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Nintendo Just Dropped HUGE News for Switch 2!

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Nintendo has recently announced several significant developments regarding its upcoming Switch 2 console, starting with a controversial customer appreciation sale. While the promotion offers substantial discounts on digital games, bundles, and accessories from September 12th to September 26th, the underlying reason for the event has sparked mixed reactions among fans. The company stated that these savings are made possible in part by refunds received from illegal tariffs imposed by the US government last year. Although Nintendo absorbed most of the tariff costs without raising prices on their best-selling items, many consumers feel it is odd to frame a major sale as a direct result of recovering government refunds rather than simply passing those funds back to customers or offering free titles. On the technical front, the console has received a major operating system update, version 23.0.0, which introduces several highly anticipated quality-of-life features. This update finally enables system transfers between different Switch units, including server-side data migration from a Switch One to a Switch Two, allowing users to sell their current hardware while retaining their save data. Other improvements include the ability to toggle handheld mode boost directly from the quick settings menu, adding music tracks to Mi Maker, and supporting QR code sharing for Miis created on older systems like the Wii U and 3DS. Additionally, the update brings variable refresh rate (VRR) support to docked mode, though testing indicates that games must be patched individually to utilize this feature effectively, with some quirks forcing VRR on even when software does not support it. Further confirmation has emerged regarding the physical media for the new console, specifically the existence of multiple cartridge sizes. Analysis of marketing materials for the game *Stellar Blade* revealed an advertisement showing a 32 GB game card, proving that Nintendo is utilizing various storage capacities rather than a single standard size. Despite this flexibility in hardware, it remains unclear if key cards will be phased out entirely, as titles like *Hyrule Warriors: Age of Calamity* are expected to continue using them for their definitive editions. This development suggests a hybrid approach where larger cartridges handle modern data-heavy games while smaller ones or key cards serve specific purposes. Finally, the industry landscape is shifting with the upcoming release of *The Legend of Zelda: Ocarina of Time* remake on November 5th, positioning it as a major competitor to *Grand Theft Auto 6*. While releasing in the same month as a blockbuster like GTA 6 is traditionally risky, the immense nostalgia and commercial success of the Zelda franchise suggest this could be a unique "Barbenheimer" moment for the console industry. The remake has already generated massive interest, with its trailer garnering over 55 million views in just two days, trailing only behind the *GTA 6* reveal. With the series having grown significantly since *Breath of the Wild*, this highly anticipated title is expected to drive a substantial number of gamers back to consoles, proving that strong remakes can still captivate both new and veteran audiences despite the shadow of upcoming industry giants.
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All right, folks. Before we get into this video, I want to remind you we are giving away a Nintendo Switch 2. You can enter through the link down in the pin comment or the description. Winner will be drawn on October 1st. The only requirement to enter is to be subscribed to the channel. And we got some interesting news for you today. Arguably several massive stories to bring your way. Uh, one of them being that Nintendo is doing a customer appreciation sale, which that sounds really, really nice until you hear why they're doing it. And now people feel a little weird about it. We got to talk about that. Uh, next up, Nintendo did do something that is undeniably a positive. They have updated their operating system on Switch 2 to 23.0.0, technically Switch One as well. But the Switch 2 updates are what we really care about because they actually added a ton of wanted and needed features. And we now understand how one of the key features has to be uh allowing games to update to support. So, we're going to talk about that. Uh, we now have confirmation that there are multiple size cartridges for Switch 2. We have talked about rumors around it. We talked about reports around it. But we never really had confirmation as when you tear apart the carts, there's not enough information on the actual cartridges to really figure out if it's 64, if it's 32, if it's 16. Well, thanks to a game coming to Switch 2 marketing unit, we now know it is on a 32 GB cartridge, confirming there are multiple sizes. So, we got to talk about that. Uh we get to a small update on Hyru Warriors Age of Calamity Switch 2 Edition, the physical version or the lack thereof. Uh and then guys, we got to talk about, hey, it's that time. We had multiple directs. How are how's it looking on the internet? How are things going? How did Zelda compare to the rest of the industry? A lot to talk about there. So, let's go ahead and dive into our first story here. And this one again is about the customer appreciation sale from 9:12 to 9:00 p.m. or 9:12 at 9:00 p.m. Pacific to 9:26 at 8:59 p.m. Pacific. Now, let's just read what Nintendo says because we're going to get to a point in this where you're like, "Wait a second. Wait, what?" So, it says, "Aure awaits. Nintendo of America announces customer appreciation sale. Nintendo of America is excited to announce the customer appreciation sale. One of our largest promotions ever, featuring 30% off dozens of Nintendo Switch digital games and bundles, plus savings on select physical games, downloadable content, accessories, amiibo, and apparel. The sale runs from September 12th through September 26th across the Nintendo eShop, Nintendo store, and participating retail locations. Available products and offers may vary by retailer and sales channel. Whether you're