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What Paladins REALLY Need in Classic Plus

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The video discusses the critical need for thoughtful class design in an upcoming "Classic Plus" version of World of Warcraft, emphasizing that while changes are inevitable, they must adhere to the core principles that made Vanilla WoW beloved. The speaker argues against simply retuning classes to be perfectly balanced at level 60 without considering the leveling experience or the joy of discovering new playstyles. Instead, the focus should be on supporting underdeveloped builds, such as Shock Paladins or hybrid tanking strategies, rather than forcing players into a single hyper-optimized spec. This approach ensures that the game remains about playing the class itself, with synergies between talents and specs, rather than just focusing on one dominant build like in retail versions of the game. A significant portion of the discussion centers on specific rework ideas for Paladins, particularly regarding the Protection tree and the iconic Crusader Strike ability. The speaker critiques proposals that would make Crusader Strike a baseline talent or place it too high in the tree, arguing that this could break the leveling curve and remove the strategic depth of choosing between Holy, Retribution, and Protection paths. He suggests that Crusader Strike should remain a later-tier talent but potentially be reworked to deal Holy damage, which would synergize with Righteous Fury and allow Paladins to generate threat more proactively. This change would enable new creative builds, such as a melee-focused tanking style, without making the ability feel like a boring auto-attack button that dominates every encounter. Beyond Paladin mechanics, the video touches on broader design philosophies, including the necessity of tuning down overpowered classes like Warriors to maintain balance across the roster. The speaker notes that while Warriors have historically been dominant due to their versatility and gear scaling, they should be slightly nerfed in Classic Plus to ensure a more diverse meta where other classes can shine. He also addresses the importance of not introducing internal cooldowns or mechanics that feel out of place for a classic experience, preferring instead to tweak existing abilities like Repentance or Consecration to fit the Vanilla aesthetic while adding necessary utility. The ultimate goal is to create an environment where players feel empowered to experiment with different roles and builds, preserving the spirit of exploration that defined the original game. In conclusion, the speaker views the Classic Plus project as a unique opportunity to blend the nostalgia of Vanilla WoW with modern quality-of-life improvements without sacrificing the game's soul. He encourages the community to engage in these discussions before major announcements at events like BlizzCon, offering his channel as a hub for unbiased reactions and deep dives into potential changes. The video ends with an invitation for fans to join a free community event celebrating ten years of streaming and the enduring passion for World of Warcraft, reinforcing that the game's future should be shaped by player creativity and a shared love for the classic experience rather than rigid optimization or fear of change.
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This is an old post on Reddit. It's a It's a few months old. I got it linked to me. It's like, "Esfan, what do you think about these ideas?" Obviously, I I'm a big big staunch believer in the meat of the game, in the meat of classic WoW. Well, I mean, any any sort of MMO, right? Class design. Class design is unbelievably important. Uh you you need to make sure that the class design is good for if they do a classic plus, if they're doing WoW 2, whatever whatever it's called. All the leaks are changing. All you know, it's They changed the name to WoW 2. Are they Are they doing WoW 2? Are they doing classic minus? Are they going back in time? Are they going forward Nobody really knows exactly what they're doing. There's a lot of talk about what is probably going to be changed from what [music] we're used to in vanilla WoW. Now, I've talked about this a lot where I do think that they should be making some stuff changed, right? They should be changed It's a magnet in my hair. Why is there a magnet in my hair? I do think there should be some stuff that changed, but it needs to be changed in the same direction as vanilla WoW. Having those same sort of like classic WoW design principles, I think are really really important because, hey, [music] that's what made people like this game. The way the game was designed and kind of keeping those principles intact. There's some key elements to this. One, I think you need to maintain the current play style of the classes. So that, hey, if I associate with a certain class, be it a rogue, a warrior, a mage, a paladin, a druid, whatever it is, if I play that