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Something Is VERY Wrong With Paladin In WoW Forever…

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The video investigates significant mechanical issues with the Consecrate spell in the WoW Forever beta, specifically focusing on a controversial nerf to its area-of-effect damage and various bugs affecting its consistency. The host begins by testing the spell's baseline damage, noting that it has been reduced from eight ticks of damage in previous expansions like Burning Crusade and Vanilla to only six ticks in the current build. Furthermore, unlike traditional holy spells, Consecrate can now critically hit and miss on individual ticks, which the creator finds problematic for a ground-targeting ability. The most glaring issue identified is how spell power scaling works; while the tooltip suggests bonus damage applies to all targets, testing reveals that spell power only affects the first four enemies who enter the area. Any subsequent targets or those outside the initial group receive a flat, unmodified damage amount, drastically reducing the spell's overall effectiveness in multi-target scenarios. A particularly bizarre and frustrating bug discovered during testing involves the vertical positioning of characters relative to the spell's area. The host demonstrates that if a target is standing on higher ground or a slope, causing even a slight difference in elevation (Z-axis) between the caster and the mob, the game incorrectly calculates the damage. Instead of receiving the full bonus damage intended for the first four targets, these mobs only take the reduced flat damage meant for enemies beyond the limit. This "elevation bug" causes significant threat reduction, as mobs standing on hills or uneven terrain effectively bypass the spell's primary damage mechanic. The creator theorizes that the game treats the Consecrate area as a flat plane starting from the ground level; if a target is vertically higher than this plane, they are excluded from the bonus damage calculation, leading to inconsistent and unpredictable results during gameplay. In conclusion, the video argues that while Blizzard's intention to nerf AoE threat is understandable, the current implementation of Consecrate is flawed and requires a complete re-evaluation rather than just numerical adjustments. The host suggests that a better solution would be to revert the spell to its previous scaling model but with lower base damage and a reduced spell power coefficient, perhaps around 50% instead of the current roughly 75%. Additionally, the erratic behavior regarding target counting, individual tick misses, and elevation sensitivity indicates that the spell's core mechanics are not yet stable. The creator encourages the community to continue testing and reporting these nuances, emphasizing that being proven wrong during beta testing is a natural part of the development process. Ultimately, the goal is for Blizzard to fix these systemic issues before launch to ensure Consecrate functions as a reliable and fair component of the Paladin kit.
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I read somewhere that people were mad about Blizzard's slowing nerf, but I think it's fine. It needs to be nerfed. It was stupid before. And they nerfed all AoE. Speaking of nerfing all AoE. Okay, so I need to test this thing with consecrate. Now, this is only a level eight mob. I'm going to take off red aura. Uh, my consecrate is doing two damage, but it crits. I don't think consecrate should be able to crit. Wait, what? It only does six damage in the very center of it. Let's put some spell power on. If I were to take my spell power maze. Okay. Wait. 39 8 two again. Hold on. What? Where did Okay. How did I do 39 damage? Oh, touch of the grave. Touch of the grave procs on consecration. Okay, bro. Okay, if it procs on more. Okay, I need a healer outside. Okay, we got to test Consecrate, man. They've already adjusted a few things with Consecrate. They have. So, this information might change very shortly after this video comes out. Who knows? But I think this is important to know to understand like kind of the development and and what they're doing and how they're approaching things. I'm going to show off a rank one consecrate here in Burning Crusade. And this is with zero spell power. I believe I have zero spell power on my gear right now. Okay, let's go on this old tailbook stag. If I drop this consecrate, it does eight damage, nine damage for rank one. Okay, I wonder why it's eight nine damage. It should just be eight. Strength of Hani. That's why 5% increase all damage. That's right. So, eight damage a tick. Now, if we go back here, here's what consecrate does in the in classic plus right now in the forever beta. Consecrates the land beneath the paladin, doing 16 holy damage over 8 seconds to enemies who enter the area. The first four enemies who enter the area will take an additional 32 