Video summary
The podcast argues that recent Nobel Prize-winning physics proves our universe operates like a video game, challenging the fundamental concepts of locality and realism. Locality assumes objects can only be influenced by their immediate surroundings, while realism suggests objects have definite states regardless of observation. However, experiments involving quantum entanglement demonstrate that particles do not possess predetermined properties or hidden variables; instead, they exist as probabilities until measured. This phenomenon, famously debated between Albert Einstein—who insisted on a locally real universe—and the experimental evidence showing "spooky action at a distance," indicates that distant objects are processed together instantaneously because physical separation is merely an illusion created by how reality is rendered. The scientific foundation for this conclusion rests heavily on the double-slit experiment and its variations, which revealed light's dual wave-particle nature and the collapse of probability waves upon observation. In 1935, Einstein proposed the EPR paradox to argue that quantum mechanics was incomplete because it violated locality or realism. Decades later, physicist John Bell formulated a mathematical inequality to test this debate experimentally. Subsequent rigorous tests by researchers like Alain Aspect in the 1980s and Anton Zeilinger using light from stars hundreds of light-years away consistently showed violations of Bell's inequalities. These results confirmed that entangled particles act as a single system regardless of distance, leading to the official Nobel Prize citation for Clauser, Aspect, and Zeilinger stating definitively that "the universe is not locally real." Beyond quantum mechanics, philosopher Nick Bostrom provided a probabilistic argument suggesting we are almost certainly living in a simulation. He reasoned that if advanced civilizations can run simulations of conscious beings, the number of simulated realities would vastly outnumber base reality due to exponential growth in computing power and recursive simulation levels. Given three possible scenarios—civilizations destroying themselves before achieving this capability, choosing never to simulate, or running many simulations—the mathematical odds heavily favor us being inside a simulation if even one civilization succeeds. The podcast synthesizes these two lines of reasoning: the universe's computational structure matches game engine logic where distance is simulated and objects are rendered only when necessary for interaction, making Bostrom's probability argument physically plausible rather than just theoretical. Ultimately, the discussion concludes that whether we call it a simulation or simply accept its nature, the traditional view of reality as matter and energy waiting to be discovered has been overturned by quantum physics. The universe functions on mathematics, information processing, and calculation where the past can effectively resolve itself backward from present observations to maintain consistency. This shift implies that future technologies might unlock capabilities currently considered impossible in our "base" reality, much like how Einstein's theories once seemed magical before becoming standard practice. While no one can definitively prove an external creator exists, the structural similarities between quantum mechanics and video game engines suggest a fundamental difference from classical physics: there is no true locality or permanence, only a dynamic system rendering experience on demand based on observation and information processing requirements.
Read the full video transcript
The odds that you're living in a
simulation border on 100%.
Meaning this, all of this is almost
certainly not real. In October of 2022,
the Nobel Prize in Physics was awarded
for proving that the universe renders
like a video game. The technical phrase
is that the universe is not locally
real. The existence of an object and its
position and movement are merely a set
of probabilities until something in the
system observes or interacts with them.
Not only does that discovery increase
the odds that were video game characters
living in a simulation, it proves that
Albert Einstein was wrong and not about
a minor detail about the fundamental
nature of reality itself. Einstein spent
the last 30 years of his life insisting
that the universe had to be locally
real, that objects exist independently.
They're out there in the world knowably.
Our intuitions tell us that he must be
right. That nothing can influence
something else telepathically across
vast distances instantaneously.
But experimental evidence proves that
what Einstein called spooky action at a
distance actually is true. Reality does
not work how we thought it does and it
calls absolutely everything into
question. Let's dive deep to understand
why. Welcome to part one, the real
world. To understand what this all
means, we need to define two words
precisely, local and real. Let's start
with local. Locality is the assumption
that things can only affect and be
affected by things physically near them.
Your coffee cools because the air around
it is cooler. Not because of something
that happened in Tokyo, not because of
something that happened yesterday or out
in the vastness of space. Things change
because of what is physically adjacent
to them right now. Information travels
at a cost. It requires time and energy
to move from one place to another. If
you want to hug or punch someone, even
just down the street, you've got to get
up and go there. You have to deal with
weather, traffic, a sore knee if you
have one. But that's all required if you
want to influence something down the
road. Now, you could call someone and
have them deliver the hug or punch, but
even that requires your voice to be
turned into zeros and ones and sent
across the distance using the
electromagnetic field. None of this
stuff happens by magic. It happens in a
knowable fashion. Distance is a barrier.
