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More New Details Surface for Ocarina of Time on Switch 2!

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The video begins with an announcement regarding a giveaway for the upcoming Nintendo Switch 2, requiring only a channel subscription to enter, with the winner to be drawn on October 1st. Before diving into the main topic of *The Legend of Zelda: Ocarina of Time*, the host covers several other gaming news items. Notably, *Rayman Legends Retold* has been delayed from its originally planned date to December 3rd, allowing Ubisoft extra time to polish the game and reduce bugs. Additionally, a new overview trailer for *Fire Emblem: Fortune Weave* was released ahead of its September 17th launch on Switch 2, showcasing the tactical RPG's battle and exploration mechanics. The segment also highlights an unexpected resurgence in sales for *Metroid Dread*, which reclaimed the number one spot on the eShop charts following the reveal of its sequel, *Metroid Ravenous*, and a concurrent customer appreciation sale offering 30% discounts on first-party titles. A significant portion of the discussion focuses on advancements in Nintendo Switch emulation, specifically detailing how the Suyu emulator has introduced a static recompilation feature that significantly boosts performance on mid-range PCs. This update allows for native x64 execution of game code, eliminating the need for an emulator layer and reducing CPU overhead, which results in smoother frame rates and higher resolutions for open-world titles like *Breath of the Wild* and *Tears of the Kingdom*. The host also addresses the physical release status of *Persona 6*, clarifying that while a physical version is confirmed for PlayStation 5 and Switch 2, it may still arrive as a game key card rather than a boxed copy, similar to previous entries in the series. The core of the video delves into new evidence confirming that the upcoming *Ocarina of Time* remake is not a one-to-one replica but includes substantial changes and new content. Official art reveals the interior of the Temple of Time with updated architecture, while story teasers provide high-quality screenshots of Link's journey from childhood to adulthood. The host points out specific structural differences in locations such as Kakariko Village, Hyrule Castle, and the Water Temple, noting that some areas have been restructured or entirely added, including a new camera shop in Castle Town and child Gerudo characters who were absent in the original game. Furthermore, cut content from the N64 era, such as tents in the Gerudo Fortress, has been discovered in the remake's assets, suggesting Nintendo is integrating previously unused elements into the modern version. Finally, the video showcases a selection of high-fidelity screenshots and new character designs that highlight the visual improvements in the remake, including updated Gerudo models and improved textures for characters like Saria and Princess Zelda. In related merchandise news, an electric Ocarina compatible with the Switch 2's sound recognition feature is available for purchase, allowing players to hum melodies to play songs within the game. However, there is some disappointing news regarding the availability of the Zelda 40th Anniversary Edition Switch 2 console; GameStop stores will not be accepting in-person pre-orders due to limited stock quantities, though online pre-orders remain open. The host concludes by encouraging viewers to stay tuned for further updates on these exciting developments surrounding Nintendo's upcoming hardware and software releases.
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All right, folks. We're giving away a Nintendo Switch 2 right now. You can enter through the link down in the pin comment or the description. The only requirement is to be subscribed to the channel. And yes, we'll be drawing the winner on October 1st. Now, if you're curious about everything going on in this video, I just want to remind you because people sometimes don't realize it. We do have timestamps on our videos. So, uh you could skip around to whatever sections you care about the most. Today, we're going to be talking a lot about Ocarina of Time, including evidence and proof that there is it's not a onetoone remake. It's actually much more than that and also some additional screenshots, imagery, uh stuff going on for sale and or not for sale over Zelda's 40th anniversary. We have a bunch of news surrounding that stuff. But before we get into all the Zelda goodness, uh we have to talk about some other things such as there's been an update on when Rayman Legends Retold will be coming out. We have a new overview trailer for Fire Emblem Fortunes Weave. I just want to let