Submind YouTube summaries
Thumbnail for New Footage and Details Drop for Ocarina of Time on Switch 2!

New Footage and Details Drop for Ocarina of Time on Switch 2!

Watch on YouTube

Video summary

The video begins with an announcement for a Nintendo Switch 2 giveaway, requiring only a channel subscription to enter, with the winner to be drawn on October 1st. Following this, the host highlights the upcoming release of *Fire Emblem: Fortune Weave*, noting its estimated file size of 29.5 GB, which is significantly larger than previous entries in the series like *Three Houses* or *Engage*. Simultaneously, Nintendo has launched a customer appreciation sale featuring discounts on various hardware and merchandise. Notable deals include a 30% reduction on the Nintendo Alarm Clock, the Switch 2 Camera, and the Virtual Boy, alongside significant price drops for controllers and amiibo figures, some of which have fallen below $15. While some game prices align with past sales, the inclusion of physical goods and accessories makes this event particularly comprehensive. A major segment of the discussion focuses on technical analysis of the *Ocarina of Time* remake provided by Digital Foundry, which clarifies that the game does not utilize Unreal Engine 5 or DLSS technology. Instead, the title targets a resolution of 1080p at 60 frames per second in both docked and handheld modes, with menus rendered at a higher 1440p resolution when docked. The analysis suggests the developers are using a combination of real-time and baked lighting techniques rather than relying on modern engine standards. Although the trailer is uploaded in 4K, the actual gameplay output remains within these specifications. The host expresses satisfaction with this approach, emphasizing that maintaining a smooth 60 fps frame rate is more critical for performance than pushing for higher resolutions, especially given how visually impressive the remake already appears despite not using next-generation engines. Beyond technical specs, the video explores new marketing materials and fresh footage released by Nintendo, including a display in Shibuya and seven seconds of gameplay showing Link waking up at the start of his adventure. Fans have also spotted intriguing details in the background, such as purple energy emanating from gates which may hint at enemy mechanics or boss-related events, and flowers resembling those from *Breath of the Wild*. Perhaps the most significant revelation comes from an examination of the game's tapestry feature, which displays seven slots below the six sage medallions. Since these extra slots cannot logically correspond to optional side quests like the Ice Cavern or obtaining Epona, theories suggest they may represent new story events or previously unseen areas. This is further supported by visual evidence showing expanded terrain and additional houses in the area between Castle Town and Hyrule Castle, confirming that the remake includes new content rather than being a strict one-to-one recreation of the original.
Read the full video transcript
All right, everyone. We're giving away a Nintendo Switch 2. You can enter through the link in the pin comment or the description. The only requirement to enter is to be subscribed to the channel. We will be drawing the winner on October 1st and then obviously getting our next giveaway going after that. We haven't decided yet what it's going to be. I've been looking at some of that Acine of Time stuff out there or 40th anniversary merchandise, but uh you know, hard to get your hands on that stuff right now. All right, guys. We have some stuff to get into today. And look, a lot of this we're going to be talking about Ocarina Time, some observations, some new footage, and more. Uh, but beyond all of that, we want to make sure we get to the customer appreciation sale, which started today. Uh, and yes, we'll also have a story here on Fire Emblem Fortune Weaves. Well, estimated file size. Oh, also just a note, Digital Foundry chimed in on Ocarine Time as well. So, we have a huge Ocarina Time section. You guys can skip to that because that's what the headlines going to be based on or you can go ahead and get into some of this other news we're dealing with today. Starting with Fire Emblem Fortunes Weave estimated file size revealed. So, uh, Nintendo's Fire Emblem series is back with the arrival of Fire Emblem Fortunes Weave coming this week. Uh, if you're planning on picking up the game digitally, you'll need to make sure you've got enough space on your system to install it. According to Nintendo's official eShop listing, the estimated file size for this new entry, transporting players to the Dagden Empire will require 29.5 GB of space. Please keep in mind, first party titles also receive day one and post-launch updates, which can change the file size. In comparison, Fire Emblem 3 Houses was 11.5 GB and Fire Emblem and Fire Emblem Engage is 16.5 gigabytes. Again, the stuff comes out here this upcoming Thursday. I hope you guys are looking forward to Fire Emblem Fortunes. I'm curious how it reviews. Fire Emblem games tend to review very well as the quality stays extremely consistent. Today, Nintendo started their customer appreciation sale here in the United States. And look guys, we know we're getting this sale due to apparently the tariff refunds. Whatever you think about that, we at least should take a look at the sale to see if there's any good deals for you guys. They got everything loaded up on their back end. So, here we are on the sales and deals