class a certain way, I should still be able to play that class [music] a certain way. But, I don't have to play that class a certain way. And I think that every class has some little things about it that were a little bit underdeveloped, some ways to play the class, some ways to play the game that were not necessarily super fleshed out in vanilla. And I think that you need to take This is step two. You need to take those kind of underdeveloped, those under-serviced play styles [music] and support them a little bit more. Paladin, for example, if I want to be a If I want to play shockadin, let's find some ways to to tweak some things, to move some talents around, or whatever, in order to kind of support shockadin a little bit more. A prot paladin, right? You know, being able to have some cool downs. That's one of the big problems with paladin, they have no like sort of like oh crap buttons. There's no taunt. And Burning Crusade, I I actually love how Righteous Defense works. It's super, super fun. I don't know if that means add a Righteous Defense or do this or that, but if they were to add a taunt, I would like to see them just add Righteous Defense cuz I just like how that works so well. But maybe that's not the right solution. Anyway, I kind of have my own idea for how like the Paladin should be built in Classic Plus. But before I do that, let's see this. This is an old forum post and I think this is interesting because they talk about a lot of things. I haven't really gone into it. Just like the way that it's formatted and it appeals to my eyes. Let's see it. Classic Plus Paladin rework ideas. I mostly play Prot or Ret as Paladins. Almighty is the best around these two specs. Cool. This is how he drew his talent trees. Summary of my changes. Holy, not a lot of changes. Moved Consecrate off the Holy tree and replaced it with Kings. Interesting. Justification is that buffs are more associated with healing and Prot values are going to be buffing Salve anyway. Funny. Okay. Immediately disagrees. I think Consecration should be baseline in Classic Plus. The goal for my Prot changes isn't to compete with Warriors for raid tanking, but to make AoE and dungeon tanking more enjoyable. The main way to do that in my opinion is to resolve mana issues or for Paladin tanks and increase chance to get spell power from gear. Move Precision off the Prot tree and into Ret. Rework plus two talents to 5% hit. And they put Deflection in Prot. I can already tell you from the way that they designed this, from the way that they from the way that they did their talent tree, too hyper-optimized. Cuz one of the big things with Classic WoW is you play the class, not the spec. There's synergies uh that you have going into other builds and you need to pick some stuff up along the way to get deeper in the tree and some things that are that are useful for you. Something like a Blessing of Kings that a buff that is that is useful for everybody is good in the Protection tree because a Protection tree also ends up working as like a utility tree for Paladin, right? So like something like Precision being in the Prot tree is is good because it gives you a talent to get to climb down the tree. This improved Blessing of Freedom, improved Blessing of Protection, I forgot what it's called exactly, but the improved, you use that as Ret and Holy to climb down. I feel like in general, it's going to be too optimized where you're like just playing the spec and not the class. I hate when it's just like put all your points in Ret or whatever. Yeah, exactly. Like you need those synergies because that's really the the essence of what the game is. It's It's This isn't like retail cuz the retail style is where you you kind of focus on one and that's fine, but that's not really what this this style of game is about. Move Precision uh Swap it with Deflection. Deflection is obviously more prot-oriented and weapon hits aren't the main way to generate threat as a paladin. Deflection is more prot-oriented. Yeah, maybe because it's like you're getting targeted and you compare you get parry haste to do attack faster. You You generate threat. You also mitigate damage, but also Deflection is a talent for PvP. Warriors, rogues, right? A hunter is hitting you with a with a weapon. Something like that, right? Deflection is a very important talent for PvP, you know, with the logic that I said earlier. Okay, yeah, you could use that to climb down the tree in protection if you wanted to. It's not like again, it's it's too much of a hyper-optimization. I don't want to harp on that point too much because I think we're going to see that a lot with this sort of this sort of build for Classic Plus from this guy. Move Swap Places with Kings. Consecrate should have been a prot ability from the get-go. It's prot paladin bread and butter. I still think it should be a talent though, not baseline. >> See, I think it should be baseline because it's just good for every every spec. I don't think it's a strong enough ability in