Video summary
The presentation focuses on reimagining learning environments by shifting from isolated classrooms to a connected spatial ecology that supports diverse student experiences. This approach requires spaces to be flexible and agile, meaning they can not only be rearranged but also adapted quickly to support a wide range of behaviors, from formal academic work to informal social interactions. Furthermore, these environments must accommodate various modes of engagement, including individual and collaborative tasks, as well as both analog and digital technologies. The ultimate goal is to create spaces that bridge the gap between school, home, and community "third places," ensuring that the physical environment evolves alongside changing educational values and student needs over a long-term horizon of fifteen to twenty years rather than short-term trends.
To achieve this vision, the video outlines a deliberate four-step design process beginning with discovery, which involves gathering insights from students, teachers, parents, and administrators through observation and dialogue. This information is then synthesized into a set of declarative statements known as design drivers that serve as the DNA for the learning experience. Following this definition phase, the process moves to ideation, where designers and educators create multiple prototypes representing plausible futures for the space. These prototypes are not meant to be perfect immediately but are instead tested under real-world conditions with students and teachers to evaluate their effectiveness in supporting specific pedagogical goals.
The final stages of the process involve implementation and iteration, where successful prototypes are put into play while less effective ones are refined or discarded based on feedback. This iterative cycle allows schools to develop a shared playbook that acts as an instruction manual for using space effectively, empowering teachers to become designers and ethnographers who actively craft their own learning environments. Crucially, this transformation requires significant professional development to ensure educators understand how to utilize flexible furniture and spatial arrangements without reverting to traditional rows, thereby fostering a culture where space itself becomes the "third teacher" that continuously informs and enhances the learning journey.
Read the full video transcript
welcome to the k12 online conference my
name is David Jake's and I'm here to
talk about reimagining the spaces in
which we learn this presentation is
broken into four videos and previously
I've talked to you about the mindset
around that or this associated with
creating new spaces we also talked about
the landscape of learning space design
which was which focused on understanding
the shifts and changes in learning and
how spaces can respond to that and then
in this video we're going to be
addressing process because you need a
process and learning spaces as we
mentioned is is predicated on the
thought that what do you want the
student learning experience to be and
how do we shape spaces accordingly and
so that requires a thoughtful and
dedicated an intentional step-by-step
process that can help you do that and
that process is designed I'll explore
that more with you in a bit but first
some language and I've been working with
you over the course of the first two
videos in understanding a new kind of
vocabulary associated with space and so
we want to continue that work and deepen
it so the first idea is that spaces
should exist as an ecology in other
words they're connected and that spaces
should not exist in isolation so
learning spaces when you design them you
just don't design classrooms but you
want to design a spatial ecology and how
do they how do all these pieces fit
together to support the definition or
the development of that learning
experiences you've defined so there's
classrooms there's libraries as maker
spaces there's informal spaces think
hallways here and then there's and for
all those four spaces and there's
probably more but there is a physical
face-to-face kind of context and a
digital context that can exist with all
those spaces so the first idea the first
notion of a more developed kind of
broader view of learning spaces that
they exist in ecology and they all work
together to accomplish that
manifestation of that student learning
experience that you want the second idea
is that is that spaces and at any one
given time should be able to range
across a range of behaviors and what I
mean by that is I want you to think of
attention right and one side we've got
academic
the other side we've got social and so
spaces should you know any space should
be able to negotiate that or support any
kind of behavior across that range from
academic to social it's an interesting
design idea ok likewise it should
support a range from formal to informal
interactions so in other words if you
have a library and you've got two or
three classes that might be scheduled
into that library that's a very formal
kind of experience as opposed to where
the library is open perhaps after school
or during the day and where kids come in
and self-select into spaces and
self-select the kind of learning that
they want to do that's much more of them
the four informal kind of an arrangement
that's not getting and it's not
scheduled or something like that spaces
can also or should support individual to
collaborative work so in other words
think of a classroom where you might
have students engaged individually and
then they may come together with appears
to engage in some kind of collaborative
kind of effort along the same lines you
have analog to digital so we've got
paper-based kind of experience
traditional kinds of experience that
range all the way to digital kind of
experiences with technology so spaces
should be able to support both very
analog kinds of experiences and
experiences that allow us to make use of
one-to-one technologies and things like
that and then the final tension is an
interesting one is that how does how
does learning in the spaces in which
kids learn how does that look across a
range from school to home and everywhere
in between in the previous video I
mentioned third places in those informal
