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Thumbnail for Searching for my Dead Wife at 18fps (EMOTIONAL) | SH2 Remake VR

Searching for my Dead Wife at 18fps (EMOTIONAL) | SH2 Remake VR

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The creator returns with a highly emotional exploration of *Silent Hill 2 Remake* in virtual reality using the UEVR mod, aiming to experience the game at its intended low frame rate of roughly eighteen frames per second. Although his current hardware setup struggles significantly due to recording software like OBS running simultaneously on a mid-range graphics card, he manages to navigate iconic locations such as Neely's Bar and Andy's Tool Shop. The video captures the intense atmosphere created by dense foliage, dynamic lighting effects, wind-blown traffic lights, and interactive audio details that only become apparent when viewed up close in VR, offering a glimpse into what high-fidelity virtual reality gaming could achieve on platforms like PSVR 2 if optimized correctly. Despite technical limitations causing frequent stuttering and potential crashes, the narrator expresses deep awe at the game's AAA-quality visuals and immersive storytelling elements. He highlights how the medium allows players to notice small details often missed in traditional playthroughs, such as blood soaking into wooden planks during melee combat or the specific placement of camera angles for dramatic cutscenes. While he admits that some mechanics feel clunky, particularly physical weapon swings which resemble Wii Sports interactions rather than realistic gunplay against sexualized monsters, the sheer density and realism of the environment provide a profound sense of immersion that transcends typical gaming experiences. The creator also addresses the technical hurdles involved in running these demanding titles on current hardware while streaming or recording gameplay simultaneously. He explains how UEVR utilizes rendering techniques to reduce GPU load by duplicating images for each eye, yet even with optimizations like Unreal Injector and Mr. Survivor's VR Hub, performance remains precarious during resource-intensive moments. Despite the instability of his specific setup, he encourages viewers interested in similar experiences to try converting other supported games like *GTA San Andreas* or *Dead Island 2*, noting that these tools make entering virtual reality accessible with just a few clicks for those who own the base PC versions. Ultimately, this video serves as both a technical demonstration and an emotional tribute to the potential of VR horror gaming before hardware limitations force him to conclude his session. The creator acknowledges that while his footage may appear jagged or unstable due to recording constraints, it authentically represents the struggle and beauty found in pushing current technology to its limits. He plans to edit together usable segments from this chaotic run for a future upload, hoping that once upcoming updates improve rendering efficiency, he will be able to share smoother recordings of these haunting worlds without sacrificing his own sanity or the integrity of the experience.
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And we are back. A little bit framy, but nothing crazy. We might get a few minutes out of this, I mean. Even if it crashes, even if it underperforms, I mean, look where I am. I'm in Neely's Bar. I'm in the iconic room where the window There was a hole here. It's gone now. Okay, is it? They're calling that one of the most iconic bits of graffiti in all of gaming. I have all the pieces for this puzzle here. But, yeah, I don't know if this game is going to going to handle me recording this and playing at the same time. Now, there's going to be an update coming from a gentleman or a gentlewoman. I'm not too sure about the gender of this but they're going to be going by the name of Your Derek. And Your Derek have some kind of update coming out that's going to change the rendering technique of Unreal Engine vector games, you know, Unreal VR games. UEVR is what I'm trying to say. Uh where basically instead of rendering both images, going to render just the one and it's going to use some kind of magic [clears throat] to duplicate that across both your eyes, so it's going to be half the uh expense on your hardware. I'm just going to see if I can go outside without crashing. It's definitely more framy than it was yesterday. Um When I was playing this yesterday, it was actually fairly smooth for the most part. Some of that. But, even just standing around, looking at this kind of stuff, it nearly brought a tear to my eye yesterday when I was playing this. That's incredibly loud music. I'm going to go go go back inside. I'm going to crash. I'm going to crash. It's too scary out there. It is too scary out there with the music. I can't hear myself speak with the music. Uh but my point is what I was trying to say is um I was getting emotional out there. Yesterday when I was playing this game, it was incredible. I was looking at all these triple-A visuals that were on display in front of me. It was a lot smoother than this. And uh it just made me think of, you know, this is the promise of PSVR 2. This is what it should have been. This is what we should have gotten the whole time. And you know, we got a little bit of us. I won't deny that. We did get a handful of this kind of quality level when it comes to games, Resident Evil, Gran Turismo, Hitman, that kind of thing. But uh we get an up-close look now at this There was a hole here. Now, the textures might not look amazing because I do have them set all the way down to low. That's because I'm running this on a 4070, which is it was kind of like lower end of what you can run this on, you know? And uh especially with OBS running at the same time as well to capture this. Not so ideal. Uh not even going to play too much of this. I just want to make a quick video because uh this is amazing. I don't want to play this in such a state where, you know, it's so framy and stuff. But like I said, that update that's coming from your Derek hopefully means I'll be able to stream this, you know, it's in its entirety. And have a relatively smooth experience in the game while doing so. You know, there is jank, of course. Game isn't designed, but you know, if you ask me, there's jank in a lot of the games that aren't designed for virtual reality. Resident Evil games will have a little bit of jank to them. They have the developer developed conversions. It's kind of stuff. Uh Uh, like for example, no idea where it was. Oh, that does work. Uh, but for example, I've no idea how to pull up my map. No clue. I've pressed nearly every button. And uh, no idea how the map comes up. But, irrelevant. I played this game enough on PS5. I kind of have the layouts, and you kind of just explore every nook and cranny of the map anyway, regardless of