you guys know about that one as well. Uh, Metroid Ravenous has done something to Metroid Dread which was probably a little unexpected at least by me. Uh, there's been progress made with Nintendo Switch emulation that we have to talk about. And yeah, Persona 6, uh, looks like it's coming physically to Switch 2, although there's a bit more to that story than meets the eye. And then obviously we get into all of our good Zelda stuff. All right, guys. Let's go ahead and dive into our first story here. And this one deals with Rayman Legends Retold. So Rayman Legends Retold has been delayed to October 3rd. So, here's the official announcement image here, uh, right from the Ubisoft account, and it says, "Rayman Legends Retold release date announcement. Hello, Raymond fans. Rayman Legends Retold will release on December 3rd. While the game has officially gone gold, we have decided to take extra time to make sure every detail gets the care it deserves. In the meantime, we can't wait for you to see what we've been working on. Starting with a game overview trailer on September 22nd. That same day, a selection of creators and press will share fresh hands-on impressions. And no, folks, I have not been invited to do this. Maybe I'll be invited in the next week or so and then get to do it. I have no idea, but so far I have no invites for this. Anyways, on behalf of all the teams working on this game, thank you for your patience, support, and trust the Rayman dev team. So, there you guys go. Look guys, as Miiamoto once said, you know, well, you know what? Let's not go to the Miiamoto quote because there's some arguments on whether that quote even belongs to him or not. I'll just say this, guys. Look, I'd rather a game get delayed and come out in a more complete state with less bugs than get rushed out and still be a good game, but be dealing with a whole bunch of bugs. You know what game likely won't have a bunch of bugs? Nintendo's next first party or second party or whatever their next published game. That is Fire Emblem Fortunes Wii that comes out this week. And we got a new 7-minute overview trailer. You can take a look at it right now. Uh obviously, we're not going to watch all seven minutes here. And I'll just go over some notes here that Nintendo Life made about it. So, it says, "Nintendo has released a new overview trailer for Fire Emblem Fortunes weave ahead of its launch later this week on the 17th of September. It's only in Japanese for the time being, but they'll update the page whenever an English version arrives. Right now, one hasn't. Essentially though, it covers a lot of what we've already seen in previous trailers and gameplay demonstrations, but it's one last substantial look before launch. And look, Fortunes is the latest entry in the longrunning tactical RPG series and the first for Switch 2. It featured significantly in Nintendo's recent treehouse showcase following last week's direct. So if you want an extended look at both the battle and exploration gameplay, you can go check out that treehouse. And look guys, all I'll really say here is I'm really excited for Fire Emblem Fortune this week. No, I did like go through and and read some of the Japanese forums on this uh particular trailer. And no, it does not appear that there's any like actual new new information. A few new gameplay clips of course. I'll put a link down below for you guys to watch all of that to your heart's content. Uh, what's also really interesting is the reaction to Metroid Ravenous has been affecting Metroid Dread. So, this is not currently where it sits, but this was the other day Metroid Dread reclaims the number one spot on the eShop charts nearly 5 years after its debut. So, Metroid Dread originally launched on the Switch all the way back in October of 2021, and it debuted at number one on the spot on the eShop. Following fantastic word of mouth and stellar reviews, Metroid Dread became the fastest selling Metroid game of all time. Now nearly 5 years later, the game is seeing an incredible second wind. While Metro Prime 4 Beyond may have fallen short of expectations, it seems like things are already looking up for the franchise. Just a few days back during a Nintendo Direct, Nintendo revealed Metroid Ravenous, a follow-up to Dread that's heading to Switch 2 on January 28th. The trailer immediately made ways with its stylish cutscenes, seemingly intense story and darker tone, and plenty of sides scrolling Metroid Vania action. This led to Metroid Ravenous's trailer being the most watched trailer of the entire Direct, ranking in 3.2 million views on Nintendo's YouTube channel alone. Going handinhand with Metroid Ravenous' stellar reveal is the current customer appreciation sale on the eShop, which includes a number