Video summary
The video provides a comprehensive review of kinematics, focusing primarily on projectile motion and the strategic use of vector components. The instructor emphasizes breaking angled vectors into horizontal and vertical parts using trigonometry, specifically reminding students that vertical velocity involves sine while horizontal velocity involves cosine. A key concept highlighted is the "physics no-brainers": horizontal acceleration is always zero for projectiles, while vertical acceleration is consistently 9.8 m/s² downward on Earth. The lesson details how to solve problems involving objects launched horizontally from a cliff versus those launched at an angle from the ground. In both scenarios, the instructor advises finding the time of flight first by analyzing the vertical motion, as this scalar value can then be applied to horizontal equations to determine range or other unknowns. Special attention is given to sign conventions, such as ensuring vertical displacement is negative when falling below the starting point, and clarifying that final vertical velocity is not zero upon impact unless the object stops in mid-air.
Transitioning to forces, the review covers Newton's three laws and introduces the "winner minus loser equals mass times acceleration" method for solving dynamics problems. The instructor stresses the importance of Free Body Diagrams (FBDs) and correctly resolving gravitational force into components parallel and perpendicular to ramps, using sine for the parallel component and cosine for the perpendicular one. A critical distinction is made regarding friction, which acts opposite to the direction of motion and must be calculated as the coefficient of friction multiplied by the normal force, not simply mass times gravity. The video explains how to determine the direction of friction by comparing forces before assuming motion, noting that if an object slides down a ramp, friction points up the ramp. The instructor also addresses systems with multiple masses connected by ropes, such as Atwood machines on ramps, explaining that one must first find the system's acceleration by writing equations for all masses combined so that internal tension forces cancel out.
The final segment of the review tackles specific application problems, including lawn mowers pushed at an angle and blocks sliding down inclined planes. For objects pushed or pulled at an angle, the instructor demonstrates how to decompose the applied force into horizontal and vertical components, which significantly affects the normal force; pushing down increases the normal force, while pulling up decreases it. This adjustment is crucial because friction depends directly on the normal force. The video walks through calculating acceleration for these scenarios, showing how mass often cancels out in equations involving ramps but not when applied forces are involved at angles. Throughout the review, the instructor encourages students to verify their answers by checking if accelerations are less than free-fall gravity and to practice manipulating kinematic equations to solve for any missing variable, whether it be time, displacement, or final velocity.
Read the full video transcript
[music]
So, we jumped in way back in September.
Cole, one of the things I talked about
was how do I add two vectors together? I
made it dramatic. I always had the Nerf
dart gun and I cocked it. How do I add
two vectors together?
There was two words that went before
that. Yeah. Okay. Draw vam tip to tail.
And then the resultant was from the tail
of the first vector to the tip of the
second vector.
And it was trig. In fact, the very first
lesson I did with you, Anna, was a math
review. We did a lot of trig.
Okay. Then follow-up question. How do I
subtract two vectors?
Yep.
Okay. Add the opposite. What we mean by
that? Instead of going vector A minus
vector B, go vector A plus the opposite
of vector B. What do I mean by the
opposite? Shahab, what's the opposite of
south?
What's the opposite of south? You got
this.
I know. What's everybody? What's the
opposite of south? What's the opposite
of west? What's the opposite of up?
Did I say angle? Everybody.
Shahab, did you get that one? Okay,
you're back with us a little bit. I
don't care that it's first block. We got
to work on this.
If you give me an angle, I will almost
never use the thing on the angle. I will
break it into its horizontal and
vertical components. If it's a
projectile or if it was a ramp for
forces, we did per perpendicular and
parallel. Parallel and perpendicular.
Uh, the best tool for projectiles that I
gave you is what I called a tea table.
What did a tea table look like? this.
I'm going to do the next column in a
second, but I'm going to go down here. I
had what I called my physics
no-brainers. I knew what ax was and I
knew what a y was for a projectile. What
was ax exactly as a number and I could
write that down for any projectile?
Zero. In fact, let's put that over here.
Ax equals zero. What was a y exactly as
a number? And I could write that on the
earth it was 9.8. And I'll keep you on
the earth if it's a projectile.
And then if we were horizontal, we
didn't need to do components. But if
we're at an angle, we did. I gave you a
stupid hack. Does anybody remember which
trig function vy
was going to be? How could you remember
that? I'll let you think of your own
way. Yeah. Vy was equal to the velocity
they gave you at an angle sin theta.
Which trig function was Vx then? Can you
remember? Of course you can.
Lucas is seeing those for the first
time. It was a stupid way to remember.
