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The future of Blender | Blenderheads Ep. 13

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In this significant announcement from Blenderheads Episode 13, Tom Van Halen reveals his plan to step down as the chairman of the Blender Foundation and CEO by the end of the year, marking a major transition for the organization he has led since its inception. The primary motivation behind this decision is his desire to reclaim personal freedom and reduce the stress associated with managing daily operations, allowing him to pursue other interests such as research, coding, or gardening. This move was not made impulsively but was the result of long-term discussions with key figures like Francesco "Uncle Rossi" Lodi, who encouraged Tom to establish a structured organization that would allow for his eventual departure. The goal is to ensure the project's health by moving away from a single point of failure and fostering an environment where leadership can be shared among a team rather than resting solely on one individual. To facilitate this transition, Tom has already taken concrete steps to build a new leadership team comprising four other dedicated individuals who bring diverse perspectives and backgrounds to the Blender ecosystem. The newly formed management structure includes Fiona Cohen as head of operations, Dalai Fento as head of product, Sergey Bin as head of development, and Francesco Lodi serving as CEO and right-hand man. This team represents different facets of the project, ranging from animation studio experience and volunteer development to user advocacy and entrepreneurial spirit. The video highlights that while Tom has been the sole board member since 2002, the organization has grown significantly beyond its early days, necessitating a more robust governance structure with multiple board members who understand how to run an open-source project effectively. The transition is described as moving from being the driver of the vehicle to taking the back seat, allowing others to steer the ship while Tom remains involved in an advisory capacity. Although there was initial apprehension about whether the team could handle the responsibility without his constant interference, the trial year has shown that the new leadership can collaborate effectively and make decisions together. The video emphasizes the importance of building a shared vocabulary and mutual understanding within the team to navigate conflicts and maintain the unique culture established by Tom over two decades. Despite stepping down from the top executive role, Tom expresses deep affection for Blender and his colleagues, noting that he will always carry the project in his heart even as he explores new chapters in his life. Ultimately, this episode captures a poignant moment of evolution for Blender, shifting from a founder-led entity to a mature organization capable of sustaining itself through collective leadership. The atmosphere is one of relief and optimism, with Tom expressing joy at finally being able to return to his authentic self without the burden of daily administrative duties. While the future remains somewhat undefined regarding what Tom will do next, the consensus is that this change is necessary for the long-term health and growth of Blender. The video concludes with a sense of closure as the official deed is signed, symbolizing the end of an era and the beginning of a new chapter where the community can thrive under a balanced and distributed leadership model.
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We do >> 35%. It's going like >> that actually is going fast. >> When it's too fast, it's not good. I always sing the sh with me. [music] [applause] No way. [cheering] >> So yeah, I have an announcement to make. So I will step [music] down as chairman of Blender Foundation, comma, one day in the future, right? I got you. And don't worry, I'm I'm not going to announce today that I'm stepping down, [music] but I did make steps towards this goal. >> [music] >> So the topic is that one day I said it already five years ago I want to build an organization that allows me to step [music] down so that I don't have to run the daily stuff anymore but I can uh have time for myself have my freedom back or do some other things like research or coding or working in the garden or I have to acknowledge that I'm not the youngest person anymore. I would like to move on. And that's that makes me also feel less stressed and more relaxed currently >> because it feels like that I can go back to who I really am, right? Who I want to be more than what it is now. I've been involved with Blender for many years and I've been helping a lot ton over the past uh decades to build a lot of the things that we have here like you know being by his side to do a lot of uh a lot of the work a lot of operational stuff and a lot of practical things and just supporting you know the vision that he's brought forward for the project. I have like these memories of uh Ton taking Franchesco and for example at Anacey or during Sigraph he would they would go to these trade shows and then they just just storm off into some other part of the building where they meet the very important people and uh talk to them about supporting Blender and that kind of stuff. >> When something bothers like you know he might you know call Franchesca to talk about things or like vice versa. [snorts] So they kind of like you know see each other like you know as someone who can help each other. >> I think we can call it friendship and I really like him. I I like his very gentle um personality. >> The earliest memory I have of Franchesco is um when was it? somewhere in the late 2000s, but I was there um giving a workshop, a oneweek workshop about Blender. And there was this young Italian dude there uh very much into uh into architectural visualization and and that kind of stuff. And um very ambitious. He submitted a portfolio for Tears of Steel and he got accepted of course. Uh so he was actually an animator on Tears of Steel. I vaguely remember he was like sitting there and cursing about shot for for 4K. >> He is one of the people responsible for like the the Blender studio, the Blender cloud as it was back then and the whole like financing structure of that and getting the the project together and uh so that was a that was a huge undertaking. Yeah, >> we talked about me being CEO of the whole project, but when does that happen? And just having that I think in an undefined point in the future to feel like ah you know one day I don't think it's very healthy for I don't think it's healthy for anyone and so I think that that's something that we need to try and commit. Francesco said, "Okay, Tom, uh, what's what's happening with this? Because if you are going to wait another five years, I don't know if I would be there. I'm not going to wait that long, right? I would like to know, at least I want to know what your plans are and how you feel about it." And yeah, that is indeed about time to think about it. >> Ian Hubert made this uh, series called Dynamo. He directed Tears of Steel. So, at some point he had this uh wait, he had this episode that he was working on uh during Tears of Steel and he needed a commercial um a commercial that plays in one of the episodes on a screen. So, Uncle Rossy's kitchen. >> Oh, hello. I didn't see you there. Welcome to my kitchen. I'm Uncle Rosie and tonight I'm going to show you how to prepare one of my most favorite dishes ever. >> It's another thing I know about Franchesco that he always just makes everything with three ingredients. 