social locations that kids inhabit like
Starbucks beyond either school or home
and so there's a tension there that
where kids have a full range of
abilities to inhabit different kinds of
experiences in different kinds of spaces
given any moment in time let's continue
with some more vocabulary all right so
we've got seven different ideas here
first of all you've got flexible spaces
and agile spaces the flexible space if
you're if your classrooms flexible then
it means it can be reshaped quickly the
interesting idea about that is that
that's typically associated with being
able to rearrange furniture in sort of a
horizontal plane and one of the things
you should understand about or realize
about new spaces that are
designed is height adjustable furniture
standing desks and things like that so
we can talk about being flexible or
being agile in either a horizontal plane
or a vertical plane and what I mean by
agile is if flexible is ability
rearrange agility is is the ability to
quickly or the velocity associated with
it so you can have a flexible space
really heavy furniture that you could
move that it might not be very agile
because you can't do it very quickly so
the goal is to have a very flexible
agile kind of space that allows it to be
adaptive and there's two ways to look at
this one is that adaptive is is spaces a
combination of being flexible flexible
and agile but also realizing that spaces
are designed based on the student
experience then in ten years or maybe in
five years that as your expectations
forward you what you want the student
experience to be change your spaces are
still capable and being enough to be
able to support that so they're flexible
and agile enough in other words they're
future-proofed right so we want to think
about spaces and create spaces that have
a time line probably a 15 to 20 years
literally where they're viable spaces
that can morph and adjust as the
institution's values and beliefs are
reshaped around learning what learning
means it's too expensive when you're
talking about spatial redesign to look
at a time frame that's less when
considering that that furniture alone in
your typical 800 square foot classroom
in the United States may cost anywhere
from maybe between 12,000 and 25,000 US
dollars so you have to be wise that's
why we need a process for this and
creating adaptive and spaces that are
flexible and agile are part of that
certainly technological spaces what kind
of technology do you have that's
a--that's a given and then that
technology allows spaces to be
interconnected so I'm really intrigued
as designer about the role in the
linkage between physical spaces that are
maybe school based or beyond that are
linked with digital spaces that support
the work and one provocation I have for
you to think about is when will than the
notion of a digital space in the
learning that takes place there be of
equal importance to schools as the
physical space is now we're not there
yet certainly hopefully we can make
steps and go in that direction the
intentional component of this of spaces
as intimately an inherently linked to
the student learning experience that's a
given and that makes in doing that goes
a long way in achieving everything that
we've talked about at this point
and then finally spaces should be
personalized and in other words they
should allow for personal
interpretations of how the space
supports learning so as you walk into a
space you know this you know students
should be able to pick and choose that
one perhaps all the time but it's
sometimes they should be able to arrange
the space according to how they think it
supports their learning you know grant
them agency and the ability to to define
their own space from time to time and
that's and that's a big part of being
flexible and agile about a new kind of
mindset and lens for how space supports
learning so given that let's let's just
jump into this into designing learning
spaces and here's the process and we see
a couple pieces of some icons that we're
gonna fill this in so the very first
part of spatial design involves
discovery okay and what I mean by that
is is that discovery is a process as
inclusive that asks the right questions
that explores what learning looks like
and this might mean talking with
students talking with parents talking
with teachers talking with the admins
talking with faculty talking with
meetings people
cafeteria people everybody and so when
you start to design learning spaces a
process begins with a complete discovery
of all the information surrounding the
provocation in this case it's maybe
changing a classroom or changing
classrooms what might that look like so
you have to talk with everybody on that
okay in this means that where design
comes into play is having a group of
people or a designer help you with this
in terms of supporting the process that
uncovers the right information so you
just don't want to go buy furniture okay
don't do that please don't do that
engage in a process where you first
talked to everybody about
learning what you want learning to be
okay and then that from there what you
do is then you take that and you use it
information to define your expectations
for learning and there's maybe five to
six statements ten statements that
direct what learning should look like so
at this particular point excuse me
you've gone through a process where
you've talked with everybody uncovered
all the really rich information about
learning and in its possibilities and
its opportunities and you shape that
shape that down into declarative
statements that provide a framework
literally the DNA of your student
learning experience and what that does
is provides you with direction and
intent in terms of how spaces can be
designed from that the next step is
ideation and creating potential ways in
which you can take those six to ten
factors that you want learning to be and
shape them into new spatial realities so
in other words now we start to lay out
space designs okay in what we do is we
create prototypes and prototypes are
plausible futures they're not perfect
but they are good enough to be put into
play and put under pressure with kids
and teachers and see what comes out of
that now you can have one prototype or a
number of prototypes but they but the