Vy is side
and then VX. Of course you can't. You
can do the trig, but we said let this is
one time we're using it so often we'll
come up with a dumb way to memorize it.
And then the big thing, do not put a
horizontal value into a vertical
equation. Don't put a vertical value
into a horizontal equation. So I started
using subscripts x's and y's in a lot of
my equations just to remind myself I
better pay attention to component. Oh,
and the angle one never went into
anything because it was never neither
horizontal nor vertical.
You're going to have two projectile
questions. So your final exam is going
to be a booklet style. When you open to
page two, page one is going to be a
cover page. When you open to page two,
you'll see question one A, question one
B. It'll be two projectiles. One is
going to be horizontally from a cliff.
We're going to do one. One is going to
be from the ground at an angle. Did I
say angle? Did I say angle? Did I say
angle? Yeah, Adam, I'm going to keep
going until you and Lucas, did I say
angle? There we go. I know where to
look. Um, I will not be giving you cliff
at an angle. I thought about that. That
was the one where you had to use the
quadratic formula. It's just a lot of
writing. I'm not going to worry about
that. So, here is a horizontal
projectile. Says a projectile is
launched horizontally at 67. You know
what? I'm going to draw it in. 67 m/s
right there.
And the cliff is 124
m high.
Laura, what does a want me to find?
Horizontal or vertical? Range, remember,
is dx. It's the horizontal distance.
And I'm going to do my tea table over
here on the left and I'll do my workings
over there on the right. So my two
physics no-brainers. I can write ax= 0.
I can write a y =9.8.
Then I look at that 67 m/s.
Horizontal or vertical or angled? No,
it's not at an angle. horizontal or
vertical. So I can say vx = 67.
What's vy initial? This is what made
horizontally from a cliff the easiest
ones to do. But you had to remember
this. And a lot of us struggled to
remember this. A lot of us did all sorts
of nonsense. I saw people try and do
some dumb Pythagoras thing. No, no, no,
no, no, no. horizontally from a cliff
right when you leave the cliff for a
split second what's your initial
velocity is a number vertically exactly
yes
and the zero times table right now even
Shahab could handle that first thing in
the morning right yes that's two things
I need three things to find the fourth
well why is this wrong if I write dy=
124 why is that incorrect because it is
incorrect
Got to make it negative. It's a
displacement. I ended up below from
where I started. Otherwise, I'd be
telling the universe that I accelerated
down 9.8 and ended up above from where I
started. You're going to get an error.
And you should
What did you say they wanted me to find?
What am I really going to spend most of
my time finding? I gave you a hint. What
am I really going to spend most of my
time finding? Time. Which column has
three things? I'm going to find time
vertically. So, I'll put t equals
question mark here. I'm looking for an
equation, Laura, that has an a, a vi, a
d, and a t in it. All of you have your
formula sheets out. There is one.
Oh, and I'll say don't waste my time.
Yeah, I can go d y = a y t ^2 over a
half a t^2. But I'm going to write it
that way because I suspect I'm going to
be doing some formula manipulation. You
could also write it.5 a t^2 Lucas if
that's what you prefer. I'm fine with
that. But I'm going to get the t by
itself. How would I move the a over? How
would I move the two over? Or if there
was a 0.5 in front, I would divide by
the 0.5. How to get rid of a squared
square root? I'm going to find the time
is equal to 2 d y / a y square.
It's going to be the square of 2 *
124
/9.8.
And once you've written that down, you
want to get out your calculators.
I think I have room. If I scooch the
screen over a smidge, no, I'll write it
here.
2 * -124 /9.8
square root answer button is going to be
5 something
5.03. Anybody else double check me.
I'm not done. That's not what they
wanted me to find. Laura, what did they
ask me to find?
They want me to find dx.
How can I do that? Well, now I can put
the time here, 5.03, because time being
a scaler can go in either column, which
is why I spend most of my time finding
time. Uh, and I want to find dx. Right
back at you, Laura. I'm looking for an
equation. It's got an a, a v, a t, and a
d in it. There is one, and don't waste
my time.
Yeah, we end up with it's the same
equation as you said earlier except this
time the half a t^2 vanishes. I get dx=
vxt. It's going to be 67 times and I'll
just put my answer button
and I get 337 m
67. Shut up.
Okay, I've got several different
versions. On some of them, I'm going to
give you the height and say find the
range. On some of them, I'll probably
give you the range and say find the
height, which arguably is a bit easier.
Kobe, how would I find the height if you
gave me the range? Well, then I'd have a
dx here. I'd use this equation. How
would you get and you're going to still
spend most of your time finding time.
