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MECHS You SHOULD Be USING or CONVERTING! | Tier List V2.6 | Mecharashi

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The video presents an updated tier list for mechs in version 2.6, specifically tailored to help players decide whether to use a mech directly or convert it into modules. The creator emphasizes that this update reflects changes currently active in Japan but not yet globally available. A key focus of the guide is distinguishing between mechs intended for immediate use and those suitable only for conversion based on specific guidelines: you should generally avoid converting units unless they are duplicates, rainbow copies exist, or there is an urgent need for their modules that outweighs the loss of the mech itself. The creator warns against gambling with valuable units like Mouthus without a secure backup, advising players to prioritize obtaining a rainbow copy before dismantling any high-tier mechs into parts. The tier list categorizes mechs from Tier 5 up to Tier 0, offering detailed advice on module utility for each rank. At the lower tiers (Tier 5 and below), units like Hela, Sephas, Wolverine, and Thonatos are listed as not recommended for conversion unless specific conditions are met; for instance, Hela's modules can be useful for retaliation-focused mechs like Kasha, while Sephas serves as a good starter module for beginners lacking other options. Moving up to Tier 3, the creator highlights Dread Talon as an exceptional source of modules currently used across multiple builds, alongside heavy units like Kong and Aurora. Notably, Aurora is singled out as one of the best mechs to convert because its temporary HP buff significantly enhances team survivability when distributed to other machines. In the higher tiers (Tier 2 through Tier 0), the recommendations shift toward preserving powerful units for direct use rather than conversion. Units like Oraborus and Snowy Owl are considered top-tier investments that should be kept intact, with their modules reserved only for specific synergistic builds involving mechs like Asuka or Gummy. The guide also addresses special cases such as collab units in Tier 0 (e.g., Hastierase and Odysius), which generally should not be converted except perhaps when equipping RevZ2 to support upcoming content like ADA. Ultimately, the video concludes by encouraging players to invest heavily only in top-tier mechs that can carry them through end-game challenges, while using lower-tier units primarily as a resource pool for modules once their rainbow copies are secured or if they become obsolete.
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Hey guys, welcome to Mearashi and let's take a look at our new tier list for our mechs for version 2.6. Just a reminder, guys, that version 2.6 is what is currently happening now in JP. It's not in global. So, we're getting there. So this is basically a list of mechs in global plus uh mechs that are now in JP. So I did a small overhaul in terms of the tier list. I changed the look um because I think this is more important in terms of what you're going to do with the mech. Either you're going to be using it or you're going to be converting it into module. And I've indicated here what do they do and I've indicated also that uh the ones that I don't recommend you converting because the modules are not as useful. Okay. So the ones I indicated either it's not applicable not recommended or if you see the the ability of the module. So that is what you get when you transform the mech into modules. But there are certain guidelines or restrictions for you to convert. So number one, it's a mech that you don't plan to use. Example, like Sephas, like Hela, like Wolverine. These mechs we don't usually use now. Uh but uh it doesn't mean that you automatically convert them into modules. Um only the useful ones. Okay. So if you number two, if you already have a rainbow copy or you don't plan to rainbow that mech, then you can rainbow an extra. Okay. Uh if you have a rainbow copy, there definitely a extra will be the one that you turn into modules. But if you don't plan to rainbow a certain copy, then feel free, especially if you need it. Okay. Again, the the caveat there is that if you need it now, if you're going to equip it now, if you're equipping it for a future mech, I might as well wait for that mech to arrive before you basically turn it into a module. So, again, if you have a rainbow copy, the double or the duplicates can be converted to modules. Or again, if you don't plan to rainbow a mech and you need modules of that mech, then you could go ahead and convert it into module. And the last one is probably a last resort, but I don't recommend this. As you see there, you urgently need that, you urgently need the module, but you have accepted the consequence of turning the mech into modules. Um, this is more like a gamble. Let's say for example um I have a let's say I have a um what do you call this? I have a mouthus. Okay. Um I don't have a rainbow mouthus but I want to use the the mojo of the mouthus for another mech because this mech is actually better. Um, so I would just go ahead and turn your Mus into a module and accept the consequence that I might regret turning Molus into modules. But that is not recommended. Okay, don't do that. Make sure that you have a rainbow maltus first