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Nintendo "Upset" People Again... Doing a GOOD Thing!

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The video begins with a giveaway announcement for a Nintendo Switch 2, requiring only a subscription to enter, before transitioning into a sponsorship segment for the rhythm game *Maestro*. Developed by Doublejack, this title allows players to act as an orchestra conductor using Joy-Con motion controls, featuring music from franchises like *Star Wars* and *Harry Potter* alongside classical composers. The host notes that while the game is easy to learn, it offers deep mastery potential, and a free demo is currently available for testing. Following this, the discussion shifts to *Castlevania: Belmont's Curse*, where Konami has confirmed a demo release for October 1st, 2026, with save data transfer capabilities across all platforms including Switch, PS5, Xbox, and PC. The host expresses relief that the full game will launch on October 15th simultaneously across all systems, ending previous concerns about staggered releases. A significant portion of the video covers recent UK sales charts and rumors regarding upcoming titles. *Marvel's Wolverine* debuted at number one in the UK, pushing *Fire Emblem: Fortune Weave* to second place, while the Switch 2 version of *Lego Batman* climbed to third due to high Switch adoption rates. The host also highlights unusual footage of *Pokémon Ruby and Sapphire* appearing in high quality on Nintendo platforms, suggesting an official emulation might be imminent for a September or October release. Additionally, details from *Final Fantasy VII Rebirth* and its sequel reveal that developers are adding an optional feature to automatically raise character levels, catering to players who wish to skip open-world exploration and focus solely on the linear story without grinding. The latter half of the video addresses delays and controversies surrounding *007 First Light* and *Splatoon 3: Raiders*. IO Interactive confirmed that the Switch 2 version of *007 First Light* is delayed until March 2027 to optimize performance, specifically implementing meshlet rendering and adjusting lighting for handheld mode legibility, though they managed to keep NPC counts intact. Meanwhile, a Famitsu interview clarified that *Splatoon 3: Raiders* will receive no further balance updates or DLC affecting gameplay, as it was designed as a complete standalone experience. The host defends this decision against online criticism, arguing that releasing finished games without mandatory downloadable content is a valid approach and that the community's expectation for endless expansion may inadvertently delay future main titles like *Splatoon 4*. The video concludes with behind-the-scenes updates on the host's audio equipment, explaining a switch to a new Sennheiser microphone to improve consistency in recording quality.
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All right, everyone. We are giving away a Nintendo Switch 2 right now. You can enter through the link down in the pin comment or the description. The only requirement to even enter is just to be subscribed to the YouTube channel because it's a giveaway specifically for our subscribers. Also, uh we are drawing the winner on October 1st. I know we've been doing this giveaway for quite some time. I can't wait to get to its conclusion, get someone really set up and happy for this holiday season as we get into our next giveaway. With that out of the way, before we get into anything else, I'm actually happy to say that this video is proudly sponsored. So, you know what, Nate? Yes, myself on the other end of this edit. Throw it in there. This video is sponsored by Doublejack to let you guys know about a brand new game on Switch and Switch 2 called Maestro. Maestro is a very easy to learn but fairly hard to master rhythm game that turns you into an orchestra conductor. As someone who grew up playing in concert bands, it's really neat to be the one conducting the orchestra instead of playing in it. The game uses various motion controls with the JoyCons and Joy-Con 2Os in order to conduct an orchestra, including choirs. It features a wide range of music from Star Wars, Game of Thrones, The Lord of the Rings, Harry Potter, and Attack on Titan along with timeless classics from Beethoven, Mozart, Wagner, Vivaldi, and Duke Ellington. The best part is that a free demo is out right now, so you can try the game before you buy. If that's not great enough for you, you don't even have to have any direct knowledge of music to play. While the Attack on Titan music is DLC that's available right now exclusively on Nintendo platforms, you get Ashes of Fire from Attack on Titan included with your game purchase. Get Maestro today through the link in the description or at least try out that demo. Thanks again to DoubleJack for sponsoring this video. All right, guys. We have a bunch of stuff to get into today and one of the things we're talking about is actually Castlevania. We have some good news that a demo is going to be available fairly soon for Castlevania Belmont's Curse, a game I've already played at PAX West. Haven't put a video out yet. They were supposed to send me B-roll. I still don't have it. So, I don't know what to do with that video because I got nothing I can even show you