order to take like a a tentpole like flagship like 11 21 31 point. It makes sense for it to be baseline. Swapped One-Handed Weapon Spec. And here's another thing. Let's say you're leveling. If you're If you're leveling as a paladin as holy, now you don't even have this in the tree and you're you're reducing a lot of the the damage output that you can do and a lot of your leveling ability because now you have Blessing of Kings instead of Consecrate. And that's one thing to look at, I think, while designing talent trees. A lot of times we look at the talent trees at level 60. I'm guilty of this as well, but what you need to think about is you also need to consider like the leveling process and what that means at different leveling breakpoints. The end game balance is really what matters is the most. You also need to consider the experience of being able to play the game with the different specs leveling in different ways. Swapped One-Handed Weapon Spec with Improved Concentration Aura Reworked. Rework One-Handed Weapon Spec to the TBC version. Increase all damage when using one-hand shield up to 5% instead of increasing weapon damage up to 10%. I think that would would fine. Instead of previously prot paladins didn't care much for weapon damage, true. Moved to eye for an eye off ret and onto prot in place of reckoning. Uh, that's a bad move. Eye for an eye, again, this is this is kind of like in that same scope that I was talking about earlier from the from the design of just trying to hyper optimize it. First off, ideally you're not getting crit, right? Especially not by a spell. But I guess they're doing a rework. Convert 135% spell damage to damage received to mana. 5% spell damage reduction converted to mana. I feel like a talent is very rarely used, maybe only for PvP. And outside of no taunt ability, the main issue that prot paladins face with at least while leveling is mana. Yeah, I don't think you do that. I don't think you get rid of this because eye for an eye was added in the 1.9 patch higher up in the ret tree as like a PvP talent. And I do think this I think that if you take reckoning rework gives a 10 40 60 80 100% chance to gain an extra attack after landing a critical hit. This would be so broken. Even the >> [laughter] >> even the original version of reckoning, this would be so overpowered. This would be insanely overpowered with this one, too. Cuz like if you were to be able to put reckoning in the ret tree, I think it's too much. Cuz like one of the things with with the reckoning paladin so I you lose talent points. You give some stuff up in order to have reckoning. That's kind of the point. You take like a you take a hit from going deep ret in order to be able to get some stuff to get the talents in protection to be able to get reckoning. That's like a sacrifice that you're making. Yeah, this is just some random guy's fantasy that people said, "Oh, you should look at this and see kind of what like I'm just curious on what your thoughts are." And I think it's a fun discussion point because this is a good exercise for somebody like me that I like to talk about this kind of stuff. I like to talk about a lot more of like the in-depth class design of the game and why do this, why do that, just kind of seeing where we go from there. Like I think the synergies across are important, but also I think this would just be overpowered. Cuz let's say you have five points in this in this version of reckoning where you get an extra attack after a crit. That means you get a hand of justice proc. You had hand of justice in vanilla WoW. You know how strong that is. That is a 2% chance to proc. If I have 20% chance to crit, 25% chance to crit, then that means I have a 25% chance that I'm going to get an extra weapon attack. It's like you have built-in wind fury based on your crit chance. So then crit ends up immediately being the most important stat for Ret, right? Cuz you couple that with like what what vengeance does and everything else and it's already kind of close. But now it's just like a disgusting amount of damage. And also, let's see you have seal of command proc. So let's see you get a white hit, crit, boom boom. You get a seal of command proc. That seal of command proc counts as a melee and that procs off that crit. So then all of a sudden you're looking at white [music] white white seal of command potentially. And can it chain proc? Can it chain proc off itself? Let's say you get a white crit seal of command crit, which happens all the time. So then you're going to be like white crit seal of command crit white white. Now can it proc off of itself? They'd probably add an internal cool down. But then if you add an internal cool down, then maybe it's not as good. I don't know. It's an interesting idea, but I don't think this would be a good idea. I think it'd be kind of kind of broken. Internal cool downs are not classic. There's internal cool downs in classic. That's private server garbage. So proc won't happen. Uh no, you can do that. You