of first-p partyy titles that have been discounted by 30%. Metroid Dread is included in that discount roundup. As it stands right now, Metroid Dread is the number one bestselling game on the eShop in the US when it comes to Switch titles. There's no doubt that Ravenous's reveal and customer appreciation sale combined led to the game reclaiming the top spot. I also want to note that I think on my charts I saw it recently fell to number three. It was number one yesterday. So look guys, either way, obviously it has seen a boost in sales due to the customer appreciation 30% off and the fact that Metroid Ravenous now has people wondering about other Metroid games. If you type Metroid on the uh Switch eShop, look, it pops up with Prime 4 remaster and obviously Metroid Dread. Metroid Dread being the one that more closely resembles Ravenous. So yeah, guys, uh really interesting to see that a new game announcement's actually making the old game sell better. I think it's fair to say it's crossed three million in sales at this point, but obviously we don't have any exact data uh because it hasn't been updated in some time. Now, we got to talk about how there's been a leap forward in Switch emulation. Uh this article is over at WCCF Tech. It says Nintendo Switch emulation takes a leap forward as SUYU 0.0.4's 4's static recompilation brings native PC performance. So, Nintendo Switch emulation is often allowed PC players to enjoy games released on the system at higher resolution and frame rates than on the system itself. But the Japanese company soon put an end to the widespread distribution of emulators such as Yuzu and Rio Jinx. They didn't prevent other developers from working on other emulators such as Suyu, a fork yuzu, which continue to provide PC players access to games that will never release on the platform. Today, work on Suyu also comes to an end, but the emulator has literally gone away with a bang by introducing an advanced feature that makes Nintendo Switch emulation take a leap forward in terms of performance, especially on mid-range systems. The final public release of Suyu version 0.04 04 introduces recompiler mode ahead of time static recompilation of Switch AR 64 game code to native x64 or x86 to 64 executables bundled with suyu's hle backend. Without further explanation, it is difficult to understand why this mode makes Nintendo Switch emulation take a significant leap forward in performance. Similar to what other manual recompilation projects have achieved, recompiler mode automatically converts ARM 64 code ahead of time rather than using a JIT emulator layer like Yuzu or Rio Jinx. As this emulator layer is no longer required, significant CPU overhead is eliminated along with the potential shader compilation stutters and CPU requirements are lowered, allowing mid-range systems to better handle higher resolutions and frame rates. While recompiler mode doesn't make emulated games run natively on PC, as the Switch OS and graphics API still need translation layers, this is an impressive development nonetheless. While most Nintendo Switch titles will likely not see, or while most Switch titles will likely see some performance improvements with recompiler mode, it's open world games like Breath of the Wild and Tears of the Kingdom and Zen Chronicles series that will see the most benefits. Although all of these games have received Switch 2 editions, packing tons of improvements, obviously including improving things like the resolution and frame rates, which is something people are using emulators for. So look, obviously it's going out with a bang. They're not going to do any further development on it. They want to avoid the Nintendo lawyers. But in going out with a bang, they at least delivered something that people who are into the emulation scene can appreciate. And I'm going to leave it at that. I know emulation is a very controversial topic uh and one in which people argue every day about. So, I'm going to leave it at that. I'm just giving you the updates from the newswire. All right, guys. Next up, uh Persona 6. So, uh Persona 6 will get a physical release on PS5 and Switch 2 according to the game updated Japanese product description from Sega. Physical versions are planned for release on PlayStation 5 and Nintendo Switch 2. And sure as heck you go to the link that he provides here. Uh this is the website from Sega and that's exactly what it says in here for Persona 6. Now I want to note though that Persona 3 I believe that came to Switch 2 already is a game key card and they have publicly stated Sega has that unlike Nintendo that counts game key cards as digital sales. Sega counts game key cards as physical sales. So I just want to point out that this doesn't mean it won't be a game