The MOST IMPORTANT SKILL To Learn For The FUTURE! | Mark Zuckerberg on Impact Theory
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Mark Zuckerberg defines the metaverse primarily as an immersive internet where users feel a profound sense of presence with others, distinguishing it from previous mobile or desktop experiences by enabling spatial audio, eye contact, and three-dimensional interaction. He envisions this next chapter of computing replacing flat screens with holographic displays in virtual reality (VR) or augmented reality (AR), allowing people to collaborate as avatars or holograms in shared digital spaces that simulate physical proximity. To achieve this vision, Meta is investing billions annually into solving fundamental scientific and engineering challenges, ranging from high-resolution display technology to advanced inputs like hand tracking, eye tracking, face tracking, and neural interfaces using EMG wristbands. Zuckerberg emphasizes a maximalist approach where multiple teams explore different technological bets simultaneously rather than focusing on a single problem at a time, acknowledging that the path forward requires solving unsolved questions about hardware form factors and user interaction methods to create truly immersive environments for social connection, work, and entertainment. The conversation also addresses the role of NFTs within this ecosystem, with Zuckerberg agreeing that they function best not merely as financial assets but as "signaling molecules" that allow users to express their identity and values through digital ownership. He highlights Meta's strategy to integrate interoperable digital collectibles across platforms like Instagram and Facebook, enabling creators to build economies where items can be used in various contexts without being locked into a single game or app. While acknowledging the current limitations regarding complex physics for clothing interoperability, Zuckerberg notes that simpler forms of expression through 3D art on social media stories are immediate steps toward this goal. He argues that as infrastructure improves and gas fees decrease, NFTs will unlock new business models allowing millions of creators to make a living by selling experiences and goods in the metaverse, fostering an open-source-like environment where developers can choose whether their assets transfer between platforms based on user needs rather than being forced into closed ecosystems. Navigating the tension between centralized tech giants like Meta and decentralized Web3 ideals, Zuckerberg draws parallels to Microsoft's successful embrace of open source despite remaining a large corporation. He posits that an equilibrium exists where value is created both by unbundling services through decentralization and bundling them for efficiency in other areas, suggesting that established companies can serve the community while driving innovation forward. Internally, Meta manages skepticism about its long-term metaverse ambitions by focusing on tangible milestones such as new Quest hardware releases, improvements to Horizon Workrooms, and progress in neural interface research rather than promising a decade-long journey with no visible results. Zuckerberg stresses the importance of showing continuous evolution from text-based social networks to video content like Reels, framing the move toward immersive devices as a natural progression similar to the shift from desktop computers to smartphones that has already occurred over the last two decades. Ultimately, Zuckerberg's approach is rooted in optimism and iteration, believing that if something seems important enough to pursue, one should start working on it immediately rather than waiting for perfection or widespread consensus. He acknowledges the pain of entrepreneurship and the necessity of persisting through setbacks while maintaining a clear vision for how technology can enhance human connection beyond current limitations. By combining massive investment in hardware research with practical applications like fitness apps that emerged unexpectedly from early VR adoption, Meta aims to build an infrastructure where diverse creators can thrive economically without relying on building every single world themselves. The overarching message is one of gradual realization through feedback loops and parallel development streams, ensuring that the metaverse evolves into a ubiquitous platform defined by presence, interoperability, and economic opportunity for millions of users worldwide.
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I always believed that like if you think
that something is going to be important,
find a way to start working on it.
There's only so much that you can really
learn by thinking about something in the
abstract. You you really learn by like
putting an idea out there and seeing how
people use it.
Mark Zuckerberg, welcome to the show.
Thanks for having me. I'm excited to be
here.
Dude, I'm very excited to have you. So,
as I was saying before we started
rolling, I am obsessed
with the metaverse and about a little
over a year ago, we pivoted our company
to be entirely focused on Web 3. Um I
don't use the word metaverse a lot just
cuz I worry that it's quite a ways off.
Um but the core principles of what
you're doing, I think really align with
my vision of where this goes anyway.
And so, looking at the massive
investments that you guys are making
into the space, it seems like a
no-brainer that you guys, even though
the metaverse obviously will be built by
a lot of people, that you guys will be
arguably the largest individual
contributor.
There's a lot of parts and pieces of So,
how do you think about the metaverse?
What is it? And what are the steps to
make it real?
Yeah, so
the way I think about this, I mean, I
think you're right. I think the
metaverse and Web 3 are related
concepts, but are also distinct. Uh the
metaverse I I think of as an immersive
internet, sort of the the next chapter
of the internet after the mobile
internet, the successor, if you will. Um
there's always a platform that comes
next and and I think that the metaverse
is is going to be that and I think that
the defining characteristic of it is
that you'll be able to feel
um like you're present with other people
in it. And if you're designing social
interactions and and kind of
uh platforms for people to to interact
with each other, which is basically what
I spend my life doing, um the ability to
help people feel present with another
person
and all that goes into that, right?
It's, you know, feeling like you're
there, feeling like like you can see
people's expressions clearly, like you
can make eye contact, like you can
kind of physically interact, you know,
hear where they're coming from, spatial
audio, you know, be able to express
yourself in three dimensions. All All of
these things that go into a feeling of
presence, I just think it's going to
deliver way better social experiences
and a feeling of togetherness than any
other technology that we've had before.
And we try to kind of simulate that on
phones and and other screens that we
have. You know, we're we're doing this,
you know, and right now and I can I can
see you on a screen and it's it's nice
and functionally I can I can see your
face, so that's nice, but I I don't
think you know, neither of us is under
any illusion that we're we're you know,
we don't feel like we're together. Mhm.
So, I just think in the future, whether
you're in virtual reality or augmented
reality and you know, maybe we do a
version of this conversation in the
future where, you know, I'm a hologram
on the couch next to you
and and you can see that through your
glasses. Mhm.
Or any of the other platforms that are
getting built. I think that that's just
that's going to be just unlock a lot of
new social experiences. And then on top
of that, you're going to be able to do
all kinds of new forms of entertainment,
new types of hanging out,
more physical types of computing, like
things around fitness that don't really
make sense on mobile phones
or or computers today. And and I think
it's going to transform work, too,
right? So, you'll just be able to walk
anywhere you want and snap your fingers
and have your perfect workstation up.
And then if you want to collaborate with
someone, they'll kind of show up as an
avatar or a hologram next to you and you
have that, too. So, um
So, that set of things is
is how I think about the metaverse. And
and I think you're you're right that
we're certainly investing more than
anyone else is in this.
There's a lot of science that needs to
still get solved. A lot of this isn't
just, you know, engineering questions
around, all right, let's go build stuff
over the next few years. They're
actually unsolved questions that need to
get worked through and
we have kind of hypotheses on how that
might work, but for a lot of the hard
questions we have, you know, five, six,
seven teams,
you know, trying to take different bets
on it and we'll see see what works.
