Video summary
The speaker opens by criticizing a modern trend in gaming culture where content creators feel pressured to produce negative reviews because they generate more views than positive ones. He argues that this creates a vicious cycle where audiences become addicted to complaining about games, leading reviewers to cater to "angry morons" rather than providing honest feedback. To illustrate his point, he dismisses common grievances such as the idea that gaming is dying or that modern games are buggy, noting that game quality has actually improved significantly compared to the past when broken software was standard and expensive. He extends this critique to politics and economics, pointing out that people often romanticize the past despite it being a time of much higher inflation, interest rates, and game prices, suggesting that this nostalgia is rooted in a desire to be miserable rather than an accurate assessment of reality.
Transitioning into his actual review of *Avowed*, the reviewer praises the game's combat system as one of the best action-RPG mechanics he has experienced in years. He highlights how the combat relies on a dynamic dodge-and-parry system similar to *Doom Eternal*, where managing stamina, cooldowns, and hit-stun creates a highly engaging loop that rewards skill expression. While acknowledging minor flaws like lower enemy variety and a lack of unique boss fights, he emphasizes that the encounters are well-designed and challenging even on the hardest difficulty settings. The game's progression system is also lauded for its depth; instead of relying on traditional linear scaling, it forces players to explore every corner of the map and complete unmarked side quests to find better gear, as failing to do so results in significant damage penalties that make combat nearly impossible without thorough exploration.
Beyond combat, the reviewer commends *Avowed* for its exceptional open-world design, which avoids the pitfalls of massive, empty maps found in many modern titles. Instead, the world is composed of three large but densely packed areas filled with intricate level design, puzzles, and hidden secrets that encourage active discovery rather than passive wandering. He notes that the game's story is a slow-burn narrative rich with themes of trauma, justice versus mercy, and colonialism, offering meaningful choices that impact the outcome of quests and the fate of characters. Although he acknowledges some performance hiccups reported by others, his own experience running the game at maximum settings was flawless, and he firmly rejects criticisms regarding dated graphics or political agendas, arguing that the game offers genuine freedom to play as an imperialist, a zealot, or a middle path without imposing a specific worldview on the player.
In conclusion, the speaker gives *Avowed* a high rating of 9 out of 10, contrasting his positive experience with the lower scores given by critics who he believes are simply too miserable to enjoy anything new. He attributes the negative reception to a community driven by entitlement and grievance rather than genuine flaws in the game, dismissing complaints about killable NPCs or lack of romance options as trivial concerns that do not detract from the core experience. Ultimately, he urges viewers to stop looking for reasons to hate games and instead appreciate the current golden age of gaming, warning that those who cannot enjoy *Avowed* are likely suffering from a mindset that prefers complaining over playing. He ends by thanking his loyal audience for supporting his honest reviews despite the prevailing negativity, reaffirming his commitment to working in the industry rather than digging uranium mines or shoveling dirt just to make a living.
Read the full video transcript
I'm starting to think we've entered a
phase where people actively want to not
enjoy games you can see this really
clearly with YouTubers and reviewers
because the simple fact is negative
reviews do better than positive reviews
which means if you make a living at
content creation you have a fiduciary
duty to yourself to not write positive
reviews and negative videos do better by
a lot not by a little by a lot it's
gotten to the point that relatively
positive review
often have ambiguous or negative
thumbnails secondly the more the
audience becomes addicted to being
pissed off the more dangerous it becomes
to not give the people what they want it
is a never-ending negative feedback loop
made up of controversies and pointless
whining but I'm an old kudan and my
Decades of experience have proven to me
that most people they're idiots and not
only are they idiots they're lazy
they're delusional they're easily
influenced and they literally enjoy
being miserable every single day I see
thumbnails about how gaming is dying
because some new game has bugs but I've
been playing games forever and games are
massively more polished now than they
have ever been if you think avowed is
particularly buggy I will point out to
you that literally broken games used to
be sold in boxes it was not uncommon to
buy something totally busted at Ye Old
Electronic Boutique in the mall and
there was no such thing as a patch back
then there were also no returns if the
box was opened if you think games aren't
ambitious today I'll point out that in
the 80s for every Super Mario Brothers
there were 59,000 broken garbage Mario
clones with a Nintendo seal of approval
on the box and this goes Way Beyond
gaming even into
politics people are convinced that
things were better 40 years ago but
things were massively massive ly worse
40 years ago in the 1980s interest rates
