Video summary
Julian Reyes, founder and director of the Virtual Worlds Museum, introduced the Teleportal as an interactive gateway designed to explore, preserve, and showcase the evolution of immersive worlds. His initiative stems from a desire to treat the metaverse not as a flat list or spreadsheet, but as a three-dimensional constellation of planets that can be viewed and navigated in 3D space. The museum's mission is driven by a passion for digital heritage rather than profit or return on investment, aiming to catalog the vast array of platforms before they become extinct. This work acknowledges the contributions of predecessors like Bruce Damer and organizations such as the XR Guild, which focuses on ethical standards in the industry, ensuring that future technologies are developed with responsibility regarding privacy, safety, and misinformation.
The core of this project is an exhibit matrix that organizes virtual worlds into seven distinct categories: Web XR, Games, VR and Apps, Specialized (including education and corporate training), Open Source, Blockchain, and a Sunset exhibit for extinct worlds. The Teleportal utilizes a force graph visualization to display these connections, allowing users to search for specific worlds and navigate directly into them with complete interoperability. For instance, the system demonstrates seamless traversal from Frame VR into other environments, proving that even within "walled gardens," it is possible to create modular portals that adapt as a world's technology shifts, such as moving from a standard platform to a blockchain-based one.
Looking toward the future, the Virtual Worlds Museum plans to expand this immersive experience by building an advanced version in Unity and porting it to devices like the Apple Vision Pro and Meta Quest. The project also envisions integrating generative AI to create preserved skyboxes for extinct worlds and deploying AI agents that can guide visitors through the museum's extensive resources. By offering sponsorship packages that include dedicated subworlds featuring a company's historical timeline, the museum seeks community support and collaboration to continue mapping the 3D web. Ultimately, this initiative serves as a critical archive for the digital age, ensuring that the cultural and technological history of virtual worlds is preserved for future generations while guiding ethical development in the expanding landscape of immersive technology.
Read the full video transcript
[music]
Hello everyone and welcome to the 3:30
p.m. to 4:00 p.m. session of the 2025
Open Simulator Community Conference. In
this session, we are pleased to
introduce the presentation, the
teleportal, an interactive gateway of
the virtual worlds museum.
Our speaker is Julian Reyes. Julian
Reyes is the founder and director of the
Virtual Worlds Museum, whose mission is
to explore, preserve, and showcase the
evolution of immersive worlds. In
recognition of his contributions to the
XR industry and digital preservation,
Julian was awarded the ARA Impact Award
2025 alongside Lisa Edgar of Arrival
Space. He has since been invited to
serve as a juror for the ARA award 2026
and is a featured speaker at Immersive
Effects. Julian's also held positions at
Meta, Cisco Systems, and Exponent.
Please check out the website found at
conference.opensimulator.org
org for speaker bios, details of
sessions, and the full schedule of
events. The session's being livereamed
and recorded. So, if you have questions
or comments during the session, you may
send tweets to openCC
with a hashtag
OSCC25.
Welcome everyone and let's begin the
session.
Thank you very much for inviting me to
speak uh to Avacon and to the open
simulator community conference. Uh it's
uh very nice to be back again. I want to
uh explain a little bit more about um
the history of the virtual worlds
museum. Um some of the resources and um
research that went into creating it. um
and also showcasing the teleportal which
is um we're really excited to present.
Um this all started with my desire to uh
view the metaverse as a
three-dimensional construct almost like
a constellation of planets. Uh it never
made any sense to me why
in a spreadsheet or in a list, right?
We're talking about three-dimensional
entities. why not then be able to be
viewed in 3D. So I did a talk at AWE uh
two years ago and in that talk um I
actually um focused on mapping immersive
worlds and um all of that work led for
me to actually uncover more and more of
these platforms. Um so I was lucky
enough to get a awesome team together of
adviserss and volunteers and we were
able to um begin our work of u cultural
uh digital heritage and preservation of
this digital worlds by um creating
videos and creating uh events that
celebrate um virtual worlds um culture.
Uh one of the uh recent events that I
hosted was with uh Richard Bartle uh who
was the author of uh designing virtual
worlds. He wrote this uh like 20 years
ago and uh he then since has uh created
another edition uh which uh just became
uh live and he's that was volume one and
he's actually doing volume two and with
the help of the OMI group um I was able
to start a GitHub page. So, if you were
to um search Virtual Worlds Museum, you
can see some of our initial research
there. And what struck me in my in in
all of my reading of Virtual Worlds is
that there were others that came before
me and I would call them like the
predecessors of the work. U if you can
see at the bottom left, uh Bruce Dmer
was doing work on um avatars. He wrote a
book called Avatars and he actually had
a website that celebrated those first
worlds in the '9s. Then the Library of
Congress um created a uh research uh
report uh with the help of Henry Lowwood
of uh Stanford and I got to speak to
Henry and uh he's giving us a lot of a
lot of love for our work in um
and uh Ryan Schultz I have to mention he
was actually one of the uh main
inspirations for some of the uh way to
like understand these technologies and
you Nick over at K0 uh out of the UK who
was doing a lot of this research as
well. So I wanted to make sure to
mention them because their work uh
precedes um our our research efforts. Um
another organization I really to mention
is the XR Guild. Um I'm part of this uh
group of professionals that we are
dedicated in um ethics and our mission
is to support all the professionals that
um um in making more uh ethical products
through the networking because sometimes
the big corporations and the big
companies are so focused on ROI and
market share that they don't lean into
the ethics side of it. So what we do is
we created a place for these
professionals on their own time to come
and volunteer at the Exark Guild and
we've created a library where uh we've
categorized 10 different topics in
ethics and those include AI ethics,
current peer-reviewed
uh works, ethical responsibility uh we
have a great link for XR industry news.
