it's moving all over
the place. And thinking about technology
in that way is is new is different,
right?
>> Yes. Yes. Because again, and I talk
about this, the difference between
designing in an interaction age and
designing in an automated age.
There are clear differences here. And
one of the biggest paradigm shifts is
that we're designing for a stoatic
non-deterministic outcome.
Unpredictable basically is what I'm
saying where in the interaction age you
knew that the iPhone we even had a word
for it called affordance, right? That
the experience was the same when you
pressed the button or when you spoke
into the mic or whatever. like it was
deterrent
cuz that's how software works.
Models don't work like that.
>> Mhm.
>> Because their output changes upon the
variables of their inputs and no one can
give you all of the variables of the
inputs of the input. Yeah.
>> Not in production.
>> Yeah. Yeah. And maybe uh uh and I'm well
I'm sure that this analogy will fall
short very quickly and break down but if
if the model is the operating system the
general system uh we need to load it
with the right software we need to
provide it with the right instructions
tools that we want the model to produce.
>> Yeah. And and people are going to hate
this. We're not always going to be
right. So that means we need robust
feedback loops, right?
We need to we need our users are
co-designing this experience with us. If
we don't enlist their help, we're going
to miss the mark a lot,
>> right? because we're going to assume a
lot of things and
we which is why the
the non-determined na non-deterministic
nature of model outcomes really lends to
the nondurability of products
because before it was like all right we
did research we we know people want this
or or don't like that or whatever. Okay,
let's shape capabilities to be able to
do this. Right now, it's kind of like
well it kind of changes with the time or
the day or it's like contextual. It's
all contextual right and so now it's
like the agent can make decisions about
how the experience should go based on
the context by which the environment is
giving that. And so to evaluate whether
the agent made right decisions, we need
that robust real-time feedback
>> and we need that understanding about the
context. Yeah.
>> Yeah. Yeah. And so I I'm just saying
like
and I remember saying this a long time
ago to a team that I worked on that
designing in an AI age will be
completely different. And it's so
different that it's going to be really
hard for you to kind of like internalize
that.
And
now that I'm working with teams and I'm
working with companies for AI adoption
and bringing in this quote unquote new
design partner
known as AI systems and tools, right?
I'm really seeing that play out where
double diamond design think all these
linear workflows just do not work and
it's kind of like even the titles right
like the roles like what does it mean to
be a designer today
>> what does it mean to be an engineer when
designers are pushing to code bases and
engineers are having UI done by cloud
so We're all seeing a transformative
disciplinary.
>> It's a mess, Oetta. It's a mess.
>> Chaos, RIGHT? LIKE WE'RE ALL going
through that. So, we should take comfort
in knowing that nobody knows what their
job is right now.
>> So, if that's the case, what do you say
to everybody who's made it so far into
their conversation with us? like what's
a practical thing they could do today,
tomorrow to um I don't know gain more
confidence, become better at practicing
mindful AI.
>> Well, I think a practical thing you
should do is to know that you can shape
model behavior
to understand what the context window
really means
and that these models come out like a
factory car, right? like a with factory
default settings that you can
reshape. You should you must
>> and you should reshape because they come
with things like hallucination and sick
of fancy and all the limitations that
models have right and so my number one
thing is to think of your job as a
designer
if you think of yourself as a human-
centered designer which has in the
United States it has a definition that's
a two-parter one is getting requirements
from users about what they want need all
that and the second is creating products
that don't do them psychological,
physical, and social harm.
And that second part really is about
shaping model behavior and outcomes. How
model makes decisions. Like if you're
not doing that to me in an AI age, it's
really hard to call yourself a human-
centered designer because that is where
the the special sauce is on derrisking
these engagements. I think there's a lot
for us to still explore and learn and
understand about AI as a design material
or what the material properties are that
we can influence because
>> uh we know what the material properties
of wood or plastic or metal are and we
know we have the tools to shape them. Um
but
>> well good good news we still have things
like gravity and physics.
So those haven't changed. We still have
things like math that haven't changed
because gravity phys well gravity physic
well maybe not well gravity but physics
and math definitely play into how models
behave right. So I think the good news
is even though the earth seems to be
shifting right below our feet, there are
some immutable facts
that we can lean into. And one immutable
fact that we can lean into is that
models have to compute
and have to do calculations to make
decisions.
And because they have to compute and do
calculations to make decisions, we can
affect what those what they're computing
what they're calculating and how they
make those decisions. Now when they
start making decisions without that,
that's a whole different
>> then then they become humans. Yeah.
>> Right. Right. THAT'S A WHOLE DIFFERENT
THING. BUT NOW WE can control that,
right? Like we can control what they
compute, what they calculate. We can
control input variables. We can control
how they do it. Giving them workflow
tasks and rules and setting up what I
call shaping and dictating model
behavior, right? Telling them what good
looks like just like we a parent does a
toddler, right? And so the toddler comes
with blueprints or whatever. But when it
goes to reach to the stove, we have some
things that we have we can say to the
child about that, right? We can do that
with models, right? So, what I want
people to take away from is it's not
hopeless and you do have agency.
