*NEW CODE* ADELE & KAGEMUSHA WORTH PULLING? | PULL OR SKIP? (F2P & SPENDERS) | Mecharashi
Watch on YouTubeVideo summary
The video provides a comprehensive review of the new pilot Adele Martin, focusing on whether she is worth pulling for both free-to-play players and those willing to spend resources. The presenter highlights that Adele functions as a raider with heavy weaponry similar to Arisa, allowing her to utilize existing weapons if available or borrow them from other pilots like Rev00. Her core mechanic revolves around applying "blazing flame" via skills such as Fiery Steps before triggering high-damage fixed attacks known as blazing detonation on subsequent hits. A significant portion of the discussion is dedicated to how these abilities interact with burning terrain, which can be applied by Adele herself or allies like Arisa and Eileen to significantly boost her damage output through ascension bonuses.
In terms of skill configuration, the guide recommends specific combinations that maximize her effectiveness in both PvE and PvP scenarios. Essential skills include Fiery Steps for movement and area denial via burning terrain, Dance Invitation to apply blazing flame before combat initiation, and Final Blow for its large 5x5 radius damage potential when detonation is triggered. The presenter also outlines optional swaps like Warm Greeting for stationary boss fights or Overwhelming Affection for diagonal targeting needs. Additionally, the video details her neural drive investments, suggesting that stopping at level four offers a strong balance of buffs without requiring excessive resources, while higher levels provide incremental improvements to attack power and AP regeneration.
The accompanying mech, Kagusha (formerly known as Sar), is analyzed alongside Adele's pilot capabilities, with special attention given to its compatibility with other pilots like Arisa if the player already owns Rev00. The mech features modules that enhance hit rate and damage stacking based on fixed or splash damage taken by enemies, making it versatile for various team compositions. For equipment recommendations, the guide suggests pairing Adele with a Conqueror backpack to mitigate her restricted movement due to heavy armor, along with specific trigger accessories like Initiating Combat and Breaking Apart. The build also emphasizes prioritizing critical rate chips over hit or crit damage unless the player struggles with landing attacks, ensuring she remains effective even against high-defense targets.
Ultimately, the video concludes that Adele is a Tier 0.5 to Tier 1 character who excels in mob clearing situations due to her fixed damage capabilities and performs adequately in PvP provided she can be maneuvered quickly into optimal positions. While not considered an absolute must-have for every player immediately upon release, she represents a solid investment especially if obtained during the upcoming banner event ending around August 20th. The presenter advises that players saving resources might consider taking her to Ascension Level One initially due to its AP regeneration benefits before deciding on further investments based on their specific team needs and playstyle preferences.
Read the full video transcript
Hey guys, and welcome to Mecharashi. So,
this is Adele and her mechs review and
see if they're worth pulling. Plus,
we're going to be discussing a
free-to-play and spender guide.
But before we move to the guide, let's
redeem a code. This code is new and this
is Adele Martin. Let's click confirm and
let's see what we have. So, for that
code, we do have a pull for the pilot
and pull for the mech. So, let's go
through first Adele's uh review, then
her kit in a bit. So, we have her as a
raider with a heavy license similar to
Arisa and similar weapon. So, again, if
you do if you do have a weapon already,
you could actually borrow it from Arisa
and also the mech. you don't need to
invest much because again we do have a
kind of a prototype already ready
already ready just in case if you got
Arisa if you don't you know if you
didn't get Arisa then you'd have to get
new weapons and a mech for this girl
here. So start off with her talent. So
this one is blazing heart when attacking
with the flamethrower applies blazing
flame. So, blazing flame uh is going to
be triggering blazing detonation. Okay.
And take note that this one is triggered
when attacked by Adele and allies. So,
not only Adele. So, take note of that.
That is what makes this skill very
interesting. Okay. So, when target is
carrying blazing flame h when the target
uh carrying blazing flame is attacked
triggers blazing detonation. So blazing
flame needs to be applied first. Then a
second attack triggers it. Okay.
Triggers blazing detonation. So deals
fixed damage equal to 0.2 times Adele's
flamethrower attack to all parts of the
target unit and all enemies within
range. Then remove blazing flame. Okay,
this damage can can destroy parts. If
the other affected uh targets are
carrying blazing flame also blazing
detonation will be uh applied to those
targets. So this is her main skill. This
is from you know A0 to A2 and at A3 uh
once it is ascended when attacking
targets on burning terrain. So she needs
to apply burning terrain or somebody has
to be you know has to apply it for her.