How would you get the t by itself?
The x waves, no square root, hardly any
form of manipulation at all. And then
you would walk time over here and you
would use this equation plugging in time
and that would give you the
displacement. You'd get a negative
answer because it's giving you
displacement, but that would also be
there.
Okay.
The other one you're going to see is
some variation of launching from the
ground at an angle. Did I say angle?
Everybody.
Wow. Did I say angle? Everybody. They'll
figure it out the first time one of
these times. He knows where I'm looking.
A projectile is launched from the ground
at an angle. You know what? Let's write
it in. So, it says it's 36°
and it says the velocity is 99 m/s.
We're still going to do a tea table. It
is a projectile. It says find the range.
I'm going to find the dx. So, I would
certainly go like this. I would say x y.
I would write down my physics
no-brainers. I know the horizontal
acceleration is zero. I know the
vertical acceleration is 9.8.
Ooh. Now, to find vx and vy, I'm going
to have to do some trig. You can draw
out the triangle if you want where
that's 99
de that's vx de that's vy initial and
this is 36°
got someone coming in late sorry YouTube
so you could do that but we had and then
do the trig it's opposite adjacent
hypotenuse but we had a stupid hack what
was vy
sign. So let's do vx. vx then is going
to be
99 cos
36
99 cos 36
and I get I'll carry some extra sigfigs.
I get 80.093.
I initial is going to be 99 sin 36
as Vy is sin.
And I can just backspace and edit. Yay.
And I get 58.191
meters/s. Why did I put an initial on
the vy but not on the vx?
you zero acceleration. So that's never
going to change. Vy is going to be
constantly changing because we have an
acceleration. Okay. Um
Oh, all right. Banner, what do they want
me to find?
Part A.
Okay. So, I'm going to say uh dx equals
question mark.
What do you think I'm going to spend
most of my time finding? Okay,
horizontal or vertical? Let's see. How
many things do I know in the horizontal
column? One, two, cuz I wrote Vx twice.
How many things do I know in the
vertical column? One, two. Cuz I wrote
Vy initial twice. That's not enough.
So, here's my question. What else do I
know?
Yeah. What's Vy final as a number
exactly?
It's not zero. If you stand on your lab
table and do a belly flop onto the
cement floor, it's going to hurt. And
the reason it's going to hurt is because
when you hit the ground, vy is not zero.
Vfal is not zero. It can't be zero.
By the way, where is Vy 0? There is a
place where Vy is zero. The very top.
That would have given me half the time
and I could have doubled it. A whole
bunch of people used that method and
forgot to double the time. I'm going to
say, hey, what goes up must come. We're
starting and ending on the ground. That
means we're going to hit the ground at
58.191
or negative answer button if I want to
go that way. Hey, that's three things.
Now I can find time. Banner, back to
you. I'm looking for an equation that
has an A, a VI, a VF, and a T in it.
There is one.
Yeah, one of the first ones we learned,
our old friend. Get the T by itself,
please.
So, I'm going to go Vyf final minus Vy
initial and then divided by a Y. You
said you were going to subtract first,
right? You didn't foolishly say we're
going to divide first or anything like
that. That'd be silly, right? It's
reverse bad mess. So, to type that, I'm
going to go negative answer button minus
answer button /9.8
8 since I have that 58.191
hopefully sitting on my calculator which
is why you want to follow along on your
calculator
bracket
58.1 answer button minus
answer button close bracket divided
by9.8 eight. This gives us the total
time of flight. Divide it by two. That's
half the time of flight. That would be
when you're at the top. Or you could
have let Vyf final be zero and solve for
time. That would have given you the time
at the top. Uh I get 11.8756.
I'm going to go 11.876. I'm going to
throw this on my calculator.
What did I say, Mr. Dick? 11.876.
Of
course, we're not done. This isn't even
what they asked us to find. Banner, back
to you. What did they ask us to find?
Well, now I can put time in this column.
I'm looking for an equation that has an
a, a v, a t, and a d for the range.
Don't write this down. So, here was the
suggestion.
What's ax as a number?
So what would dx be if we use that? I
don't think I think it does have a
range. Yes.
So I ask you again, I'm looking for an
equation that's got an a, a v. What was
the equation for the range always? The
equation for the range always. And if
you want to, you can maybe even go up
here and you can make a little note.
Range
dx that was always just vxt the half a t
^2 was what vanished. So we can go
dx = vxt
the range is going to be what was vx
80.093
or you could retype 99 coast 36 if you
wanted to be really really accurate. uh
times my answer button
80.09393
Mr. Dick times my answer button
and I get 951 m and change.
