Onimusha Way of the Sword is the BEST Samurai Game on Switch 2 [REVIEW]
Watch on YouTubeVideo summary
Onimusha: Way of the Sword stands out as an exceptional samurai experience on the Nintendo Switch 2, offering a seamless blend of deep combat mechanics and engaging world design. The game features the legendary swordsman Miyamoto Musashi, who is portrayed with surprising vitality through detailed character animations and expressive facial reactions that make him feel truly human. A standout feature is the Oni gauntlet, which allows Musashi to absorb souls from defeated enemies; these souls come in various colors, each serving a unique purpose such as restoring health, funding upgrades, or charging special ornaments like wind whippers for crowd control and earth shakers to break boss stamina. The inclusion of physics-based interactions, such as using wind to spread fire from torches, adds a layer of strategic depth that enhances the overall tactical gameplay.
The combat system provides significant depth beyond typical action games, incorporating blocking, parrying, deflecting, and perfect dodging to create a dynamic flow where players must adapt their moves based on enemy patterns. While the game maintains a gloomy atmosphere reminiscent of Souls-like titles, it distinguishes itself by allowing constant deflection of projectiles and arrows, which feels incredibly satisfying. Advanced techniques like entering a blazing state through multiple parries increase attack power and damage output, while specific interactions such as blade barges and clashes add variety to duels. Players can also utilize the environment creatively, ramming wooden boards into foes or triggering explosive barrels, making positioning crucial for success against diverse enemy groups ranging from basic Genma to powerful mutated variants.
Exploration is facilitated by a growing map of Eastern Kyoto that expands as players cleanse areas of malice, supported by spirit mirrors for fast travel and hub zones for equipment upgrades and skill management. The game excels in its boss designs, each possessing unique personalities and mechanics that ensure no two fights feel repetitive, with one notable encounter likened to a cursed spirit from Jujutsu Kaisen. However, the difficulty settings present a slight drawback, offering only an extremely hard "Action" mode or a very easy "Story" mode where enemy indicators constantly appear; many players might wish for a medium difficulty option to bridge this gap. Despite this, the handheld experience is optimized perfectly, ensuring that playing on the go does not feel like a downgrade and allowing players to enjoy the game's rich content anywhere.
Ultimately, Onimusha: Way of the Sword delivers a highly polished and entertaining adventure with incredible boss designs, a fun progression system, and a charismatic main character that shines in both English and Japanese versions. The reviewer praises the game as a solid 8.5 out of 10, highlighting its ability to function effectively as a hybrid title on the Nintendo Switch 2, where it can be played either docked or handheld without loss of quality. While the lack of a medium difficulty setting is a minor complaint for those seeking a balanced challenge, the overall package offers enough depth and satisfaction to make it a must-try for fans of the genre. The game successfully combines traditional samurai elements with modern action mechanics, creating an immersive experience that leverages the portability of the Switch 2 to great effect.
Read the full video transcript
I played Oni Musha on the Nintendo
Switch 2 and this game is absolutely
amazing. Uh from character design to the
way they designed the overworld
environment, the variety of enemies, uh
the combat, the dodging, the parrying,
and the fact that this is on Nintendo
Switch 2, which makes it portable. Let's
dive into my review of Oni Musha: Way of
the Sword. Huge thanks to Capcom for the
review copy. The main character in this
game is the legendary swordsman Miiamoto
Mousashi. And he is surprisingly not
just a dull samurai. You'll notice that
as soon as you play the beginning of the
game, this character is full of life.
And one thing I really loved about the
game is that they really have a ton of
facial expressions to make you feel like
this character is really human.
Definitely a lot of life to this
character and very interesting facial
expressions. And I love how the team
really animated him. Now, let's talk
about that gauntlet that Mousashi has.
What he has is an oni gauntlet, and that
lets Mousashi absorb souls from the
enemies that he does take out. Now,
souls have different colors that all do
different things. Absorbing yellow souls
restores your health. Red souls are used
for upgrades. Blue souls charge up
special oni ornaments that can be used
to fight, which is really nice, and have
these kind of effects.
We also unlock more of these as we
progress throughout the story, which
makes you want to play and look really
forward to that. For example, wind
whippers are really good for crowd
control and can also be combined with
nearby torches to put enemies on fire.
And I just love that they went out of
their way to include that kind of
physics feature when it comes to the
fire and using the wind. And they also
have the earth shaker, which is a really
good one cuz it completely breaks the
stamina of the bosses. The two
celestials are really good to drop
yellow souls to heal up. Now, something
about bosses. Bosses are going to drop
souls during fights, and absorbing them
between fights makes you vulnerable to
attacks if you don't notice. And if you
don't absorb them, bosses can absorb
them and become even more powerful. So,
this is something you always want to be
paying attention to, and it makes the
gauntlets have a use case in all
scenarios, including these boss fights.
Let's talk about the combat. Now,
overall, it does have that gloomy feel,
and there is parrying and all that, but
I would not call this a Souls game in
any capacity. The combat system actually
has a lot of good depth. You can block,
you can parry, and you can deflect, and
you can dodge and perfect dodge. You
just have to be really aware and choose
according to the situation what exact
move would work the best. Most of the
attacks can be parried or deflected, and
some of them are even better if you
dodge depending on what the enemy's move
is, which gets a little predictable as
you learn them. Now, if you parry
multiple times, you go into something
known as a blazing state, which is going
to increase the attack power and blue
soul drops and and will deal more
stamina damage to the bosses. One of the
things I really love about this game is
that you can deflect and parry
constantly. You can also deflect arrows
and projectiles, and that makes it feel
pretty good. Honestly, deflects and
parries is one of the best and most
satisfying things in this game. Now, you
also have something called blade barges,
and it happens when both you and an
enemy strike at the same time, and
you'll just have to choose the opposite
move of the enemy. It's a lot of fun,
and this is what it pretty much looks
like.