before you convert your that malt um another maltus into modules. I I hope you guys get this. This is very self-explanatory. So, please read the guidelines first before you convert into module. So, let's uh go and check out the tier list. So, at tier five, we do have Hela, uh Sephas, Wolverine, and um Thonatos, and Gilray. So, I'll I'll just give this a pass. So, for Hela, um if you're not using Hela, you could use uh the module for a retaliation mech, like for example, for Kasha. This is actually good for Kasha. So you could use this for Kasha because this is damage on the enemy turn. Okay, for Sephas, um this is actually a good starter module, especially if you're beginner to the game. Um especially if you don't have enough mechs to convert into modules, this one you can start, especially I actually used this module before with Freda because it increases hit rate and increases crit rate. So, this is a good starter module for Wolverine. Um, I don't think Wolverine's modules are that good. So, not recommended for Tanatos. So, recently we do have some examples that uh you could actually use Tanatos's module in um Rosemary and another one is going to be Adele. Okay, so that is where it's going to be good for Gilray here. Um, when HP is below 50 has 100% chance to restore 6% of HP after taking damage. This one is a is a good overall. Okay, I'm actually using this in my current setup for Ray as a guardian. So, the modules are from Gil Ray, so take note of that. So, let's go up a tier. Uh, double solder, not recommended to to to convert. Hector, not recommended to convert. Um, XR, so self-explanatory. If you have a mech that has or has uh the same weapon type in each hand, then you could actually use this. This one is a good, you know, starter starter module. You could upgrade this as you farm more modules. Then we have Arcus. kind of similar to XR, but this one is going to be both shoulders. Um, again, a starter module for for weapons on your shoulders. Um, either missile or rockets. So, both of them are good starter modules to put on yours if you don't have the better ones. Then, we do have um for the heavies. So take note that um before I move on, light category, medium category, we have heavy. So heavy and guardians I've actually mixed together all in one, but the machinist category has its own still. Okay, so take note of that. So for DAS, after being attacked, drawn into combat, damage plus six, stacks up to five times, lasting for one turn. This could be um a good use for Kasha as well. For those with retaliation, you could actually use Das's module. So for tier three, okay, Dread Talon. Um this one, this particular uh what do you call this? This particular module is what I actually mostly use. I've I have transformed a lot of dread talents already into modules because I'm using this in multiple I think two or three two or three mechs are using dread talents modules. So a very good module to have by the way uh for your other mechs for dread talent. Um so we do have okay we're not talking about modules here strictly modules the these are the best mechs as well. So they're ranked and they're modules as well. So we do have bluebird not recommended to turn into module. Then for your heavies we have Kong. So when AP exceeds two for each point of excess AP damage is a plus six. So for those who consume a lot of AP in one skill this is actually good. Then fierce jaw not recommended. Then Aurora here, um, Aurora is tier three among all of the mechs, but for the module, probably one of the best modules to equip in your other mechs for your machinist. Okay, so if you have an Aurora, the the best way to use your Aurora is literally literally turn Aurora into modules, then equip it in other mechs. We'll talk about which mechs later. Okay, so we're at tier three. We have tier two mechs here. Starting with Twilight Fang. So if you turn Twilight Fang, so this one is for two different types. Okay, so if if you have, you know, if you have an extra Twilight Fang, uh definitely you could use this. Glassia, not recommended. Prometheus. So during combat uh combat for each one debuff for target carries um increase own damage dealt by 5% and target damage taken by two stacking up to five times lasting for two turn. So this one is a good one as well. Um this one pertains to a debuff a target carries or your enemy carries. So you could actually use this in mechs or pilots that can apply debuff that and take more dam then deal more damage when an enemy is debuffed. So you could actually use this but we don't have Prometheus now in global. So we'll leave it at that. Then we do have Mithril. So this one is when actively attacking gains damage plus 6% for each debuff inflicted. So it's kind of similar to Prometheus. So, you just have to make sure that you, you know, you you use what is nearer to what your mech is actually um what your mech is uh more capable of doing. Okay, so next at tier two, we have Fenrirer, which is Wyatt's mech. So, Fenrirer is at tier two. Take note of that if you're considering getting Wyatt after Adele. Then, we do have Dragon Rider for the heavies. Um, so we do have a blazer as well and a glow. So for again going back to the machinist, if you're using blazer, a glow or any other mech above uh the higher tiers, preferably Aurora should be used as modules. Okay. Um, probably the best mech to mojo conversion that I've