Video summary
This Python course is designed to build practical skills through a structured approach that begins with warm-up exercises before moving on to three main projects. Learners start by solving practice questions from PDFs and then utilize blank Jupyter notebooks to complete code for Tic-Tac-Toe and Number Guessing games, following provided comments. To get started, users must install Anaconda via its Windows installer, launch the Navigator, and access Jupyter Notebook through a web interface where code is written in cells and executed using the "Run" button or keyboard shortcuts like Ctrl+Enter. The tutorial also covers essential notebook management tasks such as saving work, inserting new cells, cutting and pasting code, reordering cells, and interrupting infinite loops using the kernel interrupt button.
The Number Guessing Game tutorial introduces fundamental concepts like generating random numbers with the `random` module's `randrange` method and creating delays using `time.sleep`. It teaches how to capture user input as strings, convert them to integers, and apply logic using `while` loops, `if/elif/else` statements, and `break` commands to exit loops. Initially allowing unlimited guesses, the game is later modified to limit attempts to five by using a counter variable and formatted messages to track remaining tries. The Tic-Tac-Toe section explains the mechanics of two players taking turns on a grid, while introducing Python dictionaries as ordered collections of unique key-value pairs used to store game data efficiently.
The course delves deeper into dictionary usage for the Tic-Tac-Toe game, showing how to store grid positions as string keys with values representing X, O, or empty spaces. It demonstrates iterating through dictionaries to access keys, appending them to lists, and combining multiple variables in a single print statement to create the visual 3x3 grid using whitespace and dashes. Crucial game logic is implemented by checking if positions are empty before updating them, alternating turns between players using conditional statements, and defining win conditions where three specific keys hold identical non-empty values. The guide concludes this phase by explaining how to define and call functions to structure the complete game code, ensuring a clean and organized program.
In conclusion, the speaker encourages viewers to recall all the functionalities discussed throughout the course and emphasizes the importance of consistent practice to master these skills. By working through the provided projects and exercises, learners gain hands-on experience with core Python concepts such as loops, conditionals, modules, and data structures like dictionaries. The video ends with a farewell wish for a pleasant learning experience, inviting students to apply what they have learned to build their own projects and continue their journey in Python programming.
Read the full video transcript
welcome friends now let's discuss that
what is the structure of our study
material and practice set
so basically
if I talk about practice site practice
set contains of some PDFs in this PDF
you will get 100 plus of questions which
are required to build the basic
understanding for our basic logic which
are required for this
basic projects okay so you have to sort
this out
Hello friends if I talk about basic
projects folder this folder consists of
three folders okay
whenever you are going to start learning
that projects so the structure of this
course is that in that way that you have
to first learn the warm-up exercise okay
so when you are going to learn that
warm-up exercise and after completing
that lecture you just need to open this
warm-up exercise folder okay and try to
solve this blank jupy notebook okay
in this blank Jupiter notebook you will
get these two tic-tac-toe game and
number guessing game so after warm-up
exercise you need to do what you need to
solve this exercises okay which are
blank
you have given I have given all the
comments which are required okay
and you just need to read the comment
and what you have to do
code according to that comment
okay let this Jupiter notebook open and
I will explain you how
so I have given this for example as a
right here import random module what you
are going to use okay so according to
that lecture you have to
work on it okay so this will help you to
give you best practice okay
and after these warm-up exercises what
you have to do after this warm-up
exercises you have to go to you have to
come here and create this blank Jupiter
notebook okay so in blank Jupiter
notebook I have given number guessing
game and tic-tac-toe game okay so in
this stupid notebook I have also
mentioned what I also I mentioned here
comments which are the task which we
have to complete to create this game
okay
and this exercise will help you to be
better and improve yourself okay so I
hope you are going to practice
more and learn more okay
so welcome back friends so in this
lecture we are going to learn about how
you can install jupyter notebook so the
best thing is that to install Jupiter
notebook just you need to install
Anaconda game
so just search Anaconda download
okay and when you click here
just you need to click here on downloads
okay when you download you just need to
select which operating system you are
using so as I am using basically Windows
operating system so I click here
when you click here there is an exe file
start downloading okay
I'm going to cancel it because I have
already have this Anaconda exe file
so for yours you need to download it
when you download it this exe file you
need to run this exe file okay
so when you run this exe file you need
to accept some terms and conditions
and you will install
this Anaconda in your computer or laptop
after installing anaconda in your
laptop or computer you just need to
search Anaconda Navigator and you have
to click on Anaconda navigate
when you click on the Anaconda Navigator
it will take near about one to two
minute to open it
okay so you have to wait for some
minutes
this kind of screens you can see
when this Anaconda is
opening in your laptop
so it is taking some time
foreign
you can skip some minutes okay or some
seconds
to watch
so as you can see here this is the
Anaconda Navigator okay so there are a
bunch of softwares and other things
available here so we just need to open
jupyter notebook because uh for this
lecture
or with this setting with this course we
are going to use jupyter notebook as our
uh
editor okay so you just need to click
here on launch
and that jupyter notebook will launch
okay
so this is how you need to use it in
next video we are going to learn about
how to use jupyter notebook
so I hope you understand about that how
to install Jupiter in your computer
so just let me give a quick recap that
you just need to install Anaconda okay
when you install Anaconda you just need
to run Anaconda Navigator in your laptop
okay
when you open Anaconda Navigator this
type of screen is going to show you
then you just need to go and click on
Jupiter
okay notebook when you click on launch
you will see a web-based pro okay web
based interface
interface open in your
screen in your default browser
so welcome back friends so in this
lecture I am going to tell you about how
to use jupyter notebook okay so after
opening jupyter notebook using Anaconda
Navigator you will see this kind of web
interface okay
where you will see the list of folders
and files
right so now
in this list of folders you need to
search or select your folder where you
want to save your work so for this
course I am going to select
udemy python folder where I am going to
save all my work done during this course
okay
I will share this folder with you
okay in next video you can see how to
download these folders
so before uh we've moved further let me
explain you how to use in Jupiter
notebook okay so whenever you want to
create a new jupyter notebook
okay you just need to click here on new
button
when you click on the new button you
will see bunch of options just okay so
you just need to click here on python 3.
when you click on Python 3
this uh new web page open okay
which is Jupiter notebook basically
now here you can see this is called cell
okay so in this cell you need to write
the code python code which you want to
execute okay so for example uh if I want
to print hello world so let me write
code for printing hello word so print
hello world
no
whenever you have done return your code
there are two ways to execute this code
okay uh first way is either you can
click here on run cell okay
when you click on this button the cell
will execute and you will see the output
here okay so
this functionality makes Jupiter easy to
use okay because user doesn't need to
switch multiple screens to run the
python code and see what's the output of
its python code okay so this
functionality make user Make This
Jupiter very popular okay and uh
and you can generally see that okay so
you need to just write the code here and
you need to execute the code
and you will see the output here okay
apart from this uh there is an another
way to execute this cell is Control Plus
enter so when you enter uh Control Plus
enter
you will see this cell will execute okay
so there are two ways either you can use
run button or you can use Control Plus
enter to run this cell okay
now let's discuss more about this button
given here okay
which are very useful during execution
or when we use jupyter notebook this
button will help you a lot so let's
start with this button okay so this
button is used to save okay so uh
basically this button is used to store
uh you can say save your work so
whenever you write your code and you
want to just finish your work and save
you can use this button okay if we talk
about this button this button gives us
function uh extra basically this button
can insert cell okay so you can insert
this cell
or add new cell in your jupyter notebook
by using multiple cell uh we can divide
our code into multiple parts and which
help us to understand our code working
okay so this help us to understand our
code logical we can divide our code into
multiple steps and we can find that in
first step we find uh this output in
second step we find this output okay so
we can compare it
in next three uh buttons you can see
here these are cut
copy and paste okay
so
you can use uh using this cell you can
cut the cell using this button you can
copy the cell using this button you can
pass to the cell okay
now these two arrows are used to move
the cell okay so if you want to move
yourself up you can use this
if you want to move your cell down you
can use this button okay now we have
already discussed this cell this cell is
used to run the or execute this cell
okay so if you write some code and if
you want to execute that code you can
use this button now let me explain you
this button okay this button is known as
interrupt the kernel okay basically what
happens uh whenever we use or write
python code okay for example I was using
while loop while loop okay so let me
give some condition here so if I
initialize I equals to 0 and
create a condition that this while loop
only execute when I is less than 10 okay
and
you just need to print I value of I
and we are increasing the value of I by
1
after each iteration okay so let me
write I equals to I Plus 12.
