Video summary
Professor Melinda Salzer, a veteran with fifteen years of experience at Saylor University and a former marketing professional at Marvel Comics, delivered an insightful presentation bridging academic theory with real-world industry application. Drawing on her background in advertising and licensing, she illustrated how fundamental marketing concepts such as the four Ps, market segmentation, and consumer behavior have shaped the evolution of one of the world's most iconic brands. Her talk highlighted Marvel's transition from simple entertainment to a global blockbuster empire, emphasizing the critical role of creating three-dimensional characters that readers could identify with, thereby meeting genuine consumer needs rather than just selling products.
A significant portion of the session focused on the strategic expansion of the Marvel Universe and the impact of licensing agreements. Salzer explained how the creation of a cohesive fictional universe, complete with villains and alternate realities like the Ultimate Marvel line, allowed for continuous product evolution and relevance in changing times. She detailed her specific role in managing licenses, which involved ensuring that merchandise designs aligned strictly with current comic book storylines to protect brand integrity. Through examples ranging from toys and LEGO sets to greeting cards, she demonstrated how these partnerships created a win-win scenario: manufacturers gained access to popular characters to boost sales, while Marvel secured royalties and increased brand awareness, all while maintaining rigorous standards for copyright and trademark protection.
The presentation also addressed major strategic shifts, including Disney's $4 billion acquisition of Marvel in 2009, which unlocked massive distribution channels and birthed the interconnected Marvel Cinematic Universe. Salzer discussed the ongoing balance between leveraging new technologies like AI for content creation and preserving the personal connection fans feel with original creators like Stan Lee. Furthermore, she touched upon the growing importance of nostalgia as a marketing tool, noting how companies are increasingly using classic imagery to provide comfort in uncertain times. Looking toward the future, she highlighted emerging strategies such as global digital comic platforms and tangible collectibles, predicting that the licensing industry will continue its robust growth trajectory through 2030.
To conclude, Salzer shared a poignant real-life anecdote about an ethical breach where a manufacturer attempted to bypass official channels for kickbacks, underscoring the importance of business ethics and vigilance in protecting intellectual property. She connected these practical lessons directly to Saylor University's marketing curriculum, encouraging students to apply their knowledge of consumer behavior, brand management, and data analytics to navigate the complex global marketplace. The session ended with a warm appreciation from the audience for the nostalgic journey through Marvel's history and the valuable insights into how theoretical marketing principles drive tangible business success in the entertainment industry.
Read the full video transcript
Okay, so hello and welcome everyone. We
welcome you to today's session and
today's session is a special one, very
interesting one, and we all are very
excited about it. Those who are new and
wondering that what am I talking about
to them, let me just tell them that we
are starting with Saylor University
speaker series. Where we uh we we are
inviting professors to share their
industry experience and believe me, they
are the true amalgamation of industry
and academia. So, nobody else can be a
better person than them to, you know,
share their experience and how you see
the theory that you study in your
courses to see their real-world
application.
And [clears throat] without ruining the
further excitement or, you know, wasting
more time, I invite Professor Melinda
Selzer here and I can introduce her, but
I think I won't be able to do justice to
her credentials. So, Professor Melinda,
over to you and we're
>> Oh,
thank you, Varuna. Um so, hello everyone
and and thank you all for joining us
today. We're very excited that you're
here and that you're
a part of Saylor University. So, a
little bit of my own background.
First of all, I've been with Saylor for
about 15 years working on a variety of
courses throughout throughout that time.
I also have a background a strong
background in marketing. I have an MBA
in marketing from from St. John's
University and I've worked in
advertising.
I've worked in licensing, which is
really going to be part of the focus of
my of my presentation today. So, let me
get started with that and then give you
a little bit of um
a little bit more background of the
kinds of work that I did at Marvel, but
also as I go through the presentation
to really see how
a variety of marketing concepts are are
applied, were applied, and how they
relate to to all of the marketing
strategies and all of the activities
that Marvel has
has participated in over the years. So,
let me let me first share my screen
with you.
And
hold on a moment.
Um
Nope, hold on a moment. I'm sorry. That
is not
>> Uh looks like Professor lost her
connection, but just stay there. She'll
be joining us shortly.
