Video summary
The video features a streamer playing "Heavy Turret Simulator" with Iron Nest, focusing on an intense mission to locate and destroy the elusive Phantom Battery. The gameplay is characterized by extreme chaos as the player's position constantly shifts due to emergency moves triggered when enemy spotters detect them. Despite initial success in centering shots based on crater locations, the streamer quickly realizes that simply moving does not reveal their exact coordinates, leading to a frustrating cycle of missing shots and taking heavy damage from counter-battery fire. The mission mechanics are described as nerve-wracking because players must race against an internal timer while trying to eliminate numerous enemy scouts before they can finally engage the main target.
A significant portion of the video is dedicated to solving the critical problem of determining one's location on the map without precise GPS feedback. Through trial and error, the streamer discovers a workaround involving paired movements: performing an emergency move followed immediately by a manual movement command allows the game to report the starting grid coordinates. By calculating the distance traveled from this known point, the player can triangulate their current position with much greater accuracy than before. This technique proves essential for plotting effective shots and managing the counter-battery timer effectively, turning what seemed like impossible conditions into a manageable strategy once understood.
The core challenge of the mission revolves around eliminating enemy scouts to reveal information about the Phantom Battery's location. The streamer notes that every time a scout is destroyed, it adds thirty seconds to the player's safety buffer against incoming counter-battery fire, though this timer is not always visibly displayed on screen initially. Once all scouts are neutralized using various artillery types like cluster shells and AP rounds, the game supposedly reveals details about the Phantom Battery itself. The gameplay loop involves a constant struggle between pinpointing one's own location to land shots accurately enough to destroy these heavily armored units before they can relocate or fire back at full strength.
Ultimately, the streamer concludes that while finding the Phantom Battery is straightforward once scouts are cleared, actually destroying it remains difficult due to the game's punishing mechanics and lack of clear positional data during movement. The video serves as both a gameplay showcase and a guide for other players struggling with similar issues, offering tips on how to use specific menu options like convoy reports and position requests to track coordinates more effectively. Despite the frustration expressed throughout the session regarding the confusing interface elements that hide exact locations after moving, the streamer finds satisfaction in finally mastering the movement strategy, allowing them to survive longer and potentially succeed where others have failed before.
Read the full video transcript
Oh crap. He's found me. He's found me.
He's found me.
Emergency move.
Here we go.
Oh, looks like my location was somewhat
correct.
This is almost centered.
Look how close I got to him before,
chat. That's uh big crater right above
him. Then he started chasing me around
the map again.
I hate you. I hate everything.
I hate everything.
Yeah, I including you.
[laughter]
20 seconds. Oh crap.
20 seconds, chat. Here comes counter
battery. Oh, I'm nervous.
>> [screaming]
>> Good morning, good evening, good
afternoon everybody. Welcome to the
stream. Thanks so much for coming by.
Today is August 7th, 2026. Today we're
going to be continuing with some Heavy
Terror Simulator with Iron Nest. The
game's been doing really well. The devs
tweeted out, and by devs I mean two of
them, marketing guy and a coder. Uh they
tweeted out some really good numbers.
Really, really good numbers, which made
me happy because I want the game to
succeed. Yeah. 19 hours post launch, 99%
overwhelmingly positive after 1689
reviews. Let me see if that's still the
case. Overwhelmingly positive, 7717,
just a little bit higher now. Number
five global top seller, 12,393
peak players. That's astounding for a
single dev, 1.5 devs game. So, I'm
really proud of these guys. Uh, like I
said, I wanted them to succeed and here
they are succeeding for real. If you
haven't picked it up already, it is 25%
off for a limited time. It'll be $20
after August 20th. So, you got you got
time to think about it. After August
20th, it's going to go up to $20, but
right now it's 15. $5 discount. Iron has
drawn counter battery fire before, but
never like this. Something out there is
matching Iron Mess Iron Nest shot for
shot. Uh-oh.
Are we about to get wrecked?
Yep. I wake up and we're getting
wrecked.
Nothing's broken.
Incoming fire. Emergency move. Emergency
move. Execute an emergency move
immediately.
How do we know how to do that?
Move direction. Move the iron nest in a
distance in a special in a direction.
Um, I don't even know where I'm at. How
am I going to move?
Okay, whatever. Uh,
let's just go
10 kilometers.
That way.
We're moving.
My engine's dead.
I am so confused.
Like I they didn't give me a a starting
position, so I don't know where I'm at.