um blazing detonation damage multiplier
increases by 0.1. So that is an increase
of uh 33%. So that is huge. Okay. So but
again um it's kind of tricky if you want
to apply blazing burning terrain with
her kit only. But with the help of
others like um like Arisa and probably
Eileen, this is easier to trigger. But
we we'll go to that in a while on how to
trigger burning terrain. So for her
skills, we do have uh CEC1 passive uh
innate incorporation with allies using
uh assault weapons to launch a link
attack applies against a target dealing
0.2 times damage effective one time per
turn. And these are the skills that she
has. The first one is Rose Thorns. So,
this skill is basically the I think the
only passive that I would be suggesting
that you use. We'll go to all the
suggested skills later, but this one is
nice because reduces damage taken by 10
after being attacked, inflicts blazing
flame on the attacker. So, once you
attack or an ally attacks, it triggers
blazing detonation. This makes your job
easier. Next one is going to be
overwhelming um affection. Uses a
flamethrower to attack all targets to
attack all targets within a four tiles
or three
uh three diagonal tiles dealing 0.7 AOE
damage. So this one, what you appreciate
with this skill here is the diagonal
tile damage, which is three targets.
That is actually huge. But um we'll go
to other skills later. She does have a
lot of um skills that are good. So,
you'll have to mix and match which is
best for you. I'm going to give you
later three recommendations and three
other options, meaning six and who to
swap out because there's a lot. Okay, so
next is going to be fiery steps. So
jumps with both flamethrowers to an
unoccupied tile within two to four
straight range, dealing 0.3 times AOE
damage to all enemies in the path.
Applies burning terrain to the tiles
traversed uh lasting for two turns. Can
trigger reattack after jumping. So this
is kind of her boost in terms of
movement, but this one propels her up
then scorches the ground. Then once she
lands, all of the path that has been um
that has she gone through is subject to
burning terrain, including the one that
she's on. So take note that A3 is
enhanced because of burning terrain. And
this one once you're on burning terrain,
once you're done with this skill, you
can trigger a reattack of after jumping.
So, this one helps with triggering your
A3 because you're already on the tile
that is a burning terrain. So, this is
probably one of the must-have skills
that he has. Um, let's move to the next
one. We have elegant style, a passive at
the end of the action. If on burning
terrain, restores 10% HP, which is nice,
but I don't think you'll be using this.
Next up is Flaming Tango. When
traversing burning terrain, movement
cost is halfed. Well, unless if it's a
if it's a scenario wherein you need
this, but I don't think you'll be
needing this as part of permanent uh
rotation of skills. Then we do have
dance invitation. This one is an attack.
Use both flame showers to attack the
target, dealing two times 0.75 damage
before combat. Applies blazing flame to
all enemies within one ring around the
target. Okay, so before combat. So you
don't need to apply blazing flame. This
skill applies it for you before you
attack. So you could trigger blazing
flame uh in the same sequence. This is
actually nice. This is one of the skills
that you should be using. And the two
down here are also nice skills. We'll
start with final blow code. Um this one
uses both flamethrowers to deal 2.35
times damage to all enemies within
range. If blazing detonation is
triggered with this attack, fixed damage
dealt is increased by 30%. So this one
is I think a 5x5 tile radius. This is
big. So but this a AP consumption is
also big which is five. Then the last
skill which is warm greeting uses a
flamethrower to attack dealing 1.3 times
damage and 10% fire damage to other
targets along the path. After combat
applies burn terrain to alt house along
the attack path lasting for two turns.
So um warm greeting is basically a
substitute for fiery steps if you are
fighting off a boss that is basically
stationary. So you would swap this um
you would swap this out, you would swap
this in. So for the neural drive, so for
uh alpha sector uh basic link attack
effective times plus one ap regen plus
one initial AP plus one. Then for your
beta sector, CC3 link attack damage
multiplier increase by 0.3%. Power
innovation when breaking apart restore
one AP after combat effective up to one
time per turn. And the last one for beta
is going to be AP optimization which is
another AP cap plus one. So for her
gamma sector one, first one is perfect
position. So unlock the assaults weapon
ideal range ability when in combat with
a target at ideal range. Final damage is
going to be plus 15%. Uh AP optimization
AP cap plus one. Then the third one is
adaptive warfare warfare. [music]
At the end of the action, if an active
attack was not initiated this turn, an
extra two tiles can be removed. So this
is probably your default, especially if
you're going to um max her out in terms
of bionic superconductor. So you'll be
up to here. The the rest here down below
is really for ideal range which she
doesn't need at this point. So we'll go
to bionic superconductor investments
later. Okay. Uh at gamma sector 2 flame
dancer
uh when an enemy takes damage from
burning terrain applies blazing flame to
that enemy. So this if applied
especially by other allies, this is
going to be very very helpful. Um and
also for those who path in blazing
terrain that Adele has created. Then
number two is AP optimization AP cap
plus one. Number three is adaptive
warfare. If not move before the attack
reattack can be triggered. So this is
your basic reattack when you have not
moved. The next one number four is flame
dancer. After triggering blazing
detonation on target applies burning
terrain to that [music] tile lasting for
two turns. Then the fifth one on gamma
sector 2 blazing detonation effect range
is expanded to include the target and
all enemies within one ring uh around
the target. So this is very important.
