Submind YouTube summaries
Thumbnail for New Ocarina of Time Footage Drops With FULL MUSIC! It's GLORIOUS!

New Ocarina of Time Footage Drops With FULL MUSIC! It's GLORIOUS!

Watch on YouTube

Video summary

The video begins with a host providing an update on various upcoming news items before diving into the main topics, starting with a giveaway for a Nintendo Switch 2 and a brief mention of holiday prizes. The first major story covers the delay of *007 First Light* on the Nintendo Switch 2 to March 2027, a decision made by developer IO Interactive to polish the game's performance after receiving positive feedback at Gamescom. While many fans are upset about breaking the original day-and-date release promise and fear the game might be cancelled or delayed indefinitely, the host argues that this delay is actually beneficial for ensuring a high-quality experience, comparing it to how *Elden Ring* was praised despite its initial delays. The discussion highlights the frustration of the community regarding the broken promise but concludes that a polished launch is ultimately more important than the release date itself. Next, the video shifts attention to highly anticipated exclusives like *Fire Emblem: Fortune Weave*, which launches later in September with a unique single-save-file system designed to manage its complex branching storylines. The host shares developer insights revealing that the game originally planned for eight protagonists but was scaled back to four main heroes plus one central figure to prevent player confusion, as tracking too many separate story paths would have made the experience overwhelming. Additionally, there is a brief look at *Nintendo Switch Sports Resort*, which will add a new vacation-themed island in October, and a teaser regarding a potential remaster of the classic horror game *Eternal Darkness* by Nightdive Studios, though no official confirmation has been released yet. The transcript also covers significant updates to the Nintendo parental control app, now allowing multiple guardians to monitor playtime and set limits simultaneously, as well as comments from *Final Fantasy VII Remake* director Naoki Hamaguchi on the success of bringing the series back to Nintendo hardware. Furthermore, the video addresses technical issues with *Diablo II: Lord of Destruction* on Switch 2, where the new "Season of Hell's Legacy" DLC was temporarily removed due to login errors and bugs affecting all platforms. A particularly interesting segment discusses rumors surrounding PAX West, suggesting that Nintendo and other major publishers pulled out of the event in the US specifically to avoid competing marketing noise from *Grand Theft Auto VI*, which is expected to dominate attention in its home market. Finally, the video concludes with a showcase of new footage for *The Legend of Zelda: Ocarina of Time* on the Switch 2, featuring seventeen seconds of gameplay accompanied by the original music track. The host expresses immense excitement over the audio quality, describing it as pure bliss and noting how well the game looks and sounds on the new console. With the game scheduled to release in November, the host encourages viewers to wait for official restocks rather than buying from scalpers, as Nintendo has promised multiple replenishments throughout the holiday season. The episode ends with a final look at the glorious visuals and audio of one of gaming's greatest titles before signing off.