They did show on the table
where the bombs were dropping. I
probably should have used that as a
reference.
Q6.
I'm still being shot though.
So, I'm in R4 now.
So those are the listening post. I don't
know what they're good for though. Each
of the enemy spotters destroyed as 90
seconds.
Unidentified battery engage your
position. We have deployed three
listening post in your in sector.
Unidentified battery remains active.
Will fire again once it is reacquired.
Locate and destroy the enemy spotters.
When the unidentified battery re-engages
you, they will provide intel.
So now I'm going to move
I'm going to move 5 kilometers 305.
All right. I'm on a spy plane.
Uh
256.2.
Okay.
>> [sighs]
>> All right. Well, I'm not sure how to
handle this. So,
uh, let's go ahead and knock that out.
Okay.
Are you kidding me?
>> [laughter]
>> I I just knew for sure that was going to
hit. And that's a little bit south.
Oh my gosh.
I don't know what their enemy spotters
look like.
Oh,
while I was getting shook up that I got
new data here.
Oh, snap.
I almost hit it.
I think one thing that I'm going to
learn from this, even if I fail at it
this time,
is just like, how do I find their
spotters?
Like, I don't know what their spotters
will look like on the map.
So, I've been sending spy planes all
over the place, and I got these guys,
but I don't think those are spotters.
Oh, wait. They maybe are Oh, they are
intel. Those are spotters.
I hit the exact same spot, chat.
I [laughter] hit the exact same spot.
Um,
okay.
Is there a card
to tell me where I'm at?
Board observer
position report.
Local logistics convert report. Oh, this
is it. Oh, yeah. We got it now.
Oh, we're we're in this.
Wait. A1 local logistics convo convoy
report. Oh, that's a convo report.
That's not it.
I just wasted those.
Convoy report in A1.
I see the spotters. I just got to figure
out where I'm at.
somewhere within
N10. Odometer shows me at 15.4
from Iron
Convoy currently location A168. Oh, so
if I do that convoy in N10, maybe it'll
tell me where I'm at. All right,
position report.
N10
and 10
and 10.
Yeah, they got me up here.
I can't do 10, can I?
If I No.
1.2
from Iron Nest. Convore currently at
N999.
N999
1.2 away.
I can't see. Oh, there we go.
So, here is
Okay, I think that worked. I I'm
All right, we're going to take out some
spotters, dude, cuz
Wow, I think I got it close.
Judging by the origins, looks like I was
close.
So, that convoy thing definitely may
have helped.
Here's the hoping that I got this right
and we can take out one of these
spotters.
Got him. Perfect.
Repositioning from N1019.
Wow, they even tell you where you came
from. N1019
to somewhere within L9.
Why didn't you tell me where I moved to
the EM boy? Anyway,
oh crap. He's found me. He's found me.
He's found me. me. Emergency move.
Uh,
all right. I'm shooting this time. If he
shoots at me, he shoots at me. Chat,
I'm going to get my shot off.
40.20.
Here we go.
Oh, looks like my location was somewhat
correct.
This is almost centered.
Look how close I got to him before,
chat. That's uh big crater right above
him. Then he started chasing me around
the map again.
I hate you. I hate everything.
I hate everything.
Yeah, I including you. [screaming]
[laughter]
T4. Four.
3005.73
So, I'm in 07 now.
So, let me do the convoy thing in 07.
Position report
07.
I'll join the rest. Yeah
0 07
2 km 0733
0733
2 kilometers. All right. So I'm like
right
probably like right there. Okay. All
right. We're going to fly a spy plane.
Found him. All right. Give me some AP.
He
A disperse battery does not relocate.
A rail gun does not. We're saying a 80
millm shell. This one did both.
Reclassify enemy. Single unit, multiple
guns, mobile, heavily armored.
Second salvo cross reference against the
first. Bearings do not reconcile the
same position. possibly a dispersed
battery or mobile heavy rail artillery
continually destroying their enemy
spotters. A clearer picture will follow.
Well, crap. So, he just he just tanked
my hit.
He's close.
This guy's close. So, we're going to
we're going to take him out.
He
know I think I already had a he out.
I don't know. Maybe I did.
Okay, this one's very close. So, he's uh
2.94,
one powder. He he
uh and
32.3.
Come on.
Back leg.
Are these spotter? Man, he's got so many
spotters. I got emergency move, I think.
Do I? No, he missed. He missed. How many
spotters are there?
