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Phantom Battery Mission is INSANE!! IRON NEST: Heavy Turret Simulator

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The video features a streamer playing "Heavy Turret Simulator" with Iron Nest, focusing on an intense mission to locate and destroy the elusive Phantom Battery. The gameplay is characterized by extreme chaos as the player's position constantly shifts due to emergency moves triggered when enemy spotters detect them. Despite initial success in centering shots based on crater locations, the streamer quickly realizes that simply moving does not reveal their exact coordinates, leading to a frustrating cycle of missing shots and taking heavy damage from counter-battery fire. The mission mechanics are described as nerve-wracking because players must race against an internal timer while trying to eliminate numerous enemy scouts before they can finally engage the main target. A significant portion of the video is dedicated to solving the critical problem of determining one's location on the map without precise GPS feedback. Through trial and error, the streamer discovers a workaround involving paired movements: performing an emergency move followed immediately by a manual movement command allows the game to report the starting grid coordinates. By calculating the distance traveled from this known point, the player can triangulate their current position with much greater accuracy than before. This technique proves essential for plotting effective shots and managing the counter-battery timer effectively, turning what seemed like impossible conditions into a manageable strategy once understood. The core challenge of the mission revolves around eliminating enemy scouts to reveal information about the Phantom Battery's location. The streamer notes that every time a scout is destroyed, it adds thirty seconds to the player's safety buffer against incoming counter-battery fire, though this timer is not always visibly displayed on screen initially. Once all scouts are neutralized using various artillery types like cluster shells and AP rounds, the game supposedly reveals details about the Phantom Battery itself. The gameplay loop involves a constant struggle between pinpointing one's own location to land shots accurately enough to destroy these heavily armored units before they can relocate or fire back at full strength. Ultimately, the streamer concludes that while finding the Phantom Battery is straightforward once scouts are cleared, actually destroying it remains difficult due to the game's punishing mechanics and lack of clear positional data during movement. The video serves as both a gameplay showcase and a guide for other players struggling with similar issues, offering tips on how to use specific menu options like convoy reports and position requests to track coordinates more effectively. Despite the frustration expressed throughout the session regarding the confusing interface elements that hide exact locations after moving, the streamer finds satisfaction in finally mastering the movement strategy, allowing them to survive longer and potentially succeed where others have failed before.
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Oh crap. He's found me. He's found me. He's found me. Emergency move. Here we go. Oh, looks like my location was somewhat correct. This is almost centered. Look how close I got to him before, chat. That's uh big crater right above him. Then he started chasing me around the map again. I hate you. I hate everything. I hate everything. Yeah, I including you. [laughter] 20 seconds. Oh crap. 20 seconds, chat. Here comes counter battery. Oh, I'm nervous. >> [screaming] >> Good morning, good evening, good afternoon everybody. Welcome to the stream. Thanks so much for coming by. Today is August 7th, 2026. Today we're going to be continuing with some Heavy Terror Simulator with Iron Nest. The game's been doing really well. The devs tweeted out, and by devs I mean two of them, marketing guy and a coder. Uh they tweeted out some really good numbers. Really, really good numbers, which made me happy because I want the game to succeed. Yeah. 19 hours post launch, 99% overwhelmingly positive after 1689 reviews. Let me see if that's still the case. Overwhelmingly positive, 7717, just a little bit higher now. Number five global top seller, 12,393 peak players. That's astounding for a single dev, 1.5 devs game. So, I'm really proud of these guys. Uh, like I said, I wanted them to succeed and here they are succeeding for real. If you haven't picked it up already, it is 25% off for a limited time. It'll be $20 after August 20th. So, you got you got time to think about it. After August 20th, it's going to go up to $20, but right now it's 15. $5 discount. Iron has drawn counter battery fire before, but never like this. Something out there is matching Iron Mess Iron Nest shot for shot. Uh-oh. Are we about to get wrecked? Yep. I wake up and we're getting wrecked. Nothing's broken. Incoming fire. Emergency move. Emergency move. Execute an emergency move immediately. How do we know how to do that? Move direction. Move the iron nest in a distance in a special in a direction. Um, I don't even know where I'm at. How am I going to move? Okay, whatever. Uh, let's just go 10 kilometers. That way. We're moving. My engine's dead. I am so confused. Like I they didn't give me a a starting position, so I don't know where I'm at. They did show on the table where the bombs were dropping. I probably should have used that as a reference. Q6. I'm still being shot though. So, I'm in R4 now. So those are the listening post. I don't know what they're good for though. Each of the enemy spotters destroyed as 90 seconds. Unidentified battery engage your position. We have deployed three listening post in your in sector. Unidentified battery remains active. Will fire again once it is reacquired. Locate and destroy the enemy spotters. When the unidentified battery re-engages you, they will provide intel. So now I'm going to move I'm going to move 5 kilometers 305. All right. I'm on a spy plane. Uh 256.2. Okay. >> [sighs] >> All right. Well, I'm not sure how to handle this. So, uh, let's go ahead and knock that out. Okay. Are you kidding me? >> [laughter] >> I I just knew for sure that was going to hit. And that's a little bit south. Oh my gosh. I don't know what their enemy spotters look like. Oh, while I was getting shook up that I got new data here. Oh, snap. I almost hit it. I think one thing that I'm going to learn from this, even if I fail at it this time, is just like, how do I find their spotters? Like, I don't know what their spotters will look like on the map. So, I've been sending spy planes all over the place, and I got these guys, but I don't think those are spotters. Oh, wait. They maybe are Oh, they are intel. Those are spotters. I hit the exact same spot, chat. I [laughter] hit the exact same spot. Um, okay. Is there a card to tell me where I'm at? Board observer position report. Local logistics convert report. Oh, this is it. Oh, yeah. We got it now. Oh, we're we're in this. Wait. A1 local logistics convo convoy report. Oh, that's a convo report. That's not it. I just wasted those. Convoy report in A1. I see the spotters. I just got to figure out where I'm at. somewhere within N10. Odometer shows me at 15.4 from Iron Convoy currently location A168. Oh, so if I do that convoy in N10, maybe it'll tell me where I'm at. All right, position report. N10 and 10 and 10. Yeah, they got me up here. I can't do 10, can I? If I No. 1.2 from Iron Nest. Convore currently at N999. N999 1.2 away. I can't see. Oh, there we go. So, here is Okay, I think that worked. I I'm All right, we're going to take out some spotters, dude, cuz Wow, I think I got it close. Judging by the origins, looks like I was close. So, that convoy thing definitely may have helped. Here's the hoping that I got this right and we can take out one of these spotters. Got him. Perfect. Repositioning from N1019. Wow, they even tell you where you came from. N1019 to somewhere within L9. Why didn't you tell me where I moved to the EM boy? Anyway, oh crap. He's found me. He's found me. He's found me. me. Emergency move. Uh, all right. I'm shooting this time. If he shoots at me, he shoots at me. Chat, I'm going to get my shot off. 40.20. Here we go. Oh, looks like my location was somewhat correct. This is almost centered. Look how close I got to him before, chat. That's uh big crater right above him. Then he started chasing me around the map again. I hate you. I hate everything. I hate everything. Yeah, I including you. [screaming] [laughter] T4. Four. 3005.73 So, I'm in 07 now. So, let me do the convoy thing in 07. Position report 07. I'll join the rest. Yeah 0 07 2 km 0733 0733 2 kilometers. All right. So I'm like right probably like right there. Okay. All right. We're going to fly a spy plane. Found him. All right. Give me some AP. He A disperse battery does not relocate. A rail gun does not. We're saying a 80 millm shell. This one did both. Reclassify enemy. Single unit, multiple guns, mobile, heavily armored. Second salvo cross reference against the first. Bearings do not reconcile the same position. possibly a dispersed battery or mobile heavy rail artillery continually destroying their enemy spotters. A clearer picture will follow. Well, crap. So, he just he just tanked my hit. He's close. This guy's close. So, we're going to we're going to take him out. He know I