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Solidworks Example - Modeling a Chess Bishop

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The video demonstrates how to model a chess bishop in SolidWorks, noting that this specific design differs significantly from traditional bishops which typically feature taller heads. Instead of using complex ellipsoids for the head, the tutorial simplifies the geometry by utilizing spheres to make the example more approachable for learners. Although the initial view of the part's dimensions and arcs can appear intimidating due to their complexity, the narrator explains that geometrically speaking, the entire shape is constructed from just five circles (arcs) and a few straight lines. The modeling process relies primarily on two main features: a revolution feature created by sketching half of the cross-section relative to an axis of revolution, followed by a linear cut extruded through the part to create specific slots visible in the front view. To begin constructing the 3D model, the narrator starts with a sketch on the front plane and establishes the origin at the bottom center point for all measurements. Rather than drawing individual arcs directly, which can be difficult to manage regarding tangents, the strategy involves drawing full circles first and then trimming them later. The user adds an infinite vertical construction line as the axis of revolution and places five distinct circles representing different parts of the bishop: the neck, scarf, head, hat base, and the ball on top. Dimensions are carefully applied based on a provided engineering drawing; for instance, the outermost diameter is converted to a radius by halving it in SolidWorks, while other features like the scarf and head have specific radii defined relative to the origin or intersection points of previous circles. A significant portion of the tutorial focuses on handling geometric constraints when creating the slot cut required by the design. The narrator encounters an issue where defining concentricity between new arcs causes alignment conflicts with existing dimensions, leading to broken geometry that does not sit perfectly vertically aligned as intended. To resolve this convoluted problem without over-constraining the sketch, a point is created at the intersection of two circles representing the hat and head sections. By making this specific point coincident with both circle centers, the user ensures perfect alignment while maintaining flexibility in positioning. After fully defining all dimensions for the cut profile using parallel lines and 45-degree angles, extraneous geometry is trimmed away to leave a clean region ready for an "extruded cut" feature that removes material through all sides of the part. Once the sketch regions are prepared with no stray lines confusing SolidWorks about which area to modify, the revolution feature generates the main body of the bishop, resulting in a recognizable shape despite its unconventional proportions compared to standard chess pieces. The subsequent extruded cut is applied using the "through-all" option to create the necessary slot on the front face, ensuring the final model matches the engineering drawing specifications exactly. After verifying that both the revolved base and the cut feature align correctly with the original design intent, the narrator creates an isometric view of the completed part before exporting it, concluding a lesson that emphasizes using points and strategic trimming to manage complex constraints in CAD modeling.
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I'm going to be modeling this part which is supposed to be a chess bishop and it doesn't look like most Bishops because most Bishops would have a longer top uh maybe this is let's call this the head just for agreed upon nomenclature here the head of the bishop is normally taller and uh stretched out a bit so if I were to model this a little bit more correctly I would use uh probably an ellipsoid but for the purposes of this being a relatively approachable example it is a sphere and this actually looks pretty intimidating when you open it for the first time you see lots of arcs lots of Dimensions but when you get down to it it's not that bad geometrically speaking the main part of the bishop is actually just like five arcs and a couple of lines so we're actually going to be modeling this using two features the first feature is going to be a revolution and that'll be defined by a sketch consisting of half of a cross section from the front view and then we will create a cut a linear cut from a sketch on the front plane in order to match the part that's shown here so if I jump over to SolidWorks and create a new part I'm going to start with a sketch on the front plane now I'm going to arbitrarily decide that the origin of my part will be the bottom center and then I will move all my lines relative to that origin point so I will start with the basic lines representing the rough shape of the bishop so I will add a horizontal line let's try that again a horizontal line from the origin then a vertical line then a jut in and then an angle line up and I'm pretty much out of simple straight lines now I start venturing into Arc territory and I personally think that in this particular case it's actually easier to draw whole circles instead of arcs and then to trim off the parts that you don't need trying to draw this is a series of arcs just makes it