So if you want to find out conferences
like these or conferences in ethics
that's where you will find neurochnology
mind control and privacy
physiological and psychological effects
of privacy and policy and security and
safety. So the XR guild's mission uh is
really important as far as uh advancing
um ethics in XR. So, I just want to make
sure you guys um look into that if you
haven't already and you can easily
become a member. There's no charge uh
but you can donate your time and join
one of the tracks and I am the um
co-lead for the library track but there
events uh mentorship and so forth.
To speak more about the virtual worlds
museum, we um are focused on education,
preservation and partnerships and
showcasing virtual worlds. Um we've won
a couple of awards and that we're very
proud of and happy and honored because
uh there really isn't uh there hasn't
been an uh organization
um that has
had this type of uh reach in all of the
different virtual worlds because you
know most of the um platforms they're
trying to uh make it in and and survive
in such a competitive landscape and
that's why I created this um
organization that it's not really driven
by selling of uh any products or is
driven by ROI and it's really uh a work
of uh of love and and and the people
that have u contributed to it really uh
kind of follows that ethos of preparing
us for the future of the 3D web. Right?
I at the beginning of the internet um at
the very beginning you had like nine
websites and then
websites and then it went to millions of
websites and I feel that we're at that
juncture right we're at that juncture
where uh AI prompted worlds and um other
technologies will democratize the way
that the everyday person can build
worlds and then you won't have the the
friction of uh you know no knowing Unity
or Blender you can actually just
um what my thesis is is like let's put a
marker on the ground,
catalog all of the different platforms
that exist and prepare for the worlds of
the future, prepare for um the the
onslaught of the 3D web. Uh and I want
to like make sure that we're um also
being very careful and intentional about
how we um hold these new platforms
accountable. We don't want to repeat the
mistakes of social media. Social media
has brought us a lot of um negative
aspects as well as some good ones. But
if you look at the overall mechanism um
I don't think people really understand
the amount of control and
misinformation. And I think that's one
of the main reasons why we should kind
of uh make sure and help guide the 3D um
companies of the future, right? because
these devices uh the moment that you put
them on uh your HMDs, you know, they
really uh track a lot more than just
your computer uh footprint, right?
There's a lot of more uh intimate um
information um that we should u be aware
of. Um another way that we catalog um
virtual worlds is through creating hubs
in all of the different platforms. We
have an amazing hub at Roblox. That's
actually the history of Roblox U museum.
So you when you're in the experience,
you can actually teleport into different
mini worlds that show you the starter
packs that Roblox used to create uh in
those years. So it's almost like
literally going through a time machine.
And then we also have other museum hubs.
Uh we just created an amazing space in
RP1 and they're about to do a relaunch
next week. So I would uh really watch
out for them because they are um
positioning themselves as the metaverse
browser of the future and you're able to
actually host your own server in your 3D
worlds through RP1. Um we have a build
in Horizon Worlds that I feel in the
future if uh Meta works with us we would
be able to utilize deep app linking to
uh create interoperable portals and
through my work with meta traversal and
uh Evo Heining and Ben Irwin we have
been testing this for uh many years
which is actually traversing from world
to world and we've already proven
interoperable portals between uh engage
VR into multiverse into Roblox VR all
seamless. Uh and that's just proof that
even though these wall gardens are very
guarded, uh there are ways to be able to
traverse with portal portaling.
This is the crux the crux of our work is
the um exhibit matrix that I created in
order to organize u virtual worlds into
seven different exhibits. Um the reason
the last exhibit doesn't have a number
is because it exists outside of our um
mapping for the because these are worlds
of the past. These are extinct worlds.
