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Solidworks Example - Modeling a Rocket

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The video demonstrates a comprehensive tutorial on modeling a large-scale 96-inch model rocket using SolidWorks, beginning with the creation of the main fuselage. The process starts by sketching half of the cross-section from a front view and defining key geometric features such as a 50-degree nose cone angle, a six-inch tall nozzle, and specific diameters for different body sections. By setting an axis of revolution at the origin point located at the bottom center of the nozzle, the user employs the Revolved Base feature to generate the complete cylindrical body shape in one operation. Next, the tutorial focuses on designing and attaching three fins using a patterned approach rather than modeling each individually. The designer sketches half of a single fin profile with precise dimensions for angles and heights relative to the rocket's nozzle, then uses an Extruded Boss-Base feature set to merge results to ensure the fin attaches seamlessly to the curved body surface. To replicate this geometry around the cylinder, a circular pattern is applied by selecting the extrusion as the object to copy and defining a central axis derived from the intersection of two planes, resulting in three fins evenly spaced at 120-degree intervals without any gaps between them. The final step involves creating an internal cutout for the rocket engine mount using another Revolved Cut feature. A new sketch is drawn on the front plane to define the geometry of this hollow section, including a half-inch thick nozzle wall and a specific height extending up the body tube. The user carefully positions this sketch so that its centerline aligns with the origin rather than an existing axis, allowing for independent manipulation if needed before executing the cut. This method ensures that any material protruding beyond the intended internal diameter is automatically removed during the extrusion or cutting process, leaving a clean and accurate model ready for assembly.
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I'm going to be making this rocket and I recognize that I can split it into a couple of different components I'm going to start with a revolved base to make the fuselage shape this Center body part and then I'm going to create a Single Fin and extrude that using an extruded base and then make a pattern of them around the center of the rocket to create the three fins that I need with an offset of 120 degrees each and then I'm going to use a Revolt cut to remove the center part so if this were a model rocket that might be where you put the rocket engine although this is 96 inches tall so maybe it's just a really really big model rocket anyway I'm going to start with a sketch representing half of the cross section of the main body of my rocket from a front view so if I jump into SolidWorks and create a new part I can create a sketch on the front plane and then I'm going to be making the basic geometry first and then going through and dimensioning it so I recognize that I want to have a vertical line up the center and then an angle down and then a vertical line down and then a little jut in here for the nozzle and then an angle down and then a horizontal line to complete the sketch I'm going to arbitrarily decide that the origin point of my model should be the center of the bottom of the nozzle so I'll be using that now if I jump back into SolidWorks I can add a let's try that a line of the center then an angle line for the nose a vertical line for the outside a jut in for the nozzle and then an angle line and a horizontal line that's my general shape now I can go through and add dimensions so I know the height of my rocket or rather the height from the bottom of the nozzle to the tip which is 96 inches so I will add that here that is 96 inches then I know that my nose should have an angle of 50 degrees I'm drawing half of that so that angle should be 25 degrees I'll use the smart Dimension tool and that will if I click on this line in this line that'll figure out that I want to Dimension an angle so I'll click there and then make this 25 degrees because that's half of 50. next I know that my nozzle should be six inches tall so I can Dimension from this vertical line to this vertical line tell it that should be six inches now I will add my diameters of the rocket which are going to be radiuses here so if I look at my top view of my sketch I notice I have a lot of diameters but the first one the outside one is 16 inches which means that this radius here should be half of 16 which on most days is 8. and if you didn't want to do that math in your head by the way if you just type 16 2 it'll do the division for you next I notice that I need a I need diameters of 14 and a half 14 and 12. and if I look closely at these arrows I see that the second line is 14 and a half and if you picture how this would actually look from the top that second line is going to be this distance here that's going to be the line created by the top of my nozzle therefore I'm going to make that half of 14.5 which is 7.25 and then I'm going to make the bottom of my nozzle 12 inches in diameter which would be a six inch radius if you're having trouble recognizing the distinction between these hidden lines if you look at it from the front see if I can get down there if you look at it from the front you can see that this edge of the nozzle is further out from the center than is the inside surface of the cutout so the second line you see from the outside from a top perspective is that top of the nozzle so now I have my dimensions for the main body everything is black which means it's fully defined I can add a an axis of Revolution and create the part so I'm going to create this as an infinitely tall vertical line from the origin to make