Video summary
The May 12, 2026 meeting of the Gaming Policy Advisory Committee (GPAC) convened with an intimate discussion focused on reviewing and refining the proposed research agenda for Fiscal Year 27. Before delving into specific topics, Chair Dean Serpa took a moment to honor Representative Ann Margaret Ferrante, a founding member who recently passed away, recognizing her decades of public service in Massachusetts as a model for future leaders. The committee also welcomed Commissioner Skinner and acknowledged the reappointment of Commission Chair Jordan Maynard, setting a tone that emphasized the organization's role as thought leaders in responsible gaming policy within the United States. Executive Director Ed Serpa noted his growing sense of belonging after two years at the commission and highlighted how this group serves to balance economic development with fairness for patrons through rigorous research.
The core of the meeting involved Mark Vander Linden, director of research, presenting a comprehensive proposed agenda estimated at $2.77 million, representing an increase over the previous year's budget. This expanded scope is driven by several key initiatives, including ongoing projects conducted in partnership with Boston University School of Public Health to assess social and economic impacts such as gambling attitudes, advertising exposure via a new "Game Index," and employment trends in host communities. A significant portion of the agenda focuses on youth protection through studies involving college students, conversion from gaming to gambling, and specific research into underage access to sports wagering platforms. Additionally, the commission plans to continue vital community-engaged research with institutions like Texas Tech University regarding addiction recovery and Technical Ascent concerning veterans, while also exploring sensitive topics such as the relationship between casinos and sex trafficking.
Beyond the established categories of social impact and public safety, the committee discussed several new additions recommended by external advisors following a recent gaming research advisory meeting. These include an equity audit for responsible advertising inspired by previous reports on Asian communities, enhanced knowledge dissemination through annual conferences, and studies examining the neurobiology of gambling as well as its effects on older adults and non-college young adults. The presentation also covered plans to maintain existing data sets in Mode while procuring new anonymized player data from casinos to support further analysis. Furthermore, the commission intends to provide ongoing support for a living database known as "Bridge," which catalogs behavioral risk indicators related to artificial intelligence in gaming, ensuring that regulators and industry stakeholders have access to up-to-date evidence on emerging risks.
Following the presentation, committee members engaged in substantive dialogue regarding specific items within the agenda, particularly concerning Internet Gaming (iGaming) and community mitigation funds. While one member expressed concern about potential negative economic impacts of iGaming based on data from other states, Mark clarified that a comprehensive social impact study for Massachusetts was already scheduled to be completed by May 21st, with an upcoming report expected to address the specific economic implications requested. The discussion also touched upon the future of community mitigation funds, noting recent budgetary changes and confirming that while funding levels have decreased in both House and Senate versions of the FY27 budget, there remains a commitment to supporting projects in host communities. The committee concluded by affirming its role as an advisory body that informs legislators rather than creating legislation itself, before moving forward with motions to adjourn after receiving feedback from all attendees.
Read the full video transcript
I will then I'll start. So, good
afternoon everyone.
Appreciate we'll have a nice intimate
discussion today. I appreciate everybody
taking time to meet with us for our GPAC
meeting today.
Um, just to remind everybody, this
meeting is conducted using remote
collaboration technology in accordance
with chapter 2 of the acts of 2025.
If there's a technical problem with our
remote connection, an alternative
conference line will be noticed
immediately on the gaming commission's
website, massgaming.com.
Uh, and as I said before, as a reminder,
we will be recording this meeting for
the purposes of writing up the minutes
and that recording is underway.
Uh, with that, I will take a roll vote.
Uh so I'll start with uh masking
commission chair Jordan Maynard.
>> Good afternoon Ed Serpa chair Serpa in
this um in this instance and um welcome
everyone. Good to see everybody.
Thank you.
Um, Senator Feineold,
Senator Fatman,
and Representative Vaughn,
and Victor Ortiz,
>> present.
>> Thank you.
Commissioner Colton Harris.
Thank you.
Sorry, I was on mute. Present.
>> Thank you, Commissioner. Mr. Pnelli, of
course.
>> Present.
>> Thank you very much. Mr. McNeel,
>> present.
>> Uh, Miss Craig,
>> present.
>> Perfect. And I, Dean Serpa, am present.
So, I believe that gives us seven
attendees.
Um, I guess I should mention before we
go to the research agenda, which as you
know is the main purpose for this
meeting today, I do want to recognize um
that one of our prior committee members
is no longer with us, right? As some of
you may remember, Representative Ann
Margaret Ferrante passed away last
November
>> and um Representative Ferrante served uh
the people of Massachusetts in the Cape
area. I think it was for close to 20
years, two decades. And she was a
founding member of the GPAC committee.