How many spotters are there?
Wow. There's one There's two here and
then there's two here.
I'm going to start over.
I'm just going to start. Yeah, just kill
me.
Just kill me. I need to start over.
Oh, look.
Found him. [laughter]
Had a feeling he was there.
Doesn't matter if I know where he is cuz
I can't I can't kill him. So, I hit him
directly last time I tried this and it
was like, "Well, I guess we're dealing
with something tough cuz your bullets
are not doing anything."
Uh, so we're going to go here and do
this one now.
Get some he in here. Hopefully I don't
get shot.
This one's uh 4.09 km.
This is a hard mission. This is This is
challenging me
now. When I shoot this guy, I'm going
have to immediately move again.
There's like a billion spot. Oh crap.
Well, I'm moving now.
I get the shot off. Forget you. 49.8.
We're shooting this.
Come on, let me do it.
All right, we're going to E move right
now. Emergency move.
It's shaking so much. Holy crap, that's
hard.
That is That's a hard mission, guys.
There is no downtime with that one. Soon
as you start the mission, you're being
shot. You got to run and you're under
the clock. It's crazy,
man. What I'm trying to think, what
should I do different?
cuz I went straight for the phantom
battery, hit him, and the game was like,
"Haha, you suck. Take out all of the
scouts." There are so many scouts.
Like, I saw eight and I don't think
that's all of them. And they say every
time you take out a scout, it has 30
seconds to the counter battery timer.
I don't see a counter battery timer
anywhere. So, I it's kind of like I
don't know if it's like an internal
clock I got to track, but I was looking
around and I couldn't find a counter
battery timer anywhere. But every time
you take out a scout, it adds 30 seconds
to the counter battery timer.
So,
the only thing I know to do is just to
go after the scouts. But it's like, man,
pinpointing your location takes time.
And then you got to plot the shot. That
takes time. And then you might hit your
target if you plotted your location
correctly.
I just find it odd that you don't know
where you are and it it's like when you
move somewhere else, they're like,
"Okay, you're moving from this spot
to another spot." They know exactly
where you are when you're moving, but
when you do an emergency move or you
move from one place to another, they
don't tell you exactly where you moved.
And that I find that weird. I feel like
if they know where I'm at when I move
somewhere else, they should know where
I'm where I'm at when I move somewhere.
That make sense? No. Good. I feel I feel
like that's that's that's an oversight
on this game. That's my biggest issue
right now. I can't figure out exactly
where I am. So, my shots are missing.
And when your shots miss and then you
get immediately shot at, you have to
move again. It compounds.
Every time you move, it compounds.
So, a couple times I tried to limit my
movement. Like right there, I didn't
want to move because I had just lined up
my shot and I thought I was going to
hit. Not dead.
So, the only thing I'm really not doing
is I'm not using both my guns
effectively. I think that'll help me
take out more more scouts
if I use both my guns.
Like if I always have a gun
with something in it and I just I mean
it doesn't take me that long to load a
gun though. It takes like what 10
seconds. So I don't know how much that's
going to help me. It's plotting
plotting the uh the trajectory and the
and the angle which takes the time.
So if I pre-plot I don't know if that's
going to help either because all of that
is in the countdown.
I don't know.
Hard mission, man. Hard mission is hard.
You start the mission, move, and then
start smacking the spotters. Builds up a
buffer so you can use that to smack the
crap out of the bad guy. Probably should
get balanced better, though. I mean,
there's some good tips there.
Try again.
Do I have to restart the engine?
Let's do that, too. I'm going to do some
different things and just experiment.
See if it makes a difference.
All run.
That's screwed up.
Yikes.
Run.
Engines are running. Okay.
Forward observers get intel to the in
nearby.
Let's see what this does. I've never
used this.
What does that do?
Okay, that that didn't seem very useful.
Please don't overshoot.
Death zero. Okay, let's get out of here.
So, they said wait till all the all the
things hit.
Okay, they all hit.
We're going to go ahead and e- move.
Holy crap. I'm off.
I am so far off. What the heck? I must
have been in like the far corner of R4.
This is going to miss so bad.
Let me go ahead and E move now.
Look how far off that is.
You know what? I'm just going to fire in
the middle of the We're going to fire
from middle to middle. Mhm.
We're not going to try to do pinpoint.
We're just going to do middle to middle.
The hard part about it is that whenever
you do an Oh crap, I was off.