Okay,
parents, what does B want me to find?
Yeah, I'm going to do B right here. I'll
just kind of draw a little line. I guess
I should have said that's part A. I'll
put a part A right there. So, kind of
vaguely be organized. Maximum height. Am
I going to solve maximum height
vertically or horizontally, do you
think? Be stupid obvious. Height.
What does the word height suggest?
horizontal or vertical, folks? Yeah,
we're going to solve it vertically.
Okay, that's your clue. So, I'm going to
quickly jot down what I know. Uh, I know
that a y was -9.8.
I know that vy initial was 58.191.
Looks like they want me to find a dy, a
maximum height. That's only two things.
I need three things to find a fourth.
Yeah,
vyfal is zero.
I'm looking for an equation that's got a
a VI, a VF, and a D in it. There is one.
Squared squared. Get the D by itself,
please.
Get the D by itself, please.
I'll put the y's to remind myself I
better use all the vertical stuff. You
can see by the way if somehow you forget
that vy final is zero. A lot of kids are
oh v initial is that 99 cuz that's how
fast we were traveling when we started.
No, we never use the one at an angle.
It's neither horizontal nor vertical.
But that was a common mistake. So it's
going to be 0^ 2 - 58.191^
squared
all divided by 2 * -9.8
8
0^ 2ar minus 58.191
squared close bracket / bracket 2 * -9.8
8
173.
And then if I did ask part C, part C
would be a onemark question that says,
what's the velocity at the top?
What is the velocity at the top exactly?
It's not zero because that would mean it
was standing still at rest.
The vertical velocity is zero. But
Malcolm, what's always there? What never
changes? What's constant? You answered
this about 5 minutes ago. Yeah,
Vtop.
Hey, all that's left is Vx. I can tell
you exactly what is for that split
second at the very tippy top. It's
traveling at 80
093 which I would probably write as 80.1
meters/s
cuz remember we're always moving
sideways.
I had several versions of my kinematics
test but I know on some of them I asked
that question as like the part C and a
lot of students for one mark really
struggled with that vx because vy is
zero. So all you have left is vx. It's
horizontal.
That was a very quick review of
kinematics.
Forces key concepts need to know
Newton's laws. Newton's first. If you're
accelerating, there's an unbalanced
force in the direction of the
acceleration. If you're not
accelerating, forces must be. I'm
looking for it. It starts letter B. Yes.
Newton's second. That was actually F=
MA. But we turned it into winner minus
loser equals MA. It's Fnet equals MA. We
said winner minus loser equals fnet. Uh
Newton's third forces come in pairs.
Technically forces come in opposite
pairs. Remember this is a job for a free
body diagram. Remember winner minus
loser equals ma.
Mg parallel if we were on a ramp mg
parallel which I symbolized with two
lines.
Which trig function? So mg parallel was
mg sin theta
and then mg perpendicular was of course
it is mg perpendicular
was equal to mg cos theta.
There's you're going to see two of three
questions depending on which version of
the exam. You're going to get an Atwood
machine but with a ramp.
You're going to get something moving on
a ramp, but I don't ask you to find a. I
ask you to find time or vi or vf or d.
Spoiler alert, you're going to need to
find the acceleration
or you're going to get a lawn mower
question.
So, let's look at this first one. It
says if m1 equals 12 kg, you know what?
I'll even label that 12 kg and m2= 16.5.
I'll even label that
theta equ= 61°.
Let's make that a little larger so I can
read it. 61°
and it says there are coe there's a
coefficient of friction of.24
mu =.24.
It wants me to find the tension in the
rope. Sh I'm not. What do I have to find
first before I can find the tension
before? Yeah. But what am I going to
bend my efforts to finding? We said that
when there was more than one mass, you
found the something of everything by
writing an equation for everything.
Okay, first we want to find the
acceleration because remember my
terrible tension deficit disorder joke.
If you write an equation for everything,
the T's are going to cancel. I did the
stupid you can stretch out losing
tension joke. Then I'll go look at an
individual mass to find an individual
force like tension. Probably this one
because I suspect it's going to be way
less cluttered. Okay.
To find the acceleration,
what might this be a good job for? Okay.
What are the forces acting on m1? Get
the obvious one. Hello. Get the obvious
one. Okay. And since there's more than
one force, I'll call that M1G.
What else?
Tension.
Is there more than one rope in this
question? No. So, I don't need to go
tension one and tension. If there was
more than one rope, that would be a
three mass question. I'm not going to
give you one on the final, but just to
jog your memory. That's the two forces
acting on that mass. That's the easy
one. Now, let's go to the tougher one,
m2. What are the forces acting on it?