so you can see when we execute this cell
we find output from 0 to 9 okay because
this while loop is going to execute for
10 times and for the I value of 0 to 9
now if we uh by mistake you know we made
a logical mistake like we never assign
or increment the value of I so in this
condition what is going to happen in
this condition our Loop is going
to execute for infinity times because
this condition is always going to return
true okay
so as you can see you will see the
multiple times your our interpreter is
interpreting our our code will executing
again and again okay
so in this condition we use this okay in
this condition whenever we make any
mistake which
basically it's a logical mistake which
put our program into Infinity loops so
we use this button so when we when you
press this button what happened
the interruption basically Interruption
occur Okay so
the execution of this cell is stopped
so this is uh mostly used when what
happened when you go towards infinity
loop okay so I hope you understand about
these functionalities of jupyter
notebook
okay so basically this is the basic
introduction of Jupiter notebook I hope
you learned about it and if you
encounter any error error or say any
difficulties you can Google it okay
there are a bunch of questions available
and bunch of very vast community of
Jupiter notebook
users they will answer you
so so see you in next lecture till then
take care
Hello friends so in this lecture
basically I am going to tell you how to
use or how to easily open that Jupiter
notebook so just you need to press the
Windows key
search CMD
and open the command prompt okay
and in command from just right
Peter
space node
group then
2 Dash
and then again write notebook
and after that
write Dash
then write
dir means directory equals to
C okay Capital C and column
and enter
this is how you can easily the this is
the very easiest way to open jupyter
notebook okay
this is how you can open the jupyter
notebook
very basic and easiest way okay
if you understand I will give this
uh
this command in an article where you can
find it okay
thank you
welcome back friends so in this lecture
we are going to discuss about
what is number guessing game okay so
before we create this number guessing
game let's play this game to understand
about its functionality
so basically this game is very simple so
what happened in this game is computer
generate a number between 1 200
and user need to find or guess the
number generated by the computer easy so
let's play and enjoy this game
so let me run this code so I have two
options as we have already discussed
earlier that I I can click on the Run
button or you I can
use Control Plus enter so when you hit
Control Plus enter this will execute
okay now so first what we get we get a
number message welcome to the number
guessing game and the number range
between 1 2
100 now so
at this position at this
particular event what happened is a
computer has already generated a number
okay so we what we have to do is uh we
have to find that or guess that number
so let's guess uh let's guess 40.
so we got a message that this number is
too low
then guess again so let's guess 50.
again we got a message that this number
is too low so let's get 70.
again we've got a message that this
number is too low means
neither be a let's write 90.
it's too high okay so we can find out
that uh our number which we have to
guess is
greater than 70 and less than 90 because
we got a message too high so now let's
guess at T
80 is to go it means we can say that
the number which we have to guess is
greater than at T and lower than 90. so
it basically let's try 85.
okay 85 is too low also so near try
between
87
it's too low again
so let's try 88
oops yes so we find out the number so
this is how this game works okay
welcome back friends
so in this lecture we are going to
perform some warm-up exercise
for number guessing game basically these
are some
things which we are going to use
to create number guessing game
so before we are going to create that
game Let's uh understand or recap this
Logics and
how we can use if statement as a
statement what is if I leave a statement
how to implement while loop in Python
and how to get input
from the user
and how to import modules and how we can
use modules functions and method in our
program
so let's try or let's start this thing
okay so basically what we are going uh
if I talk about random module so
basically what why we are using this
random model because we want to generate
a random number okay so basically to
generate a random number we are using
random range
okay random Fringe method which is
basically we are using this method and
what this method can do basically this
method takes two argument okay so first
argument is starting range and the
second one is stop where to stop okay so
basically what happens whenever you run
this code okay so what we are doing is
basically it's just V in first line we
are importing
random module and from random model what
we are going to use we are using random
range method okay so basically whatever
the value this method will return we are
going to assigning it we are going to
assign it into this variable known as n
okay and we are going to print it so let
uh have a look that how this is going to
execute
okay so when we execute this we get 29
okay
so let's execute again again and see we
will get always a random number okay as
you can see so basically we are using
this random range method
to generate a random number in between 1
200 okay now comes let's come to time
module okay so basically why we are
using time modding because we want
a two second delay okay and in our code
okay so basically for two second delay
what we are using
we are using slip function okay so
basically in slip function what we need
to do is we need to mention or we need
to pass argument
for example if I write it here 2 so
basically what is going to happen let's
see this is going to give a two second
delay in our program execution as you
can see here see again
you just printed start and after
printing start photos after two second
he is going to print stop okay so how to
use this we just need to import the time
module by writing import keyword and
writing the model name time and when we
import the time model then we are using
what time dot sleep this sleep function
will help us to put a delay okay in our
execution if I put 5 here then that see
what happens
we got a print we got a print start
and after five seconds we this is going
to print stop okay I hope you understand
how this lay function works okay now
let's come to
how to take input from the user okay so
basically whenever you want to take any
input from the user we we use input
method okay now how this method works
so basically we need to write input and
a message which user want we want to
display to the user okay so let's let me
run this code okay and so you can see
this type of thing okay
so here this is our message which one we
want to see
during the execution of the code and so
basically what is going to happen here
whenever user enter a number it's going
to assign it to this number one variable
okay number one variable okay so if I
write 20
then what's going to happen it's going
to assign to the num but you have to see
one thing okay whenever you use input
method it always gives value in string
format okay string data type
okay so as you can see here v as we as I
give number 20 okay here
it will print 20 but whenever
see the type of number one number one we
find that
that number belongs to class Str it
means that value which
this number one is holding is what kind
of its kind of basically its belong to
string okay so now what we need to do
this how to uh
basically for this problem we use type
casting okay so basically what is Type
casting we convert the type of the input
so basically the user gives us a value
for example let's see again if I enter
20 what will happen
C this input method will return as a
value in form of string so basically
when user enter 20 so what this value
gives
this input method gives value 20 and
then we convert this 20 into a integer
type okay and then assign it to the num1
okay so whenever I hope you understand
how this works okay so let me undo this
so basically what is going to happen
here
after execution this line the number one
or we can say the num1 variable holds a
integer value okay so let if we print
that integer value or the number we get
our value and when we find the type of
this num1 we will find that
common belongs to integer class okay
now
next is our while loop so I hope that
you know how to use while loop basically
so whenever you want to use while loop
you just need to mention while
keyword and then you have to write a
condition here which is based on any
code logic which you want to implement
so basically I have using here account
variable okay so this count variable
what he is doing we are assigning it by
default by one okay so what is going to
do basically what happens uh when
interpreter execute this line
it basically assign
a variable count and assign a number one
okay so basically the value of count is
one
now what is going to happen now when
this while loop execute it will check
this condition if this condition returns
true then this body is going to execute
okay so for it each iteration what will
happen for each iteration this condition
is going to be checked okay if this
condition returns true then this going
this body is going to execute otherwise
if this condition returns false then
what will happen this body or this while
loop will terminate okay so let's see
how this work
as you can see what output we got
basically we are if we see we can see
this
this while loop is going to execute for
four times okay
why it's going to execute for four times
because the value of count
s from 1 and goes to 4.
and when we encounter this condition for
example in after fourth iteration the
value of count become 5 okay when the
value peak of count become 5 you can see
this condition is going to return false
okay
and when this condition returns false
this while loop is going to terminate
and going to print
side while okay
this message I hope you understand how
this file is working
now
and what this rule of count is here to
basically count gives us a
H basically this what we can say this
condition is depending on count value
okay
so for each iteration what we are going
to do we are increasing the value of
count so after each iteration what will
happen this value of count will increase
by 1 and so when we completed our fourth
iteration the value of count becomes 5
and then 5 then the value becomes 5 then
this condition will return false and
then this condition when this condition
written Falls this while loop is going
to terminate okay
now let's come to using IF else's
statement so basically what happens
and if as a statement
interpreters look for this condition if
this condition returns true what will
happen this part is only going to
execute okay and else part is not going
to execute
okay so interpreter is keep skip this
part if this condition is true so let's
say we assign I equals to 10 and this
here we have mentioned a condition I is
less than 20. so let's see what happens
as we know what will happen because this
condition is going to return true
so this part is going to execute okay
but what if if I change the value of I
to 30 or 60.
then the else part is going to execute
why because
this
condition have written as false okay and
why it returns false because value of I
is 60.
