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V6 ONLY? Eagletta Full Kit Review! | Dupes & Best Teams | Girls' Frontline 2: Exilium

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The video provides an in-depth review of Eigletta's full kit for *Girls' Frontline 2: Exilium*, positioning her as the primary hyper carry for the Freeze team with exceptional damage output that ranks fourth overall, trailing only behind OTS14, Ketta, and Asteria. A critical aspect highlighted is that Eigletta functions effectively only at Version 6 (V6); versions zero through five are considered insufficient because they lack the necessary scaling to make her a viable main DPS. The reviewer explains that while V0 allows for collection purposes or showcasing mechanics, players intending to utilize her combat potential must invest heavily in resources to upgrade her to V6, making the Freeze team one of the most expensive lineups due to this requirement alongside other high-tier characters like OTS14 and Asteria. Eigletta's kit relies on a complex passive mechanic involving "Feathers of War" which are converted into stacks called "External Threat," granting significant buffs such as increased critical rate and damage multipliers that stack up to four times for a maximum 20% boost. Her basic attacks operate through two distinct stances: "Swift Eagle Strike," a single-target ability, and "Rending Talons," an area-of-effect attack; players can switch between these using her S1 skill but must rely on the automatic reversion to Swift Eagle stance at the start of each round unless upgraded further. The review details how specific upgrades unlock faster generation of Feathers of War and increase damage multipliers, emphasizing that without reaching V6, the cycle of generating resources for her ultimate ability becomes too slow to be practical in high-level play. Her skill set includes a versatile S2 "Stoop Strike" that applies debuffs like Vulnerable and Airborne Monarch while taunting enemies, alongside an ultimate called "Feather Storm Feast" which consumes all accumulated Feathers of War to deal massive freeze damage with escalating critical hit bonuses based on the number of points spent. The reviewer also discusses optimal weapon choices, recommending the Single Silver Winged Pistols for their flat defense ignore and automatic critical damage increase, while noting Hestra as an alternative that excels in close-range scenarios by boosting stability recovery against nearby enemies. Additionally, specific fixed keys are suggested to enhance her shock application on non-boss units and apply defense downs before attacks, further optimizing her performance within the team composition. In conclusion, Eigletta represents a powerful addition to the Freeze team but comes with a steep resource cost that may deter casual players or those unwilling to commit fully to V6 characters. The video suggests Laurelai as a viable substitute for teams not planning to invest in Eigletta, though it acknowledges she will likely deal less damage than her counterpart. While the reviewer notes trends of mixing elemental types like adding Asteria into fire-based lineups, they caution that building a competitive Freeze team requires sacrificing significant resources to meet the V6 threshold across multiple units. Ultimately, while the team composition offers incredible synergy and power once fully upgraded, players must weigh these costs against their available resources before deciding if Eigletta is worth pursuing in global updates.
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Hey guys, and welcome to Girls Frontline 2. So, let's take a look at Eigleta's uh kit with an early look at what she does for the freeze team. So, we have here Egletta and right now I think the freeze team is a bit saturated already with a lot of components going in and out and I think she'll be the last. I think this is just my opinion. She'll be the last of the freeze team to be added for, you know, before another one gets added because there's a lot of teams that are going to be, you know, have to reinforce, especially, let's say, for example, your electric team. Um, my alsa is that she is the hyper carry currently for the freeze team. She's the number one carry in terms of DPS. So, she's going to be your main DPS hyper carry. Her damage output is actually ranked fourth based on read Tempest uh article. I'm going to be sharing that in the description of this um video and all of the ass or some of the assets I'll be getting from that plus the link of this website for your reference as well. So again going back to her damage um she ranks fourth, Igleta ranks fourth behind OTS14, Ketta and Asteria. So those those three are heavy hitters. Uh and she ranks fourth. Um going to going to um her dupes, we have to talk about it right away why she ranks that high because that is at V6. Okay, she doesn't. Again, they're rolling out characters that that is not good from V 0 to V5, they have to be V6 all the way, which is sad. So, either you get her at V0 just for showcase, but if you want her to be a main DPS, you do have to get her to V6 or you don't get her at all. Okay, because again, the freeze team right now is such an expensive team. Um, I don't know why they designed it this way. So, let's take a look at um the damage output here. So, this is how her damage scales. Um, this one, expected damage, teammates, Eve, Black Lightning, Laurelai, and same as below, but different copies. So let's take a look at the um at V V 0 R1 it's going to be 10% up here it's going to be 9%. Then at V1 R1 it's 19 