Video summary
The video begins with an announcement regarding a giveaway for the upcoming Nintendo Switch 2, requiring only a channel subscription to enter, with the winner to be drawn on October 1st. Before diving into the main topic of *The Legend of Zelda: Ocarina of Time*, the host covers several other gaming news items. Notably, *Rayman Legends Retold* has been delayed from its originally planned date to December 3rd, allowing Ubisoft extra time to polish the game and reduce bugs. Additionally, a new overview trailer for *Fire Emblem: Fortune Weave* was released ahead of its September 17th launch on Switch 2, showcasing the tactical RPG's battle and exploration mechanics. The segment also highlights an unexpected resurgence in sales for *Metroid Dread*, which reclaimed the number one spot on the eShop charts following the reveal of its sequel, *Metroid Ravenous*, and a concurrent customer appreciation sale offering 30% discounts on first-party titles.
A significant portion of the discussion focuses on advancements in Nintendo Switch emulation, specifically detailing how the Suyu emulator has introduced a static recompilation feature that significantly boosts performance on mid-range PCs. This update allows for native x64 execution of game code, eliminating the need for an emulator layer and reducing CPU overhead, which results in smoother frame rates and higher resolutions for open-world titles like *Breath of the Wild* and *Tears of the Kingdom*. The host also addresses the physical release status of *Persona 6*, clarifying that while a physical version is confirmed for PlayStation 5 and Switch 2, it may still arrive as a game key card rather than a boxed copy, similar to previous entries in the series.
The core of the video delves into new evidence confirming that the upcoming *Ocarina of Time* remake is not a one-to-one replica but includes substantial changes and new content. Official art reveals the interior of the Temple of Time with updated architecture, while story teasers provide high-quality screenshots of Link's journey from childhood to adulthood. The host points out specific structural differences in locations such as Kakariko Village, Hyrule Castle, and the Water Temple, noting that some areas have been restructured or entirely added, including a new camera shop in Castle Town and child Gerudo characters who were absent in the original game. Furthermore, cut content from the N64 era, such as tents in the Gerudo Fortress, has been discovered in the remake's assets, suggesting Nintendo is integrating previously unused elements into the modern version.
Finally, the video showcases a selection of high-fidelity screenshots and new character designs that highlight the visual improvements in the remake, including updated Gerudo models and improved textures for characters like Saria and Princess Zelda. In related merchandise news, an electric Ocarina compatible with the Switch 2's sound recognition feature is available for purchase, allowing players to hum melodies to play songs within the game. However, there is some disappointing news regarding the availability of the Zelda 40th Anniversary Edition Switch 2 console; GameStop stores will not be accepting in-person pre-orders due to limited stock quantities, though online pre-orders remain open. The host concludes by encouraging viewers to stay tuned for further updates on these exciting developments surrounding Nintendo's upcoming hardware and software releases.
Read the full video transcript
All right, folks. We're giving away a
Nintendo Switch 2 right now. You can
enter through the link down in the pin
comment or the description. The only
requirement is to be subscribed to the
channel. And yes, we'll be drawing the
winner on October 1st. Now, if you're
curious about everything going on in
this video, I just want to remind you
because people sometimes don't realize
it. We do have timestamps on our videos.
So, uh you could skip around to whatever
sections you care about the most. Today,
we're going to be talking a lot about
Ocarina of Time, including evidence and
proof that there is it's not a onetoone
remake. It's actually much more than
that and also some additional
screenshots, imagery, uh stuff going on
for sale and or not for sale over
Zelda's 40th anniversary. We have a
bunch of news surrounding that stuff.
But before we get into all the Zelda
goodness, uh we have to talk about some
other things such as there's been an
update on when Rayman Legends Retold
will be coming out. We have a new
overview trailer for Fire Emblem
Fortunes Weave. I just want to let you
guys know about that one as well. Uh,
Metroid Ravenous has done something to
Metroid Dread which was probably a
little unexpected at least by me. Uh,
there's been progress made with Nintendo
Switch emulation that we have to talk
about. And yeah, Persona 6, uh, looks
like it's coming physically to Switch 2,
although there's a bit more to that
story than meets the eye. And then
obviously we get into all of our good
Zelda stuff. All right, guys. Let's go
ahead and dive into our first story
here. And this one deals with Rayman
Legends Retold. So Rayman Legends Retold
has been delayed to October 3rd. So,
here's the official announcement image
here, uh, right from the Ubisoft
account, and it says, "Rayman Legends
Retold release date announcement. Hello,
Raymond fans. Rayman Legends Retold will
release on December 3rd. While the game
has officially gone gold, we have
decided to take extra time to make sure
every detail gets the care it deserves.