Uh you are on mute. Uh
>> I'm sorry.
Immediately we're having uh we're having
glitches. I'm so sorry.
>> No problem.
>> Let me just pull up the the presentation
and make sure I think the issue I had
was I was having trouble sharing
my screen.
There we go.
Okay, I think we're in business now. So,
so sorry for those
for those glitches. So, I again, I
worked at Marvel Comics working in the
licensing department, but what I'm going
to do is I will take you through the
history of Marvel and how they
how they really took
the comic books from from basic
entertainment in comic books to the
blockbuster that it is today. And
throughout this again, I will talk about
some of the marketing strategies that
you will see being applied
as well as my experience there in
licensing.
So,
let's start with the fact that marketing
really impacts every aspect of any
businesses operations. And as we go
through the presentation, I'd like you
to really think about uh
the the um
Oh my goodness.
I'm sorry.
What did I do?
I Can you hear me, Farina? I just wanted
to check and make sure that
>> Yes, yes. And we can also see the
presentation.
>> Yes. Okay, good. I'm going to leave it
like this because every time I try to
click on something to make it different,
I seem to make a mistake here. So, I do
want to apologize.
Let's see if I can full screen. Ah.
Here we go again.
Um
My apologies. So, again, I want to uh
emphasize that the marketing aspects
that impact every operations business.
And some of the some of the strategies
and marketing concepts that you'll see
throughout the presentation will include
some basics like the the four P's of
marketing, uh target marketing, uh
market segmentation, consumer behavior,
uh marketing research, growth and
expansion strategies, as well as the
overall use of technology that we have
seen over time. So, so please keep those
things in mind and I will certainly
point them out to you as we go through
the presentation.
>> Uh Professor, you can uh send your
presentation to me if you prefer that. I
can
send it from here.
>> Um can you see the presentation now?
>> Yes, we can. And now you are on the next
slide, yep.
>> All right, let's let's do that. I Again,
my apologies for the for the technical
difficulties. I was so anxious to make
sure that everybody could see everything
and I kept hitting the wrong thing. So,
uh as long as you can all see the
screen, I will continue from here.
Uh
Everyone, if I if I encounter any more
uh technical difficulties, I'll send it
to you.
>> Yep, sure.
>> Okay. So, now let's talk about the the
Silver Age for Marvel. And that was
really 1961 to '63, where we first
really became introduced to Stan Lee,
who was the editor and the creative
director of of Marvel. Uh Jack Kirby,
Steve Ditko, and and a whole variety of
original bullpen of writers and
illustrators. And they really created
what we see as the modern type of hero
that we see today. And in the earliest
days of
of comic books, the the characters and
the um the heroes were really
uh much more two-dimensional. And Stan
Lee and his his group of writers really
saw uh the need for creating heroes that
really were um much more
three-dimensional and more in line with
how um
how the readers could identify with the
characters. And, you know, here we see
um
really marketing in action, where the
goal was to make sure that consumer
needs were being met. And in this case
they were the readers.
So, let's talk about the Marvel
Universe. And this is where we really
look at how we kind of suspend disbelief
and and go with the Marvel Universe as
this separate entity. Uh and what this
really is is um again, fictional, but
it's a fictional universe where all of
the Marvel characters exist. And some of
the earlier ones and some of the ongoing
ones that we've seen, Spider-Man, X-Men,
Wolverine, Captain America, of course,
Fantastic Four, Guardians of the Galaxy,
and many of the newer super superheroes
that we have seen over time, and they
all live in the Marvel Universe. But, of
course, like any universe, we can't just
have heroes, we have to have villains,
in this case supervillains.
Um
early ones, Doctor Doom, Magneto, and
other anti- antiheroes who also live in
the Marvel Universe. And this is what
creates the friction between the
characters and enables the storylines to
advance and develop.
Now, there is also the Marvel
Multiverse. So, we have the Marvel
Universe, but also alternative worlds in
which the Marvel characters live. So, we
really see continued expansion
of the whole Marvel world. And uh just
to give you a couple of them, and there
are many more than these, um Earth 616,
which is the prime universe,
uh 1610, which is the Ultimate Marvel,
which really gave the characters the
modern look. And again, if we look at
that as applying marketing strategies,
all companies need to update their
products, make sure that their products
are are more relevant, and that's what
the Ultimate Marvel does is to make sure
that all of the characters are evolving
with modern times.
