Mind Your Language: How to Translate a Video Game and Why - EMF 2026
Watch on YouTubeVideo summary
Kai Jones, the lead sound designer and Welsh language lead for the video game *Busbound*, shares his unique experience of translating a commercial title into Welsh as a personal passion project within a strict four-month timeframe. The game is set in a fictional version of Nashville where players build a bus network to serve various districts, and Jones undertook this translation effort outside his official job description to ensure the game was accessible to Welsh speakers. His process began with identifying all text locations using specialized software, which listed languages by completion percentage and remaining word counts. He then manually translated thousands of lines, ensuring that terms used in user interfaces, character dialogue, and settings remained consistent throughout the game to avoid confusing players with variations or incorrect terminology.
A significant portion of Jones' work involved adapting colloquialisms, cultural references, and sentence structures to fit the nuances of the Welsh language rather than relying on direct translations like Google Translate. For instance, he replaced generic greetings with warm, culturally appropriate Welsh phrases and adjusted pop culture references, such as changing a cartoon character to a local Welsh legend and updating road names to reflect real Welsh motorways. He also had to manage space constraints by shortening long English lines for languages like Welsh and German, where words are often longer, ensuring that gameplay feedback remained readable without distracting the player while driving. Additionally, he incorporated regional dialects in voice acting by casting actors from different parts of Wales to add authenticity and variation, acknowledging that Welsh is a distinct Celtic language with its own complex rules regarding mutations and vowels that differ significantly from English.
Beyond linguistic accuracy, Jones used the translation project as a form of cultural resistance against historical discrimination faced by the Welsh language and marginalized communities. He integrated assets representing dormant or endangered languages like Toelche and Woon to celebrate their heritage, and he researched the history of Nashville to include landmarks honoring Black musicians and civil rights figures who were historically erased through redlining. By adding these elements, such as a building dedicated to Lorenzo Washington, Jones ensured that the game honored diverse cultural narratives and provided representation for communities often excluded from mainstream media. This approach not only preserved cultural identity but also legitimized actors and speakers from smaller language communities who might otherwise be overlooked in the gaming industry.
Ultimately, Jones concludes that translating games is more than just a technical task; it is an act of inclusion and resistance that allows players to see themselves represented in digital spaces. He encourages others to go beyond their job descriptions to make creative projects more culturally inclusive, whether by supporting smaller languages or correcting historical biases in media. His work on *Busbound* stands as the largest game ever shipped with full Welsh text and voice-over, demonstrating that even small acts of resistance can build confidence and foster a more welcoming environment for everyone. By treating translation as a method of empowerment rather than just a chore, he hopes to inspire others to find their own ways to support diverse cultures and ensure that no community is left out of the global gaming conversation.
Read the full video transcript
[applause]
Hello everyone.
So this is mind your language. How to
translate a video game and why. So who
am I? I'm Kai Jones. I was the lead
sound designer on a video game called
Busbound which came out in April. I also
ended up being the Welsh language lead
on Busbound as well because I ran a
translation passion project with a small
team in my spare time to try and get the
game into Welsh. And we had a four month
time limit because that's when we ceased
development when I came up with this
idea. And I've never actually done this
before. This is not part of my job. So,
let's talk a bit about Busb. Busbound is
a video game set in a fictional American
city and it is just swamped with
traffic. Like, you can't get around at
all. And they've asked you to form a bus
network in the city. So, it's your job
to
build bus stops around the city, serve
them, and the more you serve those and
the more they upgrade, the more bus
stops you get in the city. And then when
those bus stops up up upgrade, the
entire districts of the city upgrade
with the corresponding bus stops. So you
have to serve the city and make sure the
passengers are happy. And you have to do
this with multiple different types of
buses, each with their own different
quirks and challenges.
So where do you even start with
translating a video game? Well, first
off, you have to find out where all of
the text in the game exists. And
thankfully for this, we had software
that did that. So, we've got what you
can see here is the list of the
languages with their local codes and the
amount percentage finished. And in
there, that's how much you've actually
translated. And then you have the amount
of words that are remaining to translate
inside of there. And then when you click
on one of those languages, you have on
the left the primary language that the
video game is in. And for this game, it
was in English. And that stuff is
uneditable. And then you have the name
of the corresponding file inside of the
game, which then hooks up when it syncs
together. And then on the right you have
a blank space where you have to fill in
your equivalent line with that language.
And you do that 3,400 times and you have
busbound.