In the meantime, we can't wait for you
to see what we've been working on.
Starting with a game overview trailer on
September 22nd. That same day, a
selection of creators and press will
share fresh hands-on impressions. And
no, folks, I have not been invited to do
this. Maybe I'll be invited in the next
week or so and then get to do it. I have
no idea, but so far I have no invites
for this. Anyways, on behalf of all the
teams working on this game, thank you
for your patience, support, and trust
the Rayman dev team. So, there you guys
go. Look guys, as Miiamoto once said,
you know, well, you know what? Let's not
go to the Miiamoto quote because there's
some arguments on whether that quote
even belongs to him or not. I'll just
say this, guys. Look, I'd rather a game
get delayed and come out in a more
complete state with less bugs than get
rushed out and still be a good game, but
be dealing with a whole bunch of bugs.
You know what game likely won't have a
bunch of bugs? Nintendo's next first
party or second party or whatever their
next published game. That is Fire Emblem
Fortunes Wii that comes out this week.
And we got a new 7-minute overview
trailer. You can take a look at it right
now. Uh obviously, we're not going to
watch all seven minutes here. And I'll
just go over some notes here that
Nintendo Life made about it. So, it
says, "Nintendo has released a new
overview trailer for Fire Emblem
Fortunes weave ahead of its launch later
this week on the 17th of September. It's
only in Japanese for the time being, but
they'll update the page whenever an
English version arrives. Right now, one
hasn't. Essentially though, it covers a
lot of what we've already seen in
previous trailers and gameplay
demonstrations, but it's one last
substantial look before launch. And
look, Fortunes is the latest entry in
the longrunning tactical RPG series and
the first for Switch 2. It featured
significantly in Nintendo's recent
treehouse showcase following last week's
direct. So if you want an extended look
at both the battle and exploration
gameplay, you can go check out that
treehouse. And look guys, all I'll
really say here is I'm really excited
for Fire Emblem Fortune this week. No, I
did like go through and and read some of
the Japanese forums on this uh
particular trailer. And no, it does not
appear that there's any like actual new
new information. A few new gameplay
clips of course. I'll put a link down
below for you guys to watch all of that
to your heart's content. Uh, what's also
really interesting is the reaction to
Metroid Ravenous has been affecting
Metroid Dread. So, this is not currently
where it sits, but this was the other
day Metroid Dread reclaims the number
one spot on the eShop charts nearly 5
years after its debut. So, Metroid Dread
originally launched on the Switch all
the way back in October of 2021, and it
debuted at number one on the spot on the
eShop. Following fantastic word of mouth
and stellar reviews, Metroid Dread
became the fastest selling Metroid game
of all time. Now nearly 5 years later,
the game is seeing an incredible second
wind. While Metro Prime 4 Beyond may
have fallen short of expectations, it
seems like things are already looking up
for the franchise. Just a few days back
during a Nintendo Direct, Nintendo
revealed Metroid Ravenous, a follow-up
to Dread that's heading to Switch 2 on
January 28th. The trailer immediately
made ways with its stylish cutscenes,
seemingly intense story and darker tone,
and plenty of sides scrolling Metroid
Vania action. This led to Metroid
Ravenous's trailer being the most
watched trailer of the entire Direct,
ranking in 3.2 million views on
Nintendo's YouTube channel alone. Going
handinhand with Metroid Ravenous'
stellar reveal is the current customer
appreciation sale on the eShop, which
includes a number of first-p partyy
titles that have been discounted by 30%.