damage over 8 seconds. This is worded really weird. I don't like it. I think they got to find a way to rephrase this. But essentially how this works, the first four people in the consecrate, the first four enemies will take 48 damage. So they will take less than what you take in Burning Crusade and vanilla, which is 64 for rank one. Now in Burning Crusade vanilla, it was 64 for everybody. Okay, for everybody it was it was 64. Now you're doing only 48 damage for four targets and then beyond that it's 16 holy damage. It's much much less. So this is a big nerf. Now there's a few factors to this and there's a few things to consider with this. One of those things is spell power coefficient which you know to put it into perspective. Let's let's give ourselves we have zero spell power in Burning Crusade. Let's put on so let's put on an item with 25 spell power. 26 versus 25. That's fine. I'm putting on these shoulders that have 26 spell power. It's a difference of one. I want to get a another baseline here. It's per hit is eight. Now I have strength of the Helani. So I'm going to go somewhere else to do this so I don't have that 5% damage buff again. We have 24 spell power. Never mind. So I have the same amount of spell power in Burning Crusade and in classic. So if I take this rank one, I am going to go and hit this rank one consecrate just to get numbers. So it's 10 per tick. 10 nine per tick, right? 10 per tick. Sometimes it just shifts a little bit. So it was eight base. Whenever I put 24 spell power, it's 10. Now if I look at it here, and this is the reason why I'm doing this, the answer to, you know, why why am I even doing this? Why am I testing it this way? It's not so much that I'm trying to compare the Burning Crusade or the vanilla to classic plus. I'm trying to differentiate between the two to learn the specifics of the spell because it's a very powerful spell. It's a big part of the Paladin kit and a lot of different types of different styles of gameplay. Okay, so now we're finally going to test the WoW Forever version of this with zero spell power. So we're going to hit consecrate on Craven Morbrains. All right, so this is now doing six damage base instead of eight damage base. The damage did get nerfed and keep in mind this does like full damage only to the first four targets. Next, I want to put on my scepter of the abandoned for 24 spell power. So now my spell power matches the Burning Crusade version. Now, one thing you'll notice on the Burning Crusade version, in the original classic version, your tool tip does not change with spell power. So, right here, I have bonus damage 24. And here it still says 64 holy damage. Whereas, whenever I have bonus damage 24 here, spell damage 24 here. This went from 32 additional additional 32 damage to additional 50 damage. So, what are we seeing here? Over 8 seconds, by the way. So, additional 50 damage over 8 seconds. So the difference here is 18 consecrate spell power ratio. Burning crusade 95% to 95.2. What you're looking at in Burning Crusade and in vanilla is like a 95% spell power ratio, which is why we're getting like ticks for 10. So like 95% of 24 added to 64, it gets you to about 88 damage. So then you make it a little bit less than that and that's why we're getting these like 10 11 ticks. Now, in WoW Forever, what they have done across the board, they've increased spell power ratio a little bit. They've put a bigger emphasis on the spell power ratio at lower ranks. So, the 1 to 20. Now, things are going to change as we get higher level, but I'm specifically talking about the early game experience. And I do think there there needs to be a re-evaluation of the game experience in each period of testing. there's a bigger emphasis on spell power on weapons and they wanted casters to to have their weapon matter a lot more which is why there's a higher spell power ratio before level 20 in the original game that was all scaled down. So that's why you have such big spell power numbers on your weapon now like 24 on a weapon at level 17. Still a little high if you ask me based on everything else but that's a separate discussion. Let's actually get to some real testing. If we go to consecrate consecrate does six damage as opposed to eight. Now, it can also crit now. I don't like this. I don't like that it can crit. I don't like that dots can crit any of that personally, but it can crit now. Scepter of the abandoned. Whenever we put 24 spell power on and then we walk into him and then do that, it goes to 8 N. So, it's doing a little bit less damage per than it does in vanilla and Burning Crusade. Here's something else that is kind of an issue. If you look at consecrate, it mentions how if you're not one of the first four people hit with a consecrate, it does less damage. People have noticed we have a a slew of very noble paladins, and many of them have noticed, hey, something's wrong with consecrate, which is why I'm even like going through and