Get the obvious one. And what I told you
when there's a ramp is I always draw MG
a little bit through the base because it
gives me one extra 90° angle that I can
use as a reference. And I always put the
MG on the pointy side of the ramp.
Pause. Now I broke this up into
components, but not vertical and
horizontal. Parallel and excuse me,
perpendicular. So I'll change colors. I
would draw a dotted line. Here's
perpendicular. And by perpendicular, I
mean perpendicular to the ramp.
And I would stop right there. This is
going to be mg. Oh, M2G. I should have
put a two here because it's the second
mass.
M2G perpendicular. And then parallel.
Remember, parallel is parallel to the
ramp, not parallel to the base. Parallel
to the ramp. That's going to be dee d M
2G parallel where that's a 90° angle.
And then I went like this.
Color, color, color, color,
color, color, color, color. Those two
angles are the same. We proved it once
and then we said we're not going to
bother proving it. We'll just jump
straight to there.
What did I do next? Well, I guess I got
to pause. Give me a second. Sorry,
YouTube.
What do I usually do next? Are we
sinking into the ramp like quicksand?
Are we flying through? After I did
gravity, in this case with components,
but even when it wasn't with components,
I always tried to do the normal force
next. What's the normal force going to
look like? It's going to be the same
size as mg perpendicular. There's my
normal force number two.
Which force am I missing?
Friction. Which way problem? I don't
know which way this 16.5 is going to
slide. I mean, if this was 1 kilogram,
I'm pretty sure this is winning. But
they're pretty close. So before I can
figure out which way to point friction,
I need to do a comparison. Which two
forces are really having the tugofwar in
this diagram?
M1G
down the ramp. So get your calculators
out. We don't even write this down.
We'll just do a little bit remembering.
Let's quickly crunch M1G. So M1G is 12 *
9.8.
M1 is pulling with 117.6 Newtons, which
means M2 is getting tugged with 117.6
Newtons up the ramp. Now, let's find the
force down the ramp, which is going to
be M2G parallel to line.
Okay, so it's going to be 16.5, don't
forget, time 9.8 times the S of 61.
I'm lucky I've got a multi-line display.
I don't know if all of you do.
Otherwise, you'll have to just remember
the 117 points. Oh, you know what? Down
the ramp is winning. So, which way if if
M2 is sliding down the ramp, which way
am I going to point? Friction up the
ramp.
I'm going to call it friction force
number two to go with mass number two.
Terren, is that okay? You look a little
befuddled. Um, by the way, I have
multiple versions of this. I'll bet you
in at least one of them it's sliding
down the ramp. And I'll bet you in at
least one of them it's sliding up the
ramp. So, you can't just, oh, I'll see
what other people saw and do it the same
way. Um, okay. Now, we've got everything
set up. Who's winning?
That's not a force. M2 is a mass. Which
force specifically from my free body
diagram is winning? M2G parallel.
Anything I might even say, hey, that's
the acceleration. Anything down the ramp
is going to be winner plus. Anything
that ends up pointing up the ramp is
going to lose minus. So, down the ramp,
here we go. And again, Shay, remember,
we just walk along the rope. These are
the forces we're interested in. I don't
care about that one. I don't care about
that. They're not along the rope.
They might show up later in disguise,
but for now, it's going to be winner.
M2g
parallel minus friction force 2 minus
tension. Did I put tension on here? You
know what? I forgot to put the second
tension on here. We should do that,
shouldn't we? That would be a sloppy
mistake.
And then this tension here may if I
follow it, follow it. When it gets over
here, it's going to be pointing down the
ramp. So, it's going to be a winner
plus.
And this M1G when I follow it, follow
it. When it gets here, it's going to be
pointing up the ramp. It's going to be a
loser minus.
Equals. If I had more than one mass,
what was the modification I had to do on
my right hand side? M all A.
And then usually here, hey, if you want
to, you can join me.
I did the dumb stretch because alley
why.
And then because I know I'm going to
find a I often on this line right away
just said, you know what?
m1 + m_sub_2
from our formula sheet. Friction is what
times what?
I might make a little note here that
this is mu * normal force number two.
And now I'm going to start to do some
trig. So I'm going to say a equ= m2g
two lines
sine I'll just put a theta there to make
it generic and I'll bring the angle in
later
minus mu
I don't know normal force number two oh
but look look look I don't know the
force the same size as normal force
number two which one Tristan
you're telling me that this force and
this force force are the same. They're
not even in line with each other.