I've done because this one gives temporary HP and it's very handy especially if you want to have to increase the survivability of your team. So, we have Blazer, we have a glow. Um, decent decent modules by the way, but not as good as Aurora for a module. Okay, so that is it for tier two. For tier one, we do have Orabororus, which I'm I actually turned Oraborus into modules, which I'm using with Asuka and I'm using with uh Gummy. So, Gummy and Asuka are using Orura modules and actually happy with it. Um, let's go to our medium. We have ignite. Um, so far I haven't used ignite modules, but uh definitely this is going to be good for um good for other tacticians as well. So really depends upon you if I if I have an extra because right now I'm still building ignite up to rainbow. So I cannot turn ignite into a module. So, we have Pascal, not applicable to turn um the mech into module. Rev01, not applicable as well. You can't because they're uh he's uh Rev01 is a collab unit. Then we do have Ranger. So, this one is a single weapon uh equipped on both hands. So, using chainsaw, using um using uh what do you call this? a sniper rifle using a heavy machine gun. Those are the mechs that are, you know, qualified to use him as a module. Then you have UCLAS, which is perfect for if if that mech or you could apply allied terrain. Damage dealt is plus 15 and damage taken is minus 15. Offense and defense uh combined. So there are tier one by the way. So tier one uh sorry, eye of fate ROG not applicable. And the last one here for your mech is going to be snowy owl. So acting after active repairs and this is the module grants damage up three uh to all targets lasting for two turns. If the target already poses damage up buff increase the buff level by one. So this one if you're considering you know if you're considering the upgrade from Blazer to snowy owl there. Snowy owl is actually an upgraded version of blazer. So perfect if you use Aurora Aurora modules in snowy owl that would be a nice combination. So take note guys the tier one tier one mechs are I think the most that you will be investing in heavily. So tier one up, okay, not tier one below. tier one up are the mechs that you want to invest in heavily and they could really carry you probably towards the end game. Um, and not pro towards the end game, but probably towards more harder content is what I meant. Okay, for tier 0.5. So, the these mechs are are h kind of harder to justify to turn into into modules because they're great mechs. They should be rainbowed first before you turn them into modules. Except actually I did I did a a you know a bad rule. I turned s rabbit immediately into a module. So that's on me. I don't have an S rabbit right now. But again that was a gamble. But as recommended, please do rainbow mech before you turn them into modules because they these mechs are very good and these mechs can be used. They're very versatile except for ten tengshi tang snake. Tangenshi. Okay, tangshi. But anyway, um I'll just change the name later. But um again, these mechs are very versatile except for Tangshi and that you would want to have a rainbow first before you turn extra parts into modules. Okay, so I'm guilty of turning rabbit, this rabbit here, shadow rabbit into a module um before getting a rainbow mech. So, so far uh for tier 0.5, these are you're nearly dare mechs wherein you would want to um invest much in them. Okay. And uh we do have uh Srabbit, Tengi, Rex, Maltos, Arbiter, Night Glow. Then we do have Shadowwire, Alicorn, Rev Z00, and Colossus will be rounding out your tier 0.5. And plus, if we go up to tier zero, these are your mechs that you don't really, you know, don't really turn into modules because most of them are collab units. and um and more or less these are the best units like Haststerase and Odysius you my only suggestion if you're going to use using Hster models uh modules is if you're going to put them in Rev02 that's the only thing if you want to you know because you only need two okay so if you have two extra parts and if you for example want to use ADA With Rev0ero2, you can actually use two hastrays, just two. You don't need to complete the whole mech. But after that, please try to complete a rainbow because this is going to be expensive. This is only, you know, this is only applicable if you do have a RevZ2, an extra RevZ2, or if you want to use RevZ2 with ADA, you know, upcoming ADA in global. So again that's the only case but most of the time you don't transform your tier zero mechs into modules. Again it really depends upon you and some of them are not even you know convertible because they are part of a collab. So we have vicious whong we do have u arinus shadow tiger hast and rev02. So let us uh deni snake. Okay, let's just uh change the name as we go along. So again, that is it guys. Um I will put a link in the description of this video for this file. So I hope you you know have more reference here. Um you could check here um and probably match them with the mech already because they're in one file except for those who I don't recommend and mechs that are not applicable to turn into models. So that it guys. um check out the mechs here and you know develop your mechs, build your mechs and rainbow only the best or invest only on the best. Thank you guys for staying this far. Take care, stay safe. This is the warden and I'm out of here.