guys. That being said, I had a lot of fun with the demo. It was a lot of fun. Uh, and the demo that you're getting now may or may not be the same demo I played. I don't know. So, is it really a point to me to get that video out at this point? Thanks. Thanks, Konami. Do appreciate going hands- on early. I don't like that we couldn't record. And this is just a really weird situation. Plus, there's no Switch 2 version of the game. It's only a Switch One version. So, it's really blurry on Switch 2. That wasn't addressed. I tried asking in person, didn't really get an answer. So, it is what it is. We'll talk about that. Uh, next up, we have the UK sales charts coming in, which includes the debut of Wolverine for PlayStation 5 and Fire Emblem for Nintendo Switch 2. So, we got to go over that. Uh Nintendo or really the Pokemon Company posted a clip from well Pokemon games and that's not really surprising but this clip is in such a high quality compared to the original. It's clearly running via some sort of unknown emulator which follows up rumors we already had about certain games releasing very soon on Nintendo Switch 2 or Nintendo Switch. So we now have some evidence for that. We got to dive into that. Uh we have some more stuff coming from Final Fantasy 7 Revelation. uh from Hamaguchi. And they talked about obviously, you know, trying to change up the system to make it a bit more new player friendly, including potentially like you always have to like grind sometimes to level and progress. They've putting an option in there to make this easier and or completely optional. I think this is good for accessibility, but obviously people who prefer it a certain way tend to get really upset. I don't know really why, cuz they're not taking away that way of play. They're just adding a new way. But I get it. There are some people that just forever hate anything they consider to be in easy mode. Uh we have some new information from IO Interactive on 007 first life from Switch 2. Some of it comes from TGS. Some of it comes from an interview. So we got to talk about that. Uh we actually have a in-person look and I say in person, you guys are obviously on the internet looking at this digitally through me and I'm looking at it digitally through them. But we have some nonofficial images. So, ones that people took of the 40th anniversary Switch 2 and the Electric Ocarina because it was at TGS. So, got a lot of uh photos of that that that uh we can look at here. We have an update on Splatoon Raiders, believe it or not. And the update is actually about there not being any future updates. This is actually causing a really big stir online with Splatoon Raiders in particular, which I find really interesting. We have to talk about that and why people seem to be upset about it for some odd reason. That's actually our big story today because I'm a little miffed and baffled that Nintendo is doing something that most people used to wildly consider to be a good thing and now it's being chastised as a negative. I think Nintendo's in a, you know, can't win, can't lose or can never win situation. I guess they can lose. It's a lose-lose. It's weird. It's dumb. Maybe the internet's just overreacting, which is the most likely scenario. All right, guys. Let's go ahead and get into our first story. And this is about a new demo for Castlevania. So, a demo of Castlevania Belmont's Curse has been officially announced. We're over at VGC for this. So, the playable demo for the game will release on October 1st, 2026, the publisher confirmed. The demo will be available on every format the full game will be coming to. So, Switch, PlayStation 5, Xbox Series X and S, and PC, and will be a relatively small download coming in between 3 to 6 GB depending on the format and what platform you're on. According to Konami, players will be able to retain their save data from the demo and transfer it over to the full game once it's released. I do think that's at least a benefit here. You're basically playing the beginning of the game early. I don't mind that. Now, in order to do this, you need to make sure that you're playing the demo on the same platform, the same account as you plan to use for the full game. So, if you demo it on Switch, but you're planning to buy it for PS5, your save data does not transfer to PS5. All right. The official release date is October 15th, meaning you get about two weeks early access to the beginning of the game. Konami have previously stated that this release date only applied to the PS5, Xbox Series X, and PC versions, with the Switch version coming at a later date. It has now changed this, however, confirming all platforms, including Switch, will get the game on October 15th. So, there you guys go. That's one of the biggest updates maybe from this is just this note that, hey, we're actually getting Castlevania. We're getting all this stuff the same day as everyone else. We've been wanting this to be more of the case. It's happening with this game. Hopefully, this continues to be something that happens with future Konami games that are coming to Nintendo Switch, too. All right, guys. We got to go ahead and get to the UK charts, which include Fire Emblem, Fortunes Weave, and Wolverine. And it says, "Fight lights up the podium, but it can't claw past Sony's latest." So, both Nintendo and Sony got in on the new release