Read the full video transcript
All right, everyone. We have a lot of news to get into today. Before I get to summarizing what we're covering today, again, timestamps down below to skip around. We are giving away a Nintendo Switch 2. You can enter through the link down in the pin comment or the description. The winner will finally be drawn on October 1st, and we'll obviously start our new giveaway for the holidays. Uh after that, I debating between a few holiday items. We'll we'll see what uh what manifests for that one. I know some people have asked what the next giveaway is. I like giving away to the back to the community. It's been a bit lighter this year. Uh, this Switch shoe giveaway has been going on for quite some time because again, things had to be lighter this year due to unforeseen circumstances happening IRL. That being said, I still like to give back and we will have another giveaway for the holidays. That said, folks, let's get into what we're covering today. So, first off, uh, 007 First Light has been delayed for Switch 2 and we have to talk about that because it's causing a bit of a stir online. So, people are quite upset about it. Uh, we have some updates for Fire Emblem Fortune Weave. As a reminder, that does come out here in two days. I just had a glance at the calendar there. Uh they did a whole interview series. We're not going to go over the whole thing, but we're going to do a couple excerpts that were posted by a couple of people. Uh we have a small advertisement for uh well, Nintendo Switch Sports Resort, and we haven't really covered a lot of that. So, I want to get into that. Uh we have some hopes out there from a certain studio potentially wanting to work on and maybe already working on Eternal Darkness. That's a really interesting one. We have a small but important update to the parental app for Nintendo Switch and Switch 2. Uh we have some quotes about Final Fantasy 7 in relation to Switch 2. So, we got to talk about that. Uh there's been an issue with Diablo I 4's launch on Switch 2. So, we're going to go over that. And we actually have a story that I actually originally heard at PAX West myself, but decided not to say anything because it was only single sourced and I didn't think, you know, really heard anything else. But then another major media outlet has come out now and said something about it and it has to do with Nintendo. It has to do with GTA. It has to do with a bunch of stuff on PAX West. So, it sounds confusing till we get into the story. Uh it'll make a whole lot of sense once we get there. Uh we're going to talk a little bit about the scalping going on with the 40th anniversary stuff for Zelda. And again, the nice reminder that they're literally promising restocks even after the day of launch. So, you absolutely should not give in to scalpers right now. And yes, folks, the headline, something really cool, really important, something you might even see me grab the headphones and put on so I can hear it as clear as possible. We have 17 seconds of brand new footage from Ocarina of Time, but what makes this footage so special isn't just that it's direct feed and looks really good. And it's not even about what they're trying to show off. For me, it's the music. We get a really, really good listen to some of the music in the game. And oh man, oh man, oh man, is it hitting me in the fields. It is that good. All right, guys, without further ado, let's get into our first story. This deals with the fact that 007 first light has now been delayed to 2027 or potentially an infinite delay, uh, which makes people scared it might not come out. But let's go over the official announcement over here on the 007 first light uh, account here. That's 007 game II. Today, we would like to provide an update on the Switch 2 release of 007 First Light. We know many of you have been looking forward to experiencing Bond's reimagined origin story on Nintendo Switch 2, and we greatly appreciate your enthusiasm. To ensure we deliver the quality of experience players expect, we have made the decision to delay the release to March 2027 with the exact date to be communicated later. This additional time will go towards polishing the Nintendo Switch 2 performance of the game. We were thrilled by the positive feedback on 007 First Light at Gamescom and it's a great sign of the progress being made across the whole game as we head towards launch. The GA same demo will be playable at Tokyo Game Show this week. So, please join us there if you would like a hands-on experience. We will share further updates as soon as we're ready. Thank you for your patience, understanding, and continued support. Now, the responses to this are quite interesting. Y'all legit did not care about the Switch 2 version says Player Essence. Uh, the one third party game that would have probably sold best on Switch 2 given 007's roots on a Nintendo platform. Nintendo fan, I can't support this. Um, you're seeing, you know, I told you all something looked off with this game. It's mindboggling. You fumble the 007 game on Nintendo's console. Don't be mad when it doesn't sell. How much money is Sony paying them to delay of the game? yada yada yada yada. You're