Interactive Skinner Box Simulator & Signal Detection Theory | BioniChaos
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The video introduces an advanced web-based interactive simulator called the Skinner Box and Signal Detection Theory tool, which serves as a digital laboratory for exploring the fundamental laws of psychology. Hosted on BioniChaos.com, this software allows users to engineer behavior from scratch by modeling animal decision-making processes in real-time within their browser. Unlike simple animations, the simulator utilizes a live neurocomputational engine that calculates associative learning frame-by-frame, effectively turning abstract psychological theories into a tangible dashboard where users can watch algorithms of habit formation update instantly. The tool is designed to bridge the gap between historical behavioral experiments and modern computational modeling, offering a platform to understand how invisible mathematical structures power human impulses, such as the compulsion to pull a slot machine lever despite unfavorable odds.
To function effectively, the simulator first establishes the theoretical groundwork rooted in B.F. Skinner's work on operant conditioning, moving beyond Pavlov's involuntary reflexes to study voluntary behaviors. It explains how schedules of reinforcement—such as fixed ratio, variable interval, and the notoriously addictive variable ratio schedules—dictate behavior through the timing and unpredictability of rewards. The interface visualizes these concepts using a virtual rat in an isolated chamber equipped with levers, food dispensers, and shock grids, complete with historical references to mechanical cumulative recorders that translated physical lever presses into inked graphs. A key feature is the integration of Signal Detection Theory, which decouples an organism's physical sensory ability from its motivational state, illustrating how factors like hunger or fear shift a subject's decision criterion between liberal biases (high false alarms) and conservative biases (high miss rates).
The visual dashboard presents these complex interactions through a sleek dark-mode interface divided into functional panes. On the left, users observe a rendered virtual rat responding to discriminative stimuli like green lights indicating rewards or red lights signaling no reward, while the middle pane displays a live cumulative response recorder and Gaussian distributions representing noise versus signal plus noise. Users can manipulate biological states via sliders for food deprivation and grid voltage, instantly seeing how these changes affect hit rates, false alarm rates, and the rat's behavior. The system even simulates the physiological limits of a mammalian body, preventing infinite speed during extreme deprivation and modeling fear responses when shocks are introduced, which causes the animal to shift from seeking rewards to engaging in avoidance behaviors, effectively flatlining its response rate as survival takes precedence over food acquisition.
Ultimately, the video concludes by highlighting the profound implications of these algorithms beyond the laboratory, suggesting that the same mathematical principles governing a virtual rat's habits operate within modern digital environments like smartphone apps and social media platforms. These systems utilize variable ratio schedules to maximize user engagement by bypassing our internal cost-benefit analysis, keeping us hooked through unpredictable notifications. The simulator forces viewers to question who is truly engineering their habits and whether we are merely responding to external schedules of reinforcement or actively controlling our own cognitive states. By providing a sandbox to test these variables, the tool invites users to reflect on the ubiquitous nature of behavioral conditioning in daily life and encourages further exploration into how digital interfaces shape human behavior and brain modulation.
Read the full video transcript
Okay, so we have another tool, a new
tool on bony chaos.com. Everything we do
is available on bykaos.com
landing page should have a list of all
the things we made in the last couple of
years. So go check them out. Provide
your feedback. We'll jump into this one.
So I do have a PhD in this thing. So I
should know a thing or two about it. So
if a human actually ask a question,
we'll more than happy to take it as a
human in the loop. But uh
we do have a demo mode that can actually
explain what's on the screen. So the
audio there is by notebookm or whatever
it is called these days. I think it's
just notebook
Google notebook or something.
Um, so essentially heavily relying on
Gemini for this and listen to the
explanation. It will actually uh if you
go to the page bony.com/skinner
box uh play the stand demo, it will
actually reproduce
the overview while also moving the
sliders to show you around of what this
tool is actually capable of. So, just
listen to that and see how we go.
>> Imagine staring at a slot machine. You
know, uh, you know, the odds are against
you, right?
>> Yeah. You know, you're probably losing
money.
>> Exactly. But your hand still reaches out
to pull that lever just one more time.
>> It's so hard to resist.
>> It really is. And today's deep dive is
all about the invisible math powering
that exact impulse. Oh,
>> we're looking at how a piece of software
actually lets you well engineer that
behavior from scratch.