10 years later, we were at a film festival. Franchesco and me and Tyi were just there talking and this guy behind us in the stall like also waiting for their shuttle uh was like looking over. Excuse me. Are you Uncle Rossi? [laughter] [music] >> [music] >> All I [music] would expect in my role to say like okay we want to make some projects and I have some ideas of what are the projects that fit. Those are not decisions that one simply takes [music] by oneselves but like something that you decide with people and I think you would be a very important part of that decision making process. I came to work with Franchesco mostly. So obviously for me uh well first as in the studio but also just as a person you know um we we just clicked um immediately. So we wanted to work together and obviously with him um um either you know taking over or getting more responsibilities um that has an impact on my job because our our jobs are very interdependent. He's had the title of COO for a few years now, but because of how his role has been built and how Blender has been built, it's very difficult to have a real um COO job. >> Seeing my joy of film making being like I can't do that anymore. >> But you can still be the executive. No, but but maybe you are the CEO and also still the executive producer. Why couldn't you be that? >> Yeah, that's the thing. That's your role. You have you are you are also you you're still the role executive producer. >> I I it's not a problem. >> No, I think you still have the role. >> I do see how much I want to do like more highlevel things and then I get lost into doing dayto-day or like dealing with things that are more urgent. It's a bit frustrating because I wish I was a few steps ahead uh of this thing and um and I'm not. Huh? [music] >> Franchesco has said a few times that he wants to work in a team. Um, it also is what Blender needs because of the size of the company and the type that it's become, right? It's not the three people that it was 20 years ago. >> Since 2002, I've been the only board member. The idea is to have even more board members to grow a little bit to establish a board of people who know how to run the Blender open source project. People have to do what they believe in, right? So, what is it what you believe in? >> Yeah. I don't know. I have to think about it. But it's fine. It's nothing uh you know, >> I thought yesterday was a good talk. >> Yeah. >> Yeah. Yeah. It's fine. It's fine. It's fine. We don't We don't need to talk about it now. It's okay. >> I just want to think about it a little bit before we have another conversation. one of the scenarios where I become more of a leading executive figure in the blender project. Uh when like when does that happen and how do I see myself doing it? For how long do I see myself doing it? Is this really what do I want to do? Is this the best way that I can contribute to the project? [music] Welcome to my new office. I'm stepping back from as much as possible, especially all the boring things. And I will let uh Francesco, Fiona, Delai, and Serge run the business as much as possible. >> How does it feel? >> It's like I've been here before at the beginning of 2020 when Tom got sick, but at the time we didn't really do a lot of changes. So like for example, the height of the desk was like his height. So it's like four or five cm higher. So it was like really uncomfortable all the time like this like >> but I was like this for like maybe 2 weeks and then there was co so then I left and everybody left. So that didn't last very long. Yeah. Now it's different. >> I tell [clears throat] people it's not a transition. I say I moved to the back seat and I let other people drive. So every time when I see something I should think by myself, let it go, let it go. Somebody else will drive, right? I don't have a habit to interfere with things when it doesn't work. I should stop doing that. That would take a while before I completely let things go. >> I was afraid that it would be I mean I'm still this, you know, I'm still getting used to it obviously, but it's just I thought it would be more uh overwhelming, but instead it's kind of like a thing that reminds you that there is the world outside. >> I think he's happy he's decorating it in the way he likes it. I want to have like a space here so that I can have a whiteboard so then I can talk to people and have people like sitting around to make it more kind of friendly. >> I'm not gone and even when I step down even further to an advisory position, I would still like to have a place that I can sit here and do some work. >> This is all stuff from Tom. This is mine. This poster here, this is the first ballet show that I went to when I was in Amsterdam in 2012 and I loved it and I was like, "Wow, Amsterdam is so cool. I want to be here." And so then I kept this as a memory. [music] >> [music] >> the fun. >> Okay. So, thank you all for coming. I titled the presentation lead in Blender. I still struggle a little bit with the the meaning of leadership. I am not done. Uh [laughter] I want to polish it and make it actually more factual. But like it was just kind of to highlight one of the points of this presentation about like leadership and the future of blender. What I'm doing is that obviously I am not uh you know we are not the same person and we also do uh different things. We settled to establish something that is called the leadership team with Dalai as head of product, Fiona as head of operations, myself as COO and Sergey as head of development. >> They represent the Blender project quite well from all kinds of different perspectives. >> I guess I can say well Tom probably asked very nicely and some stuff needed to be done and it's