The Truth Behind Video Games & Their Psychological Impact - Michael Kasumovic
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Michael Kasumovic argues that the primary motivation for playing violent video games, particularly among individuals with a strong drive to find mates, is not merely entertainment but a search for status within social hierarchies. Drawing on evolutionary psychology and animal behavior models where hierarchy determines resource access and mating opportunities, he posits that humans use these digital environments to test their abilities against others without the physical risks of real-world conflict. In games like *Fortnite* or *Call of Duty: Warzone*, players compete in a flat playing field where upgrades offer no mechanical advantage, ensuring that wins and losses are based purely on skill. This dynamic triggers internal physiological and psychological responses similar to those seen in crickets fighting for mates; winners experience an elevation in self-perceived status and mate value, while losers suffer a decline. Crucially, Kasumovic notes that this effect is specific to violent games where competition mirrors real-world social hierarchies, whereas non-violent games do not elicit the same shifts in how individuals view their own desirability or standing relative to peers. The conversation highlights significant gender dynamics within these virtual status systems and parallels them with broader societal changes regarding women entering male-dominated fields like business and medicine. Kasumovic presents research showing that men who outperform a female opponent are supportive, but those who lose to her become aggressive and use sexist slurs because she is perceived as threatening their position in the hierarchy by "knocking them down." This behavior mirrors real-world phenomena where women achieving parity with men in knowledge-based economies trigger intersexual competition rather than the traditional intrasexual competition that previously defined male-female relations. The speakers discuss how this shift challenges evolved psychological systems, leading to increased status anxiety and adversarial communication as men struggle to reconcile losing to a woman who is objectively better at tasks like reaction time or information processing with their internalized notions of physical strength and dominance. Further exploring the physiological impacts of these interactions, Kasumovic describes studies revealing that playing violent video games can desensitize players to anger cues, making them less adept at recognizing when an opponent might attack—a counterintuitive finding suggesting a potential shift in perception or hormonal regulation like testosterone spikes. The discussion also extends to aging and performance senescence; data from NBA basketball players indicates that men hit a peak performance level around age 40 before declining rapidly due to the damaging effects of high testosterone levels selected for aggressive competition, whereas women do not exhibit this same pattern of early decline. This biological difference is linked to evolutionary pressures where males were selected to "burn bright" and reproduce quickly in an environment where life expectancy was shorter, while females evolved mechanisms like menopause to support offspring into old age, a distinction that persists despite modern increases in human longevity. The dialogue concludes by addressing the intersection of economic inequality and mating preferences, referencing research by Candace Blake regarding women's preference for masculinized faces in high-disease or unequal environments. Kasumovic refutes the "good genes" hypothesis—that women choose masculine traits because they signal genetic quality—arguing instead that these are proximate signals of immediate protection and resource provision. In unstable societies with high inequality, a woman benefits more directly from mating with a man who can physically protect her and provide resources than she does from his potential genetic advantages for future offspring. Ultimately, the speakers emphasize that while deep-seated biological hierarchies exist in our "back-of-the-brain" systems, culture plays an equally vital role; as societal structures flatten playing fields between sexes, humans must consciously adapt their thinking to understand that losing to a woman is simply losing to someone better at a specific task, rather than a threat to one's fundamental status or worth.
Read the full video transcript
Individuals who have a stronger drive to
find mates are more likely to want to
play violent video games and to play
them more often. I I never would have
thought it actually would have worked
out if it didn't keep showing up
constantly in our studies.
Why do people play violent video games?
What's the motivation?
That is an age-old question since video
games really came out, isn't it? Um you
know,
they're fun, first off. Let's be honest.
They're a really good time and people
love playing them.
But that's not really enough of a an
answer, is it? It's um
seems like there's more than that just
driving us. And you know, my research
and the research of my colleagues, uh
Tom Denson for example, um we believe
that it's a search for status.
Video games really allow you to test
your metal against others
and they allow you to see how well you
stand up to other folks. And as a
consequence, it allows you to see how
you stack up and where you sit in a
hierarchy.
So we're arguing that it really allows
you to get a better understanding of
yourself and where you sit in between
others.
Why the violence? Yeah. Well,
if we look through human history, you
know, there's not a lot of kindness or
as much kindness going on as there is
kind of aggression and violence. And if
we look at all animals, all almost all
animals have some kind of social
hierarchy.
And individuals on the top of that
hierarchy have, you know, extra or gain
more benefits than other individuals
lower in that that hierarchy.
And violence is a way to kind of keep
that order in that hierarchy.
And it actually a hierarchy works really
well because
we are able to understand where we sit.
And when we know where we sit, we
actually don't have to compete against
one another and we don't have to be
violent against one another.
It's when that hierarchy is kind of
removed do we find that that there's
disorder and individuals within that
system need to figure out where they sit
and that's when more aggression usually
happens.
So, we have this kind of interesting
system in video games where individuals
play games to have fun, but also can
compete against one another, can kind of
see where they stand against one another
and that allows everyone to constantly
keep changing and testing where they sit
in that hierarchy. So, we see a lot of
kind of an attraction to violent video
games because of that.
I had a researcher called Tony Volk on
the show recently and he did some stuff
around bullying. One of the interesting
insights that he gave me was that
bullies need to bully somebody who could
be
conceivably within a similar status
hierarchy
because if it's a 12-year-old bullying a
5-year-old,
what's what's the status here? Or the
same thing the same thing if it's a
fight between two guys in the street,
but one of them's got a baseball bat and
the other just has his hands.
That also isn't a particularly reliable
measure of status because you don't have
two people It's why there's no status
associated with some young guy punching
an old lady. Like there's no competition
for hierarchy when it comes to that and
presumably one of the things that you
get with games. And this is interesting
thinking about games like Fortnite and
Call of Duty Warzone, what they've done
is
the only real upgrades you I guess
Warzone is slightly different. The only
real upgrades that you get especially on
Fortnite
artificial aesthetic ones. So, you're
not getting anything that gives anybody
an advantage in the game. Every single
game of Battle Royale on Fortnite, the
playing field is completely flat and it
is how good are you from the beginning
to the end. Best man wins. Woman.
Yeah, person. Exactly. Absolutely. And
and that is key, isn't it? Because if
you have an advantage, then there's a
problem. It's really hard to say what
what caused you to win or to lose. Oh,
well, you know, I lost that game because
that person had you know, spent a lot of
money to be able to get those upgrades.
So, of course I was going to lose.
And that's a that's a really interesting
question as well because winning and
losing we know have effects in a lot of
different animals.
Uh and we are starting to see that same
kind of research being done on humans,
which is really neat. You have this
loser effect where if you lose, you're
more likely to lose in another game.
Uh in a future game that you play. If
you win, you're more likely to win in a
future game that you end up playing.
But if those odds aren't are stacked
against you, does that winner effect
have the same effect or that loser
effect have that same effect on your
perception of yourself and how you
behave in a future match? You know, for
example, if if I'm playing someone like
we talked about in war zone and they
have you know, a much better gun than I
do, but we're equal in all other parts,
I'm going to end up losing. And when I
end up losing, I'll say to myself, "Wow,
I didn't lose because I'm really
terrible at this game. I lost because
that person had an advantage." So, it's
unlikely that that's going to have that
same kind of effect on my
self-perception of my own ability as a
real loss where we're equals. So,
absolutely, you know, fighting within
your status or closer to your status
likely has a much bigger effect. But
there's actually very very little
research done on that kind of stuff,
which is kind of interesting. So, it's
an open playing field.
So, if we look at a lot of non-human
animal research, that's where we've done
a lot of research on what happens to
losers after they lose and what happens
to winners after they win. And in those
systems, we see a a really neat kind of
pattern where
it's not them necessarily adjusting
things as far as we can tell. It seems
to be some kind of internal response.
For example, let's imagine two crickets
uh fighting for some space where they're
going to call for some females to try
and attract some females and mate with
them.
You'll have males fight pretty
aggressively for that space. If that
fight escalates to something that's
really physical, where they have to be
really aggressive with one another and
there's a chance of them hurting with
hurting one another, then what happens
is that the winner ends up
it's almost as if he feels better about
himself. But that's a very human way of
thinking about it.
Um
but comes out of that fight and if you
match that individual with another male
of the same size and same traits, they
end up outcompeting that male. They have
a better chance of winning than if they
fought them for the first time.
And it's vice versa for the loser. The
loser will go into another fight and if
you match them for the same size and the
same weight and all those traits,
they're more likely to lose that fight
than they that second fight after they
win after they lost.
So it's not necessarily
it it seems as if something's going on
internally. So in a lot of systems we've
looked at, physiology, maybe there's
some hormonal changes of what's going on
and that's shifting how individuals
perceive themselves, but there's no real
clear kind of pattern across and the
animal kingdom. And when you look at it
in humans, it's even more complex. So
we've not figured that out at all and
there's still a lot of research to keep
looking into.
It's so strange when the Matthew
principle and power laws end up
appearing in nature as well. You wonder
you know, there's Jordan Peterson's
stand up straight with your shoulders
back thing about the lobsters and
serotonin and and things like that. Um
but especially when it comes to a
computer game,
I don't know, you you know, you you
don't think that it's quite as limited
by
let's say that there's some sort of
hormone cascade that stops people
people's muscles from being able to
deploy power in the same way if you're a
loser, right? Or or you are beaten in a
fight, so you spend the next couple of
weeks further down the status hierarchy,
which means that you're malnourished and
underfed and depressed, which means that
the next fight that you get into but
you're iterating so quickly in video
games that you you're
almost controlling for the physical
uh changes. So, it makes me think that
at least in humans it a lot of it has to
be about self-perception and about the
story that we're telling ourselves.