She was born in Gloucester. She attended
Tus University in Suffach Law School, so
a real Massachusetts star. And um she
actually started her career in service
directly out of college. Um I looked it
up. She was a legislative aid for
Senator Bruce Tar starting in the mid
1990s.
And so then she went on to serve the
fifth ethsics district in the
legislature being elected in 2008. She
was chair of the house ways and uh vice
chair of the house ways of means
committee and sat on the house committee
for post audit and oversight.
So really a model and a role model for
those of us who choose to work in public
service. And I want to remember and
thank um the representative for her
service to us and remember her today.
Is there anybody else on the group here
who needed to or wanted to say anything
for Representative Ferrante?
All right.
Terrific.
Um we'll move forward. Um, I should
mention I see on the screen we have
Commissioner MGC Commissioner Skinner.
Um, I I think I Yeah, there we go.
Terrific.
>> I'll just say a quick hello to everyone.
Good to see you all.
>> Thank you for joining us, Commissioner
Skinner. And um I'm sure as director
Vanderelin will will attest to,
Commissioner Skinner is a thoughtful
leader here at the commission,
particularly when it comes to the
research agenda. And so I appreciate her
giving us her time today to hear Mark's
presentation.
>> You're too kind, Dean. Thank you.
And um I should point out in case
anybody on the committee here hasn't uh
followed along um so we are joined by uh
chair of the gaming commission Jordan
Maynard a member of the GPAC and uh if
if it if it hadn't been known uh chair
Maynard was reappointed last month to
his uh second term on the commission and
then he was also reddesated at that time
as chair of the commission. So that's
his role. Uh Governor Healey made that
appointment last month. Uh we're lucky
of course to have Chair Mard leading the
organization and I appreciate him being
with us today to share his thoughts. Um
Mr. Chair, before we get started, do you
have anything you want? Any comments you
want to share with the group?
>> No, I just want to um thank you. That's
a you are too kind, Dean. As uh as
Commissioner Skinner just said, um just
uh thank everybody for being here. This
is important work. I think the work
you're going to hear outlined today um
shows that we are the thought leaders um
in responsible gaming and research and
uh policy in the United States. We
recently were uh Spectrum Gaming pointed
out that we operated as one of the best
jurisdictions in the world when it comes
to advertisements, for example. And so,
uh, we're really proud of what we're
doing and we're proud about what the
next frontiers are and we look forward,
um, to hearing, uh, your thoughts as we,
um, continue to develop and in large
part while we're here is because of of
the work of this group. So, thank you.
>> Thank you, Mr. Chair. And Commissioner
Skinner, did you have anything else that
you wanted to add to the group before we
move forward?
>> Great. All right. Um, I should just say
before we turn it over to Mark, you
know, so this is my I guess this is my
third chief ACT meeting. um beginning I
just finished the second year here as uh
executive director at the gaming
commission and um I continue to be a
impressed with the individuals that I
work with here and their command of the
material, the knowledge, their passion
for making us one one of if not the
leading jurisdiction in the country and
in some cases in the world in the area
of regulating this important industry
and balancing the opportunity for
economic development with um fair play
fairness for our patrons. Uh but I've
very much enjoyed working with people
here, meeting the people here, and um I
feel like I've I've fit in pretty well
at this point. So I can say now that I
feel like I belong and and I enjoy the
challenges that come with each day but
also in mastering the information. And
so um that's my update for 2026.
Uh so let's see our purpose today is to
hear about the research or the the uh
proposed research agenda for FY27.
Um, I guess I need to remind everybody
that our governing statute, chapter 23K
of the Expanded Gaming Act, section 68,
designates that our body, meaning the
GPAC, discusses matter of gaming policy,
advises, and makes recommendations.
And so today we'll hear from Mark Vander
Lindon, the director of research and
responsible gaming at the commission
regarding the potential research agenda
for FY27.
And as a committee, I encourage everyone
on the line um to offer insight and
input in in regard to what Mark has to
brief us about today. And then that
input provided here will be brought back
to the full commissioners uh for their
consideration
uh as Mark puts his final recommendation
together for the research agenda.
Um with that being said, any questions
before I turn it over to Mark for his
presentation?
>> All right, no questions.
Great. Um Go ahead, Mark.
Good afternoon um everybody. Thank you
uh chair Serpa or executive director
Sarapa as I know know you. Um so yes uh
we are here today to talk about the
proposed FY27 gaming research agenda. Um
I will be uh egg teaming this with Dr.