a little bit more complicated and it's harder to recognize the patterns and kind of where the tangents appear but before I launch into Circle territory I'm going to add my Axis of Revolution just to make it a little bit easier to kind of visualize what it's going to look like so I will add a construction line of infinite vertical height starting from the origin there we go now I have my axis of Revolution I'll add some circles so there will be one Circle representing this surface one Circle representing the uh I don't know if this is the the head of the bishop this is the Hat of the bishop this is the scarf of the bishop this is the neck of the bishop okay are we all in agreement on that so one of these circles will represent the neck of the bishop one of the circles will represent the scarf one of them will represent the head one of them will represent the Hat one of them will represent the ball on the end of the Hat I guess so I need five total circles so I'll use the circle tool starting from the center and I will make one and then two and then what three ish and then four and then five so I've recognized that these two circles are probably going to be coincident with this center point of that Circle so I've drawn it that way but the dimensions will show us whether we're right or wrong so we can get rid of that coincident if we have to but let's begin with those now I will start to Dimension and I'm going to start like I drew I'm going to start dimensioning from the bottom center so I need to know this distance here first and the way that I do that is by looking at this very scary looking top view there are a lot of diameters given here the relevant one here is the outermost object line that has a diameter of 1.35 inches which is a number that I won't remember for long enough to actually make it into SolidWorks if you look at the bottom of the front view here you see how this point is vertically aligned with these two points so that diameter of the outermost object line could represent this distance here this distance here or this distance here so that was 1.35 oh yeah 1.35 so I'm establishing a radius instead of a diameter so I will use half of 1.35 which I will allow SolidWorks to do that math for me and then I can't add a vertical distance of this yet I'm going to leave that for a little bit later I know that you're probably concerned because you can't see that on the front view but that will that'll fix itself later on we'll come back to that I swear then I'm going to add the angle here of 45 degrees and I will furthermore make sure that SolidWorks knows these two lines should be vertical from one another cool and I double click to exit my sketch for no reason particular I'm going to jump back into it and now I will add dimensions for this circle the center of that Circle is vertically 1.3 inches away from the origin so I will use the smart Dimension tool and if you noticed when I was diminishing that angle smart Dimension is like its name would suggest pretty smart so if I click on two lines it'll try to figure out what dimension I'm referring to and so if I click on the center of this circle and then the center of this origin depending on where I move my cursor I can Dimension a couple of things so I could Dimension off this line if I wanted to but I'm doing it for the origin uh just for the sake of demonstration so from the origin if I drag my cursor over here to the right I get a vertical distance so that should be 1.3 inches and then if I click on those two points again I can add a horizontal distance which is shown on the side view of 1.7 inches now I'll add a radius it's shown as 1.5 I think SolidWorks will make me Dimension a diameter so that would be 1.5 times 2 which on most days is 3 and I wow how did that end up being let's try it again 1.5 times 2 is 3 not 4.5 there we go that neck is looking right so next up is the scarf I believe let me drag my circle down to where I expect it to be just to make that a little bit easier that scarf has a radius of 0.1 inches so a diameter of 0.2 inches wow that's pretty close good eyeballing me and then the head of the bishop is not a radius of 0.05 that would be this circle down here in the cut so I need to jump back up to the scary top view and I recognize that the head of the bishop is going to appear as an object line from the top perspective this bishop will have object lines here here I mean at the cut and then here so in this case it's going to be the object line that appears second from the outside that's going to be the relevant diameter so second object line from the outside from the outside from the outside is a radius of 0.5 awesome so a diameter of one I think they're going five times two yes one inch and then I'm going to give this a radius which of course is shown on the front view that has a radius the Hat the base of the hat or whatever is 0.5 so that Dimension is going to be a diameter of also 0.5 times 2 which I think is still one and it is indeed still one cool beans lastly the ball on the tip of the hat which is shown in the top view and this is again going to be an object line and this is going to be the smallest object line as visible from the top so the smallest object line is a diameter of 0.28125 nice round number 0.28125 0.28125 there we go cool now I have my diameters my circles and this one is positioned uh so I can start to position the rest of them so the first thing I'm going to do just for my own sanity