Submind YouTube summaries
Thumbnail for Star Citizen in Shambles...Again

Star Citizen in Shambles...Again

Watch on YouTube

Video summary

The video transcript centers on a critical reaction to a recent live stream event for the game *Star Citizen*, which the speaker describes as an absolute disaster. The core issue highlighted is the immense financial and temporal investment behind the project, specifically noting over 14 years of development and more than a billion dollars raised through crowdfunding. Despite these staggering resources, the game remains in a state that is far from complete or playable. The speaker argues that this massive investment is the primary reason the community subjects *Star Citizen* to such harsh scrutiny compared to other titles; when a project fails to deliver on such a grand scale after so long, the backlash is inevitable and justified. The specific live stream in question was intended to showcase the game under optimal conditions using an internal build, yet it ended in chaos due to severe technical failures. During an unscripted mission playthrough, the developers encountered critical bugs that halted progress entirely, such as a mechanic where the mission becomes "bricked" if more than one person dies, forcing them to abruptly end the broadcast. The stream devolved into a passive-aggressive and hostile environment where the developers appeared to be fighting with each other rather than collaborating. The speaker finds this dynamic deeply uncomfortable, comparing it to watching family members argue at a friend's house, and notes that even under ideal circumstances, the game was unplayable garbage, proving that the team was ill-prepared for such a public demonstration. Beyond the technical failures and interpersonal friction, the transcript explores the bizarre phenomenon of *Star Citizen*'s continued financial success despite its poor state. The speaker points out that the game continues to raise millions of dollars every month, with recent figures reaching levels comparable to major AAA titles like *GTA 6*, even as the community questions why people keep spending money on a broken product. This creates a surreal situation where the negative publicity from disastrous demos and years of delays seems to fuel rather than hinder sales. The speaker suggests that from a purely business perspective, CIG has cracked a code by selling a perpetually unfinished game, allowing them to generate revenue without actually needing to release a finished product, which baffles observers who expect development progress to correlate with funding success. Ultimately, the video concludes by reflecting on the cyclical nature of discussions surrounding *Star Citizen*, noting that conversations about its delays and broken state feel identical to those from five years ago. While the speaker admits to having had some genuinely fun moments playing the game's trading mechanics when they worked, the overall experience is characterized as "frustrating fun" with success rates often below 50%. The recent live stream served only to reinforce the notion that nothing is changing soon; neither will *Squadron 42* be released nor will the core issues be fixed anytime in the foreseeable future. Despite the negative press and the humiliation displayed during the stream, the speaker acknowledges that this controversy might ironically drive more players to check out the game, perpetuating the cycle of funding a project that remains a "train wreck" but continues to thrive financially.
Read the full video transcript
Now, um, I'm going to react to this video. I was watching another react to another react of react. I've already watched it. I've already watched it. So, we're going to we're going to rewatch it with you guys. Just to let you know, I have watched this already. You get in trouble if you do that. Like, if you react to a video and you've already seen it, people people get mad. They're like, why? Our streamers already watched it. Just like, yeah, cuz sometimes we have to see if it's worth reacting to. can't just blindly react to stuff, you know, and we will watch this together. This is this is regarding Star Citizen and the latest stream they had and it's titled I can't believe they streamed this. >> You remember that whole Bloody Mary thing from back in the day? Spin around in front of your bathroom mirror three times saying her name and she'll appear and steal your soul or something. That was never real. But what is real is if you stand up and spin around three times in front of your computer screen saying Star Citizen's name, it'll appear and steal your money. Even just invoking its name probably sent people into a sweaty, frenzied panic. Over 14 years in development and over a billion dollars in crowdfunding. By the way, I just want to touch on that that part there. 