So part one, the characters. So the game
has a non-speaking main character, but
we do have a couple of side characters
in the game. First off is Chuck. He's
the person who runs the bus depot and he
guides you through the tutorial drive at
the start of the game and teaches you
how to use the bus, how to serve bus
stops, and avoid obstacles. Then you
have Taye, who is in charge of running
the bus network for you and making bus
lines for you to serve the city. Then
you have Cleo, who's in charge of the
bus modifiers, which makes the game
harder, but you get more points and
in-game achievements. Then you have
Jeff, who changes the color of your
buses. And then you have the radio host,
who gives you weather updates during the
game, which also affects your driving
ability, and then also gives indirect
feedback of the good work that you're
doing in the city. and also the cast
that inside of the bus depot give you
little quirky messages when you open
their menus. So to break it down, you've
got four main characters that do
tutorial dialogue, one that does weather
updates, and all of them do positive
messaging. The first thing we're going
to cover is consistent terminology. What
I mean by that is making sure that we
use the same terms for the same things
throughout the game and we don't use any
variations so that we don't confuse the
player. And these things are all said by
like the characters in the game. It's
stuff that pops up inside the UI and
also in the game settings.
Some good examples of that is different
areas and locations inside the game, of
which there are many types. So, you need
to make sure that you're using the right
words. So, there's unlockable areas, bus
stop locations, school zones,
upgradeable districts, upgradeable
locations, important places and
buildings, etc., etc. And then you have
to look in the language that you're
translating to and find the equivalent
words for that and pick the right ones.
For instance, district in Welsh. One of
them is aridal. That is the best word to
use because it covers district,
locality, region, which makes sense. And
that word comes up a lot in the game.
Another one is cleolad, which means
location, placement, position, which
works works really well because you are
graded on how well you park the bus at
bus stops. So that says cleolad perf,
which means perfect placement/position.
Other things to be aware of as well is
official terminology for stuff that
appears in documents. For instance, the
bus has a speed limiter, which means
that when you go into a certain area, if
you have it on, your bus will not exceed
that speed limit. And in Welsh, that is
kavang kavander. That actually appears
in documentation. And it literally means
speed constraint. And you can see on the
left of the screen there, you've got it
in the UI. And also, I highlighted it
that Chuck says it during the tutorial.
So that's two different locations where
that term comes up. I almost didn't use
this term because when I got actors in
to say these words, they were like, I
have never heard this term in my life.
And I was just like, oh no, that means I
can't use it. But then I remembered
because it's official terminology and
you're going to be exposed to it a lot,
that means that's okay because you will
get familiar with it.
Another place where where I didn't use
official terminology is with speed
bumps. In the UK, it would say like hump
80 yards or in Welsh, Tumpath, which
means mound. But that didn't really fit
the game's context, and I didn't feel
like it was clear enough for the driver
that that's what that would mean. And I
also wanted a future proof in case I
needed to use the word to path somewhere
down the road because the location in
the game is quite hilly. And I decided
to use bump kavlunder. Bump is a lone
word from English, so it's bump. And
then klam means speed. Another reason
that I did this is because the in-game
assets have words written on them that
do not get translated. The reason being
is because then the art team would have
to make a lot of assets and when you
switch language it would have to switch
assets. That's a lot of work. So it
matches the lone word on the actual road
itself. So that is much clearer for the
player.
So next is colloquialisms and
expressions. So the first thing that you
hear in the game from a character is
Chuck saying, "Howdy there, stranger."
Howdy there does not directly translate
into Welsh. And we also don't refer to
each other as stranger. So this doesn't
really work. So you need to find
something that matches the same energy
as what they're saying but in that
language. And the word in Welsh is shmi,
which is a hi, how are you rolled into
one. So it's a good warm friendly
greeting to use. You also notice that
Chuck's name doesn't change here. There
was a part of me that wanted to go back
and forth on changing his name to maybe
something more Welsh. But the thing is
is the game is set in Nashville. Well,
fictional Nashville. So, the word the
name Chuck works perfectly. So, that's
fine. It's really important to at least
understand the basics of the language
that you're translating into. And there
are a lot of people that want to like
translate games or other projects
because, you know, they want to serve
different communities. And that's
fantastic. Nothing wrong with that. Just
please don't use Google Translate
because this might say alcohol-f free in
English, but that's not the kind of
terminology we'd use in Welsh. We'd
probably say something like he alcohol,
which would mean without alcohol. So
this direct translation alcohol am means
alcohol for free. So if you go into this
specific Asda, you can get away with
free alcohol on a technicality.