fund last week. And with our latest look at the UK charts now in, it's time to see which came out on top. Alas, if the headline wasn't enough of a giveaway, it was Marvel's Wolverine that clawed its way to victory and landed in the top spot for its debut week. This put Fire Emblem Fortune Weave was still came out of the gate strong in second. And would you look at that? The Switch 2 release has bumped Lego, Batman, Legacy of the Dark Knight back up to third. And then here's the full top 40. And you're seeing Wolverine at one, Final Fortunes at two. Unfortunately, we don't get like exact sales numbers from them. Uh we do get breakdowns though, such as the fact that Lego Batman, Legacy of the Dark Knight popping up to three. It's literally because 87% of those sales were on Switch. So definitely the kind of boost that people that were making Lego Batman were hoping to see when it dropped on Nintendo. Then you see Blood of the Dom Walker at four, Mario Kart World at five, Poptopia at six, Oniimi Musha, Way of the Sword dropping from 1 to 7, where you're still seeing the Switch at about 17 or seven, sorry, 17 7% of sales of that one for last week, PlayStation 5 dominating for Oni Musha. Tamaci Life: Living the Dream at 8, EA Sports FC at 26 at 9, and The Witcher 3 Wild Hunt Game of the Year Edition at 10, which again, people are probably trying to pick up this stuff for dirt cheap while they're on sale because again, you get a free upgrade on the 29th to the remastered version. So, look, if you ever want to get into The Witcher 3 and you don't own it, start looking for those sales out there, whether it's physical or digital, you can get the boost either way. So, uh, yeah, that's the list, guys. We're not going to go over the full top 30 just because we don't really have any numbers, so it's just kind of like, oh, that's interesting. Oh, that's interesting. Again, you know what's also interesting? Uh how about the fact that uh an emulated version of Ruby and Sapphire is being promoted by Nintendo. And uh it's kind of weird. Actually, maybe more like the Pokemon Company, but it's extremely high quality, clearly emulated. We've never seen it in this quality or emulation on any official format from Nintendo. Normally, you only see this when you emulate it yourself. So, we come in here and you can see the footage here. We'll just blow it up so you can see kind of how high quality this is. Again, I know Pixel Game, you might think, "Oh, this isn't that great." Also, X compression, but it's just going in a circle. It's just going in a circle, but it's extremely high quality. So, here's where uh Central Leaks notes. The Pokemon official account has posted a clip of Pokemon Ruby and Sapphire being played on an unknown emulator. That's really interesting. But that are not the only ones that are talking about this. Obviously, uh as we go over here where we see the Poke Times, the gun says, "Hey, wait, Picochan." As we go down, imagine if this was from a new PC port. Is this footage from actual hardware? Was the GBA this crisp? It's looking cleaner than my nostalgia filter. The color is way too vibrant. It's the Ruby Sapphire Switch version. No doubt about it. I want to play Pokemon Pixel again. This is someone's footage before Omega Ruby came out. The one they posted does seem more Switch ESC. So yeah, guys, uh things are kind of looking like this might be in fact Ruby and Sapphire being emulated on Switch or Switch 2. And this has been reported by Special Nikki as a rumor out there that these games are coming either in September or October. We are in September, almost getting towards October. And now we're seeing actual footage that looks like it's from that supposed emulated version. So you guys know they did what? Fire Red, Leaf Green. Guy sold it to you 20 bucks a pop. They're probably going to do the same for Ruby and Sapphire. Uh so just kind of something to pay attention to in the back burner of your mind when you're thinking about what's next for Pokemon. Uh that appears to be what is coming next. All right guys, let's go ahead and dive into this story on Final Fantasy 7. And Genki_jpn uh took a quote from a interview here. Says Naoki Hamaguchi says, "Final Fantasy 7 Revelation will have an option at a certain point in the game to automatically raise your character's level to the recommended level to progress for those who only want to play the story." He says he got a lot of feedback from players only wanting to play the main story in Rebirth and skip the side content that they were underleveled and struggled. He says he wants players who want to skip the open world experience to have a similar linear storydriven experience to Final Fantasy 7 remake. So they will include an option that pops up at a certain point asking do you want to automatically raise the level to the recommended level? He says, "Players that don't want to explore the open world and just want to play the main story can select the option to automatically adjust the level." I'm not opposed to this. It is just an option and there are people that don't like the openw worldness of Rebirth and Revelation and rather just focus on the story. They just want to see the story to the conclusion. I am not opposed to story only modes. Call it baby mode. Call it what you want, guys. People should be allowed to play video games their