OTs-14 Kit Breakdown! | Dupe Recommendations & Skills! | Girls' Frontline 2: Exilium
Watch on YouTubeVideo summary
The video provides an in-depth breakdown of the upcoming character OTS-14 (Groza Alter) for Girls' Frontline 2: Exilium, positioning her as arguably the most versatile and powerful unit to date globally. The presenter strongly advises players to secure at least one copy of the character immediately upon her release, noting that she will seamlessly fit into any team composition regardless of the element used. While the video acknowledges a potential future physical team variant, it emphasizes that OTS-14's adaptability makes her indispensable for burn, electric, freeze, corrosion, hydro, and even physical teams alike. Consequently, the creator urges both free-to-play and paying players to allocate their resources toward maximizing her potential, suggesting that she represents the peak of current character design in terms of damage output, support capabilities, and overall utility.
Regarding investment strategy, the transcript outlines specific version milestones where players should stop spending if they wish to conserve resources or borrow units from teammates. The first stopping point is identified as Version 0 (V0), which includes obtaining her weapon, Capital Line, a highly recommended AR gun that benefits not only OTS-14 but also other assault rifle users. For those planning to invest further, the video suggests V4 as the next critical milestone due to significant damage multiplier jumps, followed by V6 upon rerun availability. The presenter details how damage output scales dramatically between these versions, particularly highlighting the substantial increases at V4 and beyond, making V6 the ideal target for full investment while V0 serves as a sufficient baseline for casual play or borrowing scenarios.
A major portion of the analysis focuses on OTS-14's complex skill mechanics involving her dual-phase system of "Cover Order" and "Demolition Order." Her passive ability, Boojum Effect, allows her to reconfigure based on the majority element of her teammates, granting specific elemental tiles like thermal conduction for burn or frost tiles for freeze, while a physical-heavy team triggers a neutral state that still provides utility. During her turn, she utilizes Demolition Order to boost her own attack and deal resonance damage via her basic attacks, which can be enhanced by upgrading the "Critical Blast" skill. After her action concludes, she automatically switches to Cover Order, where she acts as a support unit, increasing allies' critical damage and preventing debuffs from being cleansed on herself. Her ultimate skill, Sundering Demolition, converts accumulated command mode damage into overload pulses and applies movement suppression, enabling her to chain attacks effectively throughout the round.
The video concludes by recommending specific fixed keys and remodeling cores to optimize OTS-14's performance, with a strong preference for keys that reduce incoming damage in Cover Order, cleanse debuffs during Reverse Simulation, and increase damage against single targets for boss fights. Her remodeling core offers omni-elemental damage bonuses and attack increases, while her weapon, Capital Line, provides significant active skill damage boosts and defense ignore traits when weaknesses are exploited. The presenter asserts that no other character currently available or upcoming can match OTS-14's combination of raw firepower and team-wide support, making her a mandatory acquisition for any serious player. Ultimately, the summary reinforces the idea that players should not hold back on their investment, as OTS-14 is expected to remain relevant across all team compositions until at least the next major content update in China, solidifying her status as the best doll to arrive globally so far.
Read the full video transcript
Hey guys, welcome to Girls' Frontline 2.
So, we do have OTS-14 or Groza alter
dropping soon, but before that, let's
take a look at how many dupes she needs.
Also, let's break down her kit. And
lastly, what impact does she have in all
of the teams?
So, let's go over OTS-14 and uh
might I say that you guys better get at
least a copy of her because there isn't
going to be a character
that will fit in any team seamlessly
uh outside of this girl here.
Um whether you're going to get her at
the you know, at V0 or V6 or somewhere
in between,
>> [music]
>> you got to get a copy of her whether
you're going to be using her own,
whether you're going to be borrowing
from a teammate, she does need to find a
place in your team. You do have to
allocate resources for her because
she will really be one of your best
characters in whatever team you have,
okay? We'll We'll check We'll check out
the um updated team comps in CN later on
how she is actually going to be fitting
in there. But again, guys, please make
sure that you have enough for her. For
now, we're going to be talking about
dupes. Before I proceed with her skill,
obviously, she is one of the best
characters uh to date in global. Um
probably the best character. I'm going
to say it out out the best character to
come out because number one, over
damage. Number two, over versatility.