doing this testing and doing this video. If you're out on the outer edge of this thing, oh well, it seems like it's fine now. Miss Consequent can miss. That's cringe. I think it should not be able to miss and it should not be able to crit. I hate that. That's crazy. Okay, if you're on the outer edge of the consecrate as a player, he's only getting hit for two damage, which is the damage that he receives from here. 8 seconds, eight ticks, 16 damage. So, he's getting hit with the not first four people damage. That's bad. So, it's not actually checking how many targets are getting hit by the consecrate. Now, Craven, here's what I'm going to do. I would like to drop a consecrate. And will you walk all the way through it after I drop it? Just come all the way through. Okay. Eight. Miss. Eight. Keep going. Keep going. Keep going. Keep going. Keep going. Keep going. Two. Okay. So, if he it changes. Yeah. RP walk is good. RP walk is good. Keep walking through. Eight. 8 two miss. Okay, that miss probably would have been a two. Let's do it one more time. Miss 8 9 two two two two 8 10. That's looking at it with the scepter of the abandoned. So, something else I should point out here. Spell power did not increase that two damage. Oh, wait. It's only 32% vanilla. No, no. You're right. You're right. You're right. I'm fried. I'm fried. I'm fried. But it doesn't matter because because they're basing this off of Burning Crusade. None none of this matters. None of None of the vanilla Burning Crusade spell power ratio stuff matters. You guys are You guys are right. You guys are right. It's been It's been years for me and I forgot the flat damage from the ranks is the same. So here's the next thing I want to look at. So this is a bug with Consecrate apparently that if you're on the outside, it's not doing two damage anymore. That's so odd. Oh, see now it's doing two damage. What? I'm going to I'm going to clip this VOD and send it to some devs to to look at. Okay, let's let's get equidistant. Let's get equidistant here. Let's come down here. I think I think being on the slope is making an impact. Wait, this is so interesting, dude. Yeah, it might be a Z-axis thing. Stand right here, Craven. Okay, now you consecrate. Two damage. Okay. It's definitely something with the elevation. Okay. So, if I do this to you now, you're taking six and I'm taking two. Interesting. So, if you go down also, I'm not getting the debuff. Now, you consecrate here and I will get the debuff. Interesting. That was a touch of the grave, that 44. So, two dam. Yeah, it's definitely like if you were lower on the on the Z-axis. Here, here's a here's a list of everything that we've learned so far. First four targets, spell power only affects first four targets. spell power ratio seems to be roughly 75% of the spell power applied over eight ticks. So what is that? 75 divid by 8. So roughly 9.4% spell power per tick for the first four targets. If you are higher on the Zaxis, your target will not be considered part of the first four enemies and will only receive the non-modified damage for greater than four targets. Each tick can individually miss. Each tick can individually crit. Each uh tick can individually proc. Wait, I've only seen touch of the grave proc on the first tick of consecrate. Does not mean it can't proc on others. Wait a second. Look at this. Even right next to him, even that little difference of elevation, you see that? Even that even that little bit of difference in elevation is enough. Now, if I come and I stack and then I jump and consecrate, even jumping and consecrate. Now, now if I raise them, let's see if I raise and then I raised it into the into the right spot of the Z-axis. See? So, I went down here. Look at this. Watch this. Watch this again. Watch this again. I go down, jump, consecrate, and then move it up. See, it was two at first, and then I moved it at the proper point on the plane to where it matched. Because if you're higher, if your target is higher than you, you're good. If you're higher than your target, it's bad. It's insane. Yeah. Isn't that not crazy? Let's take all these. Now, we we talked about how the first four mobs of consecrate will take that bonus damage, right? Okay. So, we are looking at 1 2 3 4 5 six targets. Okay, six targets. Let's make sure we're all on the on the right part of the axes here. Okay, so they're all higher than me. They should all be getting four of these six will be getting the bonus damage. Okay, four of these six. So, I'm going to go ahead and consecrate. One of them took a touch of the grave. Okay, so we're seeing it should be 888 22. 