on mortgages were three times what they
are now in ' 82 they were 16% from the
early '70s through the mid 80s inflation
was over 10% every single year people
think games are too expensive which is
positively insane games were far far
more expensive in the ' 80s and 90s so
much so it literally changed how they
were designed they were ridiculously
difficult precisely because your parents
got you one game for Christmas adjusted
for inflation games cost like0 bucks in
today's dollars back then games have
gotten less expensive over time not more
expensive here's another helpful
graph are things perfect no because
things are always terrible this is the
state of man things are miserable and we
endure and we take pride in the
endurance and then we we die in pain and
misery this is the order of the universe
anyone who tells you differently is
trying to sell you
something one of the earliest writers we
still have access to is PL the great
grandfather of Western thought and a
bunch of his writing is bitching about
kids today and how everything sucks and
used to be way better in the past he's
talking about the past that existed
several thousand years before the
invention of toilet paper by the way
I say all this to you to preface my
review of a vow that nobody will watch
because I make my living actually
working and not catering to the decadent
whims of an audience of angry
morons I will say for the hundredth time
that I don't read about a game I plan on
reviewing I finished a vow and thought
wow that ended up being really freaking
good by the end there were definitely
some things I didn't love and there was
a real progression paino at the start of
the game but that is a hella great game
right there and then imagine my surprise
when I booted up the old Metacritic page
I scrolled through the player reviews
and was buried in negative player
feedback about uh diversity and woke
stuff dear viewer I can honestly say I
have no idea what the hell this person
is talking about or this person there is
absolutely no woke stuff in a vow none
it's straight up not there this person
here seems to want us to watch asmin
gold comparing a vow to
Oblivion why what that's enough
introduction but be forewarned that as
we go through reviewing this game I'm
going to be annoyed and if you're going
to be one of those people who comments
unsubscribed just save yourself the time
bro I don't care I can live without the
0.00001 Cent your views contribute to
the 400 bucks a year I make from YouTube
and you know what even if if I did make
my living from YouTube I would sooner
work in a uranium mine digging or with a
shovel before I made a living shoveling
[ __ ] to babies over the
Internet
combat I followed the development of a
vow because I already noticed a strange
thing happening with the last game they
made the outer world was a you know
pretty good double a RPG by a small
Studio it had some problems but the
response was extremely strange
people were trying to compare it to
massive AAA games like Skyrim or The
Witcher 3 but you have to remember that
not that long ago obsidian was like
weeks from going out of business and the
company was only saved by a freaking
Kickstarter for pillars of Eternity the
outer world was not a huge AAA game it
was a budget conscious double a game and
when viewed in that light it's pretty
damn good however the combat was very
mediocre Joker I mean it wasn't terrible
but it definitely wasn't good the early
previews of a vow had me thinking that
this would be the same and I was all
right with that to be honest with you
first person melee games are usually
pretty bad the Elder Scrolls games have
just absolutely terrible combat but
there's plenty of other things that can
at least kind of keep me engaged with
subpar combat although you know it's
pretty important to me as a vow was
delayed there were multiple developer
interviews talking about like hit stun
and how enemies react to being hit by
your weapons and I found it interesting
that they chose to talk about that stuff
so much because you're trying to
describe something the player has to
experience at the very least it seemed
pretty clear by the end that obsidian
was feeling very good about the combat
in this game and you know what in my
opinion the combat is really great and
AOW that hit stun stuff they were
talking about feels fantastic enemy
staggers feel great and more importantly
that staggering makes the combat
predictable attacks are clearly
telegraphed and you quickly come to
grips with when it is safe to attack and
when it is not safe to attack encounters
are welld designed areas are
thoughtfully laid out as I've said
before I judge a gamees combat by
whether it still feels good on the
hardest difficulty and AOW feels great
on both of the two hardest difficulties
parrying feels great and AOW the magic
feels really good enemy variety is a
little bit lower than you'd like and
that is kind of a knock on the game but
I think that's very much a result of how
carefully they've designed the entire
combat system I can be okay with fewer
enemies that are well-designed you know
rather than just throwing in a bunch of
extra enemies that aren't really
polished what makes it about so fun is
that most damage is avoidable which
leaves a lot of room for skill
expression it really is great I didn't
do very much stealth aside from one
quest in the last area Al though what I
did seems like that's a little bit less
fleshed out still you know that wasn't
really a problem for me I just didn't do
stealth the enemies that are in AOW do a
great job filling roles that make you
have to prioritize the priests need to
be chased across the battlefield and
