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*NEW CODE* ADELE & KAGEMUSHA WORTH PULLING? | PULL OR SKIP? (F2P & SPENDERS) | Mecharashi

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Video summary

The video provides a comprehensive review of the new pilot Adele Martin, focusing on whether she is worth pulling for both free-to-play players and those willing to spend resources. The presenter highlights that Adele functions as a raider with heavy weaponry similar to Arisa, allowing her to utilize existing weapons if available or borrow them from other pilots like Rev00. Her core mechanic revolves around applying "blazing flame" via skills such as Fiery Steps before triggering high-damage fixed attacks known as blazing detonation on subsequent hits. A significant portion of the discussion is dedicated to how these abilities interact with burning terrain, which can be applied by Adele herself or allies like Arisa and Eileen to significantly boost her damage output through ascension bonuses. In terms of skill configuration, the guide recommends specific combinations that maximize her effectiveness in both PvE and PvP scenarios. Essential skills include Fiery Steps for movement and area denial via burning terrain, Dance Invitation to apply blazing flame before combat initiation, and Final Blow for its large 5x5 radius damage potential when detonation is triggered. The presenter also outlines optional swaps like Warm Greeting for stationary boss fights or Overwhelming Affection for diagonal targeting needs. Additionally, the video details her neural drive investments, suggesting that stopping at level four offers a strong balance of buffs without requiring excessive resources, while higher levels provide incremental improvements to attack power and AP regeneration. The accompanying mech, Kagusha (formerly known as Sar), is analyzed alongside Adele's pilot capabilities, with special attention given to its compatibility with other pilots like Arisa if the player already owns Rev00. The mech features modules that enhance hit rate and damage stacking based on fixed or splash damage taken by enemies, making it versatile for various team compositions. For equipment recommendations, the guide suggests pairing Adele with a Conqueror backpack to mitigate her restricted movement due to heavy armor, along with specific trigger accessories like Initiating Combat and Breaking Apart. The build also emphasizes prioritizing critical rate chips over hit or crit damage unless the player struggles with landing attacks, ensuring she remains effective even against high-defense targets. Ultimately, the video concludes that Adele is a Tier 0.5 to Tier 1 character who excels in mob clearing situations due to her fixed damage capabilities and performs adequately in PvP provided she can be maneuvered quickly into optimal positions. While not considered an absolute must-have for every player immediately upon release, she represents a solid investment especially if obtained during the upcoming banner event ending around August 20th. The presenter advises that players saving resources might consider taking her to Ascension Level One initially due to its AP regeneration benefits before deciding on further investments based on their specific team needs and playstyle preferences.
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Hey guys, and welcome to Mecharashi. So, this is Adele and her mechs review and see if they're worth pulling. Plus, we're going to be discussing a free-to-play and spender guide. But before we move to the guide, let's redeem a code. This code is new and this is Adele Martin. Let's click confirm and let's see what we have. So, for that code, we do have a pull for the pilot and pull for the mech. So, let's go through first Adele's uh review, then her kit in a bit. So, we have her as a raider with a heavy license similar to Arisa and similar weapon. So, again, if you do if you do have a weapon already, you could actually borrow it from Arisa and also the mech. you don't need to invest much because again we do have a kind of a prototype already ready already ready just in case if you got Arisa if you don't you know if you didn't get Arisa then you'd have to get new weapons and a mech for this girl here. So start off with her talent. So this one is blazing heart when attacking with the flamethrower applies blazing flame. So, blazing flame uh is going to be triggering blazing detonation. Okay. And take note that this one is triggered when attacked by Adele and allies. So, not only Adele. So, take note of that. That is what makes this skill very interesting. Okay. So, when target is carrying blazing flame h when the target uh carrying blazing flame is attacked triggers blazing detonation. So blazing flame needs to be applied first. Then a second attack triggers it. Okay. Triggers blazing detonation. So deals fixed damage equal to 0.2 times Adele's flamethrower attack to all parts of the target unit and all enemies within range. Then remove blazing flame. Okay, this damage can can destroy parts. If the other affected uh targets are carrying blazing flame also blazing detonation will be uh applied to those targets. So this is her main skill. This is from you know A0 to A2 and at A3 uh once it is ascended when attacking targets on burning terrain. So she needs to apply burning terrain or somebody has to be you know has to apply it for her. um blazing detonation damage multiplier increases by 0.1. So that is an increase