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Week 9 - Lecture 60 : Podcast for Week 9

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The podcast session focuses on the evolution of Pedagogical Agents (PALs) from isolated, one-on-one desktop environments to dynamic classroom settings. Traditionally, these systems were criticized for being isolating because they relied on a strict individual ratio where a single user interacted with an agent on a personal computer. The discussion highlights the significant challenge of transitioning PALs into chaotic classrooms filled with multiple students and activities. In this new context, the role of the teacher is redefined not as a replacement by technology, but as the central "pedagogy module" who utilizes data collected by the system to make informed instructional decisions. While traditional one-on-one systems allow for deep individual control over content, classroom-based PALs shift focus toward collecting real-time process-level data through cameras and sensors, enabling the tracking of cognitive engagement, peer interactions, and note-taking behaviors across the entire group. To address concerns about teacher displacement, particularly among veteran educators who might feel threatened by AI capabilities, the dialogue emphasizes that technology serves as a supportive tool rather than a substitute for human expertise. Experienced teachers possess deep insights into student motivation, background, and social dynamics that current AI systems cannot fully replicate; therefore, the system is pitched as an assistant that highlights data points the teacher might otherwise miss, such as students who are struggling or disengaged. By positioning the teacher as the "final boss" or decision-maker who interprets this aggregated data to determine remedial actions or teaching strategies, the technology aims to reduce the cognitive load on educators while enhancing their ability to provide personalized feedback. This approach ensures that even teachers with decades of experience feel empowered rather than obsolete, as the system acts as a second set of eyes that complements human intuition without attempting to replace it. The conversation also explores the potential and limitations of Virtual Reality Learning Environments (VRLE) in educational settings, specifically for middle and high school students. While VR offers immersive experiences, significant barriers exist regarding cost and physical comfort; devices like the Apple Vision Pro are prohibitively expensive for widespread classroom use, and even cheaper headsets can cause nausea due to sensory conflicts when users move without their bodies physically moving. Beyond these practical constraints, the transcript delves into how learning is measured within VR through detailed log recordings of millisecond-level actions, such as joystick movements and object interactions like grabbing magnets or changing coils in a physics experiment. By analyzing sequences of these actions, educators can distinguish between random trial-and-error navigation and meaningful experimental strategies, allowing the system to classify effective learning behaviors and provide targeted feedback based on the student's specific interaction patterns. In conclusion, the integration of PALs and VR technologies into education requires a balanced approach that leverages data collection to support rather than replace human teachers. The ultimate goal is to create a hybrid ecosystem where the teacher acts as the decision-maker who synthesizes vast amounts of behavioral and cognitive data provided by the system to guide instruction. For VR specifically, while the technology holds promise for immersive learning, its adoption must account for hardware costs and user comfort issues while utilizing advanced action recognition to validate genuine learning outcomes. The podcast reinforces that successful implementation depends on convincing educators that these tools enhance their capabilities by automating data gathering and assessment, thereby freeing them to focus on higher-order teaching tasks like motivating students and addressing complex emotional needs that machines cannot yet understand.