key card. In fact, that's probably the likely outcome, but it at least is going to have that and not just be digital only. Although, some people will say a key card is basically being digital only. Anyways, that's neither here nor there. That's a debate for a different day. All right, guys. Now, I want to get into all the Zelda goodness because we have a lot to go over. First off, we have our first look at the inside of the Temple of Time thanks to some art posted by Nintendo. So, we're seeing here obviously at front and center, we're seeing Young Link and Adult Link standing side by side, which is also just really cool. And you know, these are official pieces of art, but behind them, you see in the background, that's what's notable here. This is the first look at the inside of the Temple of Time in the Ocarine Time remake. Now, the most important features are covered up, but you can obviously see the three uh symbols back there. You can see the Triforce, of course. You see some of the architecture looks very similar to the original Temple of Time, but obviously spiffed up. And I'm sure looks even more gorgeous once you're actually in game. But I just wanted to show that because it is our first ever glimpse at the inside of that. Uh, more than that, uh, Nintendo put up a little teaser for the story of the game. Don't worry, this is just like the beginning story. Uh, but also they attached some high quality screenshots with it. I thought it'd be fun to look at. So, it says, "Boy, Link, who lives in Kyiri forest, is one day told by the forest guardian deity, the great Deut tree, that he is faded to save Hyrule to confront Ganondorf, who harbors bottomless ambitions. He sets off beyond the forest with his fairy partner, Nav'i." And here are those screenshots. I said, I said, "Pretty high quality stuff. This is obviously the beginning of the game when Link first wakes up. Has those nice baby blue eyes going on. Uh this is obviously a screenshot we've seen before. Just another high quality version of it where obviously he's coming upon the great deu tree that looks obviously like this gigantic mythical beast which is what the great deu tree is. Uh then you obviously see him confronting Ganondorf here. I'm not sure. I think this is the cut scene where he kidnaps Zelda, I believe. Uh and you know he gets knocked down by the horse going up in the air. Although maybe this is the cut scene before that happens. Either way, uh, guys, this looks really ominous. Looks really cool. I'm really liking what I'm seeing here. I know I'm having a little misreme on Ocarina of Time, but now that we have all this new stuff revealed, getting confused on what was in the original and what wasn't. I'll refresh myself before the game comes out. One thing I wanted to refresh myself on is that they have updated the Gerudo designs. And this is something that we saw in the trailer, but didn't get a lot of attention. Uh, here we see the Gerudo uh from Ocarine Time remake. And I I got to say it's a pretty damn good design. Obviously, you can see them with the wide hips and everything that the Gerudo are known for. Uh and the flatter tummy with some muscle definition. Obviously, this is looking exactly like Gerudo have looked like for a while in the Zelda series. So, I'm happy to see the updated design there. Um but there's other things going on with this game. And one thing I wanted to point out, we're going to start with just one screenshot before we get into a friend of mine's video, uh Andress Restart. Uh they This game is not one to one. It's been commonly tossed around as a mostly one to one remake and I not really. Um, and this is just one screenshot that got me thinking for a second. You know, this comes from Stealth who put this up saying in The Legend of Zelda Arc time remake, Kakarugu Village is designed differently. Not everything is placed in the exact same location, which is completely true. In fact, I'm going to let Andress Restart take over for a bit on a quick summary he did in a video about some of the changes that he noticed. So, uh, Andre restart man, why don't we have you, uh, take over with a video you did recently. >> We have seen that there are some at least subtle changes to the structure of the water temple. >> And stopping with the structure of the water temple. It's this bombable wall. This bombable wall does not exist in the original game. >> We are seeing extra areas in Castle Town. And the extra area he's talking about here is this camera shop. This is in the back alley. You can now run a complete loop in. Uh, this is a seemingly a camera shop, a picto camera shop. We don't really know, but this does look like a shop you can enter that did not exist in the original game. >> Extra areas in Hyrule