and 18 at uh V2R1 it's 13 and 13. It's not that big of a scaling. So there is no there is no clear stopping point in the middle for her. And even at V V3 R1, my god, it's only a 1% increase. Plus V4 R1 10 and 10. V5 R1, it's 14 and 14. And uh V6 R1, which has a big jump of 69% here and 59% here. So um again, this this explains why you can't get her at V0. She would just be a showcase. Um, I'll be discussing team team compositions at the end of this video. So, watch out for that. We'll go through her skills first and uh what you know when she has her upgrades uh in between dupes, what gets added to her skills? Because that is where I think the problem with her kit is why do you need to have her at V6? So, we're starting off with her passive, the Wild Within. Her kit is a bit tricky because it does have um several mechanics especially for the passive. That is why I'm I'm I'm starting off here so that you would be able to understand the passive then the basic attack. She does have a couple of she relies heavily on basic attack. Uh but she does have two stances for basic attack. We'll go to that later. We'll start off with um this one at level one which is no dupes. Okay, so while within a passive cannot gain confectants index. She clearly doesn't use any convectance index for her kit. So at the start of the battle gain seven points of feathers of war. So this one is exclusive to her. This is I think a specific uh token that she uses as a counter. Okay, so this is her counter, not her confectance index anymore. And her skills are not are not doesn't have a cost for confectants index anyway. Okay, so at the end of the allied round generates frost tiles within three three tiles for two turns. Damage dealt is increased by 20 and critical rate is increased by 12. If a target is not within 3x3 area around self, damage dealt is incre decreased by five and critical damage is decreased by three each tile away from the target to a maximum decreases of uh 20% and 12 respectively. If the target has control effect, frigid par paralysis or if it is a large unit, the damage dealt and the critical damage will not be decreased. Okay, so this is just a buff for herself. So when heavy talon stands, so heavy talon stands is part of the skills um I think part of her basic skill, one of her basic skills. Um, if an enemy unit is about to move or is about to attack or ends the action within the 3x3 area around self does not shock triggers passive with predation to perform one instance of lock on attack um up to two times per round. Okay, so this is lock on attack is performs attack cannot trigger interceptions uh counter attacks or support attack. So this is a separate out of third attack in itself. Okay, so this is where the mechanic is going to be starting. So for each seven points of feathers of war, okay, for each uh seven points of feeders of war expended, meaning spent gains one stack of external threat, which is an attack increase of 5% stacks four times, which is a max of 20. Okay, so with one or more stacks of uh external threat, so this is where an an added value of external threat uh threat comes in. Crit rate is 25 is increased 25% and using basic attack rending talents and passive skill predation grants one point of feathers of war. So this is where she gains feathers of war, but this is actually going to be slow if you rely just on her V0. So with with stacks of external threat when using basic attack swift eagle strike expends two feathers of war to trigger effect of uh uh ultimate skill feather storm feast which we will go to later. Gaining all the effects of expending feathers of war for that skill. The feathers storm feast triggering through this method is considered a basic attack and it will not trigger. Uh the switch to heavy talents and cannot gain feathers of war cannot be triggered once. Oh, take note. Father's reward. Again, recap is her her version of her confectants index. When she spends seven, she gains one external threat, which gains her a buff uh of 20% and gains her critical rate increase and plus these other stuff here. That is the problem with this is she only gains if if she's at V0, she only gains one stack of feathers of war, okay, which is going to be very slow. But if you open up her level two, okay, at the start of the battle, gains one stack of uh sorry, gains one stack of external threat with one or more stacks of external threat using basic attack render to passive skill predation. Gains one additional point of feathers of war. So this at V1, she actually gains another point. So technically it's going to be two with two or more stacks of external threat. At the end of the round the cool down of the ultimate skill skill feather storm feast is reduced by one if the basic attack swift eagle strike eliminates a target gains two points of feathers of war. So the regular gaining is now at two plus if uh swift eagle strike elimin eliminates a target gains two points of feeders of war. So her kit is is kind of complex for a for a basic attack focused character honestly. Um at level three, okay, which is unlocking at V5, the number of uh feeders who are required to obtain uh external threat is reduced to three points. Uh because prior to V5 it is uh going to be seven points. So unlocking V5 um is going to lower the threshold to three points. So number of federal war required to so this this basically um triggers faster um more than half basically uh because before it was seven now it's at three. So that is the cycle from feathers of war to external threat to unlocking more ways to add on feeders of war and decreasing