Objects are independent, self-contained
things that only interact with their
immediate surroundings. or so it seems.
That assumption is so deeply baked into
how we experience the world that we
don't even think about it. It just feels
like common sense. Now, I imagine so far
you're all with me. So, now let's get to
the weirder stuff. Let's define what it
means to be real. Realism is the
assumption that objects have definite
states whether or not anyone is looking
at them. The chair exists when you leave
the room. When you stop this video, you
know I'm still going to exist out here.
somewhere. The moon is up in the sky
whether you're looking at it or not.
Reality is continuous. It's objective
and permanent. It's out there waiting to
be discovered. You don't create it by
observing it. It already exists. Again,
it's an idea so obvious that taking the
time to explain it feels strange. Those
two assumptions, locality and realism,
are the bedrock of how human beings
understand the entire universe. The
problem is they're both wrong.
Ultimately, it was developing my first
video game that made all of this click
for me and convinced me that we probably
are living inside of a simulation. I
have the chills now. That is so crazy.
Here's exactly what gamedev teaches you.
When you build a game world, you have to
make a fundamental decision about how
that world exists. Do objects exist
permanently, fully rendered, fully real,
fully tracked all the time, whether or
not a player is anywhere near them, or
do you only render and resolve what's
actually being observed by the player in
that moment? Now, every serious game
engine chooses the second option because
the first option is computationally
catastrophic. You cannot maintain full
permanent object states [music] for an
entire world simultaneously without
melting your computer. The processing
cost would be insane truly on a level
that we cannot comprehend. So instead,
you build a system where objects outside
of the player's view exist only as
potential, as a probability set, as data
that's waiting to be processed, but
ultimately it's just code. The moment a
player needs to see or interact with
that object, then the system runs the
code, which is full of math, and the
object gets resolved into something
definite, something real. Now, here's
the thing about distance in a game
engine. It feels real on screen. Some
objects seem close while other objects
seem far away. Space really seems to
separate them. But underneath that
representation of space, there actually
is no distance. The CPU and the GPU are
processing everything in exactly the
same place. The separation you see is an
illusion created by how the world is
displayed on screen. Remember that scene
in the Matrix where the kid says, "You
only need to realize the truth that
there is no spoon." That's exactly what
we're talking about here. What we look
at is just the display. It's not what's
really happening. What's really
happening is computation and math.
Underneath the visual layer of the game,
the system has access to all of the
rules and the information
simultaneously, regardless of how far
apart the objects on the screen are.
It's all being processed in the same
space. The staggering vastness of a
video game world is actually entirely
contained inside of a computer that can
sit on your lap. Two objects inside of a
game that seem incredibly distant from
one another are actually in the same
space computationally. They may appear
to be on opposite sides of the universe
from inside the game, but in actuality,
they're just data structures sitting
next to each other in memory getting
processed by the same chips and governed
by the same system. The illusion of
distance is just that, an illusion.
Which means there's no true locality in
a game engine. There can't be. Locality
is simply something you deliberately
simulate to make the world feel
believable. Now, realism, objects having
definite permanent states, is simply
something you have to fake because true
permanence is far too computationally
expensive to maintain. Now, the Nobel
Prize in physics was just awarded for
proving [music] that our universe is
designed the exact same way a video game
is. To understand how we know this to be
true, let's look at the experiments that
earned the Nobel Prize. Welcome to part
two, the experiments. In 1801, a British
scientist named Thomas Young entered the
chat of one of the oldest arguments in
physics and settled it. The debate was
simple. Is light made of particles or is
it a wave? Newton said it was particles,
but Young was on the side that
disagreed. So, he built an experiment to
prove it was a wave. He fired a beam of
light at a barrier that had two narrow
slits cut into it. Behind the barrier
was a screen. His logic was simple. If
light is particles, you'll get two bands
on the screen, one for each slit, like
paintballs being shot through the gaps.
But if light is a wave, you'll get
something different. Waves spread out.
They overlap. They interfere with one
another, reinforcing in some places and
canceling out in others, like ripples in
a pond that are colliding. It's known as
an interference pattern and is sometimes
referred to as zebra stripes. So, what
was the result of this very famous
double slit experiment? It was an
interference pattern. Young was right.