of uh 33%. So that is huge. Okay. So but again um it's kind of tricky if you want to apply blazing burning terrain with her kit only. But with the help of others like um like Arisa and probably Eileen, this is easier to trigger. But we we'll go to that in a while on how to trigger burning terrain. So for her skills, we do have uh CEC1 passive uh innate incorporation with allies using uh assault weapons to launch a link attack applies against a target dealing 0.2 times damage effective one time per turn. And these are the skills that she has. The first one is Rose Thorns. So, this skill is basically the I think the only passive that I would be suggesting that you use. We'll go to all the suggested skills later, but this one is nice because reduces damage taken by 10 after being attacked, inflicts blazing flame on the attacker. So, once you attack or an ally attacks, it triggers blazing detonation. This makes your job easier. Next one is going to be overwhelming um affection. Uses a flamethrower to attack all targets to attack all targets within a four tiles or three uh three diagonal tiles dealing 0.7 AOE damage. So this one, what you appreciate with this skill here is the diagonal tile damage, which is three targets. That is actually huge. But um we'll go to other skills later. She does have a lot of um skills that are good. So, you'll have to mix and match which is best for you. I'm going to give you later three recommendations and three other options, meaning six and who to swap out because there's a lot. Okay, so next is going to be fiery steps. So jumps with both flamethrowers to an unoccupied tile within two to four straight range, dealing 0.3 times AOE damage to all enemies in the path. Applies burning terrain to the tiles traversed uh lasting for two turns. Can trigger reattack after jumping. So this is kind of her boost in terms of movement, but this one propels her up then scorches the ground. Then once she lands, all of the path that has been um that has she gone through is subject to burning terrain, including the one that she's on. So take note that A3 is enhanced because of burning terrain. And this one once you're on burning terrain, once you're done with this skill, you can trigger a reattack of after jumping. So, this one helps with triggering your A3 because you're already on the tile that is a burning terrain. So, this is probably one of the must-have skills that he has. Um, let's move to the next one. We have elegant style, a passive at the end of the action. If on burning terrain, restores 10% HP, which is nice, but I don't think you'll be using this. Next up is Flaming Tango. When traversing burning terrain, movement cost is halfed. Well, unless if it's a if it's a scenario wherein you need this, but I don't think you'll be needing this as part of permanent uh rotation of skills. Then we do have dance invitation. This one is an attack. Use both flame showers to attack the target, dealing two times 0.75 damage before combat. Applies blazing flame to all enemies within one ring around the target. Okay, so before combat. So you don't need to apply blazing flame. This skill applies it for you before you attack. So you could trigger blazing flame uh in the same sequence. This is actually nice. This is one of the skills that you should be using. And the two down here are also nice skills. We'll start with final blow code. Um this one uses both flamethrowers to deal 2.35 times damage to all enemies within range. If blazing detonation is triggered with this attack, fixed damage dealt is increased by 30%. So this one is I think a 5x5 tile radius. This is big. So but this a AP consumption is also big which is five. Then the last skill which is warm greeting uses a flamethrower to attack dealing 1.3 times damage and 10% fire damage to other targets along the path. After combat applies burn terrain to alt house along the attack path lasting for two turns. So um warm greeting is basically a substitute for fiery steps if you are fighting off a boss that is basically stationary. So you would swap this um you would swap this out, you would swap this in. So for the neural drive, so for uh alpha sector uh basic link attack effective times plus one ap regen plus one initial AP plus one. Then for your beta sector, CC3 link attack damage multiplier increase by 0.3%. Power innovation when breaking apart restore one AP after combat effective up to one time per turn. And the last one for beta is going to be AP optimization which is another AP cap plus one. So for her gamma sector one, first one is perfect position. So unlock the assaults weapon ideal range ability when in combat with a target at ideal range. Final damage is going to be plus 15%. Uh AP optimization AP cap plus one. Then the third one is adaptive warfare warfare. [music] At the end of the action, if an active attack was not initiated this turn, an extra two tiles can be removed. So this is probably your default, especially if you're going to um max her out in terms of bionic superconductor. So you'll be up to here. The the rest here down below is really for ideal range which she doesn't need at this point. So we'll go to bionic superconductor investments later. Okay. Uh at gamma sector 2 flame dancer uh when an enemy takes damage from burning terrain applies blazing flame to that enemy. So this if applied especially by other allies, this is going to be very very helpful. Um and also for those who path in blazing terrain that Adele has created. Then