Oh, this is not going to hit. Uh, he's
at the top right too.
The hard part about it is that whenever
you move, you don't know exactly where
you move to. So plotting shots is a is a
is a crapshoot. It's like a shot in the
dark.
And that is a spotter right there. And
I'm going to miss him.
So we're going to he move.
Emergency move.
Yeah. So we just hit right there.
Oh, not too far off. I'm still going to
miss though cuz I'm a little high
and he's like right there. So, it's
probably going to land like right
thereish or hereish.
Usually, I don't care for screen shake,
but in this game I don't really mind.
It actually adds to the immersion.
All right, we're at M5.
That's the complete wrong way. Hey,
we're shooting to Narnia.
I messed up everything there. Emergency
move. Emergency move. Go, go, go.
I was trying to go here. I don't know
what happened. I think I just
didn't copy over the right distances and
coordinates.
Oh, wow. I'm off again.
It's going to be to the left of it. I
guess my iron nest was over here instead
of in the middle. I'm just I mean I'm
just blindly shooting cuz I don't know
what else to do cuz you don't know where
you are exactly.
Yeah.
E move. Go go go go go.
Crazy. It doesn't give you a hint. Oh,
it does. It gives you a whole entire
grid. Yeah. Not a pinpoint. See, they
have a thing where it gives you you can
get like a position thing. And I was
using this for a while, a position
report,
and you can tell it what grid you're in.
And um I was doing this for like the
three of my failures, right? And then a
convoy will give you a position relative
to where they are. So it says that I'm
04 km away from J352.4
from J352. So J352 is here.
And they said 04 kilometers. So is it
043 or 04? So they say I'm that far away
from them
41
41.
So I'm somewhere
in this circumference.
I am
I could be here. I could be here. I
could be here. You see what I'm saying?
So, it's like it helps a little bit, but
you've been put in some impossible
conditions.
Oh,
got him. E- move. E- move. E- move.
Emergency move. Go, go, go, go, go, go,
go, go. Where is it? I lost it. Come
here.
I might still hit it or I might clip it.
Uh,
way too Okay. Okay, dude. I was a little
bit off there. [laughter]
I must have really messed something up.
That was way off. All right, let's spy
plane.
Uh to F3
242 243
F3 243
Wait, did I miss?
I'm out of points.
>> [screaming]
>> WELL, THAT'S HOW IT GOES.
[laughter]
NO, NO, NO, NO, NO, NO.
And just running again.
Would
you look at that? Would you look at
that? Would you look at that? Would you
look at that?
Those are all
scouts. We're going to do a move. I
think if you do a emergency move and
then a move, you can get a good
indication of where you are. So, I'm
going to go 182 km.
And when you do that, it tells you where
you moved from, which is confusing.
Why would they just tell you where you
are?
Move.
182. 2 km.
180.
So here, look. They'll tell you exactly
where you're moving from. You're moving
from S850.
Why don't you just tell me that?
S850.
So, I'm moving from here and I'm doing
uh 182. So, I can kind of calculate this
now
and see almost exactly where I'm at.
182.
Wait,
where's two? So, I'm like right there
is.
Yeah. Okay. So, now we're going to shoot
these guys.
Crap. I got Hold on. Not a good time to
do that.
Cluster
parachute delay. Cluster shells. Staging
impacts are 10 seconds apart.
And then there's a fl
um
large area of effect lethal only to
infantry out in the open. So the scouts
are I should use these for the scouts,
huh? Maybe. I don't know.
Incinerary AP.
Okay. Where am I at?
T2.
All right, we're going to continue to
use this strat where we do an emergency
move and then we do a manual move.
T2
and I'm just going to do a manual move.
Um,
let's do 180 1 kilometer or 271 kmter.
271 kilometer.
Holy crap, this dial.
You use the arrow keys. No.
270
1 kilometer.
So, it tells me that I move from
T295.
T295
is where I was. And I went 270
1 kilometer.
somewhere right there. See? So, that's
kind of like a good way to get your
exact position. So, I think I may have
solved that problem,
I think.
Well, I got both of those. I didn't
realize that. Cool.
Yeah. See, my position is almost exact.
This should hit.
Can I E move now
while it's in the air
boom?
Yeah. See, I started e- moving that that
guy was right on that post. I started e-
moving before they did that and he's
still hitting me.
T5.
He's right, dude.
T5
up here.
Yeah. See, he was shooting up here where
I was moving, too. You see that? See
these? See these uh these craters? He
was shooting at me as I was moving.
