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It's Time to Admit It

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Video summary

The video presents a somber and critical assessment of the current state of virtual reality, arguing that the industry has effectively collapsed into a "barren wasteland." The speaker highlights a disturbing trend where major studios are either shutting down or pivoting away from dedicated VR development to focus on flat gaming or mobile platforms. This shift is described as particularly painful for enthusiasts because it feels like a forced abandonment of the medium, likened to watching beloved titles being pushed into the arms of inferior alternatives. The loss of key developers and the absence of high-quality, ambitious projects in recent major events like the State of Play and Summer Game Fest serve as evidence that the future for VR is bleak, with only a few exceptions like *Forefront* offering any hope amidst the decline. A significant portion of the discussion focuses on the specific failures of the PlayStation VR2 generation, which the speaker views as riddled with red flags from the outset. Issues such as the exorbitant price point, the lack of standalone controller sales, and the absence of support for major third-party titles like *Resident Evil* or *Gran Turismo* are cited as proof that Sony failed to deliver on its initial promises. The speaker predicts that even the upcoming PS6 will likely drop VR support entirely, leaving the platform with only mass-appeal games like *I Am Cat* and *Gorilla Tag*. This situation is contrasted sharply with the flat gaming market, which continues to thrive with massive releases like *GTA 6*, highlighting how VR is shrinking while other sectors expand. The transcript concludes by reflecting on the broader implications of this decline, suggesting that the industry's reliance on Meta's subsidized Quest 2 may have actually caused more harm than good by creating an artificial boom followed by a crash into mobile-first gaming. The speaker expresses deep sadness over the fact that current VR games often lack the production value and ambition seen even ten years ago during the platform's early days. Ultimately, the message is one of acceptance: virtual reality as a dedicated market for high-quality experiences is effectively dead, surviving only on life support through grassroots PC modders until perhaps a distant future revival occurs when the speaker is long gone.
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me kind of watching that studio like a hawk. I hope that we can see another announcement from them soon and that it is virtual again basically. I mean if they have to go flat now basically will feel like a studio closure for us if they pivot to flat or pivot to mobile. Sorry about that. You just caught me watching myself make very accurate Nostradamus like predictions about Skyance Interactive and how they would be pivoting away from virtual reality and to flat gaming which has come to pass very sadly. They're working on their next game is going to be a flat game. Apparently, while that's not as bad as them closing down, luckily that didn't happen. To us as virtual reality fans, it might as well have been a studio closure because they're gone from us now. They're gone from our tender embrace. And that's not the only studio that have gone. Within 48 hours, we've lost Vertigo, Amsterdam, as well, the creators behind Metro Awakening, Vior, they're gone. Also, Arizona Sunshine, but it's going too fast. That's the new trend now. Going fast. Same as Moss. Same as Alien Rogue Incursion. And you know what that makes us? That makes us cooks. basically us virtual reality enthusiasts. We're sitting in our cook chair. We're watching our beautiful wives, aka Arizona Sunshine, Alien Rogue Incursion. We're watching them being pushed to the arms of another man. And in this case, the other man is flat [music] gaming. And uh it's actually even worse than cooks because, you know, when it comes to cooking and whatever, the man who is the cook is usually getting some kind of enjoyment out of that. But we're suffering here. That's [music] why it's non-con non-consensual cookoldery and uh it feels like it should be illegal. There's nothing we can do about it though. We just have to sit down and watch it happen. And it wouldn't be so bad if we had more beautiful ladies coming along, but we don't because who's going to make our beautiful games? Who's going to make us the next Arizona Sunshine or the next Alien Rogue Incursion? These studios are gone or they're pivoting to flat. We're sitting in a present now where the future is very very bleak outside of like the immediate future where we got flatos. I'm looking forward to that. I'm looking forward to Forefront and I'm looking forward to absolutely nothing else. There is nothing else out there that's really grabbed my attention personally. Now I know you in the comments will say Bootstrap Island or you know probably another few things that I've never heard of before or that I have heard of but I'm just not interested in. That's fine. Everyone has their own tastes. But then what happens when those games run out? Because, you know, it's getting it's getting thin out there. I don't know what 2027 is going to look like. I assume a barren wasteland. We just had the state of play. We just had Summer GameFest. As is now sadly expected. No mention of virtual reality. We've just become complacent. We've become used to that. You know, 2027 comes along. I'm going to be surprised if there's any virtual reality dedicated studios left. I'm looking at Fast Travel Games next. I predict that game is going to come out. Payday, the Payday game. I can't remember what the subtitle is. That's going to come out. It's not going to meet sale expectations no matter how good it is in my opinion because we live in a world where Gorilla Tag isn't making the sales. We live in a world where [music] I am Cat is on the top of the PS or 2 charts. People are not buying the quality games basically even if Payday isn't quality. So regardless of the quality, people aren't buying those types of games, game games, if you know what I'm saying. Not to be too insulting to grill tag or I am cat, but those are like mass appeal, children appeal, family appeal kind of things. Not really why we bought the headsets, I would imagine if you're, you know, of the same mind as me. So, the last resource of virtual reality seems to be either the Steam frame, which I predict is going to based on the price hikes of the Steam Deck, I predict that thing is going to be way too expensive and it's not going to change anything when it comes to the virtual reality market. Love to be wrong there, of course. And outside of the Steam frame modders. And if you're watching this channel, there's a good chance that maybe you're just PS viewer 2 only. No other headset. And if you are PSVR2 only, there's a good chance you don't have access to any of these mods. Maybe you're just PS5, PS4 2, because