V6 ONLY? Eagletta Full Kit Review! | Dupes & Best Teams | Girls' Frontline 2: Exilium
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The video provides an in-depth review of Eigletta's full kit for *Girls' Frontline 2: Exilium*, positioning her as the primary hyper carry for the Freeze team with exceptional damage output that ranks fourth overall, trailing only behind OTS14, Ketta, and Asteria. A critical aspect highlighted is that Eigletta functions effectively only at Version 6 (V6); versions zero through five are considered insufficient because they lack the necessary scaling to make her a viable main DPS. The reviewer explains that while V0 allows for collection purposes or showcasing mechanics, players intending to utilize her combat potential must invest heavily in resources to upgrade her to V6, making the Freeze team one of the most expensive lineups due to this requirement alongside other high-tier characters like OTS14 and Asteria.
Eigletta's kit relies on a complex passive mechanic involving "Feathers of War" which are converted into stacks called "External Threat," granting significant buffs such as increased critical rate and damage multipliers that stack up to four times for a maximum 20% boost. Her basic attacks operate through two distinct stances: "Swift Eagle Strike," a single-target ability, and "Rending Talons," an area-of-effect attack; players can switch between these using her S1 skill but must rely on the automatic reversion to Swift Eagle stance at the start of each round unless upgraded further. The review details how specific upgrades unlock faster generation of Feathers of War and increase damage multipliers, emphasizing that without reaching V6, the cycle of generating resources for her ultimate ability becomes too slow to be practical in high-level play.
Her skill set includes a versatile S2 "Stoop Strike" that applies debuffs like Vulnerable and Airborne Monarch while taunting enemies, alongside an ultimate called "Feather Storm Feast" which consumes all accumulated Feathers of War to deal massive freeze damage with escalating critical hit bonuses based on the number of points spent. The reviewer also discusses optimal weapon choices, recommending the Single Silver Winged Pistols for their flat defense ignore and automatic critical damage increase, while noting Hestra as an alternative that excels in close-range scenarios by boosting stability recovery against nearby enemies. Additionally, specific fixed keys are suggested to enhance her shock application on non-boss units and apply defense downs before attacks, further optimizing her performance within the team composition.
In conclusion, Eigletta represents a powerful addition to the Freeze team but comes with a steep resource cost that may deter casual players or those unwilling to commit fully to V6 characters. The video suggests Laurelai as a viable substitute for teams not planning to invest in Eigletta, though it acknowledges she will likely deal less damage than her counterpart. While the reviewer notes trends of mixing elemental types like adding Asteria into fire-based lineups, they caution that building a competitive Freeze team requires sacrificing significant resources to meet the V6 threshold across multiple units. Ultimately, while the team composition offers incredible synergy and power once fully upgraded, players must weigh these costs against their available resources before deciding if Eigletta is worth pursuing in global updates.
Read the full video transcript
Hey guys, and welcome to Girls Frontline
2. So, let's take a look at Eigleta's uh
kit with an early look at what she does
for the freeze team.
So, we have here Egletta and right now I
think the freeze team is a bit saturated
already with a lot of components going
in and out and I think she'll be the
last. I think this is just my opinion.
She'll be the last of the freeze team to
be added for, you know, before another
one gets added because there's a lot of
teams that are going to be, you know,
have to reinforce, especially, let's
say, for example, your electric team.
Um, my alsa
is that she is the hyper carry currently
for the freeze team. She's the number
one carry in terms of DPS. So, she's
going to be your main DPS hyper carry.
Her damage output is actually ranked
fourth based on read Tempest uh article.
I'm going to be sharing that in the
description of this um video and all of
the ass or some of the assets I'll be
getting from that plus the link of this
website for your reference as well. So
again going back to her damage um she
ranks fourth, Igleta ranks fourth behind
OTS14, Ketta and Asteria.
So those those three are heavy hitters.
Uh and she ranks fourth. Um going to
going to um her dupes, we have to talk
about it right away why she ranks that
high because that is at V6. Okay, she
doesn't. Again, they're rolling out
characters that
that is not good from V 0 to V5, they
have to be V6 all the way, which is sad.
So, either you get her at V0 just for
showcase,
but if you want her to be a main DPS,
you do have to get her to V6 or you
don't get her at all. Okay, because
again, the freeze team right now is such
an expensive team. Um, I don't know why
they designed it this way. So, let's
take a look at um the damage output
here. So, this is how her damage scales.
Um,
this one, expected damage, teammates,
Eve, Black Lightning, Laurelai, and same
as below, but different copies. So let's
take a look at the um at V V 0 R1 it's
going to be 10% up here it's going to be
9%. Then at V1 R1 it's 19 and 18
at uh V2R1 it's 13 and 13. It's not that
big of a scaling. So there is no there
is no clear stopping point in the middle
for her. And even at V V3 R1, my god,
it's only a 1% increase. Plus V4 R1 10
and 10. V5 R1, it's 14 and 14. And uh V6
R1, which has a big jump of 69% here and
59% here. So um again, this this
explains why you can't get her at V0.