Of course, we've seen Marvel heroes
fall. There's time travel, and of
course, we're looking at the Marvel
Universe of the future. And as with all
marketing strategies, it's not enough
just to
um exist in what you're doing right now,
but to look at the future. How can we
grow? How can we expand? How can we more
competitively uh address the other
players in the marketplace?
So, just a little bit about some of the
earlier comics, um 1961 was really the
start of the Marvel Universe. Uh again,
the characters were were being uh
presented as being three-dimensional,
and this is really when uh Stan Lee and
Jack Kirby were were put on the on the
comic book um map.
Now, we I talked earlier about
characters being three-dimensional. In
1962,
Bruce Banner, who was the Incredible
Hulk, became a tortured hero. Becoming
the Hulk was a was was problematic for
him, and it really kind of gave um
really a new look at what happens to
characters through time.
1963,
readers were able to identify with Peter
Parker, and again, we were able to see
other sides of a superhero that again,
they weren't just two-dimensional, but
had other characteristics, flaws, like
everybody, and it made it uh made the
character more um
more identifiable for the readers.
Um 1963, the X-Men. So, initially, they
were feared uh by society. They were
considered the outsiders because people
didn't quite understand them yet. And
so, this was kind of the early early
days of so many of the of the story
lines that we have seen evolve through
the years.
Now, let's move on to to what licensing
is all about. So, my job at Marvel
Comics was to
um
work with different companies to license
the Marvel characters so that those
companies could put those characters on
their products.
And so, when we formulated those
arrangements, the licensees, those were
the companies, would have the right to
include the characters on their
products. And my job was to work with
those with those companies to develop
them as licensees and to write the
contracts.
To really evaluate the terms of the
license.
These things included
the percentage of sales,
which are called royalties. We had to
have design approval, the length of the
contract, and so on. And it was very
important when it came to design
approval, because any of the
scenes that were featured on the
products really had to align with the
storylines
that were going on in the in the comic
books. And so, one of the ways for me to
do that was to make sure that I was
reading the comic books and and being
current on the storylines that were
going on. So, each week my my mail
this is when we were getting lots of
real mail. My mail would bring all of
the recent and the current comic book
issues. And so, I would have to read
them and and my supervisor was was kind
of funny. He said, "You know, this is
the only job where I can come into your
office, see you reading a comic book and
say, 'Oh, I'm sorry to disturb you while
you're working.'" So, that was really it
was quite fun and it was a it was a very
nice environment to work in.
But again, I had to be on top of the the
storylines to make sure that the designs
were current. I would also have to make
sure that copyrights and trademarks were
honored and protected. So, licensees
couldn't just put anything on, you know,
they couldn't recreate the characters in
any way. We had to make sure that they
were representing the characters based
on their on their copyrights and
trademarks. And it really turned out to
be a wonderful win-win for both parties,
because the manufacturers would be able
to
sell more products because the comic
books were so popular and it also
created more revenue for Marvel as well
as generating
greater awareness for for the for the
characters in the storylines. Now, one
of the other things related to this was
length of contract. So, we also had to
make sure that the companies were
marketing the products properly, that
they were representing them properly,
and that their sales levels were
appropriate and sufficient for us to
continue that relationship. And so,
while it was a win-win for both parties,
we had to make sure that the Marvel
characters
weren't being misrepresented in any way.
So, we would we would limit the length
of contracts until we knew that a
manufacturer was was doing all the right
things and also making sufficient levels
of sales.
Some of the items here and you could see
them on the screen. This is just a very
small representation
of of some of the products and some of
the companies that we worked with and
created lunch boxes and pajamas and toys
and games,
LEGOs as you see,
you see
wrapping paper there. One of my
licensees was Hallmark and Hallmark
would
create wrapping paper and greeting cards
that that featured the the Marvel
characters. And we also had a company
that produced jigsaw puzzles. And of
course, to make sure that all the all
the products were
up to snuff, they would send us
the products and so that the
jigsaw puzzle company would send me the
puzzle and I would have the puzzle out
on my desk.