like okay maybe maybe I can do it and then it's okay and now we're here. We are people that have been following the project for so long and being contributing to the project in our capacity in so many different ways. >> We do represent also different areas of the project and even different teams of people. Sometimes >> we have Francisco who is someone who being involved as a user and worked as a producer very closely to the studio. Then we have se who started as a volunteer so many and then worked in a lot of the open projects as a developer. Fiona has this comes from the world of animation studios festivals. I started using the software. I then start to volunteer as a developer. But as a developer I always was working closely with other users as well. I always wanted to do things to make sure we will empower more artists. How do we keep Blender relevant in in uh in five years time? >> Yeah. >> What is the future of Blender? >> Yeah. At some point, I had a meeting with Don and Natasha talking about the uh what would it mean for me to take on the leadership role of Blender. I said, you know, there is a difference between being a steward and a leader. And uh I think at the beginning especially and I don't even know for how long my role will be of a steward and not a leader that I want it or not. >> Hello Yeah. Yeah. Oh yeah. We're going to fix the alarm because now everyone can enter the building and that's what we don't want. So, we're going to fix the alarm to make sure it's completely safe here. and we're going to film it so that in the future we will never forget how to do this. We have to check if the alarm is working, if the right people will be uh cold and then we're all set. [music] Actually, for Okay, time to exit. 30 seconds. In 19 seconds, you will be electrocuted. >> We talked about leadership with you and then you were like, well, what is it to be to have leadership to be a leader at Blender in general? And so, we don't have that defined yet. So to start with the people actually in management and then transfer some of that to the teams was the is the idea today. Yeah. >> For Blender in all the things that were done in the past that's what made leadership in Blender last so long because there was someone there that was really respected in the way they were doing things. Even if you don't agree but at least you know that the person knows what they're talking about. on every individual post you write either something that you think is going well that your leaders are doing really well currently and one [clears throat] thing that you think your leaders should improve upon the challenge was to find the balance between each other. None of us had that level of connection of being able to work together. There is really this process when you really need to build this shared vocabulary and also understanding of each other to then be able to to talk about this and to deal with it. >> Ton was blender because it came from his mind and like all of his hard work and then bringing the people together. He was the architect. So even in like the dayto-day decisions there was a lot of tone. I feel still very much a lot of stewardship, a lot of it because there is this huge legacy and this huge culture of doing things in a certain way. That means you are mostly dealing with conflict all the time because you're always trying to go against something. >> Things are are different and new. So they don't know for sure where are we heading. [music] >> [music] >> It's like going feral. >> Feral beast. >> What is it? >> What are you stealing from this office? Okay. Hello. Thanks for coming and your patience. I have the opportunity to give a recap of the feedback I gathered during all the meetings I have with you guys. Yeah. In the beginning of this year, it was a special moment. Ton liter made weight for Francesco and they they did a office swap. So it was very visible [snorts] that he want to make space for new leadership. It started as a trial year and it was quite challenging year as well. As a new leadership team you have to figure out how to collaborate and make decisions together and that's with Tom still on the background still watching and often knowing better. >> I started this these interviews in June. You said yeah it's a bit of unclear what the plans are. ambition actually. Is there a plan? Is there an ambition? >> When I was doing the blender leadership for 25 years, maybe people complained about lack of leadership and vision and focus or other things, but that was not often an issue cuz people were confident that I was relatively consistent in what I was doing. This is the first year of the new team. I think they will need many years to get started and to build new things together and to find out how to do things. Yeah. Yeah. >> Thank you. See you later. >> [applause] [applause] >> Welcome to the 2025 edition of the Blender conference. How are you guys feeling? Right. [cheering] Good. >> How is the >> currently the there's a blender management team and I would like to uh introduce uh them to you. So starting with the organizer, Fiona Cohen, head of operations, [applause] we have a a designer, Dalai Fento, head of product, [applause] the developer, Sher Sher Bin, head of development, [applause] and the entrepreneur Francesco Shady. when the CEO and my right hand and everything [applause] the entrepreneur. So together they've been basically running the whole blender organization since the beginning of the year and I think they actually really did a tremendous job. So time for me then to say I'm going to make a next step. So with a bit of sharpness but with a lot of confiction I'm going to announce that I will step down as Blender foundation and chairman and blend the CEO by the end of the year. So what am I going to do? Uh I don't know but whatever it is I will always take Blender with me because you know uh Blender and all of you is here in my heart. Thank you. [applause] >> [applause] [music] >> All right. Good luck. Next. [music] >> [music] >> Is this an emotional moment for you or >> a little bit? >> Little bit. It's your life's >> work. My life's work. Huh? >> Huh? >> So, but I'm ready. [snorts] >> Yeah, you're ready. that this deed is executed today in Amsterdam. The contents of the deed were uh explained to the appearing persons and then this deed is read out partially and immediately thereafter signed by the appearing persons and me. [clears throat] >> Click you shine. >> Yeah. And that's the official. >> And then it's official. There you go. It's done. All right, I'm free. [laughter] >> Yeah, all the best for the future. >> Good job. [music] >> I've got 40 baller. [music] >> [music]