Alternating stripes of light and dark
appeared spread across the entire
screen. Light had a wave signature.
Newton, of all people, was wrong.
Young's experiment was celebrated. The
debate was seemingly settled and physics
just moved on until a hundred years
later when a guy with crazy ass hair
named Albert Einstein blew the whole
thing up again. In 1905, the same year
he published his paper on special
relativity, Einstein proved that despite
the interference pattern in the double
slit experiment, light also comes in
discrete individual packets of energy
known as particles. He called them
photons. The work was so foundational it
won Einstein the Nobel Prize in 1921.
Now physics had a problem. Young proved
that light is a wave. Einstein proved
light is made of individual particles.
Both experiments were rigorous. Both
results were real, which meant light was
somehow both things at once, a wave and
a particle, depending on how you looked
at it. Now, that's strange enough on its
own, but what came next absolutely broke
people's brains, including Einstein's.
If light is made of individual photons,
single discrete particles, then what
happens when you fire one at a time
through Young's two slits? No beam, no
group, just one photon. Then you pause,
then you shoot another, one particle at
a time with nothing to possibly cause
any interference. Guess what happens?
The interference pattern should
disappear. Obviously, you need waves
overlapping to get that interference
pattern. A single particle just going to
go through one slit, hit the screen,
you'd expect two bands, not the zebra
stripes, of an interference pattern. In
1986, physicists Granger, Roger, and
Aspect ran exactly that experiment. With
the precision required to test it
properly, the interference pattern still
appeared. What? Even when you shoot one
photon at a time, an interference
pattern slowly emerges on the screen
anyway, which means each individual
particle was somehow passing through
both slits simultaneously and
interfering with itself. How is that
physically possible? Physicists call
this superp position. The idea that a
quantum particle doesn't have a single
definite location until it's measured.
It exists as a wave of probability.
potentially here, potentially there
until something forces it to commit to
one specific place. This is actually how
the universe works. That led to an
obvious question. If we just watched
which slit each particle actually went
through, wouldn't that tell us what was
really happening? So, they set up a
detector, a device that would record
which slit each individual particle
passed through. The problem, as soon as
they set up the detectors, the
interference pattern completely
disappeared. For whatever weird reason,
the moment the system captured
information about the particles path,
the particles stopped behaving like a
wave and started behaving like an
individual particle. Two clean bands, no
interference. It's as if the particles
knew they were being watched and
suddenly decided to act differently.
It's like the toys in Toy Story act like
lifeless toys when humans are around,
but then jump up and prove themselves to
be truly alive when the humans are gone.
When researchers turn the detector off,
the interference pattern of the wave
comes roaring back. Turn the detector
back on, the interference pattern
disappears again. This has been
replicated thousands of times in labs
all over the world. The result is always
the same. What's even crazier is that
the particle doesn't need a conscious
human observer to collapse into a
definite state. It doesn't need eyes or
awareness or intention. It just needs
any physical interaction that captures
information about the particles path. A
detector, a stray photon, anything that
records which way it went by measurement
or interaction. The moment that
information exists anywhere in the
system, the wave collapses. It becomes
specific. The particle commits. It gets
fully rendered into reality as something
specific and not just a wave of
probabilities. The universe isn't
responding to consciousness like a game
engine. It's responding to information
processing.
We'll get back to the show in a second,
but first, let's talk about the thing
your business just can't survive
without. I go live 3 days a week at 7
a.m. and every single morning you guys
show up. You're there ready. And if my
connection drops in the middle of that
live stream, the moment's gone forever.
You do not get a second [music] chance
with live content. When you're a digital
media company, your internet isn't a
utility. It's your entire operation.
Every live stream, every interview,
every piece of content flows through
that connection. One drop and I lose
you. I lose the momentum and I lose the
trust that I've spent years building
with this community. And I know a lot of
you are in the same position. Your
business depends on staying connected.
That's why I trust AT&T Business.
They're built for business owners who
cannot afford downtime, reliable
connectivity, simple setup, and the kind
of dependability that helps you stop
worrying about your infrastructure and
start focusing on your people. [music]
Impact Theory is powered by AT&T
Business, built to work. Get AT&T
Business at business.at.com.
We will get right back to the show in a
second, but first, let's talk about
surviving holiday travel and snacks. You
can't control your holiday travel.
