More Arcade Games That Never Got Super Nintendo Ports, Part 11 - SNESdrunk
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In this episode of the series exploring arcade games that never received Super Nintendo ports, the host delves into a variety of unique titles from the early 1990s, starting with Banpresto's *Godzilla* from 1993. This game holds the distinction of being the first officially licensed fighting game based on the Godzilla franchise, featuring iconic monsters like Mothra and King Ghidorah alongside bizarre creations such as Biollante. Despite its potential, the arcade cabinet remained largely exclusive to Japan with very few units produced globally, and it was never ported to other platforms. The host praises the game's fast-paced action and bonus levels where players can smash objects, noting that it offers a far more engaging experience than the sluggish Godzilla games available on the Super Nintendo at the time.
The discussion then shifts to some of the weirder entries in arcade history, beginning with Taito's 1990 platformer *Liquid Kids*, where players control a platypus defending his tribe by throwing water bubbles. This title stands out as a rare example of a classic platformer with branching paths and multiple environments during an era dominated by beat-'em-ups and fighting games. Following this is Sega's *Bonanza Brothers*, originally released in arcades in 1990, which the host argues is significantly superior to its later home console ports due to extra levels and content. The game features a frantic two-player co-op experience where teams must steal treasures from various locations like museums and cruise ships while evading guards within a strict three-minute time limit, making it an ideal choice for local multiplayer sessions.
Continuing the exploration of niche genres, the host highlights Konami's *Escape Kids*, a racing game where players control figures in spandex suits rather than cars, relying on simple sprint and jump mechanics to beat an opponent around a track. Another standout is the unreleased Taito title *Recalhorn* from 1993, which was about 75% finished but failed to test well with audiences before being shelved; despite its unfinished status, it offers a solid thirty-minute playthrough with rescue mechanics and nine levels. The segment also covers Kaneko's *Burning Rubber Boys*, a sequel that brings the specific visual and musical style of 1992 to life with a licensed soundtrack, as well as Tad Corporation's top-down shooter *Heated Barrel*, which offers fast-paced four-player action reminiscent of a western-themed *Smash TV*.
The final portion of the video examines more traditional shooters and fighting games, including Irem's *Cosmic Cop* from 1991, a horizontal shoot-'em-up that challenges players to destroy both moving enemies and static obstacles like walls. The host also reviews *Blandia*, a fighting game with an unfortunate name that introduces a unique mechanic requiring players to break an opponent's armor before dealing damage, though some characters lack armor entirely, creating an uneven dynamic. The episode concludes with Sega's *Rail Chase 2* from 1994, which places the player inside a train car for an immersive rail shooter experience, and Namco's *Newman Athletics*, a chaotic multiplayer sports game featuring events like destroying missiles launched from battleships or throwing javelins at zebras. The host suggests that many of these obscure titles are worth seeking out on modern digital platforms like the Nintendo eShop or Steam as they become available.
Read the full video transcript
Cinemastruck
>> Hello, thanks for taking the time to
watch part 11 of another fun series I
like to do where I just wander around
the arcade landscape and find some
weird, fun, and/or interesting games
that I can talk about. Starting with
Godzilla, made by Banpresto back in
1993, and it's considered the first
officially licensed fighting game based
on the Godzilla franchise. So, you've
got all the characters here, Mothra,
King Ghidorah, Gigan, even Biollante,
that weird genetically engineered plant
monster thing. Unfortunately, not only
did this arcade cabinet stay in Japan,
but not many cabinets were made at all
with arcade museum.com only having 30 of
these machines in their database, and it
was never released on any other
platform. So, you got to play this one
any way you can, and as you might
expect, the Godzilla universe lends
itself really well to a one-on-one
fighting game format, especially since
between fights you get to smash as much
stuff as you can in these bonus levels.
This is way better than the tired and
slow Godzilla games on Super Nintendo,
and while I should mention that it's
really not that much of a fighting game,
who cares? You get to play as Godzilla
and fight everyone and smash everything
in sight. It's not complicated, and it
doesn't need to be.