sure it's centered and now I can go to Features revolved base and I get my basic rocket shape cool now I'm going to add a fin so I'm going to add the fin on the front plane because I want to make my model match the model indicated in this drawing so the first fin here on the right is visible perpendicularly from the front view which means it would be drawn on the front plane then when I create the pattern I end up with fins that aren't aligned to any of the primary planes so if I jump into the front view and create a sketch on the front plane I can create the shape of the fin so I'll have a line and then a line little line and then a line how's that for a good fin now I can add Dimensions so I need the angle at the top to be 25 degrees so again I'll use the smart Dimension and then click this line and this line and tell it that I want it to be 25 degrees and you'll notice that that brought all the other lines around which kind of broke the shape of my fin but it's okay I can bring it back by quitting the smart Dimension tool and then dragging this point over to where I want it to be I'm going to tell SolidWorks I want this line on the outside to be vertical that way it won't uh get all Kitty Wampus again then I'll add another angle at the bottom which was 45 degrees and I'll Dimension a width which I believe is 10 inches yes 10 inches and I will Dimension a height from the bottom so I know that the bottom of the fin is going to be three inches below the bottom of the nozzle so if I click this point and then hover over the bottom of the nozzle and select that face I can Dimension this as being three inches and then I need to add in the fact that the height of the outside of the fin needs to be 21 inches and that should fully Define my fin so 21 inches and there we go the fin has turned black which means it's fully defined but here's the problem if I were to just create a base Extrusion now I would end up with a fin that didn't actually touch the rocket if you look at it from a top top view you see how the outside surface of the rocket is a circle I mean it's actually a circle SolidWorks is showing a preview view as a polygon here but it's actually a circle this is just to save video memory I believe it's trying to make it easier to render whatever the case if I were to extrude linearly here I'm going to be going away from the body of the rocket I want the fin to be touching the rocket the whole time it's it's extruded so the easiest way for me to do that is to actually bring the Inside Edge of the fin inside the body of the rocket when I create the Extrusion SolidWorks will actually join all the bodies anyway so it doesn't really matter so if I go back to my sketch I'm going to first remove these two coincidences which I Do by clicking on the green box and hitting delete and now I'm free to move the fin left and right so first of all I'm going to get rid of this line that I didn't know was there interesting I must have clicked a couple too many times and now I'm going to start my fin inside the actual body of the rocket that's why I chose to create the cut representing the inside of the rocket after the fin that way if I extrude the fin too far the cut will remove that material as well so I'm going to kind of arbitrarily set the inside of my fin as being I don't know an inch inside the outside surface of the rocket and now I need to fix the rest of my Dimensions here so first of all I need to specify that that 10 inches is no longer from the inside of my sketch to the outside of my sketch and that is from the actual outside surface of the rocket which again I hover over that and click and then click on this line and now I can add the 10 inches there we go that brings it back I could have also dimensioned from this line to this line and made that 11 because it's 10 plus 1 but this way is a little bit easier a little bit more elegant in my opinion it doesn't actually matter what dimension I use here I could say one inch I could say six inches it's actually okay because again I'm cutting after I create the fin so the cut will remove any extraneous material that's going too far into the inside of the rocket for the moment let's just stick with one now I have a fully defined sketch I go to features and create an extruded base and I need this Extrusion to happen symmetrically so I'm going to use the mid plane and I need it to be a total thickness of 0.75 inches so you see this checkbox it says merge result that's what I was referring to earlier SolidWorks is going to join the bodies and there we go we have a fin so even though SolidWorks is showing this again as a polygon instead of a round surface it actually is behaving correctly so there isn't a single Gap at the edge of my fin everything is good cool now as opposed to trying to draw two more fins then extrude them I'm going to copy this one Fin and create a pattern and the type of pattern is going to be a circular pattern not a linear pattern because I want it to go around the circular surface of the rocket so if you click on the Arrow below linear pattern you have a couple of extra patterning options I want to use circular pattern So within circular pattern I have a couple of boxes this box is currently highlighted is where I would select my Extrusion that represents the fin but you'll notice nothing is happening that's because I also need to specify something in this box that is the axis around which to revolve to create the circular pattern so I don't actually have a nice middle line you know if this were to sketch and I was creating a revolved Extrusion I would create a construction line there down the center and revolve around that but I can't just use a construction line here I can't use a line within a sketch I need to use the three-dimensional equivalent which if I exit out of my pattern here is an axis if I go up to reference geometry and click on axis I can define