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This Is BY FAR The Strongest Race In WoW Forever

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The video discusses the anticipated changes to racial abilities in the upcoming "World of Warcraft Forever" and "Classic Plus" expansions, noting that Blizzard has shifted from balancing racials down to making them significantly stronger across the board. Historically, players felt forced into specific race-class combinations due to overpowered or underpowered abilities, but the new design philosophy appears to be intentionally creating a scenario where every race possesses powerful tools. The host expresses concern that while having strong racials individually might seem fair, making *everything* overpowered could lead to unbalanced gameplay dynamics, particularly in PvP and high-level PvE content, potentially causing issues similar to those seen in previous seasons like Season of Discovery. A major mechanical change highlighted is the conversion of weapon skill bonuses into critical strike chance for spellcasters using one-handed weapons, such as humans gaining a 2% increase to spell and ability crit. This change fundamentally alters the viability of certain classes, forcing them to use swords to access these bonuses and effectively pigeonholing casters like mages or warlocks into specific weapon choices. The host also details various other adjustments, including the removal of resistance racials in favor of crit conversions, and notes that while some abilities like "Will to Survive" for humans are excellent for PvP by removing stuns, others like the Gnome's mana cost reduction scale differently than flat stat increases, becoming less valuable as a player's gear improves. The analysis identifies specific race-class combinations that appear particularly broken or dominant in the current beta state. The Undead Paladin is singled out as potentially unstoppable due to the combination of "Will of the Forsaken," which now breaks charms and fears instantly rather than providing immunity, and "Cannibalize," which restores both health and mana rapidly. Similarly, Trolls are deemed incredibly strong due to their "Rapid Regen" ability, which functions like a second bandage on a three-minute cooldown, coupled with increased attack speed and damage bonuses that scale well with gear. The host also highlights the Gnome as the most overpowered race overall, especially for Priests, whose new racial abilities include massive mana cost reductions, significant damage boosts on the next few spells, and powerful defensive shields that could make them nearly impossible to kill in solo play or duels. In conclusion, the video posits that while races like Orcs and Night Elves remain solid choices with useful PvP tools like stun reduction or fear immunity, they do not reach the same level of dominance as the top contenders. The host predicts a clear tier system emerging where Gnomes sit alone at the very top due to their unique scaling abilities that benefit all classes, followed closely by Undead and Trolls who possess powerful sustain and crowd control tools. Ultimately, the host warns that these drastic changes might require significant nerfs in future patches, as the current balance seems to favor specific races so heavily that it could disrupt the intended variety of character builds available to players in the new expansion.
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As fan, what are your thoughts on the strongest race? I I actually I so I I think that's a great question. I've taken a look at the racials in WoW Forever and Classic Plus. I think it's actually interesting because they've changed quite a bit. I mean, historically, a lot of times people talk about the racials in WoW as something that is just too strong and people don't really like that racials dictate too much of like what you have to do. Now, [music] in my opinion, this is just me, you know, seeing what I saw at Blizzcon and uh just seeing it at face value without actually having played yet, without actually having played the beta yet and really gotten deep deep into it and just kind of seeing whatever we saw in demos. I think the racials are too strong. They seem way stronger than they were before. It's kind of crazy that Blizzard went the other direction with it, going the opposite direction than what a lot of people expected, which was maybe let's go ahead and tune some things down and kind of balance some things out with the rats. What I want to do is I want to go over what some of the best race class combinations seem to be as we're getting into this WoW Forever beta, this classic plus beta. Let's check it out. So, first things first, but before I get into that, I want to talk about a few things, things that actually changed. As you can see, I'm using this website here to kind of look at like the different racials and stuff. Uh, it's all kind of documented here. I want to [music] bullet point some things. I want to note some things. And let's just start with the humans. I'm just going to go with the humans for one example. This is my classic era character, my vanilla character. So, as you can see, humans have will to survive and perception. Will to survive is it's every man for himself. Every man is a it basically removes stuns. It's something that was added in Wrath of the Lich King. They decided to give it to humans in Classic Plus. Perception