Bonnie Andrews who is the deputy
director the division of research and
responsible gaming at the the gaming
commission. Just so kind of a general
order of how we're going to approach
this. Um we wanted to provide you with
just a little bit of background. Um
Bonnie will um describe some of the
ongoing research that we have at the
commission. Um and then I will launch
into a description of what a proposed
FY27 research agenda looks like. Um
we welcome any and all feedback. um as
we then move towards uh sharing that
with a full commission um at a upcoming
meeting.
So with that um by way of background,
it's with the advice of you all the
gaming policy advisory committee that
the gaming commission is carrying out an
annual research agenda that
comprehensively assesses the impacts of
gambling in Massachusetts. And it's
specifically chapter 23K section 71 or
the expanded gaming act directs the
research agenda to examine the social
and economic effects of expanded gaming
and to obtain scientific information
relative to neuroscience, psychology,
sociology, epidemiology, and ideology of
gambling.
Chapter 23N section 23 which is the act
that regulates sports wagering extends
the scope of this research to include
the effects of sports wagering in the
Commonwealth.
So over the past several years as this
research agenda has evolved, we've
organized it into um into specific
categories and the description full
description of these categories is
included in the the memo in your packet.
So I won't go into great detail but it
is important to understand that we
organize it into economic impact
research, social impact research,
community engaged research, public
safety, responsible gaming evaluation,
uh gaming impact cohort, and finally
data sharing.
Um so I'm going to turn it now over to
Dr. Bonnie Andrews um to talk to us a
little bit about the ongoing and
upcoming research um underway right now.
So Bonnie.
>> All right. Thank you, Mark. Um and good
afternoon. Um it's wonderful to be here
today to present the proposed FY27
research agenda. Um, and as Mark was
saying, the proposed FY27 research
agenda is taking place in the context of
several research projects approved by
the commission which are currently
either underway or upcoming. Um, and
these projects are from previous year's
commission approved research agendas.
And I'm going to do a very brief
overview of this um, currently ongoing
andor upcoming research um, just to give
the context in which this year's
research agenda will be taking place. Um
and I'll be giving an overview of
research in each category um that Mark
just went over and the categories are
also um described in the memo. Um so the
first category is social and economic
research. Um and the commission's
contracted with Boston University School
of Public Health um to conduct a
multi-year social and economic research
agenda with six overarching aims. Um so
there's three social aims and three
economic aims. And when Mark presents
later, he's going to go into each of the
aims in more detail as he reviews this
year's proposed um research in FY27.
Um an additional social social research
that's being conducted aside from the um
these BEu research projects includes
three studies. Um the first is a study
of student athletes conducted by UMass
Ammerst and it addresses at risk
gambling behaviors among college
students involved in university
sponsored club sports. Um the next one
is going to be an upcoming study and
that's a study of conversion of gaming
to gambling. Um this project is going to
be focusing on the conversion of gaming
to gambling and um including social
casinos, video gaming, loot boxes,
tournaments, um free play games, um
tactics used by gaming companies and any
association with use of prediction
markets or underage access to sports
wagering platforms. And this stud is
going to have a particular focus on
impacts on youth and young adults under
20. Um as well as impacts on problem
gambling. Um and the last project in
terms of social research is a brief on
VIP programs. Um and this brief carried
out by Grio is focused on um VIP
programs including structures and
operational models of these programs um
as well as impacts on player behavior
and risk and implications for at risk
and vulnerable populations.
Um the next category is public safety
research and ongoing and upcoming public
safety research will include um a study
assessing the influence of casinos and
casino resorts on sex trafficking in the
Commonwealth. Um as well as a study of
gambling on the gray and illegal
markets.
Um the next category is community-gaged
research. Um and the current community
engaged research um involves four
studies. Um the first one is youth
perspectives on the legalization of
sports wagering. Um this project's
objective is to understand community
perspectives on the social and public
health impacts of legalized sports
betting in Massachusetts. Um and NORC at
the University of Chicago um is engaging
a community advisory board to examine
the legalization of sports betting in
Massachusetts and its impact on young
adults ages 18 to 25.
Um the next study is a study of impact
on paid media um impact of paid media on
awareness and participation of sports
betting among college students. Um and
this study is being conducted um by
Suffach University and focuses on the
social health and educational impacts of
the introduction of legal sports
wagering on higher education students in
Massachusetts particularly regarding
their exposure to and participation in
sports betting through paid media
advertising.