think I already had a he out. I don't know. Maybe I did. Okay, this one's very close. So, he's uh 2.94, one powder. He he uh and 32.3. Come on. Back leg. Are these spotter? Man, he's got so many spotters. I got emergency move, I think. Do I? No, he missed. He missed. How many spotters are there? How many spotters are there? Wow. There's one There's two here and then there's two here. I'm going to start over. I'm just going to start. Yeah, just kill me. Just kill me. I need to start over. Oh, look. Found him. [laughter] Had a feeling he was there. Doesn't matter if I know where he is cuz I can't I can't kill him. So, I hit him directly last time I tried this and it was like, "Well, I guess we're dealing with something tough cuz your bullets are not doing anything." Uh, so we're going to go here and do this one now. Get some he in here. Hopefully I don't get shot. This one's uh 4.09 km. This is a hard mission. This is This is challenging me now. When I shoot this guy, I'm going have to immediately move again. There's like a billion spot. Oh crap. Well, I'm moving now. I get the shot off. Forget you. 49.8. We're shooting this. Come on, let me do it. All right, we're going to E move right now. Emergency move. It's shaking so much. Holy crap, that's hard. That is That's a hard mission, guys. There is no downtime with that one. Soon as you start the mission, you're being shot. You got to run and you're under the clock. It's crazy, man. What I'm trying to think, what should I do different? cuz I went straight for the phantom battery, hit him, and the game was like, "Haha, you suck. Take out all of the scouts." There are so many scouts. Like, I saw eight and I don't think that's all of them. And they say every time you take out a scout, it has 30 seconds to the counter battery timer. I don't see a counter battery timer anywhere. So, I it's kind of like I don't know if it's like an internal clock I got to track, but I was looking around and I couldn't find a counter battery timer anywhere. But every time you take out a scout, it adds 30 seconds to the counter battery timer. So, the only thing I know to do is just to go after the scouts. But it's like, man, pinpointing your location takes time. And then you got to plot the shot. That takes time. And then you might hit your target if you plotted your location correctly. I just find it odd that you don't know where you are and it it's like when you move somewhere else, they're like, "Okay, you're moving from this spot to another spot." They know exactly where you are when you're moving, but when you do an emergency move or you move from one place to another, they don't tell you exactly where you moved. And that I find that weird. I feel like if they know where I'm at when I move somewhere else, they should know where I'm where I'm at when I move somewhere. That make sense? No. Good. I feel I feel like that's that's that's an oversight on this game. That's my biggest issue right now. I can't figure out exactly where I am. So, my shots are missing. And when your shots miss and then you get immediately shot at, you have to move again. It compounds. Every time you move, it compounds. So, a couple times I tried to limit my movement. Like right there, I didn't want to move because I had just lined up my shot and I thought I was going to hit. Not dead. So, the only thing I'm really not doing is I'm not using both my guns effectively. I think that'll help me take out more more scouts if I use both my guns. Like if I always have a gun with something in it and I just I mean it doesn't take me that long to load a gun though. It takes like what 10 seconds. So I don't know how much that's going to help me. It's plotting plotting the uh the trajectory and the and the angle which takes the time. So if I pre-plot I don't know if that's going to help either because all of that is in the countdown. I don't know. Hard mission, man. Hard mission is hard. You start the mission, move, and then start smacking the spotters. Builds up a buffer so you can use that to smack the crap out of the bad guy. Probably should get balanced better, though. I mean, there's some good tips there. Try again. Do I have to restart the engine? Let's do that, too. I'm going to do some different things and just experiment. See if it makes a difference. All run. That's screwed up. Yikes. Run. Engines are running. Okay. Forward observers get intel to the in nearby. Let's see what this does. I've never used this. What does that do? Okay, that that didn't seem very useful. Please don't overshoot. Death zero. Okay, let's get out of here. So, they said wait till all the all the things hit. Okay, they all hit. We're going to go ahead and e- move. Holy crap. I'm off. I am so far off. What the heck? I must have