I think so, too. Because if you think
about when you're talking about
physiological or hormonal shifts that
are happening within our body, and you
mentioned that if we go down the status
hierarchy, then we're going to
experience less interaction, less food,
potentially become more depressed.
That's really, really costly. If that
was built into our system, you can see
that being selected out from an
evolutionary perspective really quickly
because that's really bad. If you can't
survive after losing, well, then
it's going to be hard for you to find a
mate and, you know, have your genes
continue on for the population. Well,
you you would end up producing or
selecting for a population of people who
are immune to losses.
That's exactly it. So, it doesn't seem
like it's that simple. I And I do agree
with you because I do think, personally,
that it is something about
self-perception. And this is a really
hard thing to test in non-human animals,
which is why I moved to humans to kind
of explore this question. But it's also
really hard to look at in humans,
especially in the video games that we
currently play because game designers
really do something interesting, right?
They kind of balance wins and losses for
you. Because if you keep winning, and
you realize I'm really good at this
game,
then all of a sudden you don't really
want to play anymore because that
challenge is kind of gone.
The same thing if you end up losing a
bunch of matches over and over again,
you end up not wanting to play because
you realize you're not very good, and
it's no longer any fun.
So, designers are balancing that. When
you first start playing a game, they
match you to people who are of your
level. You know, if you win something,
they might match you with someone more
difficult where you end up losing. So,
you end up going down that
self-perceived hierarchy. But, then you
they match you with someone who's a
little bit worse than you and you end up
winning. So, they're balancing those
wins and losses for you, so you're
always kind of in that sweet spot and
you're always wanting to kind of play
more. So, that's why it's actually
really, really hard to use current video
games to explore these outcomes
because it's not just what's happening
to us, it's under the system is under
control by the game designers. So, it's
really hard to tease those aspects
apart. You also looked at demographic,
status-related, and mating-related
correlates to playing video games,
right? Mhm.
Yes. So,
I've always been fascinated with this
kind of outcome cuz I never expected,
you know, our desire to want to attract
mates or to interact with the opposite
sex or potential sexual
partners
as a driver to want to play video games.
But, it really predicts it really well
and consistent. And that's for both men
and women. Individuals who have a
stronger drive to find mates are more
likely to want to play violent video
games and to play them more often. would
have thought it it actually would have
worked out if it didn't keep showing up
constantly in our studies.
Why? What's going on? Yeah.
So, if we go back to the idea of a
hierarchy again, individuals high up in
that hierarchy have access to more
mates. You have access to more potential
partners. You have access to more
resources. And individuals who are
wanting access to those things want to
keep getting up in that hierarchy, so
are driven to kind of play more violent
video games. Because once again, that
gives you that feedback of where you
stand within that social system. If you
keep winning and you're doing really
well, then you know you're or you
perceive yourself as a better individual
even if the is just in video games. It
kind of reflects your self-perception of
your own ability in other aspects. So,
and what does it say that the people who
uh most status seeking in the virtual
world perceive a particular thing which
actually leads to relatively few
successes of status in the real world?
Like it seems to me if if you are
looking to be successful sociosexually,
winning at Fortnite is not the most
direct route to go down. So, it seems
almost like
this desire for status and esteem and
prestige in the eyes of the opposite sex
and and your own sex has been hijacked
in a way which doesn't actually realize
many of the gains that you should do. Is
that fair?
It is. It
If we think about what you just said,
you know, the virtual world and the real
world, that line's blurring very, very
quickly. You know, what is the virtual
world now? What is the real world? Um
and if we look to our evolutionary
history, this virtual world never
existed. So, our systems evolved in
response to the real world. And just
like you said, developers are able to
kind of hijack that whole system. And we
seem to not be able to tell the
difference between how
a win occurs in the virtual world and
the real world. Those are both very
satisfying kinds of things and allow us
to kind of change our self-perception of
ourselves in response to that win or
loss. Oh, so I understand what you meant
about the lines being blurred.
Uh individuals who play these video
games are struggling to distinguish
between successes in the virtual world
and successes in the real world. I
wouldn't say that you're able to cash in
status from being good at video games as
effectively in the real world. Now, I
would be interested to see if you looked
at people who are who have more
followers
on social media platforms who post more
frequently,
who use items in their captions and in
tweets and stuff more frequently, I
would guess
that you will find basically the same
effect going on, but that is complete
bro science.
Well, if that's an interesting one as
well, right? Because you're
self-selecting for a a group of
individuals who are doing really really
well. They're not only status seeking,
but they're doing really really well in
that environment and are really high in
that hierarchy. So,
possibly, but it's it's hard to tease
apart kind of what's going on. But, if
we go back to just something you said
just before that, I don't think
necessarily that
it's a concern that these virtual skills
transfer into the real world.
I don't think our minds kind of think in
that kind of a way, even though there
are some studies showing that
performance in certain video games
actually does translate into greater
performance in the real world in a work
context.
Like, when you're playing games like
SimCity and managing games, you actually
seem to be much better at managing
projects and and and doing work in a
team in the real world. So,
interestingly enough, some of those
skills do translate. But, I don't
necessarily think that
someone who's playing Warzone a lot
and they're killing it in that game and
they step out and go, "Man, I'm just so
incredible."
They realize that those skills don't
translate to anything real, but they
still feel really good about themselves.
And if we know about trying to gain
friends and trying to gain mates, we
know confidence is a really strong
thing.
And if that interaction online improves
your confidence, your self-confidence,
that is going to translate to some
real-world kind of benefits. Do you have
any evidence for that?
There isn't much right now because this
is a kind of a new way of thinking. And
it just hasn't looked at that.
I would be so fascinated to see if that
works. So I'm I'm currently of the
opinion that that the almost the
opposite thing happens. So
um
it's my belief that screens, video
games, and porn are sedating men out of
their status-seeking,
uh team-bonding, and reproductive
fitness behavior. That they're given a
titrated dose, right? Just a tiny tiny
little amount that uncanny vulvas, as
they're called by Diana Fleischman. Um
and what this is doing is it's causing
young male syndrome, which we should
have seen given the amount of uh
matelessness and sexlessness and
loneliness that young men particularly
are suffering with at the moment. That's
the reason that young male syndrome
hasn't kicked in. That men are being
sedated out of these behaviors by this.
But what you're suggesting, if this is
true,
is that confidence and status that's
derived in the virtual world
would cause people to
uh believe that more readily in the real
world. Now, what would be surprised The
reason that that would be surprising to
me is that we're seeing people retreat
from real-world behaviors that would
have been predicted had they have found
success in the virtual world and it
crossed over. More and more we're seeing
people silo themselves off just into an
online world that doesn't come back
across. Now, this could be due to
something that isn't just status
hierarchies, you know, about.
This could be the generalized addictive
nature of these uh of these tools. It
could be the comfort crisis or
convenience, the fact that the couch is
just way more comfortable. Um but yeah,
the what's what's your thoughts on that?
Male sedation hypothesis, all of this
stuff I've just thrown at you.
Yeah, those those ideas have been around
and
I listen to them a lot and they seem
like really simple answers to me to a
very very complex problem.
I don't think it's that simple and I
don't think it's any of one of those
things that are causing individuals to
kind of behave in that in that way. Um,
and here, let me explain
explain why. If first off, as a
scientist, one thing I learned really
early in my career is everything is
really complex. Way too complex to
actually simplify in these single or one
or two or even three different kind of
factors.
Um,
second,
with you
earlier we talked about this idea that
individual individuals who are more
interested in sex and finding partners
are more driven to play violent video
games because they're more driven for
status, right?
Interestingly, what else explains this
behavior or what else is correlated with
this behavior of playing violent video
games if you're is your own
self-perception of your own mate value.
If you perceive yourself as a
high-quality mate, you end up playing
more violent video games.
Then we started manipulating that. Could
we actually change an individual's
self-perception of themselves and what
do they do afterwards?
So, what we did is we took a bunch of
individuals and we ended up letting them
play different video games. Some were
violent and some were non-violent and we
looked at their performance in those
games.
Individuals in the non-violent games,
they didn't change their self-perception
of their own ability and performance and
that didn't seem to affect their own
self-perception of their mate value.
But, individuals who performed really
badly in the violent video game
saw themselves
as worse off. Less desirable.
Exactly. They actually decreased their
own self-perception of their mate value,
which I think is fascinating that a
video game can actually do that to
somebody.
And you didn't see this in non-violent
video games?
That's correct.
It was mediated less?
It it we didn't even see it.
Wow. So,
Yeah.
to recap,
violent video games are able to
contribute to self-perceived mate value.
Non-violent video games are not able to
elicit the same effect. However, this
could be How much of this could be a
selection effect that the people who
want to play video games are the type of
people whose status and self-perception
of mate value would be impacted by
playing the Right. Okay. I I I
understand. Absolutely. And and that and
you can see how complex that can be. And
then now it can If you take it to the
next step,
there are individuals who prefer certain
styles of games. What happens when you
match that style of game with that
individual's personality? Do we see more
of or less of that? So, you can see all
All of a sudden things are stacking up
to make things really, really complex.
Yeah. But there's another little
addition to the story. I have a paper
that we're actually writing up. So, I'll
give you a little bit
uh uh
kind of some
uh some early news on on how things are
looking on this. And something will
probably be submitted very soon.