Um the fifth one, this one is at 13
points to unlock and at 16 points to
unlock. Every time blazing detonation is
triggered, gains one stack of flaming
heart up to maximum 10 stacks. So this
one is flamethrower attack uh by 1%
stacking up to 10. So that's p
practically a 10% bonus by flamethrower
attack. So moving on to her mech
kagusha.
So it's no longer sar, it's kagusha. So
they we we have the final translation of
the name of the mech. So the module that
um he has here is an accuracy mod. Hit
rate plus 10%. Then we have the remnant
core mod. This is four out of four. Um
this is just for the simple four. Um the
last one is for the rainbow um mech. So
for remnant core mod, every time an
enemy takes fixed damage or splash
damage, gains a damage increase by six,
stacking up to five times lasting for
two turns. So this is um up to 30%.
So this tech this mech is technically uh
useful for Arisa as well. And uh the
last one is flanking mod at rainbow.
When attacking enemy on any on any
terrain effect, damage dealt increased
by 18%, fixed damage dealt increases by
25%. So this is actually huge. So this
will really give her a boost of damage
provided that they are on a terrain
effect. Okay, so let's take a look at
the build for Adele. So we won't go
through the talent anymore. Overall, I
would say she's a four. She's she's not
really perfect. Um, she's not she's OP,
but she's not at the top most in terms
of tier. I don't think she's going to be
a tier zero. Tier 0.5 probably or tier
one would be her best spot. Um, I think
tier 0.5. She could be matched well with
Freda in terms of firepower. Um, she's
very good in PvE, especially on mob
situations, also for bosses because of
the fixed damage. And for PvP,
she's actually okay. Um,
especially if
um, she doesn't need
basically she needs to be quick in terms
of moving. um as long as you're quick in
moving her around and she could position
yourself in putting burning terrain,
especially if you have allies that apply
burning terrain, she can be good in PvP.
So, for your dupe recommendations,
um
if if worst case scenario, if you don't
want to invest in her now because you're
saving for ADA, I would say you go with
A Z. But A1 is probably the best top
over because you need that you need that
initial AP that A1 gives you because her
skills are very are very um in terms of
AP they consume a lot. Okay. So she has
uh skills that are three, four and five.
So and her skill which is uh fiery steps
consumes one. So if you move if and if
you want to attack again with the higher
cost then you definitely need the A1. Um
again you get another initial AP at A6
[music] but that is a different story.
A1 is the minimum for me but again worst
case scenario if you guys don't want to
invest now you know take her to A Z but
A1 for me or A3 as A3 requires attacking
on burning terrain for the damage
multiplier. So the damage multiplier is
a plus 0.1
which is 33% increase. Okay, that is
big. So blazing detonation is a 0.2.
So you add this that's a 0.3 that's 33%
increase. That is huge. Um again if you
don't want to invest now safe investment
would be uh on A1. So, best mech
definitely going to be Kagoshima. Um, if
again, as I've said, um, as u I don't
know if I mentioned it in the the the
the what do you call this in the skill
rundown, but if you have an Arisa and if
you have a Rev00,
you don't really need to get a Kagoshima
now. [music]
Okay? You don't need to invest in this.
both of them could share in Rev 00.
Especially if you have Rainbow Rev 00,
this mech is practically perfect for her
at this point if you don't want to spend
that much. Okay. Um then we do have
Fierce Jaw. Another option for you. Um
this is I think Kasha's mech. Uh this
one is all the third option out of the
three. But again, these two are the best
options. Th this one is probably your
last option if you don't have but if you
want to use her then this is her raider
build. Again, we do have a lot of good
skills.
I I tried her out basically in in what
do you call this in JP and my god she
she is actually very
very good even at a zero and A1 and uh
what I used in in JP was this one this
one and this one but really if if you
take a look at her skills the first one
is going to be fiery steps this one
gives you additional movement ment plus
it gives you burning terrain on the tile
that you land on which enhances your
damage if you are on A3. So this
actually help this is a must for you
must use this. Um if uh another what do
you call this another option is going to
be warm greeting. As I mentioned this
one applies burning terrain as well. So
if you are this is for technically for
mobs uh warm greeting is for a boss boss
who you want to apply burning terrain
under that boss so that uh he could take
uh more fixed damage. So you could swap
these but primarily you would use fiery
steps. Uh well it's it's really
optional. Then the must equip another
must equip is dance invitation. This one
is going to be um
uh before combat applies uh blazing
flame to all enemies within one ring. So
this one applies blazing flame before.