We are now 10% done, but don't worry, it
gets easier, right? Part two, the bus
passengers and pedestrians. So, what is
their role in the game? Their role is to
give you immediate feedback on how well
you're doing inside of the bus while
you're driving. That's stopping at stop
signs, going over speed bumps at a good
speed, not crashing into other cars, not
parking terribly, that kind of stuff.
And the more passengers on the bus, the
more points you'll get at bus stops if
you're doing a good job. And you get
multipliers, so you get more points. So,
that's their job. And there's two
different ways that passengers interact
with you. One of them is a speech bubble
that comes up above the bus where
passengers are sat, which is a good way
of immersing people because it shows
that there's people actually on the bus.
And if you repeatedly do something good
or repeatedly do something bad more than
three times, in the bottom middle of the
screen, you'll see a speech bubble that
comes up and that's an actual vocalized
line from a bus passenger to kind of
assert that you're doing something
really good or really bad. So to break
it down, it shows the weight of good and
bad decisions. It informs you of the
mistakes or not mistakes you're making.
Good stuff and also just creates a good
atmosphere for you. So I had to shorten
lines for gameplay reasons. So most of
the time those little pop-ups are
glanced at, so they need to be read
quickly. The problem with Welsh and also
German because the game was translated
into German is that the words tend to be
a lot longer and you only have a limited
amount of space on screen and you have
to glance at it, understand what's being
said and then go back to driving because
otherwise it'll feel like texting and
driving and you might crash into
something after doing something really
good for people. So it doesn't stick
around for very long. And these are like
different ways of pluralizing in Welsh.
Uh the double D is actually one letter
in Welsh. We had a different approach to
Latin alphabet. The double D is a th
sound. But still, these are longer and
there's different variations of them.
So, I had to change this up. So, here
are some of the things they say in
English. Something like facing traffic
face to face means that you're facing
traffic. I just literally shortened it
to facing traffic with an exclamation
mark to show they're not very happy. And
there's another one with there, which is
zero gravity experience included, which
is what happens when you drive over a
speed bump incredibly fast and your bus
practically flies in the air. I decided
to change that up a bit because zero
gravity experience included is quite
long in Welsh. I changed it to ruddin
mindod which means we are going to space
but I forgot to put an exclamation mark
so every time I see it it just reminds
me of this Ralph Wigum meme
and I can't unsee it and it's just too
funny so I left it alone.
Another place as well where like
rephrasing and shortening comes into
play is cutcenes because the cut scenes
are cut to the English text. So that
means you often have to rephrase. So
some ways of doing this is just yeah
rephrasing and shortening lines or
sometimes I kind of just had to ask the
actors to speak a bit faster which did
work because sometimes it's only like a
2 second difference so it you know you
kind of just squeezed it in a bit so
that's okay. And other things in the
game as well is stuff like puns and play
on words. It's kind of like a facicious
way of like telling you that you're
doing a bad job. Um like busted ride not
thrilled. What you should really do in
this situation is translate the puns and
find puns or jokes in the language. But
like I said, I had four months. So I
kind of just shortened this to exactly
what went wrong. So follow an means
wrong way.
And also like pop culture references
come up. Now I know who speedy Gonzalez
is and I know what the autoban is, but
it's just safe to assume that players
don't. And I think it's cool to match
different references to different
languages. So for instance, speedy
Gonzalez changes to Git Bran who is like
a local legend in South Wales in like
the 1890s I think it was. He could like
run up and down the local mountain and
back before the kettle boiled and he was
like known for it locally. So I thought
it'd be a fun thing to throw in. And
then I changed the autob barn to the M4
cuz that's the motorway that leaves
Wales. And then I kind of added Welsh
phrases to some of the more shocked
expressions when you crash into stuff.
Like I could just translate oh my or oh
my goodness, but I chose stuff that I
actually heard growing up when something
went wrong, which is navy blue, which
literally means navy blue, the color. I
don't know why we say it. And the other
one is or mambach, which means oh little
mother. I also don't know why we say
that, but I heard it a lot growing up.
So it felt relevant and it felt like an
actual expression that people could like
relate to hearing in a situation like
that. Another thing that's really
important with characters is having
alternative lines. So, I've shown you
lines already, but we need to get around
eight or 10 recordings of those lines to
add variation. Otherwise, it just sounds
like you're doing the same bus route
over and over again with the same bus
passengers. So, adding variation is
really, really good. And no one says the
same thing twice in the same way. So,
it's nice to have variation. So, I'm
going to show you a video of that now
when it loads.