Um the next study is called Gambling on
addiction recovery um community
perspectives on the impact of legalized
gambling in Massachusetts. And this
project um is being conducted by Texas
Tech University and aims to understand
the impact of legalized gaming and
sports um legalized gambling and sports
betting on addiction recovery
communities in Massachusetts.
Um and the last community-engaged
research study um ongoing is um a study
in gambling in veterans. And this
community-engaged research project is
being conducted by technical ascent and
examines how gambling affects veterans
from diverse backgrounds across
Massachusetts um as well as identifying
strategies to support them and build
research capacity in veteran serving
communities.
Um the last category is evaluation of
responsible gaming initiatives and
ongoing and upcoming studies include an
evaluation of the voluntary
self-exclusion program. Um and also a
study of improving the uptake of play
management tools on sports wagering
apps. Um so again that was a very brief
overview of the research context in
which the FY27 research agenda is taking
place. Um, and now I'm going to turn it
back over to um, Mark Vanderlandon to
give an overview of the proposed FY27
research agenda.
Great. Thank you so much, Bonnie. Is
there any questions before I launch into
what we're proposing in FY27?
It's a lot.
I I don't have any questions um Mark,
but I will just for everyone's
gratification, this has been brought to
the commission and the commission has
really been thinking about these issues
and how how they're moving forward. And
for example, I can tell you that the VIP
program came as a direct result of what
we're seeing both nationally and locally
when we're hearing from patrons and the
fact that we want to find out if there's
an opportunity for us to regulate that
space better so that people are taken
care of. And so, um, there's several
items on there that the commission's
already looked at. And I just want to
make make clear that we're not, you
know, this isn't we're not bringing this
to you guys without having having at
least thought about a lot of these
issues and and how they fit into what we
do on our day-to-day uh, operation.
>> Thank you, chair.
Um, this is a favorite part. This is
like my favorite part of the year and
thinking about where can this research
potentially go um and what hasn't been
explored and what could benefit uh the
commonwealth and how we understand how
gaming gaming and gambling is carried
out in in the commonwealth. Um and so um
I will run through this proposed
research agenda for you and then the
other exciting part of this is trying to
understand from various perspectives all
the seats that you sit in what are the
areas that you think that the gaming
commission should be considering so that
we can then hopefully successfully bring
that forward forward to the commission
and represent your thoughts.
So, with that, um, I'm looking at page
five of of your packet. Um, and there is
a a chart that goes on for a few pages
called the proposed FY27 gaming research
agenda. Um, we do our best to try to
organize this in a succinct way um that
calls out what the task or deliverable
is, what the statutory or practical
significance is, and where possible
actually citing whether it's 23K or 20
uh uh 23N
um sports wagering or uh expanded gaming
act um where we are tying tying that to.
So um I uh I will go ahead and and uh
start walking us down that path. So the
FI27 research agenda as proposed would
be an estimated $2.77
million. Um this actually is an increase
um over last year. And as I walk through
this proposed agenda, I'll point out
sort of a few of the the key drivers
that u mark the increase here.
Um
so again as I talked about earlier the
way that we organize our research agenda
um into different categories. I'm first
going to start off with social and
economic research. And as um Bonnie
pointed out um the main uh um
institution that's carrying this out is
Boston University. So the first several
deliverables or tasks that are outlined
um are actually coming out of uh uh
Boston University. So um the first two
deliverables relate to aim one as Dr.
Andrews pointed out of the BEu project,
which is a state representative survey
of Massachusetts residents to assess
gambling attitudes,
uh, gambling behavior, problem gambling
in the Commonwealth, and how these
attitudes and behaviors have changed
over time. It builds on pre previous MGC
funded topics, but will also add to it
such areas as sports wagering and AI.
There's two deliverables that will come
out of this. The first is a technical
brief that will include documentation of
the survey instrument, sampling design,
waiting procedures, response weight, and
data quality metrics. The more
interesting one um will be a brief on
key survey findings, which is uh a
summary of key population survey
findings designed for public facing
communications.
The next deliverable relates to aim
three of the BEu project that will
measure gambling advertising exposure
and assess its effect on problem
gambling behavior. The BEu team
developed what's called the gambling
advertising media exposure index or game
index that will analyze media radar data
um which is a specific data set that
they have subscribed to and combine that
with the um AIM one which is the uh
general population survey. the um in
FY27, we anticipate an inaugural report
of the game index documenting volume of
channels, seasonal patterns of gambling
advertising in Massachusetts, as well as
a first look at how that relates to um
to the general population survey.
The next deliverable relates to aim four
of the BEu research project which
provides surveillance of economic
outcomes related to casino and sports
wagering building again on previously
previous previous research. It involves
tracking trends in employment income
spending and other measures over time.
