Video summary
Nintendo has recently announced several significant developments regarding its upcoming Switch 2 console, starting with a controversial customer appreciation sale. While the promotion offers substantial discounts on digital games, bundles, and accessories from September 12th to September 26th, the underlying reason for the event has sparked mixed reactions among fans. The company stated that these savings are made possible in part by refunds received from illegal tariffs imposed by the US government last year. Although Nintendo absorbed most of the tariff costs without raising prices on their best-selling items, many consumers feel it is odd to frame a major sale as a direct result of recovering government refunds rather than simply passing those funds back to customers or offering free titles.
On the technical front, the console has received a major operating system update, version 23.0.0, which introduces several highly anticipated quality-of-life features. This update finally enables system transfers between different Switch units, including server-side data migration from a Switch One to a Switch Two, allowing users to sell their current hardware while retaining their save data. Other improvements include the ability to toggle handheld mode boost directly from the quick settings menu, adding music tracks to Mi Maker, and supporting QR code sharing for Miis created on older systems like the Wii U and 3DS. Additionally, the update brings variable refresh rate (VRR) support to docked mode, though testing indicates that games must be patched individually to utilize this feature effectively, with some quirks forcing VRR on even when software does not support it.
Further confirmation has emerged regarding the physical media for the new console, specifically the existence of multiple cartridge sizes. Analysis of marketing materials for the game *Stellar Blade* revealed an advertisement showing a 32 GB game card, proving that Nintendo is utilizing various storage capacities rather than a single standard size. Despite this flexibility in hardware, it remains unclear if key cards will be phased out entirely, as titles like *Hyrule Warriors: Age of Calamity* are expected to continue using them for their definitive editions. This development suggests a hybrid approach where larger cartridges handle modern data-heavy games while smaller ones or key cards serve specific purposes.
Finally, the industry landscape is shifting with the upcoming release of *The Legend of Zelda: Ocarina of Time* remake on November 5th, positioning it as a major competitor to *Grand Theft Auto 6*. While releasing in the same month as a blockbuster like GTA 6 is traditionally risky, the immense nostalgia and commercial success of the Zelda franchise suggest this could be a unique "Barbenheimer" moment for the console industry. The remake has already generated massive interest, with its trailer garnering over 55 million views in just two days, trailing only behind the *GTA 6* reveal. With the series having grown significantly since *Breath of the Wild*, this highly anticipated title is expected to drive a substantial number of gamers back to consoles, proving that strong remakes can still captivate both new and veteran audiences despite the shadow of upcoming industry giants.
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All right, folks. Before we get into
this video, I want to remind you we are
giving away a Nintendo Switch 2. You can
enter through the link down in the pin
comment or the description. Winner will
be drawn on October 1st. The only
requirement to enter is to be subscribed
to the channel. And we got some
interesting news for you today. Arguably
several massive stories to bring your
way. Uh, one of them being that Nintendo
is doing a customer appreciation sale,
which that sounds really, really nice
until you hear why they're doing it. And
now people feel a little weird about it.
We got to talk about that. Uh, next up,
Nintendo did do something that is
undeniably a positive. They have updated
their operating system on Switch 2 to
23.0.0,
technically Switch One as well. But the
Switch 2 updates are what we really care
about because they actually added a ton
of wanted and needed features. And we
now understand how one of the key
features has to be uh allowing games to
update to support. So, we're going to
talk about that. Uh, we now have
confirmation that there are multiple
size cartridges for Switch 2. We have
talked about rumors around it. We talked
about reports around it. But we never
really had confirmation as when you tear
apart the carts, there's not enough
information on the actual cartridges to
really figure out if it's 64, if it's
32, if it's 16. Well, thanks to a game
coming to Switch 2 marketing unit, we
now know it is on a 32 GB cartridge,
confirming there are multiple sizes. So,
we got to talk about that. Uh we get to
a small update on Hyru Warriors Age of
Calamity Switch 2 Edition, the physical
version or the lack thereof. Uh and then
guys, we got to talk about, hey, it's
that time. We had multiple directs. How
are how's it looking on the internet?