60 is higher than or greater than 20
okay but here we have written 60 less
than 20 so that's why we are going to
get a
what we are going to get we are going to
get false and when we get false this
else part is going to execute okay I
hope you understand
now let's see how
this if alif works okay
what I want to say
and if if L if statement
so basically let's see how this alif
if alic statement works okay so
basically what happened it's similar
like uh we have written or if you have
studied about
else if in
C language if you study about this logic
in C language this like this logic is
similar here also but
in Python weary instead of using LC we
are using alif okay no
let's understand is it's execution okay
so basically what happened
uh we use
multiple conditions okay so if this
condition which belongs to if if returns
true then what is going to happen if
this condition is true then this part
only this part is going to execute and
the rest of the part is going to
terminate okay but what if this
condition for got false and this
condition got true in this condition
what will happen
this part is going to to execute okay
only this part L If part
and what is with this both condition got
false then this else part going to
execute okay so let's see this
practically okay so let me put the value
of I is 10. so in this condition what we
can get the output we are going to get
this one okay why because
we got this condition okay if I put
something 16
then what will happen
we are going to execute our interpreter
is going to execute this part because
this condition got or true okay what if
we put something like
okay this condition never going to
accept it else okay so let me write here
something
equals to
20.
at this time what going to happen
at this time this part is going to
happen Okay Run Okay executed why
because these two condition is got false
why
because value of I is what value of I is
60 so this condition will return false
then after interpreter search for this
condition and this condition also got
false
so when this two condition got false
what will run this else part okay
so I hope you understand about all this
concept
and so see you in next lecture where we
are going to create number guessing game
thank you
welcome back friend
so in this lecture we are going to
develop number guessing game using
python so let's begin
so I have already written some tasks
which we need to require to achieve
to achieve our goal okay so let's do
let's achieve our task one by one
so we will we will reach to our final
vote which is number guessing game okay
so
first what we need to do we need to
import random and time model okay so for
importing whenever we want to import any
module just we need to write what import
keyword okay so we write import
keyboard and then uh name of the model
which we want to import okay so we want
to import random so we are going to
write random
to that I also want to import type so
let's
copy this again so import
sorry import time okay so first task was
complete we have imported random module
and time module now second one second
task was that create a random number
from range
of
range between 1 to 100 okay so to create
a random number in between range 1 200
what we are going to do so basically we
are going to use random range method
okay
so let me write this first then we will
understand it so basically what we are
doing I was creating a variable n
in which we are going to store our
unique or random number okay
so first of all I'm going to create
basically what we are using to create a
random number we are using random module
and in random model basically we have an
an method known as random range okay so
basically what random range do random
range gives us an uh what I say a unique
value in between given range okay so we
are using this matter random range
method so let me write this
ing range
okay and as an argument we have to pass
two value okay so first one is starting
range and from second argument was
ending range okay so basically what we
want we want a range between 1 to 100
okay so we have given the range here so
this line basically what this line to
The Interpreter hit this line
interpreter will get an uh assign a
random number in N okay
now write a welcome message so so let's
write a welcome message so let me write
print so this message is going to be as
shown as a welcome message okay so let
me well write a welcome
to the number game okay number guessing
it
okay now
give two second delay so basically what
we want uh we want that whenever user
execute this code so user get this line
welcome to the number guessing game and
if after
this line
our program got delayed to second delay
or we can say we want our program to
stop for two seconds for that we are
using time module okay so time model
have a function called sleep
so basically this function what to if I
put 2 here so basically our program is
going to for sleep for two seconds okay
if I put 5 then our program execution is
going to sleep for 5 seconds okay so
this argument this which argument will
pass it's depend okay so let me write
two so we are going basically what will
going to happen when we put two here as
an argument about execution of the code
is going to sleep for two second okay
now take an user
input to enter a number okay so
basically what we need is we need a
guess from the user okay for
so
user is going to give us an input for
taking input we are you always use input
method so let me write uh
so basically what we are using we are
using input method
to take a number okay so let me give a
message to the user database number
guess our number
okay so user will guess a number now
input will return us a value in form of
string okay always remember when
whenever we use input it always written
that input in form of string so
basically we need to convert its type
because we need an integer number okay
so we use typecasting here okay so this
input will give us string and then we'll
convert that string into integer and
after in converting the string into
integer we are going to
store this value in a variable which is
guess okay so I have created a variable
guess okay so I hope you have understood
this execution how it's going to work
now so the main part or the main logic
starts here okay so whatever what is our
task use while loop and create a
condition which execute while loop till
the both number not become equal okay
so basically what we are going to do we
are going to use while loop here
okay so I have to create a condition
which gives basically what this
condition to this condition always check
okay
so let me write n is not equals to guess
okay so whenever this condition written
true this Loop is going to execute okay
and we also want this
because we want that this Loop will
execute again and again until our
condition this condition is not going to
return true okay
no
so they've already covered this part now
let's talk about next task though so our
next task is what
so if gas is a smaller than n okay so we
need to create an condition here and
that condition is what
so basically we want what we have we are
going to use we are going to use if
condition if statement okay so let me
write if
guess
is less than n okay so whenever this
condition occur we are going to print
that
the number which user has guessed is too
low
which will give user an idea that he has
to or she has to select a higher number
than this one okay now
let's give another chance to ask
to user to guess a new number okay so
let me write this other one again yes
equals to int
input
and input let us write that guess again
okay because the number user has guessed
is smaller okay
so guess again
now after writing this code what is our
next task our next next task is if guess
is greater than okay so if gas is
greater than what we need to do so let's
use alif okay so alif alif is basically
else if okay
but in Python we don't use else if we
use alif okay
so LF
guess
is greater than n okay so for this we
are going to print and what and message
which is
which is going to say user to high
okay and
after getting this message let's give a
user in another chance
guess is equals to int
input
off and let's write okay second
okay
so basically what is going to happen
here uh
we are asking user
basically we are asking user a guess
okay when user is going to give a number
then we are going to compare it okay so
if they are not equal then this body is
going to execute okay for first
and then
first we check if the gas is less than n
then we are going to print too low
and then again we are asking user to
enter a guess his guess again okay after
that what we are doing is we are again
checking it if gas is lower
or
greater than n then we are going to
print the message too high and we are
giving an another chance to user to
guess again okay now if gas is equal to
n terminate the value okay so whenever
you have to terminate any Loop we use
break statement I hope you know that
okay so we are going to use else part
else statement in any LG statement we
are going to use break okay
now
what is going to happen whenever if User
make a guess and which guess is
for example if guess got equals to what
and then it is going to be break okay
and so this task we have completed here
okay and now let me write a final
message okay so final message is what
so let me write print
this final message is going to execute
When what when the guess end
the
random generated number is going to
equal okay so at that time this gas is
going to be
uh this basically this final message is
going to be printed
so what we want to print we want to
print some Stars
and then in between the two stars we
want to print
you guess
to the right
against it right later
okay
finally we have completed our task now
let's run this code okay
so here you can see welcome to the
number guessing game guessing number so
let me guess 50.