88822. Okay, these are still the same for the first four. The thing I want to test in this combat, they're going to run away and then they will come back. What I want to know, it says the first four enemies that enter. How does this affect whenever something dies? Whenever something runs away. So, is it always four enemies? So, the way that we're going to figure this out is by hoping these guys run. I think a bunch of these guys will run. Ready? Consecrate. So, okay. So, those last few ticks, you might have to slow it down. And look at these. They weren't all taking. Hold on. This is the way to do it. Right here. I got I got to take a bonus guy. See? So, there's three guys in here now, right? Wait, no. Oh, cuz when they run away, they release leash. Damn. I actually didn't know that. Is that right? That they can run away and then run back and they reset. I think that's another bug. I don't think they're supposed to reset on the run back. I think they're they're running away from leash range. They're running out of leash range. When they turn back to aggro you, it's like an aggro. That's that that resets the leash at the aggro point. That's what I think is happening. So, that's another bug. They should fix that cuz they should come back to kill you. So, I want him to run away. Let's see if he runs away and then and then re resets. It's crazy cuz we're like finding out other bugs in the process. So, he runs away. Now, he targets me again. So, is his leash reset? I was standing right here. I moved a little bit. So, let's see. Want to move? I still haven't hit him. So, his leash should not reset. H. Why did that happen? Weird. Why is he not leashing now? Like, at this point, he should have leashed. Why is he not leashing now? Cuz he should he they should have stopped attacking at this point. Is the leash resetting when he hits me? Even though I'm not hitting him back. Like this is crazy. Is that you kite? No. You're supposed to keep hitting him. I'm not hitting him. Dude, we're finding out so many little random bugs. I'm just going to keep going until until Oh, in a retail if they hit you or stand in place, it resets the leash. So, it's retail leashing. Interesting. They should change that. Wait, but it just randomly the hell. Let's see what happens here. So, so look at this. He dies. I think it also like what we saw there, it it also does not if something dies and it was part of the first four, it doesn't increase the damage on the other target as part of the four doesn't really feel great. Wow. Yeah. So, consecrate is like kind of scuffed. I think this should just reduce the damage. Okay, I'll watch this video. So, this guy this guy thinks it's bugged as well. have one spell damage. Every instance of damage that I do is going to be increased by one. But that's not how it actually works. So, I've hit level 20 in the beta and that gives us access to consecrate. So, I decided to do some testing and what I found will surprise you. So, when you add one spell power to your character in World of Warcraft, how does that convert into >> I'm going to skip some of this video cuz there's some things that we already know, we've already talked about. >> It does. Now, little old me back in 2004 thought if I add one spell damage, every instance of damage that I do is going to be increased by one. But that's not how it actually works. >> It's spread across the eight ticks. >> So, to calculate the bonus damage, we take the spell damage that's on our gear and we multiply it by the coefficient. Now, the default 1 one spell damage scaling in World of Warcraft is based off a 3 and 1/2 second spell. Now, from casting spells, it's super easy, right? Because if it's a 1 and 1/2 second cast, we take 42.8% of our spell damage. Yeah, it's about 43. >> Super simple. Okay, so what about consecrate where you're laying damage on the ground and it >> by the way that 42.86 or whatever it is that also is for instant cast spells. That's like the typical like the 1.5 is like the base >> more like a typically. Okay, so with consecrate the total bonus damage applies to the entire spell cast. So, we take our spell damage, then we times it by the coefficient, and then we can figure out the bonus damage per tick, which is spell damage. Oh, times the coefficient, and then divide that by eight because every consecrate ticks eight times. >> Right now, that's true. >> Everybody knows that prop paladin got so much better in TBC, but they might not understand why. And that's actually because in classic, we had a total coefficient >> of 0.33 on consecrate. >> That's true. So for every hundred heal >> I mean there's a bunch of reasons why it got better but um this is just one part of it. Okay. So what did he find out here? Let's see. Let's see how this compares with what we found out. >> Okay. This is the same as what we figured% >> coefficient spell damage >> and then there's no coefficient on the there's no scaling on the other ones. >> Interesting. And a big change to the way cons works. Now this is where it gets weird because I think I found a pretty big bug. Okay. So, we are out here in Elwin Forest and we're going to do some cons testing. So, right now I've taken off all my spell power gear and let's go drop a cons on a Mangi Wolf. >> Mangi six, which is what we're expecting to