Metroid Dread is included in that
discount roundup. As it stands right
now, Metroid Dread is the number one
bestselling game on the eShop in the US
when it comes to Switch titles. There's
no doubt that Ravenous's reveal and
customer appreciation sale combined led
to the game reclaiming the top spot. I
also want to note that I think on my
charts I saw it recently fell to number
three. It was number one yesterday. So
look guys, either way, obviously it has
seen a boost in sales due to the
customer appreciation 30% off and the
fact that Metroid Ravenous now has
people wondering about other Metroid
games. If you type Metroid on the uh
Switch eShop, look, it pops up with
Prime 4 remaster and obviously Metroid
Dread. Metroid Dread being the one that
more closely resembles Ravenous. So
yeah, guys, uh really interesting to see
that a new game announcement's actually
making the old game sell better. I think
it's fair to say it's crossed three
million in sales at this point, but
obviously we don't have any exact data
uh because it hasn't been updated in
some time. Now, we got to talk about how
there's been a leap forward in Switch
emulation. Uh this article is over at
WCCF Tech. It says Nintendo Switch
emulation takes a leap forward as SUYU
0.0.4's 4's static recompilation brings
native PC performance. So, Nintendo
Switch emulation is often allowed PC
players to enjoy games released on the
system at higher resolution and frame
rates than on the system itself. But the
Japanese company soon put an end to the
widespread distribution of emulators
such as Yuzu and Rio Jinx. They didn't
prevent other developers from working on
other emulators such as Suyu, a fork
yuzu, which continue to provide PC
players access to games that will never
release on the platform. Today, work on
Suyu also comes to an end, but the
emulator has literally gone away with a
bang by introducing an advanced feature
that makes Nintendo Switch emulation
take a leap forward in terms of
performance, especially on mid-range
systems. The final public release of
Suyu version 0.04 04 introduces
recompiler mode ahead of time static
recompilation of Switch AR 64 game code
to native x64
or x86 to 64 executables bundled with
suyu's hle backend. Without further
explanation, it is difficult to
understand why this mode makes Nintendo
Switch emulation take a significant leap
forward in performance. Similar to what
other manual recompilation projects have
achieved, recompiler mode automatically
converts ARM 64 code ahead of time
rather than using a JIT emulator layer
like Yuzu or Rio Jinx. As this emulator
layer is no longer required, significant
CPU overhead is eliminated along with
the potential shader compilation
stutters and CPU requirements are
lowered, allowing mid-range systems to
better handle higher resolutions and
frame rates. While recompiler mode
doesn't make emulated games run natively
on PC, as the Switch OS and graphics API
still need translation layers, this is
an impressive development nonetheless.
While most Nintendo Switch titles will
likely not see, or while most Switch
titles will likely see some performance
improvements with recompiler mode, it's
open world games like Breath of the Wild
and Tears of the Kingdom and Zen
Chronicles series that will see the most
benefits. Although all of these games
have received Switch 2 editions, packing
tons of improvements, obviously
including improving things like the
resolution and frame rates, which is
something people are using emulators
for. So look, obviously it's going out
with a bang. They're not going to do any
further development on it. They want to
avoid the Nintendo lawyers. But in going
out with a bang, they at least delivered
something that people who are into the
emulation scene can appreciate. And I'm
going to leave it at that. I know
emulation is a very controversial topic
uh and one in which people argue every
day about. So, I'm going to leave it at
that. I'm just giving you the updates
from the newswire. All right, guys. Next
up, uh Persona 6. So, uh Persona 6 will
get a physical release on PS5 and Switch
2 according to the game updated Japanese
product description from Sega. Physical
versions are planned for release on
PlayStation 5 and Nintendo Switch 2. And
sure as heck you go to the link that he
provides here. Uh this is the website
from Sega and that's exactly what it
says in here for Persona 6. Now I want
to note though that Persona 3 I believe
that came to Switch 2 already is a game
key card and they have publicly stated
Sega has that unlike Nintendo that
counts game key cards as digital sales.