so 50 is too high so let me guess 30.
so 30 is
too low so basically what we can
conclude that our the number which we
have to guess is less than 50 and
higher than
30 so let me guess 40
okay so 40 is too low again it means our
number is going in between 40 and 50. so
let me write 55 okay so finally we want
okay so number which we have to guess is
45 I hope you understand this logic and
welcome back friends so in this lecture
we are going to add some more
functionality in our number guessing
game like user have only five attempt to
guess the right numbers and after each
case if user is wrong user will get a
message which tells him about number of
attempts left
and if user used all its attempt
and not guess the right number then user
will get a message bad luck try again
okay so let's
core this functionality in our code Okay
so
but before that let me copy our code and
paste it into new cell
now
so basically what we have to do we have
to give user only 5Ks five attempts to
guess okay now for that uh what we have
to do let's
first print this message to the user so
user will know get to know that he has
only
five attempts okay so let me write it
here uh you have
you have only
5 attempts to guess no okay so attempts
to guess
okay so this line will help user to
understand or
that he has only five attempts to guess
now I am using here slash and basically
what is this slashing is a new line
character okay so basically this new
line character is what going to do
whenever interpreter get this new line
character it is going to switch the line
and print this line okay now
as you all know we are using slave
function because we want two second
delay in our code execution okay
now so
okay now for our main functionality
which we are going to add is that user
only have how many guesses attempt only
five okay so for that we are using a
counter variable okay so basically what
counter variable is going to do counter
variable will help us to count the user
number of guesses okay so let me create
account variable so write count let's
assign it one okay so basically why we
are assigning it one because user
already have guessed one time okay
no so whenever or wherever is going user
is going to count
or guess the number we need to increase
the value of count by one so let me
write count
plus equals to 1 okay
and here is also user is going to count
so let guess so let me increase
right here
count
plus equals to one so whenever user is
going to guess we are going to increase
the count by one okay now
and one more thing we also want that
whenever user gets the wrong number user
will get a message so let me print that
message okay so basically what message
tells
this message will tell basically what
that
user have this much amount of left okay
so
you have
so for this we are using placeholder
okay
and format method
okay
so you have
now basically what this is going to do
is
whatever message uh the value we are
going to give it here it's going to
print here okay so let me write here
5 minus 2
so why we are writing 5 minus count
let's understand
let's understand this user have already
guessed a number okay which is too low
okay if this number is too low then this
message is going to print and for that
time you this value of count is 1. so 5
minus 1 is it will return 4 and this 4
is going to print here so basically what
message user will get that you have four
attempts left
I hope you understand how this format is
working okay so let me undo this now let
me copy this line because we know that
we have to print this line when
user guess a number too high okay
so whenever user gets a number which is
high higher than a guess number then
what is going to print
too high and after that user will get
this message you have this number of
attempts left okay and after that user
will get a message case again okay
now let's run this code I think we have
achieved but before running this code
executing this code let me write one
more thing and which is
now basically write what is going to
happen here
we need to use if it's a statement
because this while loop which is going
to terminate on two condition okay let
me tell you
okay I have never mentioned this
condition and I have to mention this
condition okay so this is the condition
is when count is
less than five okay
so basically we are using logical
operator here and
because we want this Con if these two
condition is true then this Loop is
going to execute if what
and if we got any of these two condition
false this Loop is going to terminate
okay so basically why we are using this
condition because we only want to give
user 5 chance or five attempts to guess
the right number okay so basically what
will happen after each guess user will
made what we are going to increase the
value of discount okay so whenever user
will guess a number we are going to
increase the number of count
by one okay so what is going to happen
whenever user used all its five attempt
this condition will return false and
when this condition returns this Loop is
going to terminate okay
so I hope you understand what why I
write this condition here now
I think we have um okay so we have
created and now let's discuss why we
need if else here okay so basically why
we need if else here because this while
loop depends on two condition okay
and this while loop is going to
terminate on two condition and the first
condition is what when user gets the
right number okay
when user is the user cache and the
number which is randomly generated
become equal then this Loop is going to
terminate and the second condition is
when the number of count
or we can say the number of count equals
to 5 or when user used its all gases
okay then this condition will terminate
the loop so for that we need to write
here okay
so whenever this Loop is terminated this
line is going to execute and for this
line we need to write a condition so if
n equals to equals to guess
what will happen
they are going to print this line okay
that you guessed it right and if
user gaster user used it's all
what I say all attempts so this line is
going to print what line
that bad luck
try again
okay
now I think we have achieved all our
goals now let's run this code
so we get a message welcome to the
number guessing game you have only five
attempts to guess okay now guess a
number so I hope let's check okay so
before
playing this game let's check this game
okay so now
let's check how many attempts this game
will give to the user okay so for this I
am going to make same guess again and
again for example 10.
so he tells me that this games tells me
that you guessed to the number you have
guessed which is 10 and you guessed your
guest number is too low and you have
four attempts left okay now let me guess
it again 10.
so now you can see here you we will you
will get the message that you have three
attempts left okay let me guess 10 again
then you can see here we get a message
that
you have two attempts left let me guess
10 again
then I got a message that you have one
attempt left
okay so we got it
now so this game is going to give user
only how many attempts five attempts
okay
so we have achieved this functionality
now let's play
or run this game
and this time we will win Okay so
let me guess the number it's 50.
okay so 50 is too low so I think it's
2i so we can as assume that our number
is lie between which number we have to
find is lie between 50 and 80 okay so
let me write it again yes it again so 50
okay so what we can it's maybe 70.
70 is too high it's means let's try 65.
65 is too high let's try 60.
oops I'll lose this game okay so I hope
you know I hope that you understand that
how this game work and how to create
this game and I hope you understand the
logic behind why we use this counter
variable and why we use this condition
so
welcome back friends
so in this model we are going to learn
how to create
two-player tic-tac-toe game okay
so before learning this game let's play
this game and enjoy okay and after
playing this game then we are going to
learn some basics of this game and then
we are going to create this game okay so
let me run this code
okay so here this is our basically
tic-tac-toe grid okay now basically
there are two players okay first one is
X and second player is o
so the this time this is the extern Okay
so xf2
put some
position okay or place so if x want to
update this position or X1 this position
okay so he has to put he has to write he
has to give that poor place is seven
so here you can see
we got X here now it's second player
turns okay which is O So o want this
place to be occupied
so
choose 9. so now you can see that our
grid is going to update after each value
we are going to choose or it's it play
so now let me write this one
so x ray have mentioned here
now
what is going to happen
now all need to stop this
stop X to winning this game okay so he
is going to put
o at place 4.