So, that's an important part of it and I
do think that that will end up being an
important contribution to the whole
field and I'm excited that we're doing
that.
As a builder in the space and the space
is moving so rapidly, I'm constantly
asking myself, am I focused on the right
piece? So, as you develop these, you
know, six or seven teams, how do you
decide which problem you're going to
tackle? So, obviously you're starting
with your thesis, you're about bringing
people together, so presence plays a
huge role for you, but like how did you
decide how to balance VR versus AR or
AI? Like how how do you know in what
order to attack this multitude of
problems?
Yeah, I think that that's a a really
great question
um
and you know, we're taking a
fairly first principles and maximalist
approach to this
of um
of basically saying what are all the
things that we think need to exist
in order to build this software
experience. I mean, at the end of the
day, we we are a
you know, software company. We build
technology that that helps people
interact with each other that way, but
you know, we feel like we've run into
all these limits in terms of what you
can do on a phone or on a computer or
just a flat screen. Um
so, from that perspective, I think that
these immersive platforms
for hardware or virtual or augmented
reality are going to be
really fundamental and then there's all
these different technologies that need
to be advanced there. So, in order to
get holographic displays, I mean, no
one's built anything like that before,
you know, with with the um you know, at
the level of quality and kind of field
of view that you need and resolution
much less in in the form factor, which
is like a normal pair of glasses. So,
there were just all these different
parts of that that you need to work on.
So, it's not just one problem at a time.
I think, you know, when I was getting
started and and building Facebook, you
know, 18 years ago, um when you're a
small team, I think you you do things
one thing at a time. Um you know, now,
if if I had to say, "What is the the
part of what we're doing that's the most
important?" It would it would probably
be the social platform work, the Horizon
work that we're doing, and the avatars
work to help people express themselves.
Um
but fundamentally, I don't think that
that stuff will reach its full potential
without also a lot of um invention that
needs to happen in virtual and augmented
reality to to be able to experience
this. So, we're also working on display
technology and um and, you know, things
like eye tracking and face tracking so
that when you're in VR, you can actually
make eye contact with someone, or when
you when you smile, or, you know, move
your your face around, that gets
translated to your avatar automatically.
And those are things that are going to
be in the the next VR headset that we're
releasing. Or hand tracking so that we
don't have to, you know, carry
controllers around with you everywhere
that you go, which I think is um you
know, controls are good for some things,
you know, just like how on your iPad you
have a stylus, it's good for precise
input, but but I don't think we're going
to, you know, in the in the future
version of your glasses that you're
wearing, where
those can produce holograms in augmented
reality, I assume you're not going to be
carrying around um
uh controllers with you all the time.
Right? So, so you need some combination
of a kind of hand tracking, um
which is an you know, advanced it's you
know, some combination of of AI and
computer vision um to basically be able
to in real time track where each of your
fingers are and and be able to interact
that way. But there are other types of
inputs, too, because you don't also want
to walk around through the world and
kind of have your hands in front of you
all the time. Um so, we're working on
stuff like these neural interfaces,
where you just have this wrist band. I
mean, this I think is actually one of
the wilder things that we're that we're
working on, where um
and there are a lot of we we could go
pretty deep on neural interfaces if you
wanted to. I mean, there's a there's
there's a whole different ways that you
you can you can kind of get at how can
you make it so that your your mind can
kind of speak to a computer? The the
solution that we've sort of come to
is um
it it's called EMG and you do it on the
wrist, which is the the basic idea is
that, you know, we all have extra motor
neuron pathways to communicate from our
brain down to our muscles. Right? So,
there are actually all these different
pathways that you could be using to
communicate to control your hand, but
they're redundant or unused for
different reasons and you can train
yourself to basically use them to
communicate to a um a wristband or a
computer typing different letters or
different things like that. So,
eventually you'll just kind of have this
little thing. It looks like a you know,
a little Fitbit or or wristband and and
and you'll be able to you know, type
quickly by you know, barely even moving
your fingers when they're in your pocket
or something like that. So, there there
all these different things. So, it's you
know, going back to your question, I
don't think it's just like one thing or
another. It wouldn't be that useful if
we made a lot of progress on um on
holographic displays, but then you had
no way to tell the glasses what you
wanted to do. Um so, it really is this
um this pretty open-ended thing, which
is you know, why we're I mean, why we're
investing, you know, 10 or 15 billion
dollars a year in this at this point.
That's so crazy.
Just like the internet changed the world
forever,
Web3 is going to change the world
forever as well. And if you're
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guys inside. Take care and be legendary.
Peace.
I'm I'm just I mean, I'm grateful that
we you know, that the that the social
media and social networking business
that we have is
you know, is that sufficient scale that
we can fund all these investments and
this you know, wild and and futuristic
type of work, but I don't know.
Honestly, I wish more companies did
that, right? Because there are a lot of
profitable companies in the world and
I'm just glad that we can kind of keep
on innovating on the on the core social
network part of what we do, but also
kind of funnel a lot of that into
helping to hopefully define the the next
generation of of what computing and
social interactions going to be.
Mhm. No, I totally agree, especially
about the idea of hey, it'd be wonderful
if more people did it. I think there's a
couple, you know, things going on here.
So, one, if we step back, even just
trying to give a really succinct
definition of what the metaverse is, I
think it's very hard. And the reason I
think it's hard, and I'd love to hear
your feedback on this, but the reason I
think it's hard is that when you talk to
somebody who's really visionary in this
space, what they end up keying into is
that the virtual world sheds the need
for obedience to physics. You can do
anything. You've talked about, you know,
you won't need a TV, a physical TV
anymore cuz I can just project a screen
that will appear as if it's on your
wall, or it could surround you, or it
could start being on your wall and then
surround you. And so, we're no longer
beholden to what we can mount on the
wall, what can be manufactured in the
manufacturing space.
And so, when people talk about this,
they start with okay, we need glasses
and we have to, you know, make things
smaller so that they fit, and they end
up talking about, you know, eventually
we're plugging into your brain in some
fashion, whether it's, you know, on your
wrist and just reading the electrical
signals or actually doing like a
neuralink style thing. So, to to begin
to narrow it down, because what I what I
know in my own business is eventually I
have to translate that grand vision into
what I'm going to do with the next 15
minutes.
And so as I look at where you guys are
going and you've broken things out into
product lines, obviously keying off of
the mission of helping people
communicate and connect better,
but you have a lot of different
strategies that you're pursuing. So I
want to start to understand like what
are the the near-term horizons? And then
I said there were two things. The second
thing is and we'll take these
individually,
but the second thing is overwhelm, man.
Like I I want to spend some time later
in the interview just talking about how
the hell you look at this massive
problem and figure out one, how to
sequence those 15-minute blocks so that
you're actually doing something
intelligent with your time, not being
overwhelmed when the world's like, "This
is never going to work, Mark. You're
crazy." Um so starting with the first
one for a second,
how do you begin to um
what do you think is the nearest term?
What's going to be the first one to pop?
