Onimusha Way of the Sword is the BEST Samurai Game on Nintendo Switch 2
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Onimusha: Way of the Sword stands out as an exceptional samurai title for the Nintendo Switch 2, offering a rich experience that blends deep combat mechanics with a vibrant world. The game features the legendary swordsman Miyamoto Musashi, who is portrayed not as a dull warrior but as a lively character filled with expressive facial animations that make him feel truly human. Players can explore an overworld environment set in Eastern Kyoto, where clearing malice unlocks new areas and expands the map. The journey is facilitated by spirit mirrors that serve as fast-travel points and hubs for upgrading equipment, managing items, and learning skills in a straightforward manner.
The core gameplay revolves around Musashi's unique oni gauntlet, which allows him to absorb souls from defeated enemies, each color providing distinct benefits such as healing, upgrades, or special abilities like wind whippers and earth shakers. The combat system is praised for its depth, offering options to block, parry, deflect projectiles, and dodge, with a satisfying "blazing state" achievable through multiple successful parries that boosts attack power. Battles are further enhanced by environmental interactions, such as using wooden boards or fire barrels, while boss fights remain unique and personality-driven, ensuring no two encounters feel repetitive.
Enemy variety is another highlight, progressing from basic Genma to powerful mutated variants with diverse abilities like shields, rolling attacks, and projectile shooting. The game also includes random real-time events where players can choose to save civilians or witness their demise, adding a layer of moral choice to the adventure. However, the difficulty settings receive mixed feedback; while the hard "Action" mode provides a challenging and rewarding experience for mastering mechanics, the easy "Story" mode is criticized for being too simplistic with on-screen prompts that reduce tension, leading reviewers to wish for a medium difficulty option to bridge the gap.
Ultimately, Onimusha: Way of the Sword delivers a highly optimized portable experience on the Nintendo Switch 2, ensuring that playing in handheld mode does not feel like a downgrade compared to docked gameplay. The reviewer appreciates the seamless transition between playstyles and the functional design typical of Capcom games on this platform. Despite minor wishes for more difficulty granularity, the game's amazing boss designs, engaging progression, and charismatic protagonist earn it a solid rating of 8.5 out of 10. It is recommended as a must-play title for fans of the genre who want to experience a hybrid gaming setup that combines deep strategy with the freedom of portable play.
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I played Oni Musha on the Nintendo
Switch 2 and this game is absolutely
amazing. Uh from character design to the
way they designed the overworld
environment, the variety of enemies, uh
the combat, the dodging, the parrying,
and the fact that this is on Nintendo
Switch 2, which makes it portable. Let's
dive into my review of Oni Musha: Way of
the Sword. Huge thanks to Capcom for the
review copy. The main character in this
game is the legendary swordsman Miiamoto
Mousashi. And he is surprisingly not
just a dull samurai. You'll notice that
as soon as you play the beginning of the
game, this character is full of life.
And one thing I really loved about the
game is that they really have a ton of
facial expressions to make you feel like
this character is really human.
Definitely a lot of life to this
character and very interesting facial
expressions. And I love how the team
really animated him. Now, let's talk
about that gauntlet that Mousashi has.
What he has is an oni gauntlet, and that
lets Mousashi absorb souls from the
enemies that he does take out. Now,
souls have different colors that all do
different things. Absorbing yellow souls
restores your health. Red souls are used
for upgrades. Blue souls charge up
special oni ornaments that can be used
to fight, which is really nice, and have
these kind of effects.
We also unlock more of these as we
progress throughout the story, which
makes you want to play and look really
forward to that. For example, wind
whippers are really good for crowd
control and can also be combined with
nearby torches to put enemies on fire.
And I just love that they went out of
their way to include that kind of
physics feature when it comes to the
fire and using the wind. And they also
have the earth shaker, which is a really
good one cuz it completely breaks the
stamina of the bosses. The two
celestials are really good to drop
yellow souls to heal up. Now, something
about bosses. Bosses are going to drop
souls during fights, and absorbing them
between fights makes you vulnerable to
attacks if you don't notice. And if you
don't absorb them, bosses can absorb
them and become even more powerful. So,
this is something you always want to be
paying attention to, and it makes the
gauntlets have a use case in all
scenarios, including these boss fights.
Let's talk about the combat. Now,
overall, it does have that gloomy feel,
and there is parrying and all that, but
I would not call this a Souls game in
any capacity. The combat system actually
has a lot of good depth. You can block,
you can parry, and you can deflect, and
you can dodge and perfect dodge. You
just have to be really aware and choose
according to the situation what exact
move would work the best. Most of the
attacks can be parried or deflected, and
some of them are even better if you
dodge depending on what the enemy's move
is, which gets a little predictable as
you learn them. Now, if you parry
multiple times, you go into something
known as a blazing state, which is going
to increase the attack power and blue
soul drops and and will deal more
stamina damage to the bosses. One of the
things I really love about this game is
that you can deflect and parry
constantly. You can also deflect arrows
and projectiles, and that makes it feel
pretty good. Honestly, deflects and
parries is one of the best and most
satisfying things in this game. Now, you
also have something called blade barges,
and it happens when both you and an
enemy strike at the same time, and
you'll just have to choose the opposite
move of the enemy. It's a lot of fun,
and this is what it pretty much looks
like.
