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The personality test | Blenderheads Ep. 12

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The video features a project and development manager at Blender who shares insights into her dual role as both a technical leader and an empathetic team supporter. Having transitioned from being a developer to taking on management responsibilities, she emphasizes the importance of balancing stakeholder expectations with the well-being of her team. She describes herself as someone who actively builds relationships by opening up, making jokes, and organizing fun activities like Secret Santa events to foster a positive environment. This approach is particularly crucial in a remote work setting where direct interaction is limited, helping to bridge gaps between colleagues and ensuring that everyone feels supported personally and professionally. To better understand her team's dynamics and individual strengths, she introduced personality assessments designed not to label people but to identify their natural talents such as learning, empathy, ideation, and strategic thinking. These insights allow the team to leverage each member's unique abilities for everyday work while addressing areas where support might be needed. For instance, if someone struggles with a specific type of problem-solving or social interaction, they can seek guidance from colleagues whose strengths align with those needs. This method creates a more cohesive unit by making interpersonal dynamics actionable and ensuring that everyone knows who to turn to for different kinds of help within the organization. Beyond professional development, the manager highlights her personal connection to creativity through photography, crafting, puzzles, and other artistic endeavors which reflect her values of acceptance and freedom in the workplace. She uses physical objects like handmade figures or a large jigsaw puzzle as tools for communication and inspiration, often pointing them out during discussions about complex topics like hair simulation or lighting textures. Her workspace is filled with these creative elements that serve both decorative and functional purposes, illustrating how she integrates art into her daily workflow to maintain motivation and energy among developers who may secretly be artists themselves. Ultimately, the video concludes by reflecting on the challenges of remote work versus the benefits of a personal-driven organizational culture like Blender's. The manager acknowledges feelings of loneliness when not seeing colleagues day-to-day but stresses that being part of both local and online communities helps understand diverse perspectives better. By combining technical rigor with genuine human connection, she aims to keep people excited about their projects while ensuring they feel safe enough to express concerns or seek reassurance without fear of judgment. This holistic approach demonstrates how blending empathy, creativity, and clear communication can sustain a thriving development environment even in distributed teams.
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We're having a secret Santa at the end of the year. >> I'm a project manager and development manager. These half of the time direct management of people who develop Blender and part-time is dedicated to projects. >> So, she's like coordinating development projects. She's sort of overseeing them, making sure that people are assigned to them. >> She has to juggle between a lot of different stakeholders' expectations and make sure the team performs. But, she also has to take care of them, of their well-being. >> A lot of things that I do, they rely on building relationships with people. I open up more. I try to make more jokes. I try to make fun and games, for example, and entertainment for others. >> It's also so important to the team at that scale to have someone they can reach out to both from personal topics and to anything. >> So, she's basically making sure that we as developers can do the job that we're supposed to be doing. >> We never really had like someone who catches up with other teams and like, you know, works like more closely. Like, it was always kind of like, "Hey, can you kind of, you know, work on this thing?" And then, you hope that things go well. >> Um >> So, we have notes. There is no concrete design >> Mhm. >> under the project that needs to be finished already. >> You mean hair? >> The hair, yes. So, what What am I even talking about? >> We met with her and Sergey, the three of us first. She just asked the right questions. >> From like talking to all the people, it's like, okay, so she knows where attention is needed. >> She started off as a developer herself and then took on responsibilities as a manager. So that already was like, oh, she already has that title and she has shown and she has interest in the technical aspects. >> Interesting. >> Okay. Hacking. >> the hacking is done. >> So it's like we have a testing moment, right? So early feedback moment. I think it's going to be iteration of several repetitions. So you have a checkpoint, you have corrections, you come back to checkpoint, you have corrections. So it happens a few times. At first it was empty, now with time passing I brought a bit more personal items with me. This is a box of anti-stress toys. I am caring for well-being and the stress of my developers. This is handmade strong female characters. So