is the vanilla version of Perception, which is an active where you can detect stealth enemies for 20 seconds. Then you have two passives. So, you have two activives and you have two passives. Sword [music] spec increase spell and ability critical chance by 2% and then the human spirit where your spirit is increased by 5%. So this is a little bit different than classic than vanilla where what you had was you had one active my one active being perception and then my racial passive was I had may spec and swordspec the human spirit which we had and then um diplomacy where you get 10% more reputation gains. So, a little bit different. I believe everybody has two activives and two passives now. As you can see as I run through this. So, let's go and mark this down. So, things that changed, two activives and two passives for everyone. You had a lot of racials that, you know, dwarf had like cold resistance. No more resistance racials, weapon skill ratials converted to crit. For example, humans uh instead of having plus five oh and classic skilla swords and two increased by five. They also gave dwarves mave spec now. They used to give human had this but for some reason it was 2%. [music] They have 2% everybody else has 1%. I don't know why. Now I think the philosophy that Blizzard took with this a lot of people saw racials in classic and and historically in WoW racials have been kind of unbalanced. People feel pigeon holed into playing a certain race to play a certain class. [music] So, I think what they tried to do here was, okay, well, if the things were overpowered before, why don't we just try and make everything overpowered and see what happens. I think that this probably will backfire. I think if everybody has something that's a little bit overpowered, then it's good. But if everybody has everything overpowered, then I think it snowballs out of control [music] and you kind of get what you ended up having in Season Discovery when it comes to like PvP and stuff like that. That is just my my assumption. That is my hypothesis. We'll see how it plays out in the beta and hopefully they adjust accordingly. If it's fine, then hell, you know, let the kids play. But if it's not fine, then I would like to see them kind of work on that. The key things like weapon skill ratios converted to crit. Let's talk a little bit about weapon skill and what weapon skill did. Weapon skill was something that was a little bit complicated and it was like a secret OP stat that was really hard to gain. And I'm kind of giving the layman just like kind of surface level explanation because you know clearly they're trying to move away from this a little bit where weapon skill what it would do weapon skill what it does is so the way your damage is calculated the way the attack table works is you're looking at your weapon skill whenever you swing at somebody versus the target's defense. [music] And whenever there's a disparity between this there's a let's say let's say they have a lot of defense they're higher level than you and you're hitting them then you have a chance of getting a glancing blow. And when you have a glancing blow, it's not exactly like this, but think of it as a negative crit, like a reverse crit. You know, it's not actually half your damage necessarily. It could be more, it could be less, but there's a lot of different parts to this, right? It also increases your chance to miss versus their defense rating. This is all kind of factored in when it comes to working through the attack table and all the nitty-gritty type of stuff. We're not going to go into all those details right now. That's what it was before. It's confusing. It's really, really strong. It's a weird thing, especially for PvE. In PvP, it's not as big of a deal, but it does matter. A lot of people think it doesn't matter at all. It does matter, but very little. Moving on, replacing that with crit just globally, I think, gives you a little bit of a different kind of value. Uh, especially if it's spell and ability crit chance, because for something like a human now, you're pigeonhold into always using a sword. Whether you're a mage, whether you're a paladin, whether you're a rogue, I mean, you're losing two crit by not using a sword is kind of insane. I think that's a bad idea. I personally don't like this, but you shouldn't you shouldn't be pigeonholed. It's kind of it kind of defeats the purpose. You know, this was the whole problem in the past. Let's talk about what race class combinations I think are going to be particularly strong and fun to play come classic plus come Wow forever. First one I want to talk about actually we could just go down the list uh and say like, okay, human. What can a human do? A human can be a warrior, a hunter. Wait, human can be a hunter? Did I miss that whenever I was going through all the races? Humans can be hunters now. Oh, I I missed that. I thought I Oh, okay. I went through and I tried to look at everything, but I must have missed it. >> Thanks again for your Blisscon coverage, bro. It was a blast. Oh, duo have your badge. >> I do have my badge. Chat, let's see those badges. All right, if you don't have your badge, get a sub badge in chat. What are these talents particularly good for? Will the survive as a I mean, that's great for PvP in general, you know, being able to remove remove stuns. Perception is another good one for PvP as like an active. Sword spec is going to be good for