Is it Horizon? Is it AR glasses? What's
going to be that that immediate thing
that hooks us? Yeah, sure. But but even
before that, just to
you know, you you you made this comment
about how it's hard to define what the
metaverse is. I mean, I would just offer
my definition of this is an an immersive
internet where you can feel a sense of
presence with the people who you're with
and the the things or or places that are
that are around you. Um I'm going to
push on one word in that definition that
I think will help people. Yeah, sure.
Internet. What do you mean? Like when
you say an immersive internet, meaning
that everything's interconnected, that I
can shop, I can talk to a friend, I can
listen to music or something else?
Well, I I mean that is in the sense
that, you know, we have this mobile
internet today that you can access from
phones wherever you go. But the way that
we experience the internet today is that
you're looking at it, right? It's on
screens in front of us and I I think
that this next generation
you're going to be in it. Right, so
instead of basically looking at a
document,
um you know, maybe you'll have a
hologram in front of you that has a
screen and
um
and and and you're going to be able to
be editing it with someone who's sitting
next to you and it'll feel like you're
in the scene rather than you just kind
of have have a phone or have a computer
and and and kind of the internet is
something that's on a screen in front of
you. You're going to be immersed and
present with the people who are there.
Right, so at the point where you're at
your dining room table and someone is a
hologram next to you, are you looking at
the the internet or are you kind of in
that scene at that point? I think that
that's the the sense of presence that I
that I'm talking about. And then all
this other stuff about breaking down
physics, um I think comes from that, but
this the sense of presence is really the
fundamental defining characteristic of
the metaverse, I think. It's you know,
the and and that is I just think in our
in our personal in directions,
um
that's the thing that just creates a lot
of magic and it is so unique compared to
every other form of communication that
we have. So, I think having a computing
platform that can deliver that is just
really meaningful if if, you know, the
the vision of what you're doing is to is
to try to help people connect better.
So, you know, going going back to your
question around you know, what pieces
are we we're going to see first,
I I think
you know, it's
it's an interesting question in that I
think when you're kind of a startup,
your framework of doing something for 15
minutes and then doing something for 15
minutes after that, I think that
sort of hyper-prioritized serialization
is the right way to think about things.
I think somewhat of the art of running a
a larger enterprise is parallelism and
being able to do a bunch of different
things. So, I think that that's that's
been a a big change in terms of how I I
think about running a company or what
we're doing that I've needed to adapt to
over time because there is something
that's just really fulfilling about
being able to do a thing and then get
feedback that it's done correctly and
then then kind of go do the next thing.
And whereas parallelism, it's so
abstract. You're like working on a
handful of different things and they're
each sort of on a longer time frame and
you don't necessarily get as much
feedback.
Um so, you need to be be a lot better at
finding signals that show that the work
is either on track or not so you can
say, "Hey, this one's not going well. I
need to go check in on that." Um in
terms of, you know, what are what are
people going to see first?
Um
the Quest VR headsets are getting quite
popular, right? So, that I think was the
first thing that we shipped as part of
Reality Labs that has had some some
mainstream success. I mean, it's it's
not as big as, you know, a phone or or a
or or a, you know, computer yet, but um
but, you know, the jump from Quest 1 to
Quest 2 in terms of sales was very big.
We're going to continue um shipping
devices at a at a pretty fast cadence.
Um the the basic way that we're thinking
about this is we want to have a
uh a like a basically a consumer device
um
in the price range of where Quest 1 and
and Quest 2 have been, but then we also
want to have a work device. Uh you
basically something that will eventually
replace your laptop or your workstation
at work where you'll be able to do
productivity in it where it's that gets
to the experience of like you're at your
desk and you can just kind of open your
your arms and get your kind of perfect
workstation, get the the as many screens
as big as you want laid out. Um
collaborations that way you can kind of
feel like you're there with people
you're working with and they can either
show up as avatars or holograms or, you
know, one of the screens in VR can be
screen to access Zoom and you know,
people who aren't in VR can basically
just show up on your desk or the head of
the table when you're in a conference
room meeting with um with other people
in VR. So, I think you're going to get
productivity, collaboration,
a bunch of that kind of stuff. So,
you're going to have the this consumer
line for VR and you're going to have
this work line.
We're going to ship the first version of
this work line later this year. This is
basically what Project Cambria is. I
talked about it at Connect last year. It
has a lot of new features in it from,
you know, color mixed reality to eye
tracking and face tracking like we
talked about before for being able to
make eye contact and have your facial
expressions translate to your avatar
automatically. So, I think there you're
going to be a bunch of things that are
big step forward. But, I think the
bottom line is you kind of need to
because um
I think the a person who's going to use
the device mostly just for hanging out
or playing games
I don't know. Maybe they probably
wouldn't want to pay necessarily $1,000
for a device. But, if you're replacing
your workstation with it, then, you
know, I I know a lot of companies would
be willing to pay that amount or even
more to to have something that
increases, you know, I mean, if if if if
I could increase the productivity of
every engineer at our company by 2%,
that would be worth a lot of money,
right? So, you're just going to be able
to pack more technology into that. And
then we're kind of going to alternate
where, you know, one year we'll do the
consumer version and then the next year
we'll do the work version and then the
next year we'll do the next consumer
version and so on. So, that's kind of
what you're going to see on the on the
VR side. In terms of metaverse software,
Horizon is really I think that that's
that we're we're putting a lot of energy
into that. And Horizon is really
starting to get quite built out. The
creator tools are are starting to get a
lot better. And now a big part of the
focus is going to be just growing the
community because if you're if you're
building a social tool, then obviously
having people there is is an important
feature for that once it's at a certain
level of maturity. So, you know, we're
going to focus a lot for the rest of the
year of not just having it on Quest, but
also making it so that you can jump into
a world in Horizon from Facebook or or
Instagram or when you're in a a
video call on WhatsApp or or Messenger,
you know, it's it doesn't just need to
be a a kind of video call with your
camera. You can sort of be embodied as
your avatar and and be in in a virtual
world in Horizon interacting with
people. So, I know those kind of
experiences will be pretty cool, too.
And because a lot more people have
phones than VR headsets now,
for the for the foreseeable future, I
know that's going to be important for
getting that off the ground. But that's
that's a big next step, too. And I would
I would guess that over the next you
know, 12 18 months, we'll see really
quick growth
in the Horizon community and and and for
creators. And I'm pretty excited about
that. And then on the AR side,
um
you know, we shipped this the Ray-Ban
Stories product um
partnering with with Luxottica. That was
sort of the first smart glasses product.