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Welcome back for this week's podcast. We have Amit with us for the podcast questions. >> Hello sir. Uh thank you for again inviting me as a host uh for the podcast session. Uh so uh welcome back everyone again. So for years intelligent tutoring systems were criticized for being isolating. Uh meaning that uh the system is designed for a single person uh use right uh so a person is staring at desktop and the PAL works on the desktop itself. So uh today we will discuss the PALS out of that uh uh rectangle uh RCBLE or our computer desktops and then we are taking it to the classroom. So uh we know then that the traditional paradigm uh of the pedagogical agent is built on strict one-on-one ratio right. >> Yeah. So when we take away that isolated desktop environment and throw it uh into a classroom setting okay and classroom has lot of chaos people are sitting then few people are like discussing lot of things so there are so many things are happening and then there is one instructor or teacher is present okay so uh how do you see that transition of pal from one-on-one to one to many also I want to add one more point to is what will happen to the teacher? >> Okay, interesting question. I think we discussed this in this week. Um when we are saying pack for the classroom, we are considering teacher as the pedagogy module. >> Okay. The learners are there. The learner module can be collected for learners. The domain model a teacher can have from their own you know knowledge or teacher can use domain model from the computer know from the from the vast internet they could collect the data they can curate and keep it use lm to generate content that's not a problem so here the teacher is not removed I think I'm answer the second question first okay um in a classroom we might not able to collect data which we can collect in the one-on-one system where you know it's how do we say it's like they have their own uh agent built on the system. They try to understand uh we try to understand the content. They have their own control on the content. They learn they can do everything. That is true. In a classroom that is not possible but we could collect the process level data in real time in the classroom. How? We may not have the clickream data but we have the camera data in the classroom. We could track the objects that is track all the students, identify students in the classroom, track them, identify them. We could record their cognitive engagement. Are they taking notes passively engaged? Are they, you know, constructing something? Are they interacting with the peer correctly? Are they not knowing the help? You could you could track each and every individual separately. That data can given to the teacher >> and then the teacher can use the data abstract all students data each individual data students can look at it then the student can interact. So stu the teacher is the pedagogy module >> right >> the data from all the students and ind students shown in the dashboard become the learner model which is stored domain model can come from the internet or the teachers idea. So yeah, so we are not replacing teachers, we making teachers as the uh decision maker where u where the system is helping with the data collection and uh content. >> Okay. So sir uh I have one kind of a different question considering a human uh element. Okay. So suppose there is a a teacher uh who is very old suppose 50 50 years 52 years old okay and he has been teaching that one particular lecture or that uh two to three subjects for more than 20 plus years right and all of sudden the school tries to implement the PAL system or like with webcam based uh uh systems right uh and he feels that AI cannot read my classroom room and understand my students uh emotional needs better than I do. Right? So uh to cater to the teacher >> uh how uh we can develop a PAL system or IT system >> that uh that particular professor won't feel threatened by the PAL system or any AI system. >> Okay. I think uh is it connects back the previous question answer also. So right uh the teacher is better than it which means he has been huge experience and teacher is kind of know already knows how to teach 20 years of experience is huge. So convincing them hey don't worry we have a can detect when the students fails we can provide a content to them you should be involved only when they needed it's not not easy. So in a classroom kind of setting it's very simple. We could simply collect the data in the teacher's classroom. Later we can show hey these are things happen in your classroom. How much you noticed? How much you did not notice. As a experienced teacher they quickly notice everything a pal can show but they can't be looking at the students all the time. >> Right? >> So we could pitch them saying that you will be writing in a board. You know you've been 20 years teaching or using a slide if they have moved to the slides. uh we could collect all the data of all the students in a one single set then ask the teacher to make a decision this system don't worry about decision or anything let the teacher be the decision maker >> so then teacher is not left out and they can do we talked about this uh thing before also that in a in a self-regulated learning and any theory you could see that um the people have a cognition effect meta cognition motivation. We have a systems to deduct you know cognition effect of metacognition but there's no system to understand students motivation on a particular skill >> to understand the skill even for the experienced teacher they need to know the student for know at least for 6 months understand students background the family uh you know their social circle the friends in the classroom how he's performing other classrooms to understand the students motivation on every action so a teacher is the only person can give feedback He cannot replace a teacher. So we have to explain maybe with this concept to