PvP and PvE because it's just more damage outright. And then human spirit. Spirit's not really a stat that's it's not as bad as people think it is, but it's only particularly good for certain classes. Priest has a lot of spirit stuff that they want. That's that's mostly it, right? And then there's also pre-specific racial abilities and we can we can dig into those a little bit too. When you look at the options for human, human can be most classes pretty much. I mean, they can be everything except for druid and shaman. Because of this, having things that are pretty neutral that affect everything is not a really it's not really a bad idea, especially now that this 2% crit is also for your spells. So, let's say you're a mage and you're using a one hand one hand sword and you're going sword offhand or a warlock sword offhand, you're getting 2% more spell crit. Now, what this hurts is this hurts the priest cuz priests can't use swords, but everything else can. Pretty nice, right? I don't know if human is the best for any one particular thing. You could probably make a pretty strong argument just because the 2% crit that it's just best for DPS outright for all of them. For a warrior DPS, for paladin DPS, for a hunter, for a rogue, whatever it is, every DPS, they can use a sword. There's probably a pretty strong argument you can make that that 2% crit goes a long, long way. The rest of the stuff doesn't really like help in PvE. Well, the survive is really nice in PvP if you don't want to use a PvP trinket. But if we compare this to the other stuff, like a dwarf has 1% crit from mace. Night elf, they have an active that increases their crit chance by 10% for 15 seconds. Pretty cool. Gnome reduced cost. I think they said it was 50% reduced mana cost and 10% increased damage and healing on your next three spells and abilities. That's kind of crazy. And as a passive, your maximum mana, rage, or energy increased by 5%. So you you couple this let's say energy coupled with the vigor talent. I mean and there's going to be other stuff that increase your energy values. I think gnome might end up being kind of crazy. I think gnomes might end up being kind of nuts. I think gnome will likely get nerfed cuz they have a passive that scales with gear whereas you take these crit chance ratios. And these crit chance ratios they actually get nerfed as you get gear. If you are a uh like if you have 5% crit, let's say you have base crit, 2% is a lot. But let's say you're like end game and you have like 30%, you're fully buffed up and you have all your consumes, everything, and you're like 35% crit or something. Well, that 2% means a lot less than whenever you had 5%. So, this ratio actually scales downward, whereas this goes upward cuz you're going to do more with more energy. You're going to do more with more mana. You'll do more with more rage on top of getting more gear, but then also with your talents and maybe some other set bonuses or other items that maybe increase your total amount of energy or rage or something. This is scaling with gear, increased damage, scaling on your next three abilities. These are all things that scale. Night elfoon's light is cool, but there's a chance that over, you know, that 15 seconds, 10% more chance to crit. You could just not crit at all or you could get crits, but maybe those crits would have been crits anyway if your crit chance is high enough. So, this is also a this is a racial. This is an active that scales down the more gear you get. These are all kinds of things to consider, I think, with like how how the different rats work late game versus versus uh early game of like building out your character and everything like that. As I was saying, these are all kinds of things to consider. And I was showing the alliance ones, but the the horde has the same thing, right? Orcs have an axe spec [music] for 1%. Now, trolls, they have increased casting and attack speed by 10% for 10 seconds. That's something that scales up with gear. They have regen 50% of your maximum health over time. Insane. That is that is something that scales up with gear the more stamina you get. Damage to beasts increased by 5%. That's something that scales up with gear. Regen 10% of your health regen continues during combat. This is something that would also scale up with gear. So trolls are scaling like across the board. Torin they have their war stomp classic ability you know PvP just boom big war stomp stun everybody around you for two seconds. Cultivation is an interesting passive. Oh, wait. This is actually kind of interesting. So, torren only have one active as opposed to two activives, two passives. They have cultivation grow bonus herbs that don't require herbalism to gather. I think the torren are really like RP ratios. They have more health, more hit chance with endurance, planes running where if you if you're constantly running that you have like a buildup of speed up to 30%. They can find herbs that you don't need herbalism to gather. War Stomp. Like this is a very roleplay ccentric list of racial abilities. Undead, Will of the Forsaken. It removes charm, fear, and sleep. So what this did in vanilla, a lot of people are like, "Wait, didn't that do the same thing in vanilla?" Cuz they talked about nerfing it. Originally, it gave you 5 seconds of immunity. So it would break and it would give you 5 seconds of immunity. Now it's just a break, which is technically, you