It's not mg. We're on a ramp. This is
why you've never ever heard me say
friction is mu mg. It's mu times the
normal force. I don't know the normal
force. Oh, but look look look look. What
is the normal force going to be here?
Banner
m2g perpendicular.
Perpendicular. Which trig function?
Yeah, of course it is.
So it's going to be mu mg
cos m2 g cos theta and then we have
minus m1 g
all divided by m1 + m2. I'm going to
just try and keep this on one line. So
I'm going to just move this over. Yay
for digital ink.
I've scrolled down. What was m2?
16.5
* 9.8
sin 61.
Just put it right there, please. Thank
you. Uh
minus what's mu? I don't know. What's mu
with you?
24 * 16.5
* 9.8
cos
61. You know what? I'm not going to have
enough room to do this on one line.
Dumb. And all righty. Let's rewrite it,
Mr. Dick. Maybe you guys do, but I got
to write large so you can see.
A equals what was 16.5
* 9.8 sin 61us.24
* 16.5.
Don't forget the 9.8 cos 61 minus and
what was 12?
* 9.8 all divided by 12 + 16.5. All of
you want to try typing that in because
this is the level of typing we expected
you to be able to handle in your sleep.
Oh, brackets are on the top bracket.
16.5 * 9.8 * sin 61 to close off the top
minus.24 24 * 16.5
* 9.8 cos 61 close off the not the top
close off the trig function - 12 * 9.8
Now I close off the top any typos Mr.
Dick that looks good to me divided by
bracket 12 + 16.5
I know it's got to be less than 9.8
because the object isn't in freef fall.
So I kind of got a little built-in error
check. I'm a little worried here.
Oh, it is acceler. I I was worried
because there was a possibility that we
still got a negative answer. What that
would have meant is friction was so
strong nothing was moving at all. I was
a little worried because I made these
numbers up. It's accelerating but
barely. Is that right? And y'all
get.1758426.
Okay. So, I was I was panicking for a
second doing some of the math in my head
going, did I cut it too close? So, this
is sliding down the ramp, accelerating
down the ramp slowly. I'm going to write
0.17
six, but I'll store this on my
calculator.
>> We're done. This isn't even what the
question asked us to find.
Oh, Shay, what did the question ask us
to find? Go read at the top.
To find an individual force, I'll write
an equation for an individual mass.
Shay, which mass would I use if I was
clever, m1 or m2?
Definitely. Which way is m1
accelerating? Up or down?
Which way is the winning direction? Same
answer. So, which force is winning?
Which force is losing?
equals m1a. Right? Right? An individual
force for individual mass. So to find
tension, I'm going to say tension minus
m1g equals m1a. And then sometimes to
get the t by itself, you had to do a
swappy dance. This is not one of those
cases cuz the t isn't negative. I just
got to plus the m1g over.
I'll get tension equals m1 a + m1 g.
It's going to be 12 * my answer button +
12 * 9.8
12 times my answer button + 12 * 9.8 820
[snorts]
if I round off properly
newtons.
I probably wouldn't add a part B because
you can see we have to do a fair bit of
writing and free body diagramming and
equation solving. So that to me is a
good lengthy question. What else might
you see? Hey, I might give you a ramp,
but instead of saying find A, I'll ask
you to find Well, what's this one asking
us to find? How fast is it traveling?
You know what this is asking us to find?
VF.
Okay, Shahab, what's that eight?
What is it more specific in terms of the
physics concept? If they're asking me to
find VF, what is it?
What is it? VI.
What's that? 6.4.
What else do I need if I know VI and T?
If I want to find VF, well,
displacement. But hey, let's clue in.
What am I probably going to want to find
instead?
Because this is what we've been finding
on these. This is a blank I'm going to
need to fill in. And then it's going to
be, oh, you know what? Which equation
eventually will I end up using? VF= VI
plus A.
Okay? Or I could have given you VF and
said find VI. Or I could have given you
VI and said find D. Then you would use D
equ= VI plus have A T². Or I could ask
you to find the time. But all these
options. All right. We going to spend
most of our time finding A. What's this
a good job for? What are the forces
acting on this block? Get the obvious
one. Oh, you know what? Let's draw in.
It says the angle is 28°.
Says the mass is 5.2.
Oh, and it says there's a coefficient
efficient. This one's a little easier. I
know which way we're sliding based on
those little lines. Looks like we're
sliding and the arrow. We're sliding
down. So, I know friction is is going to
be up the ramp. But it says that that's
uh what did it say, Mr. Dick?
12. Okay.
What are the forces acting on this? Get
the obvious one.