And periodically people would come in
and and we would be doing work and we
would be working on the puzzle. So, it
was a nice environment, but we worked
hard to make sure that everything was
done properly and that all strategies
were were being implemented effectively.
Okay. Now, for your entertainment,
uh
there were years ago there was an early
Spider-Man cartoon and I do have the
opening of that for you.
And Varuna,
uh should you share that or do you think
I should give this another try?
>> Okay.
Uh for that you need to stop sharing so
that I can share my screen and I'll play
the
>> Okay.
Um
stop sharing.
>> [snorts]
>> Let me see.
Um maybe I should end
>> If your video tab is open at your
screen, you can give it a try if that
works.
>> All right. Let's try that.
It is open but it's not letting me do
it. Um
It's not giving me a share screen.
Should I just end show and then
No?
I'm sorry, Varuna. I lost you.
>> Uh you can you can stop sharing.
>> I'm I
No, hold on.
>> Okay. Let me let me see.
>> Yes, I'm sorry.
>> No problem at all.
These things aren't easy.
>> I just I don't know I don't see the stop
share. That's my issue.
>> my screen now? Because I I took over
your
uh screen.
>> No, I don't I No, I still see my screen.
It says for for your entertainment.
>> Okay. Okay.
Uh
>> Um
Uh
>> Let me see.
screen
No.
>> The button is right at the bottom, the
present
screen. So, there you can
stop presenting. This will give you an
option to stop presenting and then I can
share my screen.
>> Where is that?
>> Uh it's it's on the Google Meet link.
When the tab that you have open
[clears throat] for the Google Meet.
Not the presentation. You'll have to go
at the original tab where the meeting is
going on.
>> So, I don't see that on my screen.
>> Uh okay.
>> Well, if I end show, I can always come
back to it.
What do you think?
>> Mhm.
>> All right, let's try that.
No, that's not what I wanted to do.
>> Oh, let me see if I can remove you as
host. So, if that
>> Okay.
>> Yeah.
Okay.
Uh thank you, Rose. I think yeah, I was
able to took over a professor's screen.
So, let me do that again. Okay.
I hope my screen is visible now.
>> I Yes, I see it. So, let me just give a
little a brief introduction for that.
>> Okay.
>> All right. So, again,
this was the early introduction for the
Spider-Man um
Spider-Man cartoon and what I'd like you
to look at as you as you look at this is
really think about how long ago this was
and how how really innovative the
technology was to create this animation.
And um
you know, really kind of set up the
whole image of Spider-Man and of course
as we see Spider-Man's evolution through
the world through the years, we can see
how it's changed, but
I thought that you would enjoy
seeing this early introduction to the
Spider-Man cartoons.
>> Okay, so I will play it now.
>> [music]
>> Spider-Man, Spider-Man, does whatever a
spider [music] can. Spins a web any
size, catches thieves just like flies.
Look out,
>> [music]
>> here comes the Spider-Man.
Is he strong?
>> [music]
>> Listen, bud, he's got radioactive blood.
Can he swing from a thread? Take a look
overhead. Hey, there,
there goes the Spider-Man.
>> [music]
>> In the chill of
night
at the scene of a crime, like a streak
of light, he arrives [music] just in
time.
Spider-Man, Spider-Man, friendly
neighborhood Spider-Man. [music]
Wealth and fame,
he's ignored. Action is
his reward. To him,
life is a great big game.
Wherever there's a hang-up,
you'll find the Spider-Man.
>> Aveeno skin relief [music] body wash.
Doesn't
>> So, I hope you all enjoyed that.
Uh
thank you.
>> [laughter]
>> Okay, so net now next up, let me give
you a little introduction to this. So,
um first of all, um Stan Lee passed away
in in 2018 at the age of 95.
And um
in 2023,
there was documentary released um about
him. And what I have for you to show you
today is the trailer, the the
introduction to that um
to that uh documentary. And if you are
interested in watching it, it is
available on Disney Plus. And we'll
we'll talk a little bit later um about
why it's available on Disney Plus, but
>> you are on mute, uh Professor. I can't
hear you.
>> Um
I actually Is that only with me?
Hm.
Sean, can you confirm if you're able to
hear the Professor?
Sean, we can't hear you.