know, it's a nerf. Still really good. Charm, fear, and sleep versus like a stun for Willow. Will will survive. Next you have cannibalize which got buffed to give you health and mana. I think it used to only give you health when activated 7% of total health every two seconds for 10 seconds. Seven number two seven times five. Okay, so that's like the same but now it gives mana. Underwater breathing is the same. Touch of the grave is new. Your attacks sometimes drain health from the target healing you. So what it actually does, it's a 5% chance to do up to 5% of your maximum health and damage as a life steal. That's kind of crazy. I don't know if it has an internal cooldown. This thing is I mean to me that sounds insane. Like an undead paladin will of the forsaken and this cannibalize as well while you're leveling. I mean undead paladin sounds freaking broken. I feel like the internal cooldown I like if there's not an internal cooldown then undead is going to be so strong that people are just I really want to go back and play human but man I've I've bit the apple. I've tasted sin. Okay. I played a blood elf paladin in in Burning Crusade and man, let me tell you, when you when you go to play for the racials, it comp it it like unlocks your class, man. PvP this time around with u arcane torrent and being able to AoE silence people, it makes such a massive impact. It's it it was so much better than playing human last time around. You proed it twice during DS of Blizzcon. Didn't seem like an ICD. Did it Did it proc twice on the same ability? Cuz I didn't I didn't notice that. I was like looking for it and I didn't see that uh on the same swing it procked twice. If there's no internal cooldown and it procs twice on the same swing, then I I don't see how you could not play an undead paladin. Not the same swing, but within a few seconds. Well, I think if there's at least a one second internal cool down, then then it's okay. Do we know if it procs on dot ticks? Uh, I don't know. If it procs on dot ticks, I think it would only proc on the cast because why would it proc on dot ticks and like how reckoning works in Burning Crusade, it doesn't proc on or sorry, on dot ticks. Undead rogue will be broken if it has a one second internal cool down. Maybe it procs on ticks and holy shield. It's so OP for prop paladin. No shot. Did they really see it procing holy shield? Yeah, dots. Oh my god. Like why do they do this to us, man? Like like undeid paladin is going to be so much stronger, dude. Changes could be made. I know. I know. I know. But my thing is like why don't they have the foresight of seeing this? Like how broken this is going to be. Can it prog on red aura? Okay, that'd be insane. Rogue is broken with troll blind gouch whatever and then just bandage with the with the rapid regen. Yeah, some of these [laughter] dude blind rapid regen bandage is a full heal. Like you said, if it wasn't broken, there would be nothing to do a beta about. True, true. That is absolutely right, dude. Just think about all Dude, think about all the crazy racial options right now. Let's write these down. Craziest race class combos. Undead Paladin. I hate that I'm saying this, dude. It's I'm gonna get so triggered by this. Seeing freaking undead paladins run just freaking littered all over the freaking Azeroth. Disgusting, baby. Disgusting. Disgusting. I'm not going to rank them yet. I'm not going to rank them. I'm just going to put them in. Undead with with Touch of the Grave with the the [music] breaking the charm fear of sleep. Cannibalize is great. And just, you know, while you're leveling and stuff, right? Underwater breathing is cool. All these are great. The next one, dude, troll 50% like troll. What? The 50% regen on a 3minut cool down. Berserking is great. You have 10% more attack and casting speed, but man, that regen troll warlock troll rogue. Troll hunter. He traps you and gets full health. Frost trap, freezing trap, whatever. You're in a block of ice. Rapid regen bandage. Full health. Mage, polymorph, rapid regen, bandage, just troll. Maybe just troll just in general. I think that that looks broken. The rapid regen is crazy. Troll warrior, dude. Troll warrior. Intimidating shout. You fear them. Rapid regen bandage. Priest rapid regen with all the other healing. Shaman, rapid regen with everything else. Oh my gosh. Undead Paladin bubble cannibalize. Are you kidding me? You're about to die and you just bubble and This is going to be so funny. Dude, you need a corpse. There will always be corpses in my wake as a paladin of the light. [music] Okay, I will kill them all. There will always be a corpse. This entire city must be cold. Orc, Blood, Fury, increase attack power and spell power by 10% for 15 seconds. I think that's a pretty strong ratio, but I don't think it's overpowered. Shatter Curse, immunity to curses and baines, and reduce magical damage taken for eight seconds. Now, what is a Bane? Do we know what a Bane is? Oh, Bane is just like curse of agony. Why have I never heard it called a Bane before? Or is that is that just new? Oh, they split warlock curses into banees and curses. So, a curses Oh, yeah. Let's just go ahead and Yeah. Hey, warlocks weren't good enough already. Let's just make them put two curses on everybody. Freick. Oh, AND NOW THEY CAN CRIT. I'm getting I'm getting pissed, dude. Unbelievable. Suck it, Paladin. Frick. Unbelievable, dude. These heathens. Uh, orc, you