see with no spell power. And it is interesting to note that Consecrate can now crit, >> right? Okay. So, this is this is the same stuff that we we figured out as well. cons. We aggro the wolf. We walk him into the conceal bug incoming. Now, here's what happened. The reason why this is happening, we have now figured out is because this point where it's cast and this point they there's a difference in elevation there. And if there's a difference in elevation where the consecrates base elevation is higher on the on the Z plane Z-axis, then it's not going to be considered as part of the first four targets. And he's getting hit for twos on the edge of the cons. And we do it again. He's getting hit for six. And we put him in con range on the edge. He's getting hit by two. Now, let me show you how impactful this is when we actually have proper gear on. Okay, so now we've got our 34 >> because you have scale. So you have scaling on the initial thing, but you don't have scaling on the plus two, right? So it just doesn't do anything. So obviously it's going to be a massive difference. >> Bring him in. >> So there's a difference in elevation. >> Same elevation. And then on the next hit. >> Okay, that was interesting. It kept doing two damage. >> Well, he's still lower. >> You're still lower. >> He needs to pull it up. >> Yeah. Yeah. So that's a pretty big difference. >> I thought that Con was broken if they stand on the edge. Now he's taking twos again. If we move him then he started taking nines. >> It's because it's because the plane the Z-axis >> than I originally thought the verticality. >> Now he's taking twos. We move him he takes tens. >> So this is an 80% threat reduction for AoE on our four. >> Well, does he does he realize this in the video? By the way, whenever you're like beta testing and people make videos on this stuff all the time people will make videos and they will be wrong about something. Even even I will at some point I will do this. I mean, it's probably even even even now like maybe this video I'm going to talk about something and it will be wrong and it'll be found out that it's wrong within 24 hours, right? But anytime you're like learning new things, testing out things in the beta, trying out new stuff, things spread like wildfired and and people immediately take it as fact, but that's because they don't do the testing themselves, right? So, like we figured out why this happens already. It's and it and it's because of the verticality of it. >> Granted, don't stress. It's a beta. soon as Blizzard learn about this, we'll probably get a fix relatively quickly. >> So, so there's no like there's no you can't knock on anybody for being wrong about something where it's like, hey, like I'm just trying to make people aware of this bug cuz this still is bugged and it still is weird and it still should not be doing that. But we just don't know the reason why it's doing that at the time of this video. But at this point now, it's like I do know like whenever he recorded this, like we didn't know and then now I do know because I just tested it. I can't actually determine what how it's breaking at this point because originally I >> some people start testing just to tell you that you're wrong. >> Yeah. >> And that I seem to like I tested it a little bit before I started. >> People people there people are just they want to say no you're wrong like like so much more than like being helpful. But that's what I'm saying. My my point is that why am I saying this is to be encouraging of people to try things and test things but also to to understand like hey take everything with a grain of salt at the same time. you know, >> recording this segment. And I thought that's how it was working. So, we put him on the edge. >> See, because of the verticality. >> Okay, that he took he took two twos on the edge there. >> Now, weird things happening. >> Moving the monster around inside the con does seem to refresh. >> So, that was a weird one. Let's do this again based on what we just saw there cuz he went up. Now, maybe there's a range of like the consecrate is like, let me let me pull out the paint shop. Maybe it's like ground. Maybe this is the ground. And then we'll call this consecrate. And consecrate drops like an invisible thing here. And it does the damage like this. Okay. So, if you are actually just for the sake of making it easier to read, let's take it up here. Right. This is your consecrate damage. So, how it probably works is if you take this right here, this let's say that the black line is the ground. Okay, the black line is the ground. Let's put you on a hill. I think what's happening is it probably drops like a cake on the ground, an invisible cake. And then if you're within the the the vertical plane of this invisible cake, it's not a lie, it's real. But if you're within the vertical plane of this cake, then you are going to take the the proper damage that you're supposed to. But the cake