Sega counts game key cards as physical
sales. So I just want to point out that
this doesn't mean it won't be a game key
card. In fact, that's probably the
likely outcome, but it at least is going
to have that and not just be digital
only. Although, some people will say a
key card is basically being digital
only. Anyways, that's neither here nor
there. That's a debate for a different
day. All right, guys. Now, I want to get
into all the Zelda goodness because we
have a lot to go over. First off, we
have our first look at the inside of the
Temple of Time thanks to some art posted
by Nintendo. So, we're seeing here
obviously at front and center, we're
seeing Young Link and Adult Link
standing side by side, which is also
just really cool. And you know, these
are official pieces of art, but behind
them, you see in the background, that's
what's notable here. This is the first
look at the inside of the Temple of Time
in the Ocarine Time remake. Now, the
most important features are covered up,
but you can obviously see the three uh
symbols back there. You can see the
Triforce, of course. You see some of the
architecture looks very similar to the
original Temple of Time, but obviously
spiffed up. And I'm sure looks even more
gorgeous once you're actually in game.
But I just wanted to show that because
it is our first ever glimpse at the
inside of that. Uh, more than that, uh,
Nintendo put up a little teaser for the
story of the game. Don't worry, this is
just like the beginning story. Uh, but
also they attached some high quality
screenshots with it. I thought it'd be
fun to look at. So, it says, "Boy, Link,
who lives in Kyiri forest, is one day
told by the forest guardian deity, the
great Deut tree, that he is faded to
save Hyrule to confront Ganondorf, who
harbors bottomless ambitions. He sets
off beyond the forest with his fairy
partner, Nav'i." And here are those
screenshots. I said, I said, "Pretty
high quality stuff. This is obviously
the beginning of the game when Link
first wakes up. Has those nice baby blue
eyes going on. Uh this is obviously a
screenshot we've seen before. Just
another high quality version of it where
obviously he's coming upon the great deu
tree that looks obviously like this
gigantic mythical beast which is what
the great deu tree is. Uh then you
obviously see him confronting Ganondorf
here. I'm not sure. I think this is the
cut scene where he kidnaps Zelda, I
believe. Uh and you know he gets knocked
down by the horse going up in the air.
Although maybe this is the cut scene
before that happens. Either way, uh,
guys, this looks really ominous. Looks
really cool. I'm really liking what I'm
seeing here. I know I'm having a little
misreme on Ocarina of Time, but now that
we have all this new stuff revealed,
getting confused on what was in the
original and what wasn't. I'll refresh
myself before the game comes out. One
thing I wanted to refresh myself on is
that they have updated the Gerudo
designs. And this is something that we
saw in the trailer, but didn't get a lot
of attention. Uh, here we see the Gerudo
uh from Ocarine Time remake. And I I got
to say it's a pretty damn good design.
Obviously, you can see them with the
wide hips and everything that the Gerudo
are known for. Uh and the flatter tummy
with some muscle definition. Obviously,
this is looking exactly like Gerudo have
looked like for a while in the Zelda
series. So, I'm happy to see the updated
design there. Um
but there's other things going on with
this game. And one thing I wanted to
point out, we're going to start with
just one screenshot before we get into a
friend of mine's video, uh Andress
Restart. Uh they This game is not one to
one. It's been commonly tossed around as
a mostly one to one remake and I not
really. Um, and this is just one
screenshot that got me thinking for a
second. You know, this comes from
Stealth who put this up saying in The
Legend of Zelda Arc time remake,
Kakarugu Village is designed
differently. Not everything is placed in
the exact same location, which is
completely true. In fact, I'm going to
let Andress Restart take over for a bit
on a quick summary he did in a video
about some of the changes that he
noticed. So, uh, Andre restart man, why
don't we have you, uh, take over with a
video you did recently.
>> We have seen that there are some at
least subtle changes to the structure of
the water temple.
>> And stopping with the structure of the
water temple. It's this bombable wall.
This bombable wall does not exist in the
original game.
>> We are seeing extra areas in Castle
Town.
And the extra area he's talking about
here is this camera shop. This is in the
back alley. You can now run a complete
loop in. Uh, this is a seemingly a
camera shop, a picto camera shop. We
don't really know, but this does look
like a shop you can enter that did not
exist in the original game.
>> Extra areas in Hyrule Castle. The way
>> Yep, that extra area he showed there. If
we rewind just a smidge, um, let's see
here. Uh, this extra area is when you
first crawl into Hierro Castle. Uh, this
area, this room did not exist. So, this
is a brand new room.