way. I do not fault the developer if they don't include difficulty options and they don't include something like this because it's not part of their creative vision. But clearly they know that some people experience the story and they think that that is actually an important part of their creative vision to the point that you can enjoy the game just experiencing the story. So they have decided to allow it. It is their decision and if it's their decision, how could I be mad about it guys? It's not how I'm going to play the game. But, uh, it can be how you play the game if you so choose. And I don't think options are a bad thing inherently, as long as it doesn't ruin the original experience, which this one obviously doesn't because these are people choosing to not play the game that way. All right, guys. We have uh to get into some 007 first light news. We're first going to go over to Nintendo patents watch over on Blue Sky who has some stuff from TGS. It says, "At Tokyo Game Show, IO Interactive answered questions on Resident Evil 007 first light for Switch 2. says, "Taking time to optimize the switch two version as note." People were mad about this because it's delayed to next year. Says, "Taking time to optimize the switch two version such as using mesh lit rendering. Meshlets will improve the experience on other platforms, too." So, again, this is an improvement. Again, this like optimization for Switch 2 affecting other platforms. They're just outright saying that's the case. Only targeting 30 FPS with no higher FPS mode. They did test 60 fps, but it didn't work. I would have liked to see if someone would have followed that up asking if they tried testing it with frame generation. Doesn't look like they did. And it says no mouse input or support. The QA ensures the UI legibility in handheld mode. So good. They did think about handheld mode legibility. I was a bit worried about that. Level of details is adjusted for Switch 2, but player experience is not is not compromised. They claim they learned from the Switch 2 Hitman to optimize the 007 port, such as handling large numbers of NPC and light sources. Aside from development reasons, the delay is also due to requests from marketing, which is probably to avoid Grand Theft Auto and I assume and they assume as well, Ocarina of Time. Now, that's not the only bit we have here from IO Interactive. Uh, we have also some stuff over here, uh, where some compromises are inevitable. So, this is a bit more detailed on some of that stuff. So, it says, "Just last week, we received perhaps the unsurprising news that 007 First Light was going to be delayed on Switch 2." Again, that summer 2026 window has been pushed to March 2027. And in light of the new release date, developer IO Interactive has spoken about its reasoning for the rescheduling. In a new interview with Inven Global, IO Interactive producer Christina Vega clarifies that while being delayed for a third time is certainly disappointing news for fans, this decision was also made for their benefit. While this delay stemmed from the team needing a brief breather after an extended period of pushing the development, combined with requests for marketing and other various factors and implementing a new meshet rendering system. So switch two port is working is work is the switch two porting work is going very well. Recently while preparing a presentation for gamescom we compared footage we worked on back in March with the results from the summer and there was really so much progress. So basically this is just following up some of the story that we just heard just with some exact quotes later on. It says here that you know when we you know first started working on it we experimented with applying different frame rates depending on the resolution. We even tried seeing if we could run cinematic scenes at a different frame rate, but ultimately it didn't work properly. Some compromises are inevitable. However, the producer clarifies that the team made those choices in areas that aren't very crucial to players. NPC and enemy numbers have stayed the same on the Switch 2 version. That's really interesting. That's usually the first thing people cut back. So, the team has dropped the quality on select background assets to keep things up and running. We chose technical solutions instead of radical compromises. It all makes sense now, obviously, for that delay. And guys, I'm not mad about the delay. I'd rather the game be done right than rushed out. But it does sound like part of the delay, at least out of this year, like maybe it wouldn't have made the summer window instead might have been more ready by like November. They also mentioned marketing reasons, which means avoiding GTA and avoiding Ocarina of Time. So, I'm guessing the game will probably done this year and ready to go. They're pushing it till March to kind of get away from GTA and Zelda since they couldn't hit the summer deadline. That's that's my takeaway. Now, some a couple items coming this holiday season. One of which you might even have pre-ordered. we have now seen in person. So, here's a gallery for uh what the Zelda Switch 2 and Electric Ocarina look like in person, which is interesting. It's fun with this stuff at TGS since Nintendo's not at TGS and yet the special edition console was there. I always find that funny when that