It's getting there.
I tried doing it manually.
foreign.
>> It was really fun recording that because
most of the time when working on the
game, you had to drive really well to
kind of, you know, get through the game.
So, I just spent like an evening just
crashing into everything and it was
brilliant. We are now 30% done. The
third section is voice acting and
recording. So, for the most part, this
was this was recorded in Hoot Studios in
Cardiff. The reason being is because
they're a very very good studio. They're
award-winning, and they're also a fully
Welsh-speaking studio, so they could get
Welsh cast. And they could also spot
spelling errors and other ways of
phrasing things in the actual lines we
gave the characters. And this was good
because I took all of the text to a
professional proofreader. But the thing
is is the proofreader is actually
someone that does academic stuff and
government documents. So everything came
back incredibly precisely said and no
one actually talks like that. So they
were actually able to rephrase things
for me and change some stuff up and spot
small spelling errors. So that really
worked for the most part. We did record
in just hoot studios. And one of the
reasons for that is because having
consistency among the voices of
characters with the same microphones in
the same rooms really makes it sound
like when characters are talking to each
other, it sounds like they're in the
same space. So that's really important.
Something that came up quite a bit with
using some of the voice actors is we end
up re like reusing a bunch of people to
do like North Whalian voices, Midwayian
voices, different South Wales ones to
add some variation. And something that
came up from some of the the Mid Wales
people was the fact that they actually
say things differently and they have
different phrases. For instance, Shamai,
which I mentioned earlier, changes to
Foromi and they say other stuff like
that. So, it's really cool little idea.
Maybe if you're translating something
and you have characters from different
regions, see how different regions speak
because it's the same in every country.
There's different places that speak a
little bit different. For the most part,
I did cast professional actors and
fluent speakers. The reason being is
because they could pick up the emotions
and the lines a lot quicker than
learners because otherwise the learners
are spending a lot of time looking at
the text trying to understand what's
being said instead of actually just
saying the lines with expression and
fluency because Welsh has a bunch of
different rules and different sounds.
For instance, we have a h sound which
you can hear in like German and Korean
or a sound in Icelandic and Mongolian.
And also we have something called
mutations where certain letters change
depending on what words are before it.
So like with the welcome to Wales sign
the C changes to a G because of the I
trigger in there. So that happens. It's
really important to understand that like
Welsh is nowhere near English and only
borrows like 2% of the words and 88% is
brethonic which is the original Celtic
language it's mutated from over time. So
for instance like Heraford down the road
in Welsh is Henforth which means own old
road. So yeah, it's an old language. And
we also have additional vowels that
people like to make fun of and assume
that they're not vowels. So for
instance, the letter Y in Welsh is a
vowel. The first Y of a word is an H
sound and the last Y is an E sound. And
then also the letter W is a vowel in
Welsh as well and it makes an ooh sound.
For instance, we borrowed the word bus
in Welsh and it means bus. So there's an
example of a W being used. I ended up
keeping on two members of the cast as
professional translators because they
actually are and they could actually
humanize things a lot better. So, these
two people ended up staying on and they
did a fantastic job.
A little bit about the editing of the
voice lines. You need to make sure
they're all level with the ones that are
in other languages so people don't get a
shock when they change languages and
like the gameplay audio is different.
And it's really important to edit out
stuff like clicks, pops, people
accidentally knocking the microphone,
that kind of stuff. R45 the settings and
UI. So what is the role of the settings
in the game is to help you change
gameplay, the video, the audio, and then
inside those menus, it gives you little
explanations of what every little thing
you're changing does. Also to go through
the different guides in the game on how
to drive, check achievements, make
lines, and then also the UI that appears
on the bus while you're driving. So
quite a big role in the game. All the
previous rules apply. rephrasing,
consistent terminology, understanding
the language sentence structure, and
also play test the game is really
important when you're doing this. It's a
very, very sluggish job when you're
translating settings because it's not
always very clear what's going on. For
instance, I made this mistake probably
when I was tired is I mixed up close and
close. So, in the text there in Welsh,
aos means to get closer and the menu
does not get closer. It in fact closes.
So I used the wrong one and the actual
word is kai and it's important to look
at the file names to try and find clues
as to what it might be and then you can
test in the game and sometimes it's just
really confusing. For instance, it'll
feature like loads of numerical values
or code inside of it which doesn't
translate and you need to start trying
to find the context for this stuff cuz
like I said before pluralizing in Welsh
can be different for different words.