is get rid of this coincident because that's one that I'm kind of predicting so I don't want to bind myself to it I want to make sure that it's free to move around and then if I think that it's coincident I can add that back later if I need to but I actually think that SolidWorks and geometrically speaking this bishop should end up pretty good so that is going to be a height of 1.85 and that's going to be this distance here that's 1.85 and then the next circle is vertically 2.25 up so 2.25 and look at that look at that on the circle pretty much centered pretty close not bad good job geometry and then my hat is tangent and the hat is also going to be tangent to the axis of Revolution so I'll add that now so I'm shift clicking the circle and the axis of Revolution I'm adding the tangent constraint now that one's fully defined last but not least is the ball on the end of the hat which is vertically three inches up now I notice that I may have been wrong about that tangent so I was given a dimension here that's 2.875 that's referring to the intersection between the ball at the top of the hat and the base of the Hat so that's going to supersede the Assumption of tangent between the circle and the center line so I'll get rid of that tangent and do this properly smart Dimension origin this intersection here so that I'm going to have to do a little bit differently I'm going to have to clarify that I I'm defining a new point and I'm going to tell SolidWorks that there is a point at the intersection of those two circles so I create a point and then I draw a point and for the sake of demonstration I'm going to draw that point out here in space I now have a point now if I shift-click that point and this circle and I tell it to be coincident then I shift-click that point in this circle and I tell it to be coincident now that point is on both circles therefore it is at the intersection so I can move that around and adjust the position of that base of the Hat Thing so I'm going to use Smart Dimension click on that new Point click on the origin give that a dimension of 2.875 2.875 and look at that pretty close to tangent but for the sake of round numbers we're using that distance cool so now I have some fully positioned circles now I'm going to go use my trim tool to get rid of the extraneous parts of the circles and power trim is the easiest way to do that power trim you just kind of click and drag and any line that you go across and your click and drag is removed and SolidWorks tries to figure out like the two intersections on either side of where you clicked through and then it removes the things between those two intersections so if I click and drag through this circle you'll notice it got rid of that big part of that Circle the reason that this little line is still shown is because that's used for dimensioning it's for showing the diameter of three inches so like if I exit my trim tool and move this around you'll notice that line disappears it's not a real line so I will carefully use my trim tool and get rid of some more lines say that line don't need that and nope whoops a little too heavy-handed let's try that again um that line and that line and that line and that line and and these two lines and then that line and then that line and that line and that line and that line there I got rid of all of my extraneous lines you'll notice that I also kind of broke a couple of my constraints that's okay I can go back and fix those so one of the constraints is the fact that I think this line doesn't know yeah so I need to clarify that position again so now that it's able to be moved around I'm going to clarify that this head which is going to be coincident to this point and then I'm going to make this point that's the center of the scarf also coincident to this Arc so I've basically restored the fact that these two circles had once been touching so by making it coincident making this Center Point coincident I'm telling it that this Center Point and this line should touch and even though they don't touch I mean they would if this line were continued it intersects with the function of that Arc now I believe all of my lines are fully constrained I have the basic part except for this thing we talked about I need to bring this back so I'm I'm actually going to be giving this a horizontal distance not a vertical distance so you see I can drag this around and uh if I give it a horizontal distance that'll bind its vertical distance as well that's actually shown I believe in two places on the top view you can see that's the second line I think yeah 1.25 it's also shown down here for a little bit of uh over dimensioning so 0.625 radius or a point or 1.25 inch diameter so I'll use this distance 0.625 all smart Dimension from the origin again and then this point and I'll drag it down to give it a horizontal Dimension and that was 0. let's try it again 0.625 inches now I believe I have a fully constrained sketch so for good practice I will add a line down the center to close the region now with Much Ado I can create my revolved base and look at that I've got a good looking Bishop so if you just tried that at home and you were unable to get it to work in a single click like I just did you may have had to go in and close your sketch somewhere you may not you may have had too many lines um SolidWorks needs to know what the region is that you want to actually extrude the thing that you want to make into a solid if if you had