seeing basically Switch 2 fans extremely upset. many of them now planning to not purchase the game whenever it does come out which again is slated for March of 2027 assuming no further delays. My take is very very different from theirs but I get why they feel this way and honestly it's their fault. I interactive promised that 007 first light would originally be a day and date release on Switch 2. Then they came out said actually we're going to delay it uh by a few months. It's going to come up uh late summer of uh of 2026 and technically summer still is going on for another 5 days in the northern hemisphere. So there was a chance it could have still made but obviously now the announcement as we're getting towards the end of summer and again there is no game or release date just a demo. They have now told us it's actually going to come out in March. Now that has obviously led to people being upset. One because they the game was originally promised day and date. two the few month delay were like okay fine you probably the devkits later but I interactive had a game at launch of Switch 2 so they definitely have had the dev kits for at least a couple of years I do think that this is nothing but a good thing uh if the game isn't day and date which it's not right the game already released on other platforms earlier then when it comes to Switch 2 I want it to be a highly polished experience it's kind of funny how we praise game delays at times when it comes to game polish and if you read this. It's exactly what they're doing. They're that they're saying the delay is to polish the game. So, we often praise developers when they do that because it's important to have games be polished in an industry that sometimes forgets about optimization and yet here they are delaying it to do that and people are not happy and not accepting of it and I think it's because of that promise that it was originally supposed to be day and date. So, I do feel that they brought this backlash upon themselves. I also think a lot of people are just overreacting. What really matters is that the game is in the best it possibly can be when it does launch on Switch 2. It shouldn't matter when it launches. A great game is a great game always. Like Elden Ring, people originally chastised that for being delayed. And then when they actually released, it got excited. It dropped up to number one on the eShop charts and everyone thought it was a really great game, a really great port. And why we feel different about 007 first light is it really just because of that original promise that it was supposed to be day and day. But guys, I just want things when they come to Switch 2 to actually be good. Like they could release it now. They probably could have released it day and date, but it would have been a buggy mess. We would have forgot about it. It would have got trashed. Now it's getting trashed cuz it's taking too long to come out. But then when it comes out, it also might be really, really damn good. And that might make us forget that they delayed it because the whole point of the delay was to make it be that good. I think delays for game polish. I have no issue with them. Of course, I also have a lot of patience and I still plan to pick this up on Switch 2. So, I don't I don't know why people are suddenly just mad now. There's so many games coming to play. So many games releasing this month for crying out loud. It's not like we're starving for games on Switch 2. It's It's interesting, I guess. Uh, but look, that's the internet. That's my reaction. Let me know yours down below. Now, another big game is coming out this week, Fire Emblem Fortunes Weave, the next big exclusive, likely a highly rated exclusive. We'll see. We'll know in the next couple of days. Uh, but we have a developer interview that Nintendo published and we're going to go over a few quotes. First quote comes from Stealth 40k who uh grabbed it from their interview and it says, "Fire fortunes weave associate producer Nakanishi explains why there is only one save file because that's a controversial decision." He says, "I'm sure there are players who prefer to keep multiple save files, and I'm actually one of those players myself, but because the game system of Fire Emblem Fortunes is built around multiple paths, having separate save files would create system related complications, it becomes difficult to keep track of how far players have progressed in each protagonist's story. When that progress is spread across multiple save files, so rather than simply limiting the game to a single save file, we added another creative idea to make the system work better. In this game, we preserve save data from the start of every chapter for each main protagonist and made it possible for players to jump back to those points. If players think, I want to play this chapter again, they can play again from the beginning of the selected chapter. This feature isn't just for replaying chapters either. Players can use it to review maps, revisit specific cutscenes, or even retry particular battles. So, we hope players will make full use of it. So essentially because it has like this multiple branching path thing with whatever protagonist