Or anybody else in the call? Uh
>> Oh, we can hear you.
>> We can hear you. Thank you.
>> Yeah.
>> Okay, so we can continue.
Okay.
>> [laughter]
>> All right. Well, I'm glad that you can
hear me. Thank you, Rose, for confirming
that. Uh anyway, just like again, uh so
this is the um
the um introduction to the documentary
that was released again in in 2023 about
Stan Lee. And um Farhana, hopefully you
can hear me. And if you would play that
um that introduction to the video to the
documentary, that would be great.
>> I'm so sorry, uh Professor. I can't hear
you. I don't know what's the issue here.
Um
Just show a thumbs up if you want me to
play the second video. Okay. Okay.
>> The great F
>> Ladies and gentlemen, that's a camera
wrap on the creator of Iron Man, Stan
>> Hi.
>> [music]
>> I'm Stan Lee, editor of the Marvel
Comics Group of superhero comic
magazines.
We didn't have any [music] money. It was
during the depression, but I would read
everything I could get my hands on. And
man, [music] I felt as though I could go
anywhere.
What I tried to [music] do was write the
kind of stories I would want to read.
>> [music]
>> Our superheroes are the kind of people
that you or I would be if we [music] had
a superpower.
It's really a religious crusade, I like
to think.
>> Stan was always an upbeat person.
[music]
I never saw him angry.
>> There are [music] so many bad things in
the world that if you can entertain
somebody for a while, it's a good thing.
>> [music]
>> If you really want to change things and
make them better,
you've [music] got to plunge in.
>> [music]
>> Thank you. Thank you.
So, if anyone is interested in that, um
again, it's it's uh available on Disney
Plus.
And just there was supposedly um kind of
a final chapter about about Stan Lee
uh that was supposedly soon to be
released uh quite a bit of information
that I read said that it wasn't getting
produced then it was getting produced so
I'm not really sure
I couldn't find anything definitive
about this but
you know feel free at some point if
you're interested to look it up and
certainly the first the first
documentary is available.
So
you know I hope you enjoyed that and
hope that you'll enjoy seeing a little
bit of the you know the the background
of of Stanley and just as an aside he
did come into the office periodically
when I worked there and it was really it
was very exciting to meet him and just
to be in his space. He was really very
upbeat and creative and and very warm
and welcoming to everyone so that was
that was really quite a highlight of of
working at Marvel not to mention that
periodically
some of the Marvel characters would
actually show up so on any given day
we'd be in the office and all of a
sudden Spider-Man would be appearing in
the office and Captain America and you
know it just kind of obviously stopped
work for for that period of time. Yeah
it was it was really
it was a lot of fun to be working there
but again we really worked hard and we
made sure that
that everything was done you know to
really present the the Marvel
the Marvel brand in a positive way.
Verona hopefully you can
hear me at this point
wonderful if you could just show the the
link to the to the Marvel YouTube
channel just to give an idea of how
extensive the content that's available
online is for everyone.
>> Yes sure I'll do that.
So is that the first video I have to
play?
>> Uh no, you don't have to play any of the
videos. I really just wanted to to show
everyone um if you could just scroll
down a little bit on that if you're able
to.
>> Yeah.
>> Um just to really show that the amount
of content that um
that Marvel has on YouTube. And really,
you know, when we talk about marketing
strategies and we talk about the power
of social media and YouTube certainly is
uh a major force when it comes to that
and you can see how much there is
available for everyone to just look at
on on YouTube. So, um
you know, I I would encourage you if if
you're interested just to explore this
and and to look at the different
options, the different entertainment
options that are available. And you can
see uh as we're going through the number
of views that all of them are getting.
So, you know, it's not just there, it's
popular among their fans and followers
and um really can give you an idea of
how um
you know, how they're really embracing
technology to communicate and and to
really, you know, we talk about market
target marketing to reach new segments
of the marketplace uh and younger and
younger consumers to get them involved
in in the Marvel universe uh because
they are on social media. So, um you can
see all of that. Okay. Um thank you,
Varuna. I appreciate that. I appreciate
your help uh with this.
>> No problem. So, shall I stop presenting
here?
>> Um yes, and then I'll take
um sharing again.