She would just be a showcase. Um, I'll
be discussing team team compositions at
the end of this video. So, watch out for
that. We'll go through her skills first
and uh what you know when she has her
upgrades uh in between dupes, what gets
added to her skills? Because that is
where I think the problem with her kit
is why do you need to have her at V6?
So, we're starting off with her passive,
the Wild Within.
Her kit is a bit tricky because it does
have um several mechanics especially for
the passive. That is why I'm I'm I'm
starting off here so that you would be
able to understand the passive then the
basic attack. She does have a couple of
she relies heavily on basic attack. Uh
but she does have two stances for basic
attack. We'll go to that later. We'll
start off with um this one at level one
which is no dupes. Okay, so while within
a passive cannot gain confectants index.
She clearly doesn't use any convectance
index for her kit. So at the start of
the battle gain seven points of feathers
of war. So this one is exclusive to her.
This is I think a specific uh token that
she uses as a counter. Okay, so this is
her counter, not her confectance index
anymore. And her skills are not are not
doesn't have a cost for confectants
index anyway. Okay, so at the end of the
allied round generates frost tiles
within three three tiles for two turns.
Damage dealt is increased by 20 and
critical rate is increased by 12. If a
target is not within 3x3 area around
self, damage dealt is incre decreased by
five and critical damage is decreased by
three each tile away from the target to
a maximum decreases of uh 20% and 12
respectively. If the target has control
effect, frigid par paralysis or if it is
a large unit, the damage dealt and the
critical damage will not be decreased.
Okay, so this is just a buff for
herself. So when heavy talon stands, so
heavy talon stands is part of the skills
um I think part of her basic skill, one
of her basic skills. Um, if an enemy
unit is about to move or is about to
attack or ends the action within the 3x3
area around self does not shock triggers
passive with predation to perform one
instance of lock on attack um up to two
times per round. Okay, so this is lock
on attack is performs attack cannot
trigger interceptions
uh counter attacks or support attack. So
this is a separate out of third attack
in itself. Okay, so this is where the
mechanic is going to be starting. So for
each seven points of feathers of war,
okay, for each uh seven points of
feeders of war expended, meaning spent
gains one stack of external threat,
which is an attack increase of 5% stacks
four times, which is a max of 20. Okay,
so with one or more stacks of uh
external threat, so this is where an an
added value of external threat uh threat
comes in. Crit rate is 25 is increased
25% and using basic attack rending
talents and passive skill predation
grants one point of feathers of war. So
this is where she gains feathers of war,
but this is actually going to be slow if
you rely just on her V0. So with with
stacks of external threat when using
basic attack swift eagle strike expends
two feathers of war to trigger effect of
uh uh ultimate skill feather storm feast
which we will go to later. Gaining all
the effects of expending feathers of war
for that skill. The feathers storm feast
triggering through this method is
considered a basic attack and it will
not trigger. Uh the switch to heavy
talents and cannot gain feathers of war
cannot be triggered once. Oh, take note.
Father's reward. Again, recap is her her
version of her confectants index. When
she spends seven, she gains one external
threat, which gains her a buff uh of 20%
and gains her critical rate increase and
plus these other stuff here. That is the
problem with this is she only gains
if if she's at V0, she only gains one
stack of feathers of war, okay, which is
going to be very slow. But if you open
up her
level two, okay, at the start of the
battle, gains one stack of uh sorry,
gains one stack of external threat with
one or more stacks of external threat
using basic attack render to passive
skill predation. Gains one additional
point of feathers of war. So this at V1,
she actually gains another point. So
technically it's going to be two with
two or more stacks of external threat.
At the end of the round the cool down of
the ultimate skill skill feather storm
feast is reduced by one if the basic
attack swift eagle strike eliminates a
target gains two points of feathers of
war. So the regular gaining is now at
two plus if uh swift eagle strike elimin
eliminates a target gains two points of
feeders of war. So her kit is is kind of
complex for a for a basic attack focused
character honestly. Um at level three,
okay, which is unlocking at V5, the
number of uh feeders who are required to
obtain uh external threat is reduced to
three points. Uh because prior to
V5 it is uh going to be seven points.
So unlocking
V5
um is going to lower the threshold to
three points. So number of federal war
required to so this this basically
um triggers faster um more than half
basically uh because before it was seven
now it's at three. So that is the cycle
from feathers of war to external threat
to unlocking more ways to add on feeders
of war and decreasing the threshold in
terms of obtaining external threat. So
this is this is her whole kit her whole
mechanic and let's go to the skill here
um basic attack so so that you may
refresh on what we mentioned earlier. So
she has two types of basic attack. So
rapid pursuit um based on combat stance
use basic attack, swift eagle strike or
rending talent. So these are the two.