You need to find out what these actually
mean inside the game. It's often icons
like a thumbs up or upgrading a bus stop
little ring that like helps you upgrade
and stuff. And sometimes the file names
are just generally confusing. Um, so
this isn't that what the code actually
says. I just put that in there cuz
that's what it looks like to me when I
read it. And also that line does not
translate to sad Pablo Escobar. That's
just how I feel when I realize there are
1,500 of these that I had to do. And now
we 100% translated. So final section,
why? And also outro. So, some of the
benefits of translating a game is stuff
like cultural preservation. For
instance, just having the game in text
is great, but when you have it with the
actual voices, it really enhances the
experience and lets people know how the
words are actually said. So, it's a good
way of preserving it, especially in like
modern stuff like games. And it also
gets actors onto games they wouldn't
normally get on. So, I got like a load
of people credits who've never worked in
games before. So, I got a lot more
people credits in games, which helps
legitimize them. and also might be the
first time you hear or see someone like
you in a game, especially speaking your
language, especially with smaller
languages because that means a lot more
because they're not often considered in
like bigger western games. Like for
instance, here's like you know this is
the cast. This is a lot of people to now
get credits on a video game and I'm
really really happy we could include
them. So part of what inspired me to do
this was I came across a website called
Wales in Games and they list every game
that is translated into Welsh and that
is literally the list. It's tiny and
only a few of those have audio. I also
saw Welsh YouTubers playing games in
Welsh as well, like Sea Dog VA is quite
popular with his Welsh videos
and also because I grew up in a fully
English-speaking home and I learned
Welsh at school and it meant that I
never really had anywhere that I could
actually use the language outside of an
academic setting, especially when I got
back home. So, if I had games, that
would have been great.
And also because there's been Welsh
language discrimination throughout
history, like the laws in Wales Act,
which was ages ago, um stopped Welsh
people from using law, uh Welsh in law
and in offices. There's even a line in
there that refers to English as the
natural mother tongue used within this
realm. And annoyingly, a bunch of those
laws were actually overturned in the
1970s. So, we had to wait a while. And
then there's the treachery of the blue
books in 1847 where middle to upper
class lawyers from Westminster came into
Wales to look at the state of education
and instead of speaking to Welsh
speakers they spoke to English speakers
and English people and they all had an
incredibly biased opinion and then they
printed three books on that biased
opinion and it actually uh shamed and
humiliated Welsh people out of their own
culture and you can see historically the
dip of Welsh speakers straight after
these books published. There's a line in
there that says, "It is not easy to
overestimate its evil effects." And then
there's also stuff like the drowning of
a town called Kappkellen, which was the
last 100% fully Welsh speaking town in
Wales, and it was drowned to make a
reservoir for Liverpool, which they
never used. And the Welsh people were
outvoted because there were more English
representatives in Westminster than they
were Welsh at the time because Wales
didn't have their own parliament, so
they didn't really get a say in it.
And also the other reason I didn't do
this sooner is because this [laughter]
is the kind of stuff that I heard on the
way into the games industry as a Welsh
person going to places like London,
Guilford and Brighton. And it was often
then led with then ostracization among
communities because they view me as
lesser. And this was massively effective
toward me entering the games industry
for a while cuz I come from poverty. So
I was I was getting as much money as I
could together so I could get into the
games industry and that was insanely
hard. So I was spending all my money
going to London, Guilford and Brighton
only to then be shamed about my own
culture and not given work. And it took
a while for me to get in.
But a friend of mine told me that a good
thing to do in this situation is to look
at little ways that you can make
resistance to boost your own confidence
because that's what she does for women
in the games industry because she has to
deal with men all the time. So, um, she
told me, "Do little things of resistance
because it will build your confidence."
And one of those things of resistance
was translating this game. And now,
Busbound is the biggest game to have
ever shipped with Welsh text and voice
over because of that. So now, instead of
compiling shaders in English, you can
compile shaders in Welsh.