know, stun duration decrease. This is This is something that existed before. It was like chance to resist stun, but they made it stun duration decrease. This is good. Orcs are always going to be a good PvP class, bro. That means you can always have curse of tongues on a caster. That means you can always have curse of exhaustion on a melee. Like, where where is like the thinking? Like, where's the decision-m? You just [snorts] [laughter] All right. I don't think Torren is going to be I don't think Torren is going to be overpowered. Uh, does planes running only work out of combat? Planes running. Yeah, then I I think in that case I think torren is actually not going to be that great. I mean you get worse stomp and it's like more health. They should make planes running work in combat. If planes running worked in combat it might be broken. Torren is a bot race actually dude it might be. Dude, all the freaking bots just running at full speed. Torren hunters just freaking bots lay waste to all the bots, dude. Just freaking banan all of them. The hit chance. Yeah, but you can you can make up this hit chance with gear. If planes running worked in combat, would it be too overpowered? I think it probably would. I think if they reduce the value, I say too overpowered. Look at how good everybody else is. I think at that point, you might as well make it like if it's 30% normally, make it 15%. Or like 20%. Or you know what they should do? They should make it 15% in combat, but it stacks with movement speed effects. So if I have boots, if I if I have boots enchant 8% speed, it gets cut in half in combat, but it stacks with that 8%. Or it scales with it, however. Wait, it does. Do we know for sure if planes running works in combat or not? Oh my gosh. Druid. It does. I played druid at the demo. Oh my gosh. Wait, hold on. Okay. Okay. Vulpic. Druid. Torren planes running. Did it work in travel form? Oh, it does not stack in travel form. Okay. Okay. They should make it work only in human form. In torren form and it and it works in combat. It does work in bear though. You lose stacks if you take damage. Yeah, I think that's fine. But that way if you're getting kited and you're not getting hit, then you have a chance to catch up. That's what I think they should do. So, Torren, Torren is ass. Troll in general. Troll everything I think is going to be crazy. Troll warriors are going to be crazy. Troll hunters, troll mage, troll rogue, troll priest, troll rox, troll sh, they're all going to be good. Berserking 10% more attack and casting speed. Everything is going to be good for troll. Trolls are going to be insane. Undead paladin is also going to be really strong. I think troll might end up being like the for horde. Orc is pretty good, but there's nothing that really just stands out as like this is going to be totally broken for this class because I I don't think just a little bit more damage, a little bit more damage is not that big of a deal. I think it's mostly stuff that like you can't do anything about. I do think the shatter curse is going to be really nice for PvP, but I don't know how for particularly any class it's going to be really good. Axe increasing spell and ability crit. It's kind of funny cuz there's not going to be any spell axes, I don't think. Uh, for warrior, it's gonna be pretty decent for warrior. I think for warrior, for hunter, but it's not going to be anything crazy. I think the best warrior is probably, you could make an argument that it's that it's going to be orc. Torren are going to be I mean for tanking maybe for hit chance cuz this is also going to be your chance to hit your taunt as well. Troll, I mean, dude, a troll warrior for a tank. I mean, that big heal that might be better than 5%. And health region continuing combat like that. I mean, and the 10% more attack speed. I think 10% more attack speed scales harder than a little bit more attack power. Oh, do we know if it's a channel? Is it a channel or an instant cast? Ah, it is a channel. So, you can't channel it and bandage at the same time is what that means. Okay, so that's not nearly as broken. Okay, that's not nearly as bad. Troll sucks. No, I still think troll is crazy because it's not nearly as good as what I thought, but you basically get two bandages every 3 minutes cuz you get your normal bandage and then you get this bandage. It's still going to be really good. Okay, so troll is not going to be quite quite as crazy, but I do think like I do think troll is going to be really strong, man. I I think I still think it's going to be strong. I don't think it's going to be as as insane, but I think it's still going to be good. Troll had 20% regen in combat on turtle. Wow. It was busted with spirit. Yeah, I think it's probably it's probably going to be a lot. Now, if we look at skyorn damage to elementals increased by 5%. These guys are going to be the the kings of molten core. Elemental blessing to increase run speed by 10%. Glide downward through the air for 10 seconds. These guys have a slow fall. Activate a lay line to gain 100% increase mana and health regen. I don't think the skyorn rats are that good. 1% more haste is kind of like whatever passive. I don't think the skyborn is going to be that crazy, which is good because then then people would be complaining about pay to win and stuff, but I think skyboard is not even that great. If we go back to night elfoons light increase crit chance by 10% for 15 seconds. This is really valuable at lower levels of gear, but once you get more and more gear, this gets worse and worse. Shadowmeld gains stealth while immobile. Does this work in combat? Did anybody test if this works in combat? Is it a vanish, dude? It gains value with gear or what, guys? So, the more gear that you get, the more crit chance that you get. Specifically, 10% crit chance becomes less valuable at higher levels of crit. So, if you have a 50% chance to crit and then you gain 10% crit, that 10% increase is like that flat 10% increased crit chance is a 20% increase. If you have 5% chance to crit, which is like baseline, and then you [music] pop this 10% crit at 5% is a 200%. 