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Is We're Back: A Dinosaur's Story Worth Playing Today? - SNESdrunk

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Video summary

The video reviews the Super Nintendo game *We're Back! A Dinosaur Story*, a title based on the 1993 animated film created as a family-friendly alternative to *Jurassic Park*. Developed by Visual Concepts and released in November 1993, the game features cheerful, space-traveling dinosaurs rather than realistic threats. However, the reviewer notes that contemporary criticism was harsh; *Nintendo Power* gave it a low score of 2.75 out of four, citing poor controls and repetitive gameplay as major flaws. This negative reception persists today, with the game often described as a tiresome journey that fails to meet even basic standards for entertainment. The core issue identified in the gameplay is the restrictive camera system, which locks onto the player's sprite and creates blind jumps that feel artificially difficult. Beyond technical limitations, the game suffers from what the reviewer calls "creative bankruptcy," appearing to be hastily assembled with minimal testing before release. Although the protagonist is a gigantic T-Rex, the combat mechanics are underwhelming, offering only basic actions like jumping on enemies and throwing rocks without any unique abilities or cool interactions, such as eating people. The running animation is praised as a highlight that likely helped secure approval from the Spielberg estate, but this single strength does not compensate for the overall lack of depth. To aid players in navigating its simple yet frustrating level design, the game includes four summonable characters: Dweeb, Elsa, Vorg, and Doug Woog. Each character offers specific assistance, such as clearing paths, carrying the player to bonus areas, providing power-ups, or knocking down walls. Among these, Vorg is considered the most useful because his power-ups can unlock a tail attack and a screen-clearing ability. Despite these helpers, the game's structure relies on large, open rooms where players wander aimlessly without time limits, often unsure of what objects are climbable or jumpable. This vague level design, combined with a meager 12-page instruction manual, contributes to a confusing experience that feels more like a low-quality NES title than a console game. Ultimately, the video concludes that *We're Back! A Dinosaur Story* is not worth playing today due to its lack of interest and poor execution. The game has remained at the same price point for fifteen years specifically because it lacks any redeeming qualities or market value. While a very young child might enjoy it for a brief ten minutes, the reviewer suggests that for anyone else, it represents a wasted opportunity in an era where video game cartridges are already expensive. The final verdict is clear: the game is simply bad and uninteresting, making it a poor addition to any modern collection or library.
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Sumer [music] Assault Welcome to today's edition of yes, everything had its own video game. And today's episode features the movie We're Back! A Dinosaur Story, a Spielbergian product made specifically for kids who were too [music] scared to go see Jurassic Park. Instead of big scary {quote} realistic dinosaurs, we got bouncy, happy, cheerful dinosaurs that are time travelers from outer space, and it's pretty much your typical Saturday morning cartoon story arc. And I'm sure it's fine for what it is. I've never seen it. I've only played the Super Nintendo game it's based on, developed by Visual Concepts and released in November 1993. Now, from my standpoint, it's always fun to look up reviews of games like this, if any of them exist at all. The normally apologetic Nintendo Power could only muster three sentences in its review, if you want to call it that, saying that poor controls and repetitive gameplay make it a tiresome journey. Nintendo Power would rank its games by four categories: controls, challenge, graphics and sound got its own category, as did theme and fun. And by those metrics, they gave We're Back! A Dinosaur Story an average score of 2.75, the lowest-rated game of the month. Even the Tom and Jerry and Ren and Stimpy Game Boy games rated higher than that. The game features five worlds split up into a couple stages each, and you get a health meter and three lives with three continues to get through the whole game in one sitting. And as you can already see, the big problem with the gameplay here is the camera viewpoint. This simple jump here ends up being a needlessly blind jump because the camera is locked onto my sprite. That's always a clear sign of rigged rental artificial difficulty. Why waste your time making a good game when you could just take advantage of basic programming limitations like this? See, creative bankruptcy endured even back then, and it wasn't even under the guise of artificial intelligence. This game was just straight-up thrown together, and then tested once or twice, and that's where it was declared, "Eh, good enough." But anyway, your patience for the gameplay here is going to run out very quickly, at which point you'll start to notice how you're a gigantic Tyrannosaurus Rex, but you still [music] take damage from this guy. Do you get to do any cool stuff as the T-Rex like eat people as they're sitting on the toilet? No, of course not. You just jump on them and fling rocks the same as a thousand other games already out there. I will say the running animation looks great, so the dev team clearly did enough to provide at least a 90-second [music] trailer to earn approval from the Spielberg empire. And hey, you can even call upon the help of other characters from the film. You just collect these little icons here, hit the select button, and you can summon their help in the middle of a stage. There is four different [music] characters: Dweeb, Elsa, Vorg, and Woog. Wait a second, Woog like South St. Paul's own Doug Woog? They're all unceremoniously dumped into whatever world you're in. Dweeb can run ahead and clear a path for you. [music] Elsa can carry you off to a bonus area. Vorg can stop by and give you some power-ups. And Doug Woog knocks down walls for you. Vorg's really the only useful one since he dropped power-ups that can unlock a tail attack as well as a clear screen attack. Of course, you don't need any of this at all because this game is incredibly simple and easy. It suffers a little bit from what I refer to as Sega Genesis ass level design, where you're given one giant room and you just kind of wander around with no time limit trying to find your way to the exit. And naturally, you're never sure what you can and can't jump on. So, that's what you're getting yourself into here. You can also climb walls, but same deal. [music] I'm never sure what you can and can't climb. So, yeah. What do you expect from a game that only has a 12-page instruction manual? We're back a dinosaur story does in fact exist. It is in fact a game. And even in this day and age of stupidly expensive video game cartridges, this one has managed to stay around the same price for the past 15 years. There's a reason for that, and it's because this game isn't good or interesting or anything. This might as well be an NES game and a bad one at that. Maybe your 6-year-old will like this for about 10 minutes, but that's about it. All right. I want to thank you for watching, and I hope you have a great rest of your day.