Flights get delayed, plans fall apart,
you end up stuck in some airport
terminal, watching the clock while your
only food options are overpriced.
Garbage. That's why I always travel with
Paleo Valley beef sticks in my bag. They
are not only an insurance policy,
they're a [music] fantastic snack, and
they stop me from getting stuck
somewhere hungry with only terrible
options. Most people cave when they're
hungry, desperate. [music] They just
basically are willing to compromise at
that point to eat something, anything. I
do not want that to happen to me. These
beef sticks are 100% grass-fed,
grass-finished beef, six grams of
[music] protein, zero sugar, no
artificial preservatives, and don't let
holiday travel derail your health. Be
[music] prepared for the holidays. Get
up to 35% off your order. Click the link
below to save. And now, let's get back
to the show.
All of the possible moves, actions,
calculations, and outcomes of a game
exist at all times [music] because a
game engine only processes the moves and
calculations that are required to render
what the player needs to see on the
screen at that exact moment. Everything
else remains in superp position in the
world of possibility and not actuality.
When the player's perspective requires
an object to exist, then the system
resolves it. Not because the player is
conscious, but because the system needs
the data to know where to place things.
The universe appears to operate on
identical logic. But as strange as the
double slit experiment is, it wasn't
enough on its own to prove what was
happening. You could still come up with
potential explanations like maybe
there's something about the detector
that's physically disturbing the
particle. Maybe it's a measurement
problem. Maybe we're missing something.
Einstein certainly thought so. But
people tried things like leaving the
detector in place but turning it on or
off. And when it was off, the
interference pattern would show up. And
when it was on, the interference pattern
would disappear again. Then came the
experiment that made our actual reality
impossible to ignore. In the 1970s,
physicist John Archabald Wheeler
proposed a brilliant variation of the
double slit experiment called the
delayed choice experiment. It was a very
difficult experiment to run, so it took
decades for someone to pull it off, but
once they did, it turned everything
upside down. Wheeler asked a simple
question. What if you don't decide
whether to turn on the detector until
after the particle has already passed
through the slits? Think about what
that's actually asking. The particle has
already made its journey. It has already
gone through the barrier. It has chosen
one slit or the other. Whatever it did,
wave or particle, it has already done
it. Now, after the fact, you decide
whether you were watching or not. Does
it matter? The crazy thing is it does.
In 2007, physicists at the institute
doique in France ran this experiment
with the precision required to actually
test it. The result was unambiguous.
When the researchers turned on the
detector after the particle had already
passed through the slits, it
retroactively behaved like a particle
when passing through the slits. When
they chose not to observe it, it
retroactively behaved like a wave when
passing through the slits. The decision
made after the fact determined what the
particle had done before the fact. The
present detection somehow reached back
in time and changed the past. There is
no locally real mechanical explanation
for that. There's no story about
detectors physically disturbing
particles that accounts for a decision
made after the particle already traveled
through the barrier. The only thing that
changed was whether the particle was
monitored or not and thus whether the
system was forced to fully render the
particle or not. And the particle's
history changes accordingly
retroactively. While realism and
locality can't exist in the face of this
reality, if you assume we're inside of a
simulation or a game engine, it suddenly
all makes perfect sense. A simulation
doesn't have a static past. It simply
has mathematical probabilities that are
only run when you need to determine
where everything should be right now in
this moment. When processed, these
probabilities collapse into a definitive
solution that reaches back into the
simulated past to say, well, if I've
ended up in this state here where you're
measuring me, that means I must have
done these things in the [music] past.
And it suddenly makes those things true.
That is how the actual universe works.
It only runs the computations that are
necessary to describe the current thing
that is being monitored by some element
of the system. And if it has to reach
into the past to define things there, it
will do so. But there's still a missing
piece of the puzzle. So far, we have
particles behaving strangely in
isolation. We have an observation
collapsing wave functions. We have the
past taking concrete shape only when
it's necessary to establish the present
aspect that the universe needs to render
in this moment. What we don't have is
proof that the universe isn't actually
physical. To get all the way to this
being plausibly a simulation, we have to
prove that distant objects can be
processed causally together instantly
despite being radically far apart. I'm
talking like opposite ends of the
universe far apart. Something that would
only happen if the distance was actually
an illusion. So, strap in because things
are about to get really weird. Welcome
to part three, the Nobel Prize. In 1935,
Einstein wrote a paper designed to prove
that quantum mechanics was incomplete.