So, you just got to keep hitting them
and don't give them a chance for the
counter battery to hit zero.
4.33.
Yeah, fairly accurate. I mean, it's not
exactly on the line, but it's close.
Wait, there's no counter battery, right?
Yeah. Yeah. 120. Okay. So, I can
probably fire again. Uh
oh, man. I might be able to get I only
got I get three.
20 seconds. Oh crap.
20 seconds, chat. Here comes counter
battery. Oh crap. I'm going to have
time.
47.16.
Come on.
16. Come on. Oh, I'm nervous.
Woo! Ah!
I can't even click him. Too much
shaking.
He move. He move.
>> [laughter]
>> Got it off, dude. I got it off.
That's all I wanted to do. I wanted to
get that shot off, boy.
Holy crap. A tactical Tuesdays.
I don't know if it hit.
Dude, it hit me again.
I can't find the stupid. It keeps
shaking.
Did I hit him?
Oh man, I got all three of them. Oh my
gosh.
Okay,
we should have some time to scout now.
Oh, we got a little time to scout. So,
let's do a scout. Um
J5 255.
That's a whole lot of nothing, chat.
Good job.
No.
[screaming]
survive.
42.6
42.06
seven works.
Emo.
Go,
dude. One scouting mistake,
dude. Dude, I just E moved. Why are they
hitting me?
Okay.
Did it hit?
I got both of them. All right. Awesome.
980.
0980.
Oh,
[sighs]
how many scouts are there?
Cuz I killed a lot.
I killed like 45 divided by 10 scouts.
I did better that time though. We did do
better. [cheering]
We got a sound technique. We got a sound
technique for determining where we are.
You do an emergency move
and then you do a you do a a uh manual
move.
And when you do a manual move, they tell
you where you move from. And from that
from location, you can determine where
you are based on where you're moving. So
you can get an exact location where you
are after an E move. So you do a E move
and then you do a move. They have to be
paired. Um,
so that helps a lot. That's why I was
able to get my counter battery timing
timer so high because I knew exactly
where I was.
Yeah, that's a tough one, man. It's a
tough mission.
Nerve-wracking, too. Holy crap. Is it
nerve-wracking,
but I I literally just found a counter
battery timer two missions ago. I think
it was last mission cuz I never knew
when they were going to shoot cuz I
didn't know where the timer was. So, I
found the timer. That helped. That
helped a lot. So, you can look and see
when they're going to shoot back. Um,
and also, uh, just knowing how to figure
out where you are. by doing a E move and
then a move, which is silly. If you do a
E move and then a move and they tell
you, well, you move from here to here,
after you do an E- move, you should be
able to know where you are. You know,
I'm I'm going to submit that as
feedback. I think that's silly that I
got to do another move after an E- move
just to figure out where I'm at.
What do
I'm on the right track, though. I'm on
the right track. And judging by the
comments I've seen, people I'm not the
only one who's struggling with this.
People said they drained all the
requisition points uh running.
And uh here's the thing though, finding
the phantom battery is easy.
It's really easy. But once you do find
them, you can't kill them.
And the way the messages were coming
from high command is that you have to
kill all the scouts first. And it said
that the truth will reveal itself. So if
you kill all the scouts, I'm imagining
that there's going to be some something
that will be aha, use this shell or we
have requisition you to kill Phantom
Battery Shell, you know, that kind of
thing.
So the the the grind right now is just
to get all those scouts, you know. All
right, chat. That's all I'm going to do
tonight. Um,
so I hope you all enjoyed this. And
those of you watching the you the
YouTube video that's going to follow
this, I hope my suffering on phantom
battery will help you get through it.
Um, I did have some aha Eureka moments.
So hopefully they'll help you guys get
through it and you can comment on this
video
to help me because I I haven't figured
it out yet. I may play a little bit off
stream if I got time. I don't think I'll
have time, but because I gotta edit this
video uh for YouTube and I got some uh
some shorts to do as well and some other
things, couple other things. Um so, I
may not have time. It might be like 6:00
a.m. by the time I finish and it's like
time to go to bed. I'll see you next
time. Make sure you follow the stream.
Make sure you you follow the YouTube
channel. Follow my socials as well.
Click the link in the pin message up
there for the latest YouTube. My first
day. You can see the launch day of uh of
Iron Nest. 40m minutee video of
shenanigans.
Today was fun. Today was