ends whenever it touches the ground. The player, the damage they take is calculated from where their feet are, right? Where their feet are on the ground. How do we know this? Because keep your feet on the ground. That's why. So, no, that's not why. Uh, but that's how it does it. Okay, it's there. So when you go down on the plane and you're you're now outside of the cake range, if you're down on the plane of the cake range, you're going to take two damage. But here, the ground can be like right here and you're in cake, you're in the cakes vertical range. So then you're still there. But if you go up, so what does this mean? This means you go minus two lower on the Z-axis very quickly and you go min you go minus two damage or sorry, two damage uh lower on the Z-axis like immediately almost. And then you go to two damage. Not immediately. You got to be a little bit higher up. It's still the same thing. So, how we're gonna test this is we're gonna take this guy right here. And this is a pretty nice looking hill. With my explanation, this is a great hill to die on. If you go here, you saw the consecrate animation go flat. And you saw the the gas. Pretend that gas is the the the vertical range of the cake. So, I'm going to do that one more time. So, you go down on this and then it's two damage. Now I'm gonna pull him up into the cake after I do it. I'm gonna do it one more time. Then I'm gonna pull him up into the cake. All right, everybody taking notes? So I pull him up into the cake. And now he takes eight damage. Right. So now I'm going to do this on the flip side here. And actually I'm just going to I'm just going to take another enemy. I'm going to do this with another enemy cuz cuz it needs more health. So let's take it with this guy. And we are going to move him in the opposite direction. Okay. When we had him here, he immediately took two damage like right next to me. So now he's going to be higher up. So he's going to be within the vertical plane of this imaginary cake that we're talking about. It's not it's not a lie. It's just imaginary. So he's still higher up. And it's like, okay, you're good. But this this higher up is not going to last forever. So I'm going to do this one more time. I'm going to go cake and then I'm going to cut him all the way across. And he's going to go to two damage again at some point. See, two damage. So you see that the distance the the the vertical range of that cake is just higher because the cake starts at the ground floor. It starts at where this animation you can literally see the line. You can literally see the line of this animation of consecrate. You see that right there. But then eventually it pulled it up but it was much harder because that that range of that cake. Personally I don't think that the way they currently design consecrate is good. If they really want to hurt AoE, I think the easy solution is just to make it do less damage and to not scale as as well as him burning crusade. If they if that's really what they want to do, just make it do less less base damage and like 50% scaling. And I think that's fine. This is what we know about Consecrate after all this testing everything you've seen. We watched that video and and we cross referenced it a little bit to some of the stuff that we did. And like I said, I think it's a good video and I don't think people should be discouraged of making videos testing stuff and being afraid of being wrong. Uh even though it can be annoying if something is wrong and people are spreading like misinformation, that's not the case. This is a new game. It's a new scenario. Uh there's there's a bunch of new stuff and I'm going to do it. Other people are going to do it. We're going to talk about something. Oh, look, wait, this thing's bug. Oh, this thing's not right. Wait, something's weird here. And then you're going to be like quote proven wrong. But whether you're proven wrong or proven right doesn't matter. What matters is that you are proven, if that makes sense. part of the science of learning the game and helping beta test and actually working through things to actually, you know, hey, let's figure this out. And maybe there's maybe there's some truth in what we're saying. Maybe there's we're testing something wrong. All that kind of stuff. Again, this guy's right about most of the stuff he's saying. It's just like the little nuances. More than anything, we got explanations for some of the nuances where he was like, "Wait, why does this happen? Why is that happening?" So, anyway, at least this is my assumption of how the spell works. And uh I want to talk about what we know. Uh spell power only affects the first four targets. We already knew that by looking at the tool tip. Spell power ratio is about 75% of the spell power applied over eight ticks, which comes out to roughly like 9.4% spell power per tick for the first four targets. Then we have then we talked about the planes. We talked about the cake, right? That's