How are things going? How did Zelda
compare to the rest of the industry? A
lot to talk about there. So, let's go
ahead and dive into our first story
here. And this one again is about the
customer appreciation sale from 9:12 to
9:00 p.m. or 9:12 at 9:00 p.m. Pacific
to 9:26 at 8:59 p.m. Pacific. Now, let's
just read what Nintendo says because
we're going to get to a point in this
where you're like, "Wait a second. Wait,
what?" So, it says, "Aure awaits.
Nintendo of America announces customer
appreciation sale. Nintendo of America
is excited to announce the customer
appreciation sale. One of our largest
promotions ever, featuring 30% off
dozens of Nintendo Switch digital games
and bundles, plus savings on select
physical games, downloadable content,
accessories, amiibo, and apparel. The
sale runs from September 12th through
September 26th across the Nintendo
eShop, Nintendo store, and participating
retail locations. Available products and
offers may vary by retailer and sales
channel. Whether you're jumping into the
Nintendo Switch favorite for your first
time or revisiting an adventure on your
Switch or Switch 2 system, the customer
appreciation sale is packed with savings
on dozens of Nintendo Switch games,
accessories, and more. The customer
appreciates The Customer Appreciation
Sale is our way of saying thank you to
Nintendo players for their continued
support and is made possible in part by
tariff related refunds. While Nintendo
absorbed most tariff related costs, the
refunds help make promotions like this
one possible. Thank you for being part
of the Nintendo community. We hope
you'll discover your next adventure
during the customer appreciation sale.
So, if you don't know what happened, uh
essentially the Nintendo got about $300
million back from the United States
government over the tariffs that were
deemed illegal by the Supreme Court last
year. Now, some customers were trying to
petition and argue that money should go
to the consumer because, you know,
prices did go up on Switch One and
Switch 2 accessories. Didn't go up on
Switch 2, however. So, Nintendo isn't
lying, saying they actually absorbed
most of the costs of the tariffs because
they didn't actually increase price on
their bestselling thing while the
tariffs were happening. That being said,
many people thought those refunds should
go back to the customers. I don't
necessarily agree with that stance, but
I understand why people feel that way.
It just feels weird to read that like
we're getting the biggest sale from
Nintendo ever. And uh it's nice for them
to say thank you, but to say it's made
possible because of tariff refunds. I
mean, I get it in a way. I guess they're
trying to argue internally, hey, look,
we're going to take some losses on our
profit margins, but that's made up for
because of the tariff refunds. We should
do this nice thing for the customers. I
think when they were talking about this
at the board, this sounded really good.
They probably should have talked to a
general consumer instead of just people
on the board because I feel like it's
very obvious that yeah, you could do
this sale. Maybe don't mention it's
because of tariff related stuff because
a lot of customers think that money
should actually be coming back to them.
This is basically a way of saying thank
you for uh dealing with the increased
cost of our goods. So, by the way, spend
more money.
Look, they could have just gave us all a
free game, one free game of choice on
the eShop. That would have been
something at least nice. This is more of
a hey, thank you so much for absorbing
those extra costs. Now, here's a sale to
try to make you spend more money.
It's not a good look. I'm just going to
say that there's no way to spin this as
a good look. Uh Nintendo, that's not
that's just not a good explanation. I
don't really I don't really know how
else to to to put it. It's just not It's
just not good. All right. Uh next up
here, we're going to get to uh the
system update 23.0. 0.0 we're going to
use oatmeal dome who you know actually
looks at the code base of this and gets
all the functions. So uh it says you can
now perform system transfer between
switches in version 23.0.0. Finally we
have that ability. It also supports
server sidebased transfers like a switch
one to switch two transfer. So you can
for example sell your current switch 2
while keeping your data. So that's
really cool. That's a new feature in
update 23.0.0. We're not done. We have
even more here. says uh that you can now
toggle handheld mode boost from the
quick settings menu uh the menu that
appears when you hold the home button in
version 23.0.0 right in order to turn it
on and off. You used to have to go all
the way into the longer settings menu.