been in like the far corner of R4. This is going to miss so bad. Let me go ahead and E move now. Look how far off that is. You know what? I'm just going to fire in the middle of the We're going to fire from middle to middle. Mhm. We're not going to try to do pinpoint. We're just going to do middle to middle. The hard part about it is that whenever you do an Oh crap, I was off. Oh, this is not going to hit. Uh, he's at the top right too. The hard part about it is that whenever you move, you don't know exactly where you move to. So plotting shots is a is a is a crapshoot. It's like a shot in the dark. And that is a spotter right there. And I'm going to miss him. So we're going to he move. Emergency move. Yeah. So we just hit right there. Oh, not too far off. I'm still going to miss though cuz I'm a little high and he's like right there. So, it's probably going to land like right thereish or hereish. Usually, I don't care for screen shake, but in this game I don't really mind. It actually adds to the immersion. All right, we're at M5. That's the complete wrong way. Hey, we're shooting to Narnia. I messed up everything there. Emergency move. Emergency move. Go, go, go. I was trying to go here. I don't know what happened. I think I just didn't copy over the right distances and coordinates. Oh, wow. I'm off again. It's going to be to the left of it. I guess my iron nest was over here instead of in the middle. I'm just I mean I'm just blindly shooting cuz I don't know what else to do cuz you don't know where you are exactly. Yeah. E move. Go go go go go. Crazy. It doesn't give you a hint. Oh, it does. It gives you a whole entire grid. Yeah. Not a pinpoint. See, they have a thing where it gives you you can get like a position thing. And I was using this for a while, a position report, and you can tell it what grid you're in. And um I was doing this for like the three of my failures, right? And then a convoy will give you a position relative to where they are. So it says that I'm 04 km away from J352.4 from J352. So J352 is here. And they said 04 kilometers. So is it 043 or 04? So they say I'm that far away from them 41 41. So I'm somewhere in this circumference. I am I could be here. I could be here. I could be here. You see what I'm saying? So, it's like it helps a little bit, but you've been put in some impossible conditions. Oh, got him. E- move. E- move. E- move. Emergency move. Go, go, go, go, go, go, go, go. Where is it? I lost it. Come here. I might still hit it or I might clip it. Uh, way too Okay. Okay, dude. I was a little bit off there. [laughter] I must have really messed something up. That was way off. All right, let's spy plane. Uh to F3 242 243 F3 243 Wait, did I miss? I'm out of points. >> [screaming] >> WELL, THAT'S HOW IT GOES. [laughter] NO, NO, NO, NO, NO, NO. And just running again. Would you look at that? Would you look at that? Would you look at that? Would you look at that? Those are all scouts. We're going to do a move. I think if you do a emergency move and then a move, you can get a good indication of where you are. So, I'm going to go 182 km. And when you do that, it tells you where you moved from, which is confusing. Why would they just tell you where you are? Move. 182. 2 km. 180. So here, look. They'll tell you exactly where you're moving from. You're moving from S850. Why don't you just tell me that? S850. So, I'm moving from here and I'm doing uh 182. So, I can kind of calculate this now and see almost exactly where I'm at. 182. Wait, where's two? So, I'm like right there is. Yeah. Okay. So, now we're going to shoot these guys. Crap. I got Hold on. Not a good time to do that. Cluster parachute delay. Cluster shells. Staging impacts are 10 seconds apart. And then there's a fl um large area of effect lethal only to infantry out in the open. So the scouts are I should use these for the scouts, huh? Maybe. I don't know. Incinerary AP. Okay. Where am I at? T2. All right, we're going to continue to use this strat where we do an emergency move and then we do a manual move. T2 and I'm just going to do a manual move. Um, let's do 180 1 kilometer or 271 kmter. 271 kilometer. Holy crap, this dial. You use the arrow keys. No. 270 1 kilometer. So, it tells me that I move from T295. T295 is where I was. And I went 270 1 kilometer. somewhere right there. See? So, that's kind of like a good way to get your exact position. So, I think I may have solved that problem, I think. Well, I got both of those. I didn't realize that. Cool. Yeah. See, my position is almost exact. This should hit. Can I E move now while it's in the air boom? Yeah. See, I started e- moving that that guy was right on that post. I started e- moving before they did that and he's still hitting me. T5. He's right, dude. T5 up here. Yeah. See, he was shooting up here where I was moving, too. You see that? See these? See these uh these craters? He was shooting at me as I was moving. So, you just got to keep hitting them and don't give them a chance for the counter battery to hit zero. 4.33. Yeah, fairly accurate. I mean, it's not exactly on the line, but it's close. Wait, there's no counter battery, right? Yeah. Yeah. 120. Okay. So, I can probably fire again. Uh oh, man. I might be able to get I only got I get three. 