He wasn't arguing the experiments were
wrong. He accepted the data. What he
refused to accept was the
interpretation. His position was that
particles had to have definite
properties before they were measured. He
insisted that reality existed
independently of observation and that
quantum mechanics simply hadn't found
the hidden variables yet. The full
picture was out there. We just didn't
have it. To make his case, Einstein and
two colleagues, Boris Podilski and
Nathan Rosen, designed a thought
experiment. It became known as the EPR
paradox. It went like this. Quantum
mechanics predicts that two particles
can become entangled. Meaning their
properties are linked. If you measure
one, you instantly know something about
the other, no matter how far apart they
are. And the relationship between the
two is causal. If one is spinning one
way, because of the laws of physics, the
other must be spinning in the other
direction. Einstein said that was
absurd. For that to work, either the
particles had some kind of hidden
agreement baked in from the start,
predetermined instructions that told
each one how to behave, or measuring one
particle would somehow send information
to the other faster than the speed of
light. The first option meant quantum
mechanics was incomplete. The second
option violated special relativity,
which Einstein also invented and was
definitely not about to abandon. It just
explained too much. His conclusion,
there had to be some hidden variables.
Reality had to be locally real. The
alternative was just too insane to
accept. For nearly 30 years, no one
could prove him right or wrong. It was a
philosophical standoff. Then in 1964, a
physicist named John Bell published a
paper with a key insight. Bell had
figured out how to turn Einstein's
philosophical argument into a testable
mathematical prediction. He proved that
if hidden variables existed, if
particles really did carry predetermined
instructions, then measurements taken on
entangled pairs would only correlate up
to a specific statistical threshold. He
called it a bell inequality. It was a
hard ceiling on how correlated two
particles could be if they were just
following pre-written rules. If
experiments found correlations above
that ceiling, hidden variables were
dead. They just couldn't be true and
Einstein would be wrong and the universe
would definitively not be locally real.
John Clauser ran the first real test in
1972 out of Lawrence Berkeley National
Laboratory. He fired entangled pairs of
photons at detectors on opposite sides
of a room and measured their
correlations. The bell inequality was
violated. The correlations were too
strong. No hidden instructions could
explain it. But there were loopholes.
Maybe the detectors were influencing
each other. Maybe there was something
subtle being missed. So physicists got
to work. Alan Aspect closed the most
important loophole in the 1980s. He
designed an experiment where the
measurement settings were switched after
the entangled photons had already left
their source in billionths of a second.
Way too fast for a signal to pass
between them. Too fast for any
pre-written instructions to account for
the change. The bell inequality was
violated again. Anton Zelinger went even
further. In 2017, his team used light
emitted by stars hundreds of light years
away to randomly set the measurement
parameters of the experiment. The logic
was airtight. If some hidden cosmic
conspiracy was faking entanglement, it
would have needed to be set in motion
before those stars emitted that light.
Centuries before anyone designed this
test, before Einstein was even born,
didn't matter. The Bell inequality was
still violated. In October of 2022,
Aspect Clauser and Zelinger were awarded
the Nobel Prize in physics for this body
of work. The official citation was for
experiments with entangled photons
establishing the violation of Bell
inequalities and pioneering quantum
information science. Scientific American
ran the headline, "The universe is not
locally real." And the physics Nobel
Prize winners proved it. Hopefully this
far in you guys see that that's not
flowery language. That's the conclusion
of the most rigorous experimental
physics of the last 50 years. The
universe is not locally real. But what
does that actually mean? Well, it means
Einstein was wrong. Particles do not
carry hidden predetermined instructions.
There is no pre-written scripts that
makes it possible for distant objects to
appear to be causally affecting one
another. Instead, objects do not have
definite properties before they're
measured. And entangled particles, no
matter how far apart they are, are not
two separate things that happen to
behave similarly. They're one system.
Measuring one instantaneously
determines causally the state of the
other, not because a signal traveled
between them, but because they were
never truly separate objects to begin
with. distance, as it turns out, is an
illusion, which is exactly what every
game developer knows about their game.
In a game engine, two objects on
opposite sides of the world, they're not
really separate. They're data structures
processed in the same place, governed by
the same system. As we were talking
about before, the distance between them
is just a representation on the screen.
Underneath, the system has access to
everything at once. It's all connected.