Okay, so rending talent. Um as you can
see there is no mention of index. This
one selects one enemy target within a
3x3 area around self. She is curiously
fond of AoE uh around self and deals
freeze damage equal to 60% of the attack
recovers HP equal to 20% of damage dealt
if the target is killed their death
triggered skill effects will not take
effect and Agleta gains eight tiles of
additional movement can use her skill
and the range of the skill cannot be
modified. the the other reason why she
was built with this with a lot of damage
because she is a of a sentinel class. So
take note of that. Um if you upgrade
this skill to level two, this one is at
V2 passive effect at the end of the
world. If the number of locked on attack
from the passive skill while within has
not reached the limit, gain two points
of feathers of war. So this also gains
uh counters of feathers of war and for
each remaining use left. The damage
multiplier of the basic attack uh swift
eagle strike is increased to 120%. The
damage dealt is increased to 25% and
critical damage is increased to 10.
Okay. And at level three, this one is at
V6 already. So technically
there's a lot of
um you using rending talents as part of
the basic attack because V6 is going to
be upgrading it. This is more the
upgrade here is a more of a damage
multiplier.
Um and um and conversion of um you know
the the expanding of feather zuboir in
terms of feather storm feast which is
connected to the ultimate skill and this
is it. This is the main you know damage
buff of her basic attack which is
connected to rending talent. So the
other basic attack is going to be swift
eagle strike. Okay. Expending two points
of feathers of war. Selects one enemy
within 6,000 deals freeze damage equal
to 100% of the attack. The damage dealt
is increased to 15% and critical damage
is increased by five. This one is a
single target. The previous one is an
AoE. If I believe if the target is
killed, the death triggered skills and
effects will not take effect after the
skill resolves. Gain six styles of
additional movement and and can use her
skill can be used when possessing two or
more points of feathers of war. The
upgrade here again is at V2 and at V6.
So both both of these will be upgraded
by V2 and V6. So take note of that guys.
They have the same um you know they
share the same uh upgrades. So for S1
the terance tactics switches combat
stance. So this is where you switch
combat stance gains extra command. Um
you will be starting with eagle strike.
Swift eagle strike. That is where you
start every turn with Ileta. Then when
you use deterrence tactics, you can
switch to
uh rending talons which is um I think I
think the one with the AoE. Yes. Um so
with the terance tactics uh switch uh
switch escape uh combat stance gain
extra command. This skill can be used
once per round. Passive at the start of
round switches back to eagle strike
stance. So it's it's automatic whether
you like it or not. This is basically
the skill that you spam. Then for
for her V2, it's the same. They will be
upgraded by
V2 and V6. Same as the previous two
basic attacks, but this one is going to
be for S1. Okay, so that is actually
good because all of the skills are going
to be affected by the upgrades for V2
and V6. But the problem is you do need
to take her to V6 for her to perform
that that big of a damage. Okay, the
last um the second skill S2 uh stoop
strike active targeted debuff control
selects one tile within six tiles leaps
on it dealing freeze damage equal to the
attack to the nearest enemy within four
tiles applying vulnerable to increase
damage taken by 20%. which is nice
because we do have a lot of ignored
damage already for two rounds. After the
skill resolves, applies airborne monarch
and taunt to all non-boss enemy units
within four tiles for two rounds. After
the attack, Egleta gains extra command
as well. Then this one is upgraded by
her V3 damage multiplier is increased by
120 and the range of applying airborne
monarch is increased within five tiles.
So airborne monarch is the first attack
dealt to Igleta in the current round. is
reduced by 20%. So this one is more of a
defensive effect. And the last skill
which we'll be talking about is her most
powerful skill which is going to be her
ultimate. Okay. Um this one is feather
storm feast. You have noticed we have
talked about this in the passive here.
Okay. So at uh no dupe selects one
target within six tiles dealing freeze
damage equal to 120 of attack. expends
all uh fenders of war. When you expand
one, damage dealt is by 20. When you
expend two, critical damage is increased
by 15 and stability damage is increased
by four.
Okay. When expending three
points of feder, the damage multiplier
is increased by 50 and the attack is
increased by 10. If a target is killed,
the death triggered skills and effects
will not take effect. Switches to heavy
talons after the skill. So it goes back
to
the
Okay, so the default would be Okay, the
default would be
okay. Let's go back to
Okay, the second one. So after after
eagle strike, this one is the second
one. So heavy talons is the second one.
Uh after the skill at the end of the
round, gain seven points of feathers of
war, which is nice because you get to,
you know, get to use this again with
your other skills. And this one is going
to be um upgraded with V4 and expending.