You also have blade clash, and this can
happen between parries and deflects,
where you both lock your swords, and you
either will have to spam X or A to win
it. Failing to do so will then impact
your stamina gauge. You also going to
run into scenarios where the enemy's
hands will glow, meaning they're going
to grab you, and all you have to do is
just dodge them before your enemy grabs
you, and you could pretty much throw
them down to the floor. One of the
really fun things about Onimi Musha is
using the environment during fights,
such as using wooden boards. You can use
cards to ram them into the enemies, and
you can use fire and explosive barrels.
So, positioning is also very important
depending on the group of enemies that
you are facing. Let's talk about enemy
variety because I feel like that's
always a big question a lot of people
have. I'm happy to report that there is
a good amount of variety in this game.
In the early parts of the game, you'll
find these base Genma and then you'll
find more powerful GMA that you fight at
the starting part. And as you keep
progressing in the game, the variety
actually does progress and you really
start to notice it as you progress. It's
very obvious. Like you'll find GMA with
shield. You'll find rolling GenMas.
You'll find GenMas that float around and
shoot projectiles. And then later on the
game, you'll get more parasitic mutated
gmas. So the powerful GMA variants
definitely show up and they hit very
hard. I'm not going to spoil anymore
because you have to find out what you're
going to fight later on in the game.
Let's talk about how the map area
functions. So, if you open up your menu,
you'll see how the map pretty much
looks. And the main area is pretty much
going to be eastern Kyoto, which you're
going to be walking through as you
progress the story. As you clean up more
malice, you'll gain access to more
areas, and the map will consistently
keep increasing and increasing.
Basically, you explore, you find
materials, you take out enemies, upgrade
your stuff, and keep going. There's also
some hub areas in the game where you get
that feeling of returning back to a safe
area as your hub. One thing good about
the game is that there are something
known as spirit mirrors and that is
going to be your fast travel points
helping you get across the map and it's
also where you're going to be upgrading
your equipments and your skills. And the
cool thing is the upgrading is very
straightforward in the game. It's not
too complicated at all. You have an
option for sword, you have an option for
clothing, and you have an option for the
gauntlet specifically. Then there's
going to be tabs for your basic skills
and special skills. And as you progress,
you get more upgrade options. You can
save your game here and manage huzuki
pouches and manage the items. Now, let's
talk about some really cool examples of
realtime events that just happen
randomly in the game and you're going to
run into an example where somebody's
going to need your help. And if you
don't do anything about it, they pretty
much just die. They're gone. They get
wrecked. And you have the other choice.
If you're fast enough, you can go ahead
and save those people. It's nice to do
that. And you It plays out something
like this.
One thing I do want to point out about
the game is that boss fights really do
feel like boss fights. and they all are
very, very unique. Each fight, nothing
really feels like it's repeating over
and I love the fact that these bosses
kind of have their own personality to
them. I bumped into this one boss which
felt like a cursed spirit from Jiu-Jitsu
Kaisen and it was pretty cool. Let's
talk about the difficulty of the game. I
really do wish there was a medium option
because you either have the action
version, which is really hard, or the
story version, which is really easy. The
action hard difficulty feels very
difficult, but it is very satisfying if
you like a challenge. And as you master
the mechanics, you get really good at
the game. It is a ton of fun and you
truly do get that satisfaction that you
get in difficult game. Now, the easy
version or the story mode, I just hate
the fact that the buttons constantly
show up on the enemies. Uh I feel like
at a certain point, I know what's
happening. Uh and it's it just gets a
little too easy. So, I kind of wish
there was a mode in between where it's
going to help. But if you're one of
those people who do enjoy playing games,
honestly, to get through the story and
feel like you're having a semi-
challenge and don't like it too hard,
cuz I do understand there's a ton of
players out there like that, definitely
play easy mode. You still feel like
you're playing the game at the same
time. It's just if you like challenges,
don't don't even try the story mode.
Now, let's talk about the handheld mode.
I think one of the best features again
about any single game on the Nintendo
Switch is being able to go into handheld
mode. And one of the things about Capcom
is that they make their games so
functional on the Nintendo Switch 2 that
taking it out and playing it handheld
doesn't really feel like a downgrade at
all. Some games do in general feel like
downgrades on a Switch 2, but it is
optimized extremely well where I'm able
to just play wherever I go. So, it is a
ton of fun uh to do it. So, honestly,
Switch 2 wise for handheld, great, great
game. Pretty much all Capcom games run
really well handheld. So, uh, that is
definitely a big win for those. Overall,
pretty much I would say the boss designs
are incredibly amazing. The way the game
progresses is fun. The main character,
uh, is great. I played this game in both
English and Japanese. For my Switch
playthrough, I am playing in Japanese.
On my PlayStation playthrough, I am
playing in English. So, I'm getting an
experience of both. They're a lot of
fun. Uh, honestly, this is a solid 8.5
out of 10 game for me. I love it. I
think Oni Musha is definitely something
to try out. And if you're on a Nintendo
Switch 2, the fact that you can use this
as a hybrid uh game where you can play a
docked, you can play on a handheld is
really