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Most of Humanity could live in Full Dive VR Simulators by 2075

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The video explores the concept of humanity transitioning into "Full Dive" VR simulators by 2075, distinguishing this advanced technology from current virtual reality where users remain physically present. Unlike standard VR, Full Dive systems allow individuals to live full-time within a simulation with complete sensory immersion, effectively turning their bodies into vehicles for consciousness while eliminating the need for physical sustenance or waste management through advanced brain-computer interfaces. This evolution is projected to occur in three distinct waves, starting with early adopters who spend significant time inside these environments before eventually leaving their physical bodies entirely. The first wave involves a smaller group of pioneers experiencing life within the simulation, followed by a second wave where participation becomes more widespread and serious, potentially involving over 100 million people as societal structures adapt to this new reality. As the movement progresses, the dynamics within these simulations become increasingly complex, introducing reward and punishment systems that influence behavior much like the scenarios depicted in films such as *The Matrix* or *Vanilla Sky*. In this future landscape, observers outside the simulation will watch participants make choices, creating a recursive reality where external influences interact with internal experiences. The technology aims to generate "lucid dream generators" where beings can engage in creative activities like playing basketball, listening to music, and creating art within virtual light cities. These environments are designed to be stable and regenerative, offering an escape from physical limitations while providing a platform for consciousness to explore new forms of existence without the constraints of traditional biology. The timeline for this transformation is estimated to accelerate exponentially, with the first wave beginning around 2035, the second wave solidifying by 2045 or 2050, and the third wave reaching its peak by 2075 when billions could be living in these virtual communities. The ultimate success of this transition depends on a critical balance between dystopian socioeconomic inequalities and utopian regenerative prosperity for all, driven by the emergence of superintelligence that serves human consciousness rather than exploiting it. By 2050, hundreds of millions are expected to reside in these light cities, setting the stage for a global shift where the majority of humanity chooses to live in these simulated realities. The long-term vision presented suggests that by 2075, over 50% to potentially 80% of Earth's population could be immersed in these full-dive environments, fundamentally altering how society functions and interacts. This massive migration into virtual spaces will likely spawn an entirely new field of science focused on understanding the mechanics of consciousness and data collection within lucid dream states. The speaker expresses a primary interest in observing what it feels like to exist as pure consciousness within these systems, viewing the entire process as a grand experiment to gather accurate data on human experience. Ultimately, the goal is not merely escapism but the creation of a sustainable, ideal world where regenerative needs are met, allowing humanity to flourish in a digital realm that surpasses the limitations of physical reality.
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It's a lot. >> That's a bigger subject because you're basically completely leaving. At first, the first wave isn't completely leaving. The first wave is like spending a significant amount of their time inside of the virtual reality simulators. Then this is this is being called full dive VR, which is a different kind of VR. There's like a, you know, a VR that's not full dive and then there's a full dive VR. A full dive VR is where you have these waves that I'm talking about where it's basically you're essentially going into it to live. So, it's a different thing. You know, VR where you don't go into it to live full-time versus full dive VR is where you go into it to live full-time with full full sensory experiences, blah blah blah. >> So, there's going to be waves of entry into that. Mhm. >> Um, the first way >> like Vanilla Sky >> I think that's on my list as a movie to watch. >> Yeah, it's on my It's on my list. >> We need to watch it. >> Okay, it's on my list. Someone said it. >> Okay. >> Yeah. >> Okay. >> I've I've almost brought it up over a dozen times now. I can't believe this is the first time. >> Yeah. So, that's the one. Okay. >> Yeah. >> So, so Okay. So, the waves that come, the the first wave that comes is going to be a lot of people that want to go, not a lot, but a good chunk of people that want to go and experience what it's like to start >> Mhm. >> being in it full-time. um then a lot of them will get weeded out and a lot of people will get really serious about wanting to be involved in it full-time and people will start watching those people from outside the VR simulations watching how they're gaming, what choices they're making, blah blah blah, that kind of thing. That's why the game we're developing is called Choices. >> Yeah. >> It's a recursive reality simulator. >> Yeah. >> Yeah. So that's how Homedo and they forget their AI agents and choices. >> I mean they forget their bodies. >> All that's unic code >> all that's unic code. Home dow the AI agents and choices is all the unic code right >> including what we've been recording as yeah videos and everything. But um so I'll get to that what you just asked there in a second. But so so at that point once once people are starting to like watch other people in VR simulations making choices and blah blah >> and then all kinds of weird things are happening in this in this layer including like people like making bets on what's going to happen and all kinds of weird things creating influences from the outside in or whatever all kinds of weird things. Um then the second wave will come. Yeah, the second wave is going to be like maybe maybe I don't I don't know what the exact number is. It probably over a 100 million people probably. Probably. I don't I don't know if