Number three, over support. She does
have support, guys. What with whatever
team she lands in, okay? So, your dupe
um your dupes uh are going to be um
uh segmented as V0. That's your first
stopping point. If you don't want to get
her more than V0 and just want to borrow
[music] her, then V0 is it. But, if
you're going to go further than V0, your
first stopping point would be V4,
V5
for the second one, and V6, okay? So,
those are your stopping points. And
let's take a look at the damage that she
is going to be dealing once she is at
that stopping point. By the way, I
forgot to mention, please get a copy of
her gun if you're going to get her V0s,
please still uh get the gun Capital
Line, because the gun is not only good
for her, it can be used by other um AR
users, by the way.
So, the gun is also a must-have. So, V0
R1, probably your most bottom um
investment. So, at V0 R1, so these are
her expected damage for her teammates.
Um we have two uh options here, but uh
the common denominator in these is going
to be, by the way, this sheet is from or
courtesy of Re Tempest. So,
uh V0 R1 is going to be yielding around
9 or 11%.
And as you see here, this one is uh V1,
V2, V3, not much in terms of damage, not
a big jump. The first big jump would be
at V4.
So, if you want to invest in her half
and half, I would suggest your you land
at V4, then probably on a rerun you
could take her to V6. So, that [music]
is That is how I'm going to be playing
it if I do come up short tomorrow, but
uh so V4 is the first stopping point. V4
R1, V5 uh R1 is the next one, and why
not go all the way to V6 R1. So, these
are
the, you know, the the damage
multipliers. Uh 41%, 43, and the last
one is 38. So, the the last three
vertebrae are going to be huge. At least
V4 for a partial investment, then
probably go all the way to V6 [music] as
soon as she has her rerun. So, with that
out of the way, the dupe
recommendations, let's go over her
skills because there's a little bit of
synergy that you should understand as
you go through her skills. So, her first
skill here, let let's let's go the
opposite route, and let's start off with
her [music] passive. Okay, her passive
is Boojum effect. Uh at level one at the
start of the battle, OTS-14 performs
seller cellular
uh reconfiguration. So,
there are a lot of questions that I've
seen are saying that um that um
um
she isn't good with a physical team. So,
for we'll go to that right now. So, for
burn, she does have burn
reconfiguration.
This one pertains to thermal conduction.
She tailor fits herself depending on the
number of um there is a minimum, I
think.
There is a number of uh what do you call
this? There is a number of characters or
teammates that she should be uh with to
have this reconfiguration here. So, if
majority of the attribute among friendly
dolls, excluding self, is a burn. So, if
you're five, so if you do have three or
three
or four teammates, then you're going to
be taking on that element
reconfiguration. So, if you have a
two-two,
there's no re- reconfiguration happening
because [music]
it's an equal. It should be majority,
okay, of that attribute among friendly
dolls. So, you have burn, um giving um
thermal conduction here for electric.
This one is voltage tiles. For freeze,
you're going to have um
frost tiles. Then for corrosion, you're
going to have toxic mist tiles. For
hydro, you're going to have tide wave
tiles. And the last one is going to be
reconfiguration zero. This is when well
uh well OTS-14 is in a demolition order
state, her attack increases by 30. So,
this one if you are actually um if you
have uh physical, you know,
doll attributes majority, then
reconfigures reconfiguration zero is
going to be happening, okay? So, again,
the question of of um you know, uh
people if
the the they assume that if you have a
physical team, OTS-14 won't work with
them. She's going to be working with
them, but not as good as the other
elements, okay? So, those are the what
do you call this? Those are the the
breakdown of the reconfigurations. So,
again, if majority of the
Okay, go away.
If majority of the attribute among
friendly dolls is physical or if there
is a tie, again, if there's a tie
between two elements or majority is
going to be
um physical, then it's going to be
reconfiguration zero. Okay, so every
element including physical has its
reconfiguration here.
>> [clears throat and cough]
>> Then enters a cover order state.
All allies
all allied units critical damage
including excluding
OTS-14 herself is increased 10% and
OTS-14's initial critical damage
accumulates the damage amount dealt by
uh allied units excluding OTS-14 herself
cannot be cleansed. Okay, so those are
the effects starting with her passive.