too many lines you had may have had to go in click this box and then click that region that's a thing you may have had to do but because I got rid of all of the extraneous lines SolidWorks knows the region that I want to extrude so that was an advantage of doing it the way that I did but regardless we have the shape of our Bishop it's not a good looking Bishop I agree it is indeed now I'll add my cut so I need that cut this slot to be visible directly from the front view which means I'm going to going to be drawing on the front plane and then extruding the cut so I will create that basic shape on a sketch on the front view again so I will go up to sketch create a new sketch select the front plane and now I recognize that I begin with a circle again and that Circle shares the same Center Point as the head of the bishop so if I kind of hover over this Arc you'll see that nothing appears isn't that nice so I will just add a circle in the center arbitrarily and then highlight the circle and the arc out here and then tell SolidWorks I want those to be concentric circles so concentric means sharing the same Center Point and uh that should be good you'll notice that if I vertically align it here that breaks and that's because I actually in my original sketch yeah I know saw it works it's a broken Dimension it's fine trying to prove a point you'll notice that because I told SolidWorks to have this Arc intersect at this point that the center of that Arc isn't exactly over the vertical point so the center of that Arc according to the dimensions in the drawing is not above the origin it's not vertically aligned so this isn't actually a sphere it's a slightly wider sphere foreign going with concentric circles here is uh not actually the best way to do that because I mean if I were to Let's jump back to the other sketch I know it's still broken I'm trying to prove a point SolidWorks give me a break okay so by defining it to be concentric with this Arc I am now not concentric with this Arc so I have the option of being either concentric with this Arc or this Arc but not both and neither one of those is going to be vertically aligned so let's approach this from another angle maybe instead of being uh concentric to one of those maybe it would be better to be centered on the head of the bishop to say well if I want this to be vertically aligned you'll notice that it didn't break anymore and maybe I want it to be positioned such that the center of the arc or the center of the circle here is vertically aligned between these two lines all right something like that or better yet I'm actually going to use um a point again if I use a Point again I'm going to tell the SolidWorks that this Arc and this point should be concentric so by highly highlighting that point and shift clicking this Arc out here I've told SolidWorks to create a point at the center of that Circle now if I repeat that process again I'm adding an arbitrary point I'm highlighting this Arc out here shift clicking this point making them be concentric now I have two points representing the center of both of those arcs so now if I were to add a construction line between the two I can add this point which is the center of the circle that I'm creating and I can shift-click this line and make that be midpoint and that is the best way to Center that Circle how's that for convoluted it would have been much easier to have interpreted the engineering drawing as having this be centered over the line and then not having this line coincident to that point let's jump back to the other sketch here I have a circle now completely The Logical Circle I'm going to add some lines because circle plus some lines is the shape of this slot that I want to cut so I'm going to add some lines out here I'm going to add a construction line and put it from this point right here too many points too close and then I'm going to tell SolidWorks to make these three lines parallel let's try again these three lines parallel and then I'm going to Dimension this line and this as having an angle of 45 degrees why that surface you ask because that was what was shown in the drawing and then I am going to have to close off this sketch in order to create the cut so I'm going to add another Arc here and in this case I'm actually going to use an arc instead of a circle so I'm using a Center Point Arc and then I'm using the center of this Arc over here which again is represented by this point and then I'm connecting these two points here so you know what just for demonstration I'll just make this Arc out in space I'll highlight this Arc and then highlight this Arc make them be concentric with it which they already are and correadial make this point and this line coincidence and that should result in these two being pretty much coincident but I'll add the constraint just for good measure now that I have an arc completing the sketch I can trim off this extra bit of line and then trim off this extra bit of circle now I'm going to add a diameter of the circle which we can finally use this radius here 0.05 inches 0 5 for a radius and now I have a fully defined sketch with which to cut so I'll exit my sketch I'll go to Features I'll do an extruded cut and I want it to cut all the way through in both directions so I use the through all I click ok and now I have my shape so if I look at it from the front that matches my drawing pretty well so I I'm going to create an isometric View and then export my part