14 years in development, a billion dollars in crowdfunding. Over a billion dollars in crowdfunding. You can't gloss over that. You can't just let that You can't just go, "Whoa." That's a big That's a big issue. That's a big reason. I'm not going to say issue. That's a big reason why it's under such scrutiny. That's why you people are harsher with criticizing Star Citizen than they are with other games because of that. If that wasn't the case, then the game would probably get less hate and less scrutiny. But when you're talking about 1 billion in crowdfunding, 14 years in development, you des you you asked for it. You simply asked for it and it's still not complete. Nor is it even close to tinkering around with the notion of being complete. and it's still a broken mess. This is a game that I still loosely pay attention to, keep my finger on the pulse of because it is just a fascinating environment because it I'm going to qualify before we get into this uh where I'm at with Star Citizen. The last time I played, this is a pleasant surprise though. The last time I played Star Citizen, I had the most fun I've ever had with the game, right? I was I played it for like I think two months straight. That was the longest I've ever played Star Citizen. uh in a just in a in days in a row and I actually grinded and bought myself a whole C which is the best trader in the game right at the time probably not anymore and I had so much fun and I was I was having a great time but I hit a wall because the gameplay loop that I like the most especially with the whole C the gameplay loop that I liked the most was broken And it wasn't just broken. I had like a 20 I think I when at the end of the day had like a 20% success rate. So two out of my 10 trade runs would fail. I mean would would would uh two out of my 10 trade runs would be successful. The other eight would fail. Whether it be at the lift, whether it be at docking, whether it be something the game crashes randomly. I had a very very small success rate and and and I really love the gameplay loop. The trading gameplay loop was so good with the lift system and and moving the packages and stuff. I love that stuff so much and I had to stop because I got tired of it failing. So that that's pretty much where we are. That's pretty much where we are with uh with Star Citizen. I I just haven't everything I want to do is broken. Everything >> has this these ups and downs where it es and flows where the community is sometimes very happy with like an update get that gets rolled out then another update comes out and it completely ruins everything where it's an unplayable irredeemable mess that is just rife with greed. There are just so many like very scummy practices Star Citizen gets away with and it is just a wild ride every time I tune in to the latest happenings in the soap opera. And today I saw Kira uploaded a video called Star Citizen's disaster live stream. And this is this has to be up there with one of the wackiest moments I've seen from Star Citizen's development hell. >> Context. They've just played an unscripted version, like an unscripted playthrough of a mission in the game for an hour and a half roughly. It's been really bad. It's broken. It doesn't work. They're really passively aggressively interacting with each other because of how broken it is and how frustrating it is. And this is how they end the stream. They've just wiped and just watch. >> Yeah, we have to respawn and go back, right? >> It's [laughter] uh >> awkward. >> We We might We might not We might well be locked out here now on this build. Um Wait. Well, >> at this point, we're at time. All >> right, fair enough. We lost. >> Wow. >> So, we're at time. Uh, sure. Wrap it up. Uh, [laughter] thanks for watching, guys. Those words are like venom leaving his mouth. Big boss comes in. It's your show. Wrap it up. And that's that's like the slogan to Star Citizen. To be honest, that basically puts a whole bunch on the entire project here. a billion dollars, 14 years in this developmental hellscape. I was in high school when this started, by the way. Like, holy [ __ ] And then on stream in front of everyone, hitting him with that mic drop, throwing him under the bus, putting him on the spot to like really awkwardly send it out after this complete disaster. It feels like everybody at the company hates each other. That's what it seems like. Like you're just working with your worst enemies. It's a nearly 2hour montage of bugs that completely halt progression and them just getting frustrated at each other's throats. Like it is more somber than a funeral. This is like a 2hour humiliation ritual and it feels like it's the first time any of them have ever even played the game. And it is like I can't express enough. It is buggier than [ __ ] ride to hell retribution. And it is felt throughout the entirety of it. They keep getting more and more hostile to one another and keep building to this crescendo of like toxicity amongst them. All of it just unfolding live here. And keep in mind, this is supposed to be a showcase of what it looks like with the makeup on. Like this is optimal settings for them. This is like supposed to be this is what it can reach. This is what it can look like when we're done polishing it, getting it fixed. This is what it looks like. and then bang, it can't even work under the most ideal of circumstances for their own live stream to promote it. It's [ __ ] wild. And I So, having done many of these dog and pony shows, that's what we call them, dog and pony shows, these demos. And they were on an internal build, too. So, um I think now it's on PTU, but I think at the time it was on an internal