>> Okay, so let me give you the rights.
Yeah, you're added as a co-host.
>> Okay, let let's hope I can get back to
where I want to be.
Uh
I should have sound.
Okay.
Um
I want to turn on the
Ah, excellent. Okay, here we are.
All right, now, big changes. You know,
we talked I talked earlier about
um
one of the marketing strategies related
to growth and expansion. So, here was a
huge one for for Marvel. And in 20 uh
2009, Disney bought Marvel.
Now, that was a very, very big deal.
Uh it included all of the rights to
every single Marvel Entertainment
property. So, it included every single
thing that that Marvel had created
at a cost of $4 billion.
Now, what's interesting about that is
that um
um the earnings estimated at 13 billion
to 18 billion. So, we're really talking
about a very profitable investment for
Disney. Now, what this also did for
Marvel is it gave them um wider
distribution. So, and so, you know,
acquisition as a marketing strategy by
Disney
uh was very um lucrative. It also gave
Marvel much more exposure uh and much
more distribution.
So, the impact of the distribution. So,
this really um became the birth of the
Marvel Cinematic Universe, where um
everything was starting to be on the big
screen. Um stories and narratives were
intercon- interconnected. So, you would
have start have crossover of so many of
the stories, so many of the characters
uh in on in on a larger scale. But, of
course, as with all big productions,
there were risks associated with it and
they did suffer and continue to suffer
periodically some growing pains uh when
it comes to that. But, what this also
did at the launch of the Disney of
Disney Plus created um a new outlet and
for existing for new and existing Marvel
content. So, earlier when I talked about
the Stan Lee documentary being available
on Disney Plus, this was
um it's available there as a result of
the acquisition of Marvel by Disney. Uh
there's been a greater focus on the park
attractions again, cross-media
expansion, um but the higher quality,
you know, as with all uh expansions, it
didn't quite translate immediately um as
effectively and for box office numbers.
And they were hoping for greater
numbers, but they're continuing and
we'll talk about
um
some of the um newer things that they're
doing in a few moments. Also, um greater
um use of um AI to create short-form and
interactive content. Now, one of the
issues with um using AI for creative um
content is that very often, you know,
when again here we talk about consumer
behavior, consumer demands, is a lot of
people um are not happy with the use of
AI for create for creative content. Uh
they feel that it loses a little bit of
the um the personal personal connection
with the creators, and that's especially
true uh with Marvel where um the
characters and the story lines are so
integral integral and related to the the
artists, the creators, the original Stan
Lee, the the Kirbys of the world. And
so, it's it's important to make sure
that there's a balance between what's
being done by AI
and what's actually being done by by
actual um artist and writers.
Okay, so let's talk a little bit about
the Marvel Cinematic Universe.
Um and really again as I talked earlier,
you know, a shift into crossovers
between storylines, how the com- how the
characters were intertwined,
interconnected, but also a greater
reflection of what was really going on
in society um in the world uh you know,
local on a global level as well. And so
the storylines
started reflecting war, politics, um
social issues and higher levels again as
as a way to to meet the needs of
consumers and the demands of consumers
of what we wanted from our our
entertainment content. So a couple of
the early
um big screen
uh uh productions were Iron Man in 2008,
The Avengers in 2012,
um Captain America, Spider-Man in 2017,
Captain Marvel in 2019, Thor in 2022,
and most recently in 2025, The Fantastic
Four.
Now, let's talk a little bit about um
the the um the evolution of the
characters to movies and other media.
And again, uh as I mentioned earlier,
it's important to make sure that you
keep up with the times, that things are
current um and and Marvel and Disney
have have not, you know, ignored the
fact that the digital age is really so
essential and so important. And and more
and more comics are being consumed on
apps and and mobile games certainly
rule. So we're we're talking about
interaction uh with with the characters
and and the users. Um Marvel Snap
enables fans to build their own decks
and heroes and to do battle. So again,
interaction. This is
um a a direct result of technology and
the integration of technology
to have that interaction with your fans.
Um and And as I mentioned, the digital
space keeps everything new, it keeps
everything fresh, it keeps everything
modern, and also as a way to attract
younger consumers who are so focused on
the digital space.
Now, to keep the this as current as
possible, here's some news for 2026.