Now they're saying, "Hey, while you're
in a game, open the quick settings menu
and you can turn it on or off on the
fly." That is obviously a nice
improvement. Uh beyond all of that, uh
Mi Maker now has music in version
23.0.0. You can listen to any of the
three Mi Maker themes. And yes, that's
all the themes that have ever existed
for Maker. You listen to any of them
now. So, not quite menu music, but it is
music in one particular aspect of their
operating system. One step closer to
giving you that option. Right. Next up,
uh, hey, you can now share Miis via QR
codes in version 23.0.0.
You will need a USB camera to scan the
codes. The QR codes created on Wii U and
Nintendo 3DS are also supported. So,
again, really cool stuff. They're adding
in all these quality of life features
and the best is yet to come, folks. They
did it. Version 23.0.0
adds variable refresh rate support in
docked mode. You will need a compatible
TV or monitor to use this feature. VRR
allows the display to dynamically adjust
its refresh rate. This helps keep
movement smooth when the game's FPS is
fluctuating. Yes, folks, the mad lads
figured it out at Nintendo. Whatever the
hold up was, whatever the issue was,
they finally figured it out, but it's
not all sunshine and roses. Yes, it does
support VRR, that doesn't mean your game
will support it. Uh, we're going to go
over to John Linman from Digital Foundry
who did some testing on this. So, he
said, "I tested switch to variable
refresh rate. Games need to be patched.
Only Welcome Tour, which has a patch
available right now, supports it now. It
supports the full LFC 120 Hz mode. In 60
Hz mode, it supports between 40 to 60 Hz
like Xbox, which is better than
PlayStations 5's 48 Hz to 60 Hz support.
Thankfully, with the internal screen
being variable refresh rate, most games
should have it going forward. One
annoying quirk is that it forces VRR on
at all times when enabled in the menu,
even when the software can't support it.
as a heavy user of black frame
insertion. This means you have to go
into display settings and disable it
most of the time unless the specific
game you're playing needs it. Now again,
obviously, you know, that is an annoying
quirk. That could be something that they
update in the future. So, it's not just
on by default all the time if the game
doesn't support it. That said, a lot of
games do support variable refresh rate
on the handheld. Hopefully, they release
an update to support it in do mode. And
pretty much all games moving forward
will likely support VRR. There's no
really no real good reason not to. Um,
and it is nice to see they are full and
supporting the full LFC 120 Hz mode. So,
there's no like compromises here. It is
real variable refresh rate. And I'm
happy they got it all sorted out. Sucks
that it requires games to be updated,
but hey, at least it's an option moving
forward. That's one issue they promised
initially when they revealed Switch 2,
then took away that promise fixed. So,
that's always good. Uh, next up, hey, we
have confirmation of 32 gigabyte
cartridges existing thanks to Stellar
Blade on Switch 2. So, over here, uh,
the image takes a long time to load, so
we're just going to look at this post on
Reddit where it says, "Hey, includes 32
GB game card on the bottom left corner
of an ad for this game." Uh, and I
already checked it's not referring to
the size of the game because the size is
25.4 GB. So, yes, it is talking about
the size of the game card. That is
confirmation, folks, that yes, there are
multipleiz game cards out there. I've
been telling you guys they exist. Now,
we have the proof.
Unfortunately, not everything's going to
be on those game cards, though, because
Hyru Warriors Age of Calamity has the
definitive edition coming. We know that.
And it's a key card. So, yeah, just
because the multiple sizes exist doesn't
mean that key cards are not going to
continue to be used. All right, guys. We
have one last story for you and this is
about how Zelda and Nintendo is doing
against the rest of the industry after
these latest directs. We have this
report over from the game business. It
says, "The Legend of Zelda Ocarina of
Time and GTA 6, the video game
industry's barbenheimer moment." Uh, so
as we get down here, Zelda and Grand
Theft Auto fly the flag for consoles
this November. So, as it turns out,
there is one great game that dares to
come out in the same month as Grand
Theft Auto 6. This week, Nintendo
announced that The Legend of Zelda:
Ocarina of Time remake will launch on
November 5th. It is a full two weeks
before Grand Theft Auto, but it's still
within the danger zone. It's certainly a
release date that most game publishers
would try to avoid. Nintendo, though,
plays by its own rules, and Zelda is a
distinctive title that is on a platform
that Grand Theft Auto 6 currently isn't
coming out on. Zelda and GTA represents
a potential Barbenheimimer moment for
the console industry. Just like when
Oppenheimer and Barbie in 2023 drove
audiences back to the cinema, these two
games appear set to drive gamers back to
console. That might seem like a stretch.
