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We NEED to talk about Splatoon Raiders on Nintendo Switch 2

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The video centers on *Splatoon Raiders*, presented as the first major title for the Nintendo Switch 2 era that diverges significantly from traditional turf war gameplay to focus instead on cooperative raiding and loot collection. The speaker initially expresses excitement over the game's visual fidelity, particularly praising the realistic water physics and lighting in open sea environments, though they clarify that aesthetic perfection is secondary to pure fun. They draw a strong parallel between their love for *Splatoon Raiders* and Ubisoft's *Assassin's Creed Black Flag*, noting how both games successfully capture the essence of piracy through sailing mechanics, ship combat, and an addictive progression loop where players upgrade vessels like the Jackdaw or Edward Kenway's ship to tackle increasingly difficult missions. A core argument made in the transcript is that while some fans view *Splatoon Raiders* as a departure from the main series due to its spin-off nature similar to how *Black Flag* was seen as distinct within the Assassin's Creed franchise, this shift allows for deep immersion into pirate life without the stress of competitive multiplayer. The speaker compares the game's structure to titles like *Destiny*, highlighting a satisfying cycle where players select missions, defeat enemies, collect random loot drops and currency from treasure chests at home base, and use those resources to upgrade gear and abilities. This design choice removes the pressure of constant competition while maintaining high engagement through meaningful character progression and an expanding fleet that serves as both transportation and a symbol of personal ambition. The narrative also touches on thematic elements, with the speaker appreciating how Edward Kenway's backstory in *Black Flag* mirrors their own connection to pirate lore, describing his journey from shipwrecked survivor to master assassin as embodying a "fake-it-till-you-make-it" grindset that feels authentic for someone raised at sea. The video concludes by emphasizing the social aspect of the game; while solo play is possible and functional, the experience truly shines when played with friends or online allies who help manage ship sails and crew duties during chaotic battles against men-of-war and forts. Ultimately, the speaker positions *Splatoon Raiders* as a highly addictive looter-shooter that offers hundreds of unique weapons and abilities, providing enough post-game content to keep players returning for years while celebrating the nostalgic joy of sailing, pillaging, and finding treasure in an open world.
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So, Splatoon Raiders, here it is. You're looking at it. The first Switch 2 era Splatoon game. And you know, when I Oh, sorry, you can't see me, can you? Oh, hold on a second. There you go. Hey. Hi. Sorry about that. Here I am in the muck. I'm even wearing my Splatoon shirt. I was really hoping this game would look Nintendo next gen. And I mean, it looks good. It looks really good. I mean, it doesn't look like Assassin's Creed Black Flag re-synced or anything, but of course it's not going to. Have you guys seen that game? It's gorgeous. I mean, look at the water. I've spent so long just staring at the water in this game that I feel like I'm actually getting vitamin D deficiency. The way that the water flows and glistens out here on the open sea, or the way that it crashes against the shoreline of these lonely islands out here in the Isles of Tortuga. >> Tortuga. Tortuga. >> God, I'm just I'm I'm so happy with this remake. I'm sorry. I know I I'm I'm I'm feel like I'm getting off track. And I And I know that it's Ubisoft, right? And of course they're trying to cram in microtransactions now because it's the big year of 2026. But to be honest, it's really not all that in your face. I kind of forgot that that stuff was even there, and I'm just enjoying playing the game again. You got to understand, back in 2013, I already loved Assassin's Creed. When Black Flag came out, I'd already played the other three games. I even liked Assassin's Creed 3. And apparently nobody else did. But part of the reason why I liked Assassin's Creed 3 is because it introduced a very light ship mechanic. And as well as Assassin's Creed back in 2013, there was something else that I really liked, and that's you probably could have guessed it, pirates. Between the years of 1990 and 2010, pirates had a stranglehold on my personality. When I was a kid, we only had a few options. We had dinosaurs, ninjas, and pirates. So, I picked the coolest one. My favorite movies were Muppets Treasure Island and Pirates of the Caribbean and my favorite video games were also Muppets Treasure Island and Pirates of the Caribbean. But, I mean, I loved Monkey Island. I liked Port Royale. I liked the movie Goonies and Hook. I mean, who didn't? But, it really was the pirate's life for me. Yoho. It was just bred into my veins from an early age. Of course, this was all before games like Sea of Thieves was even a twinkle in Xbox's iPad. Although, that game also has really nice water. Sure beats Port Royale that I played back in 2002. If you haven't