[music]
>> [music]
>> So, thank you. [applause]
So, that was one example of resistance
in the face of really mean people. But
there's loads of other ways you can do
it as well. Whether it's for your own
culture or for the cultures of people
you care about or just cultures you come
across at all. Something I have done to
kind of retrain myself as a person over
time with dealing with negative people
is I went from a defeist mindset of
there's nothing I can do to immediately
repeating to myself there's definitely
something I can do. I just haven't found
it yet. So what is it? And that's the
mindset that I've started to gain. And I
just start applying that where I can
anytime I see something go wrong. And I
did a bunch of those on the game. So, I
want to kind of inspire you to show you
little things that I did as well inside
of the game for different cultures. One
of them is the Toelche language. I added
an asset with this language inside of
the game. So, I mentioned the treachery
of the blue books earlier. In response
to that, 250 Welsh people asked
Argentina for some land in Patagonia and
Argentina said yes, but it wasn't their
land to give because it belonged to the
Towel people. And over time, that area
of Patagonia was heavily colonized by a
lot of people and is now primarily
speaking Spanish
with a small 5K community speaking
Welsh. And the um if you see on the
right there, you'll see Javier Domingo.
He codified and collected everything
about the Talce language with Dora
Manado there, who was the last native
speaker of Dwalce, who died in 2019. And
there is still a small community
speaking it, but the language now exists
as dormant. And thankfully, there's more
people in the Welsh speaking community
that are actually wondering whether or
not we should still celebrate our
resistance in Argentina when this
language now lies dormant. And I wish
there was more done about that. So, I
kind of wanted to prompt it a bit by
adding toce into an asset in the game.
And there's a little website at the
bottom there for the actual community
that speaks to these days. Another one I
added as well to the game was an asset
that included the Woon language of
southern Belgium because I was in a
conversation where someone was talking
about how Woon was kind of stomped out
of Belgium in favor of French and was
also suffered with the same levels of
punish punishment, shame, humiliation as
Welsh did, but much more successful. And
then the French speaker in the room
decided to cheer as if the French had
just won a match in the football. If you
ever find yourself cheering like a
football hooligan at the destruction of
someone's culture, please go to therapy.
Another thing I did as well, because I
really like to do a lot of research when
I work on a video game, I like to dive
into the kind of cultures and the kind
of sounds that an environment might have
so that I can do a good representative
job of the game that I'm working on. So,
because it was set in fictional
Nashville, I decided to search Nashville
history and everything that came up was
just country music and super
whitewashed. I'm just like, if Nashville
is a music city, there's got to be some
blues and jazz in there. And I was
right. Um, Jefferson Street was the
music district, the black music district
of Nashville. And it was places where
like people who got their start was like
Jimmyi Hendris, Ray Charles, Duke
Ellington, and others had their start in
this community. And because of a very
nasty technique called redlinining,
which is a racist way of getting rid of
properties in the US, they built the
I-50 highway straight over Jefferson
Street. and Lorenzo Washington there
pictured he wouldn't have it. So he
ended up collecting as many relics as he
could from that street and turned his
own house on Jefferson Street into a
museum to make sure that stuff was
protected and it protected the legacy.
He also did it so that his house would
then become on the civil rights trail in
Nashville which guaranteed the community
having a bus stop because they didn't
have one.
So, I reached out to Narrative and I was
like, "Hey, can we have a Jefferson
Street in the music district in the
game?" And then from there, I spoke to
Design and I was like, "Can we get
Lorenzo a little building in the game,
like a nod to him and everything that
he's done to preserve music culture?"
So, we worked together and we added
Lorenzo's sound shack, which is a
building that's referencing Soul Shack
Records, which is what Lorenzo
Washington started in the ' 70s. So it
talks about him being a local legend in
the description and was a legendary
place of local music culture and how he
saved the music district. So I did lots
of little things there and I hope your
take away from that is that there are
little methods of resistance that we can
do on behalf of people or for ourselves.
The important thing if it's someone
else's culture is to do research from
their cultures perspective and not give
into any bias opinions and make sure you
consult with people that care and
represent for those cultures so that you
can do a good job.
And like this wasn't in my job
description. None of this that I've
listed in this talk is in my job
description, but I did it anyway. And I
want people to start thinking about the
fact that we can actually do a lot more,
whether it's in our hobbies or in our
jobs that are outside of our job
descriptions, to make places more
culturally inclusive and include voices
that would maybe not be considered. And
also, if you're a white person, don't do
white savior crap. Please don't do it
for your own ego. Do it because it's
actually the right thing to do and it's
a method of resistance. In the words of
Dye from the movie Pride, when you're in
a battle against an enemy so much bigger
than you and much stronger than you, and
you find you've got a friend that you
didn't know existed, that's the best
feeling in the world. So, be that
friend. Find ways to help. And of
course, mind your language. Thank you.
[applause]