And we're basically taking two
approaches on on AR. We're we're
basically trying to say
take a normal pair of glasses at a
reasonable price point and on the one
hand put as much technology as you can
into it. So, for Ray-Ban Stories first
version, we were able to get cameras and
um and speakers and microphones, so you
can you can capture photos and videos
and you can take phone calls on it. You
can go out for a run and listen to music
with it and you have an assistant in
there. Um and then, you know, for for
whatever we do next, we'll try to, you
know, pack even more technology into it
while keeping a kind of classic form
factor and and a good price. The other
approach that I think is helpful to take
is basically starting from what you're
really trying to build with with AR,
which is, okay, you don't just want
cameras in it, you want holograms,
right? So, um for that you need like a a
kind of laser, you know, projector
that's in the the arm of the glasses.
And then you need, you know, the
holographic wave guides with big field
of view that can basically show,
uh you know, whether it's another
person, like like we've talked about,
maybe a future version of this we're
doing this where you're a hologram on my
couch or I'm a hologram on your couch.
But in order to do that, you want a
pretty wide field of view. Um you want
that to be in a great form factor.
That's a lot of new technology. That's I
mean, it's just a lot to pack into the
glasses that are maybe 5 mm thick, you
know, basically a projector, wave
guides, computer, like a chip, um you
know, batteries, microphone, speakers,
um
tools to basically cameras and sensors
to to be able to do hand tracking,
things to have an understand where your
eyes are and where you're looking so we
can render things correctly. Just it's
just a ton of stuff. So, the first
version of that, I think it's you know,
maybe it's not going to be quite as
small as the smart glasses or quite as
affordable, but I think over time these
two things are basically going to
converge until you have one set of
products there. So, you already have the
smart glasses. At some point in the next
few years, I I hope we'll we'll
basically have the first kind of full AR
glasses, and then it'll just be this
race to combine those together. But
that's sort of the road map. Um I don't
know, long answer your question, but um
but that's that's a you know, a lot of
what we're building on.
Makes sense. Now, so one, as somebody
who is So, I'm as an entertainment
company, I'm approaching all of this
from I need the problems that you just
listed to be solved. I don't have the
budget to solve them. Very happy
uh that you're in there solving a lot of
these problems. Now, I have a thesis
right now about where I think NFTs fit
into all of this, that right now I feel
a bit like an outsider. I'm certainly
not the only voice, but I feel a bit
lonely. I want to run it by you, see
what you think. So, right now, I think
NFTs are being treated by a lot of
people as a financial vehicle, and it's
primarily attracting the attention of
people that treat it much like they
would treat an investment or a stock
market portfolio. And my thing is that
it's a signaling molecule, and that it's
never going to go where it needs to go
until we can get past the where you
know, the vast majority of the energy is
financial in nature.
And so, the way that I look at it is it
becomes a you hold things in your wallet
that signal affinity to me as the
creator, right? So, if you come into my
what I'll call a metaverse archipelago,
my little island, which I'm hoping
you'll deliver the APIs that we need for
people to bounce around, which I think
is absolutely critical. But for now,
you're going to be in my little corner
of the metaverse. But I can create
experiences, which is how we think of
it, and the NFTs queue me as to what
experience you would want. So, maybe you
bought a t-shirt, and it has like we
have one of our shirts has a heart
symbol on it. My wife and I actually
teach on relationships. So, if you have
the heart symbol, we can give you a
custom experience where we've motion
captured ourselves, you can come in,
hear us talk about it, ask questions,
whatever. And somebody that doesn't have
that shirt is not going to see that
experience. Or if we partner up with
we're fiendishly trying to partner with
different anime companies. And so, if
you have one of their NFTs, that now
unlocks access to an island, let's say,
within our space. And so, we look at the
the NFTs is a way for you to signal. And
then obviously, as this gets more
complex and people have a thousand NFTs
in their wallet, that we've got AI that
goes in and goes, "Okay, people that
have these three NFTs like this kind of
experience, they stay longer, whatever."
And now you can create something. Is
that how you guys are approaching NFTs?
I know that you have some pretty big
plans for NFTs.
Yeah, so
first
let me just say that I really agree with
your point around expression. You know,
I think we're our whole thrust as a
company is around you know, helping
people connect and communicate. So, we
tend to think about these interactions
that people have as
I mean, part of communication is you're
exchanging information, but a lot of it
is just signaling and expression and
saying something about yourself and you
know, trying to find like-minded people
and form communities and express your
values and you know, I just think we
have such a deep need to be understood
as people and so much of what we do from
you know, how we communicate to you
know, what our hair looks like, to the
clothes we choose, to to all this is
goes towards sort of expressing those
values and and what we care about and
what type of communities we're part of.
And I think that there's
no reason to think that that will be any
different in um digital spaces. Right?
That that's a lot of what, you know,
early social networks started off as and
and I think that they've become more
sophisticated in terms of helping people
express and and and share the expression
that they want. Um
but when I think about NFTs in the
metaverse, I think, you know, people are
going to If you're spending a lot of
time, um
you know, whether it's working in VR if
a fair amount of your meetings now are
are kind of happening in in virtual
reality in the metaverse or, you know,
as as a hologram, you know, sitting
there with someone, then you're going to
care about what you look there. And um
and you're probably not going to want to
wear the same thing every day, right?
So, you're you're probably going to, you
know, have a collection of clothing and
and digital objects just like um
you have clothing in the physical world.
And um and you're going to want that
clothing to be meaningful and express
something about you. So, you're not just
going to want it to be like generic like
a lot of these early systems. Okay, what
what color what color shirt do you want?
But, you know, which designer made it?
Which creator made it? That's going to
be meaningful. And I think that that
needs a whole format for commerce. And I
think NFTs are going to be a really
important part of that. And then, of
course, the other part of this is around
it interoperability. And if you buy a
shirt or a sweatshirt, um you're not
just going to want that to work in one
app. You're going to want to be able to
go to another place and and have it
work, too. Um you know, it'd be pretty
annoying if um you know, your your whole
kind of physical wardrobe um
I mean, I
I guess there are some parts of this.
It's like, I don't want to wear a suit
most of the time, but I guess if I'm
going to meet with someone in the
government, I do or something like that.
But, um
but in general, for the things that we
want to express about ourselves,
you kind of want to be able to do that
in um in in, you know, wherever you
want. So, interoperability is important.
And I think NFTs and the blockchain will
hopefully unlock that. What do you think
about when people push back on that and
they're like, "Look, you you're never
going to be able to bring a game
character from one game to another." Um
how do you respond to that?
Well,
I mean, I think it's probably pretty
extreme to say you'll never be able to
do that. I I think Look, I I think it is
true that some things only make sense in
one context or another. Right? For
example, I'm not going to be a person
who wears a suit casually. I mean, some
people do that, but um but you know,
like I was just saying, I will do it if
I'm going to a formal meeting, but it it
is true that like that's a context that
only, you know, makes sense for me as
part of what I do. Similarly, if you're,
you know, if you're playing a, you know,
military simulator game and you're, you
know, someone who is is sort of in all
this military garb, it probably won't
make sense to to kind of um
to bring that into some other
experiences that you have. But I think
it's a pretty big leap to say that just
because some things won't transfer
between experiences, to say that nothing
will. Um and I think it's really
important to build out the
infrastructure and the rails so that way
developers can have things transfer
between if they want to. So okay, maybe
if you're building like a, you know,
military game, um
you don't choose to let people wear
casual clothing. You say, "Okay, you
have to be dressed as a soldier." Fine,
that's the choice that the developer,
the designer can make, but I I I think
in a lot of experiences, especially
social ones where people are getting
together and want to express something
about themselves, you're going to want
these things to transfer. And I would
imagine that if we make this pretty easy
for it to be interoperable, then a lot
of developers will choose for that to be
the case even if not everyone does.