you start with and it all kind of combines later in the game in order to properly track it. They want that on a single save file. But they do understand that people want to progress the characters at different points at different times and not necessarily try to progress them all at once. So they enable this chapter thing where you can jump back to whatever chapter or start a chapter if you ended in the middle of one and you're not happy where you're at with the save data. You might want to jump to a different character. So, I actually think this is a really good system. Um, and again, we'll know more obviously once the game comes out and how people uh feel about that. That being said, uh we now got to talk about uh the roster because this roster is really big and it was almost even bigger. So, uh this is what Nintendo life says. Think Fire Emblem Fortunes roster is huge. It was almost even bigger. So, Fire Emblem Fortune is almost upon us. The game launches later this week on the 17th of September. And to drum up one last little bit of hype, Nintendo released a new Ask the Developer interview. The interview contains all sorts of interesting tidbits about the game's development. But there was one note that really stood out to us and we as we were reading it. Its hero roster was initially even bigger. Beefing up Three Houses's main trio, Fortune 3 boasts four central protagonists, Kai, Dietrich, Lea, and Theodora with one true hero, Eshmail, above them all. It's quite a tall order with each hero having their own unique storyline and mechanics. But Nintendo's initial plan featured a whopping eight protagonist. Oh my god, Octopath Traveler style, baby. Uh with their own perspective on the story. We were very fortunate that so many players enjoyed Fire Emblem 3 Houses. But at the same time, we had an enormous sense of responsibility. We spent a lot of time wondering how we could create something that would surpass it, game director Toshiuki Kusakahara says in the interview. So initially we came up with the bold idea of increasing the number of story perspectives from three to eight. The three powers in Fire Emblem 3 Houses are fundamentally at odds with one another. This time we decided to take the opposite approach with the stories unfolding along each path ultimately coming together into one. Eight perspectives sounds like quite a lot to keep up with. And as it turns out it was. While producer Genki Yakakota admitted that he felt it could lead to something really interesting, he ultimately found that the eight-way split was too much. With eight protagonists, there was almost too much we could do. It seemed like players would have a lot to keep track of, which could make the game feel complicated. As a result, the team cut things down to the four heroes that we have seen in the finished product. Roughly half of the development time was spent with this central quartet. But Kushakahasha Kerasan felt that the stories weren't neatly coalescing into one as intended. And so Ishmail joined the party. We are already halfway through development, the director says, "But I went to the team and said, "Sorry, but we're adding one more character." We needed a character who could look at the whole picture. Like the professor in Fire Emblem 3 Houses, associate producer Kenta Nakanishi adds, "I think adding that character made the overall structure easier to understand with the idea that Eshchimal helps the four protagonist rebuild a world that has fallen apart. The finished result is Fortunes Weave as we now find it. We have a wonderful time with the interwoven story lines in our preview, and it'll be interesting to see how they all line up in the finished product. At least we don't have eight storylines to get through in this busy month of game releases, which yeah, look, this is a really busy month for video game releases. So, not going Octopath Traveler style, which is something obviously Square Enix did with its own franchise. Uh, look, I actually just want to see this all play out. I don't really have anything else to say until I play it for myself and see how it plays out. But I am really excited for Fortune. All right, guys. That's not the only game Nintendo has coming up. Uh, there's another game that we haven't talked that much about and there's some sound format. We're talking about well Nintendo Switch Sports Resort. They just put up a small little ad here from the skies to the sea. Take to the views of Woohoo Island launching on October 22nd. And we'll just play this audio for you and the small clip because look, it's just going to be a fun game. This is just classic Nintendo fun. [music] All right, guys. So, yeah, just a fun little clip showing some plane action, some jet skiing, and hearing a little music. Uh, it's funny because my fianceé uh heard me listening to that clip earlier today. And she's like, "Oh, man. Are we going on vacation? That's like a vacation music." And that's Look, it's Woohoo Island. Like, yeah, it's kind of vacation-y, right? All right. That being said, folks, uh, we got to get into our next story. And this deals with Eternal Darkness getting a remaster. Wait, what? So, Nightdive Studios head raises hopes of