Platform for Monitoring CO2 Emissions in University Campuses | Universities for Goal 13
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The Green Token Trading System is a comprehensive platform designed to monitor and reduce carbon dioxide emissions within university campuses by treating them as complex, city-like ecosystems. This project aims to make sustainability measurable, interactive, and rewarding for both the institution and its daily users. By integrating data from energy consumption, transportation, waste management, and water usage, the system provides universities with clear insights into their environmental impact while offering students an engaging way to participate in sustainability challenges. The platform addresses a critical gap where institutions often lack accessible tools to track emissions at both institutional and individual levels, leading to a disconnect between stated goals and actual campus practices.
To solve the problem of low engagement and unclear data sources, the system employs a dual approach involving rigorous monitoring and gamification. On the monitoring side, data is collected through IoT sensors, official reports, and user input to establish a baseline carbon footprint, allowing universities to set dynamic reduction targets. On the gamification side, students are motivated to adopt sustainable behaviors such as recycling, biking, or reducing consumption by earning green tokens for verified actions. These tokens serve as tangible rewards that can be exchanged for real-world benefits like discounts at campus cafes, priority access to events, or reduced costs for dormitories and transportation, thereby transforming abstract environmental concepts into concrete incentives.
The core innovation of this project lies in its scoring mechanism, which ensures that rewards are directly tied to actual CO2 reductions rather than mere participation. This approach bridges the gap between knowing what is good for the environment and actively changing behavior by providing a clear reason for students to engage. The system fosters healthy competition among individuals, groups, faculties, or dormitories through various challenges, such as planting trees or utilizing only green energy sources for a day. By making sustainability choices engaging and immediately beneficial, the platform helps overcome the inertia that often prevents people from acting on their environmental knowledge, effectively turning passive awareness into active contribution.
Ultimately, the Green Token Trading System operates on a continuous cycle of measuring emissions, setting specific goals, encouraging sustainable actions, and rewarding those efforts to further reduce the carbon footprint. This closed-loop process ensures that universities not only gain better information about their environmental performance but also create a culture where sustainability is an interactive and valued part of campus life. By aligning the interests of the university administration with the motivations of students and staff, the project offers a scalable solution to missed opportunities for emission reduction, ensuring that sustainability goals are met through practical, data-driven, and community-supported initiatives.
Read the full video transcript
Hello everyone. Today we're presenting
our project, the green token trading
system, a platform designed to monitor
and reduce CO2 emissions on university
campuses.
The main idea behind the project is
quite simple. We want to make
sustainability measurable, interactive,
[music]
and rewarding. A university campus is
more than just classrooms and offices.
It functions almost like a small [music]
city with large numbers of people,
buildings, transportation, energy
consumption, [music] waste, and water
usage.
Our system combines these different
aspects into one platform. We use
environmental [music] data to understand
the campus's carbon footprint, and then
we use that information to create goals
and [music] motivate students and staff
to contribute to reducing it.
The project therefore has two main
targets, the university [music] itself
and the people who use the campus every
day. For the university, the platform
provides useful information [music]
about its environmental impact. For
students, it creates a more interactive
way to participate in sustainability
challenges, competitions, [music] and
our green token system.
So, what problem are we actually trying
to solve? University campuses can
produce significant CO2 emissions
through energy consumption,
transportation, waste, and water usage.
However, one of the main [music] issues
is that universities don't always have
clear and accessible tools for
monitoring these emissions at both the
institutional and individual level.
A university might know how much energy
it [music] uses or have general
sustainability targets, but without
continuously collected data, it becomes
much harder to identify where emissions
[music] are coming from and where
improvements can actually be made. Also,
to respect the privacy during the data
[music] collecting process, we made sure
to make the app opt-in and inform the
users on the collected data.
Students may know that recycling,
[music]
biking, or reducing their consumption is
good for the environment, but simply
knowing this does [music] not change
their behavior.
There needs to be something that makes
sustainability choices more engaging and
gives people a reason to actively
participate.
This results in three major
consequences, [music]
a higher carbon footprint, missed
opportunities to reduce emissions, and a
disconnect between [music] the
universities' sustainability goals and
what actually happens on campus. So,
essentially, [music] we have two
problems happening at the same time.
Universities need better information
about their environmental impact.
[music] Our students need a more
engaging way to contribute to solving
it.
Our solution is the green token trading
system. The first part of our solution
is monitoring.
>> [music]
>> We focus on four key areas: energy,
waste, transportation, and water usage.
Data can be collected [music] from IoT
sensors, university reports, and user
input.
This information can then be used to
establish [music] a baseline CO2
footprint for the campus.
From that baseline, the university can
create specific dynamic [music] targets.
For example, set a goal to reduce
heating emissions, increase plastic
recycling, or reduce energy consumption.
But measuring emissions isn't enough.
This is where gamification [music] comes
in.
Students and groups can participate in
challenges and compete for rewards.
Competitions could take [music] place
between individuals, groups, faculties,
or even dormitories.
For example, a sustainability challenge
[music] could encourage students to
plant trees or spend a day with using
only energy from green sources.
The most important [music] part is that
scoring isn't simply based on
participation. We want the system to
reflect actual CO2 reductions. And this
is where the green tokens come into
play.
Students can earn tokens through
verified sustainable actions such as
recycling, [music] biking, reducing
consumption, or achieving individual and
group sustainability targets.
These tokens can then be exchanged for
real-world benefits such as discounted
[music] campus cafes or bookstores,
priority access to events or facilities,
or potentially reduced dormitory and
transportation costs.
So, instead of simply telling the
students, "You should be more
sustainable," we're creating a system
where sustainable actions have a
measurable impact and a tangible reward.
In the end, the concept can be
summarized in a simple cycle. We measure
the emissions, we set goals, we
encourage sustainable actions, and we
reward these actions, and use the reward
to reduce [music] emissions further.
That is the idea behind the green token
trading system. [music]