At the end of the round, if the ultimate
skill Sundering Demolition was not used
this round, gain overload overload
pulse. Converts the damage amount
accumulated by command mode to one point
or overload pulse. Okay, at the end of
OTS-14's action, if she is a demolish
demolition order, she switches [music]
to cover order. So these are the two
orders that uh kind of two phases that
she's going to be in. Okay, so
uh at the end of the action,
automatically she goes back to support.
Okay, she becomes a support. Obviously,
she ends her turn.
Uh all all the dolls she'll be
supporting and will be using cover order
while she will be in her turn. You will
have to make sure that she is in
demolition order. There's a skill that
will trigger this so that she can use
this uh
I I think you should use this every turn
because this gives her uh attack
increased by 10 initial attack of all
allied dolls excluding OTS-14 herself
accumulates non damage by OTS-14 apart
from the damage dealt
by the extra basic attack. Critical
Blast cannot be cleansed. So, these are
the two phases that you should be able
to know when to use. So automatically
she goes back to cover order after
>> [snorts]
>> um the end of her action, but in her
action, you should use demolition order.
First of the skills, basic attack,
critical blast basic attack AoE selects
a tile within three to 10 tiles radius
[music] in front dealing AoE resonance
damage equal to 150% of attack to all
enemy targets within three tiles of the
targeted [music] tile. Expand one point
of overload overload pulse and been
saying overlord
and deals about fixed damage equal to
10% of the damage accumulated in the of
overload pulse. Okay, then I get note
the basic attack is only available with
OTS 15 is in reverse assimilation state.
So, we'll go to that in a bit. So, the
other one, this one is critical blast.
This one is shooting instinct. This is
also basic attack. Selects one enemy
target within eight tiles and deals
resonance damage equal to 90% of attack
to it. So, this one has to be in
assimilation state. Okay, the first one.
This is clearly her basic attack. So,
for her S1,
okay,
S1, sorry. This one is leveled up to the
first one, critical blast is is upgraded
for V3. Reverse assimilation is enhanced
the damage multiplier of critical blast
is increased to 20. The effective range
is by [music] two tiles. For level
three, this one is at V4.
Reverse assimilation is is enhanced for
each of the use of the basic attack
critical blast in the current round the
damage multiplier of critical blast is
increased by 50 and fixed damage
multiplier and increased by 50 and fixed
damage multiplier consuming overload
overload pulse is increased by 10. So,
those are your modifiers for your basic
attack for critical blast, not for
shooting instinct here. So, for the S1,
we do have an active AoE.
Selects one tile within 8,000 launch an
attack dealing AoE arsonist damage equal
to 120 of attack to all enemy targets
within a 3 by 3 area around the selected
tile. If OTS-14 is in cover order, take
note,
uh state, after the skill the amount of
damage accumulated by command mode is
increased by 25%. If OTS-14 is in
demolition order state, her damage is
increased by 15 and for every 15% of
initial critical damage, the damage
multiplier is doubled. So for this one,
um is up This one is upgraded by
V2. So damage multiplier is increased by
150, effective area increased by
5 by 5 area. Cool down is reduced by
1/3. And the next upgrade will be at V5,
which enhances her cover order by 33%
from
increased by 33 and demolition order
increased by 15. So this is from
25
and I think this is a typo.
This is still from 15 to 15.
But we'll go to the next one. This one
is
S2. This is perfect adaptation. This one
is going to be the skill that you're
going to be spamming to switch modes,
okay?
Switch switches to command mode. As I've
said, she used this this during her
turn. After the skill, OTS-14 gains
extra command, then she could use
another skill. [music] This skill can be
used three times per turn. So
technically,
you'll be spamming this skill with a
combination of other skills here. S1,
basic attack or Okay, before we go to
the ultimate, at This one is at V1.
Cover order is enhanced critical damage
of all friendly allies including self
increased by 15 and demolition order is
enhanced attack increased to 15 by the
initial attack of friendly
dolls. So, take note that your S2 is the
skill that you're going to be spamming
with command mode and with extra
command. Then, we go to
the final skill, which is going to be
the ultimate sundering demolition. So,
this one selects a one direction apply
movement down to all targets within 3 to
10 tiles in the selected direction for
two turns.
Conversion damage amount accumulated by
command mode into one point of overload
pulse and gains reverse simulation for
one turn. So, reverse simulation, this
is where she will be
she will be using it for your basic
attack here.