an Eternal Darkness remaster. So, a remaster developer, Nightdive Studios, has always been open about his desire to tackle Eternal Darkness: Sanity's Reququum. And a new comment from its studio head has raised hopes it might become a reality. As covered by IGN, Stefan Kick responded to a question on social media in which a user asked if we'd ever see Eternal Darkness again, joking that Night Dive Studios was our only hope. Kick responded to say the following. Eternal Darkness is one of my all-time favorites and it deserves the treatment I know Night Dive Studios is capable of. Keep your eye on our deep dives. Kick also provided a direct link to Night Dive's YouTube channel and his response is being viewed as a tease for an upcoming announcement. Now, before you get too excited, Kick has previously stated the studio had a little luck with Nintendo with previous discussions leading nowhere, such as they talked about this before, it didn't get anywhere. These comments came more than 4 days ago, mind you, and a lot can happen in that time. It does seem odd that Kick would provide any sort of tease in response to a question about Eternal Darkness. Is it possible the remaster is actually on the cards? And again, he definitely did tease it. He's not like there's no other way to look at it. Like, hey, you know, keep your eye on our deep dives. Like, come on. That seems like there's like an announcement coming. Maybe the progress with Nintendo has flipped and Nintendo's more willing to work with them. I have no idea. But, uh, just wanted to throw that out there in case Eternal Darkness remaster does happen at some point, uh, that we can kind of look at this and go, "Oh, it must be Night Dive Studios." All right, next up, there was a small update, but an important one to the Nintendo Switch parental controls. As a parent, I really appreciate this update. So, this is update 2.6.0. And what really matters here is this first thing. Parental controls can now be shared. This allows two parents to monitor a child's game system together. Parent guardians can each use their respective devices and apps to view a child's play activity, set daily play limits, and more. So, I use this application with my kids, but it's really weird because I would have to have Julia, if she's going to manage it on her phone, log in with my account on her phone to manage it instead of logging in with her account who's listed as a parent on our family NSO account. So, this is something that I felt was weird the whole time that you couldn't have at least two parents or more. really anyone who's set to a guardian should be able to control this stuff. But, um, yeah, it was locked to whatever the main user was, the primary owner, the one who paid for like the family membership. So, having this, uh, you know, now be available to both parents, I think, is a plus. I'd like to see it get expanded more. It's weird it took this long to get there, but whatever. You know what's not weird? Final Fantasy 7. And hey, I did play Revelation. and I'm really excited to talk about it eventually here. But what I want to get into is Final Fantasy 7 remake series director had something to say related to the Switch 2. So he said it kind of feels like fate to return to Nintendo hardware. Uh so Final Fantasy 7 remake series director Naoki Hamaguchi has commented on the Switch 2 versions including how they've been selling. Hamaguchi told Nintendo everything in a recent interview that it kind of feels like fate for the game to be returning to Nintendo hardware. The mainline franchise was well represented on the Ness and SNES, but starting with Final Fantasy 7, the series moved to PlayStation. Square Enix began to bring the core series back to Nintendo hardware during the Switch era, and that continued with Switch 2. Hamaguchi shared this. First of all, I have to say I personally have a really big emotional connection to Nintendo hardware myself. I'm quite interested to see how they do from a personal perspective because obviously as you know Final Fantasy 7 was the first Final Fantasy numbered game which went away from Nintendo hardware. Up until then it had always been on Nintendo. So it kind of feels like fate destiny that this is now bringing seven back to Nintendo hardware. I'm really interested to see all the people of that certain age who maybe wouldn't have continued uh with their Final Fantasy 7 journey because it went away from Nintendo. the people who are Nintendo fans. I really want to see them coming back to Final Fantasy series with the Switch 2 versions of Remake and Rebirth now. So, I'm really interested to see how well they're doing just from that personal perspective. We went on to specifically ask what sparked the idea of bringing Final Fantasy 7 remake series to Switch 2 and if there was something that was instigated within Square Enix. That led to Hamaguchi to talk about how he was shown the hardware before launch and the company started to pursue more of a multiplatform approach. So, um, he says, "You know, we were told that things turned out very well in the end and the series has done really well on Switch 2." So, here's Hamaguchi's full comments. First of all, when Nintendo