>> It's wild.
>> We are exploring the technical
documentation and the visual interface
of something called the Skinner box and
signal detection theory simulator.
>> Right. Which is Go ahead.
>> I was just going to say it's a web-based
fully interactive digital laboratory. It
perfectly models animal behavior and
decision-m right in your browser.
>> It really is a staggering piece of
technology.
>> It is. I mean this isn't just some basic
animation of a rat in a cage. We are
looking at a live neurocomputational
engine. It takes the fundamental laws of
psychology and turns them into this
interactive dashboard. You can literally
watch the algorithms of habit formation
update in real time.
>> So our mission for you today is twofold.
First, we're going to give you a clear
overview of the century old
psychological theories running under the
hood here,
>> the foundational stuff,
>> right? And then crucially, we're going
to focus on the simulators, controls,
and visualizations.
>> That's the fun part.
>> It is. We want to see the exact sliders
and buttons you use to manipulate a
virtual mind.
So, okay, let's unpack this because
before we can twist the digital dials in
the simulator, we really have to
understand the physical box it's all
based on.
>> Yeah. You have to know where it started,
>> right? And when I think of early
behavioral psychology, my mind
immediately goes to, you know, Pavlov
and his dogs.
>> Sure. The classic bell and food
experiment.
>> Exactly. You ring a bell, present the
meat, and eventually the dog drools at
the sound of the bell. But, and this is
the key thing, the dog isn't choosing to
drool.
>> Right. It's an involuntary reflex.
Biology just takes over.
>> So, if we want to study habits, things
we actually choose to do, how do you
train a voluntary behavior? Like does
the subject just do something by
accident and you take it from there?
>> Well, that is the exact problem that an
American psychologist named BF Skinner
wanted to solve back in 1930,
>> right?
>> He really wanted to move away from
Pavlov's involuntary reflexes. He wanted
to study voluntary motor behaviors.
>> And to do that, he built upon Edward
Thorndikeke's revised law of effect,
>> which is pretty straightforward, right?
>> Elegantly simple. Yeah. Basically, if an
action in the presence of a stimulus
leads to a reward, that action is more
likely to happen again.
>> Makes sense,
>> right? And if an action leads to no
reward or, you know, a punishment, the
behavior faces extinction. It just gets
suppressed.
>> But Skinner needed a way to test this
perfectly, right? Like a pristine
environment.
>> Exactly. Which led to the invention of
the operant conditioning chamber,
>> the famous Skinner box.
>> The very same. Yeah.
>> So, the physical box was designed for
[clears throat] complete laboratory
isolation. So, no outside distractions,
>> none. It was acoustically dampened to
block out external noise, had
standardized ambient lighting, and
inside there was a designated operandum,
>> which is usually what? A lever.
>> Yeah, a stainless steel lever for a rat
or a pecking disc if you're using a
pigeon.
>> Got it.
>> And the chamber was also equipped with
automated food dispensers, visual lamps,
acoustic speakers. Oh, and an
electrified parallel steel rod floor.
>> Wow. hook up to a shock generator.
Right.
>> Exactly.
>> Well, I see your backdrop has actually
transitioned to match this era.
>> Yeah, I love this feature.
>> It's very cool. You've got this dimly
lit vintage 1930s laboratory behind you
now with that heavy stainless steel
operant chamber just sitting on a
workbench.
>> It definitely sets the mood.
>> It paints a very distinct picture. But
reading through the documentation, it
seems like the physical box itself is
almost secondary to how the data was
gathered. That's a really good point
>> because before this scientists used
discrete maze trials. You put a rat in a
maze, it finds the cheese, and the trial
is over.
>> Then you pick the rat up, reset the
maze, and do it all again.
>> Right. But Skinner completely abandoned
that for something the documentation
calls free operant rate tracking.
>> Yes. And removing those artificial
constraints of a maze trial, it changed
the entire landscape of psychology.
>> Because in a maze, you're really just
measuring how fast an animal can solve
your specific puzzle. Right. Exactly.
It's a constrained linear event.
>> It feels a lot like the evolution of
video games to me.
>> Oh, how so?
>> Well, using a maze is like playing an
old school rigid linear game level. You
go from point A to point B, the level
ends, you reset.