Yeah. I mean, there's there's a lot of
information, I think, um and sorry, and
infrastructure that needs to get built
just to get to this place where the
default for developers is that they can
easily enable that interoperability. Um
and that's one of the reason why, you
know, we're starting building for NFTs
not just in our metaverse and reality
labs work, but also across our our
family of apps. And, you know, I mean,
one of the new things that I wanted to
to announce and and share today
is
that we're starting to test digital
collectibles
on Instagram so that creators and and
collectors can display their NFTs. And
you know, a huge part of this I think
you know, goes back to what you're
saying. It's about expression, right?
It's saying something about yourself.
What do you want on your profile? What's
the collection that you want to show?
You know, maybe there's a financial
component about that and and that you
know, people bought these things and
maybe they want to sell them at some
point, but a lot of it is about
expression and certainly in the context
of a social network that makes sense. So
I'm I'm really excited to start testing
this.
We're going to bring similar
functionality to Facebook soon, too, and
then maybe to to other apps in our in
our family. And we're also, you know,
going to work on augmented reality NFTs,
basically 3D NFTs that you can bring to
Instagram stories using Spark AR. So
that's our our kind of software AR
platform. So you can put this kind of
digital art
into 3D spaces and and kind of project
it onto onto physical spaces as well. So
what what all this sort of adds up to is
you know, for the foreseeable future
there going to be a lot more people
using things like Instagram and Facebook
on their phones
than using virtual or augmented reality
glasses. Maybe by the end of the decade
that starts to shift, but you have eight
years until that. So
so in order to kind of help establish
some of this infrastructure so that way
you know, more people get used to it,
they get used to seeing it, they get
used to interacting with it.
Developers get comfortable with the fact
that hey, this is really in a lot of
different experiences. So I can bet if
I'm building something that people are
going to understand what that
interoperability is and want to be able
to take things and bring them from one
place to another. I think just as as
kind of a whole ethos and norm of how
this stuff gets built. If we can start
helping to push the world towards that
now, that's something that I think we
should be working on over the coming
years. So that way by the time the the
metaverse becomes this ubiquitous thing
that that we all spend a lot of time in,
um it can be done in an interoperable
way.
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Yeah, man, that gets really exciting for
me. So, my obsession, even though we're
building something that I I have
referred to as a game-like experience,
my emphasis, at least in the early
phases, is the experience side. And I
think the the big thing I want people to
understand about the metaverse is it is
a long walk to get there that will be
done in these steps. And so, introducing
the ability to bring an NFT into your
Facebook or Instagram story, like that's
one of those steps where that will be
fun in and of itself. So now I'm
guessing, but like I can imagine a world
where people can edit that within, they
can get the character to move, to dance,
to whatever. They could change clothes
in their story all virtually. And but
tied to the NFTs that they have. I could
see a store owner modeling their own
NFTs that people could buy in their
store, you know, doing some sort of
swipe motion and their clothes change.
Obviously that's pure speculation, but
that kind of thing like as that
infrastructure begins to take place,
people focused on "Oh, you'll never be
able to bring one character from one
game to another." But you'll be able to
bring them from experience to experience
to experience. And there's going to be
so much that's experiential versus
gaming. Yeah, I mean for this first
release, we're more focused on digital
art and digital collectibles more than
clothes. Clothes have a lot of
additional challenges for
interoperability because the the
clothing interacts with your avatar and
your your body type and the physics of
the environment. And I mean we have
whole teams just working on realistic
physics models for clothing as you move
around having it bounce appropriately.
And
if if you're designing clothing for one
environment, you also want it to behave
consistently. So there's there's a bunch
of
kind of open formats that I think need
to get developed
in order for clothing to really be
interoperable. And that is, you know, as
you say a part of this longer journey
towards getting towards the metaverse.
But the the part where I think is is
quite possible to build out today is is
our own digital art and digital
collectibles and displaying that on your
Instagram profile.
And I mean you're certainly right that
this is this is just step one. I mean
it's a it's a test, it's on the path
towards
where we want to go, but fundamentally
we believe that this is going to be an
important technological direction for
the world and for the work that we're
doing. So you know, I always I always
believe that like if you think that
something is going to be important, find
a way to start working on it. There's
only so much that you can really learn
by thinking about something in the
abstract. You you really learn by like
putting an idea out there and seeing how
people use it and then we'll we'll get
feedback on what we should build next
and we'll just keep on keep on iterating
on this and you know, like a lot of
stuff
in web 3 or or probably any area of
development, you know, it's not the
first or second versions that end up
being the biggest thing that you do.
It's it's, you know, by the time that
you get to V3 or V4 and you've gotten a
few rounds of feedback that things can
really blow up and be
um and be a lot more meaningful. So, you
know, we're committed to this. We're
going to keep focusing on it um and it's
it's I I just think part of an important
technolo- technological direction
overall.
Do you guys have anything on the road
map that would allow people to like in a
Facebook group use an NFT as a gating
mechanism? So, you can only be in this
Facebook group if you have this NFT.
Yeah, I mean, that's that's certainly I
I think it'll be an important part of
this. I mean, NFTs as a mechanism for
proof of ownership or proof of
authenticity um you know, people are
already experimenting with with this on
with a bunch of NFTs outside of our our
services and and um yeah, certainly I
think that that um
that seems like one important use case
to support over time. So, yeah, I mean,
I did mention that we're we're starting
on Instagram. I mean, the news today is
that we're I mean, I've been talking
about how we've been building something.
Today, we're actually shipping it right
and and getting started with that. So,
that's exciting. It's um and it's always
fun to go from talking about something
and building it to getting it in front
of um of of real people and getting
feedback.
Um
but um
but yeah, the Facebook integration is is
is coming soon and I think I think use
cases like what you're talking about are
going to be pretty important there.
I I think that there are probably uses
for that within Instagram, too. Not just
not just Facebook, but but I I think
groups is is one where that would make
sense. Yeah, I think people are going to
be surprised when you really sit down
and think about all the different ways
that you can use an NFT as what I call a
signaling molecule that it it offers
some instruction, whether it's something
simple like letting somebody into a
group or it's something more complicated
of show a video but only to this person
or um if you have that you get this for
free. I mean there's all kinds of things
that people can do and you know right
now partly because of gas on Ethereum
and things like that you get people
making like they want every NFT to be
worth a fortune but I think as people
begin to rethink them and as they can be
sold more affordably that a whole like
world of options will open up in terms
of how people can use this stuff. Now as
I start thinking about that it
inevitably takes me to AI and how we use
AI to discern patterns as people have
more and more and more NFTs. What's the
role that AI is playing for you guys in
what way are you investing in it?