10% of five. No, that's not how it works. That's not how this in WoW. That's not how this works in a WoW. Every every time it's like this, it's like a flat 10% crit chance increase. Yeah, it's additive. This ratio gets worse with the more crit that you get because the percentage increase of critical strike chance becomes less and less with more critical strike chance. Crit's kind of a weird stat in general because like let's say increases crit chance by 10%. Is it? There's technically a chance that in that in those 15 seconds every time that you crit. Like I don't like an active crit chance talent. I I don't like active crit chance talents and I don't like active crit chance abilities. Like I I don't really like anything like this because I might use the active and I crit like three times during that period of time. Technically, there's a chance that those three crits would have been crits anyway, regardless of whether it was the a part of the plus 10 or not. So, it's kind of like a weird ability. I personally don't like them. Now, over the course of like a large sample size of like a 100 hits or whatever, then yeah, like you'll get 10 more or whatever. XCOM math, 75% is 5%. Exactly. Yeah. You pop it and then you get no crits is the other is the alternative, you know, cuz it's just a chance. So, we'll see. I mean, the more hits that you have, the higher chance that you'll get a value out of this because of just law of averages, you know. So, something like a 10% haste is something that is definitely much more consistent. Now, there's another world where you get the 10% and you're like crit crit crit crit crit crit crit and every one of those crits is part of the plus 10 as and for as far as like the attack rules. [music] So, I mean that's the other that's the other side of it. It's just this is a big gamble and loon's light is basically just a big gamble. So, you but yeah, for for different reasons you could say berserking is better for some things. This this is more this is better for some things. Stone form. The dwarves still have stone form. I immunity to bleeds, poisons, diseases, and reduced physical damage taken for eight seconds. So, find treasure is not the same as classic exactly. It looks like it's the same. Find treasure is something that is going to be active regardless of any other tracking abilities that you have, which is kind of cool for dwarves. Uh, damage to beast increased by 5%. Mazes increased spell and ability chance. I think this is pretty bad for hunters cuz you can't use a mace. But for priest, I mean, you might use a mace, so you got a little bit little bit more crit, right? As far as things that specifically come to mind. So, shadow melts working in combat. I think a night elf rogue getting an extra vanish with a 10 second cool down. Does this drop combat for you? It does not drop combat and it doesn't really put you in stealth. It's like a special. It's like a vanish that doesn't give you It says gain stealth but it's not actually stealth. It's Oh, it becomes a two-minute cool down when you use it in combat. So, it would drop combat, right? Oh my gosh, guys. You know what I just realized? This would be insane for dropping your threat. If you're raiding and you're like climbing the threat meter and you're doing a lot of damage and your your threat caps, right, so you can't really do as much damage. Shadowmeld drop all your threat and then just start attacking right away and you start at the bottom of the threat meter. That's crazy. If that's how it works, that would be crazy. Oh, the threat is restored after shadow meld. Okay, so it doesn't actually drop combat. So it works more like blessing of protection. Okay, it takes you off the threat table temporarily. Okay. Well, that that that's not nearly as big of a deal. I mean, this is still pretty nice because let's say you pull aggro or like your tank dies and you're second on threat and then the back like the the off tank is third on threat, then you can shadow me then it'll it'll go hit the other tank. So, this is still pretty good. This is still pretty good. And actually, it's very cool, but it's not it's not overpowered. It's not overpowered, man. Really, whenever I'm thinking about it, there's there it's not too bad once you really break it down. It's not too bad for a lot of these. I think torren probably need a buff. I think undead troll and this is the big guy. Gnome. Holy. So what they did is they said escape artist or sorry they said they said will of the forsaken was too good before. Gives you a 5-second immunity to charm fear and sleep. So what they've basically done is they've taken escape artist and they gave escape artists the will of the forsaken in vanilla treatment. Now I