Castle. The way >> Yep, that extra area he showed there. If we rewind just a smidge, um, let's see here. Uh, this extra area is when you first crawl into Hierro Castle. Uh, this area, this room did not exist. So, this is a brand new room. >> The way Kakaro Village and >> Kakaro Village, as you're about to see, looks entirely different. Curi village are structured is different. Goran City has been >> in Goran City, this central area used to be that area with like the three ropes coming in. That's not the case anymore. They're now proper bridges with a full ceiling. And also, there's all this like chain mail kind of places that Link can climb up now. They never existed in the game before. So, really interesting stuff and changes to the architecture >> upon. There are clearly changes going on with both. >> Yep. And this is a screenshot people have pointed to many times. No one can quite pinpoint where this is. There is no marshy areas in the adult or child timeline. Some people speculate this is where, you know, uh, Lake Hilio was drained, but then we're not seeing really the hallmarks of this being a lake area. Uh, so there's some speculation on where this area is located. >> Lake Halia and Hyrule Field and probably a fair bit more. >> And what he's hinting at back here is that this is a cave uh, looks like with a bomb of a wall maybe that was never in the original game. Although there is a hidden secret that is near this area that maybe they've relocated to there. Uh so yeah, he goes over a bunch of changes in that video. If you guys want to go check it out, um I highly suggest that you do. All right. Uh that being said, folks, we have more to go over time because hey, how about some more evidence that's not one to one? Um and we'll go over here to uh to Reddit and it says, "I'm really happy Nintendo didn't just make the game one to one." And we can go all the way back to the first image they show here. Again, Kakar Rico village here obviously showing that there are some stark changes and differences in how it's laid out bare minimum if not possibly new buildings. Obviously, we're seeing Hyroofield with some changes. Uh we're seeing obviously the change in the water temple and even the Gerudo area is not exactly one to one. In fact, there's even an area with tents and everything which could be from the original game but also might be new. There's also something with the map I wanted to point out. Um and so that's uh this comes from like a a fan theory here. Uh but setting the theory aside, there's one thing on this map I want to note is uh this is the tents that they're going to talk about. But this right here looks like a child Garudo. We do not see any children Garudo in the original game. So very curious that we're going to see some children Garudo in this game. And it says it says that new Ocarine Time remake map. You can see the tensor in the Gerudo Fortress area. And it says in the 1998 issue of Dream 64, a Japanese 64 magazine. On page 17, which can be seen here, you can see this picture, which is not in the final game. This seems to be a cut area before Gerudo Fortress. The tents feature what seems to be Garudo text, as you would see in places like the walls of the boss room for the Spirit Temple. We can tell for sure that these are Garudo tents because the textures are still in the final game for N64, and they have some more stuff at the Connie room floor. Um, some people speculate though that this could just be the carpenter tents, which is entirely true. You know, in the end, we don't really know, but we do know there was a bunch of cut content. We do know that there's no children Garudo shown in Ocarina of Time in the past, so that's already a bit new. Also, here's something that's interesting. How about the fact that Nav'i um dances to like different stuff you do? So, let's unmute this and just watch. [music] So, as you can see, Nav'i there is just busy doing her dance and doing whatever she feels like. Uh, I think that's just really neat. Just a nice little touch they didn't have to add, but they did, which just makes the game feel more alive. Uh, now we have some images from the Japanese website. Some of these I've seen before, but I just didn't bother to look in zoomed in version. So, I want to note with the zoomed in versions and the how small they are on the Japanese website. It's going to be quite blurry, but there's still a lot of new images here I haven't really looked at. So, we see obviously Adult Link looking at Nav'i, probably in a temple of some type. We see obviously Child Link looking at Princess RTO. Uh, we see uh Impa here whistling in a horse or something. Uh, we see obviously Maido Mido, however they pronounced his name. I guess I've been pronouncing it wrong forever. Uh