can you can have things proc off itself in vanilla. It's a fun discussion cuz it is like a fun exercise in class design, I think actually. Also consider this, by the way. Sword spec. This essentially does what sword spec does for warriors, but it's like whatever you it scales with your crit chance instead of a 5%. I think it's too strong. What really needs to happen, I think reckoning needs to be reworked slightly to be usable for tanking. My take consecration aura baseline sanctity aura holy tree replace sanctity aura with crusader strike. Maybe make it a melee strike that does 80 to 100% weapon damage, but holy damage. So the original crusader strike did holy damage. Did it do holy damage and then they changed it to physical damage and then they changed it to be 110% weapon damage or did it not do holy damage? I actually can't remember. But I do know originally it did 100% weapon damage and then it had like a 43% spell power holy power coefficient or something. It was like 40 or 43 and had some kind of spell power coefficient. Which by the way, I would like to see them bring back. I think that is a better way a better design for crusader strike than the burning Crusade design for Crusader Strike given the itemization of gear in vanilla wow. That way Crusader Strike would synergize with righteous fury as a talent. It would actually, that's actually a good point. I like that Nerexol. I like I like the line of thinking. And also, yeah, like maybe maybe you have somebody you're you're doing Crusader Strike with holy damage, it cuts through armor, right? So that's something to consider. But then also, like let's say I'm a prot paladin and I want to do single target threat, maybe I come up with a Crusader Strike build. That right there Nerexol is exactly what I was talking about earlier where it's like, "Hey, find a way to come up with like a new build." So I talked about like you need to support the current builds, you need to help develop the under-serviced builds, but then also, I didn't actually mention this. Sorry. I know I think I didn't mention it, but I talked about it in the past. The part three of class design, you need to open up avenues for people to be creative and come up with new builds, very similar to how they did in vanilla wow, right? Like things like the the holy reckoning or even like a shockadin or something like that. Like you need to enable that, and you're adding like another like like one more degree of design, essentially. So it's not like oh, there's not just this this way to play. There is this way to play that was already maintained. There's now also more support for this way of playing, but then also, there's like some new things that people are coming up with. Crusader Strike single target prot paladin tank. Pretty cool. And you mentioned how you want Crusader Strike higher in the tree at the 21 point. And Nerexol, I actually really really like your line of thinking with that. I love going off meta in all games. It's fun to come up with a build that is the most fun best for me. Yeah, no, I 100% agree, dude. I'm I'm the same way. Okay, let's look at the next thing he has here. Reworked improved concentration aura provides spell power to the party from 10, 20, 30% of the paladin's spirit. Spirit is already useful for paladin tanking as it allows you to pull more frequently. Adding spell power to spirit will give paladin more niche stat priority. I think it's like cool to be like, "Yeah, spirit is cool." But spell power from spirit for prot paladin, I don't think it would it's good because spirit's not really a primary stat for paladin for regen. They're looking a lot more at at your spell crit and even a little bit of mana per five. And especially for tanking, paladins have way too many other stats. This also kind of locks you into using improved concentration aura instead of retribution aura or devotion aura. So, I don't really like this either. Even though like it's kind of a cool idea in concept, because it's like, "Hey, let's say you're a Like this would be the kind of talent that if you did something like this, it needs to be high up in the tree for a holy Paladin to get it to constitute having some spirit on your gear for holy. That would be a little bit better. Uh but spirit over MP5s, MP5 takes more of the stat distribution than it does than spirit does. Well, here's the problem. The problem is your spirit regen kicks in with a five-second rule, and you need to keep holy shield up constantly. So, holy shield up constantly, you're casting every eight seconds. So, if you're casting every eight seconds, and there's a five-second rule, like you're getting one tick assuming you're not hitting a seal, assuming you're not hitting a consecrate, assuming you're not hitting anything else effectively. Cuz you have Let's say at zero seconds, you have a holy shield, one and a half second global cooldown, consecrate. So, zero, one and a half seconds, and then that leaves you with six and a half seconds. So, you get one If you