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The end of an era | Blenderheads Ep. 11

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The video explores the heart of Blender's operations, focusing on the server room where the software is built and maintained. This facility has been central to the studio's workflow for about five years and houses essential infrastructure including network storage, rendering machines, and CPU renderers that support various departments from development to editorial work. The narrator, an IT manager, highlights his hands-on role in maintaining both internal and external servers, expressing a deep passion for the intersection of electronics and software. He enjoys assembling custom hardware solutions, such as creating specialized motherboards with limited space for components, which reflects a unique blend of analog craftsmanship and digital functionality that defines the team's approach to their technology stack. A significant theme discussed is the transition away from physical hardware toward cloud-based virtual machines, marking what the creators describe as the end of an era for their in-house data center. While they plan to migrate their infrastructure to managed cloud services, this shift represents a departure from their long-standing tradition of building and managing their own servers. The team acknowledges that while they will retain control over the software development, they are letting go of direct hardware management. This change is viewed as an interesting but inevitable moment in Blender's history, prompting discussions about decommissioning old machines and adapting to new operational models where everything runs remotely rather than on local equipment. The episode also serves as a nostalgic journey through Blender's history, featuring a newly created museum exhibit that showcases artifacts from the early days of the software. Viewers are shown items dating back to 1992, including original Doom level mods used for New Year's cards, notebooks from the initial development phase, and early game ports like Hi World and Lost Ride. The collection includes vintage manuals, such as the 2002 version for Blender 2.0, which sold thousands of copies before being succeeded by later editions. These physical relics provide a tangible connection to the project's origins, illustrating how far the open-source community has come since its humble beginnings in the early 1990s. Beyond the historical artifacts, the video captures the human side of the Blender team through candid interactions and behind-the-scenes moments. There are lighthearted scenes involving troubleshooting network issues, joking about broken cables, and even a brief segment on driving mishaps that serve as cautionary tales for others. The atmosphere is one of camaraderie and shared experience, where technical challenges are met with humor and collective problem-solving. Ultimately, the video concludes by celebrating both the legacy of past hardware achievements and the exciting future ahead as Blender continues to evolve while preserving its rich heritage in a dedicated museum space.
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[music] I would describe the server room as the place where we build everything. >> The people that do the tour often say, "Oh, this is where Blender is built." >> It makes an impression on you. Like you go in the first time. >> The first time I saw it's very dark inside. >> It houses all the machines that are currently building Blender and have been building Blender for I think since we started moving into here. So 5 years ago I guess >> the server room is still showing our independence because almost all of the facilities that developers need is still running here. Welcome to my den. This is server room at the blender HQ. There are few things which are running here. There is the network storage for the studio itself including SVM and render and whatnot. Editorial department doing documentaries and things. There is few machines which also do CPU rendering. This is the buildbot. This is where Blender is being built. Almost every commit it's being built on those machines on all the platforms. I work at Bender as an IT manager. I am responsible for the network here for servers that we run internally and externally in the data center. I maintain IT in a more general sense. If it has a USB port or plug, I probably touched it in this building at some point. Yeah, I love making things myself. Yeah, the intersection between uh electronics and software where it's not just analog stuff but really digital electronics with a piece of software that you run on microcontrollers or connect to computers is is a very fascinating one and it's a a sweet spot where I where I like to play >> uh special delivery >> pizza anybody What we've got here is uh basically your [music] standard four motherboards uh that you would normally find in a little bit larger case. So motherboard, there's just enough room to put a CPU and cooler in there. There's a hard [music] drive and of course a power supply and a little bit of space for air to pass through so you can actually cool the thing. Yeah. >> Smooth operator. >> You made a painting or something. I'm sorry. I went through a little bit more expense than you might maybe have. >> Oh, Jesus. >> This is fancy. >> I thought you might like it. It's >> like a UFO. >> This is actually the first time I've seen it open with the lights on. >> The