killed immediately which gives you a
really great use for all of your entwine
type skills Sorcerers and ranged enemies
had to be hunted down while avoiding
bigger stronger melee guys now one knock
is that there aren't any big one-off
unique boss fights but you know what I
really honestly didn't expect that my
expectations for combat were actually
extremely low and it ends up massively
surpassing them I never once got bored
killing stuff in this game in fact I
just like constantly search the whole
map to kill everything which you can do
which is kind of cool enemies don't
respawn you can just cleanse the map of
enemies which I found pretty satisfying
actually overall this combat is probably
the best action combat system I've
played in an RPG in a good long while
the game relies on a really great
feeling Doom Eternal style Dodge
parrying and avoiding ground effects
heavy attacks break an enemy's guard
parrying fills a stun meter that allows
a finishing blow type thing there are
cooldowns and resources to manage you
need to constantly reposition and find
Space to heal and use spells or
abilities I played on the hardest
difficulty for most of the game although
I did have to drop it down one level to
hard during the opening area which I'll
get to later but overall the combat was
really challenging and engaging now I
can imagine if someone played on easy it
might be a boring hacken slash or if
someone played on the hardest difficulty
but didn't understand that you
absolutely must explore and do as many
side quests as possible that they might
find it frustrating at times but I found
the combat not good but straight up
great 10 out of 10 one of the best
combat systems around and very easily
the best combat in this particular genre
ever still it does great up against the
progression system if you allow yourself
to fall behind and that is one of the
places I can imagine people getting
annoyed so let's talk about that
next progression you have to do what the
game wants you to
do early in AOW you've got very little
to work with you probably haven't
unlocked anything cool your weapons are
weak and your armor is garbage it's
still manageable on the hardest
difficulty mostly because the game
doesn't really start spamming you with
enemies until you're quite a bit
stronger but it is definitely not easy
you can only survive two hits and you
won't have many healing potions all that
is fine because it's early in an RPG and
progression feels best when you start
out weak however one of A's best aspects
is that a ton of quests and important
progression items are not marked on the
map in order to get stronger you really
do have to exhaust the map on harder
difficulty settings and this is made
Difficult by the way the game does enemy
scaling the best analog to AOW that I
could think of is funny enough Destiny 1
like in Destiny your level isn't a
linear scale where each bit of damage
reduction is weighed against an enemy's
attack power instead the player scales
in a very narrow band with hard break
points enemies at or below your level
feel great to fight but enemies in the
next tier up are like hitting a brick
wall in Destiny this produced situations
like killing vas to rock by sitting
under the stairs in AOW you have a
traditional stats and skill tree
leveling system that we'll get to next
but the most impactful progression
system on combat is finding gear and
leveling it up at the camp there's a
really fantastic variety of weapons and
armor and legendary gear has significant
changes to your gameplay and build but
none of that matters with the way the
level scaling works if you have a plus4
plus five or plus six weapon and the
enemy has level seven armor you will do
25 % less damage and will be both unable
to stagger them and your weapon will
bounce off of them now you can still win
fights but it's an extremely difficult
SLO and again it doesn't matter if
you're plus 4 + 5 or plus 6 until you
get to Seven you will be at a 25%
Nerf the same goes for armor but that's
a little easier to deal with because all
it means is that you take 25% more
damage and will be two shot by most
enemies instead of three shot still I
could see some people beating their head
against the wall with this for the vast
majority of the game each area has one
level of enemies but in the first Zone
there is an Abrupt switch from level one
to level two enemies at first I simply
didn't understand why this was but after
finishing the game I have figured out
that this was the developer's way of
making it clear that you absolutely 100%
have to explore the map and do side
quests to level up your gear and again a
ton of those side quests and progression
materials are not attached to marked
quests they're in Exploration chests
puzzle rooms unmarked side quests Bounty
side quests and just jumping puzzles and
secret finding if you just go through
the main quests and leave a ton of the
map unexplored you are going to have a
pretty unpleasant time you need to be
looting and disassembling a ton of stuff
and opening every chest and selling all
the lowquality items you have to be able
to keep your gear at the proper level
but if you do explore the map entirely
and do as many side quests as possible
you will end up with a perfect
progression experience after finishing
the first Zone I did find the first
level frustrating enough to drop the
difficulty from the hardest difficulty
to just hard so I could power through a
few boss fights and difficulty spikes
but once I figured out how a vow expects
you to progress I never really had a
frustrating moment again I mean I died a
lot because it's a challenging game in
spots in the heart setting but it's