Differences in um geographic area will
be assessed including by city and county
and for casino host and surrounding
communities.
Key economic measures over time will be
estimated such as casino employment as a
share of the local economy, wage
differences between casino and regional
sectors and the proportion of spending
on gambling relative to the total
discretionary expenditures.
So there there will be an annual
performance brief will be produced which
includes baseline and historical
patterns of data provided by operators
and public casino operators and publicly
available data sets.
Moving moving on down the line there are
two deliverables. Uh the next two relate
to aim five of the BEu research project
which addresses the question of how have
casinos shape the local and state
economy and this will assess multiple
input in inputs including county level
labor markets sector specific employment
trends and municipal finances. The
deliverable for this will be a technical
report including the longitudinal
economic data sets for host and
comparison communities um employment
figures, wage data, commercial real
estate indicators and municipal revenue
and expenditure records.
The second uh deliverable under this
specific aim is an employment and wage
brief which is a descriptive analysis of
county level employment wage trends in
host and uh neighboring communities in
the years before and after casinos.
Again, all relating back to this
question of how have casinos shaped the
local economy in Massachusetts, which um
is is certainly one of the question key
questions that um relates back to the
the original formation of why there's a
research agenda that's in place.
The final two um deliverables um I had
to choose two that I'm most excited
about are these wii which uh relate to
aim six of the BEu project um examining
the association of sports wagering with
financial well-being and social needs
using the state representative sample as
described in as in aim one. The two
deliverables this year are one a
financial well-being and gambling and
gambling brief which is an analysis of
the association of gambling behavior and
financial well-being
um indicators among Massachusetts
residents using population survey data.
The second is a social determinance of
determinance of health analysis brief
which is an exploratory analysis of the
relationship between gambling
involvement and social determinance of
health including housing stability, food
uh security, employment status and
access to health care.
Now those are what is what BEu has sort
of on the docket for the next fiscal
year. There was one aim aim two that I
did not uh address only because there
isn't a deliverable in the next year. Um
but there's certainly a lot of activity
that will be associated with that. Um
which is a large-scale survey of college
and university students. Um data will be
collected through the annual healthy
minds study to assess gambling behaviors
and attitudes among this uh this
specific group. The survey data will be
used to understand the distribution of
gambling behaviors and attitudes within
the college student population. Um,
newly added items on sports wagering and
problem gambling will be examined as key
predictors of social outcomes such as
depression, anxiety, loneliness,
academic performance and intention to
persist to graduation. This is a huge
study. Um even before we uh the gaming
commission provided funding to BEu, it
already involved 750 colleges around the
country. Um last year there were eight
um Massachusetts colleges and
universities. There's currently nine and
potentially more being added. That
includes 950,000
uh students across the country.
um
the number of questions that be because
of funding that um is provided to BEu
the number of questions related to
gambling has moved from three questions
to 16 questions
um and we're really fortunate there's
three principal investigators one at
UCLA one at University of Michigan and
at Boston University we have Dr. Sarah
Libson.
So, um those are uh all of the
deliverables that we are expecting from
um from Boston University. There are a
few additional um social uh deliverables
that the commission is proposing and we
certainly again welcome your feedback on
this. The first is a study um exploring
the relationship between gambling and
suicide. Obviously an important issue um
that has received a fair amount of
attention in the past. There is a body
of evidence, but we um are proposing a
study that would look specifically at
this issue in Massachusetts.
The second is continue. We propose that
we continue to support the Springfield
Youth Surveys. Um in the past we
provided funding to um the it Western
Massachusetts Public Health Institute.
For some reason, I'm drawing a blank on
the the full name. I'm sorry, Victor.
I'm sure you know. Um the intention is
to continue to provide support for
gambling related questions and the uh
Springfield Youth Health Surveys.
Public Health Institute of Western
Massachusetts. That's what it is.
Just came to me. Um, so that winds up
the proposed social and economic
research. Moving on down the line into
the next general category of research,
which is a cohort study.
So between 2014 and 2019, the gaming
commission um provided funding to UMass
Amherst to carry out what was called
Magic, the Massachusetts Gambling Impact
Cohort, provided incredibly valuable
information on gambling behavior amongst
a cohort of people over the course of
time to understand how how gambling and
especially problem gambling progresses
um how and how it remits over time. Um
what we're proposing and this is a one
of the main drivers in the increase of
of um funding um that is being requested
is a cohort study specifically looking
at young adults.
Um the next category of research is
public safety research. Um and Dr.