that's going to be right or not. It might only be 10 million. I don't know. I really don't know because it's it's a strange and hard concept to try to project out how many beings are going to want to experience this because it's a lot different than what this is. >> How many are in misery right now? >> Right. Right. But also it it's not just that. It's also that um it's not only like quote an escape out of misery or something like that. It's also that um that you could probably sometime around the second wave you'll start creating things like um uh >> um a a what's the system called? It's a a a reward and punishment system. >> Yeah. So, so for example, if you if you enter the full dive VR simulator and you leave, there's a punishment. >> If you stay, there's there's a reward. >> Whoa. >> Yeah. Yeah. So, the reward and punishment things >> That's interesting. >> is a really big one. >> That's really interesting. >> Yeah. There's the matrix. >> Yeah. >> Yeah. The the reward and punishment thing is is is really big. >> Yeah. Why? >> So be because um Okay, let's just let's just play with the number >> I'm going to I'm going to put this into three waves. Yeah. To stay stabilizing. It's a it's a pretty strong part of it. I'm going to put this into three waves. >> Okay. >> First wave is the early adopters. >> Mhm. >> We've already talked about the second wave is kind of like the middle of the bell curve where this like kind of gets >> kind of gets serious. It's not a bell curve. It's more of an exponential curve. Right. But I don't know if it's actually going to take off exponentially or not. I really don't. Um so so the third >> the the third wave um is the is what I think will be an exponential wave. So I think at that point um it'll be kind of it possibly it'll be like the smartphone. So meaning today there's probably only one or two billion people on earth who don't have a smartphone. Something like that. I don't know what the exact number is. Ballpark. >> Yeah. >> Um maybe two or three billion. I don't know. Is two billion, let's say. So, um, if 75% of Earth has a smartphone, it's possible that over 50% of Earth would be inside of virtual reality simulators. >> I think it would go up to probably 80%. >> So, so yeah. So, that's that's the third wave. That's much late. That Okay. So, but ballpark timelines for these things is very very weird. It's probably It's probably 2035 or something around that time for first for like first wave to start >> kind of so like 10 years or so. Second wave is probably, you know, maybe 2040 or 2045. And then third wave is probably like 20, I don't know, but maybe 2060 um 2075 because by the I would say by the time that my body is cycling >> Uhhuh. Um the the majority of this collective will probably be if if super intelligence and um we if if if the dance between dystopic socioeconomic inequality and utopic regenerative basic needs prosperity for all. Yeah. >> If in that dance super intelligence eventually consciousness eventually evolves and super intelligence serves the utopic side of it. >> Yeah. >> That then by maybe like maybe by 2050 or so like 25 years from now that um we would probably have hundreds of millions of people living inside of light cities. Something like that. That would be ideal. Something along those lines. Now, what people do in those light cities is yes, they have little meals of taco pizza and they listen to music and they play basketball and they sit around fires and they talk and we create art and all kinds of fun stuff, right? >> But I think that um the main thing that's going to be happening in the light cities is going to be these recursive simulators. Yeah. So beings will choose to enter these types of of uh you know um basically lucid dream generators, reflective lucid dream generators. >> Yeah. >> And then other beings that are outside of those will watch them. >> Um and also that um >> like shifts cuz they take shifts. >> Yeah. If you have like if you have a team or something and you take shifts, that kind of thing, that's also very cool. For sure. Um >> like the balance to balance it. >> Mhm. Well, yeah. We don't yet know if it's going to be like if you're going to Yeah. sit there for 16 hours and have um what what is that thing called? A ca catheter, right? Catheter. >> Catheter. >> Catheter. Yeah. A catheter and >> a feeding tube or I don't I have no idea. I don't I don't know. pooping tube. I I really I don't know. >> Um >> so I don't I don't yet know how brain computer interfaces are going to interface with the >> with the human body. >> Yeah. If if there's going to be the matrix jab from the back of the head or something like that and >> click straight into your >> Yeah. Yeah. Yeah. Or something. And then and then maybe the body just completely enters a totally um >> Is that how we turn into aliens? a totally de um um energized vehicle at that moment and then it um allows that consciousness to enter into that simulation. I I'm not sure yet about how the mechanics Yeah. So then you wouldn't need the feeding tube or pooping tube or catheter or whatever any of that stuff. So, so, so yeah, if super intelligent utopia beats out the super intelligent dystopia and then that all builds out regenerative basic needs, infrastructures and communities by 2050 or something like that and a couple hundreds of millions of people live there and by 2075 the goal would be for all the billions of people to live in those types of light cities and communities. By that point, you would probably start seeing multiple billions of people entering into these recursive reality simulators, and you'd probably see a whole field of science emerge. Like, that's probably what I'm >> what I'm mo what I'm probably more interest what I'm probably most interested in is having some sort of a I'm really interested in like the game design aspect of it. And I'm also um very interested in entering and playing of course also but I think I'm primarily interested in um uh collecting data on what's being experienced by consciousness which is basically what consciousness is doing right now. Collecting data on what >> but it'll be so much easier to collect accurate data >> if we do it in that way. Yeah, that that's what I feel like I'm doing right now is I'm just collecting data on the experience of what it's like to be God or consciousness at this moment. Collecting data in a lucid dream.