Uh Disney, Marvel, and Webtoon are
partnering to launch a new global
digital comics app and app and platform.
And so again, when we talk about
uh you know, gaining new markets, we
talk about global expansion, which is
very important. Um
what's what's interesting about this is
going to feature 35,000 titles. Think
about the amount of of content that's
created to to develop 35,000 content uh
titles, Marvel, Star Wars, Pixar, and
classic
Disney comics. So what's interesting is
that users can access traditional common
comics
um Webtoon formats, and again, all in
one subscription, which is a newer
relatively newer marketing strategy to
keep customers loyal and keep customers
using your products and services.
But what's also interesting about this
is the fact that the traditional comics
are available. And one of the marketing
strategies that we see
um more and more these days is a focus
on nostalgia.
And many companies are using nostalgia
in their marketing campaigns, in their
marketing strategies, in their marketing
messages because people seem to have
you know, a sense of you know, things
were better at a different time. Oh, in
the in the in you know, in past years it
was like this. So we're we're looking at
nostalgia as a way of of comfort to
address some of the
global social
political issues that that so many of so
many of us are facing, and so we look at
nostalgia as a way to overcome that. And
and Marvel is certainly um addressing
that by being by enabling the the
traditional comics to be available and
accessible to consumers.
Also in development a new web comic
series based on Disney Disney and Marvel
franchises of for global fans. Again,
ways of expanding the marketplace.
Okay. So let's take a look at today's
licensing industry. So certainly has
grown tremendously from the time that I
was working there. In 2025,
the brand licensing market was at 314
billion dollars. That means that all of
that revenue was coming from companies
that were um,
making connections, um, making
contracts, working with other companies
to put those
brands, characters, um, images,
[clears throat]
logos on other merchandise to sell. So
again, 314 billion dollars and it's not
stopping anytime soon. By 2030, which is
really not that far off,
uh,
the licensing industry is is expected to
grow to about 420 billion dollars. So
think about the ways in which
companies need to plan their strategies
now. So look at what what licensees are
going to be most lucrative for them.
What what collaborations are going to
represent their brands in the most
effective and positive ways.
So the things that are driving this
growth, obviously, um, the digital world
is making it so much easier, but there's
also a demand by consumers.
Um, and you know, due to increasing
incomes
and we look at if we look at economies
and we say, well, you know, economies
are in in difficult shape, people are
still spending money on things. And so,
um, licensing enables that that consumer
demand to grow.
Uh some of the market segments that we
see really as the most popular when it
comes to licensing or apparel, toys,
accessories, home decoration, which I
always find I'm kind of fascinating, uh
as well as video games. And and of
course there were so many others. And
you likely have seen or purchased or
owned many products that have been
licensed uh by the main manufacturers.
So, to look at some of the strategies
for 2026,
um again driven by by games and
merchandise, um operating income um has
reached $443 million
with the global with the Marvel brand
being close to um $60 billion in terms
of value. So, we really see again the
growth, um the benefits that Marvel has
seen as a result of of the purchase by
Disney. Um
Disney is going to continue to increase
content um with a very large budget of
$24 billion
in 2026 alone. So, we can really see the
commitment there.
Um
again there's a shift towards even
higher quality, but but reducing the
number of new Marvel Disney Plus shows.
And earlier, you know, I had mentioned
like the at the initial um acquisition
that there was a lot of um content being
put out and some of it wasn't as as
financially lucrative as they had hoped
for. So, to make things to to reevaluate
the strategy, still look at high
quality, but fewer fewer releases.
And again Marvel is a core component of
Disney's performance at the box office.
And in 2025 alone, almost um 200 uh 2.5
billion dollars in revenue. So, we
really see, you know, how that has um
increased.
Okay.
2026 will also see some new releases
from Hasbro um with Marvel action uh
Marvel action figures. And what's great
about this is that it they're actually
figures and toys, and so it's not uh
their focus isn't only on digital. It's
it's about actual tangible products that
that consumers are able to buy. And so
there'll be some new new releases from
uh Spider-Man uh and Avengers
characters, and more collectibles from
the Spider-Man Titan series and other
Spider-Man um action verse assortments,
which is what they call
their um their figures. And again, as I
mentioned earlier, there will be quite a
few crossovers that will be prominent.