Let's say you cast nothing else, then you're going to get one tick, which isn't enough to really like put a lot of itemization points into or like even worry about, but it's also the gear that's available to you. I think it's good to have like a mix of stats on your gear, but I don't think it's I don't think it's worth Once again, the changes you're trying to make rep compete with Warriors and Rogues, the top dogs of melee. Chat, I have a hot take. You ready for it? I think, if you look at Season of Discovery, if you look at things that have happened in WoW over the years, classic WoW, vanilla WoW. >> [music] >> If you look at the original game and what we knew back then, if you look at the changes that occurred, the patches that occurred, the reworks, right? Starting in I think it was patch 1.6, whenever they reworked Warriors, whenever they whenever they started doing all this stuff, eventually they reworked Hunters, Warlocks, everything all the way up, Paladins in 1.9, and then finally at the end they reworked Mages and Rogues that were already so good. I think, with all that information that we have over 25 years, 22 years, whatever it is, I think that Warriors in Classic Plus probably need a nerf. I don't think that everything in classic plus should be made better. >> [music] >> I think that warrior should be tuned down a little bit. You could even say like mage is some classes don't even need that much change. Some of these classes need a little bit of tuning down. You tune you tune some classes a little bit up, tune some classes a little bit down. And I say this a lot of time. I say balance is boring and I think it is, but it depends on what you're talking about when you say balance. It's a warrior main freak you. Yeah. As fan they're going to rip your limbs off at BlizzCon if Blizzard doesn't do it first. >> [laughter] >> They're just too good given everything that we know now over the course of 20 years. Cuz originally warriors were not that good back in the day. I remember on the Blizzard website you would go to class descriptions and literally it was like the best class like what is this class best for? For warrior it literally said what is this class best for? Taking damage. We used to joke about it. Dude, me and Drakova were playing wild together as kids and we thought it was so funny. They were like warriors suck. And it's the same sort of idea that you know back then people were like, "Oh, warriors always lose in duels. Oh, warrior versus paladin always loses." The only people that think this are noobs cuz they don't know how to play. Now now that you have the whole scope of the game and you have all this knowledge, like dude, a warrior now is a freaking juggernaut. A warrior right now if you're good and you know how to use all your tools, damn. You're you're a freaking beast. True, they can even tank as DPS. Yeah, they're crazy. It used to say that warrior required gear to be good and gear sucked at launch and it wasn't until gear got good later. That's another good point. They reworked all the gear. The the progressive itemization and stuff was nonexistent in classic wow. I've talked about in the past about progressive itemization and I think Blizzard heavy dropped the ball on that. Okay, I've been very vocal about that. Doesn't really matter anymore cuz it was years ago. Uh but I do think that would have been the best version of vanilla wow which we never got. Anyway, I'm kind of deviating here from one sentence, but I think that you should consider tuning them down in comparison to everybody else. I've played almost every class since 2004 except warrior and priest. I prefer DPS. I'm trying to think about what's the wrong classic plus what is your take? Retribution paladin join the light or maybe play warrior who knows. Rework benediction reduce mana cost of all offensive abilities by 10 20 30% this would also include consecrated holy shield greatly benefiting prop paly. I mean that's that's like a cool idea but I think 30% less mana cost is kind of a lot. It seems really strong off the cuff but it's like I like the idea of oh this helps the other the other builds. Would this also reduce the mana cost of holy shock? Would this also reduce the mana cost of you know holy shield consecrate what else? I mean that's pretty much it. Move improved red aura to the second talent row swap with improved seal of crusader no change to improved aura moving higher up allows prop to take the talent without investing too much in a red. Okay so this is kind of cool because now he's kind of doing some of the things that I talk about where it's important to kind of like have the the cross synergies between the talent trees. I think it's kind of cool. Improved judgement two two rework okay so I think 5% hit from talents is too much. I think I think 5% hit from talents is just too much. I don't think this should be a plus five. What else did he do? Seal of crusader increases melee crit chance by 1 2 3% for all attackers. So the burning crusade version of of judgement of the crusader. I mean I think this would actually be okay. The burning crusade version of of judgement of the crusader would actually be okay. I don't know where you would put it in the tree but I actually agree with this. I think having more like raid wide buffs and stuff like that would be really cool especially like a 40 man raid. Now you take a 40 man raid reworked reckoning we already talked about that. Reworked sanctuary on top of the additional holy damage sanctuary aura provides party wide 3% melee hit. What he's effectively doing with 3% melee hit and then 5% here you don't you're at 8% hit. I mean that's just broken. 