that's what Sony sold us on at the beginning of the generation or the beginning of the PSVR 2 generation. That this is all you're going to need for high quality titles like Resident Evil 4, Resident Evil Ace, Gran Turismo, Horizon, Call of the Mountain. That was the lie they sold you at the beginning of the generation and they have failed to live up to those standards since outside of some very few and far between exceptions. But looking forward 3 years after the headset has come out, what are you looking forward to? It's for me flat out forefront. That's it. I cannot think of anything else. Certainly nothing AAA. Nothing on that level. There is nothing on the Gran Turismo 7 level. Nothing that matches the Resident Evil titles that we've gotten. We've seen Resident Evil 9 blank us. Resident Evil Veronica has been revealed and you know it's to be expected now that that's probably going to blank us as well. At this point now it's a foregone conclusion there will not be a PS or 3. All right. Even the hardcore PSVR 2 fans who have been calling me negative even they admit that I think and a lot of them would say that the PS6 is going to just support PS2 and it's going to continue on that way. But I'm going to go even even further than that. Uh I'm going to say do not be surprised when PS6 doesn't have any PSVR 2 support because the way it's gone. I wouldn't be surprised if they didn't save them hassle. Whatever bad will they would generate by nin PSVR2 owners, we are just a drop in the ocean. We make no noise that they can hear. They don't care and they can afford to do that. So really this whole PSVR 2 generation has just been red flag after red flag. You know a lot of people ignored the price in the first place. You know that was the biggest earliest rate flag. Uh it was hard to ever see PSVR 2 being a success at that price. But then the other flags started piling up. You know Astrobot skipping virtual reality. First Contact Entertainment then getting shut down. That was another red flag for me. The controllers never been sold separately until Apple this weird Apple thing came along, but you still can't buy them from Sony. You can only buy them from Apple at a ridiculous price, nearly the [music] cost of the headset itself. Shuhei Yoshida apologizing for PS viewer 2. I mean, there's just so many moments throughout the last 3 years of just everything pointing to us being on the road that we're on now. And the road that we're on now is bleak, barren. It's a wasteland for PSVR 2. whatever will be on the road will be stuff like I am cat you know and I'm not trying to insult games like I am cat or whatever they they deserve to exist in this world too but you know maybe these aren't the games we signed up for when we got the headset in the first place and I know the responses I'm going to get to this there responses are you know wrote at this point it's always backlog I have a great backlog it's always what about the mods you know but what about the people who didn't buy the PSVR 2 headset because the library wasn't good enough. You know, what if you didn't like horror games? So, the Resident Evils are gone. What if you don't like any kind of simulation games, so that takes out Gran Turismo? That takes out Microsoft Flight Simulator. There are so many nails in the VR coffin now that the coffin is just nails basically at this point. There's no wood left on the coffin. It's a coffin of nails. Meta are gone. Sony, so obviously are gone. Valve. They do have one last roll of the dice there, but I don't see that role being any way, shape, or form making any kind of a splash. Who else who are we looking to to save us? We're looking at like grassroot modders on PC. That's the only place virtual reality is going to kind of dwell and survive on life support. maybe for the next god knows how long until another wave of virtual reality starts again presumably sometime in the future where I'm gray and wrinkly more so than I am now and got some grays in the beard but you know by the time viewer takes off again I probably will be white looking white and gray there are some interesting conversations to be had with regards to meta in particular you know I often wonder because a lot of people believe that when they came in and they got the Quest 2 in particular [music] to kind of go somewhat mainstream, you know, they sold like 20ish million units of that headset. [music] Still not really mainstream, but you know, the closest we've gotten. I often wonder if that did way more harm than it did good because it gave us this kind of inflated inorganic growth boost that we got from this heavily subsidized headset that only Meta really with the billions and billions that they pumped into us could afford to do that really before Messa we did kind of have an organic slow it was slow it wasn't going to hit the 20 million anytime as fast as Messa did but maybe it would have stabilized maybe would have given us a better foundation maybe this whole reliance on mobile viewer games wouldn't have happened we would have got higher quality games perhaps I don't know we're playing we're playing guessing games there at this point and what can we say other than you know the whole thing is very very sad you know this is not where we wanted to be this is not where we imagined ourselves being you know 10 years ago now nearly it's been nearly 10 years since the PS41 came out and uh back then I remember thinking you know whatever limitations we had back then. The move controllers, jank, early days VR stuff, there was an awful lot of give it 10 years, imagine what this technology is going to be like in 10 years. And what happened 10 years later is that so many of the games we have releasing now [music] are worse than what we had 10 years ago in terms of production value, in terms [music] of budgets, in terms of ambition, in terms of taking risks, you know, stuff that just can't happen in today's market, in today's VR markets, gaming markets in general, uh, actually. Um, but because we're such a vulnerable part of the gaming market, in virtual reality, we're getting hit like a compounded [music] like a multiplayer effect. As bad as things are in virtual reality, you still got tons or sorry, in flat gaming, you still have tons and tons of games to look forward to in flat gaming. GTA 6 coming out this year is going to sell more than any games ever sold in like in the launch window ever. We do not have anything like that in virtual reality. We're shrinking. It's dying. Let's just say it. It's dead. It is dead. Virtual reality is dead. Say it. Let it into your ears. Let it into your head. Accept it within your heart. You have to. Doesn't mean it's bad. Doesn't mean you were wrong to enjoy it. It just means it's dead. The growth has stopped. It's dead. I don't know how to end this video. So, I'm just going to say thanks for watching. I'll see you in the next one. Stay moist. Goodbye. I don't know what the next one's going to be. What am I going to talk about? how another game wasn't announced for PS viewer