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The Blood Of Dawnwalker - Best Console Settings Guide / 30fps, 40fps or 60fps? (Xbox & PS5 Settings)

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Video summary

In this comprehensive guide for *The Blood of Dawnwalker* on console platforms, the creator shares specific settings recommendations aimed at improving gameplay stability and combat flow. The video begins by addressing the difficulty preset, suggesting that players start with "Fair" to ease into the mechanics, especially since the combat system blends elements reminiscent of *The Witcher* series. While the host initially struggled with directional blocking, he advises keeping the directional indicator on to see enemy attack angles, though he notes an option exists for those who prefer to rely solely on animation reading. For players finding themselves overwhelmed, enabling "Auto Block" is recommended as a temporary crutch until muscle memory develops, allowing blocks in the wrong direction at the cost of stamina rather than failing entirely. Additionally, the guide suggests disabling camera shakes and keeping combat finishers active for their visual satisfaction, while also recommending that consumables be restricted to quick slots during fights to maintain a smoother pacing. A significant portion of the discussion focuses on performance issues encountered by the host on his Xbox Series X, including freezes and crashes when using "Quality" or "Performance" modes. After testing various options, he concludes that the "Balance" preset offers the most stable experience for consoles, effectively eliminating the stuttering found in Quality mode while avoiding the instability of Performance mode. Although the frame rate in Balance mode feels closer to 25 FPS rather than the advertised 40, it provides a consistent visual experience without the jarring interruptions caused by lower settings. The host also invites feedback from PS5 Pro owners regarding their specific performance experiences, noting that his current console is making unusual noises and might need cleaning or replacement in favor of the newer hardware. Beyond stability, the video details several visual and map-related adjustments to enhance immersion and usability. In the post-processing section, the creator disables motion blur due to personal preference but retains bloom effects and depth of field to maintain a realistic atmosphere without excessive lens flares. On the display settings, he recommends turning off the intro cinematic on startup after the initial viewing to prevent unnecessary loading times. For map navigation, it is advised to enable all visibility options, including undiscovered locations, non-interactable markers, merchants, activities, and quest start points, ensuring players have full situational awareness. Finally, the guide touches upon audio and control settings, leaving these largely to individual preference while suggesting that vibration be turned off for a cleaner experience, and concludes by encouraging viewers to share their own tips in the comments section.
Read the full video transcript
So guys, I am back with yet another blood of the dome walking video. Today I bring you my recommendations in regards to the best settings you should indeed be paying attention to specifically on consoles. Let's go. How's it going guys? My name is DPJ and if you do enjoy the video, leaving a like really helps out. If you like what you see and want to see more, be sure to subscribe. I just want to ask if you are playing on a PS5 Pro, how is this game running for you? I am playing on the Xbox Series X and I've already had a couple of freezes, a couple of crashes. Uh so yeah, I'm actually now playing on a quality setting which has eliminated these but it still feels a little jittery to me but either or, let's get into it guys. So if you press start, come down to settings, we have a whole host of things you can indeed be checking out. Okay, so getting into it guys, I'm going to start with gameplay and then we have combat. Now difficulty preset here, I well, this is down to the player. For me, I haven't played a Witcher game in so so so long and it's kind of like a cross between a Witcher and another specific game, I can't remember its name but either or, getting used to the combat early on can be kind of difficult. So I think fair in regards to the difficulty preset is good and that indeed means that keeping the RPG difficulty and the action difficulty all on fair too because if you change any of these, it goes to a custom difficulty preset. But this I'm definitely going to change as soon as I get used to the actual combat in this game. I mean, I'm still put off by playing other games for so long using the directional blocks. Does show me but there is actually a setting here you can use for that. We'll come to that in a quick second. Now the directional indicator, this, Um, don't know why you I mean, if you want to play it this way um, and not see the direction of an enemy attack is incoming and you have to basically rely on spotting their animations and the way they're swinging you're a better player than me because this will be I mean, it's something like this kind of challenge I definitely want to try, just not right now. So, I'm keeping this on. Again, if you turn this off, you won't know which way the enemy is attacking. So, you won't know which way to block. So, yeah. Show damage indicators. I love this. I always have this on. Uh, the text in this game I wish you could make it a bit smaller, but either or, I still want this on. Auto block. Choose how the game handles blocking in the wrong direction. When you put this on, blocking in the wrong direction still succeeds, but consumes stamina. So, you could probably use this with the direction indicator. Turn this off, turn this on. You probably get used to if you see if you wanted to, but I mean, if you