3% hit is an insane buff. That is way too much. Only leaving 1% needed from gear which would further reduce gear competition make gearing up a red even easier. Also you're going to go over cap naturally. Remove repentance you make repentance baseline and replace it with Crusader Strike. Ooh. Crusader Strike late is boring. I want to talk about this. Repentance is humanoids only, yeah. This is a whole discussion. Is Repentance baseline? Is that good or bad? I do think it's weird it being like that kind of tent pole, keystone, flagship, whatever you call it, 31-point talent for Ret. I think you probably could justify making Repentance baseline. [music] I've said in the past how like I don't necessarily think you need Crusader Strike. And hear me out. This is something that's going to trigger some people because they're not going to like kind of listen to the whole argument. But I think from a design perspective, Crusader Strike and the idea of just like a button that you press every X amount of seconds, every 10 seconds, every 6 seconds, every 8 seconds, whatever it is, I think it's kind of boring. And I'm not saying boring in that like you're pressing something, right? Like cuz it's like, "Oh, your your fingers are active. You're doing something." I think it's boring from like a perspective of like what the Paladin class is. Paladin is very like proactive and a reactive gameplay. And like you're constantly thinking about things while you're playing. Doing a rotation, just generally speaking, and like having like this set like I do this, I do this, I do this, I do this, I think it's kind of boring depending on the type of gamer you are, the type of player you are, how you like playing your games. I think that's kind of just what WoW is for most classes. [music] And that's why a lot of people think that a vanilla Paladin like is just auto attacks, but it's really just cuz they don't understand that the class was designed differently. When we talk a little bit about like the version of Crusader Strike, this guy says put in the TBC version, which is 110% weapon damage, instant attack, refresh all judgements on the target. I think this part's fine. It's also a 6-second cooldown. It has no spell power coefficient. I would change this. Uh I I really like Nerexso in chat mentioned, "What if you made it holy damage so it synergized with Righteous Fury and and it generated more threat so that you could you could have a like a Crusader Strike tank. Maybe it does holy damage." Okay. There's like a lot of things to consider here. If it does holy damage, if you have any sort of thing like uh let's say like the chromatic mobs in BWL that reduce spell damage, like just global spell damage reduction, so you're going to do less damage with that. Okay? Uh on the flip side, let's say like there's like a blessing of protection or some sort of other physical immunity, like a like a lip limited invulnerability potion, it would probably cut through that. Now, these are these are all just things to consider. You would make it work just like Seal of Command where uh the Seal of Command can be dodged, blocked, parried, you know? It makes it better in PvP, too, right? It would arguably make it better in PvP, too. We literally right-click white damage hoping for yellow Crusader Strike would be more fun. What did I say earlier about like people not understanding? It's just that it's just a different type of playstyle than than how the paladin was was designed. But with that being said, like I said, I think you do need that. I think you do need that. Um uh for the most part, I'm not a fan of adding abilities for Classic Plus. I'd prefer reworking existing abilities, but I think that is one that's warranted. I'm 50/50 on this. I think that they should probably add some things. What I don't want I in fact I would go as far as saying I think that the class design, if they try and take Wrath of the Lich King and they squeeze it and they mash it into to vanilla WoW, I think it's a failure. It's a failure in class design. I think what they need to do is they need to take Burning Crusade pre-patch as like the starting point of design and they kind of mash that into vanilla, right? cuz it's not a hard mash, it's a light mash, it's a light mash. And then from there you can rework a few things, maybe you can add a new talent, you can do something