What we did is we took a a few
undergraduates, both men and women, uh
at our university, and we asked them to
come in
and we told them, "We're
working on a dating study. We're really
interested to see what young people are
looking for in potential partners. Um
would you like to help us with the
study?" And they inevitably do. Um and
then we did this kind of a neat
experiment where we had a a TV in front
of them and we said, "We're going to
allow you to talk to someone just
virtually, cuz we're looking at online
dating, and we want to see how you
interact with that individual. And that
individual is going to meet somebody
else, and then they're going to choose a
potential coffee date with one of you.
So, at the end of the day, what we're
doing is we're
doing we're allowing individuals to
compete for a potential mate, and they
win or lose that opportunity.
Right?
So, with that individual that's on
screen that they're talking to, that's
actually a recording. So, it's never
going to happen, they're never going to
meet somebody, but that individual is
attractive and fun and bubbly, and they
want to end up dating that individual.
Then, what we do is we provide them with
an envelope that says yes or no that
they ended up getting that coffee date.
And we didn't know what result they
received, so that was completely
randomized for us.
The fun thing comes to what we asked
them to do after that. So, they were
given that envelope, they opened it, and
they were given that coffee date either
they were not given that coffee date.
And then, we asked them,
"Uh thank you so much for being part of
this study. If you don't mind, we just
need to kind of finish things up, but
we're actually starting a new study in a
few weeks.
Uh and this is actually going to be
exploring about video games and what
video games people like to play.
Um we have six games here, and we're
trying to figure out if if these are
good games that we should show folks.
Can you let us know which one you'd like
to play, and then you have an
opportunity to play it and test it out
for us?"
Three of those games were violent video
games, and three of them were
non-violent video games. And I have a
feeling you know where this might be
going.
The individuals that ended up or men
that ended up losing that coffee date
were more likely to want to play a
violent video game,
while individuals that won that coffee
date were more likely or less likely to
play a violent video game.
So, after that competitive mate loss,
individuals shifted their preference of
what they wanted to do. And our argument
was they ended up wanting to The losers
wanted to play more violent video games
because it allows them that opportunity
to regain that status that they ended up
losing in that sexual interaction.
So interesting, man. It's fun, isn't it?
It's so much fun to be able to see how
people interact in that kind of a
system. And that's why I think video
games are so powerful in a way that we
can explore some really interesting
questions. And I don't think they've
been used in the best kinds of ways.
I mean, let's say let's say that you
managed to get a research
um partnership with Fortnite or with
Warzone.
I know. And you would be able to um do
things like have a front-facing camera
detect microexpressions
on people's faces. You'd be able to look
at uh what's reaction What happens to
reaction time? And then you could get
some some, you know, chemists or some
biology biology dude to come in and have
a look at what the hormones do. How is
reaction time mediated? What about eye
pattern movement? Is there more lateral
or up-down eye pattern movement? What
does that suggest about someone's brain
state? Yeah, I mean, we you know, you
could get an awful lot um Absolutely. an
awful lot of information. Just to round
out the um
video games discussion, when you gave
people the opportunity of choosing these
different games, and you're saying
people who are more
uh preoccupied, that they're more
concerned with uh status, specifically
mate seeking as one of those.
Mhm.
What is the personality trait that you
think is driving that? Is it
sociosexuality?
Is it externalizing behavior? Is it
extroversion? What is it?
Uh to be honest, I'm not sure if there's
a single trait. Um I don't think it maps
to the big five that well.
Also, I I think it varies in an
individual's lifetime. Um
you know, I think there's definitely
feedback in in our in our own personal
experiences that potentially influence
those outcomes.
That changes our personality, that
changes our outcomes, that changes our
likelihood to behave in certain ways.
mechanism. Yeah. Yeah, so again, you
know, I don't think it's that simple
that we can just go ahead and say, you
know, extroverted individuals are more
likely to play these games, they're more
likely to get that that hit of what they
need, that self-perceived increase in
mate value, you know, they see them
higher in the hierarchy and they behave
that way. So,
if we hit those individuals, we get that
better understanding of what's going on.
I think it's a lot more complex. Um but
I do think we can start using video
games and that feedback individuals gain
from video games to better understand
why certain people continually are drawn
to that and become
addicted to video games as we know it.
Okay, uh other question from earlier.
You gave people the opportunity to
choose between violent and non-violent
video games. Mhm. Mhm.
Have you got any suggestion or
is there any evidence that suggests that
people who are more preoccupied with
status full stop play video games more?
Not that you get a bucket of gamers and
then gamers
move within that. Does it make them more
likely to play video games full stop?
I I do think there is a status-seeking
individual who are more driven to play
violent video games. Because what we do
end up seeing as well as a very very
strong age effect. We know that
um
you know, our
our desire for sex kind of decreases
over time as we age.
As that happens, we are less interested
in gaining status
because we just don't need it as much
any longer because we're not trying to
achieve those hierarchical kind of
goals. So, I do strongly believe that
individuals who are more status-seeking
are going to end up wanting to play more
violent video games. Uh and then as a
result, you end up getting that
feedback. So, there may actually be
something in those individuals who do
become addicted,
our thinking is, and this is something
that still needs to be tested, our
thinking is that it's individuals who
aren't getting that satisfaction with
their own status that are constantly
being driven to want to go play violent
video games. And that is that bizarre
feedback loop that keeps getting people
in into violent video games
um when they should stop. Isn't it
strange that the cohort of people that
we think about when we think about
compulsive uh high hour violent video
games users
would be, you know, your mom's basement
incel retreat from society guy. But
these people it seems are more
preoccupied with sex and status. They're
more preoccupied with gaining prestige
in the eyes of the people around them.
And I wonder whether what we're seeing,
you know, the last 10 years or so we
have seen the prevalence of some
misogynistic echo chambers online uh of
guys who spend an awful lot of time on
the internet uh very very carefully
nitpicking and breaking down what's
happening within the dating market, uh
why women perhaps don't care about them.
I would guess if you were to look at
some of the black pill and incel forums
that a lot of those guys would be very
heavy violent video game users.
This is
This is you know, you're talking to one
of my favorite studies that I've ever
written. You know, why are individuals
behaving in kind of sexist aggressive
ways to women online?
This is a study I did a a while back and
um
uh with with a colleague Jeff Kuznekoff.
All right. And if And if you give me a
second to tell that story, I'd love to
tell it. Um yeah. Jeff is Jeff did an
incredible PhD um where he ended up
playing about 500 games of Halo
uh back in the day when it was really
really popular. And I you know, I've
told this story and everyone's like, "Oh
man, I wish I could do that for a PhD."
Uh and it was it was incredible what he
did.
With those 500 games,
a third of them he played
as himself with a male voice that he
would just press buttons to respond to
individuals in game.
And that would say different phrases to
colleagues, to teammates, right? Cuz you
can't speak to your opponents. So, it's
important to say that these are all
teammates.
He played another third of those games
where he didn't talk at all.
And another third of those games where
he used a female voice.
When he pressed those buttons, a female
voice would, you know, comment on
anything that's going on in the game.
So, you have these two treatments and a
control.
And what you end up doing is he ended up
playing the game really really well cuz
he was actually quite good at Halo at
that time. Uh or he played it kind of
haphazardly where he didn't try as hard.
And he found that he got a lot more
negative comments to himself from his
teammates when he used a female voice.
Significantly more.
And this goes back to that whole sexist
kind of perception. What's going on
there? Why are men being aggressive
towards women? I read this paper and I
said, "Jeff, these are incredible data.
Have you ever looked at what who is
saying those negative comments? Because
if you look at your positive comments,
men and women are getting your male and
female voice treatments are getting the
same number of positive comments as
well. So, it's just that men are
more aggressive towards women." Before
you go into the next bit where you got
involved, Yeah. how much did his
performance mediate whether he was
playing well or badly? You said that he
would either he would either be
lackadaisical or successful. How did
that mediate people's responses to the
male and female voice?
A little bit, but not nearly as much as
the treatments. So, the the factors that
affected
the kinds of comments he received were
largely explained by the treatment, much
more than his own performance. The
treatment, the male voice or the female
voice.
Right. Right. Right. Okay. Okay. Cool.
So, that explained Uh but within that
within that was there was there any
difference for how he played?
Very little. It almost nothing.
Right. Cuz I would have thought, you
know, let's say, just spitballing, I
would have maybe presumed that um a very
competent male player would have
Yeah. caused some ire and jealousy.
Mhm. But we also know that men's
intersexual bonding is very heavily
based around coalitional warfare. So, if
you've got some guy that's an absolute
killer on your team,
maybe some people will be jealous, but I
would guess that a lot of the guys would
defer to the prestige.
Definitely. And And it's And it goes
back to that whole conversation we had
about a hierarchy. We want to know
where we sit. Because where we when we
don't know where we sit in a hierarchy,
it's actually very very stressful.
Because individuals lower in the
hierarchy know there's going to be
competition for that alpha position or
the the top few positions, and it's so
you have to tiptoe around, and it's
really stressful. Even for the
individuals in the top three, for
example, who are fighting for that
hierarchy,
we know that it's that's it's also very
stressful because you have to keep
competing. We know that because we've
seen that research done in a lot of
primates, and it's
it comes out really really nicely. So,
when hierarchies are disrupted, it's
actually bad for everybody, including
alpha uh and all the males. Oh, so it's
would it be bad for, let's say, uh chimp
15 to 20 to be fighting for status,
chimp one to three uh as similarly
affected even goes back up the chain as
well?
Absolutely. Because if you imagine those
those top three males in that kind of a
situation, they want to know who's
first, and they're fighting
aggressively.
let's say that top three. Let's say that
one to 15's locked in. And then the
bottom the bottom end, let's say the
pecking order is completely secure, but
that there is there's some turbulence
toward the bottom. Does that still cause
cascades up and down? No, no, not at
all. At that point, it's not really the
bottom the bottom rungs of the
individuals that are determining what's
going up on top. And
that contact those contacts happening
between the bottom individuals aren't as
aggressive and aren't as important.