are struggling, if you're massively struggling in regards to the combat probably put auto block on for now until you get used to the directional blocking and then you can switch this off. But, it's actually a quite a good setting here, really is. Okay, so use consumables from inventory in combat. Um, so choose how consumables can be used in combat. On, any consumable item in the inventory can be used during combat. And off, only consumable item equipped in quick slots can be used during combat. I'm keeping this off. Um it just keeps the flow of combat much, much smoother in my opinion. So, yeah. But, you do what you got to do here. Combat finishers, keep this on. Amazing in this game. Slow motion on perfect blocks. This actually also assists, kind of assists in regards to the perfect block and slowing down time a little bit. So, yeah, keep this on in in my opinion. Camera shakes turn off. I Well, for me anyway, it's is a personal thing. I hate any camera shake, any camera blur. Turn this off, people. Uh gameplay show tutorials, keep this on early game definitely. Always show tracked objective. I mean, this is actually an option I like and I'm glad it's actually being um well, it's a feature in this game um because obviously, if you're tracking an objective, you've come across another objective, some games it would automatically switch, which can put you off massively. So, always show tracked objective is here. Time progression activities proximity indicator, also keep this on. As you know, in this game, um well, every quest I've come up against now will always add those time well, those bars to my time bar. Um and what this will do, guys, is is up on you coming up to a quest on your map, it will actually tell you the indicator will show you there's like a little clock there, a little a little like sand um glass What do you call it now? Glass sand things turn upside down. I can't remember. I'm tired. This game's kept me up all night. But yeah, there's something like that new it. So, yeah, just be a warned. Just be aware of what this actually is doing. It means if you go into this quest, it will uh jump time in your 30-day limit 30-day night limit. So, yeah, keep that in mind. Camera distance, you want this on far. Um same as combat. It's a shame it isn't you can't actually get this further because um it still seems relatively close to me, it really does. So, yeah. Also, the lock-on's a bit annoying, too. The enemies, the camera just goes all over the place. Hopefully, [music] it's something they fix in a future patch. We'll see. Um map show undiscovered locations, you probably want to put this on. Show non-interactable map markers, you probably want to keep this on, too. Show merchants on, show activities on, and show quest start locations on the map. You want to put this on, too. Why wouldn't you? Okay, so video. Now, in regards to I've had this on quality, I've had this on I think it's performance. Quality is just a little bit too like jittery in my opinion at office 30 frames per second, but it just looks jittery. My eyes can't take it. I then went to performance and that's where I kept getting weird freezes and crashes and you see one on screen now. And it kept doing my head in. I then went to balance and I haven't [music] had a problem since. But to me it doesn't look like it shouldn't anywhere near 40 frames in most instance in me playing this game. It feels as though I'm playing like 25. Could be just because I've come from another game I was running on perfect flawless 60 FPS and my eyes just ain't getting used to it yet. But yeah, balance for me seems to be the perfect one for consoles at the moment. No freezing, a little bit of frame rate in quality. So yeah, this was asking PS5 pro players. Are you playing on performance? How does it look? How does it feel? Do you get any freezes? Let me know down below in the comment section. If that is the case, I'm going out tomorrow and I'm buying a PS5 pro because my Xbox Series X seems to be making all kinds of crazy noises. It's I don't know if it's overheating. I don't know what's going on with it, but yeah. It may just need to be opened and cleaned. I don't know, but PS5 pro makes more sense to me either or. So yeah. Okay, so post-processing motion blur. I mean this is down to the player. I hate this on games, so yeah. I've turned this off completely. Bloom I'm keeping on. Adjusted global render. Bright light sources higher setting create a stronger effect. Disabling this option will also remove lens flares. I kind of like the actual effect this gives [music] to the game. I'm not going to lie, so I'm keeping this on. And this I always turn off. I always have, so yeah. And depth of field I've kept on. Uh simulate camera style focus by blurring distant or out of focus objects. It just makes the game look a little bit more real in my opinion, so yeah. We then have display. Play the intro cinematic on startup. You want to turn this off once you've watched it one Although as good as it is, as if you've watched it once you don't need to keep skipping through every time you turn it on. So, yeah. And then guys, we just have controls, which is completely up to the player itself. I'll just turn vibration off. I hate that. Controller preset I have on default. Um I didn't even think about changing it. So, I'm not going to think about changing it now because I'm still trying to get used to the buttons. So, yeah. Then we have audio, guys. And this is all completely down to the player. Well, there you have it, guys. Those are my recommendations for controller players uh with your blood of the dawn walker. If you have any um recommendations, please do let us know down below in the comments section. Uh but yeah, guys. If you enjoyed the video, leave it a like. It really helps out. If you like what you see and you want to see more, be sure to subscribe. And hopefully, guys, I will see you on that next one.