There's no actual separation. There's no
true locality. It's not real. It's just
a unified computational system rendering
the appearance of distance and objects.
No one can say definitively that our
universe is a simulation. But we can say
that it behaves exactly like a
simulation. Objects appear real on
screen. Distance appears real on screen.
But underneath the visual layer of
reality, at the quantum level, where the
actual rules live, separation is merely
simulated. Entangled particles on
opposite ends of the universe are not
communicating across distance. They're
being processed together by a
centralized system whenever observation
requires it. That's what it means to not
be locally real. The universe has no
true locality because it's all being
processed in the same place. And it's
not true realism because nothing has a
definite state until the system needs to
render [music] it. Those are not the
properties of a physical universe
sitting out there waiting to be
discovered. Those are the properties of
a simulation that remains energy
efficient by processing only what is
required moment to moment. So, welcome
to part four. The universe is much
cooler than you think. Elon Musk has
said publicly that the odds we're living
in base reality are about 1 in a
billion. In 2003, Oxford philosopher
Nick Bostonramm explained why
>> we have computers in the external world
that those computers are getting faster
and better with passing time.
>> Boston started with a single
observation. Computing power has roughly
doubled every 2 years for decades. If
that trend continues, or even if it
slows down dramatically, future
civilizations will eventually be capable
of running simulations of entire worlds
complete with conscious inhabitants who
mistake this simulation for base
reality. If that's true, he argued, then
one of three things must be the case.
Option one, virtually every civilization
destroys itself before reaching that
capability. some catastrophic ceiling of
some kind, war, pandemic, rogue AI,
whatever, it ends the game before it
gets there. Every time, everywhere in
the universe, without exception. Option
two, virtually every civilization that
does reach that capability chooses never
to run simulations. Some universal
constraint stops them. Every advanced
civilization ever, indefinitely. Option
three, we're almost certainly living in
a simulation right now because the math
is brutal. If even one civilization
survives and runs even a modest number
of simulations, they're going to produce
vastly more simulated realities than
base realities. The math goes something
like this. If advanced civilizations can
run a simulation, they are likely to run
many of them. Here in our own reality,
we run simulations of everything from
traffic to weather. So our own
trajectory suggests an advanced
civilization would inevitably run
potentially millions of simulations.
Within those simulations, the actors
inside will build simulations until it
simulations all the way down. In the
face of that, the probability of any
conscious mind existing in base reality
becomes vanishingly small. The ratio
isn't even close. The probability that
you exist in the one base reality out of
all the possible places a conscious mind
could find itself approaches zero. The
crazy part is that Bostonramm laid out
that argument before the Nobel Prize was
given for proving that our universe
operates on the same computational
system that a simulation would require.
He was just working from pure
probability. It's so wild that physics
then came along after and proved that
the structure of the universe makes this
hypothesis even more likely. Here's
where all of this leaves us. Either we
live inside of a simulation built by
some intelligence operating at a level
that is way above our own or the
universe is so fundamentally
computational in its nature that the
distinction between a simulation and how
our universe actually operates just
disappears. So maybe this isn't
technically a simulation, but at some
point does it really even matter?
There's no structural difference that we
can discern between the two at this
point. The reality at its base layer
isn't matter and energy. It's
mathematics, calculation, and
information processing itself. Either
way, the universe we're taught to
believe in is gone. It never existed. In
its place is something far more
extraordinary. A reality that renders on
demand, where distance and many other
things are just illusions, where nothing
is definite until the system needs it to
be. where the past resolves itself
backward from the present. To me, all of
this is thrilling. Think of all the
insane things that are possible inside
of a video game that we currently think
of in reality as impossible. Well,
before Einstein's discoveries, the
entire atomic age would have seemed
impossible. It would have seemed like
magic. But now, it's just our common
reality. So the question becomes, if
this is a simulation, what things will
be possible in our future that currently
seem like magic? All right, if you want
to see me explore ideas like this in
real time, make sure that you hit that
subscribe button and join me Monday,
Wednesday, and Friday at 7 a.m. Pacific
time. I hope to see you there. Till next
time, my friends, be legendary. Take
care. Peace.
>> If you like this conversation, check out
this episode to learn more. Right now,
the United States is at the same kind of
instructional inflection point that has
preceded every major social eruption in
recorded history.
>> All you had to do was pass enough toing.