important thing to remember here is that
this process assumes that you're going
to prototype something and test it
please do not rush to solution when it
comes to learning spaces the financial
investment is way too much to be able to
do that so what you have to do is take
your time
engage in a process do it step by step
and you have to prototype your different
classrooms or prototype your library or
or you have to take steps to test your
ideas that result from the ideation
process and finally when you get those
prototypes and what you're going to do
is you're going to implement that once
you come back with the prototypes okay
you're going to you're going to
implement that prototype put it into
play
and continue to test that and what
happens then is as you id8 and create
prototypes and put them into play in
schools then that arrow means that this
is an iterative process so at the end of
the first prototype FN the first
implement I'm sorry have to end of the
first implementation you might see that
prototype
one is your is your best option out of
three perhaps you go back and continue
to id8 to make it better and you put it
through create a second prototype and
then you implement that second prototype
and you keep doing this until you get to
the point where you feel comfortable
with that your solution can be taken to
scale and that you know you've done the
testing you've done the investigation
you've done the observations that tell
you that your design is a solid one and
one that will work for your school so
the process of design in terms of spaces
begins with discovery where you collect
all the information and that information
is then defined into a set of what's
called design drivers that are the DNA
of in the framework that provides your
expectations for learning you take those
those ideas then those drivers and start
becoming very creative and what they
could look like and how good they can be
shaped from those ideas you assemble
those into prototypes which are
plausible futures of what the space
could look like you might have three
prototypes you might have two and you
put those into plane you implement those
with kids in under the pressure of
teaching and learning and you learn from
that and you go back and iterate and id8
and say this didn't work how might we
rethink what didn't work into a new
strategy and build it into a second
prototype and test and can do that
process till we get to a final solution
that represents a design that we can
take to scale so it looks like this take
a look at this classroom I'm not going
to mention where this is but this is a
typical kind of classroom with lots of
kids and flexible seating it's got some
really nice day lighting that window
it's got some high ceilings and lighting
is your typical florescent kind of
condition we see in schools and this is
this is a hyper experience a very
traditional kind of space and so again
what do we want the experience to be you
know that's the provocation that's a
challenge so here's discovery so we
start asking kids and we start doing
visitations and observations and a lot
of ethnography techniques about what
this space could look like and or what
the experience could be and we do that
with kids we then do that with teachers
and there's a wide range of different
opportunities that we can do with
teachers to say these are the
possibilities
of what spaces could look like so we're
looking with teachers administrators
we're looking we're working with all
staff were working with parents that
were what we're doing is or we're
putting them through a series of design
techniques that it will allow us to
understand what they want for the
student learning experience and when you
get all that information we go to a
defined process and the defined process
then looks like this where we come up
with in this case
seven different design drivers that
become part of the everyday experience
and that spaces are exist in ecology and
there's virtual connections to learning
that that we shift from a classroom to a
studio model and then we use this space
to inform our culture of spaces
encourage everyone to rethink spaces we
build in choice we build in connected
spaces and that there is a definite
invitation into the space and we're
thoughtful and creative about how we can
fight learners into a space what does
the space inform the learner to the
intent of learner learning that's
expected as you walk in that's called a
threshold experience
and so we took all that information we
got by talking with people engaging them
in different creative ways and then what
we did is we took that information shape
it into a direction a series of what's
are called design drivers that form the
DNA and the framework for a design and
then what we're going to do is we're
going to take that and take the
available space and now start working
with different potential arrangements
we're gonna start thinking about how do
we connect and start thinking about
invitation and connectedness and
technology and culture and start
reshaping this space this is one of the
potential prototype for for one of the
spaces and this is also the Steelcase
implementation it's really a terrific
with a wide wide variety of furniture
that gives multiple kinds of ways in
which to interact you see white boards
on the Left wall and that are portable
those are those Steelcase verb series
and then on the right you see some
traditional whiteboard space in the back
you might you see some campfire series
those are those are let enough those
those are like l-shaped gray things that
you can pick up and move in reshape into
a temporary sort of semi private space
they are transparent enough that
teachers can see through the managed
students and so on the lost kids to
define space so this might be one
potential option as you start I da ting
and thinking about ways in which spaces
can be created you could also use the
same furniture to create this I'm more
of a fishbowl kind of activity and you
can also create something like this and
then really the combination is the
arrangement of these things it goes on
and on and so what we're doing here is
is we're starting to think about and
being really creative about the way in
which these spaces can be created to