build. uh haven't been doing these dog and pony shows, you rehearse these and you kind of script them, you know, you go, you know, if it's like you want to cover this feature, you want to cover that feature, you want to cover this thing, that thing, show this off and whatever happens will happen, right? And you got the strictly strictly scripted ones, too, where you have to basically say certain words at certain times and then you go to the next thing. Warframe is really good at scripted demos. If you ever watch their demos at at Tennocon, it's like everything is is laid out in these chunks and it's just like everything's scripted and there's like very little room for things to go wrong. Um, in this case though, I think they just they just say, "We're going to wing it." They just say, "We're going to wing it. We're going to we're going to go in. We're going to we're going to get four guys, four devs, and we're just going to do the mission, and we're just going to play through the mission." Um, I think where a big disconnect is with this is that there were known bugs. And I think one of the known bugs, this is I'm learning this after the fact. One of the known bugs was that if more than one person dies, then the mission is bricked. The mission doesn't work anymore and you have to start over. Everything you you can't get out. I think the guy even said that I'm locked out of this build because of of of conditions. So, I don't I don't even know if they can reset, but they were locked out, which is why they had to abruptly end the stream because more than one person died and they couldn't get around this bug. There was also some other bugs that you're going to see that happened during this live stream. And it just goes to show that this was not ready. This was not ready for the type of demo they wanted to do. If they were going to do a demo, they should have made themselves invulnerable. Now, I've seen devs do that, but they turn on god mode. If you got a bug that it breaks the mission, if you die, then just don't die. How do you prevent yourself from dying? Turn on god mode. That's that's to me. They could have easily explained that and got away with it and things would have been a lot better. Things would have went over a lot smoother. They say, "Hey guys, you may notice that we're not going to be taking damage. It's because of a known bug with that that we're going to address before we get it to you. You know, reassure the people that this is going to be fixed. Even though half of them probably think it's not going to be fixed, but try to reassure them that, hey, we know about this issue. This is how we're going to deal with it. They went in there just like guns blazing and like, I hope we don't die. Oops, we died. GG. It just shows the lack of preparation of that demo. Um, now I think I think that was the biggest issue with this whole thing is that they were they weren't prepared for this demo because the game was definitely not in a in a good state to show off going in like that. So, while I'm not really making excuses for Star Citizen, I really think that's why this this live stream really flopped is because they just weren't prepared to do what they were trying to do. >> Again, I can't express enough just how much they seem to hate each other. >> I'll play it for you. So, Twitch chat, I'm going to ask you a question. How obviously this is in PTU. You guys can play this. You know, what's your average time that you get through this? And what's your experience? We were talking before how long it's going to take us with our impeccable skill as you've all seen. >> Ollie, you've just fully opened up to them being like, "Oh, we can't time it because it don't work." >> Well, you can. >> We know it doesn't. We're working on it, but they're going to say it. You know, they are. >> Twitch chat isn't going to hurt you, Elliot. It's okay. You'll be fine. Relax. We are just here to discuss and enjoy and share development. That's what we're here for. >> Night ride that is going to have his work cut out through. >> Oh, I'm done. >> That is such a weird response to that. He's trying to like engage with the community while all of his >> Yeah, that I I agree that was a weird response, but I've worked with people like that. That's that could be just his personality. That could that could be just his personality. just like, "Hey guys, you know, now the Twitch chat's going to do." He probably was joking and then they probably have known each other long enough to where they don't take it personal. I don't know. This is kind of reaching. I don't think this was that big of a disaster going on and then having another developer dog pile on top of him like he's trying to recover a fumble. Like like what was the goal there? Like he's trying to like ask questions and like talk with chat and be like somewhat useful and then One of the other devs he's playing with is basically just biting his head off for it and like fighting him on it. And this bickering is happening constantly. Like it's a lot of team killing, a lot of like passive aggressive snide remarks. It's so weird because this isn't like, you know, CCTV footage here that got leaked. This was a planned stream. Did Did they not think that maybe they should be