light show. It is the top of just a cluster render cluster that was built 15 years ago to render the movie Cintel on. I found one of the motherboards back and I have a couple, but uh this is one of the motherboards that was in there. This is a photo album I recently found back where I was uh basically cutting out holes to fit in power supplies, pieces of motherboard on a kind of a metal frame. >> Yeah. Hey. >> Hello. [laughter] Is it trash? >> The trash. Yeah. Yeah. >> So, you had four of them in in in in a cabinet. And if hard drive in one of the middle ones dies, then you need to remove the entire thing, unscrew all the motherboard, then get that blade and then you can replace things. I I didn't do it to, you know, consumer grade standards, but it's definitely a file was involved. On paper, it would have like looked great. [clears throat] >> Sorry, Sergey. >> Well, you tried. [laughter] >> We also have a data center uh in Amsterdam where we have a number of machines. They've been running quite long now and we're thinking of doing something else with them. So we might be uh uh doing a move to the cloud uh where we have it on virtual machines uh not completely outsourced but something we manage but run somewhere else. It's an end of an era. I like hardware. I like playing with uh with machines. I like uh putting machines together. Having to consider taking all those machines out, removing them u decommissioning them and basically saying okay everything runs somewhere else. Yeah, that will be uh that will be an interesting moment. [music] >> [music] [music] >> We are making glass cabinets for the history of blunder exhibit where we put in stuff from the 20s in the early 2000s. >> I kind of It reminds me of playing with Legos. >> I have this. >> Yeah, >> but on the picture it doesn't say it >> like how with this rock and then the hole has to be on the back. But what is the front and what is the back? I think it too hard to hold the glass. >> Ah, then it should be on the inside, right? >> Ah, [groaning and screaming] welcome to the first edition of the Blender Museum. First, we are going to look at the show real that we made in 1992 and we also called the real Blender because it sounded cool, right? We even made in a New Year's card which is the office and it was a Doom level mod. Look at this. This notebook is at least [snorts] 33 years old as well. And it has all the things in it that I was doing when I was developing Blender. See a notebook which is exactly this. Here's a game that we did. Hi world, the weird character in the geometric world. And this is also the Lost Ride game which we ported to PlayStation. And now we got to 98. Here you see the oldest Blender manual, the original old Blender logo. The oldest Blender manual that I didn't make. This is the 2.0 manual. This was 2002. Thousands of copies be sold of this. And this ends in 20067. this cabinet. Uh I can finally uh turn on the LED effects of that thing again. And now it is working. serve around. >> Yeah. >> Yeah. The last name. The decision was that we keep control ourselves for the software but that we are going to give up on uh having the hardware ourselves. >> Honestly, I'm tagging along with with AR. So, uh the plan is mostly on his side. Uh he just wanted to show me the show me uh how how it was done I guess before my time here. >> This my friend is €2 of cable. What is broken though? Which one? >> I don't know. It just doesn't doesn't give me internet. >> It doesn't light up. >> So maybe there's a thing. >> It's a wireless cable. [laughter] >> Good luck. [laughter] >> Hello, sir. >> Morning. >> Welcome to the summer. >> It's a perfect day to move some servers around, isn't it? [laughter] Where are those servers, man? Right there. >> Oh, right. >> I used to work at the company that ran that data center. Uh, it got taken over by somebody else. I left the company, but I've been, you know, before I was working here, I was actually already helping Blender with uh with their infrastructure in that data center. >> It's the time to open it up, I Yeah, it's that one and that one. >> Right. >> So, that's our old infrastructure. That's what we started. Then we expanded and then we wanted to expand again, but now we're going. It's what it is. These are the old servers. I asked Danny yesterday if everything is off and he said, "Well, I shut it down, so it should be off." These are I suggest that we use a bag for cabling, a bag for uh the cage nuts and other stuff. We have some spares. Can put it in another bag. >> No need to cry, aren't I'm not crying, man. What's that sticker? Oh, look at that. I never saw that. That's Danny's handle. It's probably Sergey that put it there when he was doing something with Danny remote. Oh, that's awesome. Shall we do a selfie? Grab a cable so you can yank it. >> [music] [music] >> I wonder how old these are. Uh I didn't see any data manufacturer here uh on the front. So >> that's our history. >> This is splendor. It has been taken apart. The red button should not press the red button. >> We need some people to help lift stuff up. [music] Oh, that makes sense. [music] I've been uh giving the the wheel to many people from Blender now and almost every time we had an accident because especially when you go under the bridge people panic and then they suddenly start with the cars and then stop. So Sergey crashed and Andy crashed and that was easier for me to tell other people how to do it. [music] Come on.