Submind YouTube summaries
Thumbnail for They Changed ALL The Racials… And Some Are BROKEN

They Changed ALL The Racials… And Some Are BROKEN

Watch on YouTube

Video summary

The video provides an in-depth look at the newly announced "Classic Forever" expansion for World of Warcraft, which is set to launch with a beta starting on September 17th and a full release on November 4th. The primary focus of the discussion is the significant overhaul of racial abilities across all factions, revealing that Blizzard has buffed these features rather than nerfing them as many players anticipated. The host expresses concern that making the racials so powerful immediately before launch suggests the game might be considered "done," yet the sheer strength of these changes indicates a major shift in balance philosophy for the upcoming content. A major highlight is the introduction of the new High Order Skyborn race, which brings unique mechanics like "Walk on Air" allowing players to glide downward and a passive ability that increases health and mana regeneration by 100%. Existing races also receive substantial adjustments; for instance, Humans gain a massive 2% critical strike chance increase, while Dwarves see their base specialization damage boosted by an additional 5%. The Orcs are given immunity to curses and banes alongside increased attack power during Blood Fury, and the Undead retain their fear removal but add a new ability to regenerate health by consuming corpses. These changes collectively make racial abilities feel stronger than ever before, with some specific buffs like the Troll's rapid regeneration being described as an "insane heal." The video also touches upon thematic design choices, such as the shift from resisting stuns to reducing their duration for certain races, and the return of movement speed bonuses similar to those seen in the Alpha phase. While the host notes that some new portraits look less appealing than the vanilla versions, the mechanical changes are the central topic of excitement and debate. The discussion concludes with a mix of awe at the power levels, particularly regarding the Troll's regeneration and the Skyborn's utility, leaving viewers to wonder how these broken-feeling racials will be managed in the live game environment.
Read the full video transcript
Uh, screen error dis. I'm in, Chad. I'm in them. I'm in. Guys, we're here live at Blizzcon Classic Plus. Classic Forever has been announced. Okay, so we're going to go in. We're going to check all the characters. We're going to look at everything that they have that we're going to get to see in the beta. The beta is coming on Thursday, September 17th. I cannot believe that. And they said it's going to release in 7 weeks, November 4th. I have some thoughts on that already. It kind of it kind of it it worries me a little bit cuz that basically means the game is done. If they're doing a beta right before a launch, hopefully it hits. We're going to check it out. They changed ratios. Hold. Look, they gave humans every man for himself. Will to survive. Remove stuns. So, they have will to survive. Perception detects stealth enemies for 20 seconds. Sword spec increases special and ability critical chance by >> Wait, that is bro. That is busted. 2% crit is insane. Warrior, hunter, mage, rogue, priest, warlock, paladin. Humans can be the same. They have a toggle for retail or classic models. You know, we're going to keep it classic. Okay, don't worry about that. We're keeping it classic. [music] Dwarf. Wait, this looks wrong. Oh, wait. New haircuts. Classic, but new haircut. Oh, that's what it is. Warrior, hunter, rogue, priest, paladin, dwarf, shaman for the alliance. Stone form, fine treasure, mace spec increase spell and ability critical chance by 1%. Instead of 2%. Big game hunter damage to piece increased by 5%. Dude, I think the base spec is too strong. I think the I think the weapon specs are too strong. Human get 2% crit is insane. Night elf, warrior, hunter, rogue, priest, druid, these are the same. Illoon's light increase critical strike chance by 10 10% crit for 15 seconds. Shadow melt gains stealth while mobile quickness 1% increase dodge and 2% increase chance. Go and look at the night elf ratios. 2% increased run speed. Yeah, that's broken. 