obviously then we see what's this Malan from Llan Ranch. So obviously as I said these are hyper zoomed in adult Link as well. Obviously this is like in that area where he pulls the sword and everything talks to the sages. Uh obviously here he is in some sort of cutscene or something going on. Uh we're not really 100% sure. Could be an active battle. Maybe it's even the final fight. You see the flames in the background. We know there's fire involved in the final fight. So that could be where the scene is from. Here you see um Link talking to Zelda as a kid. Uh and here you see them continuing that conversation that happens pretty early on in the game. So guys, obviously uh I'm loving all the Ocarine Time goodness. Uh we're not done though because look, those ones were like hyper zoomed in and not necessarily the highest fidelity. Uh I just like looking at the visuals of this game. It looks so pretty. Like Saria here looks so good. I really really love the design here. Same here with the doll Link. Now, I will note it does look like he's maybe holding on to a rope that doesn't exist. That to me looks a little funny. Uh but whatever. Uh probably not something I would notice without this stills frame shot. Uh here you see uh him in the water with Princess uh Rudo. It looks like uh here you see a closeup on young Princess Zelda. Here you're seeing obviously a closeup with GMA and Link fighting in the Great Datri Temple. Here you say, "Ah, you know this guy, the great Ddongo guy. Uh, he's pretty pretty crazy, looking pretty sick, to be honest. Maybe these purple points are weak points. I don't know. But remember, you throw bombs in his mouth. Uh, so that's pretty cool. Obviously, we see here with red eyes, by the way, which is quite interesting. They're going red eyes hiding who Sheic really is. Uh, obviously, we see the Stalos fight. We've seen this one up close a few times. Uh, Castle Town as well, and then Ganondorf sticking his hand out. But guys, it's just the visuals of this game are just so pretty to me. I'm so impressed. Um, but we got to get into some actual news, of course, because one of the items announced for Zelda's 40th anniversary was an electric ocarina. It's available right now. You can get it through the Hory website, but a lot of you guys might want to instead opt to get it through the official Nintendo website as well. They are also selling it there for $50. So, look at a few images of it that we haven't seen yet. So, you see Electric Ocar of Time. They are advertising it with the new game. Compatible with the sound recognition feature of Ocarina of Time for a Nintendo Switch 2. That's right. You know, you can hum the songs, but you can also play it on this and the game will recognize it. So, that's pretty interesting and cool. Uh there's the box for it. There's someone holding it next to a Switch 2. There's a stand it sits on. And then there is your audio cable. Um you can see turn on off. Uh probably volume rocker. There's probably a USBC or charging port somewhere. This is obviously for headphones. So, pretty cool stuff, guys. Uh, that that's available to purchase right now and not sold out yet, at least at the time of me recording this video. But, we do have some negative news and unfortunately it has to do with the 40th anniversary console. You will not be able to pre-order it in person at GameStop at any store. So, uh, this comes from Nintend who got this information here, and it says, "We appreciate everyone's patience with the recently announced Zelda 40th Anniversary Switch 2 console. Due to limited quantities, pre-orders on this console will not be available at this time or provide additional updates as soon as they become available. So essentially, GameStop in-person stores are supposedly right now not getting enough stock to take in-person pre-orders. That sucks because GameStop is one of the few ways that you could like plop $5 to $50 down or usually it's 50 on a console and then just pay it off over time, giving you a bit more time. You're kind of using it as a pseudo layaway program before it launches. But yeah, now uh they're not going to have this apparently for in person. And obviously they were selling it through their website. So we're going to leave it at that guys. Obviously we'll keep you eyes up to date on everything going on with Zelda 40th anniversary Ocarina of Time and everything Nintendo right here at Nintendo Prime. So if you enjoyed this video, be sure to drop a like, subscribe to the channel, and as always folks, I'll catch you in the next video and I should should have a live stream tonight as well. Got something interesting to talk about in addition to all of this Zelda goodness. I'll catch you guys there or in tomorrow's video. >> [music]