Right. However, I'm going to guess that
if one and three are
competing, that 15 to 20 are still
downstream. Ah, so let me give you
Absolutely, because
Yeah. You don't want to get in the way
of an aggressive male. Understood. Let
me give you this. So, um
you'll be familiar and we'll get back to
the the video thing in a second. I'm
fine.
You'll be familiar with that um famous
graph that uh some uh manosphere
creators use to explain uh hypergamy,
and it it basically explains how the top
guy can date You could imagine you've
got from top to bottom, number one to
10, going down on both sides, both men
and women. The top guy can date number
one all the way down to number 10. The
guy from number five can date from
number five down to number 10, and then
from 10 can go across. Tony Volt, uh a
bullying researcher that I explained to
you about from the other week, what he
bullying works is it isn't bullying if
you end up competing with somebody who
is higher in status than you, that's
just straight-up aggression, right?
Bullying has to be done to somebody
that's in lower status. So, if you can
imagine the same sort of diagram that
I'm talking about here with the one to
10, you basically have a bullying range,
and the higher your status, the more
people you can bully. The lower your
status, the fewer people you can bully.
And what you're saying here is that the
higher up the status of the person or
the group who are competing for status,
the uh larger the downstream uh
implications are. So, let's say that uh
you know, number 10 and 11 and 12 are
competing. I would guess that maybe 15
and 20 do get a little bit of cascade
down from that. Yeah. One, two, and
three don't.
Yes, you'll you'll definitely see that
kind of an effect. You'll see that
cascading kind of happen. But, it's also
when you're getting back to that
bullying comment comment that you made,
those those few individuals on the top,
they don't need to bully necess-
individuals really low down because
they're on top. There's no benefit to be
gained for them to do that.
It's the individuals in the middle of
the hierarchy who are likely bullying
individuals lower than them because they
have some status to be gained above
that.
If you're number one, you're not going
to bully number 15. You gain nothing.
But, if you're number 10, you want to
bully 15 because if you don't, there's a
potential for that individual to rise up
and take
be 14, and then 14 might be 13 and get
the back on them.
good. Okay, so video games. You find out
that this guy has played 400 games. He's
split it up into three buckets. One's
female, one's male, one's no voice at
all. And you've said, "Wow, this is
fantastic." Did you look at who was
giving you these comments? What what
what How do you get involved in this
study?
So, Jeff said, "I'd love to, but you
know, I'm I'm just moving universities.
I got a new faculty position, and I just
don't have the time." I said, "Well, can
we work on this together because I think
this is what you've done is absolutely
fascinating, and you know, I think we
could look into what's going on and and
see who's behaving in that kind of way."
So, he agreed, and he was super kind to
share his data. We transcribed
everything what everybody said. Um and
because Halo at the end of every match,
you actually have a status screen at the
end, right? You know where you sit,
how well you performed, how many kills
you got, how many deaths you got, and
your performance relative to others,
right? We all love that screen cuz we
love seeing our kill death ratio, right?
Um so, we take a snap of that and we can
see how well everybody did. Now, what we
can start looking at is who said what
to who
and how well they did in the game.
So, we have a measure of status.
And now, we can see how an individual
status affected what they said
to Jeff when he played as a male
character or a female character.
And remember, there were no These were
all men that were playing. There were no
women playing at that time.
And what we find is that men
who were playing against Jeff
and outperformed Jeff as a male were
kind to him.
They lots of positive comments.
Men
who
didn't who didn't perform as well as
Jeff. So, Jeff outperformed him as a
male.
Fewer positive comments, but still very
few negative comments.
And that kind of makes sense. That gets
back down to what we just talked about,
Chris, where men who are lower in the
order don't want to be aggressive to
someone who is better than them.
Because there's a hierarchy there.
There's a chance that
that could turn out really badly for
you, right? And even if it's a video
game and it's digitally and virtually
online, you're not going to interact
with this individual in the real world,
but we'll still behave in that way
because that's how our systems have been
selected for to work. This is just a new
environment that it's happening.
And of course, when you're top, there's
no need for you to be aggressive and
mean to people below. So, you're more
supportive cuz you want to help those
people up. So, that's what was happening
when Jeff
played as a male voice. It's completely
different when you look at how Jeff
played when he was a female.
So, when Jeff played when he was a
female, what happened is
that men that outperformed him were very
positive and supportive.
Which is really great to hear.
Again, they're not losing any status by
being supportive to somebody who is not
as good as them.
But, it's the men who performed worse
than Jeff when he used a female voice
that were very, very aggressive.
And there's a beautiful correlation
between an individual's level and their
performance in the game, the number of
kills they got in the game, and their
kill to death ratio,
and how aggressive they were.
Individuals that were of lower status
and performed more poorly were more
aggressive to Jeff as a woman
than they were to when Jeff was a man.
Why?
It goes back to exactly what she we were
just talked about in this hierarchy.
If you are
a level 15 male
in this game
and there's a woman coming up and she's
outperforming you,
not only
is she better than you, meaning she's
higher status than you are,
she's also knocking you down the totem
pole.
And if we think about what that means
for a man is
now I'm lower status than I used to be,
I've lost to a woman and I have fewer
potential mating choices in that
environment. It's exactly what you just
said.
And the best way
to make sure
that women don't compete in that kind of
an environment
is to make them not want to compete.
And how do you make them not want to
compete?
You be very, very aggressive towards
them and you use sexist slurs because
you know that hurts the most.
I've been thinking for a long time about
some of the challenges of women's
overachievement in education and
employment.
And
the
fact that we've basically flattened the
playing field for or maybe even not or
maybe even skewed it slightly toward
women in that it's mostly knowledge
work. It's a brain-based, not a
brawn-based economy.
Uh conscientiousness, you know, the
ability to just sit in a seat and not
have ADHD and all the rest of it uh it
it is is an advantage.
I wonder whether you're seeing an
increase in male-to-female adversarial
communication because women are now
playing in the status hierarchy that
previously would have been siloed off
just for men.
And you have two things going on which
you hinted at before.
First one is in the overall hierarchy of
status, there are this many hundred
people, thousand people in the game in
the
the company whatever. Uh you've been
slotted down one. Generalized status
anxiety, right? Is is the first thing.
But the second part is hypergamy, which
is if you can get that specific female
herself
and drag her down a little bit, perhaps
there's a chance that she might date
you. Because if there is too big of a
disparity in mate value or status,
there's no way that that woman's going
to look at you. And if you can manage to
get your status to stand on the
shoulders of the insults that you've
thrown at her,
perhaps she'll see you as a potentially
viable mate. What do you think about
that? What do you think about how the
flattened playing field for employment
and education uh could maybe be tied in
with what you've learned from video
games?
You know, absolutely. If you think about
how the world has changed in the last,
you know, hundred years, for example,
we've seen a huge shift in what
determines status.
We've seen a huge shift in
the traits that are associated with
individuals performing well in in a in a
certain environment. That's especially
when you're talking about like you said,
working in companies, uh
you know, things that don't require
physical strength and traits.
If we look historic evolutionary
speaking, if we look past, you know,
tens of thousands of years,
we know largely that men and women did
have certain roles.
But it's it's not even as important of
what men did and what women did.
Generally, there was a a female
hierarchy and there was a male
hierarchy. And individuals competed
within that hierarchy. Correct. It was
intersexual, not intersexual
competition.
That's exactly it, right? It's all
happening within
and you're competing against the same
sex and
it's kind of straightforward.
And that's largely because whatever
society you're in, the society has
decided this is what men do and this is
what women do. Sometimes there's
overlap, but very little.
Whatever that decision is.
What you've just said is this
flattening, is this idea that now men
and women are able to compete against
one another because they're trying to
attain the same things.
They're trying to attain the same jobs,
they're trying to attain the same
status, same house, same car, same
everything. So now all of a sudden men
and women are competing for the same
things. Um and that's problematic from
an evolutionary perspective because
that's not the kind of environment that
we generally grew up in and that's not
the how our system has been selected for
in an evolutionary context to be able to
deal with this kind of stuff. So, when
men see women competing in this field,
it's bizarre. It may be a little bit
different. And like we said, it's the
best way to make sure is by negging
them, right? You You make them feel bad
about themselves and you feel better and
then it It you to gain status, it allows
you to potentially
a mating opportunities open up for you.
But I think what needs to kind of happen
now is a cultural shift. We have to
start understanding that that world
where those hierarchies were separate
for men and women are gone. They no
longer exist. They're never coming back.
Nor should they, because in this world
that we live in now,
that those separate hierarchies are
irrelevant. They
don't matter anymore. We're working
together
for the same things.
So, what has to happen is a shift in how
men think.
It's not
Why is it bad to lose to a woman?
It doesn't matter. It's nothing to do
with strength anymore. It's nothing to
do with physical endurance or
differences in our physical bodies or
hormonal changes or physiology.
Those aren't limiting factors anymore.
It doesn't matter how strong you are.
That doesn't determine how good you are
at Warzone. It's your reaction time.
It's how quickly you can process
information. And men and women do that
equally. There's no difference in that.
So, all of a sudden we have a level
playing field in that kind of a world
for men and women. And women are
starting to thrive in it. If we look at
some of my research, women who play more
violent video games have a better
self-perception of themselves.
So, they are responding in a similar way
to men in response to desire for status.
So, we actually have less
fewer differences between us than we
think and we're really ready to admit.