friends first and have some kind of chemistry or even at the very least enjoy each other's company before publicly putting themselves out there with this product? That also didn't work at all, by the way. But it's made even worse having to watch and listen to all of this arguing and hostility between them. Like, it made me so uncomfortable just going through the low lightss here of this stream. It felt like I was at my friend's house watching his parents fight in front of me. this guy has convinced them to to it's a good analogy at my friend's house watching. Is it bad to have a group of guys talking about it? It it it's not bad, but it's just it can look unprofessional if you don't understand people's humor, you know? Cuz you know, everybody knows that one guy that has like this really brash personality that if you don't know the guy, you think he's a total idiot. And I think that Elliott guy came across that way. Not Elliott, but uh the guy who was I I don't know their names, but the one who was like saying don't say that or whatever. He was he was against the other guy. I just think that was his attitude. I don't know. I didn't look too much into that when I saw it. I was like, they're just, you know, they're just having fun. They're just having fun. Um it could be worse. I don't know. Maybe they do hate each other. I don't know. But we'll see. All all that they've done here, bear in mind, is show the game as it currently works on an internal dev build in the most perfect scenario possible. And the game is so broken still under the most ideal ideal circumstances that everyone is pissed that this guy has convinced them to show the world how broken the game is. It cannot be overstated just how outrageous it is that even under the most ideal of circumstances here, this is [ __ ] Ultra Instinct mode build for Star Citizen, this is still how functional it is. [laughter] And that's what they're showing. This was an unscripted playthrough of it as it currently is under the best possible conditions you could manufacture. >> That I agree with. I think that's what makes this looks bad is because they had control over everything. They had control over everything and it flopped. So ultimately that's their fault. Ultimately and it was unplayable garbage. And now the guy who proposed it here is getting completely spanked by not only his peers but also the higherups there at the food chain who are all very upset that this is how this is now happened live in front of their whole community. >> I want to reiterate something we re we said at the beginning of the show. Uh we are keenly aware of the instancing technology performance related problems on the PTU right now. Uh we see >> the PTU being the public test realm basically. >> It's why the patch the content was delayed from it's >> does it bother anybody else that they call it PTU but everybody calls it public public test realm. I think public test realm was very popular with WoW World of Warcraft. So everybody why PTU doesn't stand for public test realm. There's a U I that just bothers me. I don't know. I don't know. Original July release to August. It's why it's still not out. We're very very aware as you are, as we are, everybody's are to have a live stream today. To be honest, I don't know what it stands for. I'm assuming universe. I think it's public test universe. I actually don't know, but everybody calls it PTR. Now, I I'll be honest with you. I know what they mean. I know what they mean when they say PTR. Everybody knows what they say. It just it just bugs me a little bit because he said in the same sentence. He was like, "We're playing on a PTU, which is the public test realm." And I'm just like, "Oh, please say it correctly." I don't know. It bothers me a little bit where we just show what we're already very aware and you're seeing the same thing. You can see on any number of Twitch streams doesn't really serve much purpose. we decided to do today is show you the intended design. >> You want to hear something weird? Come closer. Have a seat. Y'all want to hear something weird? Watching this is making me want to play Star Citizen. I have a problem. I like playing broken games or something. I don't know what's wrong with me. >> Show you the intended purpose. Show you the goal. Show >> Yeah. Yeah. To see to see where it stands right now. That's that's a big part of it. To see if everything >> to see if everything is still broken that I thought was broken before. >> What's that? >> It's just it's just motivating me. >> What's that, brother? >> I got a problem, man. Something wrong with me. >> How it's supposed to work once the issues with instancing are resolved. Uh we thought that was a much more valuable use of our time. >> So, this live stream was showing you how it's supposed to work. And man, did they ever show us how it was supposed to work. A glorious demonstration. Greener pastures right around the corner. It's so close. And in classic Star Citizen fashion, it's coming. No doubt about it. And when it's there, it's going to be perfect. Billion dollars, baby. Worth every penny. So, uh, he goes on to elaborate that in context he believes they were referring to like the ability to even play it in the first place to like get into the