okay
now it's extern so X is going to take
three Place third place here
and now
oh got confused because why because if o
take this place then X is going to take
this place and X is going to win if o
take this place
then X that takes this place after
host turn and X is going to win
so
o has no choice so who is going to write
five
and now it's extern so X is going to
write or take second position or second
place
now we've got this
we get a message that games game over
and X4 okay
so this is how this Tic Tac tool works
okay so in upcoming lectures we are
going to learn some basic concept or
basic
logics
of python and when when we understand
all those Logics then we are going to
merge all those logics
and we are going to create this tic tac
toe game okay so till then take care and
see you in next lecture
welcome back friends so in this lecture
we are going to discuss about some basic
concept which we are required to create
tic-tac-toe game okay so first of all
let's understand what is python
dictionary okay so in the python
dictionaries are used to store data
values in form of key value pairs okay
so basically uh let me in this let me
clear you that whenever we create python
dictionary we always use item
or restore item in form of key value
pair okay so basically what is key value
pair
basically we use what we use colon to
separate the key value in left hand side
we mentioned keys and on the right hand
side we mentioned values okay when we
create dictionary you will get to
understand this thing very clearly okay
now and if we talk about what is
dictionary so basically dictionary is a
collection which is ordered changeable
and does not allow duplicates okay
so basically this what is dictionary so
basically dictionary is a collection
which is ordered
which is changeable you can change it
and but one thing is that which makes
dictionary very useful that uh it does
not allow duplicates values okay
so let's see how to create dictionary so
whenever you have to create a dictionary
you just need to uh first you have to
mention uh what I said mention a
variable for example if I have to create
a dictionary I am mention a very I have
created a variable known as dictionary
one and now I have a going to use curly
braces okay so to create dictionary we
always use curly braces and in this
dictionary in this curly braces the give
item in form of key value pairs okay so
let me create
additionally for example let's name this
dictionary as a dictionary five and let
me give some values to it okay so
basically let me give first one and this
is basically this is our key one and the
corresponding value of 1 is
well okay integer form
then we use comma to separate the items
of the dictionary so let me create
another item
okay which case is 2
and its value is 2 okay
so I hope you understand that how to
create dictionary and how to add items
in it okay so
basically I what I have to do is I have
to mention here
a key so let me
3 colon and the corresponding value is 3
okay now
this is how you create a dictionary so
let me print this dictionary so when we
execute this code you we will see
how our dictionary looks like
so you can see
when you print the dictionary five you
will get
one
in form of this is the key and this is
the value
if we talk about this item this is the
key and this is its value
if we talk about this item so this is 3
is a key and this 3 in form of integer
is an item okay now
so basically why we are learning
dictionary concept because
[Music]
when we use
tick tick when we run or when we create
this tic-tac-toe game we are going to
use basically this dictionary to store
the position of
X and Y or X and 0 okay
let me show you what I was talking about
so basically I was talking about this
concept okay
so we are going to use dictionary to
store the value of these positions okay
so basically if you have gone through
this article which I have written this
here so basically when we play
Tic-Tac-Toe game we use 3 by 3 x grid
okay
now
let's go to again
warm-up exercise okay
so here we are going to use dictionary
as you can see
here keys in are in form of string okay
so here's I have written a seven but I
use quotation mark so which basically
makes this 7 Alpha as a string okay
and all the value corresponding to the
keys are white space so basically the
values
which you have seen here are the white
spaces okay
so let me execute this code what if if I
write something like that
uh
okay we will discuss this later on okay
this concept now
learn how to apply Loop okay so whenever
you have to apply Loop so basically
generally we use for Loop okay so let me
write for I in
or let's say item in
okay one more thing is that
whenever you are going to apply
loop on dictionary okay so let me write
the dictionary five
and let me just print the value of okay
key in each iteration okay so when uh
let me clear this one thing whenever you
are going to apply a for loop on a
dictionary all
the evaluate this return okay
at this condition the value we get is
only the
key okay
of that dictionaries so let me write
this okay so when we execute when I
execute you will understand
so here when we applied this for loop on
dictionary 5 what we get
each iteration we only we get what the
value of 3. the name of the key which
present which are present in the
dictionary 5 okay
I hope you understand about this now
how to access learn how to access the
dictionary what I said dictionary is
items okay so to access dictionary item
we always use what we always use Keys
okay so let me write this
basically let me correct this items
value okay so whenever you have to
access the items value of a dictionary
how we could basically we just write
print
okay and then we mentioned the
dictionary name
so for example here our dictionary is
dictionary one dictionary zero one and
then we use square brackets and write
or use
key
so what this code is going to return
this code is going to return us
the corresponding value of
this key seven okay so let me execute
this code you will get
that we got G
as same as just imagine just let me
write
if I mention here something like 2 or 3.
so you can guess what value we are going
to get
yes we are going to get C
you can see this okay
so this is how we can access the
dictionaries items value okay using
key name okay
now how to create empty list
so creating empty list is very easy okay
you just need to mention a variable
okay variable name here I have written a
name board underscore keys
and to create empty list you just need
to write what
this is square brackets okay
opening square bracket and closing
square bracket so basically what this
code will do this will generate a empty
list okay let me write this okay so when
we print bold
underscore keys
so what we are going to get we are going
to get I empty list what if I mention
here one
then we are going to get a list which
has one element okay
so basically let's understand how to
create empty list
to a create empty list we just write a
variable name
and then we mentioned use square
brackets okay
no
no no welcome back in home of exercise
of tic-tac-toe part two so let's learn
that how we can append the dictionaries
Keys into a list so basically we have
generated a empty list as you know here
as you can see here basically now what
you are going to do basically we are
going to use the board
additionally okay so what we are going
to do basically we are going to apply
the for loop on the board the board
dictionary okay so basically the board
dictionary is what let me see
so here this is our the board dictionary
okay
so what we are going to do basically we
are going to uh going to apply the for
loop on this board Edition let me copy
this so
we will understand me better okay so
basically what you are going to do is
basically we want to copy or we want to
append all the keys of this dictionary
the Bold dictionary into our this list
okay so how we are going to achieve this
so basically we are going to apply the
for loop on this dictionary the name
board okay and what this dictionary is
going to return is we are going to apply
this
uh for loop on this Visionary so
basically each iteration we will get the
key value so basically this key variable
is going to hold up the value of key
one by one okay so let me write okay so
basically what is going to happen here
we are just going to apply the for loop
on this the board dictionary and when
what we are going to get we are going to
get
in each iteration we are going to get
these Keys one by one into this key
variable okay and when we get this key
values in this key value key variable
then what we are going to do is we are
going to append we are going to perform
append method okay so basically this
appendic method is a method of key
basically it belongs to list okay so
basically this append method is a method
of list okay so basically what this
append method will do this append method
will append or we can say add
the given item in the list at the last
position okay
so let me see okay so let's run this
code and you will see it
when we run this code we will got okay
let me print so we got clear ID
so let me print
here okay so what we are going to do
basically we are going to print here and
each print
basically what's going to happen here
from each iteration we are going to get
to know how our this board keyboard
underscore keys
list looks like okay
so words underscore keys
okay so let me execute this
so you can see this is our empty key oh
sorry empty list and from each iteration
what is going to happen basically in
each iteration what is going to happen
is we are just going to insert or add or
we can say append
the value of key which is
the dictionary key is well okay so
basically what we are going to append or
add in this list the value of the key
names okay so you can see for each
iteration what is going to happen
in each iteration the value of the key
or we can say the name of the key is
going to insert at the last position of
the list in each iteration
so I hope you have cleared this concept
okay
now let's switch to the next concept
okay so learn how to print multiple
message or string or variables and
Message Board together okay okay so this
is very basic thing so whenever you have
two messages or the two variables to
print for example a equals 200 and b
equals to 200 okay now what you have to
do you have to print
this value is okay so basically you have
multiple values
okay so so how you can print it so
basically generally you can use a comma
and B so when you execute this you will
print this two values of the map okay
values or the variables value of these
variables A and B now what if if you
have to mention some message okay
here like for example value
of a
colon a okay so basically what is going
to happen in this time when you execute
this you will get this message printed
and after that printing this message
interpreter will print the value of a
okay looks like this value of a colon
100 okay what is if you have to put
print multiple uh well for example so
multiple messages like this and values
okay so how you can use this print so we
you you can write this like value of a
then call in and then what you are going
to do
variable a then
you can again use comma and again you
write the message that which is
value of p
together you can use colon and
the
okay
so yes this is it now when you execute