You also have blade clash, and this can
happen between parries and deflects,
where you both lock your swords, and you
either will have to spam X or A to win
it. Failing to do so will then impact
your stamina gauge. You also going to
run into scenarios where the enemy's
hands will glow, meaning they're going
to grab you, and all you have to do is
just dodge them before your enemy grabs
you, and you could pretty much throw
them down to the floor. One of the
really fun things about Onimi Musha is
using the environment during fights,
such as using wooden boards. You can use
cards to ram them into the enemies, and
you can use fire and explosive barrels.
So, positioning is also very important
depending on the group of enemies that
you are facing. Let's talk about enemy
variety because I feel like that's
always a big question a lot of people
have. I'm happy to report that there is
a good amount of variety in this game.
In the early parts of the game, you'll
find these base Genma and then you'll
find more powerful GMA that you fight at
the starting part. And as you keep
progressing in the game, the variety
actually does progress and you really
start to notice it as you progress. It's
very obvious. Like you'll find GMA with
shield. You'll find rolling GenMas.
You'll find GenMas that float around and
shoot projectiles. And then later on the
game, you'll get more parasitic mutated
gmas. So the powerful GMA variants
definitely show up and they hit very
hard. I'm not going to spoil anymore
because you have to find out what you're
going to fight later on in the game.
Let's talk about how the map area
functions. So, if you open up your menu,
you'll see how the map pretty much
looks. And the main area is pretty much
going to be eastern Kyoto, which you're
going to be walking through as you
progress the story. As you clean up more
malice, you'll gain access to more
areas, and the map will consistently
keep increasing and increasing.
Basically, you explore, you find
materials, you take out enemies, upgrade
your stuff, and keep going. There's also
some hub areas in the game where you get
that feeling of returning back to a safe
area as your hub. One thing good about
the game is that there are something
known as spirit mirrors and that is
going to be your fast travel points
helping you get across the map and it's
also where you're going to be upgrading
your equipments and your skills. And the
cool thing is the upgrading is very
straightforward in the game. It's not
too complicated at all. You have an
option for sword, you have an option for
clothing, and you have an option for the
gauntlet specifically. Then there's
going to be tabs for your basic skills
and special skills. And as you progress,
you get more upgrade options. You can
save your game here and manage huzuki
pouches and manage the items. Now, let's
talk about some really cool examples of
realtime events that just happen
randomly in the game and you're going to
run into an example where somebody's
going to need your help. And if you
don't do anything about it, they pretty
much just die. They're gone. They get
wrecked. And you have the other choice.
If you're fast enough, you can go ahead
and save those people. It's nice to do
that. And you It plays out something
like this.
One thing I do want to point out about
the game is that boss fights really do
feel like boss fights. and they all are
very, very unique. Each fight, nothing
really feels like it's repeating over
and I love the fact that these bosses
kind of have their own personality to
them. I bumped into this one boss which
felt like a cursed spirit from Jiu-Jitsu
Kaisen and it was pretty cool. Let's
talk about the difficulty of the game. I
really do wish there was a medium option
because you either have the action
version, which is really hard, or the
story version, which is really easy. The
action hard difficulty feels very
difficult, but it is very satisfying if
you like a challenge. And as you master
the mechanics, you get really good at
the game. It is a ton of fun and you
truly do get that satisfaction that you
get in difficult game. Now, the easy
version or the story mode, I just hate
the fact that the buttons constantly
show up on the enemies. Uh I feel like
at a certain point, I know what's
happening. Uh and it's it just gets a
little too easy. So, I kind of wish
there was a mode in between where it's
going to help. But if you're one of
those people who do enjoy playing games,
honestly, to get through the story and
feel like you're having a semi-
challenge and don't like it too hard,
cuz I do understand there's a ton of
players out there like that, definitely
play easy mode. You still feel like
you're playing the game at the same
time. It's just if you like challenges,
don't don't even try the story mode.
Now, let's talk about the handheld mode.
I think one of the best features again
about any single game on the Nintendo
Switch is being able to go into handheld
mode. And one of the things about Capcom
is that they make their games so
functional on the Nintendo Switch 2 that
taking it out and playing it handheld
doesn't really feel like a downgrade at
all. Some games do in general feel like
downgrades on a Switch 2, but it is
optimized extremely well where I'm able
to just play wherever I go. So, it is a
ton of fun uh to do it. So, honestly,
Switch 2 wise for handheld, great, great
game. Pretty much all Capcom games run
really well handheld. So, uh, that is
definitely a big win for those. Overall,
pretty much I would say the boss designs
are incredibly amazing. The way the game
progresses is fun. The main character,
uh, is great. I played this game in both
English and Japanese. For my Switch
playthrough, I am playing in Japanese.
On my PlayStation playthrough, I am
playing in English. So, I'm getting an
experience of both. They're a lot of
fun. Uh, honestly, this is a solid 8.5
out of 10 game for me. I love it. I
think Oni Musha is definitely something
to try out. And if you're on a Nintendo
Switch 2, the fact that you can use this
as a hybrid uh game where you can play a
docked, you can play on a handheld is
really