So, getting back, I think the idea is
that we have to change that cultural
shift of what it's like to lose to a
woman. It's not bad to lose to a woman.
You're losing to someone who's better
than you. And if you want to be better,
then you just got to try harder.
How much of that do you think is
culture?
I I I don't disagree. I don't disagree
that it would be a good idea for status
hierarchies to be able to be
Mhm. uh
like gender non-specific, that it
doesn't matter whether you lose to a guy
or a girl. But, I think it would be
naive to presume that this is all just
culture and that men can think their way
out of this. We can't reprogram men's
status hierarchies, you know, this is
very very this is back of the brain
right?
Mhm. Mhm.
So, um I think I don't think that that
would be the case, but yeah, how much of
this do you think
uh is
just straight-up culture and how much of
this do you think is coming from
elsewhere?
I don't think you can separate culture
from what's going on. You know, culture
is a strong part of what it is to be
human. You can't just take that out and
say, "This is how humans behave. This is
the things are. Let's ignore culture and
what's going on with it." Culture is
part of us and it determines
who we are. It also evolves over time.
So, culture is changing. We are
changing. Uh there is selection and
evolution happening now as we speak.
So, these are all these things are
intertwined. And I and you you say we
can't think our way out of this. It's
true, we can't think our way out of
this, but I think we also have to shift
the way we think. Like, there are rules
that we've made in society where we said
these things are unacceptable. And we've
all decided in this kind of way, so we
can't we shouldn't behave in those kind
of unacceptable ways.
I think, you know, as a society we have
to start realizing that
it's not losing to a woman, it's losing
to a person.
Um and status is no longer determined by
simply competing intersexually. We now
uh we've opened the playing field. And
we've shifted how our culture works.
That's shifted how selection functions.
That's shifted how we behave. And yes,
there are those back of the brain stem
kind of behaviors, but we're also human.
We are also able to think quite
logically, and we have to start using
that ability to be able to understand
what's going on. I think stepping in to
mediate the really sort of negative
pathological um manifestations of that
behavior is good, but I I also, you
know, I I sympathize with
sympathize. I I I understand why guys
who are um
struggling within status and women are
highly highly competitive. You study
yourself, you know, even 50 years ago
even 50 years ago you didn't have women
Absolutely. How long have women been in
the workplace properly? 50 years? Maybe
something like that? You know, they've
only been in university they've only
been in university for like properly for
about 30 years. That's when they got to
about parity, 25. So, you know, it's
very very novel for the guys that are
out there. Absolutely. Going back to the
uh um
language and and and the analysis that
you did of that
the successful males speaking to the
females within the video game, were they
more or less complimentary than when
they were speaking to the man?
So, we didn't see any differences there,
and it was it would be hard to tease
apart.
Um
be
It's hard to tease that apart simply
because we didn't get enough individuals
repeat playing. So, we can't see how
they behaved in both of those
environments. There there wasn't enough
sample size to see that.
individual variation between players to
be able to say, oh, this is the
equivalent player across whatever.
Right, okay, I understand. So, but you
know, getting to that way of thinking
that you're talking about I'm really
really interested in what happens to
those high status males when they're
playing really well
and they lose.
How do they behave and they lose to a
woman? How do they behave then? Well,
there's one of two ways they could
behave, right? They could be very
confident in their own status, and when
they lose to a woman they could say
brilliant, well done. I know how good I
am, you did really really well, no
problem.
So, they could still behave in that way
because they are high-status males. Or,
they could be these high-status males
that have lost a a woman at that stage
and now see themselves sliding down that
hierarchy.
And they could become a more aggressive.
And the only reason they didn't is
because they happened to outcompete that
woman.
So, we haven't teased those two things
apart and I don't know
how those high-status males would behave
in a situation where they lost to a
woman. And I think that's an interesting
kind of question that needs to be
answered. I'm also interested to just
find out whether they are more
benevolent to a same-sex or an alter sex
because I've seen some really
interesting research around the
usefulness and protective nature of
benevolent sexism. Uh the benevolent
sexism is actually psychologically very
healthy. Uh it's a predictor of men
being more
more effective protector providers, that
they have a better view that women are
happier working for these sorts of men,
they're happy being in a relationship
with these sorts of men, that you know,
a
an excessive denial of sex differences
seems to be at the detriment of both
sexes. And um the benevolent sexism
thing, I'd be interested that um
what about any other domains that you
you know, you're so excited by this this
video game study and it is fascinating
to see lower status males derogating
females that outcompete them within a
single status hierarchy with
relatively flat competences or
opportunities at least.
You must have kept your eyes peeled for
other domains that you saw a similar
effect in. Have you observed anything?
Have you found anything there?
You see really similar kinds of results
in the field of computer science, in the
field of surgeons, so medical science.
Um and also in business.
It's that same kind of response and that
same kind of behavior. And And study's
cited quite a lot in those fields.
Um in in studies where they've actually
looked at how individuals in high status
in business or medicine
uh behave towards women who are lower
status. And and you see very very
similar kinds of behavior. So, it does
seem to kind of translate into other
worlds as well.
You also did something to do with
playing violent video games and
subjective fighting ability and
perceptions of men's toughness and
facial recognition and stuff. What was
What was all of that?
Yeah, so
you know, another way of thinking about
violent video games is they allow us to
practice.
Um they allow us to practice certain
skills that could be beneficial in some
kind of hierarchical encounter.
You know, if we think about a violent
video games,
there's really low cost to playing.
If you lose, it's no big deal.
Um
not like compared to a physical fight.
If you lose in a physical fight, you're
likely going to be damaged and hurt. Uh
and that's a very very bad thing for
you, right? But in in video games, it's
okay if you lose. It's not the end of
the world.
So, it's almost like it's a way of
training
to see how well you can perform in that
and see if you can up your status.
At the same time,
you know, it could be a way for us to
gain signals of what makes a good
competitor so we can make better
decisions when we go into that
competition.
Like if I could, for example,
get a better understanding of when I'm
interacting with someone, how likely
they are to fight back, how like when
are they
going to be most aggressive. And I can
see those little signals in that
potential opponent,
that's to my advantage, right? Because
then I know how far to push somebody, I
know whether I could potentially take
someone,
and those are all good things.
So, we wanted to see if any of those
kinds of behaviors gained from playing
video games could potentially spill over
to the real world and how we assess
our opponents or individuals.
And kind of what we ended up And what
the way we did that is maybe I should
explain a little bit more there is, you
know, we let them play
a game
a violent game or a non-violent game
and then we put them through a a small
number of tests where we look at how
well can you discriminate emotions.
How well can you potentially
discriminate whether an opponent is
better or worse than you.
And what we ended up finding was that
individuals who played that violent
video game
were less adept
at noticing
someone's shift towards anger.
Which we found really, really
interesting. And this is kind of
opposite to what you'd think.
It seems that playing that violent video
game
pumped individuals up such an extent
that they're worse off at being able to
tell when someone
is angry at them.
And you would think that's really,
really bad
because that could potentially lead to
more aggression, which could potentially
lead you to getting hurt. And getting
hurt is never a good thing.
Why? Why Why would it be the case that
someone who has spent all of that time
working out whether they're about to be
attacked by this enemy
becomes when it
it's time to actually work out whether
or not someone's going to attack them?
I don't know. It's It's It's crazy,
isn't it? Cuz you wouldn't expect that.
But that's what we see happening. And
the only thing that we can think of,
because this this starts diving into the
realm of physiology. What's going on in
there in your system? What's changed? Is
Are there testosterone spikes? Are we
seeing some kind of a shift in how our
body's functioning that's changing our
ability to distinguish
uh how we perceive our opponents.
Something's happening there, but it's
not something simple. It does seem to be
something in the physiological realm,
which is not something that we've been
able to explore yet. Could it be a look
at me bro science and your study?
Uh I love it. Let's do it. Could it
Could it be Could it be something to do
with a desensitizing to aggression?
It may well be. You know, if we if we
think of ourselves in society uh I was a
good friend of mine um
Rob Brooks has this great analogy. If
you're sitting in a crowd of people,
you're very unlikely to throw a water
bottle at somebody who's saying terrible
things on stage in a some kind of a
protest, for example. Um
because you're not that kind of person.
You don't want to hurt anybody.
But
if someone else throws a water bottle
first, does that change your likelihood
to do that? How about if there's a
second or third or a tenth?
Now, all of a sudden, well, other people
are doing it.
You know, maybe I should kind of join
in. So, it does seem to kind of There's
a shift in what you perceive as
acceptable behavior. And it does seem
that
our previous kinds of interactions are
in some way coloring what we're doing in
the future.
Whether that is a physiological thing or
whether that is a self-perception thing
it's tough to say.
I think definitely self-perception has
something to do with it.
I don't know the relative importance to
something underlying and physiological.
And that's kind of what we're missing
for that puzzle. What about the
subjective fighting ability and the
perceptions of toughness as well? How is
that mediated?
Yeah, individuals who
you know, play those violent video games
did see themselves as tougher.
And we did another study
to kind of push that and see what
exactly is going on there. And in that
same kind of a way that I talked earlier
about how men responded to losing or
winning that coffee date, we did a a
very similar study where we were told we
told individuals, "You're going to
compete physically in a bunch of
physical challenges against another
opponent, and that opponent is either
stronger or tougher I'm sorry, or weaker
than you."
And we found that individuals who were
more likely to compete against that
tougher individual were more likely to
want to play a violent video game.
So, it does seem that these
opportunities to become aggressive, even
in a virtual world, those opportunities
to practice aggression and dominance in
a virtual world is spilling over to
real-world behaviors and our desire to
kind of how we how we see our opponents.