Well,
I mean AI is probably one of the I mean
it's one of the technological trends
that we see that continues to make even
faster progress than than I predict on a
kind of consistent basis. So that's been
really awesome to see and it it powers
so much of what we do. I mean on the in
the social network part of what we do um
you know the ranking of what you see in
Facebook and Instagram is is largely an
AI problem. I mean that's like a
state-of-the-art um implementation
there. I mean our business ads showing
you the the best thing out of the
millions of possible ads that we could
show you. Like what is the thing that
you're going to care about? That's a big
AI problem. um
Keeping people safe on our services is
is a is a big AI problem. Um within the
metaverse I think that there's a a
handful of these too. So you know we we
talked a bit about avatars before
and um
you know I think people are going to
have a range of avatars. Right? So on
the one hand um you might want a
photorealistic avatar that really like
looks exactly like you do um for more
formal meetings or um you know work or
things like that.
And then I think we'll have more
stylized avatars that are a little more
expressive and fun but still on the on
the spectrum of being an expression of
of kind of your authentic identity. And
then I think there's this other
dimension which is more about fantasy.
So, I think you'll want a a maybe
expressive cartoony style avatar, but
maybe you want to be a dragon one day.
Um you know, and
so you have all these different use
cases for for avatars and and kind of
have these things show up and and and
how you'll show up in these different
experiences. But now let's say um you
know, one of your favorite designers and
creators makes a a sweatshirt that you
love and you you buy it as a virtual
good. How is it going to work between
those those different use cases? Well, I
mean, I think one of the solutions
is you can build an AI system that can
help adapt the piece of content so that
way, okay, here's what the sweater would
look like on a photorealistic version of
you, here's what the sweater would look
like on the stylized kind of cartoon
version of you, here's what it might
look like on the dragon version of you.
Um
and I mean, that I think is going to be
really powerful for the whole metaverse
economy because now all of a sudden, if
you're a creator, you just basically
design the thing once and the AI helps
scale it to to how you want to express
yourself in these different modes.
Whereas without that, um you know, maybe
um you know, this is sort of a form of
interoperability too because without
that maybe the the designer or the
creator makes one thing and you can use
it for, you know, just your
photorealistic avatar for example and
then it doesn't work for the others and
now if it's if it's less valuable, if
you can't use it in as many cases, then
you're probably not going to be willing
to pay as much for it, which means that
now the the creators either not going
to, you know, have as many sales or
people aren't going to be as interested
in it. So, the the AI I think is going
to unlock a ton of use cases like this.
Um
I mean, here's another example. We we
showed this uh prototype of something
called Builder Bot
which is basically a helper for people
creating worlds in Horizon. And the idea
is instead of and we have this whole
scripting language where you can be in
VR and and you can kind of drag things
around and lay out the world um the way
you want, which is pretty wild and fun.
It's like the first creation tool where
you're like in the thing that you're
creating as you're building it, right?
So, you're not you're not writing a
script and compiling it and seeing what
it looks like um or drawing something on
a screen
um in Photoshop. You're you're like in
it and building it. Um
but now with AI
we we also have the tools so you can
just say, "Okay, put a tree over there.
Um actually, I want a tree Can you maybe
make that tree have more branches? Um
all right, maybe it's fall, so make the
make the tree um maybe the branches
should be the the the leaves should be
turning red and yellow instead of green.
Um it's like, "Okay, uh put a waterfall
there." What you know, whatever. However
you want to design this thing, um
being able to script it or or kind of
put it together with your hands is one
thing, but also being able to use AI to
just describe the world that you want to
create and have um an AI help build it.
I I Do you have to load the assets or
can the AI actually construct the trees,
the clouds, the whatever?
Um I mean
I think over time it'll get even more
generative, but I mean, there's a whole
road map here as well. Right now, we're
mostly focused on, okay, it knows a
certain number of things and
and we want you to be able to express
those, but I mean, in one of the demos
that I did, it was like, "All right,
here put some clouds in the sky." It's
like, "Actually, make them cumulonimbus
clouds." And like new you know, it you
know, we were able to make it so that it
kind of had a sense of what that what
that was and it and it made clouds that
that were that were accurate to that.
So, over time um
I mean, obviously, it's going to need to
know what the concepts are, but being
able to be generative even for things
that it
it doesn't have, you know, a texture for
or something like that. I I I do think
is where we want to go with that, but
there's there's a long road map on that
on that, too.
Hm. How do you think about ownership in
all of this? So, even as you were
describing that scenario where the the
AI if the AI isn't procedurally
generating it, can people create items
that they contribute to that, but they
put a price tag on it? Like how do you
think about that? That seems to be in
Web3, people that are hardcore Web3,
they love themselves some
decentralization, and they definitely
love ownership. Where do you come down
in those two really big ideas? Yeah, I
mean one of the things that we're
working on for Horizon is basically the
ability to just import anything
that you make outside and and have have
an asset store around this that that
people can exchange or buy things. And
I think some people are going to want to
just help create an open source set of
assets just because they want to see the
community thrive and they they want
there to be a good set of basic stuff.
You know, as a company we're also
incentivized to put a lot of general
stuff in there so that way people have
good building blocks when they're
building a world that they can that they
can use. We're investing many millions
of dollars just in in kind of basic kind
of open source free content creation as
building blocks for these worlds. But
look, I mean a huge part of the goal is
to enable creators and to grow the
metaverse economy. And in order for that
to work,
people need to be able to sell things,
right? And
and and that means that you you need a
sense of ownership.
So we're we're absolutely going to be
very focused on that. I mean we have
this goal where we're not going to build
the vast vast majority of the the worlds
that people build
or or use in in the metaverse. So
someone has to, and the people who are
doing that need to be able to make a
living doing that. So they they need to
you know, whether that's you know,
designing things and then selling them
or designing experiences and then having
people access them for free, but then
you know, being able to sell experiences
within that. There are all these
different business models that I think
will be possible, but you know,
fundamentally if we're going to be able
to support millions of creators making a
living helping to build out the
metaverse, then then yeah, I mean, I
think this concept of ownership and and
and the commerce that that enables is
just going to be really critical. What
about decentralization? So, obviously,
it's a mixed bag for the Web3 community
as like this sort of renegade pirate
attitude starting things up to be
working alongside of really established
companies. And how do you think about
that tension and yeah, how do we
navigate that forward?
Yeah.
I think any movement like this
has
people who are just
very ideological and then people who are
more practical
as well. And and look, I think every
version
every evolution of of technology so far
has had some things that are centralized
and some things that are decentralized.
There's an equilibrium between those.