After all, Ocarine Time is a remake.
Surely that can't be discussed in the
same breath as the very long- aaited
sequel to the world's most successful
video game. Of course not. But Ocarina
of Time is a significant title. The
nostalgia for this one is immensely
strong. It is, after all, the greatest
game of all time, one of the icons of
the N64. But this goes beyond a
nostalgia play. A great example of the
potential of a strong remake can be
found in the Resident Evil series. Far
more people bought the remakes of
Resident Evil 2 and 4 than the
originals. That's because the series has
grown substantially. And so, there is an
audience of younger players who have
heard of these classics, but haven't
played them. They're just not up to
modern standards. So Capcom brought
those games up to date and delivered
them for a new generation. This is a
similar story here for Zelda. The 1998
Acronet Time and the 2011 3D edition
both sold around 6.5 million copies.
That's a decent number for a Zelda game.
They often do around the 5 million
figure. The biggest Zelda game before
2017 was 2006's Twilight Princess, which
fell just short of 9 million in sales.
Then Breath of the Wild happened in
March of 2017, and the franchise soared
to new heights. The game has now sold
over 34 million copies. The sequel,
Tears of the Kingdom, that followed in
2023, is currently just short of 23
million sales. Zelda has always had the
reputation as one of the industry
greats, but now it has the commercial
clout to go with it. So, what you've got
is a series that's grown substantially,
combined with one of its most beloved
entries, a game that only sold 20% of
Breath of the Wild's numbers. The
pre-release buzz suggests it's a winning
combination. Outside of GTA 6, no other
game has attracted as much trailer views
and press attention as Ocarina of Time
this year. It was the clear winner of
the Summer GameFest season of trailer
reveals. According to Level Up, the
Zelda Direct reveal attracted 2.1
million peak viewers. To offer some
comparisons, the GTA 6 reveal on
YouTube, excluding Netflix, managed 4.1
million. The PlayStation State of Play
last week peaked at 1 million. Gamescom
opening night live peaked at 2 million.
Peak viewership for the Mario Kart World
Nintendo Direct was 930,000 in April of
2025. After less than a day, Yakarina
Time remake trailer hit 55 million
views. Over the same period, GTA 6's
extended look reached 80 million. The
Mario Kart World gameplay overview
managed 5 million and Final Fantasy 7
Revelation release date trailer was at
3.7 million. So, the numbers certainly
back up the social media noise. It's
important to note that Ocarine Time is a
different style of game to Breath of the
Wild and Tears of the Kingdom. It's far
more linear, structured Zelda game, so
it might not appeal quite as broadly.
Indeed, there were a handful of
traditional Zelda games released post
Breath of the Wild, yada yada. But the
whole point here, guys, 55 million since
God, what was this like Tuesday? You got
to be kidding me, guys. Only trailing 80
million views from GTA. So doing
twothirds of the views that GTA gets, I
would say. Uh the interest in Ocarina of
Time seems to be very very high and I
don't think that GTA is going to end up
hurting the sales at all of this game. I
think the interest level is clearly
there. The hype is there. I know I'm
hyped, but I'm going to leave it at that
guys. Uh we are going to be live tonight
with a Q&A if you want to talk to me
more about the Zelda and all this stuff
that came out. I know we haven't had a
single Q&A this month, but hey, it's
going to be a fun one. Hope to see you
guys there. Otherwise, thank you guys so
much for tuning in. Hopefully you
enjoyed today's news and I'll catch you
in the next video.