section. You see we have the customer appreciation sale selected. And look, it's straight up a 30% off sale. So, we're seeing the Nintendo sound alarm clock 30% off to $76.99. We're seeing the Nintendo Switch 2 camera from $54.99 down to $37.99. are seeing Virtual Boy, the actual like, you know, plastic version down to $69.99 when it was $100, although it is now sold out at that price. Virtual Boy cardboard model, we see that 30% off down to $1,7.49. We're seeing the Super Nintendo Entertainment System, the SNES controller, that was actually a really good deal. 30% off down to $24.49. So good it sold out. Same with the Switch Pro Controller down from $80 to $55.99. Uh, we have obviously Mario Kart 8 Deluxe booster pack. We're seeing some t-shirts as well going on sale here and some jackets and other merch. So, good to see that physical items, not just video games are on sale. They did say merch and stuff would be on sale, but we didn't really know what ones. We're seeing some Joy-Con on sale here. More game sales, more game sales, amiibo sales, which are really nice to see, especially since amiibo have gone up in price. Uh, some amiibo you're actually going to see are going to be quite cheap. uh some of them down below $15, which is really nice to see. We're seeing some sold out amiibo here for the uh you know, Kirby Air Riders amiibo. As we go down here, we're going to see more. There's the Pauline one. And now we get into some of the older amiibo, and we're seeing those down to $13.99, which is it's just nice to see them actually go under $15. We don't see that very often. Uh but look, a lot of the sales on these games are like sales they've done before. Like I've seen Skyward Sword HD sold by Nintendo on the eShop for $41.99 in the past. So like some of these deals don't really feel like they're really beyond what Nintendo normally does. But I guess having all the deals happen at once and including the physical merchandise that is indeed something they usually don't do. We see more amiibo here. Some of them even sold out. Uh we see a mask baseball hat. Actually, it's kind of interesting. Uh that one is $13.99. That might be something I might consider someday. [laughter] As we uh go down here though, we're seeing look even, you know, even seeing the Mario and Luma. This is a really huge amiibo. Seeing that down to 2449, I think definitely worth it at that price point. Same with the Rosalina one. Those are really big amiibo. I don't think you guys grasp how much larger they are than standard amiibo. Uh but yeah, we're seeing obviously a bunch of the other amiibo sold out here. Scrolling down, we're seeing a arcade money box uh going on sale with 30% off. And again, lots of game sales as they promised. And look, we, you know, people always act like Nintendo doesn't have game sales, but here they are with a huge sale. And yes, this is literally everything that's part of this sale. I've loaded it all up so you guys can see it all as we scroll on by all the way down to even the Nintendo Switch adapter. Now, one thing you didn't see were Switch 2 games on sale. They never said Switch 2 games would be on sale. Some people were under that impression they would be. Despite that, we do see some Switch 2 accessories and stuff on sale. So, take that for what you will. All right, folks. Uh, we're going to dive now into some Zelda stuff. And first off, we have some technical specs provided by Digital Foundry. Actually goes through their Patreon episode here, Digital Foundry Direct Weekly281. Uh, I listened to it and I know exactly what they said, but we're still going to go ahead and reference a post that summarizes it because I just wanted to confirm what it said through their Patreon because this is not public on their YouTube channel yet. And I can confirm the details we're about to read here on Go Nintendo. So, Digital Foundry analyzes the Ocarina of Time debut trailer for text backc details. Uh, and here's the big thing. It does not use Unreal Engine 5 of any type. Okay. 60 fps. Yes, it isn't not like surprisingly not using DLSS which is becoming quite standard with Nintendo's games not using it. Now the gameplay output is 1080p and docked and handheld but the menus appear to be 1440p. Now that would obviously be in docked mode. Uh now one big thing is they do know this is like not the Unreal Engine engine engine at all. They talked about how some of the shadows are real time and baked in uh and how they think they're using some light mapping and stuff like that for some of the lighting in the game. And they obviously really really like how this is all coming together. Noting they might not like some of the sharpening, but they like a lot of the other things they're doing. In the end, guys, obviously we know the trailer is uploaded in 4K. It might be outputed in 4K, but it's obviously by pixel count literally not 4K. So here is the way we look at this, guys. We obviously don't know what the final tech specs are. These are not final tech specs. These are specs from a trailer uploaded to YouTube. Obviously, DLSS implementation, other things could happen before launch, day one patches, all of that. Bottom line is, folks, this is what it's looking like. It's looking like this targeting 1080p at 60 fps with higher resolution menus. I'm not actually opposed to any of that. I think that is totally fine. Uh, obviously we all like to see higher resolutions, but as long as it looks good, plays good, and look, 60 fps to me is way more important than going higher res. And guys, with