played it, it's essentially an Excel spreadsheet with cannons. It's so hard to explain to people that weren't there at the time what it was like when Assassin's Creed just seemed to accidentally make what is at the time and probably to this day one of the best pirate video games ever made. I mean, just look at the this is not this is Splatoon. Raiders. Right. Uh I see what I've done. Earlier, when I said that this game doesn't necessarily look Nintendo next gen to me, don't get me wrong when I say that. There are a lot about this experience that's fantastic. Like the solid 60 FPS. Some of these missions, as you progress through the story, get so chaotically out of control. I just I have no idea what is happening. If you're wondering why this game is only on Switch, too, that's why. But, to be honest, at the end of the day, it doesn't really even matter how the game looked. The game could look bad. It doesn't, but it could. As long as it was fun, I would still enjoy it. It's the same thing for Assassin's Creed. You know, I talked about how gorgeous the game was, but it was never really even about that for me. Fun, fast-paced ship action combat. You got the main cannons, the front cannons, the barrels that you can put out the back. You got a mortar that you can just shoot a mortar in the middle of the ship. You can just ram little ones if you want. The ship mechanics and the battling were just like what my dreams were made of growing up. But speaking of dreams, more than anything, it was the ability to just let go of the wheel. Grab a rope, swing to another ship, board it, assassinate a guy, kill the whole crew, take the ship, steal the ship, and add it to your fleet, and then send it out on missions to earn you gold and rewards. The pirate life FOR ME, YO HO. AGAIN, remember for 12-year-old me playing this game back on his big, square, 2000s cheesy, yellow PC where everything was like top-down in Port Royale. As I said, Ubisoft had accidentally made one of the best pirate games ever. And then somehow they said they just seemed to forget how they did it and spent a decade after that making one of the worst ones. I was way too excited for Skull and Bones considering it failed to live up to Black Flag in every single way. And you know what else? Actually, now that I'm thinking about it. You know why Wind Waker is my favorite Zelda, or at least one of? I get asked this all the time. It's because when you think about it, Wind Waker is essentially a pirate game. Sailing around, finding islands with secrets on them, treasure chests, treasure maps, never knowing what was next over that horizon every time you raised the sail. I repeat one more time, it's a pirate's life for me. So to grow up with that game and then to get Black Flag, it was just so nostalgic while at the same time being something brand new. These games are so much more alike than people realize. Right, yes. Sorry, uh Splatoon. Look, it's no secret that I'm not a big Splatoon guy. I started my splatting back on the second game and I liked it. Then I played the third game and it just felt like the second game and it didn't really hold my attention for too long. But the one mode in that game I did really like was Salmon Run. I liked the fact that it was co-op and multiplayer objective base and it just didn't feel so stressful and it was addictive. So Raeders, taking that concept of Salmon Run but fleshing it out in its own game and completely dropping turf war actually appealed to me. I like it. It's pretty much a looter shooter. A lot of people have compared it to Borderlands which I don't I mean I can't I guess. Random weapons, I guess. For me it's more like Destiny except I actually know kind of what's going on most of the time. As I said, huh? You pick a mission, you jump in on your own or with friends, you just splat all the fish you see, you pick up random loot drops and weapons and currency and a treasure chest at the end. Once you get that treasure chest, you all haul it back to home base, you all crack it open and see what you got. And then you use all of the things that you found to upgrade your gear, Jack. I don't know why I said that. Upgrade your gear, Jack. Upgrade your Upgrade your Jack. Upgrade your Jack door. Oh, I didn't even talk about upgrading the Jack door. Sorry, real quick cuz that's just where Black Flag completely gets me. You know, it's like just I want to do one more pillage, one more plunder. You have to take one more ship, do one more mission so that I can go back and upgrade my ship. Extra hull armor, more cannons. It's the gameplay loop. I mean, kind of kind of kind of just like Splatoon Raiders that you guys love so much, you know? It's that loop, that addictive feeling of just wanting to play one more time. And the Jackdaw, by the way, it isn't just transportation to get from A to B. The Jackdaw to Edward Kenway is like the Black Pearl to Jack Sparrow. It's an extension of his personality. It represents his ambition, his independence, his freedom. And watching the ship get upgraded alongside Kenway is so satisfying. I love the story in this game. I mean, I love Edward Kenway as a protagonist. I think he's the best assassin. And I the reason why I think that is cuz he's not actually even an assassin. I mean, I loved Adéwalé. I loved Ezio. I liked Connor. But all of them became