Andrews spoke a little bit about um the
safe exit initiative study looking at
the connection or linkage between uh
casino gambling and sex trafficking in
Massachusetts. And so this project is an
ongoing project and we're proposing that
we continue to provide funding for this
specific initiative.
Um the next is community engaged
research. Um we have we will be wrapping
up a couple uh community engaged
research projects and there are two that
are will be ongoing and the first is of
those is the gambling the project that
includes gambling on addiction recovery
um community perspectives on the impact
of legalized gambling um and that's
being carried out by Texas Tech
University and the second um is we're
working with a group called technical
ascent on the project that explores
gambling and the veteran community.
Um in addition to supporting those two
two um ongoing community engaged
research projects, the commission is
proposing um that we fund two additional
um community engaged research projects.
And again, the purpose of those
community-gaged research projects is to
um more deeply understand and address
the impact of gambling um in
Massachusetts communities. And specific
the specific research topic, the
specific research question isn't
directed by um the GPAC or the gaming
commission. It's it's determined by
through a community uh process to
determine what what is explored.
Um the next broad category of research
is sports wagering research. Um and we
are proposing a study of underage access
to sports wagering platforms
and in addition to that determining what
are the best practices for prevention.
Um the next broad category is data
sharing. Um and so we are proposing that
we maintain the existing data sets in
mode or as we call it mode it's the
Massachusetts open data exchange and add
additional data sets as they become
available.
In addition and this would be the the
another driver and the increase of this
budget would be the procurement of
research using the player player data u
player data from casinos. And so the
FY27 research agenda would support one
specific project using the anonymized
casino player data um player data. This
is a project actually that is just
winding up um where all casinos are
providing anonymized player data. It
will be linked and we're working with
the UMass Donal Institute to store and
make that available broadly for research
purposes.
Um the next broad category is
responsible gaming evaluation. Um last
year we wrapped up a project with uh the
UNLV International Gaming Institute. Um
they uh produced a report titled AI and
player risk identification and response.
Um the study um provided some really
interesting insight on how AI is being
used within the gaming industry. Um
included in that was a catalog of
behavioral risk indicators. Um it also
included what's what is called the
bridge project or the behavioral risk um
indicator database and gambling
evidence. So that's a living database um
of evidence that um can be easily used
by the gaming commission, other
regulators, industry stakeholders. And
our proposal is that we provide ongoing
support for this bridge database
recognizing this quickly evolving the
quickly evolving nature of AI and
specifically AI as it relates to
responsible gaming.
Um just two more here. The next one is
the research review. The gaming
commission um has for a number of years
used external re uh research experts in
order to help us um kind of where
needed. They primarily review any
research project that that uh comes to
us as a draft, provides feedback on it
so that before it ever reaches you,
reaches the commission, you can assure
that it's essentially gone through a
peerre process.
Um the last one is knowledge translation
and exchange. Um, we're proposing that
in FY27, funding be directed towards the
ongoing work of Grio as we seek to
finalize and mobilize the revised
responsible gaming framework.
Um, so that's the uh agenda that was
proposed to the gaming commission on
April 9th. Now, there's a few things
that have happened since April 9th that
I think are important um to bring to
this committee for you to understand. Um
on April 9th, uh Dr. Andrews and I
sought the advice of the gaming
commission and there were a few items
that came from that. And so
recommendations from that meeting
included adding an equity audit about
responsible gaming and responsible
gambling advertising as recommended by
an MGC funded report a few years back
called the Asian Cares Research Report.
The commissioners noted the importance
of youth focused research as well um as
an interest in examining co-orbidities
that may lead or contribute to gambling
in order to inform appropriate
development of services.
Um
the next uh so there were two two
recommendations that came specifically
from the commission and then um on May
4th we held a gaming research advisory
committee. Now this um sounds similar to
GPAC but it's it's a it's not a
statutory body. uh uh basically um
individuals who are interested in the
research of the gaming commission um and
have been over some time uh we meet on
an occasional basis and they we shared
with them what the proposed research um
program was and sought their advice and
they certainly had a fair amount of
that. So the the next several items come
specifically from the gaming research
advisory committee and this uh the first
was enhanced knowledge um dissemination
and communication among researchers and
stakeholders
um including reconvening an annual
conference in Massachusetts. The second
was an examination of the effects of
sports gambling on student athletes with
the aim of informing policy and
awareness and prevention of gambling
related pressures.
Um, another member recommended a survey
of school principles and athletic
directors in Massachusetts regarding
their awareness of student engagement in
gambling and in sports books.