never so hard that it feels unfair the
other progression system is your player
stats and the skill tree player stats
offer small consistent increases in all
the things you'd expect attack power
Health stamina Mana attack speed Etc but
really the stats are most important for
dialogue skill checks that matter quite
a bit to how quests work out and that
skill tree is both very flexible and
also extremely impactful it's full of
gamechanging skills and a tremendous
variety of build options it's also super
easy and cheap to Respec so I was able
to try a bunch of stuff out and switch
if I didn't like it I found the range
weapons kind of boring so I ended up
doing a magic melee hybrid which was
really extremely fun while the
progression can be slow and the
difficulty overwhelming if you Mainline
the main quest ultimately I think it's
one of the best designed progression
systems in a 3D AAA RPG in ages man it's
great level design I have long made my
impatience with open World Games very
clear the modern Assassin's Creed games
drive me nuts because you move way too
slow and the world has very few
interesting things to discover and the
combat is garbage so none of it's worth
the time the game demands people seem to
love Red Dead 2 and I found it extremely
boring because the map is simply too big
and most of it is basically empty I
liked the open world of subn IA I like
the Fallout games I like The Witcher 3
because the game is full of interesting
quests but most open world games have
maps that are three times too big I
really did not like Dragon's Dogma 2 or
one for that matter just not very good
games with below average combat just
terrible stories and a ton of totally
pointless walking now obsidian keeps
trying to like explain their map design
as if it's a concession to their Studio
size but they should stop doing that
because their open world map design is
flat out better than everyone else's
maybe it's started out as a way to keep
budgets low and allow teams each to
focus on smaller areas but now this is a
straightup strength of the studio the
outer worlds had a few small maps that
were fairly densely packed with stuff
and that made moving about the map
simple AOW takes that same idea and just
massively improves it each area of the
map is the perfect size bigger than the
outer worlds but not some big big
massive annoying open world there is a
ton of armor and potions that let you
run like 60 M an hour to make moving
between areas easy and the map is
absolutely full of interesting level
design with each little area stuffed
with jumping puzzles exploration puzzles
and hidden areas to figure out I very
much enjoy the simple pleasure of seeing
a thing and then figuring out how to
find that thing I also even like getting
frustrated if I can't get to the thing
that frustration feels good when you
finally figure it out I like that the
grenades in this game are actually
puzzle tools the ice grenade is used to
find secret areas in lava or across
rivers or ponds the electric ones are
used to power machines that open doors
the fire ones burn out ways to get into
side areas I absolutely love that there
are just a massive ton of side quests
hidden away or that seemingly random
quests lead to Super super important
things a character from pillar's dead
fire has an amazing side quest just
plopped in a cave as part of another
minor side quest that one actually
rewards one of the very best weapons in
the game has a freaking great story
attached and gives a satisfying
cathartic ends to a character from the
second game that has a real impact on
this game's ending and it is totally and
easily missable if you do not explore a
crucially important and massively world
changing thing happened in my game
because I didn't actually finish a side
quest that was in a cave it wasn't even
a side quest it was an optional
objective part of the side quest that's
fantastic man the vast majority of super
powerful gear items are found either in
puzzle areas unmarked side quests or
just by exploring the map the map isn't
flat it's full of winding areas that
require you to figure out how to get to
them you'll very often see pockets of
enemies on the radar and have to spend 5
minutes scouring the area to figure out
how to platform into a mountain or up to
a cave the level of detail and density
of the map of a vow is straight up
impossible if you're going to make a
game that is a billion freaking square
miles if every single open world was
more like a vow the world would be a
better place no more huge open world
unless I have a car this is the perfect
compromise three large open areas
densely packed and easy to navigate but
that require careful examination to
explore for once I actually enjoyed
exploring a map rather than tolerated it
just
fantastic story it's a slow burn I'll
make this quick because I don't want to
spoil much and because there's too much
stuff going on in this story to comment
on it all I'll start by saying that from
the start of this game I sort of didn't
like that the emperor had sent me
because it's a bit annoying to be
pigeonholed into having taken an oath to
someone I do not know and the game
starts slowly because although I played
the pillars games a long time ago I do
not remember much outside of the
factions the very basic plot of those
games and the fact that the gods are
actually people who became Gods AOW does
not seem to care if you have played the
first two games it dumps you in there
assuming you either played them or will
watch a YouTube video to get the lay of
the land now because I have played them
I had enough of a base of knowledge to
not feel terribly lost but I can imagine