we have Padme and V. Over time I also brought a bunch of books. While you browse through it, you can see a ton of absolutely different styles. >> She's there hunting couple of also handmade stuff. I think it's not that much about decoration, but maybe more about feeling more positive and comfortable. Cheering me up. >> I proposed to everyone who works in Blender to take a test that measures what you're naturally good at, so your strong sides. >> So, I was doing these personality cooperative personality tests. >> You can also then use that information to figure out what kind of things are you naturally strong at. >> These strengths can be used at everyday work. As development coordinator, I have to do a lot of people and I should also be a good example, I guess. So, that was part of the reasons why I said, "Come on. I I I cannot back out of this. I should be a good example." And I do the test, of course. >> to this personality corporate test my five strengths are >> I'm a apparently a learner. You enjoy thinking about the past. You understand the present by researching its history. >> Apparently, I'm a good arranger. >> I'm a learner. You have a great desire to learn. >> Relator, building deep relationships. >> Ideation. >> Ideation, you're fascinated by ideas. You see connections that others don't. >> Strategic, you create alternative ways to proceed. >> Empathy. You can sense other people's feelings by imagining yourself in their lives or situations. >> Intellection is also one of them, so it means I'm attracted to solve puzzles. >> Achiever, you work hard and possess a great deal of stamina. >> Values, which is honesty and loyalty. >> I'm a relator. I'm a learner. I have empathy. I'm achiever. And I have belief. >> So, the assessment that we all took is aimed to understand the areas where you have greatest potential. It looks at your recurrent patterns of thought, feeling, and behavior. >> Your top five talents are your key drivers. >> And what I like to do is that to go from person to person and you can talk about your traits. >> I can start for example for myself. >> A lot of importance is for me into one-to-one relationship with people. Like everything builds from there. >> Where I might be worried >> Please, if you observe that I am too much interfering, controlling, you know where it's coming from. You can safely say to me >> Do you also recognize you could take on too much? >> Yeah, yeah, yeah, I could. I'm working on that always. Thinking like, should I do that? >> Mhm. >> But yeah, that could be a thing. So these things I will put on the wall and then we will have that as a collection for all of us. Photography has stuck with me for a long, long time. It can be conceptual when I try to show the idea, for example, that people should not be judged to be binary, as the one and another. But how do I show it in a picture? Photography becomes the medium where a lot of other things I can bring up into it. Work with colors or maybe some craft that I made is becoming an object in the photo. I already noticed for a long time that if I am making a photo, I try to put something into it. Like what's happening? Why is this person here? What are they doing? What's their mood? It's very good match with my values over here, right? That people can be themselves, right? We see that people are accepted as as they are at this workplace. And people can work on what they value and they make their own decisions, right? They have freedom. And they open up more and they have more motivation, energy, and excitement. And then you just connect to that excitement and work with it. >> It's the pen holder. It's my favorite. >> I really like it. It's like you have a ghost as a servant. >> If somebody asks me about like what's what does hair do when you stretch it, bend it, then I can take this thing and actually point at it. Kind of nice to have a physical object that you can explain things on. When you have curly hair, it also bends in a very similar way. >> Being a developer means you have your very own kind of art style. >> We do make a mess of things. I'm not sure if that's good. Some of the math you have to implement, some of the stuff you have to do, there's a real elegance to doing it right. >> I like to do everything that's related to something creative. Many developers are secretly artists. >> This is indeed a Bob Ross. Uh I did this as a part of a workshop. Is it art? I'll leave it up to somebody else. Do I appreciate what I made and the fact that I was able to make it? Yes. >> This is a a random collage. Natalie really and me once did an art session together. We fetched like random stuff from magazine. >> This I made myself. Made of clay. This is supposed to be the mother and the child. They are from the artist Sue. >> This is a whale. It's just a little bit of cardboard. Glued together. I I tried to get it to crafting a little bit more, but you know. >> This is a slug cat from a Rain World. >> This is a beautiful puzzle, which came in a box of 9,000 pieces as a puzzle. >> If you want to find a piece, go over tray by tray by tray. >> More than 100 hours, more than 200 hours. >> Actually, I had these on my wall in my old apartment, but they moved. Uh and in the new apartment, there was no room for this. So, I managed to bring it over here and still maintain the whole thing. From good old days. It's called bug emitter. It goes to check the bug tracker for the number of open bugs and display