And that real world is then,
you know, filtering back into the
virtual world and shifting how we want
what we want to do in that virtual world
and the games that we want to play in
that. So, there is definitely that
feedback in that virtual and real world,
just like we talked about earlier. That
delineation is becoming smaller and
smaller.
Why do you think it is that our own
self-perception, our own sense of self,
is so heavily impacted by the local
social environment, even if that
environment is virtual? Why would that
be adaptive?
If you think about the environments that
we used to live in,
you know, they're very different than
than they we live in now. They were
small local villages, communities. We
knew everybody.
Um we would want to be in a hierarchy
there. There was a level of status, just
like we see in all animals. So, we lived
in small communities.
So, this is a system that's been
that's evolved through millennia of that
type of an environment. And now all of a
sudden,
all bets are off. You're no longer
competing against 50 or 100 people that
lived in your small village. You're not
competing against hundreds of thousands
of people online. You're competing in a
global market, and that seems
overwhelming at times. And it doesn't
help that our
evolved systems aren't
selected to compete in that kind of a
world. That's why I think um
our interactions in the social
environment uh online
through things like Twitter, Facebook,
Snapchat, and all those things have such
a huge effect on us because we normally
had those kinds of interactions on a
very small local scale where we knew
everybody. But all of a sudden, this is
a global scale where we don't know
everyone. And that person's getting more
likes than I am, and I want more likes.
That's not fair.
And it's a very weird
kind of competition where these
companies have drawn out all these
evolved kinds of behaviors that we have
and put them in a completely different
context and taken advantage of them.
Going back to the uh combat thing that
you were talking about earlier on,
do beards provide an advantage during
combat?
I That is a always a fascinating thing
because in the literature
um there's been so
many arguments for why beards exist.
And you and I are both bearded men.
And I would say we're
I'm growing this beautiful handlebar guy
at the moment. For the people that are
just listening, I look like a Miami cop
from the '70s.
And if you look at mine, I'm starting to
go gray everywhere but this handlebar.
So, you know, I'm We look like we
Both of us look like we
I'll take it. I'll take it.
But in the literature
Yeah, in the literature it's a funny
thing.
Men are trying to explain why beards
exist, and they start talking about, you
know, they're more attractive, they hide
your jawline,
um to make you look like a more
testosterone male. Uh and
the the most interesting one that uh
a colleague of mine found, Barnaby
Dixon, was this idea that beards are
really good because if you got hit in
the face,
beards could potentially
uh act as a
you know, just kind of support your face
a little bit and maybe fist slides off
and you don't get that hit as hard. In a
way, they're insulating your face from
that full-on hit that you would get.
And if you think about that, if you've
ever felt someone's beard, like this
isn't going to insulate against
anything. Let's be honest, this tiny
little beard, if I get hit in the face,
I'm going down. The best that you can
hope for is mild irritation, like a rash
on the knuckles of the person that's hit
you. Yeah.
But this is this is huge in our
literature. There's lots of people
talking about it and Barnaby's like,
this isn't
There's got to be a way to answer this
question. So, we looked at a bunch of
UFC fighters.
And you if you notice UFC fighters
change their facial hair all the time.
Um sometimes they're bearded, sometimes
they're not, sometimes they have a
mustache, sometimes they have a goatee.
They have all kinds of beard shapes. So,
you can actually score their beard
shapes um from, you know, one to five
based on nothing to a mustache to a
goatee to a full beard to a heavy beard,
you know, score the all that. Then you
can look at their wins and losses
against individuals that do or don't
have beards.
Not only that, you can look at their
likelihood of getting knocked out.
And you would think, if beards are good
at insulating a punch, individuals with
bigger beards would be knocked out less.
And they're not.
It just doesn't happen. Kind of a war.
So
I know. So everyone out there if you're
growing it your beard to make sure
you're insulated from a a good hit, it's
not going to work.
mustache was my prophylactic against
someone trying to assault me in the
street actually. That was First off it
was because I wanted to look like I
the second thing was that I
wanted to
not get not get knocked out. So I I've
definitely seen um
some evidence that that suggests uh men
who have beards are perceived as more
masculine, perceived as more dominant,
perceived that they would be more likely
to win in a fight. The same thing goes
for lower vocal pitch, the same thing
goes for uh greater brow ridge, for uh
people that are taller, etc. etc. more
muscle mass, uh shoulder to waist ratio.
Um
so even though
beards may not provide any physical
protection
in a fight or in a contest which is
already being pre-agreed that it's going
to happen
as a deterrent
I imagine that it must be effective.
And that's that's a very different thing
again, right? And just like you said at
the beginning of what you said,
this it changes our self-perception.
That is that seems to be a you know a
recurring thing we keep coming back to
and and my research keeps coming back to
as well.
If you put in a bunch of men in a room,
they are really quickly able to figure
out a general hierarchy of where
everybody sits.
It's fascinating kind of stuff.
They jump into a room, they don't know
anybody, and they generally get a feel
for where they sit in that hierarchy of
individuals in that room. Amazing.
Somehow our self-perception and our
experience of of perceiving others who
are of similar traits gives us the
ability to understand where we sit. And
like I said, that's a great thing
because that reduces
our likelihood for that physical
confrontation. Physical confrontations
are bad. They're horrible. Like I said
earlier, you're going to get injured. Uh
if you get seriously injured, there's
the possibility that you won't be able
to attract a mate. So,
all across all animals, what we end up
seeing is these really
kind of
these contests that follow a very strict
set of rules. Let's look at each other.
Let's determine what's going on.
You display. I display. We take turns.
We figure out who's better. If we're
still not sure after displaying, then we
escalate that display and maybe start
physically touching. If we still can't
figure it out, only then do we actually
get into a physical confrontation.
So, basically, the
uh the justification here is
most of the weaponry that humans and
every other animal has is used as a
deterrent. Yeah.
The the goal of the weaponry is not
actually for fighting.
It is you don't want to do this because
the risks for both sides, even if you do
have the bigger weaponry, are still
pretty high. Um Absolutely. But, you
have to develop that weaponry because if
you don't, you're at a huge
disadvantage. Precisely. Yeah, and it
has to be a costly signal, right? It
can't be something that's easily faked,
or else That's exactly right.
going to test it. Um
Exactly.
Yeah.
You used the word in one of your
studies, contest competition.
I learned about this
months ago,
and I can't remember the distinction
between contest competition and some of
the other different types of
competition. Can you just give me a
primer on that again?
Oh man, I'm not even sure I can give you
that. Okay.
so, yeah. So, what do you mean by
contest competition? You
So, there's definitely differences
between contest and competition and and
competition. Is that Is that what you
mean? Let me speak to you about this.
David Buss. David Buss.
Oh, yeah. Okay. Was who I spoke to about
this. Okay, what was I talking to David
Buss about? Uh male-male aggression has
driven a lot of the sexual dimorphism
that we see between men and women. The
traits have been developed to be
effective at dominance and aggression.
Mhm. Right. Okay. So, I think this is to
do with um female mate choice looking at
um
Yeah.
basically allowing allowing females to
select guys off the top. Um and contest
contest competition would be a different
form of that selection. I see what you
mean. Yeah, yeah, yeah, yeah, sorry.
Yeah.
David Buss speaking about the
masculinity thing. David Buss told me
this story, this really
funny story from when I think he was a
grad student who stood in line at a a
checkout some super
these two guys talking behind him and he
couldn't believe how low the voices
were. They sounded like that chocolate
rain kid from like 2006.
And um they could he couldn't believe
how low their voices were and he turned
around and he saw that there was a
really attractive girl in between him
and them.
Right.
And that got him onto the men modulate
their voice uh based on whether there
are women around them. Um if you have a
um
If you have men looking to cross the
road
and women are present, the distance
between the car and them is way shorter
than they would be prepared to accept if
there was no women present. Uh what was
the other one that he told me about? So,
there was the vo- the lowering of the
voice. Oh, that was the other thing that
um
your vocal pitch basically acts in
deference to the status or the potential
threat of another male that's with you.
So, men will tend to actually raise
their vocal pitch when they're talking
to a man of much higher status, and they
will lower their vocal pitch when
they're talking to a
man who's of equivalent status, usually
because if you raise your voice up a
little bit and you kind of talk like
this, I'm no threat. You don't need to
worry. Please don't smash me into the
ground. I am absolutely no
absolutely. Yeah, precisely. So, I I
thought that we were of similar status.
Another study another study that you did
that I thought was great was about
basketball players, male and female
basketball players. Tell me about that.
Yes. Um
So, there
you know,
you know, we talked a lot about male and
female performance, you know, in these
worlds where we're talking about
physical performance, men largely
outcompete women.
And and it makes sense, right? If you're
going to put a man and a woman the
average man and average woman in a 100-m
race, the man's going to end up beating
the woman, and that's simply because of
differences in musculature, differences
in bone structure,
um physiology, and all the underlying
aspects.
lot of psychology, right? You know, when
you look at
ball-throwing sports, like 3-year-olds
have got seven times more throwing
accuracy, male to female. You know, like
you this you've been around for 3 years.