was working on the Switch 2 hardware, a little while before they announced it and released it, they gave me a presentation to explain the new hardware. It's quite a normal thing in the game industry. I'm not saying it was just me, that I'm special. Laughs. When I got that presentation, it really did get me thinking and looking at the hardware. I think that was when before we even started work on the Switch 2 version at that point really I felt with these specs it's going to be a big challenge. It's going to be difficult. We're going to have to work very hard. But that was when I felt the possibility that yes, Final Fantasy 7 remake series that we're working on could be brought to Switch 2. So that was the time I kind of got interested in it. When I say it was the right timing, it's because the question is phrased as was it my decision or was it the company's? The reason is kind of both because that was around the same time that I had uh the presentation from Nintendo and started thinking about Switch 2. Our company changed CEOs. We went from old CEO Mr. Matsuda to our new one Mr. Kiru. And he very much had a strong idea and his new policy direction was that all our games should be going multiplatform as much as possible. So when we were discussing things and I was trying to make the recommendation to apply for extra funding for new platforms to be added to the series, that was very much us looking in the same direction. His idea and my idea about where we should be taking the series, the hardware was exactly in line. And so that was a very easy decision. And so we felt yes, we have to go ahead with the Switch 2 version. I think again looking at it from a completely business perspective though, the decision to go for Switch 2, it turned out very well in the end. We did really well on it. So yeah, I'm very happy we made that decision. So yeah, I think when we did the announcement of Summer GameFest for Revelation, that was very positively received and that had a very big effect on the sales of the first two games. I think that did a very big contribution to the company's financial results this year. It really did contribute greatly to that. But at the same time though, the other thing that I was very delighted by was the reaction we had from the Chinese gaming community and the reaction they saw. So I think yeah overall it was a really good decision for a lot of reasons and again guys uh this is him basically admitting well not giving any direct sales figures that obviously this has been a profitable venture for them on Switch 2 and it was the correct decision to bring it over and it has helped Square Enix's financials this year. So that's all good news and obviously good news about getting future Final Fantasy games after Revelation as well. All right, we got to talk about a story that's interesting cuz Diablo I is now launched on Switch 2. That's great. There was also supposed to be DLC that launched today and it did launch and then they took it down. What is going on? So, Diablo I Season of Hell's Legacy delayed due to errors and login issues. So, as was announced just last week, Diablo I is now available on Switch 2 in the form of the Age of Hated collection. The game has arrived on the same date as the Seasons of Hell's Legacy was supposed to kick off, but now things have been delayed. Season of Hell's Legacy offers a seasonal quest line through a living history of Diablo's past games, refreshed and recreated for Diablo II. Then relive the past as you encounter the memories of legendary heroes, notorious foes, and delve into the storied and troubled past of Sanctuary's long history. Unfortunately, the Seasons of Hell legacy update has launched to all sorts of error codes and login issues for players across the board. While Blizzard was hopeful they could get the situation under control, it appears they'll need more time to iron out the kinks. Blizzard has now officially confirmed a delay for the season of Hell's Legacy, telling players they appreciate your patience or they were to resolve the issues. Once the new launch date is set is shared, obviously they're going to bring you the details. So, that's really unfortunate that like they had all these issues. It's across all versions, not just on Switch 2. So, it's not a Switch 2 specific problem. Really unfortunate because otherwise things should have gone off without a hitch, but unfortunately that's not the way things always go. And you know what didn't go off without a hitch this year? Pax West. I had a good time there. But you might notice a distinct lack of content from me coming out of PAX West. That doesn't mean I won't have anything coming. It just means I don't feel the need to rush any content from PAX West out. Why? Well, Nintendo didn't attend, nor did any other major company besides like Bandai Namco and Konami. Now, Square Enix as well, but they weren't actually at PAX West. I had heard some things from one person at a part an afterparty basically that what happened, why Nintendo wasn't there. Um, and and why the gaming area was really kind of lackluster and I wasn't going to say anything because it's single sourced and it's just something I heard at a party. I