Now, to to kind of give you a an earlier
I mentioned so many of the marketing
strategies, and and I hope that um I I
um highlighted some of those throughout
the presentation, but I also want to
connect those to the courses the
marketing courses that we have here at
Saylor for you. And and here you can see
a list, and uh you know, starting with
marketing management. We talked about
consumer behavior, and you can learn
more about that uh through our course.
Brand management.
Of course, no marketing uh program would
be complete without a focus on digital
marketing and advertising. Sales
management. International marketing, and
and I think that we see that so much
with with Marvel in their focus on the
global uh marketplace.
Uh business intelligence and analytics.
Important to make sure that whatever
you're releasing that you take the time
to um
understand how well it's doing and gets,
you know, solid data from which to make
your your business and strategic
decisions.
Uh again, data-driven communications,
decision-making as I mentioned, and
important to do marketing research so
that you can understand
uh what's going on in the marketplace,
uh form formulate your strategies, and
then apply them in effective ways.
And that concludes my presentation. At
this point, I'm happy to take any
questions that anyone might have.
Okay. Um
Bruna, I'm hoping that you can hear me
at this point.
>> Yes, I can.
>> Okay, that's wonderful. Uh does anyone
have any questions for me or any
comments or um
anything?
Oh, Rose, thank you. I appreciate that.
>> Uh well, Professor, I have one question
that just occurred to my mind. Uh
during your tenure at Marvel's, were
there any case for uh licensing
infringement? Is that something that is
very common or a rare thing that
happens?
>> So, that is That is a very good
question.
Um
what I did have and and this is where,
you know, this this really just comes
down to general business ethics and our
own values. I had um I had a clothing
manufacturer who had come in to talk to
me about licensing the characters and he
said um we talked a little bit about it
and he asked for some artwork so that he
could create a couple of um
you know, kind of models for us to look
at, you know, not things that he would
be releasing.
And, you know, I checked to make sure
that we could do that and I gave him
some artwork and he did produce a couple
of items that he brought in for me to
evaluate.
But then what he did
was he tried to do a side deal with me
>> Mhm.
>> and not work directly through um through
Marvel and asked me to just release more
of the artwork and that he would sell
the products and give me the kickbacks.
And um
I I I I can't even begin to tell you how
offended I was by that. And look, we all
know that there are people out there as
you you know, your question about you
know, infringement. This was clearly uh
an example of infringement. So, I
immediately went to the to my
supervisor. I went to the legal
department. I let them know immediately
what was going on so that we can make
sure that we can monitor the stores that
he claimed that he was going to be
selling them in to make sure that he
wasn't doing that.
And and we we monitored that very
carefully and he didn't. But, that was
really the most glaring
um experience that I had with you know,
licensing infringement and and also, you
know, unethical business practices.
Um so, that was it was actually you
know,
the people that I worked with at Marvel
was so dedicated to what they were doing
that it was it was very offensive uh for
that to happen.
Um but, thankfully we were able to make
sure that that it was it was taken care
of. So, thank you for
appreciate that question and able to
give you a real-life example of you
know, something that happens. It was it
was upsetting.
>> Yeah. Thank you. Thank you for sharing
your experience. It was wonderful and we
really loved your presentation. It was
really informative and and I think
mainly it was nostalgic because no
matter to what part of the country we
belong, all of us have our own memory
with Marvel's, reading these comics and
now kids they are totally into Marvel's.
So, this this was so much fun to listen
to you. Really informative, very
knowledgeable. I hope everybody got
benefited with this session. And okay,
and I don't see any questions in the
chat box, too. No problem. But, thank
you once again everyone for joining.
Thank you, Professor, for being here
taking out your time. We had glitches,
but we made it, you know.
And this was wonderful. We really We
thoroughly enjoyed your presentation.
Thank you.
>> Thank you so much. It was my pleasure.
>> Thank you. Thank you everyone once again
for joining us and we'll see you next
week with some more sessions and our
usual graduate sessions, too. So, with
this we wrap up. Bye, everyone.
>> Thank you everyone. Bye-bye.
>> Thank you, Professor.
>> My pleasure.
>> Thank you.