the threshold in terms of obtaining external threat. So this is this is her whole kit her whole mechanic and let's go to the skill here um basic attack so so that you may refresh on what we mentioned earlier. So she has two types of basic attack. So rapid pursuit um based on combat stance use basic attack, swift eagle strike or rending talent. So these are the two. Okay, so rending talent. Um as you can see there is no mention of index. This one selects one enemy target within a 3x3 area around self. She is curiously fond of AoE uh around self and deals freeze damage equal to 60% of the attack recovers HP equal to 20% of damage dealt if the target is killed their death triggered skill effects will not take effect and Agleta gains eight tiles of additional movement can use her skill and the range of the skill cannot be modified. the the other reason why she was built with this with a lot of damage because she is a of a sentinel class. So take note of that. Um if you upgrade this skill to level two, this one is at V2 passive effect at the end of the world. If the number of locked on attack from the passive skill while within has not reached the limit, gain two points of feathers of war. So this also gains uh counters of feathers of war and for each remaining use left. The damage multiplier of the basic attack uh swift eagle strike is increased to 120%. The damage dealt is increased to 25% and critical damage is increased to 10. Okay. And at level three, this one is at V6 already. So technically there's a lot of um you using rending talents as part of the basic attack because V6 is going to be upgrading it. This is more the upgrade here is a more of a damage multiplier. Um and um and conversion of um you know the the expanding of feather zuboir in terms of feather storm feast which is connected to the ultimate skill and this is it. This is the main you know damage buff of her basic attack which is connected to rending talent. So the other basic attack is going to be swift eagle strike. Okay. Expending two points of feathers of war. Selects one enemy within 6,000 deals freeze damage equal to 100% of the attack. The damage dealt is increased to 15% and critical damage is increased by five. This one is a single target. The previous one is an AoE. If I believe if the target is killed, the death triggered skills and effects will not take effect after the skill resolves. Gain six styles of additional movement and and can use her skill can be used when possessing two or more points of feathers of war. The upgrade here again is at V2 and at V6. So both both of these will be upgraded by V2 and V6. So take note of that guys. They have the same um you know they share the same uh upgrades. So for S1 the terance tactics switches combat stance. So this is where you switch combat stance gains extra command. Um you will be starting with eagle strike. Swift eagle strike. That is where you start every turn with Ileta. Then when you use deterrence tactics, you can switch to uh rending talons which is um I think I think the one with the AoE. Yes. Um so with the terance tactics uh switch uh switch escape uh combat stance gain extra command. This skill can be used once per round. Passive at the start of round switches back to eagle strike stance. So it's it's automatic whether you like it or not. This is basically the skill that you spam. Then for for her V2, it's the same. They will be upgraded by V2 and V6. Same as the previous two basic attacks, but this one is going to be for S1. Okay, so that is actually good because all of the skills are going to be affected by the upgrades for V2 and V6. But the problem is you do need to take her to V6 for her to perform that that big of a damage. Okay, the last um the second skill S2 uh stoop strike active targeted debuff control selects one tile within six tiles leaps on it dealing freeze damage equal to the attack to the nearest enemy within four tiles applying vulnerable to increase damage taken by 20%. which is nice because we do have a lot of ignored damage already for two rounds. After the skill resolves, applies airborne monarch and taunt to all non-boss enemy units within four tiles for two rounds. After the attack, Egleta gains extra command as well. Then this one is upgraded by her V3 damage multiplier is increased by 120 and the range of applying airborne monarch is increased within five tiles. So airborne monarch is the first attack dealt to Igleta in the current round. is reduced by 20%. So this one is more of a defensive effect. And the last skill which we'll be talking about is her most powerful skill which is going to be her ultimate. Okay. Um this one is feather storm feast. You have noticed we have talked about this in the passive here. Okay. So at uh no dupe selects one target within six tiles dealing freeze damage equal to 120 of attack. expends all uh fenders of war. When you expand one, damage dealt is by 20. When you expend two, critical damage is increased by 15 and stability damage is increased by four. Okay. When expending three points of feder, the damage multiplier is increased by 50 and the attack is increased by 10. If a target is killed, the death triggered skills and effects will not take effect. Switches to heavy talons after the skill. So it goes back to the Okay, so the default would be Okay, the default would be okay. Let's go back to Okay, the second one. So after after eagle strike, this one is the second one. So heavy talons is the second one. Uh after the skill at the end of the round, gain seven points of feathers of war, which is nice because you get to, you know, get