assassins the hard way, which, you know, which which which was actually becoming an assassin. Edward's story is he just so happened to shipwreck with an assassin on a random island, killed him, took his robes, and then just pretended to be one until he essentially was one. And he quite literally embodied the fake-it-till-you-make-it grindset. And what is more piraty than that? And for me, it actually was even more believable that he was able to do all these crazy assassin things, like climbing buildings and walking tightropes, because he grew up on the sea, on a ship, up the mast. He even says himself early in the game, when you're climbing a church tower, that every one of his fingers is a fish hook. >> That's how you tell a true sailor. >> I got to tell you, this game has to be in my top 10 favorite games of all time. I know I I say that a lot. I'm like, "This is in my top 10 favorite." I want to sit down one day and actually do my top 10 favorite games, but it I'm telling you it has a spot in the list. It's funny to me to think back in the day I I I mean a lot of people loved it. Here, there you go. Go across the poop deck. Just don't poop on the deck. Otherwise, I'm going to have to get Charlie to scrub it again. Yeah, back in the day some fans felt like this was a departure from the main series of Assassin's Creed, which I get cuz it's very much a pirate game first and an assassin's game second. But you can't tell me when you get out on that open sea and your crew starts singing a sea shanty like leave her, Johnny or what do we do with a drunken sailor? What do we do with a You just get fully immersed. It's the one time in a video game where I will gladly listen to public domain music. Just realized me hat is uh green. What do we do with a drunken sailor? We could do this all day. Pillaging, finding treasure, going on raids, treasure and raids. Treasure and treasure and raids. Treasure raiders. And I said all of this about Black Flag to prove a point. And that point is that uh just like Black Flag and how fans felt like it was a departure of the Assassin's Creed series, a lot of fans Splatoon fans feel like raiders is a departure of the series. Yeah, you know, because it's it's like a spin-off. I even saw a review that said that the game was lacking turf war, which yeah, it's a spin-off. What did you expect? That's like playing Luigi's Mansion and saying that it's lacking Mario. You ain't going to believe this. I actually just found a treasure chest. I'm going to keep talking about Splatoon raiders, but this is my Red Dead 2 treasure chest collector's edition and it actually has a red bandana in it. I feel like I got to do it. It's in a treasure chest. >> But there be something else in this treasure chest, let it be Splatoon Raiders. >> [laughter] >> By focusing entirely on the Salmon Run formula and just fleshing it out allowed them to have hundreds of unique weapons, loads of different abilities and power-ups, passive upgrades, ink tank upgrades, loot, crafting. I don't really craft as a pirate, but the loot is good. The loop is really satisfying and there's actually a lot more content here than I expected. With a satisfying amount of post-game stuff, a difficulty that ramps up quickly and then you can go back through and play on the spicy levels. It's a really fun game. I mean it's it's it's fun with friends. I tried playing solo on stream a lot and it was it was not as fun. But as soon as I got some buddies in there or even you can ask for help and have people online join your game and it's just it actually ramps up the difficulty but in a good way. A pirate has his crew, you know, it's not really about going out. I can't steer a ship on my own. Who's going to raise the main sails? Anyway, it's fun. It has a progression loop that keeps pulling you back in. Every raid makes you a little bit stronger. Like for example, I've been using Shiver a lot as my ultimate ability and it's not because of the reason the internet likes her. I got my eye on you guys. I don't know what's happening out there. Don't tell me she's 24. I don't want [laughter] to Anyway, changing conversation. I have been using Shiver with the shock ability is cool and I just upgraded the shock ability so now that it does even more damage which is actually kind of ironic because in Assassin's Creed: Black Flag, I just upgraded my harpooning ability so now I do even more damage to sharks because you can you can attack sharks. You can you can like hunt sharks, I guess. There's a lot of stuff you you do in this game. I really only scratched the surface here. I could go down all the different story lines and the fact that you can get all these different ship captains and each one of those captains have their own questions, story lines, but really I just get addicted to the ship mechanics and like trying to make my ship even better so that I can go and attack those men-of-war. There's like two of them up in the top right hand corner and I can't get them. But then I'm also trying to go around and do all of the forts cuz if I do the forts, then I'll be able to send my fleet out into those areas and make even more money and then I'll be able to get like a whole hometown. Did I talk about the the hometown? I mean, I know in Splatoon you get a little raft, but in this game you literally get a whole hometown.