this code you will get this message in
this format okay
so this is how you can use or you can
print multiple messages and variable in
one single using print okay
I hope you understand this okay now
learn how to create tic-tac-toe board
okay or grid of three by three so
basically we are generally using what
just using some logic of how you can
print okay so basically we are just
printing what
let me see we are just printing a white
space here okay so basically what is our
task we have to create this kind of code
okay
this kind of okay and how we are going
to achieve this we are going to just use
some
lines like this some Dash using Plus
Dash okay so let me see how let me
understand uh let me explain how to use
this okay so basically what we want in
first line okay we need a white space so
basically what we have done we give a
white space in as a string okay we
created double quotes or you can either
use single quotation mark okay so here I
use same double quotation and I give a
white space so basically what will
happen
when you
write okay let me understand uh let me
explain this from the very basis so
basic okay
it's something like this what is going
to print
obviously it's going to print a wide
space okay
here this is the white space rub now
what if if I want to enter this line
okay so how we are going to do this
either you can use comma or you can use
plus sign okay basically why you are
using plus say
because we know that the concept okay
whatever will happen if we use this plus
sign in between
two string
so let me explain this a and plus b so
what is going to be basically it's going
to concatenate these two strings okay
a b okay I hope you understand this so
basically what we want to concatenate
here a white space and a
parallel line okay now
so basically we want to print this
so you've got this okay now
if I have to also if I want to add a
white space again so what we can do we
use plus sign and use double question
marks and give white space
and if I want another line then why how
we are going to do is
double quotation marks
and um not this time white space we need
this row this okay
and otherwise space okay
so this is how we have created the first
line
no
what if I want to create a new
line
about let's try learn how you can create
this line okay so you just need simply
write print
then afterwards what we want basically
we want a dash okay so we will we are
going to give it a dash
then after that Dash what we want you
want the plus sign then we are going to
just use this plus sign for
concatenation now now we like to either
we can use double quotation or a single
quotation here and then when I we are
going to write plus okay now we are
using quantity Plus for concatenation
and we need Dash then afterwards we need
plus sign and then we need Dash Okay so
for that what we are going to do
we use corn here we need a dash okay so
we Dash then we need to
write Plus for concatenation
then we are going to use double
quotation marks and then write Plus
then again we try plus and this time we
need what we need
Dash okay
so when you execute this code you will
get these two lines okay
similarly if you copy paste this all
cook you will get what
these two lines okay so basically we
have generated we have created four
lines we need another one
so this is how you are going to
print or this is how you are going to
create our
what I say good okay three by three x by
3 okay grid now
and why we are creating this grid
because when we going to play this game
tic-tac-toe so we need a grid Okay so
for this grid for that grid we are going
to use this
concept okay
we can either understand this concept by
using uh so let's
use something import that's okay so let
me import time okay
if you uh so
let me write this here I basically what
I am going to do we are I'm going to use
that sleeve function okay let's leave
functional what this function will give
us that say function will give us some
amount of delay okay and that's amount
of delay basically the amount which we
are going to mention it so for example
if I want to second delay the how I am
going to write this time dot slip
and brackets I'm going to give it two
okay
and let me copy paste this all here
so you are going to understand that how
this is uh this box is going to print
okay let's execute this
you can see what's what we got
okay module time is not oh QQ
we made a spell mistake here
now you can see this is the first line
this is the second line print then third
line
then fourth line and this one is Fifth
Line okay and our grid is ready right
now let's move the next thing so learn
how to use dictionary item to print okay
so now this time what we are going to
learn that how we are going to print
this dictionaries item okay because we
are going to use this dictionary to
store the value of
these positions okay so whenever user
put here x
for example in this box if user put X
and in this box user put 0 so we are
going to update our dictionary according
to that okay
and then we are going to print this
grid again and again so we will get the
value of
uh we will get to know that what
position has taken and where you have to
where user have to
use or need to put his chance
now so basically what you are going to
do is we are going to learn how we are
going to use dictionary items
to print okay items value let me correct
this items value
oops
so for example if I have to print this x
okay the value basically this value is
corresponding has a key okay which key
seven so I have to write here okay what
I have to write here
I have to write
dictionary 0 1
square bracket and then in this Square
packet I have to pass key 7 so let me
run this code and you will see something
okay so here we have updated that
this way value of x what if I have to
use what I have to print this value okay
corresponding 9 where I have to print I
have to print here so where I have to
make changes I have to make changes here
okay so let me write this dictionary 0 1
and then what I have to do is I have to
have to write
the key value which I want to print here
so basically I want to print nine so let
me write 9.
okay so you this is how you are we are
going to use this concept during the
creation of tic-tac-toe game okay
okay let me explain uh what if if I want
to print this uh all the values okay in
this dictionary so how I'm going to do
is I am going to write in here okay so
dictionary 0 1
and corresponding key is corresponding
so we are getting what basically this is
the key 8 is holding the value while the
space okay
we are getting white space
okay one so let me write this all
here
and we are going to print this okay so
let me write this so dictionary one
and then square bracket and then I am
cool I have to write
so why I am writing for because this
position belongs to 4
and the corresponding the corresponding
to this key what value we have X okay
now
just let me write this thing
so just may I will I'm going to copy it
and paste it where I have to write it so
instead of 4 I have to write 5
and at this position I have to write
what I have to write
sex okay
similarly here I have to make changes
in this position I have to write 3
for this position I have to write what
NES yes to and for this position I have
to write
what
okay when I execute this you will see
this is how we are going to update our
tic-tac-toe board in each iteration okay
so I hope you understand that how to
access the value of
dictionaries items using
key okay I hope you understand this now
Welcome Friends in this third part of
warm up exercise of tic-tac-toe so this
part is going to be very important
because in this lecture we are going to
learn some important Logics which we are
going to use in our game so let's start
so our first logic is that
we are going to learn how to check empty
places in tic-tac-toe
3 by 3 grid and insert the value okay so
actually if you look at the above cell
which we have discussed in last lecture
you will find that
at the time what we are doing is
basically we are hard coding the values
and printing it okay so basically what
we are doing is we are putting some
value here and we are printing it okay
so if I doesn't want this x to be here I
just
execute this and this x is gone if I
want the X here then I have to put X
here and execute this
and I got X here so basically this is
called the concept of hard coding hard
coding means
doing with your hands or your own
without doing any using any Logics okay
so now let's understand about
what we have to learn in this thing okay
so basically
what we have to learn that how to take
input
okay input position from the player and
check the position is empty or not if we
found empty position then we are need to
put X or o at that place okay so
basically what we have to do is
you can see here basically when user
give you something give you a position
okay whatever what happens when tic tac
toe game Run so basically our game wants
and position okay
where you have to put the
X or o so basically what you have to do
you have to just
take the position from the user and you
then you have to check in this
dictionary that this position is empty
or holding some value for example if
user gives us 8
okay so we take that add position
and search in this dictionary with using
add number eight key okay and then we
will find if this place is empty okay
means white space then we are going to
put the value here if this place is not
empty for suppose
this placehold a value oh okay so if
this place is not empty then we are
going to do what we are going to send a
message to the user that that place is
already taken select another position
okay
I hope you understand that what I am
going to say okay now
so let's understand how we can do this
okay for that what we have to do we just
need to use if else statement okay so
basically when we use if else statement
what we are going to do here
okay before using IF else statement
let's understand how we are going to
take the value from the user so
basically we are just using print
function where you we are going to print
the message okay and after that message
what is going to happen we are using
input method
okay so basically when user gives
something
for example uh any position what is
going to happen when user enter the
position
or a number or a place
okay so what is going to happen it's
going to store in this variable move and
what is going to happen when we are
going to check this condition so
basically what happens for example if
user gives us a place let's say 8 okay
so what is going to happen this 8 is
going to be initialized or stored in
assigned to the move variable and then
what will happen when we check this
condition basically what you have what
we are doing here we are just checking
that dictionary one
and the respected key which user has
given us okay so let's say dictionary
one
and this move will has value 8
so if this condition true means if
dictionary 1
key 8 has empty place or white space
then what is going to happen then
this going to happen What then
dictionary 1
move means 8 is going to hold this value
okay so this value is what this value is
turn and turn is basically in this code
basically we have assigned this turn
variable equals to X
okay now let's understand and let's
execute this code you will understand
more okay when we execute this so let me