mission based on like the comments and stuff. But I think what they really wanted to show is how it can look under optimal conditions like once it's fully filing this it there's some of you guys may know this but there's a high turnover rate on community managers in video games. They don't stay there very long. And I'm shocked that that Jerry guy is still there because he has taken so much heat. He has taken so much ridicule. I don't I don't think they're paying him enough. I don't know what they're paying him, but I don't think they're paying him enough. And there's a reason why people quit being community managers after a few years because it wears you down. And I think Star Citizen is probably the most scrutinized game out there. So, it's amazing that he's still there, but even under optimal conditions, it is nowhere near being playable and it's already been like delayed apparently, which is again classic Star Citizen. It's just such a disaster. Holy [ __ ] It is the gift that keeps on giving and the only gift it's giving is coal every Christmas to the people that put their hard-earned clams into this project. happen to have a med gun on my down. But I hope I don't cause a party. >> So I can't heal anyone. Just letting you guys know. >> Just loot my body. >> No, cuz I'm down as well. Now >> Max, Max, >> Max, no pressure. Find the clutch. >> Guys, I can't broken. Help. >> All right. >> No, I'm just You carry on. >> No, I've got I can't My guns are messed up. >> They're struggling. Just uh [sighs and gasps] >> Oh, I'm stupid. Are you chilling for a while, guys? >> You can't handle their strongest potions. I saw bugs in this demonstration I haven't seen in any other game. And I play like actual Steam dumpster trash constantly. It is wild the poor state that Star Citizen is even under the best conditions for things like this. So, I just want to I was I just want to echo a lot of people in my community and others, they kind of agree with this. Even though they're still playing it or they they like the game, they will tell you currently right on August 19th, 2026, the state of Star Citizen is not the best. It's been it's been in much better states than what it currently is in. Um there's a lot of good things that's happened, but a lot of bugs have been introduced. Um, a lot of bugs have been introduced and there's a lot of things that have gone wrong with some critical game features, but I think the consensus among the community is that, hey, things could be a lot better right now. They could be a lot better right now. I like it's just a catastrophe, man. And it still blows my mind that they even did this stream in the first place that they were convinced that this would be a good look or a good idea to showcase it. It really does feel like they've never even touched the game because if they did for even just 15 minutes, 15 minutes is all it would have taken to know that this is unplayable and unpresentable. That this is a apocalyptic nightmare scenario if we were to broadcast this to the community that has invested over a billion dollars into this 14-year long neverending development cycle on this [ __ ] game. Like, how would they not know? How would they not see all of the glaring issues? They literally couldn't even complete the content. And again, I can't I can't stress this enough. Why [laughter] do they have such horrible chemistry amongst each other? Like, they really do not like I had more of a positive experience in public Xbox Live lobbies at the end of a heated round of search and destroy with people screaming into the mic than these four do playing with each other and working together. It's like when you take a dog to a dog park and like some of the other dogs just don't get along with it, so they start barking at each other. It's so weird. There was a thread that made me laugh on this on the Star Citizen subreddit because people have been posting very negatively on there lately, which is funny to see. Um, saying, "Happy 10y year anniversary to Squadron 42 being completed." On July 22nd, 2016, a senior QA dev at C stated that he played through every level of Squadron 42. Happy 10 year anniversary. Only two more years of polishing, folks. Uh, while you wait by an address, which is obviously tongue-in-cheek joke. That's so funny cuz I remember this. I remember like it was yesterday. I was like, "Oh, they're going to release Squadron 42 chat." That's been 10 years ago. 10 years where this dev where this dev said they played through every level of Squadron 42 and then it was almost ready. 10 years. 