So, I I think the idea that you're going
to get to some world where everything is
decentralized and you don't have any
large companies that are playing any
centralized functions,
that seems highly unlikely to me. But
what I do think, you know, there's this
old saying
that there are two ways that value gets
created in the world, by bundling things
and by unbundling things. And it's um
and I do think that what we're seeing is
Web3
through decentralization means that
things that were previously bundled or
bundled is maybe another word for
centralized can now be unbundled or
decentralized, which I think frees up
space to maybe take some things that
were chaotic before and now do and now
centralize things in different ways
while having other parts of the
ecosystem be decentralized and basically
express different values
um
that may be more relevant for for where
society is today and the needs that
people have. So, I I I think that we're
we're going to see decentralization of a
bunch of things.
Um
but I mean I don't know. Here's another
analogy that I that I think about here.
There there are are certainly parallels
I think between Web3 and the open-source
movement. They're they're not exactly
the same, but I think that there are
interesting parallels. And
a lot of um people who were early in the
open-source movement, you know, through
the '90s,
um you know, a lot of them sort of saw
they looked at Microsoft as this kind of
kind of like centralized closed-source
company and they were like, "That's the
you know, they they they said that's the
enemy." Um and I think for a while
Microsoft got this got this wrong. I
think that they had this leadership
message internally um for a while where
some people were even saying open-source
is cancer, which I I think just really
set back Microsoft in terms of being
able to
um
being able to integrate there. But, you
know, if you look at what Satya has done
now, um you know, they they they bought
Bit GitHub. Um they they support
open-source on all their cloud business
with Azure, which is now the the kind of
biggest growth part of what they do.
They embraced open-source. So, even
though, you know, in a lot of ways
Microsoft obviously still a fairly
centralized company, by kind of
embracing open-source, they've been able
to grow their business um and actually
done quite well. So, it's it's sort of
an interesting example um
of of how you can you can have a
centralized thing that
benefits and serves this open community
um and the two have an equilibrium. So,
that's kind of I mean there are a lot of
lessons from that that I try to take to
to to inform Meta's approach to Web3. Um
where, you know, there's some people in
the Web3 community who just say, "Hey,
you know, everything needs to be
decentralized. The fact that there are
these centralized social networks at
all, um you know, that's that's
some people think that that's bad. Um
But but I just think we should lean into
this, right? I think that there are
things that can be more decentralized.
And
um
and if we can help enable that, um just
like Microsoft sort of found this
equilibrium where the open source
movement's growth actually contributed
to their success as a company over time,
um I actually think the same should be
true for us. So, you know, rather than
trying to fight against this and and and
assume that just because some people in
the community, you know, uh draw
contrast with what we're doing today, I
I just think that there's a huge
opportunity for everyone here, and
that's why I'm so committed to to Web3
and NFTs, and even though, you know, a
lot of the use cases aren't necessarily
all sorted out yet, I I believe that a
lot more will get sorted out over the
next 5 years. And um you know, there
always it's there always naysayers with
technology who say, "Ah, this doesn't do
something yet, so therefore it's not
going to amount to much." But, I don't
know, I kind of think in order to build
one of these companies, you need to be
fundamentally optimistic about
technology in the world. So, when I look
at a new technology that doesn't do
something yet, my instinct is, "Oh, it
probably just doesn't do that yet, not
it can't ever possibly happen." So,
let's like try to be a part of the
solution and help that be a be a thing.
Um but that's that's kind of the
approach that I'm that I'm trying to
take towards this.
How do you navigate that internally? So,
I imagine uh look, you're no stranger to
criticism. You've been in the face of it
for what, 18 years now? 17, 18 years?
So, obviously there's a survivorship
bias to look at you and just say, "Well,
he's the kind of person that can deal
with that, keep a vision, keep moving
forward." But, how do you articulate
that inside the company? Like, when
you've got such a big vision for where
you're going to rebrand one of the
biggest, most successful companies on
planet Earth, you know, give it a
totally new name, signal internally that
we're doing something differently, have
the world go, "This is crazy." To some
extent, there's other people that love
it, but to some extent have people be
like, "Yo, this is nuts." And you've got
to deal internally with people that
might not have your same fortitude. How
do you message that and help them stay
focused and excited?
Yeah, well, I mean, I think this gets
back to some of the questions that you
asked before about, you know, what are
the wins along the way? Uh I think it's
okay for something to take a long time
as long as you have
exciting milestones and things that
you're working on that are tangible in
the next few years, too. It's it's
pretty hard to ask people, I think, to
just like
go underwater for 10 years and after
some period it's like, okay, well,
the end of this is going to be all
amazing, but I have you're not going to
see anything and any kind of clear
milestones along the way, which is why I
think it's really important that, you
know, every year or so we're shipping a
new, you know, VR device and you're
seeing Horizon get a lot better and
we're seeing the neural interface
research make progress and the avatars
are getting more realistic and more
expressive and
um
we're able to make things more
interoperable and you're seeing the
number of developers grow and the number
of people who are using all the stuff is
just growing really quickly. So, there's
a lot of indicators that I think are are
quite positive right now and I think
that, you know, people are pretty good
at looking at the um the trajectory of
things and not just um whether they're
whether they have succeeded yet or not.
Um
In in a lot of cases, if you're if
you're paying attention, I think looking
at the trajectory is is um
which, you know, for you know, the
people at our company, I think that, you
know, they're obviously paying a lot of
attention to to how we're doing and and
kind of and and pay attention to the
trajectory that we're on. So, I think
that that's That's a big piece of this
is just making sure that we can we can
um you know, that the things that we're
doing are are
um are actually helping people and
there's new use cases that we can
unlock.
With Quest 2, for example, it wasn't
just that, you know, a lot more people
have bought it and use it than Quest 1,
it's that there are completely new use
cases now. Fitness just kind of came out
of nowhere, right? It's you know, you
have people using Quest now as as if
it's their Peloton, right? You know,
where it's same basic thing where
you buy the hardware, whether it's, you
know, a treadmill or the bike in the
case of Peloton, but then you buy a
subscription, and um and and you can
take lessons through it or or or kind of
have workout sessions. And then you can
do that with boxing or dancing or or all
kinds of different cardio with FitXR and
Supernatural and um and and a handful of
other experiences on Quest, and that's
pretty powerful. And that was just like,
okay, it's I don't know, it's pretty
exciting when you're on the the early
part of a curve and just completely new
use cases emerge that you hadn't even
really thought were were were going to
be ripe for a while. Um you know, those
are those are good are good signs. But
but I'm going back to your question.
Um
I I I mean, surely, I mean, like you
said, a lot of people, you know, joined
our company or invested in our company
or or um
you know, however they came to us
because they loved and believed in the
social network and social media part of
what we do. So, I also think it's really
important that we continue to show that
we're making progress there. And
clearly, there's a lot of evolution in
that space, too.