>> The way Kakaro Village and
>> Kakaro Village, as you're about to see,
looks entirely different. Curi village
are structured is different. Goran City
has been
>> in Goran City, this central area used to
be that area with like the three ropes
coming in. That's not the case anymore.
They're now proper bridges with a full
ceiling. And also, there's all this like
chain mail kind of places that Link can
climb up now. They never existed in the
game before. So, really interesting
stuff and changes to the architecture
>> upon. There are clearly changes going on
with both.
>> Yep. And this is a screenshot people
have pointed to many times. No one can
quite pinpoint where this is. There is
no marshy areas in the adult or child
timeline. Some people speculate this is
where, you know, uh, Lake Hilio was
drained, but then we're not seeing
really the hallmarks of this being a
lake area. Uh, so there's some
speculation on where this area is
located.
>> Lake Halia and Hyrule Field and probably
a fair bit more.
>> And what he's hinting at back here is
that this is a cave uh, looks like with
a bomb of a wall maybe that was never in
the original game. Although there is a
hidden secret that is near this area
that maybe they've relocated to there.
Uh so yeah, he goes over a bunch of
changes in that video. If you guys want
to go check it out, um I highly suggest
that you do. All right. Uh that being
said, folks, we have more to go over
time because hey, how about some more
evidence that's not one to one? Um and
we'll go over here to uh to Reddit and
it says, "I'm really happy Nintendo
didn't just make the game one to one."
And we can go all the way back to the
first image they show here. Again, Kakar
Rico village here obviously showing that
there are some stark changes and
differences in how it's laid out bare
minimum if not possibly new buildings.
Obviously, we're seeing Hyroofield with
some changes. Uh we're seeing obviously
the change in the water temple and even
the Gerudo area is not exactly one to
one. In fact, there's even an area with
tents and everything which could be from
the original game but also might be new.
There's also something with the map I
wanted to point out. Um and so that's uh
this comes from like a a fan theory
here. Uh but setting the theory aside,
there's one thing on this map I want to
note is uh this is the tents that
they're going to talk about. But this
right here looks like a child Garudo. We
do not see any children Garudo in the
original game. So very curious that
we're going to see some children Garudo
in this game. And it says it says that
new Ocarine Time remake map. You can see
the tensor in the Gerudo Fortress area.
And it says in the 1998 issue of Dream
64, a Japanese 64 magazine. On page 17,
which can be seen here, you can see this
picture, which is not in the final game.
This seems to be a cut area before
Gerudo Fortress. The tents feature what
seems to be Garudo text, as you would
see in places like the walls of the boss
room for the Spirit Temple. We can tell
for sure that these are Garudo tents
because the textures are still in the
final game for N64, and they have some
more stuff at the Connie room floor. Um,
some people speculate though that this
could just be the carpenter tents, which
is entirely true. You know, in the end,
we don't really know, but we do know
there was a bunch of cut content. We do
know that there's no children Garudo
shown in Ocarina of Time in the past, so
that's already a bit new. Also, here's
something that's interesting. How about
the fact that Nav'i um dances to like
different stuff you do? So, let's unmute
this and just watch.
[music]
So, as you can see, Nav'i there is just
busy doing her dance and doing whatever
she feels like. Uh, I think that's just
really neat. Just a nice little touch
they didn't have to add, but they did,
which just makes the game feel more
alive. Uh, now we have some images from
the Japanese website. Some of these I've
seen before, but I just didn't bother to
look in zoomed in version. So, I want to
note with the zoomed in versions and the
how small they are on the Japanese
website. It's going to be quite blurry,
but there's still a lot of new images
here I haven't really looked at. So, we
see obviously Adult Link looking at
Nav'i, probably in a temple of some
type. We see obviously Child Link
looking at Princess RTO. Uh, we see uh
Impa here whistling in a horse or
something. Uh, we see obviously Maido
Mido, however they pronounced his name.
I guess I've been pronouncing it wrong
forever. Uh obviously then we see what's
this Malan from Llan Ranch.