10 years. to go and spend money in the cash shop because don't worry, it's definitely coming. >> I had completely forgotten how long it had been for Squadron 42 as well, which is another CI game that is now celebrating its 10 years of being complete, but just not quite ready for release. They still drop teasers on this every now and then. I watch every single one. It looks okay. Like it looks fine from the little tidbits that we get fed. I don't think it looks like anything groundbreaking. But even that, which is just like a singleplayer like experience, like a storydriven experience, even that is 10 years late. And I didn't even remember them saying that they had completed it 10 years ago. They played every mission and yet a decade later it's still not here. That sounds like a lie. Did you complete every mission? Does anyone at CIG play the games that they're working on? Is my big question now. >> People are of course posting the quality quote by Chris Roberts in March of 2015. By the end of this year, backers will have everything they pledged for, plus a lot more. >> I I'm down. >> Are you both down? I'm trying to get to max. >> Everyone down. >> I'm not. >> Is everyone down apart from me? >> No, I I'm I'm up. I'm up. >> Oh, you're up. Okay. Hey guys, at this point two of you are down >> that I've left to die. >> Left to die. >> Elliot, you going to pick up your buddies? >> I'm I'm on my way. >> Pick up your buddies. We're trying. >> All right. So, while they're attempting to resurrect fallen comrades, >> well, you're not attempting. >> The thing is So, while they're attempting, >> ain't that the [ __ ] truth? They are getting everything that they were promised in so much. >> Oh, that's that's that's rough to watch. That's rough to watch. [screaming] >> Hey, Craig Allen. Welcome, dude. Good to see you, man. Congrats on your streamversary. I again, I don't know what that's from. Like, my anniversary is not until November, at least I thought it was, but here we are in August and I got a streamversary. Thank you, man. [snorts] We're reacting to this whole Star Citizen video. I have no idea that that that that last interaction was kind of cringe that it's like you're going to going to raise your buddies going to raise your body. Now I I don't know if they're joking or not because passive aggressive and sarcasm sometimes it's hard to detect if you don't know the person. He could have been just joking around or I don't know. But it seemed a little weird >> the stream was and how uncomfortable it was. So you have you have him begging like, "Hey guys, uh you going to pick up your buddies? You going to you going to pick up your buddies?" Like almost ASMRing it. Like it it reminds me of like almost like PDS programming at this point. Like, "Hey, uh about your buddies? You you going to pick them up, please?" Like it dawned on everyone how awful this was. But they they just couldn't bring themselves to pull the plug until, you know, it became actually impossible to progress any further at all. And it was just kut. But man, it was torturous. Uh, what did you think of Siege? I Good time. I enjoyed it. The cinematics, the immersion was good. Um, yeah. Jared, can you say goodbye or you say goodbye? No. Okay. Link. >> [laughter] >> You you you you can you can see it. It's I'm super proud of what these guys are doing here and you know it's it's it's helped us get this out so that you can have the same experience that we had today. [laughter] >> [ __ ] cinema, man. Like oh [laughter] it's it's just a >> I actually can't believe he said that so that you can have the same experience that we had today and it was a buggy mess. I don't think he cares anymore. I really don't. >> I don't think I don't think Jared cares anymore. I think he's checked out. Like he's just like, "Have at it. I'll have fun. >> Sign me the heck up then." I >> beautiful train wreck of a stream, man. I love that. Hey, do you want to come say good goodbye? No. No, you don't. Me? Yeah. I continue to just get here. >> Have a plan for failure. >> [ __ ] slap around. What if this doesn't work? No. Don't want to say goodbye. What can we pivot to? >> And then the other guy coming up. So yeah, a lot of good work here. Really excited. So you get to have the same experience that we just had today. Best of buds, guys. Yep. Best friends. You got to see it. We had such a blast. So much to enjoy here. Working hard. And you'll get to have this much fun soon, too. It's just [laughter] to me to me that part of the stream was the worst where after the train wreck he says >> people leave >> after the train wreck he goes we hope you have the same experience that was the worst part all the other stuff was like okay you know things are buggy blah blah blah but to say we're excited we want you guys to experience what here we experienced there today is just like no no I don't want to experience that please no Wow. >> Amazing. Now, Kira then goes on to show the funding and how it's not slowing down. Like, Star Citizen has had over a decade of horrible publicity as more and more people have started to question like, well, what's going on? When when are these things coming? Like, Squadron 42 also still nowhere to be seen on the horizon despite 10 years apparently of being completed after playing through every level. Uh, Star Citizen can't even begin to put the word complete in the same sentence as that game. >> We're excited for you. >> It is still getting millions upon millions upon millions upon millions of dollars in crowd backing every single month. >> But then if you want to understand why social media doesn't matter, just go and look at the funding and bear in mind that this video came out on the uh the 5th of August. And it makes no difference because just 6 days later they raised $500,000 in a single day. And then the next day they raised almost $400,000 and they're still, you know, week by week raising millions of dollars, uh, couple