didn't really think it was worth bringing up. But Luke from LMG, Lionus Media Group, Linus TechTapes, etc. He's a co-host and co-owner of the WAN show, a podcast. Um, talked about this and mentioned stuff he heard that lines up with what I heard. So, we're going to head on over to the clip they have on LMG clips for this. Was this the worst packs ever? And let's hear what Luke had to say about what he was told as well. Super super wide. There was also a massive area which was just uh art vendors. like the person sitting there would be the person who drew the art and you could buy the art, which is cool, but also not something you would see in the >> It's cool on the boardwalk like >> Oh, they're they're pretty premium. I've seen them at expos before, but you would expect that at the Summit building with more of the like tabletop stuff or whatever else. You wouldn't expect it in the prime video game expo hall thing. And apparently they weren't. They were originally going to be in the Summit building where you would expect them to be along with like other kind of trinkety things that you can buy. Not the video game hall, but they were there. Which means if you look at the massive area that they took up that not only are the hallways super wide, but this huge area of artists also is people that didn't show up. Um talked to a couple vendors which were more willing to be open about it and they were like, "Yeah, we were like begged to be here last minute apparently." Rumor mill. Entirely rumor mill. None of this is fact. Not super long before the event, Nintendo fully pulled out and that caused like a cascade of a bunch of other vendors to be like, "Well, if they're not doing it, maybe we shouldn't either." >> And apparently the reason is GTA 6. >> Really? Just everyone's just bailing. >> Why bother? >> Yeah, >> GTA 6 will literally hoover up every single dollar and every single playtime hour. This was the rumor on the floor from like everyone I talked to. I talked to a bunch of different people and they all had the same opinion. >> So now what did I hear? Well, I went ahead and wrote this down because I had to rack my brain a bit to try to remember because I didn't make notes of it. So I made a tweet here and it says, "Okay, I heard this at PAX West from one single person and paid no never mind to it. But now Luke from LMG on their WAN show decided to talk about the rumors he heard about why PAX West wasn't as big as other years and felt off in the video game section. It had to do with Nintendo. So, rumor has it, and again, none of this will likely ever be verified, just like we can't verify 100% that Capcom is why Switch had 4 GB of RAM. A very commonly accepted fact that is not technically a fact. It's still just a rumor. Uh, Nintendo pulled out from PAX West 2026 pretty late. Read that to be within about a month to go, so they were planning to be there. This caused other AAA studios to rethink attending the event with at least two others pulling out. This led to the game section of PAX having this massive area for artists to sell their goods with some of them admitting that in the final month, PAX basically begged some of them to be there because they didn't have anything to fill the now gigantic hole in the gaming area. Many of the vendors that were planning to be there were supposed to be in Summit but got moved. As Luke explained, there's two different buildings for PAX West. There's Summit and Arch. Summit is like the tabletop and vendors and then Arch is the video game place. All right. Now, the question then is why did Nintendo pull out and why did at least two other AAA studios pull out? Because they did. Apparently, it's because of GTA 6. Nintendo and the studios that pulled out were afraid that anything that happened at the event, GTA 6 was going to plow over it with their marketing. I had heard this myself, but again, one person at a party and not something I was willing to put out there until Luke from LMG also mentioned he heard the same stuff. It's interesting as these companies including Nintendo were at Gamescom. However, it's notable that Gamescom is in Germany and not the United States. United States is the number one market for GTA by a large margin, followed by the UK, Brazil, China when it hit PC, and then you get to other European countries like Germany, Spain, Italy, and France. However, the attention GTA gets in a lot of those countries is comparative to other AAA studios and is mostly the same in many cases. The US has a heavy lean to Grand Theft Auto unlike any other franchise. My theory originally was because the game they would want to bring to PAX West would have been Ocarina of Time, but they hadn't had the direct yet. That's why Nintendo decided to pull out. That was just a theory I had. That's before I went to PAX. But it might have been to avoid GTA's marketing despite it being the week prior. Nintendo may not be aware of the full marketing cycle for GTA 6. So, they wanted to ensure there was a couple week gap between that and showing Zelda, which is how the Zelda 40th Direct happened the day before the General Direct with Nintendo noting publicly several times how they have never done back-to-back days