here or there. I think that's the way to look at it. There's a vanilla Crusader Strike that they removed? Yes, but I don't think they should do that, either. What I think they should do with Crusader Strike, I like Sindrexo's holy damage idea, something between that or the launch version of Crusader Strike in Burning Crusade. The launch version of Crusader Strike was, I believe, 100% weapon damage, like a 40 maybe maybe it was like 43% spell power coefficient on Crusader Strike. You could also you could also say that it has like a smaller spell power coefficient and a higher holy power coefficient in order to incentivize and synergize judging Seal of the Crusader on the target, which is how like seal of command works. Seal of command has a 29% holy power, 20% spell power. So, you could do something similar to to that where it's like 40% spell power, [music] you know, 50% holy power. Okay, nerd throwing numbers at us. Uh, just a little bit of classic talk, you know. Now, here's the other part of this discussion. When we first started talking about like a a discussion about talent design, class design, anything like that, I mentioned the balance around level 60 versus the low level like leveling process of the different trees and different builds. And crusader strike is a is a great example of the ability that that makes this discussion and [music] this planning very difficult. Cuz from one regard, it's like, okay, let's say you need 31 points in ret to to have crusader strike. 31 points. So, that's a big investment in the ret tree to be able to crusader strike. What that means is that you cannot get 21 point here, which is divine favor, the 21 point here, which is blessing of sanctuary, by getting 31 points here. That's how you balance level 60. But, when you're talking about like the leveling process and and having like different things to to have while you're leveling up and, you know, I mentioned how consecrated I think should be baseline at level 20. Same same as you would get it if you were in the holy tree, stuff like that. You can make an argument that crusader strike is higher. Now, if you make crusader strike higher in the ret tree, that means, let's say it's the 21 point. That means you could go 30 points in one tree and then 21 points in ret and get crusader strike. Let's say you make it the 11 point talent. If you make it the 11 point talent, you might have a world where you were a holy paladin and you have 11 points in ret and you have crusader strike. Protection. You're protection paladin you have 11 points in ret and you have a crusader strike. Let's say that crusader strike does holy damage. Well, holy's damage generates more threat with how it works with righteous fury. So, now you have a pretty strong single target actual like attacking way of generating threat on a target instead of worrying about like that return damage sort of build. Kind of an interesting new engaging way to play a protection paladin. That was point three of class design that I was talking about. So, this isn't something I was thinking about before, but it's just something that Rexo said and it kind of got my my my my wheels turning. Even if it doesn't do holy damage. But, let's say let's say we talk about the other versions of Crusader Strike where it does like 100% weapon damage with a 40% spell power coefficient. Okay, well, if I'm holy and I have some spell power on my gear, well, I could get 11 points in Ret and I'm like a melee like battle healer and I've got Crusader Strike. New engaging ways like just new territory. You could be a Pathfinder and finding a new different build to play and having the core of your class design be that vanilla Paladin. But, wait, maybe there's like some new engaging options, some new engaging ways to play. I think that's kind of cool. I think that's pretty sick. Overall, like what do I think about this random guy on on Reddit's version of his talent trees? I wouldn't say I like it. I I wouldn't say this is like my cup of tea necessarily, but this is like a fun sort of exercise. It's a fun sort of build to come up with. And I'm going to take this a step further. Why don't we do this with all the classes? We'll be live streaming BlizzCon main stage when they announce our future. Guys, this channel is the stream to watch for BlizzCon. You're going to get the best BlizzCon coverage unlike anything you've seen. We're going to be on the floor, we're going to be on the ground, we're going to have a desktop set up, we're going to be reacting to everything, talking about everything. This is where you're going to get the best, most unbiased, unpaid, okay, I'm not sponsored by Blizzard, okay? So, I will say I will say how I feel. I mean, I will do that anyway even when I'm sponsored, to be fair. I'm always doing that. [music] I think this is a this is a fun exercise to do and and to talk about this, but not just for Paladins, right? If you want to come up with a talent tree and have me like go over it on stream and what I think about it