So obviously as I said these are hyper
zoomed in adult Link as well. Obviously
this is like in that area where he pulls
the sword and everything talks to the
sages. Uh obviously here he is in some
sort of cutscene or something going on.
Uh we're not really 100% sure. Could be
an active battle. Maybe it's even the
final fight. You see the flames in the
background. We know there's fire
involved in the final fight. So that
could be where the scene is from. Here
you see um Link talking to Zelda as a
kid. Uh and here you see them continuing
that conversation that happens pretty
early on in the game. So guys, obviously
uh I'm loving all the Ocarine Time
goodness. Uh we're not done though
because look, those ones were like hyper
zoomed in and not necessarily the
highest fidelity. Uh I just like looking
at the visuals of this game. It looks so
pretty. Like Saria here looks so good. I
really really love the design here. Same
here with the doll Link. Now, I will
note it does look like he's maybe
holding on to a rope that doesn't exist.
That to me looks a little funny. Uh but
whatever. Uh probably not something I
would notice without this stills frame
shot. Uh here you see uh him in the
water with Princess uh Rudo. It looks
like uh here you see a closeup on young
Princess Zelda. Here you're seeing
obviously a closeup with GMA and Link
fighting in the Great Datri Temple. Here
you say, "Ah, you know this guy, the
great Ddongo guy. Uh, he's pretty pretty
crazy, looking pretty sick, to be
honest. Maybe these purple points are
weak points. I don't know. But remember,
you throw bombs in his mouth. Uh, so
that's pretty cool. Obviously, we see
here with red eyes, by the way, which is
quite interesting. They're going red
eyes hiding who Sheic really is. Uh,
obviously, we see the Stalos fight.
We've seen this one up close a few
times. Uh, Castle Town as well, and then
Ganondorf sticking his hand out. But
guys, it's just the visuals of this game
are just so pretty to me. I'm so
impressed. Um, but we got to get into
some actual news, of course, because one
of the items announced for Zelda's 40th
anniversary was an electric ocarina.
It's available right now. You can get it
through the Hory website, but a lot of
you guys might want to instead opt to
get it through the official Nintendo
website as well. They are also selling
it there for $50. So, look at a few
images of it that we haven't seen yet.
So, you see Electric Ocar of Time. They
are advertising it with the new game.
Compatible with the sound recognition
feature of Ocarina of Time for a
Nintendo Switch 2. That's right. You
know, you can hum the songs, but you can
also play it on this and the game will
recognize it. So, that's pretty
interesting and cool. Uh there's the box
for it. There's someone holding it next
to a Switch 2. There's a stand it sits
on. And then there is your audio cable.
Um you can see turn on off. Uh probably
volume rocker. There's probably a USBC
or charging port somewhere. This is
obviously for headphones. So, pretty
cool stuff, guys. Uh, that that's
available to purchase right now and not
sold out yet, at least at the time of me
recording this video. But, we do have
some negative news and unfortunately it
has to do with the 40th anniversary
console.
You will not be able to pre-order it in
person at GameStop at any store. So, uh,
this comes from Nintend who got this
information here, and it says, "We
appreciate everyone's patience with the
recently announced Zelda 40th
Anniversary Switch 2 console. Due to
limited quantities, pre-orders on this
console will not be available at this
time or provide additional updates as
soon as they become available. So
essentially, GameStop in-person stores
are supposedly right now not getting
enough stock to take in-person
pre-orders. That sucks because GameStop
is one of the few ways that you could
like plop $5 to $50 down or usually it's
50 on a console and then just pay it off
over time, giving you a bit more time.
You're kind of using it as a pseudo
layaway program before it launches. But
yeah, now uh they're not going to have
this apparently for in person. And
obviously they were selling it through
their website. So we're going to leave
it at that guys. Obviously we'll keep
you eyes up to date on everything going
on with Zelda 40th anniversary Ocarina
of Time and everything Nintendo right
here at Nintendo Prime. So if you
enjoyed this video, be sure to drop a
like, subscribe to the channel, and as
always folks, I'll catch you in the next
video and I should should have a live
stream tonight as well. Got something
interesting to talk about in addition to
all of this Zelda goodness. I'll catch
you guys there or in tomorrow's video.
>> [music]