Um but we have the most comprehensive
and uh largest list of these worlds uh
on the internet. Um, and we actually
include their beginning year and their
ending year. To further explain the our
exhibit, the uh web XR and web exhibit,
these are worlds that all you need is a
browser in order to navigate. The VR and
apps exhibits are all of your really
popular worlds that you need to download
something to your computer and to your
device. The games worlds are all the
game oriented platforms. The specialized
exhibit is the bulk of our worlds uh
which is your education worlds, your um
corporate worlds, your meeting
platforms, your kids, your training,
your simulations
and the open source exhibit. Uh we've
actually has expanded it greatly with
more research for the open simulator
community. Before we had open simulator
just as a platform, but what uh Steve
Vanlon and myself have done is we've
actually mapped uh over 120 different
hyper grids. So the teleportal now
includes ways to find uh these hyper
grids. Um and the last one is the
blockchain exhibit which was the most
difficult to map. Uh but we actually
went in and uh obtained wallets and went
into all of these worlds to verify which
are the ones that are valid uh for
categorization. Um and with that I want
to show you the teleportal. Keep in mind
that all of the data that goes into this
3D force graph came from this
categorization strategy. Right? And the
beauty of it is that if a world becomes
extinct then it's moved to the sunset
exhibit. If it becomes blockchain and it
moves to blockchain, it has the ability
to be modular. So no, no matter where
the world what happens to the world's
technology, it's actually can be mapped.
And of course, some worlds could fit
into uh several categories, but this is
just the best way that I found uh to be
able to categorize the worlds and also
to showcase them in three dimensions.
And um with that, I want to show you the
teleportal uh video and I will uh return
right after you see it. And just
understand that we're also doing an
immersive version. So uh two-minute
video.
As previously mentioned,
the virtual worlds exhibit
platforms can be found in the
teleportal. We have categorized all of
the platforms into seven different
exhibits. Web XR
games, VR and apps, specialized, and so
forth. The worlds are actually
clickable, so you can go into the
platform and navigate it easily. So,
it's not only a map, but it's also a way
to navigate the metaverse. With the help
of Steven Vanlon, we have created the
open sim worlds that you can navigate to
and be able to find within the
opensource
exhibit.
The teleportal allows you to move around
and find different worlds. We have a
search feature
where you can type in the name of a
world. All of the different platforms
gray out and the colored platform is the
one that you search and you can navigate
to.
Additionally, the teleportal features
the virtual worlds museum as the middle
node and all of the different exhibits
that are connected to it. I will refresh
and see the force graph materialize and
show the different worlds. You can even
go into web XR worlds with complete
interoperability.
So for example with Frame VR you
navigate directly into the world and you
are traversing through a virtual world
automatically
thus showcasing complete
interoperability.
We are building a immersive version in
Unity and we also plan to transfer a
version of this to the Apple Vision Pro.
We welcome the support from this
community to make the teleportal happen.
This is version one and we're excited to
work on version two with you and welcome
your input. You can find us at virtual
worlds.m museum. Thank you.
Thank you so much. Uh yes if and it
there is a live version of the
teleportal on our website.
So if you go to virtualorlds.mmuz
so instead of.com or.org
uh virtual worlds um museum you will see
the teleportal and um also we have
gathered a list of books uh about the
metaverse. Uh we have panels and uh use
cases. We have uh a lot of resources
that um you can utilize to further your
research. Um we also offer
uh we also offer a uh sponsorship
packages where if a sponsor helps us
create the exhibit um I've uh want to
offer not only name placement for the
exhibit but uh what we want to do is
create a subworld with the timeline of
the company's history. So any sponsor
that works with us will actually have a
world developed by the virtual worlds
museum and we are open for uh volunteers
to come be a part of our work. U a lot
of the future research is around uh
being able to preserve these worlds with
AI because with uh images and videos we
can um utilize generative AI to create
either sky
that people can um visit and that's
another way for us to uh lean on the
ethical practices of AI. We don't want
to um utilize the new technology uh very
frivolously. Uh we are also very focused
on an AI agent creating a dosent. So
when you come into the virtual worlds
museum you would have an agent that
explains to you everything about the
different virtual worlds and um we we're
continuing to build in different
platforms and when the teleportal is
immersive it will be in the metaquest.
Uh we're working on an Apple Vision Pro
version and a web app. So, thank you
very much for uh your time and uh we
welcome any contributors and volunteers
to come work with us. It has been a
pleasure to share more of our work and I
look forward to continuing to help map
the uh open simulator community in the
teleportal in the best way possible. So,
we're always looking for collaboration
and thanks again.
>> Thank you, Julian Reyes, for an
informative and interesting
presentation. As a reminder to our
audience, you will want to check out
conference.opensimulator.org
to see what is coming up on the
conference schedule. You won't want to
miss our next session that'll begin at
4:00 p.m. in this keynote region
entitled Amplifying Medical Lab Voices
celebrating 50th anniversary for ASCP
certification in medical laboratory
science. Also, we encourage you to visit
the OCC 25 poster expo in the OCC Expo 3
region to find accompanying information
on presentations and explore the hyper
grid tour resources in OCC Expo 2 region
along with sponsor and crowdfunder
booths located throughout all of the OCC
Expo regions. Thank you again to our
speakers and our audience.