it might be rough for someone totally
new to the world but frankly I don't
know how you deal with that other than
what obsidian did the plot stands on its
own there's a ridiculous mountain of
lore logs and you've got the internet in
your pocket if it comes to that still
even with all of that the game starts
very slowly it is only the cumulative
effects of a ton of RPG decisions you
make that starts to make it feel really
impactful once you get past the compri
jumping off point for the game it really
is a pretty interesting ride I find the
concepts the game deals with interesting
I like the idea of an infant God and all
the havoc in canri I like the idea of
having to decide whether a colonial
occupation is the best a place can hope
for I like the idea of balancing order
and freedom and I like the idea of how
important the culture of a specific
place is and just how much that is worth
in blood I like that a huge theme of the
game is trauma and how much can we
really blame people for what they've
done I like that the game makes you
choose over and over between Justice and
mercy I like all of the side characters
I liked all of the companion quest lines
I love that the game actually lets you
say hold on a second let me see what my
companions think about this when you're
confronted with choices and dialogue
because that's what I actually wanted to
do all of the companions have
interesting personalities they all have
unique and interesting takes on the
world if you do all of the side quests
by the end of this game you will have a
very difficult time making the most
important choices because every choice
is at least defensible it actually
reminds me quite a bit of the choices in
New Vegas to be honest even the obvious
villain of this game sincerely believes
that she is doing the right thing
stability comes from Law and Order and
Law and Order are upheld by religious
devotion I actually felt really bad when
I destroyed her faith with a skill check
at the end although you know what that's
probably just as much a result of the
unbelievable job Deborah Wilson does
acting as The Inquisitor speaking of
which voice acting is pretty good across
the whole board story is the least
important thing to me in a game that's
why I still liked vilard despite it
having a slightly disappointing story
but AOW has a legitimately interesting
story and unlike vilard it is full of
hugely massively impactful choices
almost all of the large side quests have
an interesting choice to make almost
every single one of them has multiple
ways to accomplish them almost all of
them have interlocking aspects that
affects the outcome a ton of quests have
different dialogue depending on whether
or not you found a piece of information
in a book or by talking to another
character this is just an extremely
well-made RPG story from start to finish
every choice you make big and small will
matter in some way even missing going to
a cave can mean a city is destroyed just
great stuff
man wrapping up so listen not only did I
like this game I loved it I'd give it an
easy 9 out of 10 combat is great
exploration is absolutely great the map
design is freaking awesome the
progression system is great voice acting
is great and the story is very good so
what are people pointing to when it's
getting an 80 from reviewers and a 60
from players well that 60 is brought
down by a bunch of people like this who
are just too stupid to bother with but
as usual I'd like to actually engage AG
with the other critiques one big one
I've seen is that there are performance
issues I have to say that I simply did
not experience this at all the game
didn't crash even once it ran at about
60 FPS at 4K Max settings and I
obviously could have gotten it higher if
I backed the settings down a little it
did slow down occasionally when I was
running my recording software but that
happens with almost every game I
experienced literally two bugs in my
entire playthrough and I cleared
basically the entire map and did
everything I could find I played for
over 65 hours one bug was a chest when
an open for a request reward that was
annoying and in the very very last area
a waypoint got broken in over 65 hours
I'd say that's pretty good performance
this is a complicated game with a bunch
of interacting Quest and dialogue
choices it's got a bunch of hectic
combat and it is a beautiful looking
open world game if you or someone you
know had to significant performance
issues that sucks and I'm sure it would
hurt your opinion of the game but the
game performed absolutely flawlessly for
me again 4K all Max settings I can only
comment on how it ran for me man either
way I'm quite sure all performance
issues will be fixed unlike how it was
in the 80s and '90s when you were just
[ __ ] permanently you know the good old
days another complaint I've seen
actually pisses me off because it is
pointless a bunch of the written reviews
called the game dated first of all I
don't even know what the hell this means
a bunch of reviews called the game dated
even mentioned Kingdom Come Deliverance
which is literally purposefully dated
how is a vow dated the combat is
absolutely unique combining Doom Eternal
Dash stamina management cooldowns a vast
array of status effects and a
functioning and satisfying Parry system
if anything the comat is incredibly
fresh is the story dated what the hell
does that even mean it's a video game
story a good one it's better than 90% of
video game stories which are let's
remember generally absolutely terrible a
lot of people on Steam and Metacritic
talked about how NPCs in the cities just
stand there who gives a [ __ ] what MPCs
do are you spending a bunch of time