jumping into the Nintendo Switch favorite for your first time or revisiting an adventure on your Switch or Switch 2 system, the customer appreciation sale is packed with savings on dozens of Nintendo Switch games, accessories, and more. The customer appreciates The Customer Appreciation Sale is our way of saying thank you to Nintendo players for their continued support and is made possible in part by tariff related refunds. While Nintendo absorbed most tariff related costs, the refunds help make promotions like this one possible. Thank you for being part of the Nintendo community. We hope you'll discover your next adventure during the customer appreciation sale. So, if you don't know what happened, uh essentially the Nintendo got about $300 million back from the United States government over the tariffs that were deemed illegal by the Supreme Court last year. Now, some customers were trying to petition and argue that money should go to the consumer because, you know, prices did go up on Switch One and Switch 2 accessories. Didn't go up on Switch 2, however. So, Nintendo isn't lying, saying they actually absorbed most of the costs of the tariffs because they didn't actually increase price on their bestselling thing while the tariffs were happening. That being said, many people thought those refunds should go back to the customers. I don't necessarily agree with that stance, but I understand why people feel that way. It just feels weird to read that like we're getting the biggest sale from Nintendo ever. And uh it's nice for them to say thank you, but to say it's made possible because of tariff refunds. I mean, I get it in a way. I guess they're trying to argue internally, hey, look, we're going to take some losses on our profit margins, but that's made up for because of the tariff refunds. We should do this nice thing for the customers. I think when they were talking about this at the board, this sounded really good. They probably should have talked to a general consumer instead of just people on the board because I feel like it's very obvious that yeah, you could do this sale. Maybe don't mention it's because of tariff related stuff because a lot of customers think that money should actually be coming back to them. This is basically a way of saying thank you for uh dealing with the increased cost of our goods. So, by the way, spend more money. Look, they could have just gave us all a free game, one free game of choice on the eShop. That would have been something at least nice. This is more of a hey, thank you so much for absorbing those extra costs. Now, here's a sale to try to make you spend more money. It's not a good look. I'm just going to say that there's no way to spin this as a good look. Uh Nintendo, that's not that's just not a good explanation. I don't really I don't really know how else to to to put it. It's just not It's just not good. All right. Uh next up here, we're going to get to uh the system update 23.0. 0.0 we're going to use oatmeal dome who you know actually looks at the code base of this and gets all the functions. So uh it says you can now perform system transfer between switches in version 23.0.0. Finally we have that ability. It also supports server sidebased transfers like a switch one to switch two transfer. So you can for example sell your current switch 2 while keeping your data. So that's really cool. That's a new feature in update 23.0.0. We're not done. We have even more here. says uh that you can now toggle handheld mode boost from the quick settings menu uh the menu that appears when you hold the home button in version 23.0.0 right in order to turn it on and off. You used to have to go all the way into the longer settings menu. Now they're saying, "Hey, while you're in a game, open the quick settings menu and you can turn it on or off on the fly." That is obviously a nice improvement. Uh beyond all of that, uh Mi Maker now has music in version 23.0.0. You can listen to any of the three Mi Maker themes. And yes, that's all the themes that have ever existed for Maker. You listen to any of them now. So, not quite menu music, but it is music in one particular aspect of their operating system. One step closer to giving you that option. Right. Next up, uh, hey, you can now share Miis via QR codes in version 23.0.0. You will need a USB camera to scan the codes. The QR codes created on Wii U and Nintendo 3DS are also supported. So, again, really cool stuff. They're adding in all these quality of life features and the best is yet to come, folks. They did it. Version 23.0.0 adds variable refresh rate support in docked mode. You will need a compatible TV or monitor to use this feature. VRR allows the display to dynamically adjust its refresh rate. This helps keep movement smooth when the game's FPS is fluctuating. Yes, folks, the mad lads figured it out at Nintendo. Whatever the hold up was, whatever the issue was, they finally figured it out, but it's not all sunshine and roses. Yes, it does support VRR, that doesn't mean your game will support it. Uh, we're going to go over to John Linman from Digital Foundry who did some testing on this. So, he said, "I tested switch to variable refresh rate. Games need to be patched. Only Welcome Tour, which has a patch available right now, supports it now. It supports the full LFC 120 Hz mode. In 60 Hz mode, it supports between 40 to 60 Hz like Xbox, which is better than PlayStations 5's 48 Hz to 60 Hz support. Thankfully, with the internal screen being variable refresh rate, most games should have it going forward. One annoying quirk is that it forces VRR on at all times when enabled in the menu, even when the software can't support it. as a heavy user of black frame insertion. This means you have to go into display settings and disable it most of the time unless the specific game you're playing needs it. Now again, obviously, you know, that is an annoying quirk. That could be something that they update in the future. So, it's not just on by default all the time if the game doesn't support it. That said, a lot of games do support variable refresh rate on the handheld. Hopefully, they release an update to support it in do mode. And pretty much all games moving forward will likely support VRR. There's no really no real good reason not