million this month, million this month. >> It makes no difference. They could show >> that's why >> the worst thing you've ever seen and people are still buying at unprecedented levels. It was only 2 months ago they raised 44.6 6 million in a single month. Like there are >> how perspective 44.6 million in one month >> is this money laundering? >> Over a billion. We're going to start climbing towards two billion at this rate. unfathomable to me because again it has been a decade of people showcasing this game is nowhere near complete and many times throughout its lifespan unplayable yet people still keep ferociously spending hundreds thousands of dollars in their game raising millions of dollars every month that just goes who knows where to [ __ ] into the back rooms over there at CI because it's not leading to them actually getting any closer to making this game functional or playable or complete. >> Abyss and not only just Star, but Squadron 42 as well. >> And it doesn't matter. Kira is 100% right. It doesn't matter what they show. It doesn't matter how bad it is. The community is still locked in so heavily financially. They can't stop themselves from forking over all of these deloonons hand over fist constantly. It's wild. And that's why Star Citizen has been such a captivating topic for me that I can never resist the urge to like dive back in and at least take a peek to see what's going on. That's exactly what I just said. Just watching this makes me want to go in and just see if it's actually that bad because it doesn't matter how bad all of it is, like objectively is, and many times not even functional, it still makes millions more so than tons and tons of like complete polished AAA games or really successful games. They get dwarfed by Star Citizen. Star Citizen's crowdfunding is reaching like GTA 6 level budget at this point. Like it's it's getting it's it's it's comical. Like it is actually so silly how much money this game continues to generate despite having I would say very inexcusable levels of quality produced with this money. >> It's it's weird. It's crazy. And that that live stream had me hooting and hollering. So yeah, that was great coverage from Kira. There's also a lot of Star Citizen YouTubers who have covered that stream that are really disappointed with the direction of Star Citizen and how things are panning out post1 $1 billion now. But I don't think any of them are going to stop spending anytime soon. Nor do I think CIG is going to be completing anything anytime soon or really fixing anything and getting it rolled out perfectly anytime soon. So yeah, I just had to yap about this. Uh that's really about it. So yeah. So yeah, I don't know what else what else to add to that other than it's it's it's it just doesn't stop. It feel I feel like we've had the same conversation 5 years ago. Anybody else feel that way? It feels like we've been we've been talking about Star Citizen this way that they've pumped so much money in the game and it's still not ready. It's been at least it comes up like every so often. We we we keep having this conversation yet and still they're making 42 million 46 million in a month. So [snorts] I think it's safe to say that nothing's going to change. If for real, you think about it from a business perspective. It's like if it ain't broke, don't fix it. Just keep making ships and shipping a broken game. You'll make more money than any game out there without even making a game. Like if if you're looking at the business model, somebody somebody's probably scratching their head going, "Man, they they've really cracked it here. They they really got they really got a great business model." So, I don't know. I I mean, the game, like I said, it was the most fun I've had doing space trading out of any any space sim I've ever played. It was so much fun when it worked. Keyword, when it worked, and it just didn't it barely worked. Not even 50% success rate. Some of the most frustrating fun I've had. That's the best way to describe Star Citizen. Some of the most frustrating fun I've ever had. I thought Elite Dangerous was bad when it came to frustrating fun. I'm having so much fun, but it's so broken. Uh, is it going to change? I don't know. That live stream though, that was a disaster. I don't think I think objectively >> video game companies are chasing all >> I think objectively you can say safely >> that that live stream was a complete disaster. There was no there was there was no good to come out of that other than the negative press. And sometimes negative press can bring like I said I want to play. Charlie says he wants to play. He wants to go check it out. So maybe the negative press will bring people in. Hey, people say Star Citizen's really bad. Let's go see if it actually is. You got your player count rises because you had a terrible disastrous a terrible disastrous demo. Your player count doubles. I don't know about doubles, but it's up there. Anyway, check this video out. This is uh this is Charlie's video on Star Citizen. I figured that we we'd look at that and hopefully Star Citizen will get better. Hopefully, Squadron 42 will release and maybe that billion dollars of crowdfunding will actually remote or actually amount to to something.