happens. Anyways, Nintendo's going all out for its upcoming Ocarine of Time release on the 5th of November. Remember, remember the 5th of November, but now remember it for good reasons. Anyways, the big headliner of course is the release of the 40th anniversary theme Zelda console. It hit shelves on October 29th, 2026. So, to go down here, and this is OCD Switch 2 console right here. Uh, again, I don't know what you really expected to see here. It looks exactly like the photos, except maybe a little worse because of the glare on the case it's in. Again, in person, probably looks way better than the way a camera is going to capture it. I always love to have like that tilt Joy-Con look off the edge. I know they have a stand for that. I think that's that's really just a neat touch for display purposes. Uh so there you go. Obviously that looks really really clean. That's a really nice shot of it right there. They try to get the same shot here. A little bit of glare, but still you can see almost all of the intricate details. Same here on the front. And then there's the electric ocarina, which some people were hoping that like you would just touch each one of those things and it would play notes, but it turns out that actually each one of those buttons is one of the songs from the game. All 12 songs are on the ocarina so you can use it while you play the game. But it's not actually an electric ocarina in so much that you are uh touching those and they play notes without you blowing in. It's just literally press a button and it plays that song. So guess memorizing which button is which song will be the next trick. Uh and there it is on a display case which I think many people will do. Uh for most the most case they'll probably buy this and put it on display in a case or behind them or on a shelf somewhere. And that's the back of the box for it showing uh how it can be displayed. It shows a little thing holding it up, all that stuff. So, uh good stuff there, guys. Uh I think that uh this looks Look, guys, to say I'm excited for Zelda 40th anniversary is an understatement. And I know I got to wait till 2027 to buy most of this stuff, but I don't really care. I'm so excited for what's happening. And it's happening in my lifetime. And that alone makes me, like I've I've said many times, we're on the timeline that best pleases me. and I'm sorry if it doesn't please you. All right, guys. We have a really big update on Spatoon Raiders and it comes from a developer interview. Uh, a lot of stuff got asked and uh, look guys, we're not getting we're not getting any DLC or additional updates to Splatoon Raiders. So, in the interview it says, "Do you have any questions about DLC or updates which have been a frequent topic of discussion among readers?" So, that was a fan submitted question for this interview. This is a Famitsu interview if you're wondering. So, this is a Google translate and Ina says, "Unlike the main series, which evolves the gameplay through balance adjustments and content additions, Raiders of the Lost Ark, they they mean Splatoon Raiders. I love how it like I laughed when I first saw this translation error. I'm like, "Oh my gosh, it's one of my favorite movies, Raiders of the Lost Arc, but that is not what it is. It's Splatoon Raiders." Anyways, it was developed with the goal of providing a complete experience as is. I just Sorry, I can't get over how wonky translating English to or Japanese to English can be. Anyways, therefore, we are not planning any DLC or updates that affect game balance. However, if a critical bug is found, we will address it as needed. So, no additional content affecting game balance. They didn't necessarily say there would be any additional content at all, but it kind of seems like they're not really looking into doing that at all. Now, what's interesting in not having new content come potentially here, again, they're not saying there won't necessarily be any, but nothing for game balance and probably nothing else, but there could be, is even if there isn't, even if Spatoon Raiders is a complete video game. I don't really know how that's a problem, but the internet kind of disagrees. You go in here, this is just one example. You go to Nintendo everything's post here says, "Bro, game is so much potential for DLC that expands it. Easy money. That's kind of lame. I played this one and it's super short. more content would be great. Uh, this one thinks it's the right move. Thank god they want Splatoon 4. Uh, you know, this kind of sucks. Was hoping for new outfits at least. Kind of needed more content after you do everything. I don't think it doesn't need DLC, but I'm the only one who doesn't think it has the perfect amount of content. Uh, yada yada yada. So, and you're seeing this repeated ad nauseium across the internet. I've seen it in some videos already, guys. Nintendo uh doesn't care what there could be. I want to be very clear. there might be content DLC on the way. They didn't say in the interview that there wouldn't be. So, I want to be clear about that. They only said no balance updates. They didn't say no content updates. But, I will note that even if there isn't, there's nothing wrong with Nintendo releasing complete video games. Like, they didn't have DLC for Tears of the Kingdom. Yeah, maybe it felt weird after Breath of the Wild, but they just released