number two is AP optimization AP cap plus one. Number three is adaptive warfare. If not move before the attack reattack can be triggered. So this is your basic reattack when you have not moved. The next one number four is flame dancer. After triggering blazing detonation on target applies burning terrain to that [music] tile lasting for two turns. Then the fifth one on gamma sector 2 blazing detonation effect range is expanded to include the target and all enemies within one ring uh around the target. So this is very important. Um the fifth one, this one is at 13 points to unlock and at 16 points to unlock. Every time blazing detonation is triggered, gains one stack of flaming heart up to maximum 10 stacks. So this one is flamethrower attack uh by 1% stacking up to 10. So that's p practically a 10% bonus by flamethrower attack. So moving on to her mech kagusha. So it's no longer sar, it's kagusha. So they we we have the final translation of the name of the mech. So the module that um he has here is an accuracy mod. Hit rate plus 10%. Then we have the remnant core mod. This is four out of four. Um this is just for the simple four. Um the last one is for the rainbow um mech. So for remnant core mod, every time an enemy takes fixed damage or splash damage, gains a damage increase by six, stacking up to five times lasting for two turns. So this is um up to 30%. So this tech this mech is technically uh useful for Arisa as well. And uh the last one is flanking mod at rainbow. When attacking enemy on any on any terrain effect, damage dealt increased by 18%, fixed damage dealt increases by 25%. So this is actually huge. So this will really give her a boost of damage provided that they are on a terrain effect. Okay, so let's take a look at the build for Adele. So we won't go through the talent anymore. Overall, I would say she's a four. She's she's not really perfect. Um, she's not she's OP, but she's not at the top most in terms of tier. I don't think she's going to be a tier zero. Tier 0.5 probably or tier one would be her best spot. Um, I think tier 0.5. She could be matched well with Freda in terms of firepower. Um, she's very good in PvE, especially on mob situations, also for bosses because of the fixed damage. And for PvP, she's actually okay. Um, especially if um, she doesn't need basically she needs to be quick in terms of moving. um as long as you're quick in moving her around and she could position yourself in putting burning terrain, especially if you have allies that apply burning terrain, she can be good in PvP. So, for your dupe recommendations, um if if worst case scenario, if you don't want to invest in her now because you're saving for ADA, I would say you go with A Z. But A1 is probably the best top over because you need that you need that initial AP that A1 gives you because her skills are very are very um in terms of AP they consume a lot. Okay. So she has uh skills that are three, four and five. So and her skill which is uh fiery steps consumes one. So if you move if and if you want to attack again with the higher cost then you definitely need the A1. Um again you get another initial AP at A6 [music] but that is a different story. A1 is the minimum for me but again worst case scenario if you guys don't want to invest now you know take her to A Z but A1 for me or A3 as A3 requires attacking on burning terrain for the damage multiplier. So the damage multiplier is a plus 0.1 which is 33% increase. Okay, that is big. So blazing detonation is a 0.2. So you add this that's a 0.3 that's 33% increase. That is huge. Um again if you don't want to invest now safe investment would be uh on A1. So, best mech definitely going to be Kagoshima. Um, if again, as I've said, um, as u I don't know if I mentioned it in the the the the what do you call this in the skill rundown, but if you have an Arisa and if you have a Rev00, you don't really need to get a Kagoshima now. [music] Okay? You don't need to invest in this. both of them could share in Rev 00. Especially if you have Rainbow Rev 00, this mech is practically perfect for her at this point if you don't want to spend that much. Okay. Um then we do have Fierce Jaw. Another option for you. Um this is I think Kasha's mech. Uh this one is all the third option out of the three. But again, these two are the best options. Th this one is probably your last option if you don't have but if you want to use her then this is her raider build. Again, we do have a lot of good skills. I I tried her out basically in in what do you call this in JP and my god she she is actually very very good even at a zero and A1 and uh what I used in in JP was this one this one and this one but really if if you take a look at her skills the first one is going to be fiery steps this one gives you additional movement ment plus it gives you burning terrain on the tile that you land on which enhances your damage if you are on A3. So this actually help this is a must for you must use this. Um if uh another what do you call this another option is going to be warm greeting. As I mentioned this one applies burning terrain as well. So if you are this is for technically for mobs uh warm greeting is for a boss boss who you want to apply burning terrain under that boss so that uh he could take uh more fixed damage. So you could swap these but primarily you would use fiery steps. Uh well it's it's really optional. Then the must equip another must equip is dance invitation. This one is going to be um uh before