execute this so when you execute this
code what we are going to see we are
going to see grid why we are going to
see this grid because we have written
here okay
return the code to see the grid okay now
basically we have declared a variable
called term okay which is X so what we
are going to use basically this
execution is going for
player X okay so when X so basically
what message we are going to get
here what we are using we are using
concatenation okay so in print we are
doing concatenation what continuation we
are doing basically we are writing a
first message
it's your turn and the value of turn
basically the value of turn is X and
move which move to which place okay so
basically
this line is used to ask the user that
it's your turn X and move to which place
okay so for example if x want to move
this place here okay where here so how
he can move he just need to enter eight
okay
and then
keep print or he gives it
what will happen
when you print this dictionary again let
me print this
code you will see
the update in the dictionary
okay
so you can see what this happened here
we put
the basically this code will execute
perfectly that use computer is asking
for it's your turn X move your place
then user gives a value 8 then what
happens this X
comes at the place of
8 okay now how we can change
the players after every move this move
is only for X okay now we have to do
what we have to move the we have to
change the move every time okay so how
we are going to do this for that we are
going to use for Loop okay let me write
this so let me copy this and then you
will understand how we are going to use
okay so now for this I am going to
create a for Loop
uh just wait
okay so we are going to put whole this
code into formula and here I am just
going to execute this for Loop for three
times only or four times let's say
so for in range
actually just I want to explain you how
this for Loop executed okay so just we
actually we are wanting what we have
wanted that just we want
this Loop to execute for four times okay
now what is going to happen let's see uh
let's change some value of this
dictionary
so where is this dictionary
okay
let me copy this thing
so
this is our dictionary and this is let
me execute this then you will understand
so basically what changes we have made
we empty some spaces here
only position 7
position 1 has X and position 6 and
position 3 has o okay now what is our
message is asking our message is asking
it's your turn next move to which place
okay so if for example X select nine
place okay so 9 basically is this place
okay so that let's see what will happen
okay so you can see here we got X here
okay now what he's going to do okay we
are not changing the position
we had some mistake here and what
mistake we have done
okay this line is not executing actually
why this line is not executing
if turns is equal to X then o
so what is your turns
okay let me change this thing basically
what is happening we are assigning each
iteration for each iteration we are
assigning this term equals to X that's
why we are got getting this problem
okay so let me cut this code from here
and put it here okay
now when we execute it it will execute
perfectly
okay so let's see here just wait a
minute
okay this is our
grid now it's external so X select nine
when you you can see
in this time your message got changed
okay it's your turn 0 or 0 move to which
place okay so if o wants to move this
place okay
so then for this place what he has to do
user has to write four
and then you can see easily what will
happen
here o comes okay
now it's booster it's X turn so X has
two puts for example here okay if x
wants to put
X at which position at two position so
he has to write two
then X will come here and now what is
happening here we got another message
which tells it's your turn 0 or o move
to which place okay so now for example
if user if o wants to move at this place
which place is fifth then user have to
put basically why this for Loop
basically why execution of this code is
stop because we use for loop with range
4 so basically this fourth this for Loop
is only going to execute for four times
okay now let's understand the logic
behind how we are changing the turns
here how we are changing this message
again and again so basically what is
going to happen here
initially we have declared the turn is
equals to X okay so basically the value
uh basically what will happen the turn
variable has this value okay
now what will happen after the execution
of this thing
this will print then it is going to be
print it's your turn okay then right now
the value of turn is what x so here what
we are going to get we are going to get
this message it's your turn X move to
which place okay now user
enter something let's discuss with this
example okay so now user has entered
nine okay so when user enter 9 what will
happen
move
will assign to the 9 and what is going
to happen
we are going to check in dictionary one
that move the key move is empty or not
if key move is empty okay so he
basically this key basic belongs to move
belongs to nine so if key Nine is the
corresponding value of K9 is empty or
white space then what is going to happen
then
that dictionary 1 9 is going to assigned
the value of terms which is X now after
what is going to happen after this part
after this part this thing is going to
happen
so after this execution what is going to
happen if turns equals to equals to X if
turns is equals to X then what is going
to happen then this condition is written
true
then turn is going to assign to the new
value which is O okay
[Music]
this is how this execution works
in next time what is going to happen
this is only if this happens in first
iteration in next iteration what is
going to happen in next iteration
this whole thing is going to print again
in this time as we know that
right now the value of turn is becoming
is have is become 0 or o so now what
message we are going to get it's your
turn 0 or 0 move to which place okay as
you can see here after X what we got we
got this message it's your turns o move
to which place now what is going to
happen if user enter 4 then same thing
is going to happen again that
this using this condition we are going
to check if the position if the key 4 is
empty if key 4 is empty then we are
going to initialize that key for in
dictionary one
with the value of 10 and the year for
this iteration the value of turn is 0
okay or or we can say
to that what will happen then same thing
happens if value of x or value of turn
is what for this iteration what is the
value of turn is value of turn is
right now it's O Okay so this condition
is going to false when this condition is
going to first then else part is going
to execute in X part we have written
that turn is equals to X okay so now
what is going to happen now the value of
turn is going to initialize X okay
this is how this iteration work again
and again
and now this for Loop execute Vector
value of turn is X okay
then whole thing will print again then
it will again Ask it's your turn X move
to which place as you can see here in
third iteration what is going to happen
this chart is going to print
then this is this message is going to
print it's your turn X move to which
place
okay then you enter your user enter 2
and what will happen add the position to
this x is going to be print and next
move what will happen
for next iteration what is going to
happen
the value of what the value of
turn becomes o
and then this message is going to print
again
it's your turn or move to which place I
hope you understand this logic okay now
let's understand
how to check multiple condition if using
if statement okay and learn how to
compare multiple variable so basically
why we are using this
so the basic the reason behind this
we need this because we have to check
each and every possible condition which
can occur during
this game and we also have to declare
the winner or Thai condition okay so
basically there are multiple condition
is going to be happen here let me see
okay just wait a minute
so basically what is going to happen
right now uh let me
say you something
so basically whatever is going to happen
we have to check the multiple condition
each time okay what are the possible
condition which can make any user win
okay so for example if x occupy this
line then X is going to win okay if x
occupy this line then X is going to win
if x occupy this line then X is going to
win if x occupy this line then he is
going to win okay and same task is going
to be uh we have to check this same task
for o also okay if over occupy this Lane
then o is going to win or occupy this
line
then he has to win if occupy this
diagonal then he has to win if occupy
this line then he has to win so
basically what you have to do we have
multiple conditions to check during the
execution of Tic-tac-toe and we are
going to check
each time okay for each iteration after
each and every push position if user
check or user select then we have to
what we have to do we have to check
for each and every possible condition
for that what we are going to use for
that we are going to use if alif
statement okay so first of all let's
learn how we are going to
uh what we can say find that these
values are equal okay so how we are
going to do this as you can see I have
created a dictionary one okay now in
this in this dictionary one what you are
going to see here you can see the key 7
key 4 and key one has what same value
which is X okay and if you look at this
K 6 and 3 it has same value which is
let me remove this one so
okay now this is our dictionary okay
now let's understand this concept
then so basically what we are going to
understand in this we are going to
understand how we are going to see
just wait a minute let me commentate
those
okay so basically what we are going to
see how we are
uh use how we can check multiple
condition in if statement okay so this
is the best way to write if you have
same values if all the variables have
same values then you can write this
either you can use then and logical
operator or or logical operator but for
this tic-tac-toe it doesn't require all
those things Okay so
free so for this we just need what
we just need here
we are going to write this positions in
dictionary 0 1 key 7 in dictionary 0 1
key 4 ending dictionary 0 1 1 key okay
so we are going to just check if these
all values are equal then what is going
to be print then this line is going to
be print so let me execute this if we
execute this code then you will find out
that what is our output going to be that
key 7 4 and 1 has same value okay
why this has same values because this
condition is going to return true why is
going why this condition is going to
return true let's see in dictionary that
we already know that the 7 4 and 1 is
holding a same value which is X okay now
let's see something here what if you
have we have to check this type of
diagonal let me increment in the house
okay
now let's understand see this what if we
have to check this one like this
diagonal okay
what we are checking right now this one
let me show you the conditions here
conditions are dictionary 0 1 9 key
sixth key and third key so you can
imagine this is ninth key this is sixth
key and this is third key so we are just
comparing this
okay so what we are comparing if this