don't know if it's for 5 seconds. Uh, do we know what the the timer on this is? >> 3 seconds. >> Okay, that in and of itself is awesome. They basically have a 3se secondond blessing of freedom instant cast. Then you have Eureka, which is crazy. Reduces the cost, and they're saying I think it's 50%. And 10% increased damage or healing on your next three spells or abilities. So 10% more damage outright on your next three spells and abilities. Like imagine you're a Pompyro mage with half cost. Gnome rogue opener. I mean, a gnome rogue. Couple that with expansive mind, maximum mana rage or energy increase, you could have way more energy. And when we're talking about energy break points, I talked about this on classic ass today because there's no ticks. Let's say you do something at 60 and then 50 energy. I'm just using numbers. For example, you don't have to wait for the whole tick. You got half a tick. You know, you go 1 second instead of 2 seconds for 20. You go 1 second for 10. And then you can cast that, right? Well, now you have more energy to pull and you have more to work with. So, let's say you have vigor in the assassination tree. You have maybe some set bonus or something that gives you more energy and now you have 5% increase on that. Like that's big time. Gnome arcane mage build up arcane blast blast max stack. Eureka palm pyro boom. Yeah, like gnome mage, gnome rogue, gnome warrior. I mean, they're all good. Gnome priest. I think most of all, the biggest one, the biggest juicer right here, Gnome Priest is going to be disgusting. I think Gnome Priest is going to be so absolutely gross. Confounding flash. AoE blind confuses up to five enemies within eight yards for 3 seconds. Any damage taken will break the effect. AoE blind into psychic scream. Contingency plan. Place a holy ward on an ally. The next time this ally takes damage, dropping their health below 35%, they will gain a shield absorbing 155 damage and begin healing for 300 health over 15 seconds. A target may be affected by only one contingency plan. Man, troll can't heal with racial if you're not standing. So yeah, yeah, I know we we already figured that out. We figure that out. I think contingency plan for Gnome Priest is crazy. I mean, here's the thing. Gnomes in general are super super strong. They have engineering specialization with more reliable engineering devices. That's just kind of cool. But let's take a look at some other things. If we're taking a look at the the priests, compare this to the other priest ratios. I think gnome priest is going to be disgusting. Night elf star shards rain star shards down on the enemy target's head causing 84 arcing damage over 6 seconds. I'm assuming there was a big star shards buff. There has to be because star shards is stupid in in normal classic. It's like not that great. Illoon's grace increase reduces range damage taken by 21, increases chance of dodge by 10% for 15 seconds. So this is a 5m minute cool down active which gives you 10% dodge and reduces range damage taken. That's kind of a weird one. Dwarf. Desperate prayer. Same as before. Instantly heals the caster. So it's like a it's a self heal. Good for PvP. Chastise. Same as before. chastise the target, causing 50 holy damage, immobilizing them for two seconds. Only works against humanoids. So, this is this is definitely for PvP. I mean, I'm assuming they're going to give everybody fear ward and dwarf priest for PvP is going to be pretty nice in that regard, like in terms of like just being able to keep themselves up, chastise to be able to kite enemies. Uh, that's pretty good. Human priest, the priest becomes surrounded with anti-agic energy. any successful spellcast against the priest will burn 18 of the attacker's mana causing one shadow damage for each point of mana burned. So like a mana burn on spellcast. I don't think that's that's probably not overpowered. I think that's just cool. Divine grace instantly heals a friendly target below 50% health for 220 257 and removes weakened soul from that target. Can I Oh my gosh, that's great. Instant heal that removes weakened soul. So weakened soul is the effect that you get on you whenever you put a power word shield on somebody. So you can go shield, the shield breaks and then they still have weakened souls so you can't put another shield on them. Well, you go divine grace to heal them and then you put another shield up. That's nice. Yeah, that is nice. I mean, even if it doesn't scale, I think it will scale probably. I It'd be kind of crazy if nothing scaled. Even if it doesn't scale, that would be great. That alone makes up for feedback. Yeah. And you can't cast it on yourself. So, it looks like human would be like great for like uh PvE heals. These other guys kind of have stuff to keep themselves alive more than anything. If you go look at the the horde, touch of weakness, the next melee attack on the caster causes shadow damage versus the damage caused by the attacker for two minutes. Devouring plague afflicts a target with a disease that causes shadow damage over 24 seconds. Damage caused by the devouring plague heals the caster. Okay. Undead shadow priest. That's what this is looking like right now. Dark sacrifice cannibalize 532 of your own health over 15 seconds to gain 440 mana. So they have like a like a like a dark rune. This there's no way this is channelneled that's super long. Uh, that's okay. Probably that's probably decent. Like