number of open bugs on the next tubes. You know, from the amount of digit you can say how far in the past it was because now we don't fit in a three digit. So, we don't know if we fit in a four digit nowadays. That I built. >> Sometimes I I point a camera at people. Open the window a little bit and then you have this nice soft side light coming in. Julian after creating a Rubik's Cube. >> This? It's a Rubik's Cube. Well, two by two Rubik's Cube. >> So, when I'm stuck on a geometry problem or two, I just doodle. I go through about one of these a year. >> So, we have regression test to ensure that when we change the code, it looks the same before and after so that we we are sure that we don't break things. This is the first test thing I made. This is to test light textures. So, we have point light here. This is a point light. And this is I think a area light. This is a sunlight. The other one was for testing light texture and this is for testing all different light types in a volume when I was implementing light tree on to make sure that they all work correctly. And this was the test thing I created. The spotlight is just a wave texture. This is a maple leaf and to create a texture you just need one principle BSDF with a thing wall and you tweak the parameters. Without thing wall mode you would need to combine a lot of nodes. But, right now you just need this and some textures. I modeled this a duck by myself. I have no idea of modeling. I'm not a good Blender user, so I had to search for a tutorial online. >> I am editing our planning tool. So, this is what I introduced. There is no central place and central picture like all the project. Whenever I'm having a meeting and learn something, pieces of information, I go here and I put it into one place. So, then it's easier for me. It's easy for other other managers. >> Communication is a pretty clear thing for me. When you have to talk with people about not meeting expectations or having performance that's that's not so great. When I see, "Okay, we are nearing the end of the meeting." I'm like, "Oh, by the way, don't feel too bad about it. We're we're still happy with you." >> Blender has been a part of my half of my life. I always wanted to have technical challenges, but also communicating or working with people, having some sort of creativity in it as well. And that's really what what brings and sticks me to Blender because I think it's it's all of those things together combined. And that's what I really enjoy. Pe- people always need to keep in mind that I can only communicate I can only good faith and what not. And I can only all have like I can only some own agendas and stuff. >> If you have these second thoughts, were you worried about how things went, you're always welcome to chat with me. Like just to Okay, this happened. This happened. Yeah, just maybe to give a bit of a reassurance. >> Being remote, we don't see a lot of that side from you. And uh I think it's a shame. Yeah. >> Yeah, like we don't have a chance to talk to you over lunch, right? About what happened recently. >> Yeah, I would say that's the biggest challenge when working remote. So, it's like not having the direct interaction possibilities with people. And not hearing everything right away. But also, of course, at times it feels a little bit lonely. I would say that you're just you don't have your colleagues day-to-day. You're just you know, you open your computer at the beginning of the day you you are in a chat, you have some meetings, video calls, but yeah, you're not having the direct interaction with people. I also have to to deal with a lot of remote people and the people in the community of course. So, I think it's important to be in the same position in order to understand what the community what the online people need because when you hear, you might not face the same challenges as if you are remote. And so, I think that's important to to hear and live that part of the project as well. >> Let me see. Like this, this. Wait, my favorite is Yeah, I think this one. There's a lot going on and it's a feeling of a looking into somebody's studio. I think it's also super nice to be able to have a printed version. You gives you a very different feel than digital thing. The good part of this test is also it doesn't try to put people in boxes like, "Okay, you are like that." It's more intricate. >> you people you have, the more interactions and relationships and people things, people issues they are. >> If I need help in strategic strategic thinking, I can go to this person. If I need help with meeting new people, I can go to this person because very naturally strong at this. >> It was very interesting to share those things and also to see where we are where we are having gaps. >> We are building relationships, right? And maybe it's like reaching out to a group that is harder. >> To have all of this in mind and still make it actionable. And that it can be handled by the team. And I think that's what's very interesting because you need someone who's dedicated to that. >> That blue overload might be saying about Blender as an organization that is like very personal driven, right? So there's a lot of personal relations. So we need group uh more power into how do we excite more people? How do we kind of get people support Blender? I'm happy that it happened. Even Sergey jumped into listen, although he is not believing in this. >> Mhm. >> So that's nice of him.