all values are equal then we are going
to get this message and if these values
are not equal then we are going to get
this message okay
so let's see what message we are going
to get
before that let's see what is our
dictionary told us okay so you can
easily see basically
you can see the value of 9. this key 9
is holding the value empty space okay or
white space okay and here the value or
key six and key 3 is holding value o
right
so when we execute this code
this four line of code then we are going
to get what then we are going to get
something called
basically what will happen this else
part is going to be printed let's see
let me execute this code
when I execute this code I will get this
key 963 has different value
okay I hope you understand about this
what if I put if we put something like
that
if we put o here
then you can imagine what is going to
happen
you can guess
let me execute okay so at the time we
are going to get this message what key 9
6 and 3 has same values
you can see here key nine six and three
are same values okay what if I put 0
here uh instead of o i put X
then again we are going to get which
message else part why because here
dictionary
at key Nine this value is X and this
value is O and this value is O so here
we are going to get an false return and
when this condition for return false we
are going to our interpreter is going to
execute this line okay now
let's move to another one
so whatever that part is
um
no
so but we compare the key which one okay
now let's
let's check this condition okay
we are talking about this condition
how we are going to check this condition
the same way we are just going to write
dictionary one is dictionary one key
eight additional equals to equals to
dictionary one key five and equals to
equals to dictionary one key two okay so
this one is X position this one is fifth
position this one is second position
right now for that what we are doing if
we look at our dictionary one what we
can find you can see here
in dictionary one you will find out
that all these values
8 5 and 2. this case 8 5 and 2 Keys
holding white space is okay so if you
find out if you run this equation you
will what we are going to get
let me run this
if you run this kind if statement you
are going to get this word
you are just going to print this line
that key 852 has same value
okay which looks good which looks KS
this
key 8 key 5 and key 2 has same value but
basically in this tic-tac-toe game what
we are using we are using white space
for holding empty spaces okay
and why we are using white spaces let me
explain you this thing
so let's see here our where is our code
okay let me see
okay this is our board okay
in the Box okay so this is our board
okay what if if I don't mention here you
can see to print me this kind of board I
have to use white space if I remove
these white spaces then what is going to
happen
this structure is going to be destroyed
okay you can see here
for this purpose what we are using we
are using for empty space we are using
white space for showing that this place
is empty okay if you remove this all
these spaces then what is going to
happen the structure of this board is
going to
change
this is become a different thing okay
right
so for that purpose we are using white
spaces okay I hope you understand why we
are using white spaces in
okay now
so how to deal with this thing
basically if you check this condition
then this condition is going to say that
all values are equal and if this all
values are equal then he will maybe what
will going to give us
is going to say that this person is
going to win okay but basically these
are all our empty places then how to
deal with that so for how to deal with
that we have to use this thing
let me write this so basically what we
are going to do let me comment it out
so for that we are using this we are
adding this condition into this
condition so basically what we are doing
is we are using using this not equals to
White space so basically what is going
to happen here
this line is going to first what this
condition if we talk about this
condition is going to check this values
if these are equal then they are going
to check if all values are equal to each
other but they are
they are not been equal to
white space okay so if
all these values are not equal to White
space then what going to be happen then
this value is written this condition
written true and then when this
condition return true this line executed
okay or what if
this all values are not equal to or
equal to White space when this value
this thing happen then what will happen
this condition will return false
okay and when this condition written
false this line is going to be executed
okay
so let me execute this code you will
better understand this
so let me this series
okay oops we got something called
just wait a minute
now you can see here we get Force key 8
key 5 and key 2 has white spaces okay
why this is happening because we are
using this condition here
basically this condition is what is not
equal to White spaces if they are not
equal to White spaces then what is going
to happen this slide not going to happen
for example let me change the dictionary
again and then we will say it for
example here we remove the yd space and
put 0 or o in place of this
so I removed this white space and I put
o in place of this okay and then if I
execute this what is going to happen
you are going to get this message that
852 has same values right
I hope you understand about this all
okay now
the last thing is okay so last thing let
me write let me comment it out this
now
okay so last thing what if we have to
understand
yeah now to check how to check position
nine three and six have same values but
all values are not quite space okay
so how we are going to check
just we are going to put something
called
this condition is
uh
which is what not equals to
white space okay
when you put this condition you will get
this value
okay I hope you understand this concept
now let me explain you how to create a
function so basically to create a
function you just need to use Dev
keyword and you have to mention a name
of a basically a name of a function for
let's say if I create a function name
game and
we use parentheses to declare or Define
a function then we use colon and after
an indentation we start writing the code
of this basically what code or line of
codes we can say
which belongs to this function
for example let me print
hello
or you can write light start
the game okay
one thing is that this is just a
definition okay so whenever you define a
function
and you can execute this code but
only when this function is going to
execute when you call that function so
if you call this function game
then what is going to happen
then this function is going to execute
if you don't call this okay so basically
how to execute function is just a way to
that you have to mention the name of the
function which you want to call okay
using parenthesis
right so I hope you understand that how
to define a function basically it's let
me explain it again that we whenever we
have to define a function we use Dev
keyword then mention a name of the
function and then use parentheses and
then after colon we are going to write
what
whatever the body of going to be have
going to a part of this function okay so
basically if we talk about this function
this function has a one line as a body
of code
which is start the game which is going
to print start the game okay so whenever
you call this function you are going to
get this line let's start the game okay
and you can call a function many time
multiple times you want as many times
you want basically so if I write game
start the game start the game for two
times what if I mention here something
like this
for I in
range
10. colon so what is going to happen
we are going to get this line start the
game start the game for 10 times Okay so
so you can call any function any number
of time you want okay
so thank you for this lecture
this lecture is going to be so tough to
understand but if you have any doubt you
can just rewind the video and see it
again okay so in next video we are going
to create that tic-tac-toe game okay
so see you later
till then take care
thank you
welcome back friends in this lecture we
are going to discuss about how to create
two players tic-tac-toe game in Python
so let's start so first of all we need
to create a dictionary because in this
dictionary we are going to use all the
keys as the position or the location
of that tic-tac-toe board game okay now
initially all the values are basically
empty spaces and after each move we are
going to update this empty spaces with X
or 0. now here comes after that we need
to create a function which is going to
help us to create what to create
or show us this type of grid okay so for
that we are going to create a function
this function is going to help us okay
to print every the board every time
whenever we are going to use it after
that we need to create a function which
have all the game play functionality
so let's define a function name game
after that we need to create
a variable term variable and assign it X
where we need because always tic-tac-toe
game starts with X
okay now let me create a variable count
that is used in this variable to count
the variable
to count the number of moves of both
players okay so initially we are going
to put this count equals to zero now
create a for Loop for range function
with argument a because we need to
execute player's turn for nine times so
we are going to use for loops
okay with range and in range we are
going to give argument 10 now
we are going to use function to print
the board which we have created earlier
okay now write a message to get a value
from the user for that I am going to
write a message which tells P tells the
turns and ask for the value now after
that we are going to use input method to
get the input from the user now
we need to use if statement to find the
empty place on board and put input value
move in it for that we are going to
for that we are going to use this if
statement if as a statement as we have
discussed its functionality earlier in
the course
now what we have to do now we have to
use allifist if alif statement to check
every possible win condition if player X
or 0 has won for that we are going to
use if as
statement and where we have given
multiple condition to check each and
every possible winning conditions which
came across during the code execution
and after that what we are going to do
we are just going to check
we are going to create if statement to
check if either X or OV and for that
what we are going to do basically we are
going to create a if else statement okay
if the count equals to equals to 9
then what we are going to print game
over and it's time now change the value
of turn variable or the player after
every move so for that we are using a
file statement this logic we have
already discussed in our last section
last video now for calling this gain
function we are going to write the name
of this game function and we are going
to execute it
so this is how we are going to create
tic-tac-toe board or tic-tac-toe game I
hope you understand about all the
functionalities please recall everything
and start playing it thank you and have
a nice