20 seconds. Oh crap. 20 seconds, chat. Here comes counter battery. Oh crap. I'm going to have time. 47.16. Come on. 16. Come on. Oh, I'm nervous. Woo! Ah! I can't even click him. Too much shaking. He move. He move. >> [laughter] >> Got it off, dude. I got it off. That's all I wanted to do. I wanted to get that shot off, boy. Holy crap. A tactical Tuesdays. I don't know if it hit. Dude, it hit me again. I can't find the stupid. It keeps shaking. Did I hit him? Oh man, I got all three of them. Oh my gosh. Okay, we should have some time to scout now. Oh, we got a little time to scout. So, let's do a scout. Um J5 255. That's a whole lot of nothing, chat. Good job. No. [screaming] survive. 42.6 42.06 seven works. Emo. Go, dude. One scouting mistake, dude. Dude, I just E moved. Why are they hitting me? Okay. Did it hit? I got both of them. All right. Awesome. 980. 0980. Oh, [sighs] how many scouts are there? Cuz I killed a lot. I killed like 45 divided by 10 scouts. I did better that time though. We did do better. [cheering] We got a sound technique. We got a sound technique for determining where we are. You do an emergency move and then you do a you do a a uh manual move. And when you do a manual move, they tell you where you move from. And from that from location, you can determine where you are based on where you're moving. So you can get an exact location where you are after an E move. So you do a E move and then you do a move. They have to be paired. Um, so that helps a lot. That's why I was able to get my counter battery timing timer so high because I knew exactly where I was. Yeah, that's a tough one, man. It's a tough mission. Nerve-wracking, too. Holy crap. Is it nerve-wracking, but I I literally just found a counter battery timer two missions ago. I think it was last mission cuz I never knew when they were going to shoot cuz I didn't know where the timer was. So, I found the timer. That helped. That helped a lot. So, you can look and see when they're going to shoot back. Um, and also, uh, just knowing how to figure out where you are. by doing a E move and then a move, which is silly. If you do a E move and then a move and they tell you, well, you move from here to here, after you do an E- move, you should be able to know where you are. You know, I'm I'm going to submit that as feedback. I think that's silly that I got to do another move after an E- move just to figure out where I'm at. What do I'm on the right track, though. I'm on the right track. And judging by the comments I've seen, people I'm not the only one who's struggling with this. People said they drained all the requisition points uh running. And uh here's the thing though, finding the phantom battery is easy. It's really easy. But once you do find them, you can't kill them. And the way the messages were coming from high command is that you have to kill all the scouts first. And it said that the truth will reveal itself. So if you kill all the scouts, I'm imagining that there's going to be some something that will be aha, use this shell or we have requisition you to kill Phantom Battery Shell, you know, that kind of thing. So the the the grind right now is just to get all those scouts, you know. All right, chat. That's all I'm going to do tonight. Um, so I hope you all enjoyed this. And those of you watching the you the YouTube video that's going to follow this, I hope my suffering on phantom battery will help you get through it. Um, I did have some aha Eureka moments. So hopefully they'll help you guys get through it and you can comment on this video to help me because I I haven't figured it out yet. I may play a little bit off stream if I got time. I don't think I'll have time, but because I gotta edit this video uh for YouTube and I got some uh some shorts to do as well and some other things, couple other things. Um so, I may not have time. It might be like 6:00 a.m. by the time I finish and it's like time to go to bed. I'll see you next time. Make sure you follow the stream. Make sure you you follow the YouTube channel. Follow my socials as well. Click the link in the pin message up there for the latest YouTube. My first day. You can see the launch day of uh of Iron Nest. 40m minutee video of shenanigans. Today was fun. Today was