combat applies uh blazing flame to all enemies within one ring. So this one applies blazing flame before. So you don't need to apply anything uh before to trigger um because right before right before you shoot it applies then you deal damage then blazing flame triggers. So this is one of the best skills that she has. Plus, this one is probably one of the skills that really has tremendous damage. Final blow. So, final blow is uses both um flamethrowers to deal um damage to in a 5x5 square. Okay. So, if blazing detonation is triggered with this attack, fixed damage is dealt is increased by 30%. So, these three are your must equip um these are your must equip u to start. The rest are are optional. Warm greeting is >> [music] >> um um can be swapped with fiery steps. Um overwhelming action can be swapped with final blow especially if you're looking for a lower AP cost. This one is the one that you can shoot diagonal but with a fewer targets of course. So you could swap this with final blow if especially if you're at a z to spend. I would suggest you use this first because final blow really is AP5, so you might not be able to use this to start. Um, but I'll just leave it here. You can swap out overwhelming affection if if you're at a zero and rose of thorns, which is actually nice because this one applies um this one applies blazing flame uh when you're attacked by an attacker. So, this one can actually can actually be swapped by this one here. This one, these are just swaps. So, this one applies this one applies um blazing flame uh before combat. This one applies blazing flame when you're inflicted with damage bin attackers. So, again, these are options for you. the corresponding colors is um paired with the skill that you can swap in. You set you test it out because these skills are good. It's really dependent on your game play that you will be you know you will be using the skills. Uh let's go to the bionic superconductor. So we have 0 to CP7 and seven. Then at four at four if you decide to stop at four she's already good. the uh CP uh sorry, Bionic Superconductor 5 at 16 is just a buff on flamethrower attack, but the important stopover is actually at four. Okay, you'll need to you'll need to stop at four. Uh if you do have extra, then go with this one here. Okay, for chip recommendations, again, we do have attack. For the red, we do have hit. This is crit hit. uh uh crit damage uh crit rate, sorry, crit rate. So, uh so this is hit. This is crit rate. Priority goes to crit rate. Okay. Um especially if you're if you are happy with your hit. But if you're not happy with your hit, then go with hit first. Um if if you're if you can't hit much of your enemies or some of your bullets actually miss for your flamethrower. Weird because flamethrower has number of bullets. Um, that's just a term. So, crit crit rate is a priority, but go to hit if you can't hit or land as much bullets. So, and this one is um crit resistance if I believe for the blue one. So, again, the bionic superconductor investment is is dependent upon you. um if you deem that you like the gameplay of the character, which actually I like. I plan to have her at least four or five uh when she drops. So really depends upon you, your choice, your preference for the team. And let's go to the module options. So she's kind of similar with Arisa in terms of module options. Preferably, she uses a mirror core. Uh if you have another a mirror core lying around, this is preferable for her. Then flamethrower mod pressurizer. Um this is scatter array, not scatter array. Sorry, let me just uh correct this scatter array. Then you do have crit rate mod just in case you want to go with more crit rate. Then for the weapon, since she doesn't have her signature weapon yet, uh Kagotssuchi is the best weapon for her. that is [music] Arisa's signature weapon. Then the best backpack for her is is conqueror which uh lowers down the armor of um of enemies. Plus this one gives you plus one movement I believe. Um another option if you don't have conqueror is a jammer armor. But again conqueror is the best because because she's using a heavy mech. So definitely she's going to be restricted with movement. But with a conqueror movement is going to be enhanced in a way. So for trigger accessory, this one is when actively attacking targets with within three tiles. So this is probably your primary. Your secondary would be initiating combat and breaking apart. This is actually nice as well. So these two are your choices. Then you go with damage bonus increase uh the attacks multiplier by plus01. Then this one is trigger accessory which is uh for life steal. This one is for crit rate up and this one is ignores [music] a percentage of targets armor. So that is it. That is the build for Adele. Uh all of these are going to be available in the description of this video plus the uh pilot profile and the mech profile as well. That is it guys. Comment in the comment section. We will be getting her less than 3 weeks from now. I think I think um I think uh the banner the current banner for Rosemary ends on ends on August 20th. So you'll be you know we'll be getting her in I think two weeks two weeks or more that is um so that is it. So thank you guys. Um their their their notification for the next pilot is actually early which I like. So, comment again down in the comment section. What do you think of Adele and are you pulling for [music] her? Take care. Stay safe. This is the Warden and I'm out of here.