watching NPCs walk around and Skyrim the
NPCs move around and that does
absolutely nothing to make the game more
fun cyberp Punk is loaded with NPCs
walking around but who cares NPCs are
just Graphics they are there so a city
looks like a city as you run through it
would the game be more fun if you could
sit on a bench and feed pigeons while
fake NPCs went to fake jobs and then
took fake cabs back to fake houses I
literally do not understand why anyone
in the world would give a [ __ ] about
this a strangely common complaint is
that you cannot kill NPCs like you can
in oblivium and Skyrim okay but why is
it important that I be able to kill
every NPC you actually can kill an awful
lot of quest givers and characters in
the game when it makes sense for you to
do so you cannot however be a serial
killer in a vow now I never tried to
kill everyone in the game because that
seems like an EXT extremely idiotic and
childish thing to want to do but
apparently that's an extremely important
thing now now to my knowledge there are
very few games where you can kill every
NPC there are a few to be sure but that
is a rare thing that a tiny minority of
people will ever want it is not worth it
for a developer to have to account for
you killing every NPC and how that will
interact with quests it's it it just
doesn't matter so it's not worth
spending money and time on not every
game is whatever we want all the time
you cannot kill every NPC or your
companions you can't kill companions
because their story critical and it
would be stupid so why even code it in
the game someone like me would then have
to make sure not to accidentally kill my
companions you can't just murder main
characters because that's not who you
are in the game you have latitude to act
differently and you have a surprising
amount of freedom but not total freedom
I can't perform prostate surgery on
myself without anesthesia in balers Gate
3 it never occurred to me to be annoyed
at the lack of Auto prostate surgery
it's just something I cannot do in that
game a bunch of people seem to believe
the game has a political agenda which is
straight up
Insanity the game will happily let you
be an imperialist a freedom fighter or
Forge a middle path it will let you be a
religious zealot or totally reject
religion the game does not have romance
thank God so there's none of that adsc
I cannot possibly imagine what political
agenda the game can be interpreted to
have it lets you decide that Colonial
imperialism is bad it also lets you
decide that actually Colonial
imperialism is good because it brings
order and law it doesn't seem to judge
you for which one of those you choose I
also saw some complaints about the lack
of a compelling evil option I just don't
understand this either you can choose to
enforce the Empire's RIT and kill a god
the one valid complaint of this flavor I
saw was from Mr Maddy plays who said
companions don't convincingly react to
your evil actions I'll say okay that's a
flaw I agree I don't ever purposely
attempt to be evil in a game because I
don't believe anybody actually thinks
what they are doing is evil I'll agree
that companion should leave if you
consistently choose the Empire although
again it's important to note the
companions are with you to end the
plague but okay AOW isn't great at
accommodating an evil playthrough it
seems pretty good at accommodating an
imperial one though is that one problem
actually that big does it matter why
can't we take the game as it's presented
and enjoy it for the Myriad things it
does wonderfully rather than hate it for
the three very weird small specific
things that it ises less than perfectly
for you I saw a ton of people
complaining about the game being $90 but
the game is not $90 the game is
$69.99 if you wanted to pay $2 extra
dollar for two skins a digital artbook
the OST and Early Access that was your
choice why would you do that I have Game
Pass and actually I did play 20 bucks
for the Early Access because I was bored
and $20 is basically nothing to me at
this point in my life I didn't need to
do that the game didn't demand it for me
and I wouldn't have held it against the
game if I hated it that $20 was charged
because I am precisely the sort of
person the paid Early Access is marketed
to somebody who is bored with 20 bucks
to spare if you can't play this game and
have a good time I honestly think you
just don't like video games anymore I
can understand thinking it's good but
not great I can understand thinking it's
pretty good but you just didn't love it
or just not inspired enough to rate
higher than a 7 out of 10 but if you
think this game is bad like to give it
two stars or a 50 out of 100 or even a
one star man that's a you problem I
suspect it's because you're miserable
and you enjoy being miserable I suspect
it's because you find being a part of a
community based in grievance and
entitlement more fun than you find video
games now and again always remember this
I get 1 1,000th of a scent when you
watch a video so so don't bother telling
me you're unsubscribing just go ahead
and press the button man I will be okay
I'll be more than okay actually I'll be
enjoying the literal dozens of amazing
games that release every year in this
golden age of video games and you will
be getting your kids complaining about
how much better things were in a time
when you weren't even
alive to the rest of you thanks for
coming I appreciate every single one of
you who watches my videos the small
group that you are I really do
appreciate it it's actually why I keep
doing it it certainly isn't the $2 to
$400 a year anyway thanks for coming
I'll see you next time bye