to. Um, and it is nice to see they are full and supporting the full LFC 120 Hz mode. So, there's no like compromises here. It is real variable refresh rate. And I'm happy they got it all sorted out. Sucks that it requires games to be updated, but hey, at least it's an option moving forward. That's one issue they promised initially when they revealed Switch 2, then took away that promise fixed. So, that's always good. Uh, next up, hey, we have confirmation of 32 gigabyte cartridges existing thanks to Stellar Blade on Switch 2. So, over here, uh, the image takes a long time to load, so we're just going to look at this post on Reddit where it says, "Hey, includes 32 GB game card on the bottom left corner of an ad for this game." Uh, and I already checked it's not referring to the size of the game because the size is 25.4 GB. So, yes, it is talking about the size of the game card. That is confirmation, folks, that yes, there are multipleiz game cards out there. I've been telling you guys they exist. Now, we have the proof. Unfortunately, not everything's going to be on those game cards, though, because Hyru Warriors Age of Calamity has the definitive edition coming. We know that. And it's a key card. So, yeah, just because the multiple sizes exist doesn't mean that key cards are not going to continue to be used. All right, guys. We have one last story for you and this is about how Zelda and Nintendo is doing against the rest of the industry after these latest directs. We have this report over from the game business. It says, "The Legend of Zelda Ocarina of Time and GTA 6, the video game industry's barbenheimer moment." Uh, so as we get down here, Zelda and Grand Theft Auto fly the flag for consoles this November. So, as it turns out, there is one great game that dares to come out in the same month as Grand Theft Auto 6. This week, Nintendo announced that The Legend of Zelda: Ocarina of Time remake will launch on November 5th. It is a full two weeks before Grand Theft Auto, but it's still within the danger zone. It's certainly a release date that most game publishers would try to avoid. Nintendo, though, plays by its own rules, and Zelda is a distinctive title that is on a platform that Grand Theft Auto 6 currently isn't coming out on. Zelda and GTA represents a potential Barbenheimimer moment for the console industry. Just like when Oppenheimer and Barbie in 2023 drove audiences back to the cinema, these two games appear set to drive gamers back to console. That might seem like a stretch. After all, Ocarine Time is a remake. Surely that can't be discussed in the same breath as the very long- aaited sequel to the world's most successful video game. Of course not. But Ocarina of Time is a significant title. The nostalgia for this one is immensely strong. It is, after all, the greatest game of all time, one of the icons of the N64. But this goes beyond a nostalgia play. A great example of the potential of a strong remake can be found in the Resident Evil series. Far more people bought the remakes of Resident Evil 2 and 4 than the originals. That's because the series has grown substantially. And so, there is an audience of younger players who have heard of these classics, but haven't played them. They're just not up to modern standards. So Capcom brought those games up to date and delivered them for a new generation. This is a similar story here for Zelda. The 1998 Acronet Time and the 2011 3D edition both sold around 6.5 million copies. That's a decent number for a Zelda game. They often do around the 5 million figure. The biggest Zelda game before 2017 was 2006's Twilight Princess, which fell just short of 9 million in sales. Then Breath of the Wild happened in March of 2017, and the franchise soared to new heights. The game has now sold over 34 million copies. The sequel, Tears of the Kingdom, that followed in 2023, is currently just short of 23 million sales. Zelda has always had the reputation as one of the industry greats, but now it has the commercial clout to go with it. So, what you've got is a series that's grown substantially, combined with one of its most beloved entries, a game that only sold 20% of Breath of the Wild's numbers. The pre-release buzz suggests it's a winning combination. Outside of GTA 6, no other game has attracted as much trailer views and press attention as Ocarina of Time this year. It was the clear winner of the Summer GameFest season of trailer reveals. According to Level Up, the Zelda Direct reveal attracted 2.1 million peak viewers. To offer some comparisons, the GTA 6 reveal on YouTube, excluding Netflix, managed 4.1 million. The PlayStation State of Play last week peaked at 1 million. Gamescom opening night live peaked at 2 million. Peak viewership for the Mario Kart World Nintendo Direct was 930,000 in April of 2025. After less than a day, Yakarina Time remake trailer hit 55 million views. Over the same period, GTA 6's extended look reached 80 million. The Mario Kart World gameplay overview managed 5 million and Final Fantasy 7 Revelation release date trailer was at 3.7 million. So, the numbers certainly back up the social media noise. It's important to note that Ocarine Time is a different style of game to Breath of the Wild and Tears of the Kingdom. It's far more linear, structured Zelda game, so it might not appeal quite as broadly. Indeed, there were a handful of traditional Zelda games released post Breath of the Wild, yada yada. But the whole point here, guys, 55 million since God, what was this like Tuesday? You got to be kidding me, guys. Only trailing 80 million views from GTA. So doing twothirds of the views that GTA gets, I would say. Uh the interest in Ocarina of Time seems to be very very high and I don't think that GTA is going to end up hurting the sales at all of this game. I think the interest level is clearly there. The hype is there. I know I'm hyped, but I'm going to leave it at that guys. Uh we are going to be live tonight with a Q&A if you want to talk to me more about the Zelda and all this stuff that came out. I know we haven't had a single Q&A this month, but hey, it's going to be a fun one. Hope to see you guys there. Otherwise, thank you guys so much for tuning in. Hopefully you enjoyed today's news and I'll catch you in the next video.