So this one is just an additional buff
on all of the skills here. So previously
okay these just these are just
multiplier numbers in in from 20 to 30
from 35 to 45 from 50 to 80 and from 10
to 20 that's it no other changes with
the other you know the other numbers
here. So that is her kit. Um, she
basically works works within her
passive. Works within her passive,
manipulates her combat stance, dealing
basic attack, then she eventually
finishes finishes them off with her
ultimate. That is how I read her
passive. Um,
my only problem with her is that she is
a mustv6
and uh, freeze teams are going to be
they're going to be very expensive.
We'll go to that in a bit and we'll
check out her gun after all of these.
So, we we we dealt with her um, dupes
already. Fixed key here. Fix key one uh,
predators intimidation. After using a
basic attack, rending talents or passive
skill prediction on non-boss unit apply
shock to them. Um, Queen of the Skies
before making an attack cleanses one
buff from the target, which is for a
boss most probably. Guardian of the Sky
at the end of the allied round recovers
one point of stability index for each
stack of um, external threat that
Eigleta possesses. Uh, four damage dealt
to non-boss units with HP less or equal
to 50% is increased by 20.
This is actually nice. At fixed key
five, before using the basic attack,
swift eagle strike applies defense down
to the target for two turns. This is
nice as well. And uh fix key six. The
basic attack swift eagle strike deals 30
or more damage to mechanical nonboss
units. So I would use four and five. And
I might be using one as well.
So those are for me um in in in my mind
right now. So for her um remolding core
um she does unlock um damage dealt to
any units with freeze debuffs increased
to five, physical phase damage taken is
reduced by five. These are just buffs.
So attack is increased by eight and
damage dealt by attacks only hit one
enemy is increased by 12%. So these are
her remolding cores. Let's take a look
at her weapon and see some alternatives.
So for our weapon, we do have single
silver winged pistas. Um the effect is
freeze damage dealt is increased by 20
and scales of up to 45 depending on the
dupe if the skill does not consume
confectants index and deals damage to an
enemy unit uh to an enemy on a
freestyle. Ignore 5% of the target's
defense.
Um I don't think this this scales uh
together with the damage. So this is
going to be a flat ignore 5%. The trait
is if the if the skill does not consume
perfectance index, critical damage is
increased by 10. So you do have um an
automatic increase in critical damage
here by 10%. And the imprint is damage
dealt to targets with freeze debuffs
increased by 2.5% and the rest is for a
var buff. The other gun
that you might want to consider is
actually Hesta. So Hestra is physical
damage is increased by
this multiplier which most probably you
won't need when attacking if the
distance to the enemy of the any enemy
target is three or or less tiles. The
damage dealt is increased by 10 up to 20
stability damage taken by enemies within
three tiles is increased by one point
and um damage dealt to targets with
defense buffs increased by 2.5%. So
those are basically your options. Lastly
for the team composition. So for the
team composition we do have two types of
freeze team the full freeze team which
is uh going to be composed in the future
of OTS14. Uh she's incoming global. We
do have Ro right now. So, and we do have
hopefully again, not hopefully, but I
hope OTS14 and Soapo don't go together
or don't go one banner right after one
another. So, this is one and Alva is
here and Iguletta is here. So, if you
don't if you're not planning on using
Eigleta, you can still use this team
here with Laurelai. So, it's not it's
not going to be the end of the world if
you don't get her. If you don't want to
invest in her up to V6, then Lauraai
could be your next substitute. It's, you
know, I think I think she's going to be,
you know, uh I think um Egletta is just
going to give you more damage than
Lurela. That's it. That's that's it. We
have to compare the damage output
between um Igleta in this team and
Lauraai in this team. And by the way,
Dush is actually still here. And the
last one which which is which I find a
trend um elemental teams that usually
include OTS4 and Asteria.
I' I've seen this in a previous team for
for Asteria where she was added to a
fire team, I think, I believe.
But now she's here. So, she is she can
be added to this team. But we do have
Lauraai here, Alva, Asteria, Egletta,
and OTS 14. I bet this one has a more
bigger damage output than the previous
one. So, as of now, um, at first glance,
if you're highly invested on Egletta and
if you're highly invested on a freeze
team, it's going to be very expensive
because you need to have more or less a
lot of V6 in your lineup. You do have
OTS 14,
you do have her, you do have Asteria,
you do have Soapo more or less at V6 as
well. You do you do have row most likely
to V6 as well. So the free steam is
going to be very expensive,
but I think they're crazy good. Uh it's
just that for somebody who would want to
use a free steam, you'd have to
sacrifice a lot of resources just to
build your freeze steam and just to have
Iletta at B6. That's just that's it. So
again guys, comment down comment
section. What do you think of Igleta? Is
she worth getting eventually in global?
So, comment down comment section. Take
care. Stay safe. This is the warden and
I'm out of here.