2% run speed is actually Oh, it's only 2%. That's insane. Gnome racials, escape artists, immunity to roots and snares. Brief immunity. Not like a you cast it and it breaks it. Immunity. Eurea. Reduce cost and 10% increase dam next to each. No, that's so strong. Arcane mages. Expansive mind passive. Maximum mana, rage, or energy. Rage. They get 105 rage. 105 energy. Dude, I think the racials are too strong. More reliable engineering devices. Engineer. Wait, so they have a higher or less of a chance that your engineering stuff breaks. Dude, I think the racials are stronger than ever. I thought if anything, maybe they should like tweak the racials down and nerf them a little bit. Finally, the new race, the high order skyborn. Let's look at the racials here. Walk on air. Glide downward through the air for 10 seconds. Walk on air. Glide downward through the air for 10 seconds. So you get slow fall read lay line. Activate a lay line again. 100% increase health and mana regen. That's pretty good. I think they should change these portraits to the vanilla ones. I think these portraits dance game. I think they just look uglier. Anyway, wind bless passive 1% increased melee range and spellcasting haste. Elemental insight damage to elementals increased by 5%. So is that the same on the horde side or they have the same? Oh, they have a different ratio. Sky sight receive elemental blessings increasing run speed by 10%. Wind bless passive 1% increase melee range and spell casting dam elementals increased by 5%. So they have 10% move speed and they have 100% mana regen like activated ability. Okay. Okay. Let's look at the orc ratials. New Orc ratials. Uh blood fury increases attack power and spell power by 10% for 15 seconds. Shatter curse. Immunity to curses and baines. And reduce magical damage. Immunity to curses and baines. What's a bane? Is that a new Wait, I forgot to look at the the races here. Warrior, hunter, mage, rogue, druid. Which leads me to on the horde side, you don't have skyborn mages. You have shamans instead on horde which also leads you to look at orc there is now orc mage axes increase spell and ability critical by one stun duration decrease. So it looks like thematically like from like from a design perspective they started leaning towards reducing the time instead of chance to resist and and making it a little bit more like after burning crusade where they like balance CC counterplay I guess with like talents is that good >> any >> it might be better. I think there's a lot of instances where it's like quote better. The other one has higher highs and lower lows because it's like the gambling principle but I don't know. We'll see. We'll see what happens with the rest of the stuff. Undead. Will of the forsaken removes charm, fear, and sleep. Cannibalize consumes corpse that regenerate. So you still have Will of the Forsaken for undead. You still have cannibal eyes. Sometimes sometimes drain health with your attacks. You have a built-in life stealing chant. Does this proc on your undead paladin? Can this brochon white righteousness command frick? I don't want to play hard again. How many red bulls this man had? I have had none. I need a red bull. Is this it? Can this if this has no internal cooldown, it could progress, white hit, windfury, uh, reckoning. All of this assumes all of this assumes things are the same in the the how the how the how the game is built. To be fair, torren, warrior, hunter, druid, shaman, same as before. The torren is a war stomp. Same. Two seconds. A stun. Grow bonus herbs that don't require herbalism to gather. Oh, so there's a whole You don't even have to be an herbalist and you can get So you can get alchemy engineering, for example, and just kind of like passively pick stuff up. Planes running. They brought back planes running from the alpha. Gain increase movement speed the longer you stay moving. Total healthc increase by and hit chance increased by one. They buffed the hell out of racials. I thought they would nerf if anything cuz people complain about racial being too strong already. I thought they would nerf them. Berserking increases casting and attack speed by 10% for 10 seconds. Okay. Normalizes berserking. Rapid regen regenerate 50% of maximum over how much time? That's an insane heal. That is an insane heal. Warrior, hunter, mage, rogue, priest, warlock. Oh, I'm f you, Blizzard. Troll warlock with a 50% healing. They're never going to die. Oh, 10% of health regen continues during combat. What? Oh, that's okay. That's a lot, but that's okay cuz you don't really regen that much. Spirit build. Actually, that is pretty strong. Actually, dude, I'm thinking about it now. That's pretty strong. That is all the new class race combos, all the racials that we're going to see in Classic Plus, at least according to the beta. Things can change, whatever. So, we'll see.