So you don't need to apply anything uh
before to trigger um because right
before right before you shoot it applies
then you deal damage then blazing flame
triggers. So this is one of the best
skills that she has. Plus, this one is
probably one of the skills that really
has tremendous damage. Final blow. So,
final blow is uses both um flamethrowers
to deal um damage to in a 5x5 square.
Okay. So, if blazing detonation is
triggered with this attack, fixed damage
is dealt is increased by 30%. So, these
three are your must equip um these are
your must equip u to start. The rest are
are optional. Warm greeting is
>> [music]
>> um um can be swapped with fiery steps.
Um overwhelming action can be swapped
with final blow especially if you're
looking for a lower AP cost. This one is
the one that you can shoot diagonal but
with a fewer targets of course. So you
could swap this with final blow if
especially if you're at a z
to spend. I would suggest you use this
first because final blow really is AP5,
so you might not be able to use this to
start. Um, but I'll just leave it here.
You can swap out overwhelming affection
if if you're at a zero and rose of
thorns, which is actually nice because
this one applies
um this one applies blazing flame uh
when you're attacked by an attacker. So,
this one can actually can actually be
swapped by this one here. This one,
these are just swaps. So, this one
applies this one applies um blazing
flame
uh before combat. This one applies
blazing flame when you're inflicted with
damage bin attackers. So, again, these
are options for you. the corresponding
colors is um paired with the skill that
you can swap in. You set you test it out
because these skills are good. It's
really dependent on your game play that
you will be you know you will be using
the skills. Uh let's go to the bionic
superconductor. So we have 0 to CP7 and
seven. Then at four at four if you
decide to stop at four she's already
good. the uh CP uh sorry, Bionic
Superconductor 5 at 16 is just a buff on
flamethrower attack, but the important
stopover is actually at four. Okay,
you'll need to you'll need to stop at
four. Uh if you do have extra, then go
with this one here. Okay, for chip
recommendations, again, we do have
attack. For the red, we do have hit.
This is crit hit. uh uh crit damage uh
crit rate, sorry, crit rate. So, uh so
this is hit. This is crit rate. Priority
goes to crit rate. Okay. Um especially
if you're if you are happy with your
hit. But if you're not happy with your
hit, then go with hit first. Um if if
you're if you can't hit much of your
enemies or some of your bullets actually
miss for your flamethrower. Weird
because flamethrower has number of
bullets. Um, that's just a term. So,
crit crit rate is a priority, but go to
hit if you can't hit or land as much
bullets. So, and this one is um crit
resistance if I believe for the blue
one. So, again, the bionic
superconductor investment is is
dependent upon you. um if you deem that
you like the gameplay of the character,
which actually I like. I plan to have
her at least four or five uh when she
drops. So really depends upon you, your
choice, your preference for the team.
And let's go to the module options. So
she's kind of similar with Arisa in
terms of module options. Preferably, she
uses a mirror core. Uh if you have
another a mirror core lying around, this
is preferable for her. Then flamethrower
mod pressurizer.
Um
this is scatter array, not scatter
array. Sorry, let me just uh correct
this scatter array. Then you do have
crit rate mod just in case you want to
go with more crit rate. Then for the
weapon, since she doesn't have her
signature weapon yet, uh Kagotssuchi is
the best weapon for her. that is [music]
Arisa's signature weapon. Then the best
backpack for her is is conqueror which
uh lowers down the armor of um of
enemies. Plus this one gives you plus
one movement I believe. Um another
option if you don't have conqueror is a
jammer armor. But again conqueror is the
best because because she's using a heavy
mech. So definitely she's going to be
restricted with movement. But with a
conqueror movement is going to be
enhanced in a way. So for trigger
accessory, this one is when actively
attacking targets with within three
tiles. So this is probably your primary.
Your secondary would be initiating
combat and breaking apart. This is
actually nice as well. So these two are
your choices. Then you go with damage
bonus increase uh the attacks multiplier
by plus01.
Then this one is trigger accessory which
is uh for life steal. This one is for
crit rate up and this one is ignores
[music]
a percentage of targets armor. So that
is it. That is the build for Adele. Uh
all of these are going to be available
in the description of this video plus
the uh pilot profile and the mech
profile as well. That is it guys.
Comment in the comment section. We will
be getting her less than 3 weeks from
now. I think I think um I think uh the
banner the current banner for Rosemary
ends on ends on August 20th.
So you'll be you know we'll be getting
her in I think two weeks two weeks or
more that is um so that is it. So thank
you guys. Um their their their
notification for the next pilot is
actually early which I like. So, comment
again down in the comment section. What
do you think of Adele and are you
pulling for [music] her? Take care. Stay
safe. This is the Warden and I'm out of
here.