what I keep calling it. So, if you're higher on that vertical axis, that Z-axis, then your target will not be considered part of the first four enemies, and you'll only receive the non-modified damage. You won't get the bonus damage for greater than four targets. If you're lower, it seems fine, but that's only because that cake is it the cake starts at the at the ground floor, right? But if you're enough higher, you'll go out of the cake range. And that's what we saw in that video where he was like, "What what the hell's going on here? Why does it work like this like this?" Cuz he was on a slope. We also know that each tick can individually miss. Each tick can individually crit. We've seen touch of the grave proc on the first tick but on no other tick of consecrate. Other people have been saying on dot classes that touch the grave. This is the undead ratio will go on the first cast of a dot but not on the subsequent ticks. So maybe it's the same way if maybe it works similar to a dot. If something dies and it was part of the first four. Okay. If something dies and it was part of the first four targets, that first four doesn't transfer over to another target. So like four targets are getting the bonus. So you can't get that like scale damage until you cast consecrate again. And I just don't think that feels very good. So with all these points being said and looking at all this testing, I really think the best solution for them having the goal of wanting to reduce AOE threat, make AoE a little bit worse, I think they should just make consecrate work like it used to. but weaker if that's really what they want to do. At least I would like to see them try that in the beta. And I feel like being mobile, being agile, and just, hey, let's rip the band-aid off and let's just change the spell like tomorrow, like it's Monday, you know, hey, we're in the office Monday. Hey, Jimmy, push out a hot fix to consecrate and let's just see what happens for for two days and just see see how the spell is different and see what people notice and what people learn. Let's say you want to reduce the damage. Instead of 64 at rank one like in Burning Crusade and vanilla, let's say you make it 48. And then instead of the 95ish close to 1:1 scaling that you have in Burning Crusade, maybe you make it 50% scaling. Right now it's 75% scaling. Maybe maybe you make it 50% scaling on all targets instead of 75 on the first four. That's my guess. That's my solution. In vanilla it was 33% or like roughly 33%. I like the 50% idea. However, we were way too early into the game. Now it's going to feel before it's 60. So, that's a really strong point. So, when I'm talking about the 50% and I'm talking about the damage values, keep in mind, and this goes for everything across the board, we shouldn't really be caring that much about the direct values because we don't know how something's going to scale until level 60. But what we do know is how the spell works. That's the most important thing, the mechanics of how things work, the systems in the game, how they work. So that solution is a the way that solution works is like yeah, you can tune the numbers later, but I think that's what they should do. We'll see. I hope you guys enjoyed the video. That's that's like a full breakdown of like all the consecration stuff because people have been talking about it. I I mean I noticed it too and then somebody linked me the video and then we kind of like went and cross reference their stuff and that was uh like Devlin is uh Devlin Tanks is the guy. So uh great. I mean, honestly, it's a good video by him and and and I think testing stuff and and trying to learn more things. You should be very encouraged to do that. Uh, and sometimes you're going to be right, sometimes you're going to be wrong. Sometimes you're not going to be you're going to miss things, but that's why we do this. And, uh, I think everybody should be I think I think you did a great job and I think everybody should be like, yeah, like let's let's keep trying to figure stuff out together in the beta. This is cool, you know? So, anyways, thank you guys so much for watching the video. You guys have been unbelievably supportive. The editors have been owning. We've been just cranking out content non-stop. Paladin stuff. We have We have stuff for other classes coming. There's going to be a lot of testing, a lot of WoW Forever, you know, beta stuff, classic plus stuff. I love it. It's been This has been wonderful. I'm incredibly encouraged. I'm very happy with with the way things are going. Am I satisfied? Absolutely not. I think there's a lot of stuff that they need to work on, but I'm very happy with where we are right now. Very happy, but not satisfied. It's important. So, anyways, thank you guys for watching. You can follow me anywhere. Everything is SFAN TV. So follow me everywhere. Don't follow me in real life. And I'll see you guys next time. Thanks for watching. Bye everybody.