So, this one is triggered by reverse
simulation. So, technically,
um you will start with S2, then
you would go with S with
with
with ultimate, then you go to your basic
attack. This skill can be used while in
demolition order with overload pulse
stacks and or when damage accumulated in
command mode is greater than zero. So,
this upgrades by V3 and the last one is
upgraded by V4. So, [music] increase in
reverse simulation, critical blast, and
overload overload pulse by 10%. So,
technically, her skills is partly
support partly um
DPS, but she will she will she will you
would have to make sure that you're in
the correct command phase.
Uh either you're you're in
you're in what do you call this? In
cover order or you are in demolition
order. So, again, cover order is is
going to be triggering after her turn.
It's more of a support for her team and
demolition order is for her during her
attack for her to do additional damage.
Fixed keys here. So, for the fixed keys,
fixed key one plunderer's pace after
using the active skill total suppression
or perfect adaptation OTS-14 gains six
tiles of additional movement, which can
be triggered once per turn. I don't
think so. Fixed key two self recognition
while gaining reverse simulation
cleanses all debuffs
from OTS-14.
Uh as an optional skill maybe. Uh fixed
key three while an active attack hits
only one enemy target damage dealt to
enemy target is increased by 20.
Obviously for a boss. Uh perfect plan
fixed key four before the active skill
total suppression resolves cleanses one
buff from enemy target. So, another This
one is going to be another optional
skill. These two are optional skills.
This one fixed key three, [music] I
think should be one of her main stays.
Fixed key five when OTS-14 is in cover
order state damage taken is reduced by
20. Yes.
Uh fixed key six is going to be OTS-14
always gains reconfiguration zero from
>> [music]
>> cellular reconfiguration.
Oh.
This is nice.
This is nice. So, you got to go with
six, five, and three.
Those are your main stays that you're
going to be using uh for her fixed key.
So, active uh affinity key is a ac-
attack boost crit rate and crit damage,
which is good. Then common key is uh
crit damage is 5%. Fixed damage dealt
increases by 10%. Then for her remolding
core, um
by the way, she does omni damage. She
doesn't use any of the elements. Um
she does use omni damage increased by
5%. Physical and face taken is reduced
by 5 for her
>> [music]
>> remodeling core. Attack increase by
eight.
Then damage of attacks two or more hit
unit increase by 12. So, this is how or
what you will get once you open her up
for her remodeling core. So, for your
weapon, we do have capital line here.
This one is an AR. Increase damage dealt
by active attacks by 20% for the first
copy, then scales up to 40 if the active
skill does not deal damage increase
attack power by 10% then scales up to 20
for the current round. So, [music] trait
if a weakness is exploited ignores 20%
of the target's defense. This is
actually huge. This is a very very nice
gun. This can be used with any of
any of the dolls who can use an AR.
Um then imprint damage dealt to targets
with debuffs is increased by 2.5%
and the damage dealt to Orlog Collab
rate is increased by
2.5 as well. [music] So, Banetta is one
of the alternate weapons that if you
want to use you could use as an option.
This is the weapon of the lolo. I'm sure
you have a lot of these if you started
during the start as well. And the third
option would be Golden Meldy. This one
we do have a lot because some of you
guys have started during day one. This
weapon is actually uh QJ's weapon. So,
if you see the updated team compositions
mainly for CN, um we do have still
OTS-14 all over the place.
Um she's very relevant up until now in
CN. So, if you ask my opinion, don't
hold back in investment of OTS-14
because no matter what team you are
using or may or your main team is, you
will really be using her. We do have
physical team here at the bottom. Here
is OTs 14 blocked by my big head.
Um again, she is still useful in a
physical team. We have burn team here
here. We have corrosion, we have freeze,
we have electric, and we have hydro. So,
again, you can't go wrong with her.
Guys, please max her out even if you're
free to play. If you have the means to,
then go for it. So, there we go with OTs
14. Um
you won't get any a better doll than
her, you know, just to swap in, you
know, the the flexibility alone, the
damage, the support.
You can't get a better doll. So, you
might as well put all your resources
when she arrives tomorrow.
Guys, please do. I I've got nothing to
say more, but she is the best doll to
arrive in global so far.
You know,
push all your resources towards her. Get
her to V6, please. [music] That is it.
Uh comment down comment section if
you'll be pulling for OTs 14. Guys, take
care, stay safe. This is the Warden,
[music] and I'm out of here.