where the map tells you to go. So, you know, it all works out in the end. So, yeah, you I'm just going to see how this cutscene is going to look. They even take into account cutscenes. You know, they'll they place the camera in certain locations so that as the cutscene plays out, you get like some of these dramatic-looking views. I had one that was like on the ground, and the denseness of the foliage on the ground level was so impressive to me that I wasn't even looking at this character, James. I wasn't even looking at whatever he was He was listening to the radio or something. And uh, I was just so amazed by that denseness of foliage. Because that's what AAA is. Not just foliage, lighting. It's the fog outside. It's the way those traffic lights were blown in the wind. It's it's the little wires on the telephone poles blowing in the wind also. Approaching these payphone booths, and you know, one of the phones is dangling, and you can hear the dial tone as you get near it. So, it's just all these amazing details. AAA details. And the game is now about to crash as I speak on the details. Uh, are we going to calm down? Calming down a little bit. See how this cutscene will go. Remember, this could crash at any moment. Yeah, this is what I'm talking about here. Cutscene as they Yeah, it wasn't like this yesterday. It's not like this yesterday. It's extra frame you know because I'm like recording at the same time. Please don't judge it too harshly based on what you're seeing now. If you have a more powerful rig than me, you're going to have a much better time as well. Take him. Wait. Want to take this. Open and okay, this could be where maybe the game ends because I don't know how to open inventory either. Wants me to touch the touch pad. But um how do I do that? Grip. Double grip. Trigger. I want to see the trigger trigger's involved. Issuing out punishment, which is amazing also by the way. I'm very much looking forward to getting the gun. Uh because even though it somehow they got melee working in this. Oh my god. Uh as I was saying, somehow they got melee working in this. Having said this, I don't like having to physically swing around weapons to attack in real life. This that's some Wii Sports level stuff. I'm not too interested in that. I am however interested in pointing a gun and blasting [snorts] away some kind of sexualized monsters. Uh repressed sexualizations of game's psyche. Now we're going to try to figure out I'm not going to press triangle cuz that's going to waste a health thing. We'll press That's the dash. Do I have to grab something on my body? Do I have to grab? Grab my bulge down here. Look at that. I don't know if you can see some bulge grabbing. Now I've got wood. Now I've got wood from grabbing so much bulge. It's not working. It's not what I wanted uh because I'm recording. >> [clears throat] >> But that's fine because I'm just trying to get my point across. My stiff piece of wood, three nails on top. And by the way, when you hit something with this, you see the blood the blood starts to soak uh, on your plank here. Eventually, fades away over time as well as like all these kind of I I'm not even sure if I noticed that playing flats. I've noticed other details playing in virtual reality that I've never noticed before playing flats. Just interactables and stuff that I missed lately. They just thought they were part of the scenery in the first first time round on PS5, but virtual reality allows me to get a better appreciation. I'm going to brave outside again, even though it's spooky out there and loud. Let's try this. All right, walking down the street here. At Andy's Tool Shop, for instance, an iconic location in Silent Hill. Andy, of course, has a massive tool, and it's a key instrument that you use in the facing the game. And we're going to mess up Andy's window. Like, you can even see a terrible reflection, but still a reflection nonetheless, in the windows. Such immersion. I'm going to smash this window here. I said All right, this is one of those invincible windows. Not all of them can be smashed. Not all of them can be smashed. Andy has reinforced his windows badly. Andy has super frame, you know, because once again, recording, but let me tell you, when you're walking these streets and it's a smooth experience, uh, you'll be creaming yourself like I was. I was absolutely creaming myself with joy. Couldn't believe what I was seeing, really. We do have a cop car here, which usually have nice little goodies in them. This one has been unexplored. All right, and I had to hit things with the frame rate so poor. Right now, and it also automatically leaves your inventory. There we go. Is there anything in here for me? It might be No, there's not. Maybe I did get it already, it just doesn't save the broken window states. Uh but anyway, this is kind of kind of unplayable cuz I'm recording this. As I've said 1,000 times now, you probably sick of hearing it. Because of that, because of that, I'm no longer interested playing. I don't want to ruin the experience for myself, you know? This is not how it's meant to be. Not what the lord intended. Not only do I have OBS going, I also have video broadcast going for the camera, you know? It's It's all eat All these things are eating into the GPU performance. And uh it really shows. I'm going to try and get out of here now. Also a very difficult thing to do. Usually when I try and exit the game, the game will crash. Or freeze up, I should say. I had no idea OBS was was struggling to run there as well, so I've no idea how this recording is going to come through. So, I'm going to piece through the recording now, see if any of this is usable. And if it is usable, I'll try and make a video out of this and put it up on the channel. I know I It's not It's not exactly a glowing showcase of what this um this mod can do. And also, let me tell you, it's not just the Unreal Injector uh mod that I'm using. It's also Mr. Survivor's VR Hub, which is also super handy for somebody like me who was borderline um you you know, special needs in terms of mental ca- capacity uh when it comes to PCs and stuff like that. I hate modern. I hate all this stuff. But, all you got to do is download Unreal Injector, then download Mr. Survivors, and then he'll talk you through it, you know. As long as you own Silent Hill, whatever game it is. He's updated it to include two more games now. Dead Island 2. That's another game I could guess it's probably for a really cheap on Steam right now. And uh San Andreas, GTA San Andreas, he's added that. So, those are just like one button clicks now to get into virtual reality basically as long as you own those games. So, it's crazy. Incredible times. Maybe I'll try like GTA San Andreas. Surely I'll be able to stream that. And play it at the same time. Uh have to wait and see. But, anyway, that's going to be it for this video. And I'll leave it there. Goodbye.