We just have to shift a little bit about
where that agency is and how to execute
that. And and uh when somebody wants to
gain a better understanding of how to
shape model behavior, understand this
design material, where would you point
them to?
>> Um well, of course.
>> Yeah. No, feel free to. Yeah. So, what
is that? Where where can people find
you? So, so, uh, uh, on my website,
Ovetta Samson, ovetta-samson.com,
uh, or you just Google me, look it up. I
am opening up, uh, a weight list and a
registration list for my series called
Mindful AI
uh, master class training session. And
it's all about this everything we're
talking about here. How do you shape
model behavior? How do you upload that
to uh um um GitHub, whatever, execute
that? Um how do you do that as part of a
team? It's about designing with AI and
designing for AI and what that means and
things you have to learn and paradigm
shifts and also practical frameworks
that you can incorporate. So you can go
to my website um and sign up for that
master class. is going to drop this
summer. But also other places that you
need that that can help you. Um,
anything that talks about model context
design or uh model evaluation design
like these are like anthropic just
opened up a new, you know, job for model
behaviorists, right? Like these are this
is what I'm talking about here. And so
these are new thing like new jobs that
didn't exist but they they do exist now
and they're ripe for designers because
they require people to really understand
the situated cognition of the world and
translate that to models. Right. So
um some I I'll have to send you a list
of resources I think.
>> Yeah. Yeah. We'll add that in the show
notes. Yeah.
>> Yeah. some books and some some other
things, some people where I got a lot of
my inspiration from and kind of some
papers and things like that because I
feel like we I'm done with the era of
doom and gloom on AI and I want to
enable people who are aligned with
protecting human values and and
aspirations and goals and all that kind
of stuff and want to shape these systems
to be able to do that. Um I just in my
newsletter I just shared a TED talk by
um Dr. Rumma Sheldry who I respect.
She's a RAI expert and she just did a
TED talk on repairing AI systems.
So that is one that I highly recommend
because it talks about the ability for
humans to repair the wrongness that
comes out of these systems. a lot to
explore and uh chaos also brings a lot
of opportunity. Uh one final question I
have for you and that is uh we love to
end on uh something to think about a
question rather than an answer. So what
do you feel is worthwhile for us to
ponder upon after this episode?
>> I think I think we could come full
circle about what it means to be a
designer.
I think it's really good for us to
re-examine that because
and I I don't just mean in the AI age,
but I I just mean in general, what does
that mean? What does that mean in our
teams? What does that mean in our
companies? What does that mean in the AI
age? I think this is a good point to
kind of like look at some of the things
that we've thought about in design and
UX and the limitations and the
complaints and all the things and say
here's an opportunity for us to reinvent
our industry
um and reinvent it without this almost
crippling need to prove our value.
Because
to me, we're invaluable in an automated
age because we're the ones that still
live in an embodied world, right?
Because that's where people are. So, so
for me, our value is being shown every
day. Every time some company is like, I
I adopted AI and it went crazy or my
agent went rogue or whatever, like that
is our value, right?
>> And I would like us to reexamine our
what it means to be a designer and and
leave out this crippling like need to
prove ourselves.
>> I think that's a great question to end
up on. Um, OA, thanks for sharing. Uh
this was uh thoughtprovoking, inspiring,
optimistic, hopeful uh in many ways. Uh
thanks for the work that you're doing.
Uh who knows, maybe our conversation
will uh be continued because again, this
is not the end. This is uh part of our
journey.
>> Well, uh when the book comes out, I
would love for you to have me back on
>> for sure. Uh you can be sure of that.
Once again, thanks for coming on and um
to be continued.
>> Thank you.
>> Yeah,
>> thank you so much, Mark. I appreciate
you.
>> Once again, a huge thanks to Oetta for
coming on. During the conversation, I
brought up how we are so used to
technology acting like a hammer, a
static tool that does exact same thing
every time you swing it. But large
language models don't work like that.
They shift. They hallucinate. And
because of that, you can't just toss
them over the wall to the engineering
team and hope for the best. We as design
professionals actually have to get our
hands dirty in the context window and
shape the rules ourselves. OA said
something I wrote down immediately.
Models have knowledge, but people bring
wisdom. If we want to build services
that don't just blindly follow the
factory defaults, we have to rely on
that wisdom. If you've enjoyed today's
conversation, as always, you can do me
one big favor. Click that like button on
this video and leave a short comment if
you haven't done so already. Not to feed
the algorithms, but to let me know
whether or not we are on the right track
by addressing topics like this. Finally,
before we part ways, please take a
moment to reflect and celebrate that by
joining us today, you've directed your
attention towards learning and growing
as a professional. So, from everyone who
you are going to impact through your
work, thank you for taking the time and
making the commitment. My name is Mark
Fontine and I look forward to seeing you
with us again for a new conversation on
the service design show. Take care and
see you