support the development of the
expectations as the as defined by the
drivers of learning so that continues on
we work with teachers and now you see
the teachers actively using in planning
using knowing the fact that we've got
this furniture in this space and we know
what learning we want learning to look
like how can we create different kinds
of designs that allow us to to achieve
that so you see teachers now becoming
the designers I talked about in an
earlier video and that's an important
thing and they're actually working to
craft a set of different kinds of
spatial layouts five to six perhaps that
they can begin with to understand so
that they can put that into play and
prototype those designs in that space so
the teachers are doing here is they're
actually using that Steelcase furniture
and that's one of the prototypes and so
what they're doing is coming up with
different kinds of arrangements that
they think would work for them and what
they're going to do is then test those
designs of kids to see what worked and
so now teachers not only be our
educators but they're now become
designers and they're gonna go put these
into play and test them in they're
becoming ethnographers so we see this
really this really dramatic shift in
what teachers can become to think about
this educator designer an ethnographer
is their really robust kind of role for
teachers and it's something that helps
them to become much more nuanced and
capable of designing spaces that work
for kids
so rather dona they're developing those
prototypes you see here's another
example of that and and here is another
example we want teachers to begin
learning how to sketch
you know this is a prototype right so we
don't want to have to do really really
deep diagrams but what we want to do is
sketch it out how it might look
given the furniture that's in place this
is an example of in the first and upper
left one two three and four you have an
individual work where then then the
tables and the furniture is assembled
into collaborative pairs of two and the
collaborative pairs the form and whole
class instruction and so when you're
talking about a flexible agile space you
know a typical class per to say 15
minutes think about the opportunity and
then in the pedagogical processes that
are required instructional methodologies
that are required in the understanding
that's required to take a space and have
four different spatial arrangements
within the context of a single class
burden that's when we're start talking
about things and really cool ways to
design new conditions for learning when
the spaces are flexible agile and
adaptive enough to be able to support
multiple arrangements from the single
learning period and so once we go
through all these prototypes and seeing
what works and what doesn't you know we
go back we test and implement we
continued to build it out and one of the
things that I'm very very big on is is
creating a playbook in in a shared kind
of understanding across or across
teachers of how spaces can work so what
if what if you had a pilot group or a
prototype group of 10 teachers and they
all I came up with with 40 different
kinds of designs and tested those and
could you assemble what worked and what
didn't work and actually create a
playbook oh no and the way in which we
have a cultural way to capture and
describe how spaces support learning in
our school and it literally becomes a an
instruction manual as much as I hate to
say that but it becomes a way in which
all teachers can share their expertise a
way you build a community based
expectations for teaching and learning
in space and where you start to develop
a culture where space has become the
third teacher of kids and so the process
itself is one that's and we talked about
the process and go back and think about
that it's inclusive right that discovery
process at the beginning ask everybody
asks everybody to participate and
contribute their ideas and the focus of
that then is focus on learning and out
of that discovery approach
the definition part of the process
defines that focus on learning by
creating spatial design drivers the
framework the DNA that I mentioned from
there you know we wanted for take those
ideas in id8 I want to create prototypes
and we want to put them into play and we
want to test them and evaluate our best
guesses at how these spaces could
support learning and we want to get
better at it and so that that to do that
we have to iterate and just continually
going to the cycle of constant continual
improvement then one thing that I do
want to mention that I forgot to mention
earlier is that don't engage in spatial
design without considering the needs of
teachers we need some professional
development here and for example you
would never think of going into a
one-to-one program and releasing that
without considering professional
development opportunities for teachers
and how they might learn to become
better educators with the use of
technology but what you see in spaces
and we with spatial change is that this
changes are made and there's no
consideration of learning for teachers
to understand how that happens in a
process that's defined and created for
learning space change means that you
have to help teachers understand those
shifts that are necessary so moving
forward with that means that you're
intentional about professional
development because if you're not
there's no guarantee that they'll take
that flexible m'angil furniture and
they'll just rearrange it back into rows
where kids are sitting in rows so
spatial change guarantee is one thing
the kids are going to be sitting in more
comfortable seating and so you have to
work hard at at preparing teachers for
the changes think about the opportunity
to have four different arrangements from
the single class spread that's
disruptive that's pretty cool though and
so helping them understand is very
meaningful and in in of course essential
and if you do that you start building up
your culture you start to begin crafting
a new kind of experience for teaching
and learning and that's what we're
looking at here what spatial change so
up next we're going to be talking about
the impact of all this I hope you enjoy
the series up at this point and I hope
you join me for the fourth video