a decent little mana tap, life tap. If we look at trolls, hex of weakness. Okay, so this is something they already have. Uh, they have this in Burning Crusade where it's like a mortal strike. It's a 20% mortal strike. Hex of weakness. Shadow Guard. The caster is surrounded by shadows. When a spell, melee, or range attack hits the caster, the attacker will be struck for 20 shadow damage. Attackers can only be damaged once for a few seconds. This damage causes no threat. Three charges last 10 minutes. The attacker will be struck for 20 shadow damage. Uh, three charges last 10 minutes. It's just an instant cast. Does touch of weakness have a cool down? I mean, you have to keep casting it. So, the difference between shadow guard and touch of weakness that you're really looking at is this is on the next hit. It procs touch of weakness. Shadow guard is for the next three hits. So, this gives you a little bit of time for you to take three hits. I mean, you might have a guy hit you shadow damage and you might have the blackout talent. Okay? Okay, so if we go if we go to priests and you go to shadow and [music] you go blackout, there's a 10% chance to stun the target for 3 seconds. So there's a 10% chance that they get a 3se secondond stun on them, which kind of makes up for chastise here. Now I think I think the troll shadow guard is going to be stronger than the undead touch of weakness in that regard. I think gnome priest is just broken. I I think gnome priest is going to be the strongest. Uh I think troll priest is going to be pretty good. Yeah, to me it's definitely gnomes. kind of the premise of what we're talking about today and kind of to tie it all up. If we are looking for the most Let's grab our Let's grab our notes back out here. Let's grab our notes back out. Uh I think the craziest thing here that we're looking at, I think gnomes in general are probably just going to get nerfed. I think gnomes are going to be insane. We'll see in the beta whenever you actually play them. I think undead paladin is going to be crazy with Touch of the Grave. Uh cannibalize is nice. Will of the Forsaken is nice. I think trolls. Rapid regen is nice. Berserking is great. I think trolls are going to be really good. I know rapid regen is a channel. At first, we didn't realize it was a channel, but that's like a second bandage for half your health. So, if you have like 4k health, that's as much as a rune cloth bandage. A heavy rune cloth, right? Isn't a heavy room cloth 2k 2k bandage. Let me let me confirm that. It's like you're getting a second bandage depending on how much health you have over 6 seconds. So, it's even better, but it's on a 3minute cool down. Um, so I think troll this would be really good for dueling. I could see trolls being really strong in duels just in general. Really strong. I don't really think anybody else stands out as a huge outlier. So looking at everything all things considered, looking at all the races and everything and just kind of looking at what what is the craziest race right now, there's a lot of different options. Undead is obviously really good. Troll is also really good, but man, I just think the gnomes I I think the gnomes are insane. I think there's especially gnome priest I think is going to be absolutely wild. I think it's crazy that gnome gnome racials are so good to begin with but they also arguably gave them the best priest ratials too. So now they're just insane. I mean just take one more look at this. The escape artist 3 second blessing of freedom basically. Eureka 10% more damage for the next three spells and it's at half cost. It's not even half dude. Oh my gosh. Your rogue opener is not just 10% more damage. It's half energy cost, half rage. Wait, hold on. Warrior execute, will that make your If execute depletes your rage, If execute depletes your rage, is it going to give you double the value, like double the damage for the rage? Cuz it's like 50. You know what I mean? It's either going to cut your rage in half and you get two executes or you get one execute that does like double the rage scaling and then 10% more damage. That is going to be disgusting. I think gnome I mean undead paladin is another one that's going to be really good. I think right now the three best races and like by a significant margin. You kind of have everybody else who's like kind of eh kind of in this range right here. Then you have undead and troller here that's probably undead and troll are probably the two that are kind of up here. And then gnome is just like in its own tier. The craziest race for sure is going to be Gnome. Yeah, gnomes are going to be insane. Undead is good. Troll is good. Gnome's insane. And the rest are just kind of like in the middle there. But wow, gnome warrior, gnome mage, gnome rogue, gnome priest, gnome warlock. Literally, every single one of them is going to be crazy. They're all going to be good. Thank you guys so much for watching the YouTube video. Uh, look, WoW Forever Classic Plus is finally here. Very exciting. A lot of things are happening right now. And hey, we're just we're we're hitting it. We're very excited. We're still doing it. Uh kind of bringing it back. Finally coming back and doing classic plus and we got all the stuff going on. Please make sure to follow everything. YouTube, Instagram, Discord, Reddit, Twitch, Twitter, everything is SFand [music] TV. 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