how good this game looks, I mean, there's a lot of people saying that this is like the first game Nintendo has coming that looks next generation looks like something that could have never ran on Switch One. And to do it at 60 fps is really, really impressive. So, I just wanted to give them a shout out here. Uh, Digital Foundry doing their work. I think Super Metal Dave figured some of this out too originally as well, but I wanted to wait till someone that people consider more of an authority figure weighed in. And hey, look, that means that Superal Dave's analysis is pretty accurate, too. So, we'll look to him in the future as well if he gets to things quicker. Uh, next up, we get to look at some Ocarine of Time marketing and advertising uh out of Japan. So, here we see a whole section set up here at a display in Shabuya. So, that's really cool. You can see obviously a trailer playing. Uh you're seeing obviously the art and the game and the boxes there. Uh and here you're seeing an up close of, you know, some advertising for the game. So just really cool to see this going on. I haven't seen this in any of my local stores yet, but I'm sure it's coming. Uh next up, we have 7 seconds of brand new uh footage of Ocarine of Time, and this is courtesy of Nintendo via Nintendo today. So really hard to show you guys stuff from Nintendo today. Thankfully, the video has been ripped and I found it on Reddit, so I can confirm. I saw this myself on Nintendo today and now I can finally show it to you guys. So, here's 7 seconds. This is very early in the game. This is essentially Link waking up and getting out of bed and and putting his hat on. This is basically the beginning of when Link wakes up and you get to use him. So, here we go. And you can see puts his boots on, you know, gets down, kind of straightens his belt and all that and he's ready to go. and that's probably right around the time that you're going to end up taking over as link. So, not a lot of new footage, nothing crazy there, but it is new. It is something we hadn't looked at on our channel before, so I just wanted to point it out. Uh, now we're going to go into a couple things that some fans have noticed, including something about the tapestry, which could be hinting at new content. But before we get to that tapestry, someone noticed something in the background of a screenshot that I hadn't noticed, and it's led to a lot of speculation. Uh this screenshot here in particular, there's this purple stuff on this log or something back here. No one really knows what it is. It's not like that in the original game. So, we don't really know. And he does go on to note that, hey, that same sort of purple stuff is sort of happening with the gate there. So, he says if you watch in real time, it looks like there's a purple aura emanating from it. But I had to guess it's maybe a visual cue. Big Po is there. That's all they can think. In the next shot, the gate in the sacred forest meadow is purple, too. It seems like an odd color choice. Something sus here. The answer is probably really disappointing. And you know, this the person did say the most likely answer is that it's a big post spawn location. But as you mentioned, the purple energy is the same purple that the gate is made out of in the clip of Link fighting the wolfos in Sacred Forest Meadow. So, it could have something to do with defeating the enemies in the area. But I'd still give it like an 80 to 90% odds that it's likely just about big pose. Speaking of stuff in the background, and I haven't seen anyone mention this before, it's visible in the background of the gameplay demo just before Anuma plays a sun song. The flower stands out and has a very strong resemblance to the Koro flowers in Breath of the Wild. And we'll take a look at that as well here. And will it load up here? Of course, it's this tiny flower right here. I don't know how zoomed in we can get, but it's this tiny flower right here he's talking about. So, lots of interesting stuff going on that fans are noticing. Obviously, we don't know 100% for sure what it means. Uh, and the same is true on this next thing we're going to be talking about because there's this new tapestry thing that they talked about in the game very briefly and how basically as you progress through the story, you're going to unlock certain parts of the tapestry. And we kind of got a zoom out look at the tapestry, although obviously not fully filled out with all the story elements. And through this zoom out, we figured out that there seems to be a potential for new content because we already know the story of Ocarina of Time and there's a whole section that doesn't have an easy explanation. Although maybe it could just be for side content and that's something we'll get into. Although there's no indication that side content would be part of the tapestry, but let's go into this. So, new story content in the Ocarina of Time remake. So this is the tapestry we're looking at here where you see this is the stuff we've already seen. Then these two spots here are assumed to be like Goran's Ruby and Zora Sapphire which then leads to you obviously going to the next part of the game where you get the six sage medallions and then we know the ending of the game. But what the hell is this section here and why is there 1 2 3 4 5 six seven slots? What is going on here? It says seven new pieces of contents maybe you know and here's the original look at that tapestry that we saw. I obviously don't know what any of this means, but as we go back into