to use this again with your other skills. And this one is going to be um upgraded with V4 and expending. So this one is just an additional buff on all of the skills here. So previously okay these just these are just multiplier numbers in in from 20 to 30 from 35 to 45 from 50 to 80 and from 10 to 20 that's it no other changes with the other you know the other numbers here. So that is her kit. Um, she basically works works within her passive. Works within her passive, manipulates her combat stance, dealing basic attack, then she eventually finishes finishes them off with her ultimate. That is how I read her passive. Um, my only problem with her is that she is a mustv6 and uh, freeze teams are going to be they're going to be very expensive. We'll go to that in a bit and we'll check out her gun after all of these. So, we we we dealt with her um, dupes already. Fixed key here. Fix key one uh, predators intimidation. After using a basic attack, rending talents or passive skill prediction on non-boss unit apply shock to them. Um, Queen of the Skies before making an attack cleanses one buff from the target, which is for a boss most probably. Guardian of the Sky at the end of the allied round recovers one point of stability index for each stack of um, external threat that Eigleta possesses. Uh, four damage dealt to non-boss units with HP less or equal to 50% is increased by 20. This is actually nice. At fixed key five, before using the basic attack, swift eagle strike applies defense down to the target for two turns. This is nice as well. And uh fix key six. The basic attack swift eagle strike deals 30 or more damage to mechanical nonboss units. So I would use four and five. And I might be using one as well. So those are for me um in in in my mind right now. So for her um remolding core um she does unlock um damage dealt to any units with freeze debuffs increased to five, physical phase damage taken is reduced by five. These are just buffs. So attack is increased by eight and damage dealt by attacks only hit one enemy is increased by 12%. So these are her remolding cores. Let's take a look at her weapon and see some alternatives. So for our weapon, we do have single silver winged pistas. Um the effect is freeze damage dealt is increased by 20 and scales of up to 45 depending on the dupe if the skill does not consume confectants index and deals damage to an enemy unit uh to an enemy on a freestyle. Ignore 5% of the target's defense. Um I don't think this this scales uh together with the damage. So this is going to be a flat ignore 5%. The trait is if the if the skill does not consume perfectance index, critical damage is increased by 10. So you do have um an automatic increase in critical damage here by 10%. And the imprint is damage dealt to targets with freeze debuffs increased by 2.5% and the rest is for a var buff. The other gun that you might want to consider is actually Hesta. So Hestra is physical damage is increased by this multiplier which most probably you won't need when attacking if the distance to the enemy of the any enemy target is three or or less tiles. The damage dealt is increased by 10 up to 20 stability damage taken by enemies within three tiles is increased by one point and um damage dealt to targets with defense buffs increased by 2.5%. So those are basically your options. Lastly for the team composition. So for the team composition we do have two types of freeze team the full freeze team which is uh going to be composed in the future of OTS14. Uh she's incoming global. We do have Ro right now. So, and we do have hopefully again, not hopefully, but I hope OTS14 and Soapo don't go together or don't go one banner right after one another. So, this is one and Alva is here and Iguletta is here. So, if you don't if you're not planning on using Eigleta, you can still use this team here with Laurelai. So, it's not it's not going to be the end of the world if you don't get her. If you don't want to invest in her up to V6, then Lauraai could be your next substitute. It's, you know, I think I think she's going to be, you know, uh I think um Egletta is just going to give you more damage than Lurela. That's it. That's that's it. We have to compare the damage output between um Igleta in this team and Lauraai in this team. And by the way, Dush is actually still here. And the last one which which is which I find a trend um elemental teams that usually include OTS4 and Asteria. I' I've seen this in a previous team for for Asteria where she was added to a fire team, I think, I believe. But now she's here. So, she is she can be added to this team. But we do have Lauraai here, Alva, Asteria, Egletta, and OTS 14. I bet this one has a more bigger damage output than the previous one. So, as of now, um, at first glance, if you're highly invested on Egletta and if you're highly invested on a freeze team, it's going to be very expensive because you need to have more or less a lot of V6 in your lineup. You do have OTS 14, you do have her, you do have Asteria, you do have Soapo more or less at V6 as well. You do you do have row most likely to V6 as well. So the free steam is going to be very expensive, but I think they're crazy good. Uh it's just that for somebody who would want to use a free steam, you'd have to sacrifice a lot of resources just to build your freeze steam and just to have Iletta at B6. That's just that's it. So again guys, comment down comment section. What do you think of Igleta? Is she worth getting eventually in global? So, comment down comment section. Take care. Stay safe. This is the warden and I'm out of here.