Um
where, you know, I mean, you mentioned
I've been doing this for 18 years. When
I got started, um most social networks
were text, right? It's I mean, the your
first Facebook profile was primarily
text. You had one photo, but it was, you
know, mostly mostly a text description
of kind of signaling and expressing
things about your identity. Um
and
you know, then we got mobile phones, and
they had cameras, and, you know, most of
how we shared and expressed things about
ourselves started to be on phones and
started to be visual through photos. And
then a set of years later,
um the mobile networks got good enough
so that way if you want to watch a
video, it didn't have to buffer, right?
So, now you can just start watching
videos instantaneously. If you want to
upload a video, it's pretty quick. So,
now video is really the main way that
people share online. So, there's these
these big evolutions um
in what we've done, and we've we've had
to go through some very large changes,
right? From from desktop to computers to
mobile, from text to photo to video.
Um
And we're continuing to make those those
evolutions. I've been we're in the
middle of a big one now in Instagram and
Facebook with Reels, right? In
short-form video. Um which is, you know,
I I I just shared the other day, you
know, Reels are already now, um I think
it's more than 20% of the time that
people spend on Instagram. So, I I think
that that's that's important work to do,
too, to show that we're we're continuing
to innovate on on kind of what people
have historically thought of as the core
part of what we're doing. But, you know,
it's it's also, you know, a lot of this
metaverse work, it's um
it's a natural continuation of some of
this work, too, where, you know, you go
from text to photos to videos, and
that's not the end of the line. There's
going to be something more immersive and
richer after that, and I think that's
where the metaverse fits in. And
similarly, if you look at the computing
platforms, we went from computers to
phones, and then I think we're going to
go to these more immersive devices that
you can have um a lot of the time, you
know, if you have glasses, you can have
that around, you know, with you all all
all day long. So,
um
so these devices I think will also get
more natural, and that's a that's a kind
of natural evolution of our work, too.
So, I think helping people see those
connections while making progress,
um
and
uh and and also just continuing to to
innovate on on the kind of the core
things that got you there, I think are
are probably the big pieces. And then a
bunch of it is just not giving up. I I
don't I don't know. I mean, it's I mean,
that's not really a communication
question, but um I mean, you asked kind
of what's the message. How do you even
How do you How do you kind of help
people have faith? But, um
I I I do think that a lot of
entrepreneurship is just you're going to
get all these setbacks, and
um
I I I just think like a lot of it
building any of these things is just
like a crazy amount of pain and
um times when I think most people would
give up, and
um
and you just kind of have to not give
up. And that can be tough, but, um,
you know, fortunately I think I've I've
I've, you know, we've been through this
a few times now that I I also just have
a feeling for what that's like, and I
feel pretty confident that we can we can
push through some of the challenges,
um, and that that we'll encounter along
the way and and just have the fortitude
to do that.
Yeah, that I think is critically
important. So, when I'm going through
something like that, the big thing I'm
always asking myself is people fear
change, right? So, it might be my
employees, it might be the people that
I'm trying to serve, and I'm trying to
give them something in a new way. Um,
but I know they fear change, but
ultimately if you give them something
that's better, that you can oftentimes
get that adoption, not always, but
oftentimes. And one thing I've noticed
is that there there's a very split camp
with NFTs right now. And as somebody who
makes NFTs, I mean, that's a huge part
of our business, I could not be more pro
NFT if I tried, but there is a an almost
violent reaction against NFTs on behalf
of a large swath of the gaming
community. But when I think through to
human nature and what awaits them on the
other side, it seems obvious to me that
the the desire to own something, if
handled well, like that will trigger
something in them that will be far
stronger than their initial, you know,
negative reaction.
What is it that gives you confidence in
NFTs in the face of the split camp? Like
some people love it, but some people
hate it.
Well,
I I guess I would just take a step back
and talk about
why it's important to grow the metaverse
economy more broadly, because even if,
you know, someone even if not every
person cares about, you know, what their
avatar looks like, um, or what the what
digital goods they have, um,
you know,
gamers do care about what games are
available, right? And and making sure
that the best content is there. And, you
know, if you're, um, and if you want to,
you know, hang out with friends, you
want to make sure that the best worlds
and experiences are available to do
that. Or, you know if you're into
fitness you want to make sure that you
know all the sports that you want to do
are supported and someone needs to build
all that stuff and the way that they
build that and the way that they build a
team of engineers and artists and folks
in order to bring that together is um is
is basically through commerce and and
being able to
you know have a a business model that
that they can make a living from and
that hopefully can support you know not
just a few people in in making content
but millions of people in building all
of these different stuff. So I I just
think you know I I kind of
we're not just building technology,
we're trying to also help
foster this ecosystem. Because at the
end of the day we're not going to build
most of the content. We're not you know
by by a long shot. The vast majority of
it are going to get created by by
creators in the ecosystem and so I think
a big part of what we need to do is
really lean into all of the different
ways that creators could make money. So
you know some of that will be you know
things like supporting commerce part of
that will be NFTs and and ownership
around that.
Um part of it will be about making it
really easy for people to pay for
things. Um part of it will be
advertising, right? Because I mean in in
worlds I mean there's you know
advertising that can help support
creation too.
Um
but I just think the more different
tools that creators have to be able to
make money
um the more they're going to be able to
do their work and hire people to join
their team to build out even more use
cases and that will propel all these
platforms forward. So I don't know. I
mean maybe in the future some of the
people who are skeptical will still not
actually like the use case that they're
complaining about but I think that
they'll like all the additional content
that is now possible because there is a
robust um economy around the metaverse.
That makes sense.
Mark, this has been incredible man.
Thank you so much for taking the time. I
imagine everybody knows that they can
find you at Facebook or Instagram. Is
there anywhere else uh that you want
people to seek you out? I mean the those
are probably the two the two main ones
for now and um
and I I guess when we when when um more
people are are in uh virtual reality and
augmented reality, then then um I think
Horizon's going to be the next one, but
let's um we'll we'll we'll build that
out over the next year or so and um and
hopefully, you know, we'll we'll we'll
make that community a lot more robust,
too. I love it, man. Guys, everybody
watching, I'm telling you the amount of
investment that they are making at Meta
into building the metaverse is really
extraordinary. As somebody who believes
so strongly in where this is all going,
could not be more grateful for that
investment. I think that getting
standards is going to be a huge part of
what makes this work. Showing people how
cool it can be is going to be uh an
absolutely necessary part of adoption.
So, Mark, not only thank you for being
on the show, but thank you for those
investments that all of us will get to
be able to take advantage of. Uh I think
it's going to be an amazing future.
Yeah, I'm super excited about it, too.
Thanks for having me on. Um it's always
always fun to talk about this stuff. So,
thanks. Dude, same. You got it. All
right, guys, if you haven't already, be
sure to subscribe and until next time,
my friends, be legendary. Take care.
Peace.
Well, I think this is maybe the most
important thing to know about living
right now in the 21st century, that we
are now hackable animals, that we have
the technology to decipher what you
think, what you want, to predict human
choices, to manipulate human desires in
ways which were never possible before.