This isn't socialized. You haven't hit
puberty. Yeah, it's driven by androgens
in the womb, but it's also driven by
protein folding in the brain. And what
is it Uh children that are 10 years old,
you can detect with a 90% accuracy
whether it's a male or a female just
from the brain scan. So, you know,
there's And this is just I know that
I've derailed the question I literally
asked you a minute ago. Um
this for me is the most compelling
the most compelling talking point to
push back against trans M to F female
male to female athletes going into
female sports. And it's because all of
the conversation that people usually get
caught up in is to do with how much bone
density do you lose if you've been on
estrogen for a year, and oh, you know,
look at the power output differential,
and blah, blah, blah, and people that
oh, but the structure and the size of
the hands, there's differences in the
length of the forearm, that makes it
better for throwing. And all of this
stuff to me is icing on the top of the
cake that is what is the mental capacity
of the athlete that I'm looking at. What
are they actually good at? And um David
Geary, you familiar with David?
Yes, yes. Yeah, so David did this great
study or he he at least told me about a
great study um where some
uh university researcher used a tennis
ball machine to fire tennis balls at his
students, and instead of catching, the
students were actually trying to dodge
the tennis balls.
And this is that this is that spatial
rotation thing again, but it was it
mediated for catching, and um the the
males were able to apparently dodge the
tennis whatever the
basketballs or something relatively
easily, and uh the female students less
so. Uh apparently it's quite an old
quite an old study. I imagine that you
wouldn't get away with firing tennis
balls at your
I was going to say the same thing. I
couldn't imagine getting the ethics to
be able to do a study like that anymore.
But yeah, my my point being, um you
know, and this is for every person that
gets into a discussion about, you know,
should we have like uh M to F uh trans
athletes in sport, uh I think that the
most compelling argument by far is that
there's different fundamental
psychological capabilities. If you
wanted to have M to F
male to sorry, female to male uh
athletes in a sport that was to detect
lying, or that was to remember cards
that have been turned over on a table
and to have to match them, it's unfair.
Local uh
memorization uh cues of uh emotion and
stuff like being able to detect lying,
women are going to wipe the floor with
the average man. And elite women will
wipe the floor with almost any man. So,
I think, you know, all of that stuff
makes sense, but that's my That's my
current sort of
uh
contribution to to that discussion. Now,
when someone says, "Okay, so what What's
the solution here? What do we do with
trans athletes in sport?" I think that's
a really really difficult conversation
and I I I Yes. I feel I feel bad for
people who not only are going through,
you know, a challenging gender identity,
but then also want to play the sport
that they love and gives them tons of
pleasure. And I'm saying number of
people are saying, "Well, you know, you
can't do it that way, but you also can't
stay in the one that you're in." That's
That's challenging. However, I I think
that there is sufficient evidence to
suggest like let's
let's treat um allowing them to go into
uh whichever
uh gender category they now identify as
with a good bit of caution.
Yeah, there is. And if you
if we look at with
when we often think about men and women,
we think about them like this, right? Um
This is the This is where men are. This
is where women are. But the reality of
there's distributions across both of
those things, right? There's going to be
variation around the mean.
If we're talking about means, yes, men
and women are different.
But if we look at those distributions,
they overlap quite dramatically.
So, even if we're talking about things
like memory or competitive ability and
we're thinking about trans sports, where
is this individual
that's transitioning from F to M or M to
F? Where do they sit in that
distribution? They may already sit in
more of a male distribution in certain
traits uh if they're uh if they're
transitioning from F to M. Mhm. They or
vice versa.
Right? We do know that both men and
women demonstrate traits of the opposite
sex. And then these are huge spectrums.
So, One One problems that you have
within sports though, I think is that a
lot of the not only extremes but also
the key drivers we're talking about hand
grip strength does no crossover. Upper
body strength does huge crossover. It's
two separate distributions. And I think
that the same thing goes broadly for for
like some of the psychological,
especially when you roll them out into
suites. You know, if you take an
individual trait, conscientiousness,
okay, but then let's roll agreeableness
on top and let's roll this on top and
let's roll that on top and you can go
this way or that way. And then let's
roll this on top and let's roll that on
top. Yeah.
Okay. Okay. So, I'm doing you you you
you did a study looking at basketball
players. What did you learn?
Yeah, so we wanted to see how individual
performance changed over time.
You know, you can imagine that
individuals
when they're younger, they're great. You
know, you've got a lot of energy, you've
got a lot of strength, you haven't
senesced as much. So, you just haven't
aged as much. So, your body just isn't
breaking down as much.
And um
what you find is that's generally the
case in in men male basketball players.
If you look at their performance in
various skills over their lifetime, what
you end up seeing is that men generally
hit a peak.
I can't remember exactly when that peak
is at this point. Um but they hit a peak
and then they start senescing and start
performing more poorly.
Which is what you'd see in a lot of
non-human animals as well. They hit this
peak and then you start aging and you
just not able to attract as many mates
or be able to protect your harem any
longer. You know, red deer and elephant
seals are really great examples of that.
You're the king at some point where you
have all the ladies and then after that
there's just somebody who outcompetes
you and you just don't do as well.
So, we did the same thing in female
basketball players because, you know,
the nice thing about the NBA and the
WNBA, you have a lot of data for a large
number of years and you can start
looking at how individuals are actually
performing.
What we end up seeing in women is they
don't actually hit that peak.
They don't seem to senesce in their
performance like men do.
Now, there's caveats in our data, of
course. The WNBA hasn't been around for
as long as the NBA quite yet, so it's
hard to tell if if we start seeing the
same amount of data
uh as in the NBA, could we see those
differences? And secondarily, you know,
women it the WNBA doesn't have as many
teams. That means that women aren't
playing as many games, so their bodies
aren't on under as much stress
potentially
because they're not playing as many
games and traveling as much, so maybe
they we don't end up seeing that peak
because
women aren't pushed to their limits like
men are in these really uh
these in the NBA where they're playing a
lot more games.
And that may be true.
Nonetheless, it's quite interesting that
men are hitting their performance peak
at some point and then senesce, and then
women generally don't. And they can keep
performing for much longer
until they retire and choose to stop
playing.
Without trying to account for some of
the ways structurally that this could be
explained away,
why? What is your hypothesis for that?
Yeah.
Testosterone We know testosterone is
damaging.
Um so, it could be physiological in that
sense where
you know, we're selecting for
aggressive, strong men playing the NBA,
and these men likely have higher
testosterone levels. As a consequence,
at some point that starts breaking
things down in our bodies and has that
negative effect where we just start
senescing.
And our bodies just can't repair
themselves as well to keep functioning
in that really great way, in that
necessary way. Women don't have as much
testosterone as a consequence, maybe
things aren't breaking down as quickly
or as strongly for women, so we don't
see that happening
in in female performance over time. So,
that's a possible idea as well.
But, of course, that needs testing.
So, that would be the mechanism.
Mhm.
What's the adaptive reason?
Mhm.
Well, you know,
not everything has to be adaptive.
You know, the reality is though
I'm I'm going to believe I'm going to
put forward a a theory that I think that
this is, but I'll I'll let you
Okay. So,
we we know that com-
men want to be in the hierarchy.
If there's an advantage to having
testosterone to ensure that you're
higher in the hierarchy, that's going to
be selected for.
We know that
once if we look at the average, you
know, lifespan of a male, that's
increased a lot over time. We're a lot
older now and we we're living a lot
longer now than we did, you know, in
10,000 years ago, for example. And
that's for a number of different
reasons.
If there's selection for testosterone to
be able to improve individual
performance and then we hit our peak at
about 40 and then we start senescing.
I'd like to think it's a little bit
later than that cuz I'm older, but
anyway, uh hitting 40 and then we start
senescing.
10,000 years ago, we weren't living to
40.
Right. So, there was no benefit to be
able to select for late life benefits.
As a consequence, that selection
wouldn't have been very strong to
maximize performance to the age of 40.
And that means you're doing really well.
After that, it doesn't matter cuz you're
either going to be dead and you're
definitely not going to be reproducing
and you're definitely going to be
out-competed by somebody else. So, it's
irrelevant. You're essentially dead at
that point, reproductively speaking,
because you're not going to get a a to
mate with anybody.
That's changed obviously now, right?
Where individuals are living for much
longer, but that system that's been
selected for still exists. And as a
consequence, we senesce at that age at
that point because that's the system
that we've evolved to have, and that's
just how we work.
Well, you've have spoiled my theory cuz
that's what I was going to say. Yeah, I
I it just seems it seems to make sense.
The burn bright, accumulate status
Right. print loads as much as possible,
you know, 17, 18, 19 years old, you're
some prehistoric killer, everybody
thinks you're the you're the run
around, impregnate, hope to stick about
for, you know, 10, 12 years so that you
can do a bit of pair bonding and protect
the the one woman that you've got and
your three kids or whatever, and then
they'll be fine, you know? Yeah. They'll
they'll be they'll be fine. So, whereas
for
women, you know, grandmother hypothesis,
why menopause exists, Yeah. um
women and also women on average live
longer than men. Yeah.
now, women live on average live longer
than men.
Absolutely. Um
Absolutely. And this is this is not
well, it'll be contributed to, but the
risky behavior thing is only going to be
a a partial contributor to this. It's
just that
women's longevity seems to be more
effective than than men's.
So, yeah, I think um
that's an interesting one. That's an
interesting way to
to think about
uh
why men sort of burn burn everything a
little bit brighter and a little bit
quicker. Um and yeah, you know,
downstream from that you're going to
have some physiological impacts.
Yes. Let's say that um you have a
hundred units across your lifetime of
athletic ability to deploy. Men are able
to squeeze more of that out.
Relatively, their their ceiling from
which they can draw uh is going to be
higher than women's because
it is in their interests to try and
accumulate that status, to accumulate
that
and then you know, do the reproduction
thing. But the moms need to stick and
they need to then become grandmothers
and they need to become aunties and they
need to become sisters and and so on.