So, I'm going to have M1G. I'm going to
go That's terrible. Kind of slanty
there. I'm going to try and go through
the base. And I always put the mg on the
same side as the ramp. And even though I
said M1, only one mass, so I can get
away with just MG. Okay, let me pause
for a second. People at the door. Sorry,
YouTube. Lots of interruptions.
Is there a ramp? Say yes. So I pause.
I'm going to do components for gravity.
Perpendicular and parallel. It's going
to go d de.
I stop right about there. And there is
parallel to the ramp. Here's mg
perpendicular. Here's mg parallel.
That's the right angle. Color. Color.
Color. Color. Color. Color.
Yeah. Yeah. Yeah. Are we sinking into
the ramp like quicksand? Are we flying
at off the ramp like Superman? So,
there's going to be a normal force.
Normal means at right angles, too. So,
the normal force is going to be, in
fact, it's going to be the same size as
mg perpendicular. I'll eyeball it.
There's going to be my normal force
right there.
I'm close.
Which one am I missing?
Acceleration
is not a force. Which force am I
missing?
Which force am I missing, folks? Someone
say it out loud. Go ahead. Friction. The
force of friction. Which way are we
sliding? Shahab down the ramp. So, which
way is friction going to point? And I'm
going to assume it's shorter than mg
parallel. Although,
yeah, you know what? I think it Well,
no. I could be slowing down. I might get
a VF of like 2.6. could be slowing down.
I don't know. We'll find out. I'm going
to Oh, which way do we think the winner
is? Down the ramp. I'm going to guess
that's the winner. I'm going to guess
that's the loser. If I've guessed wrong,
I'll get a negative acceleration, but it
was a pretty easy fix. I could crunch
them ahead of time, but I'm going to go.
Here we go. Winner
minus loser equals ma. Down the ramp,
winner. Up the ramp, loser. I don't care
about the ones that are perpendicular,
not part of this right now. Oh, by the
way, friction is what times what?
I'm going to remember that this is mu
times the normal force. And I'm trying
to find a. Normally, I would divide by
m. I have a feeling there's an m that's
going to show up here. I think I'm going
to be able to cancel out the m. I'm
going to hold off on that. If you did
divide by m, that's fine. you would find
well you would just anytime you
multiplied by m you would divide by m
later but I think the ms are going to
cancel um
which trig function
to
okay so it's going to be mg s I'll put a
theta there not the 28 I'll generalize
it minus now friction is mu * the normal
force I don't know the normal force
Tristan. Oh, but look look look look.
And the force is the same size as a
normal force and it's not mg.
Of course it is. That equals ma. And
yeah, my suspicion Ally was correct.
Shahab, is there an M in the first term?
Is there an M in the middle term? Is
there an M in the last term? Can little
kids and grown-ups ski on hills
together?
M's cancel,
which is nice because I've already got
the A by itself. Now, if you hadn't done
that,
your equation would look like this.
If you have a fraction, which I have
now, and there's an m in every single
term as well as on the bottom, then you
can cancel them out. But if you're not
sure, don't. Cuz one of the most common
mistakes kids make is they cancel stuff
in fractions that they're not allowed to
cancel. Those of you that are in
pre-calc right now doing trig identities
probably can attest to that. Go forward.
Go forward. Right there. And I said, "Ha
ha ha. All right.
A is going to be 9.8
sin 28 minus shahab. What's mu? I don't
know what's mu with you.2*
9.8
cos 28. Remember common silly mistakes
forgetting the second 9.8 because your
brain has already written 1g. It's very
easy to think I included gravity. It
shows up in both
should get an answer less than 9.8 cuz
we're not in freef fall.
9.8 sin 28 close bracket minus.12
* 9.8 8 * cos 28 close bracket
you get 3.56247
and change I'll write 3.56
m/s squared should I have this is not
what they wanted me to find what did
they want me to find
as a physics concept
VF so I now know this is 3.56 but I'm
going to use my answer button looking
equation. It's got a VF, a VI, a T, and
an A in it. There is one.
Yeah. And the nice thing is the VF is
already by itself.
Technically a vector. Technically a
vector. You know, I'm not that fussy on
the vector notation. Uh, it's going to
be 8 plus answer button times 6.4.
And we are actually speeding up.
8 * answer button times 6.4.
No, not 8 times. That would have been
dumb. 8 plus
answer button times 6.4
30.8 Right.
So again, Adam, as far as I'm concerned,
if I give you any two of d, vi, vf, and
t, you can find the acceleration and
then find a third one. Find a fourth.