an axis on my part for reference so I'm going to be creating an axis down the middle of my rocket and I'm going to be revolving around that so when I click on axis I have a couple of options SolidWorks is basically saying hey uh where do you want that axis and I have a couple of ways to tell it exactly where so the first option here is I could select a line that already exists on my part you know if I were to select this line on the outside my fin I could make that be an axis but that isn't helpful here I've got other options like two points which is where I could select two points on my sketch or excuse me on my part and SolidWorks would create an axis between them I have point and face which I don't really have any convenient examples of here I guess maybe this one I could select this as the face and then this is the point and SolidWorks will create an axis that is perpendicular or rather normal to that plane and intersects the point that I selected that would actually work here but it's not the one that I would prefer to use I have cylindrical face which if I click on a face of a cylinder we'll create an axis down the center that again would work here but my favorite option for this particular circumstance is the two planes option SolidWorks will create an axis at the line resultant from the intersection of two planes so if I were to click the front and top planes those intersect at a line that extends horizontally here so because I my origin is at the bottom center of the nozzle that horizontal line is extending away from the bottom center of the nozzle so in this case if I choose the front plane and the side plane the right plane the resultant axis is right down the center of my part because I revolved it around the origin so that's perfect that's the one I'd like to use here now I have an axis so if I jump back to a front view for convenience and I go to circular pattern I'm going to select that Extrusion representing my fin again and then up here in this box I'm going to select that axis that I created now I have some options here for example right now I have equal spacing ticked that means that it'll take the number of number of iterations in the pattern and space them equally among this angle so right now it's taking that Extrusion and creating three of them that are equally spaced around 360 Degrees which is actually what I want if I had unchecked equal spacing I would have to specify an offset between the fins so here I could say 120 degrees and I would end up with the same result but by making this be 360 degrees and equal spacing I have kind of a convenient way to add or subtract fins if I wanted to make the worst rocket in the world I could add just dozens of these fins and end up with something that looks like a heat sink more than a rocket and would probably fly straight but not very far but if I jump back into that pattern which I did by right clicking and clicking on edit and make this be three now I end up with the number of fins and the offset that I wanted three fins spaced equally around 360 degrees I'm very nearly done I now need to add the cut representing the middle section of the body so the cut representing these hidden lines here and again I created the cut after the fins so that if the fins extended too far the cut would remove them and I'm going to use a revolved cut because of the rotational symmetry so I'm going to be drawing half of this cut and then revolving it around a center so I'm going to create another sketch I could do that on the front or side planes but I'm going to do that on the front because you know if it ain't broken Etc then I'm going to draw the basic shape again which is going to go vertical line up from the origin over down at an angle and then horizontally at the bottom of the nozzle then I'm going to add a relation for this angled line that it needs to be perpendicular to the outside of my nozzle sorry parallel to the outside of the nozzle and now I can start to Dimension so I read that I need I read that I need a half inch so the nozzle has a thickness of half an inch so I click on this line and this line with the smart Dimension tell it to be half an inch next I'm going to add a height so over here in the front view again I see that the height of that cutout section is 60 inches so this line needs to be 60 inches tall then I can add a radius distance which I go back to the mess of a top view I have here and read well that Hidden View that is going to be not the first hidden line because that's the top of the nozzle it's the second one now and that has a diameter 14 inches so that 14 inch diameter would mean that I specify a radius here of 7 inches now that sketch is black I think yeah it's fully defined definitely fully defined he said confidently oh I see okay I want to make sure that that center line that I drew is coincident to the origin and not the axis okay so I have a sketch now representing my revolved cut and then I'm going to add a construction line again infinitely tall and vertical to represent the axis of revolution and the reason I'm doing that instead of just using the axis that we created earlier is because I like the uh the geometry in my sketch to be kind of con contained as much as possible that way I can mess with the axis if I wanted to and it wouldn't interfere too much with my sketch then I go up to features and revolved cut this time and then I'm going to use the Contour defined by this region and then accept that cut and you notice how nothing changed that's because the cut is inside so if I jump in to a bottom view I can see that region I just removed and to make sure that it looks correct I'm going to go back to a front view I'm going to change my view settings to Hidden lines shown now I kind of have this x-ray View and I see that that looks pretty good that is pretty much exactly what is on the drawing excellent and I've completed my rocket