Um
One of the other things
considering the changing modern
landscape for
dating online, how that's changed the
way that people go about things as well.
Didn't you do a paper that looked at
mate guarding, the modern world and how
mate guarding had been adjusted? Weren't
you involved in something to do with
that? I was not. But that sounds really
interesting. Your name's down. Your
name's down on something if you look at
Google Scholar closely enough.
Uh-oh. Which paper Do you know the title
of the paper by chance? No, I'll have to
pull it up. But I mean you're dude,
look, face it. Your your H index is
going up is going up through the roof.
Um I think the the other one that I saw
seemed an awful lot like
who's that Who's that Australian
researcher, the blonde lady that you did
your you've done Candace Blake?
Candace Blake, thank god.
Dude, I've had so many female Eve psych
researchers on the show over the last 12
months. I basically
everybody is just blended into one very
interesting episode. Um
so, Candace did some interesting stuff
that looked at how economic inequality
predicted sexual objectification, like
the posting of sex and selfies. And you
did something that looked at national
income inequality predicting women's
preference for masculinized faces. Yes.
What What What's that? Why is it better
than health? Explain that to me. Yeah,
that that was an interesting study that
I was part of. Um and I was lucky to be
part of it. So, a paper came out and
said on a global kind of scale, they
looked at
you know, can we start
looking at in mass how masculine men
look and can we correlate that to the
amount of disease within that social
environment. And the idea here is that
individuals have
um
more testosterone in an environment
where you're more likely to get sick are
showing off good genes
because
testosterone is damaging, it's a costly
trait, and if you're pumping resources
into
uh creating testosterone and creating
large jawlines and the signals that are
associated with increased testosterone
testosterone, that means you must be so
good
that because you're also able to survive
an environment that has a lot of
disease. Cuz and then wow, you must be a
high-quality male because you can do all
those things.
So you must have really, really great
genes.
And that's a a a wonderful idea and
that's That idea has lived in the
non-human animal animal literature for a
really, really long time and we talked
about it a lot until we realized that it
doesn't work. There are much more
proximate explanations
for what's going on. Um and those
proximate explanations explain things
much better than these underlying
genetic potential explanations. Explain
that.
Yeah, so
if you think about
if you
For example, if
there are you and I and a bunch of other
males uh in an environment we're
competing for females and we're we have
um
big jaws uh and traits that that Good
mustaches.
Good mustaches, thank you very much, and
beards, thank you. I appreciate that. Um
then those are all signals to potential
mates. And if we're in an environment
and and those signals potentially show
off our good underlying genes. So we
have very strong genes, and that's
really great.
The problem with that is if females end
up mating with us, yes, they'll get our
good genes, but it's only 50% of those
genes.
They may not be the right genes because
of how, you know,
uh DNA works and all that, and we don't
know how those genes are actually going
to interact with others.
So, there are potential benefits there.
There's no doubt to that.
But,
if you and I have a lot of money, and we
have a provide a safe environment, and,
you know, we have a lot of access to a
lot of resources, that's a direct
benefit that females gain from mating
with us because they have access to that
immediately.
And that immediate benefit outweighs
that potential gene- genetic benefit
because that's more long-term and isn't
as clear-cut.
So, what we did in that study is we
said, "All right, yeah, sure, that could
be a potential explanation, but we feel
that there is a simpler, more immediate
explanation."
And that's just the fact that in those
environments that have a lot of disease
around, um
where there is potential for social
unrest,
there's a benefit to being around males
who are bigger and stronger because they
can potentially protect you from that.
So, it has nothing to do with the genes
that they harbor. It's just the fact
that, well, if you hang with me, I'll
make sure nothing bad happens to you,
and you'll get all the resources you
need. And that's immediate. That happens
now without having to reproduce. And
that's a stronger benefit
that uh women can gain immediately.
And that's why that has such a stronger
effect.
That's fascinating, man. Very, very
interesting.
stuff. But, I it's it's the it's the
inequality thing.
Yeah. That's like I I Am I missing
something there?
No, I don't I don't you know, it's
Again, it's tied to our culture.
And that's why I say that you can't
separate those kinds of things. In those
countries where there's more social
unrest and there's more disease, they're
likely not as developed. They don't have
the medicine, they don't have the
resources, the populations may be
higher. Uh the risks are greater. And
that's part of the environment.
to do with lack of development, right?
It's to do with inequality specifically,
or at least that's what it that's what
it says here. So, let me
Yes. I'm going to put my my bro science
hat on again. Yeah, yeah, go for it. Uh
and this is from Candace Blake's stuff.
And what she said, her justification was
um
in areas that have high income
inequality, uh women post more sexy
selfies. They do more sexual
objectification, blah blah blah.
Mhm. Mhm. Her reason for that
was that when you are in an area of high
economic inequality as a female, you are
able to see both
how high you can rise and how low you
can fall. Yes.
it gives you is this explanation or or
this example of I don't want to go
there.
I can go here, I don't want to go there.
What are the tools in my arsenal that
can allow me to get up this ladder that
I can attract a higher value mate. Uh
and everything will be great. So, this a
study that looks at income inequality
predicting women's preference for
masculinized faces
would suggest to me that they
presume downstream from the masculinized
face is a greater protector provider who
is more likely to get them away from the
life that they've been exposed to cuz
it's not just exposure to the
high-flying life, it's also exposure to
the underclass life that they want to
try and avoid. And I think it's both the
motivation to run away from something
you want and the desire to run towards
something that would be desirable. Uh
run away from something that you don't
want, sorry, and run towards something
that's desirable.
Yep. Absolutely. You're right. It is the
inequality. And that inequality is is
often
um
it's tied very, very strongly to sex.
Uh you know, men and women
if we look at different societies and we
look at, you know, the gender inequality
index, we see that varies quite a lot uh
around the world.
And
yes, I would agree that in that
environment where there are more risks,
uh there are likely more gender
inequality and women will behave in a
way that maximizes their likelihood for
fitness. So, I'm wondering
I'm it was just national income
inequality, income inequality between
the sexes, or income inequality between
most wealthy and least wealthy? Between
the sexes. OH.
YEAH. YEAH. YEAH. YEAH. NOW IT makes all
of the sense.
Yeah. I right, I throw my entire the
last 5 minutes of what I've just spoken
about
No, no, it helped us get to this point.
So, don't throw that away at all. Right.
Yeah, we needed No, we
Well, of course. Yeah. Yeah. Yeah. Yeah.
Of course it would be that if you as a
woman are less capable of earning your
own way, you are more reliant on the
man. The masculinized face of the man is
a predictor of protector, provider.
Therefore, find the
Exactly. Right. Fine. I mean, that's
that's that's actually relatively
straightforward.
It it it is, but it's it's really
interesting. And it it's great that you
say it's relatively straightforward,
which is I totally agree. But it's
interesting that people went The first
explanation was it must be good genes.
They must be those high-quality genes
that those women want in that
environment to be able to get them out
of there. And again, that's not direct
when that direct benefit of having
access to that individual and the status
that they hold is much stronger. Well,
you say direct, but what you're doing is
you're looking at someone's face and
presuming from their face how much money
they earn. So, I mean it's it's like
relatively direct compared to Good Genes
hypothesis and sexy son, but it's not
that it's still relatively convoluted.
It's just that we see we don't see code,
right? We just see matrix. We we see the
actual simulation. Look, Mike, let's
bring this one home, mate. This has been
really really fantastic. Uh I I
fascinating
you do. Good. Where should people go if
they want to keep up to date with the
things that you do? Where should they
head on the internet?
Well, you know, we're I'm doing some fun
stuff now. Um
if I can, I'd I'd like to mention that I
started a company a few years ago and
the company's actually gotten a little
bit larger. It's called Arludo and we
create games that help people explore
more about the natural world. And we've
created games that help people
understand how individuals behave
towards one another.
So, these are all little mobile games
and apps that individuals can download,
teachers can use to teach in class, and
we can collect data really really
quickly. The key is it allows students
to do the stuff that we just talked
about over the last hour or so and you
can start exploring data, start
understanding the human world a little
bit better, start to understand our own
brains and our own minds a lot better
cuz I think what needs to change, like
we talked about a little bit, is our is
you know, our environment's changed so
dramatically over the last 100 years
that our culture our culture has as well
and that intersection between those two
things uh is still coming to a head so
we can better understand how we should
kind of be behaving in society and
towards one another. And I think people
can get a better understanding when they
start reading more, when they start
interacting and engaging, collecting
data, running experiments, seeing
individual behaviors because then you
start getting to understand a lot more
about how our bodies behave bodies and
brains behave automatically. Cuz some of
the stuff that you talked about about
Candace's research and and our research
and what I think is most fascinating is
all this stuff is happening
automatically. It's not like in
Candace's study, for example, that girls
are thinking, "Well, I know that I'm in
a really kind of lower economic area and
I see that women over there in that
lower economic area are showing more
skin. I'm going to do the same because
they seem to be successful."
It's just automatically happening.
That's the key. And if we start
understanding what's automatic, what's
not, when it is, when it isn't, we can
get a better understanding of ourselves
and our society and you know, I think
we'd start to really get a
you know, start answering all those
societal problems that we have because
we're being a lot more honest with one
another. Where should people go if they
want to check out more of that?
Yeah, check out the website arludo.com
and all our games are free to download
and you can play them and uh yeah, get
in touch with me there and I I'd love to
help teachers teach the next generation
of kids to better understand themselves
and and the world around them. Hell
yeah. Mike, I appreciate you. Thank you.
Uh absolute pleasure. Thank you so much,
Chris. I had an awesome time. What's
happening, people? Thank you very much
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Peace.