Let's move on to some weirder stuff like
Liquid Kids, released by Taito in 1990,
and it's the only game I can remember
where you play as a young platypus, and
he defends his tribe against the evil
fire demon, and you do that by throwing
water bubbles at everything. The
Japanese title is Mizubaku Daiboken,
which basically translates to water bomb
big adventure, and yeah, that basically
sums up the entire game. A water bomb
will stop an enemy in its place, giving
you the option to roll it into other
enemies, or just to kill it and take it
out of its misery. You can also make
plants grow to help you access other
areas, and you also use it to propel
whatever this thing is. I really like
finding games like this, only because
arcades at the time were dominated by
beat-'em-ups, light gun games, and
fighting games, so it's nice to find a
good old-fashioned platformer with lots
of levels, environments, and boss
fights. There's even branching paths
here, so you can come back to this one
lots of times. Liquid Kids did get ports
to everything from the Saturn, Amiga,
PS2, Xbox, and PC Engine. You might know
it from the title Legends 2 Collection,
and it's available now on the Nintendo
eShop as part of their Arcade Archives
Collection.
Here's another one that's getting some
attention in recent days. Bonanza
Brothers was originally made for arcades
by Sega back in June of 1990, and yeah,
I'm cheating a bit here because this
game did get a North American port for
the Sega Genesis about a year later, as
well as a Sega Master System port in PAL
regions, but I'm talking about the
arcade game here for two reasons. One,
this is a classic case of an arcade game
that's way better than the home console
port, since it has lots of extra stuff,
including two additional levels, making
for 12 total. And the second reason is
that Sega just filed a new trademark for
Bonanza Brothers Golden Heist late last
month, so there's a good chance we're
going to be seeing a bit more of this
game in the future. And that's a great
thing, because this game is a fun
two-player co-op side-scroller, with the
idea being to break into a building,
find all the treasure, avoid detection
by any of the guards, and then you get
the heck out of there, all under 3
minutes. You're stealing stuff from
antique shops, museums, department
stores, cruise ships. It's a really good
time, and it's even better with a second
player. Any way you play this one today
is a good time in general, but I
recommend the original arcade game,
since it's the best version by a good
amount.
Well, we mentioned Liquid Kids a minute
ago, so how about some Escape Kids, made
by Konami in 1991? And despite the name
and appearance, this is actually a
racing game, but instead of cars, you
race as a bunch of dudes in full body
spandex suits, where you press one
button to sprint and one to jump and
that's it. And sometimes that's all you
need. This is pretty much like Super Off
Road, a single screen racing game where
the controls are all about feel. To
progress with the game, you only need to
beat the dude wearing black spandex and
if he completes three laps faster than
you, it's game over. If you manage to
beat him three times, then you get this
totally righteous radical bonus level
where you ramp and jump and pop and
wheelie with this dude's blonde hair
floating in the wind like that. It lets
me imagine that I'm playing this game as
Kip Winger. Who wouldn't love that?
Anyway, since it's 90's Konami, Escape
Kids is well made and it's well worth
checking out, especially with a second
player.
I got to throw in an arcade hidden gem.
So, let's roll with a game that's
actually hidden. This is called
Recalhorn or Recalhorn, I don't know.
But, it's made by Taito in 1993 and it
went unreleased entirely despite being
about 75% finished. And as you can see,
this is another Taito arcade platformer,
so the music and graphics are fantastic.
But, apparently this game didn't test
well with audiences in the early 90's
and all right, I'll say it. Those people
suck because I love a good arcade
platformer and it's a shame this one
wasn't finished. But, as it is, it's
still playable. As you can see, you can
rescue certain animal friends that can
help you out here and there and there's
nine total levels here. So, you can get
a good half hour out of this one. There
is nothing starkly original or unique in
this game, but in my opinion, there
doesn't really need to be. It's just a
good 30-minute play-through.
Let's move on to beat 'em ups and here's
a good one called B. Rap Boys, made by
Kaneko and released for arcades in 1992.