this, uh, there are a lot of theories and thoughts. So, first off, in the gameplay shown in the Zelda Direct, we were able to discover the threads of time system, which lists the main events of the story through a tapestry, which will reveal itself as you progress. The events, as on all tapestries that tell a story, seem to be displayed chronologically from top to bottom. Logically, Ganondorf won't be right next to the deu tree. We can thus spot the first events of the story at the top of the tapestry. The beginning of the game, the deu tree, the meeting with Zelda just below. Given the two red and white blue symbols, we can deduce that these are the Goron Ruby and Zora Sapphire. In the middle of the tapestry around the Triforce, we clearly recognize the symbols of the six sage medallions, which all point to a different slot. But then, what do the seven slots below the six medallion slots represent? The tapestry shows important moments in the story, so these won't be side quests, or at least they shouldn't be. I thought of rather important events other than the dungeons like the ice cavern, the well, Zelda's capture by Ganondorf, or even getting an Eona, which could explain why some of these seven slots are quite small. But I don't see what other events from the base game could be present in a tapestry representing the main story to add up the seven slots, especially since the well and getting Eona are optional, so not really part of the main story. The specific location right between the end of the game and the six medallions makes it weird for small events like the ones I listed above to appear right there. In the original game, after getting the six medallions, you head straight to the Temple of Time, Zelda gets captured and you go to Ganon's Castle. It would seem weird for them to include so many slots for so few events. Without wanting to theorize on what this new content could be, I was surprised by how much they insisted on the Triforce in the Zelda Direct. So, knowing that the Triforce was supposed to be present in the base game, but that they had to cut it due to technical limitations, it wouldn't be impossible for it to be included in one way or another in this new content. Now, this person talks about how you can fit things like the ice cavern, bottom of the well, Eona from Ingo, the midpoint cut scene, and getting the Master Sword, the Gerudo training ground, and House of Sculla in those places. But again, a lot of that is side content, optional, and doesn't fit with the rest of the tapestry. Um, maybe that means the tapestry is like a 100% quest tracker, but that's not the way that the tapestry was presented. So, look, we obviously don't know what if anything it means. That is obviously just the leading theory that maybe it's just those seven things or maybe it's more. We have no idea if there's new content. Uh, nothing has been technically fully hinted at. Well, at least that's what I thought until people started taking closer looks at the trailer and doing comparisons. and and making the comparison and trying to talk about one to one. Well, we know quite literally there is some new stuff in the game. We've seen a little bit of it, but here's something we haven't seen before, and that is new stuff in the land between Castle Town and Hyrule Castle. So, in the remake of Zelda Ocarina of Time, the Citadel now extends beyond the main square, and more houses and terrain have been added before reaching the castle. This shows that yes, there will be new extensions added and it won't be one to one remake. So, we're talking about this right here, these houses here. So, this is obviously Castle Town. We know this even recognize the top of the building here. This is obviously Hydro Castle in between it is a playable section, but we didn't have houses in we can count at least three maybe four buildings or houses back there. That's really really fascinating. And the guy goes on to say, "To those of you saying the area will be a loading screen or a background decoration, let me tell you, you're wrong because that area was already playable in the original game. It was just much smaller and there were no houses. Now the terrain is bigger and there are five or six houses. It's just the area you see in the background that runs from the market to the castle. It's this one I'm putting here below in the photo. So, it's explaining this area here that we could already do in the original game. So, this is sort of suggesting, guys, that there is some new content going on, and we're starting to see hints like this all over that this is not a onetoone game. There are new areas, new sections, uh maybe even potentially uh new enemy movements and and and moves and and stuff like that. We've seen some of that hinted in some of the footage. So, this is what's really exciting about the game is because we know the world of Acarita Time so well, it's really easy for us to find things that weren't there. In fact, we already know about one new piece of content, there is a room already shown that never existed in the original game. What room is it, you may ask? Well, I'm going to leave that for you guys to discuss down below. See how keen of an eye you paid attention to on all the footage that's out there and what thing is actually completely brand new. They've already shown proving this isn't a one to one remake. Give you a hint. It happens in the first half of the game and it happens somewhere by the castle. And I'll leave it at that. Good luck. I'll catch you guys in the next video.