Okay. Oh, or I could give you
VF, VI, T, let you find A, and then
working backwards, I could have you get
the coefficient of friction by itself,
get the mu by itself. There was I did
one question like that. It was a ski
question. Um, that to me is fair game.
You'll see that in your ultimate review,
I think, if you go look at forces.
Last one. Lawnmower questions. Here,
instead of the ground being at an angle,
did I say angle components? The force is
at an angle.
Did I say angle?
Oh, did I say angle, everyone?
There you go, man. I thought I teed you
up, Lucas, but no.
Okay. Hey, what's this going to be a
good job for, Lucas? Back row.
What are the forces acting on it? Get
the obvious one.
So, let's go.
Mg.
What else?
What do I usually do after mg?
Is the normal force going to be the same
size as gravity this time? In fact, I
would probably pause and I would say
little arrow got chopped off a little
bit. Sorry. Uh, here's my F applied 575
newtons. It's at an angle. Did I say
angle components? I would say there's
going to be an FX
and an FY.
Is that going to make the normal force
bigger or smaller than mg?
Why?
Part of the force is lifting up. Now,
the other one, I've got variations of
this. In some of them, I have you
pushing down at an angle. Then you would
have FY pointing down and FX going that
way. Hey, that would make the normal
force bigger because you're pushing
down. The ground has to push up harder
to cancel out gravity and the y
component. But here, Lucas, I would
argue that the normal force is going to
be smaller. And I'm going to make it
stupid obvious and exaggerated. I'm
going to say, hey, there's FN. So I
notice
>> not the same size as MG.
>> I'm missing one more force, Lucas. What?
Now that I've done the components, what?
Yeah, better get that.
Okay,
it wants the acceleration. Lucas, what's
the tugofwar between in this free body
diagram? Which two forces?
Yes. Who's winning? Probably FX cuz I
would have contrived this to give you an
acceleration. Or I might have said it's
slowing down just to give you a hint.
Then I would know friction was winning.
You know what? Or or I mean I could
always crunch it too. So my starter
equation is this. Winner minus loser
equals MA.
Oh, and friction is what? Times what?
Okay, I'm going to have to figure out
the normal force in a second. FX,
which trig function?
What's the other force component?
FY.
And you can see, hey, yeah, it is
opposite over hypotenuse. It is s fy is
sign. So I ask you again f(x) which trig
function? What? Of course it is?
It's going to be f applied cos theta
minus mu. And I'm going to write times
the normal force equals ma because this
one is tough enough that I'm going to go
find the normal force over here. And
then I'll walk it into that spot.
How do I find the normal force? Are we
sinking into the ground like quicksand?
Are we flying like Superman? Then really
what that means is everything down
equals everything up.
What's everything down mg?
What's everything up? There are two
things pointing straight up.
Normal force and FY.
I want to get the normal force by itself
because that's what I need to find
friction. Lucas, how would I get the
normal force by itself?
So the normal force is going to be mg
minus f_sub_y. f_y.
Okay, the normal force
is going to be mg minus f applied sin
theta. And then you have a choice if
because I tend to do things
algebraically. I could walk this whole
expression and put it here in brackets.
And here, Cole, I would have to put it
in brackets. Um, or I can crunch it. And
I know some of you like crunching it.
So, I'm going to do both. I'm going to
first of all get an answer here. It's
going to be m 87
* 9.8us. What was f applied, Lucas?
575
time sin
56
and I get a normal force of double check
me folks 375.9
and change Okay.
And then you could walk that there or
you could walk this expression there.
Now, Lucas, what was this asking me to
find?
I probably on this line might have done
that. I don't think the mass is going to
cancel here because the normal force is
too cluttered.
So a is going to be 575
if applied cos 56
minus what's mu I don't know what's mu
with you.25
25
times the normal force. You could just
put your answer button there. Divided by
what was the mass?
Mass is 87.
Okay. Or you could go a = 575
cos 56 minus.25
25 bracket 87 * 9.8 - 575
sin 56
all divided by 87.
It's really up to you. I don't care.
So if I went bracket 575 co 56 closed
bracket minus 0.25 25 * the normal
force. Answer button. Mu * the normal
force closed off the top divided by 87.
Do you all get 2.62
if I round off properly?
And if I were to go
bracket 575
cos 56 close off that minus.25 here I
would need to open up a bracket because
there's a minus sign there. 87 * 9.8 8
take away 575 sin 56. Close off the
sign. Close off the mini bracket. Close
off the top. Divided by 87. I hope I get
the same. I do
2. What was it? Six
two
m/s squared.
That's a review of kinematics.