teacher. One we need to show that you are good at your work but our data can give also that work. So your work can be reduced. Second we have to show that you are not replaced. We are giving data to you are the decision maker. You are the final boss. You should do it. Then the teacher will try to take it. That's the idea. But if the teacher is not interested in a one-on-one pal then we have to say it's not teaching you teach the content use the pal as the test taker assessing the learnage >> right >> so as the you teach everything now pal assess the knowledge gives a complete data feedback >> now you take a decision other I should go for remedial content should I teach how to teach it that is also good >> okay so you mean that this PAL system will work uh twofolds It will also help the learners and uh getting the feedback from the students and showing it to the teachers uh maybe veteran uh so they will get uh what are the exact pain points or different points and it will actually assist the >> uh teachers right? >> Yes. >> Oh that's a good tech. Uh again sir I want to ask about the VRls right? >> Yeah. So uh it's very fascinating someone mounting that VR headset and doing lot of things. Okay. But uh all the good things that we see comes along with some limitations. Right. >> So first uh do you want to like uh uh shed a light on what are what could be the limitation of using VRLE u in suppose um 8th 9th and 10th grade. Okay. Uh I I think there's a big limitation I should talk about this. The technology is so much advanced. VD we could interact immerse uh fantastically. But that's a limitation such that even with the latest technology you could use the the meta quest or the normal VR less normal sense the one which is not really costly like Apple Vision Pro for 10 to 15 minutes. Okay. That's a one thing and a lot of people have um felt nausea when they they wear the VR when they when they see they are sitting in the V element from driving the car um it's not that I am also moving also the side everything the the thing moves which I without my body moving everything moves actually it's body is not used to it they feel nausea um for some of the games also there uh so that is the first limitation We can't keep everything in V. >> Second the as I said if the good immersive VR environment comes with a huge cost say minimum 35 to 50,000 >> I can practically go to the classroom and do it and already lot of schools and lot of colleges have the VR but they just see it >> they don't use it they won't create content it's because >> they don't have enough for every student. M >> so yeah the VR is a good one but other than these two limitation not think quickly the other limitations. Yeah. >> Okay. Okay. So uh in continuation with VRLE is uh so when analyzing the interaction behavior in VR we see that log recordings uh are like uh we are recording from the milliseconds uh and then uh we have some actions as well right like grab action grip action uh and then uh the person is particularly in that we are really showed by Sorry. PRL is shown by Anthony. Uh so there is two turn coil experiment. There could be multiple experiments like that. Right? So uh a person is doing lot of things lot of data can be collected with that. Uh so u can you can you tell me that if a person is in VR and if he's doing lot of random things are we really able to understand the learning that is happening inside that maybe few people are only doing trial and error basis or experimentation right >> so how to justify all these actions uh and come up with that Yes. Uh one particular person has uh learned something from the VR something >> cool. I think I think Anthony tried to show um how do we collect data in the virtual reality environment. So as in the any computer based learning environment student also interacting with children but maybe with the know different kind of interaction. Um so they have a controller you know the press the joystick everything they control the thumb everything is possible we have collected every movement in the uh you know joysticks >> you know the actions >> right >> and we map to the student is in this experiment the student is turning two turn coil or four turn coil or six turn coil how much uh quickly they grabbing the magnet and dropping it or the iron or how how much they're quickly moving it you know to find those theirh you know the falling coil principle and everything so we collected this data now we look at it which is the which is the good I said which is a good strategy which is not a good strategy between trial and error we kind of consider as a uh in the computer based learning model a bottom layer we collected these actions then we try to combine and make a meaningful action for example if a student change the coil to the two-ton Next immediate action is grabbing the magnet and moving and looking at the graph. >> If I have a three action in sequence I mean there's a meaningful action performed students. For example, student change the coin to check the speed. Now he goes back change the coil to four checks it. >> So now student is experimenting the coil. If I know the sequence of actions which is record in the VR then I classifies of actions as the you know good strategy. Whereas somewhere student is simply um not that first time going around is good after the game simply moving to other steps sitting there come back and it's not spending any meaningful actions lot of navigations >> then I would say it's not there then we could continue this you know understanding of the learner model then provide some feedback so that's the idea >> okay thank you thank you sir for this uh podcast session Uh I think whatever uh the questions can come from this week n I have tried to get like answers from the sir but again if you have few questions post it on forum we try to resolve all those uh questions. Uh thank you thank you for joining us. >> Yeah thank you Amit and thank you everyone. >> Thank you. Thank you.