and to get ideas and stuff like that, like we're probably going to learn a lot at BlizzCon, but I think this is going to be a very fun sort of exercise to do before BlizzCon. But, not only that, there's a big difference between whatever we get at BlizzCon, whatever Classic Plus is, and and [music] the Classic that we've gotten in the past. Cuz Classic is supposed to be a recreation. This is new territory. [music] This is new ground. So, let's say we see something at BlizzCon, they're a lot more apt to change it and develop it and be like, "Okay, you know what? Let's go back to the drawing board. This isn't a good idea. You know, whatever we see at BlizzCon, if it's not good, we can be vocal about it and maybe get some stuff changed. I think that was a fun exercise. If you guys want to send me your talents, whenever I'm live, come into chat at the beginning. We're going to be doing this is the classic plus waiting room, okay? Just like years ago. If you were around years ago, you know all about the classic WoW waiting room, classic cast, you know, with tips and everything just everything else we were doing, right? Back in the day, [music] classic plus, we're waiting in the ranks, okay? We're very excited. BlizzCon is coming. This is going to be the place to watch BlizzCon. On my stream, there's going to be drops all BlizzCon on YouTube, on Twitch. We also stream on Rumble, we stream on Kick. Multi-streaming, we stream on Twitter, right? X, whatever it is. So, I'll be multi-streaming everywhere. You're going to get the best BlizzCon coverage you're going to get you're going to get some action on the floor, okay? You're going to get reacts at a desktop. You're going to get everything, everything. All the best of the best of the best coverage you're going to find it here on my channel. Everything is SfanTV, so make sure you watch, make sure you subscribe, like, follow, whatever it is. Do all those things and come be a part of the community. Not only that, speaking of community, I'm hosting a massive the night before on Friday night, September 11th, massive Sfans big BlizzCon extravaganza. Okay, you go to blizzcon.sfantv. It takes you to a registration and you can register for the event. It is a free community event, not just for people that watch my stream or watch my YouTube videos, but this is a BlizzCon community event. WoW has been a big part of my life. I love this game. It means so much to me. It's my entire streaming career and everything. It all started with classic WoW. And even though like I come and go depending on what's going on in life and I do so many different things, it's kind of all come full circle. From being like private server guy that got banned that was on Blizzard's blacklist all the way now to hey, I'm working with Blizzard, you know, in front of the scenes, behind the scenes, doing all kinds of stuff with them, being very much like in the cut with a lot of stuff now. It's it's kind of crazy to go from being like like I said, literally on the blacklist and being banned from from streaming private servers. I had a three-month ban. That's kind of like how everything got kicked off. Whenever I used to stream back in the the old like Lights Hope days, Elysium, all that. When I was only streaming on YouTube before I was full-time. Going from that to everything else that's happened in the last 10 years, like I said, even though I don't always stream WoW anymore, it has a very, very deep, special place in my in my heart. Especially Classic, especially Vanilla and Burning Crusade, those two. And I really hope Classic Plus is that game that can kind of help to kind of keep on spreading and keep on allowing other people to have the same sort of enjoyment and passion for this game that I have, you know? I think to come out and to support the community and host this big event that is free for anybody that wants. There's a supporter ticket as well, but but it is free for anybody that wants to come. That's anybody that anybody is going to make the trip out to Anaheim and BlizzCon. That's That's already going to be very expensive enough as is. And I'm like, "Look, I've been very fortunate enough to make a living and make a career from streaming." And it really all started with this. I'm on the cusp of 10 years of streaming. Let's turn this into a little 10-year anniversary sort of event as well. Why not? So, make it a little bit of like 10-year anniversary. It's a little early. It's also my birthday. I'm trying to come up with every excuse in the world to to constitute spending so much money on this event. [laughter] >> [gasps] >> But I care, you know? I care and I think it'll be cool and I think people will enjoy it and it's just like a community thing. Invite your guilds, invite everybody, come on through and we'll see you at the Anaheim Marriott on [music] Friday, September 11th. So, thank you guys for watching. Make sure to like, subscribe, all that stuff. Leave a comment. Let me know what you guys think and we'll see you guys next time.