a complete game. I don't I don't understand what's wrong releasing complete games. There was no DLC for Famcom Deceptive Club. That was just a complete game. Yoshi and the Mysterious Book likely no DLC. That's just a complete video game. And look, whether you like to admit it or not, making content, drip feeding content, making DLC will push back development of something like Splatoon 4, which is what you really want. So, if there is no DLC ever for this game, just know it's because they moved on to Splatoon 4 and the filler content was Splatoon Raiders. I think we also have to remember Spoon Raiders is a $50 digital, $60 um physical game, which by the way is $10 less than Nintendo's traditional MSRP on Switch 2. So Nintendo is not treating this like it's a $70 premium experience or even an $80 Fire Emblem experience. They're treating this like, no, this is a side game. This is not meant to replace Splatoon 3. And look, we released it as a solo single player experience for you to enjoy. maybe similar to what Kirby Air Riders as a multiplayer experience was last year where Sakurai is like, "Yeah, we're not making new content for this game." And they've basically stuck to that. They are not making DLC or any other character additions or any track editions or anything to, you know, to Kirby Air Riders. It is a complete game. And I think gamers are at this point where we just aren't used to games being done when they come out. is a foreign concept for many people, especially in the genre, the looter shooter genre that this game exists in. It makes people be like, "Well, all these other games do that. This whole genre does it." And if Nintendo's doing it, they're like, "Yeah, well, good for them." Uh, also, everyone was making a certain type of FPS game at one point and then we made Splatoon, so maybe we just want to do things our own way. That's the way I'm going to leave it. Of course, DLC might still happen and of course I'll be happy if it does. I'm just noting that even if it doesn't, guys, what's wrong with games being complete? I I It's weird. It's a single player game that you can do some co-op with, but it's intended as a single player experience. I don't know what the problem is. The end game is nuts and crazy. People who think there's not enough content just I don't think are spending enough time in the endame. That said, guys, I'm going to leave it alone. Uh I personally haven't played the game, so I'm just working off the experience of others and the various reviews I've read. So, I can't really speak with much more authority than what I have so far other than to just say I disagree and I disagree based on everyone I know and their experience with it and the content that I've been told is in this game. Can't say it from personal experience though. So, maybe once I play it myself, uh, my mind will change on that because I know I'll be playing it probably at some point this holiday. My son wants it for Christmas, so chances are I'll just borrow his copy when he's not playing it. He's at school or whatever. Uh, and I'll check it out. All right, guys. Thank you so much for tuning in. I understand a rubber jams from Nintendo Prime. Man, let me know. By the way, uh again, I know I just asked this a handful of videos. Let me know how the audio sounds on this one if you like this. Uh I am actually using a Sennheiser MK. Sorry, I forgot the name for a second. So, it's the Sennheiser and I believe it's the MKH4 or 416. MKH460. This is a really expensive uh boom style mic, but it's one that's meant to be closer to you for higher quality audio. So, it's actually like right here. I I'm like touching it right now while I'm not tapping it literally, but it's like right off camera. That's the way this mic is meant to be used or to be a little bit closer. Um I don't have to talk into it like crazy like I do with this mic where you have to be like eating the mic almost to make it sound good. Um but also I wasn't liking the wireless audio quality. I know I made it decent in one video, but then I couldn't remember the settings I used in post- editing because the reason that sounded okay to you guys is because I did a lot of post- editing audio work on it and when I went to make my second video with it with the same microphone, which is this one right here, uh, I couldn't remember the settings on the prior project and then I went back to the settings on the prior project. I copied them all. I brought it over to the new project and I still couldn't make this mic sound the same video to video. So, when I have that level of audio discrepancy uh between recordings, it means this this is not reliable. This is not me knocking the World Wireless Goto. Uh the way I was using it is not what this was technically intended for. Also, I did update the firmware and all that to make sure it's not like that kind of issue. Uh, so look, I have a lot of consistency with the Sure SM7B and hopefully we have a lot of consistency with this because I've had this mic for I think about two and a half years now and I've only used it for a single video, which is crazy. I wanted my hand movement back, but I literally already have the equipment to get it back that would have kept it, I think, high quality. I haven't heard the audio to this. My test recording sounded good. I don't know. I'll catch you guys in the next video.