And the next was a study of the social
benefits of gambling beyond
participation in landbased and online
gambling.
Um
the next would include an equity
reflection in each major research brief
outlining relevant equity limitations,
the potential impact on interpretation
of findings and community informed
prevention and harm reduction
implications.
Um those were all included in your
packet. There were we actually left left
it as an open question and since we
released um this memo to you, we had
three additional recommendations from
GRACK members come in. The first is a
study that specifically focuses on the
neurobiology of gambling. The second is
a study of older adults and online
gambling. And finally, a study of young
adults. Um, we have a couple studies
that focus on college and university
students, but this uh the recommendation
was a study that specifically focused on
young adults that have not engaged or or
are not attending college.
All right. Um, that is the extent of it.
Um in um thank you for your patience and
attention to this. Um we covered a lot
of ground. Um and I think
Chair Serpa, I would turn it back to you
to kind of lead the next section of
this, I guess.
>> Yes. Thank you, Mark. Wow.
As usual, Mark, you've laid out an
aggressive agenda of material for us to
contemplate, but it's always well
thought out, and I appreciate that. And
so, let's start with our members right
here. Are there folks who have feedback
about Mark's recommendations,
recommended projects, or other
information that you wanted to ask
about?
Thank you, J. I'll I'll go if nobody
else will. Um, go ahead.
>> Um, I think I'm a bit of a um definitely
brought this up before, but uh I gaming.
It just feels like um you know, a
potential wrecking ball. I don't know if
it would fall into the economic and wage
brief bucket. Um but just you know we we
have data from other states. It's
obviously devastated employment in those
states that have approved it. Um
is there something statutoily that we
can't we can't look at I gaming here
or the potential of I gaming? Well, I
think we we can and have Mark, are we um
isn't that on our is that update
upcoming?
>> Yes. Remind.
>> Yeah. Um so it actually was a a study
looking at the potential social impacts
of I gaming was part of the annual
research agenda in FY25.
That report is complete and is set to be
uh shared with a commission on um May
21st. Um that is a so and uh Jamie you
that is a social look at potential
social impacts there. your question
seemed like it had more to do with sort
of what are the potential economic
impacts of of introducing I gaming and
um I think that is also a really
important question. Um,
at the time that the the commission was
looking at what are the potential
impacts of eye gaming, there was just
released a report in Indiana
um that had done a pretty comprehensive
review of what was what the potential um
economic impacts be. Um, so we have not
taken a look at that. So I I hear what
you're saying there and I'm happy to
also share with you the uh that Indiana
Thank you.
>> Can Can I Can I say just can we make
sure Jamie has a link to that meeting?
And um Jamie, we had we had Dr. uh
Judith Glenn do that. She's like the
Elvis Presley of research. She's
awesome. And I think she's going to come
do the um I think she's actually going
to speak directly to us right on the
commission via Zoom.
and um you know she's not shy about like
answering questions and what she knows
and and so if there's you know anything
you want us to pose too I'm sure we can
we can throw that out there again
understanding our job is not to create
the legislation right uh our job is to
inform the legislators so um but uh you
I think you'll be really interested in
what Dr. Glenn has to say.
>> Thank you, chair.
Other comments or questions?
Uh, Victor or Paul, Caitlyn?
>> No, no questions. Thank you, Chair.
>> Sure. I you know I probably probably
should have said it earlier but I should
reiterate at this point that um
the commission in the Commonwealth as
evidenced by Mark's presentation every
year the commission in the Commonwealth
each year continues
to benefit and we've been fortunate to
be able to engage in this robust body of
research each year and of course that
was largely due to the foresight and
wisdom of the members of the legislature
who created the original legislation in
the administration at that time that uh
put those requirements into the statute.
You know, by recognizing the value of
uh continued and funded in-depth
research, the legislature provided the
commission with what's become a key tool
for our success. And I think we we uh
realize the benefit of it, you know,
every day here
uh when we work daytoday because we're
constantly making our policy based on um
well thought and and well well thought
out and well researched material. Uh I
think that's one of the main reasons
we've turned into a leading jurisdiction
um
across the nation. So, I probably should
have mentioned that at the beginning.
And we have our representatives on the
call with us today. So, I just wanted to
mention that.
Um, let's see. So, Mark, thank you very
much for that. Anything else that's come
up that people wanted to ask about or
any other comments people want to make
before we
move forward?
Okay. Um, well, I I guess I should check
to see. I don't know. Do any of our
committee members have updates that they
want to share with the rest of the
committee?
>> Hey, no, we don't.