It's actually a sequel to the Sega
Genesis game DJ Boy, if you're familiar
with that. So, it's got the same art
style. The thing this game has that its
predecessor doesn't, however, is a
licensed soundtrack from the group Three
Stories High. If you've never heard of
them, there's a reason for that. It's
because they only released one EP, but
that one EP is all over this game. And
man, there's just something about beat
'em ups that make developers really lean
into a theme. I've talked about games
like Violent Storm and Metamorphic
Force, titles that just go so far out
with the visuals and soundtrack that
they end up becoming their own little
self-contained worlds, and those little
worlds only exist in the year 1992.
Sure enough, Burning Rubber Boys is
very, very 1992, and I love it.
I mean, this is one of those games where
you see and hear 5 seconds of footage,
and you know what this one is all about.
If you're not feeling that 1992, then
here's another game from that same year
that's got a little more substance to it
called Heated Barrel, made by Tad
Corporation. This is a top-down shooter
that supports up to four players. In
fact, it's kind of like a top-down
version of Sunset Riders. You've got the
guy who shoots revolvers, the guy who
uses a shotgun, that sort of thing. You
shoot in eight directions across five
levels and seven boss fights, so it's
not a very long game, but what I like
most here is how fast everything is. It
reminds me a lot of like a
western-themed Smash TV. So, if you're
into that, check this one out. Again,
this one has no releases outside the
arcade, so you'll have to do some
digging to find it.
If you're into more traditional
shooters, then there's Cosmic Cop,
otherwise known as Armored Police Unit
Gallop in some parts of the world, a
horizontal shoot-em-up made by Irem,
released in 1991. This one is really
interesting because it looks, sounds,
and plays like a regular old
shoot-em-up, but not only do you have to
destroy everything that moves, but also
things that don't move, like these
annoying walls that pop up in front of
you. Each level is structured for you to
catch up to and destroy a vehicle. You
lean your ship more to the right, the
more speed you get, but of course,
that's a huge risk, especially in levels
like this, which called to mind games
like Gradius III. Still, this is from
Irem, who knew a thing or two about
shoot 'em ups, and this is a really good
one that's well worth your time.
Would you like your games to be a little
more bland? Because here we got Blandia,
one of the more unfortunately named
titles you'll come across, and this is a
one-on-one fighting game. Is it good?
Uh, not really. And honestly, when it
comes to '90s fighting games, I'm only
looking for curiosities. Blandia at
least looks nice, and it tries something
a little different. There's three
buttons for attacking, high, low, and
straight, and before you do any damage
to your opponent, you have to destroy
their armor in those spots. But the
thing is, some characters don't even
have armor, which makes for kind of a
weird dynamic between the different
types of fighters here. I just happened
to notice this one in the arcade
archives on the Nintendo eShop, so I was
curious what it was. So, if you were
curious, too, then here you go. I'm not
sure I'd recommend it, but you might
like it.
This game is more my speed, literally
and figuratively. It's Rail Chase 2,
made by Sega in 1994, and it's like if
Sega sat down and asked, "How can we
make rail shooters more exciting?" Well,
let's put the player in an actual rail
car. Obviously, a game like this is way
better in the real cabinet, where you're
sitting down being rocked around as you
fly down each track, but even playing
this one at home is fun. It was made by
Sega AM3 on a Sega System 32 board, the
same board as another arcade rail
shooter, Jurassic Park. If nothing else,
it's awesome to see the precursor to the
crazy stuff Sega would end up doing with
the Model 2 arcade board, with games
like Daytona USA and Virtual Fighter 2.
Rail Chase 2 wasn't released anywhere
else, so this is one you got to play any
way you can.
Finally, let's end with a multiplayer
sports game in Newman Athletics, made by
Namco in 1993. It supports up to four
players and has eight different events
you can play, everything from destroying
missiles in the air as they're launched
from a battleship a mile away to a
javelin toss, where you throw a huge
missile as far as you can, scaring the
crap out of a herd of zebras.
Come on, man. Leave those guys alone.
They're just minding their business
being zebras and stuff. But yeah, most
of these games are pretty simple, which
makes it perfect for a party game if you
get sick of stuff like Mario Party or
Road Rash or whatever. So, I'd imagine
it's only a matter of time before we see
this in the eShop or on Steam sometime.
And that is all for now. I want to thank
you for watching and I hope you have a
great rest of your day.
>> Thank you.
Stay with me, okay?
>> It's a world record.
>> Hurry up.