with major directs before because that wasn't actually the original plan. Again, this is something I heard. Zelda's 40th was going to be a week or two sooner, but Nintendo wanted to avoid GTA 6 entirely. Now, this is ironic considering that Ocarina of Time is coming out just two weeks before GTA 6, but they may feel the holiday period could make them immune to GTA itself, causing their system and game not to sell. But they were afraid of the marketing of that game in the United States. Again, this is all hearsay rumors directly from people who could know. It does make sense logically though and it explains why PAX West Gaming Wise was a dud for many because three of the biggest showcase partners pulled out two of them after Nintendo pulled the plug late. This does give an explanation where outside of co Nintendo had never skipped a PAX West in the entire history of the event. Everyone is feeling a little pressure due to GTA 6. I have a feeling this is my personal thoughts even Metroid Ravenous would have been this year if not for GTA 6. Instead, it's January. If Dust Bloods is delayed to 2027, I would suspect again it's due to GTA 6. Nintendo was never going to push back their big holiday game, but they may want others to come out a bit later. Just food for thought. It's interesting hearing the story told by someone else with the exact language and words I heard. This doesn't change much, but it should make people confident that Nintendo will be back to packs literally next year and likely those other AAA companies, too. As someone who doesn't care about GTA 6, the biggest thing I'm looking forward to in 2027 as a gamer is companies behaving like normal and no longer being afraid of GTA, which is a fact. I've actually not enjoyed this second half of the year and the way companies are handling it, how many games are packed into September, how many games are avoiding November and December and even October. It's it's wild, man. And I I don't like the way the industry is behaving all due to one game. But it is GTA and that game is a little different. I suppose it's popularity, especially in the US, is insane. So, it sucks if that's the reason that Nintendo wasn't at packs. But, uh, whatever. Can't cry over spilled milk, right? We got to keep it moving. Let's talk about Zelda. Zelda makes me always smile. This story, not so much, but maybe because it's a story that you guys shouldn't have to worry about. Scalpers are already reselling their soldout 40th anniversary Switch 2 for 700 plus pounds, euros, etc. This is obviously uh Eurogamer here, so I was going to go European prices. We've seen this in the US as well for around $800 US. Anyways, Nintendo's new Legend of Zelda 40th anniversary Switch 2 sold out within hours of pre-orders opening. Scalpers are already scalping with dozens of orders popping up on eBay for close to double its retail price. Um, and yeah, this is just like an example here that they show. Uh, obviously it's not really any different here in the US either. Now, what I wanted to note here, and I talked about this in another video earlier, is that Nintendo has already promised multiple restocks, and we've actually already seen multiple restocks of the pre-orders, and they said they're going to be stocking it past launch. So, guys, there's no real reason to right now to give in to scalpers. I mean, it'd be different if it's like summer next year and none of this stuff is made anymore and you can't find it at retail, but we're not the summer of next year. We're not even to these things coming out yet. Nintendo is promising restocks basically throughout the holiday season. So, I would say hold on. You could probably get it in person, if not online eventually. All right, guys. The last piece of news we have is an exciting one for me. Uh, it's more Octo provided by Nintendo Direct Feed. Uh, it is over on X, which is, you know, a little bit unfortunate as you're not going to get the highest possible video video quality. In fact, it only goes as high as 720p now that I just looked. But it does include no voice over, nothing, just pure game audio bliss. And that makes me really excited. You can jump anywhere with the X button, which is the whole point of the footage are showing off jumping. Of course, you can cross rocky areas near water, and jumping while climbing vines allows you to progress faster. All right, guys. Get ready for at least what I consider to be some oral bliss. Okay, I had to stop it there because my gosh, the oral bliss. This is just so amazing. Okay, I'm going to rewind it. I know it's just 17 seconds. I'll let you listen to it all the way through cuz Yes. Yep. And there you guys have it. Oh man, Ocarina of Time looks really great. It sounds really great. The gameplay is looking amazing. I'M SO EXCITED for this game coming this holiday, folks. Ah, November 5th. can't get here soon enough, at least for me to fully take this in as everyone plows their way through, I guess, one of the greatest games of all time. I will see if the remake holds up to that reputation. All right, guys. Thank you so much for tuning in. I am Nathaniel Rubble Jance from Nintendo Prime, and I'll catch you in the next video. [music]