>> Uh, chair Dean Serpa, Paul Pinelli.
>> Yes. Go ahead. Um, I'm just trying to
get back uh, you know, to the whole
issue related to the community
mitigation funds and how this committee
is going to address uh, those uh, funds,
you know, um, going forward. I know
there's been some recent changes as it
relates to the community mitigation
funds and how that they are going to be
spent in what areas. So, I didn't know
what this commission was scheduled to um
review going forward.
>> Well, I can give a a a small update on
the community mitigation fund. It is a
program that some committee members will
probably remember that we administer
uh through the commission through a a
different department here at the
commission. There's been some changes
made to the program uh in the past two
fiscal years where the funding um was
decreased. We've uh met with
stakeholders
frequently both in the communities and
up at the state house to make sure they
understood what we have been doing in
the past with the community mitigation
funds, what type of projects they
funded. You know, of course, it's not
our it's not our role to determine
how much or or to what extent there
should be a program, but we certainly do
feel we've done great good with it in
the past uh eight or nine fiscal years.
It is uh contemplated in both the House
and Senate version of the budget for
FY27. and Paul, we could talk uh
separately about, you know, the right
type of people that we can communicate
with as the budget process goes through.
I know Chair Maynard has regular
communications with individuals up the
hill about the program and what we
should do. And I believe um
I believe the well I don't I don't want
to put thoughts in in the
legislaturator's head, but I I feel like
uh the fund will
the fund is in a decent position at this
moment in time.
>> Okay.
>> I know Chair Mayard, if you had anything
you wanted to add.
just that it's in the House version,
it's in a version of the Senate, and it
was in the governor's version.
That's all I'll say. So, it's it's
landed in all three versions in some
way, shape, or form. Mr. McD,
>> and you know, we
>> Okay,
>> each of those versions is a deviation
from the the fund at its at its peak.
Um, but you know, we're going to have to
make some choices about which projects
are the ones that we target moving
forward. But I think there'll be room
for
for the type of project and particularly
in the host communities
um you know that rise rise to the um
importance of what the community
mitigation fund was originally intended
for particularly in the host communities
that
are um recognizing the impact or uh uh
of having those facilities in the in
their city and town.
>> Okay. So, would this be something that
this committee would be making
recommendations on to the uh gaming
commission and then having the gaming
commission send it to the legislature?
Is that
>> a role that the GPAC uh performs?
Mark, you could correct me if I'm wrong.
And there may be a subcommittee I should
look into if there's a second
subcommittee of the organization that
makes recommendations on the community
mitigation fund, but I don't believe it
to be the GPAC.
>> Okay.
>> So, I'll look into that, Paul, and I'll
I'll let you know for sure how we can do
that.
>> There is a fine subcommittee of the GPAC
Okay.
>> We'll always take feedback, Paul. That's
you know what the pipeline is. We'll
we'll figure out and Dean will get back
to you. But we will always take your
feedback on on either structurally, you
know, how you know how we're approaching
it or or project by project even. We're
happy to take feedback.
>> All right. Terrific. Thank you.
Yeah, I'll look into that and I'll
connect with you separately. Paul,
>> thank you.
>> Other questions or comments?
>> Chair Sera?
>> Y
>> um just like with uh I'm sorry. Um I
just wanted to say thank you to this
group to you um for the opportunity to
to share this and get feedback.
Well, thank you for saying that, Mark.
And, you know, we continue to to want to
support you and the work that your team
does with Dr. Bonnie Kayla who's joined
us for her first call as newest member
of our research team. Thank you three
for your work.
Um, all right. That being said, I unless
anybody has anything they wanted to add
at the moment, I want to thank everybody
for taking just just about maybe just
over an hour out of your day dedicating
it to our activity. Certainly feel free
to contact me at any point in time with
additional follow-up questions or if you
have information that that you heard
from Mark today that you want more
information on, please get a hold of me
or Mark and we'll make sure we get you
more information, additional
information.
And if there's no further comments,
Paul, did you have a question?
>> No. Okay, good. So, do we have a motion
to adjure?
>> Make a motion.
>> We have a second.
>> Second.
>> And
I guess I'll do the roll. Chair Mayard.
>> Hi,
>> Victor.
I
>> I believe we lost Commissioner Harris
>> Pauli.
>> Hi.
>> And Jamie.
>> Hi.
>> Kaitlin.
>> Hi.
>> And I vote yes. So I believe that gives
us
seven votes.
>> Okay. Thank you very much everyone.
>> Thank you Dean.
>> Thank you everyone. Have a great day.
>> Great to see you all.