>> But Skinner's Chamber is like moving to
an open world sandbox game.
>> I like that analogy.
>> Yeah, you just place the subject in the
environment, you don't constrain them at
all, and you just let them hang out. But
I guess I'm still trying to wrap my head
around the analytics here. Why is
watching an unconstrained rat press a
lever better than timing a rat in a
maze?
>> Well, if we connect this to the bigger
picture, think about what you are
actually measuring.
>> Okay.
>> By leaving the subject unconstrained,
the spontaneous frequency of those lever
presses like how many times they
autonomously decide to press it per
minute, that serves as a pure realtime
metric of their internal motivational
state.
>> Oh, I see.
>> You aren't timing a puzzle anymore. You
are continuously measuring the raw
strength of their behavior over time.
>> So the rate of response is just a direct
window into their motivation.
>> Exactly.
>> Okay. So once you have that
unconstrained environment and the
subject learns that the lever equals
food,
>> you can start programming their
behavior,
>> right? You move from the physical
hardware to the software,
>> rules of the game,
>> which the documentation calls schedules
of reinforcement.
>> Yes. Skinner and his colleague Charles
Fer spent I mean thousands of hours
mapping out how the timing of rewards
dictates behavior
>> because you don't need to reward every
single action to maintain a habit do
you?
>> Not at all. In fact, it's better if you
don't.
>> Yeah.
>> These schedules fundamentally fall into
two categories. You have ratio which
depends on the sheer number of responses
and interval which depends on the
passage of time.
>> Let's look at the ratio side first.
There's continuous reinforcement which
the simulator labels as FR1. So every
single time the rat presses the lever,
it gets a food pellet. But you would
think giving a reward every single time
would create the absolute strongest
habit. But the documentation says that's
not true. Why wouldn't a guaranteed
reward be the best?
>> It comes down to expectation and what we
call extinction resistance.
>> Extinction resistance.
>> Yeah. Continuous reinforcement creates
incredibly fast learning. The rat
figures out the game immediately,
>> but the moment the food stops coming,
that expectation is broken instantly.
The rat just quits trying almost
immediately.
>> All because it's like, "Hey, the
machine's broken. I'm out."
>> Exactly. So, to build a resilient habit,
you have to introduce scarcity. For
instance, a fixed ratio schedule or FRN
that delivers a reward strictly after a
specific number of responses.
>> So, an FR5 schedule means every fifth
press gets a reward.
>> Correct. And this creates high uniform
response rates. But the psychology here
gets fascinating because these bursts of
action are always punctuated by a
post-reinforcement pause.
>> Right? The rat gets the pellet, eats it,
and then just stops working for a
minute. Why do they pause if they know
exactly how to get more food?
>> Because the brain is constantly doing
this metabolic and mental costbenefit
analysis.
>> Okay?
>> If you're on an F FR50 schedule, you
know you have to press that lever 50
times to get one pellet. When you
finally get it, your brain recognizes
you are back at the absolute bottom of
the mountain.
>> That makes total sense.
>> Yeah. The length of the pause is
directly proportional to the ratio. The
steeper the mountain, the longer the
brain forces a rest period before
starting the climb again.
>> Wow. Now, contrast that with the
interval schedules where the reward is
based on time.
>> Right?
>> A fixed interval schedule like FI 10
seconds means the very first lever press
after 10 seconds has passed gets the
reward. And the documentation mentions
this creates a famous FI scallop shape
on the graph.
>> The scallop shape is so cool because it
reveals the subject's internal timing
mechanism.
>> How so?
>> Well, when the reward is dispensed, the
clock resets. The animal knows that
pressing the lever right away is just a
waste of calories.
>> So, they pause.
>> They pause. But as their internal clock
senses that the 10-second mark is
drawing near, they begin pressing
frantically,
>> hoping to catch it the exact second it's
ready. Exactly. So the response rate
accelerates in a curve a scallop shape
right up to the moment of reward.
>> Which brings us to the variable
schedules. Variable interval changes the
time unpredictably giving you a steady
pace.
>> Right?
>> But the variable ratio schedule VRN is
where things get kind of terrifying. The
reward comes after an unpredictable
average number of responses. Two presses
then 20 then five.
>> Yep. This is the exact math running in
commercial slot machines, isn't it? It's
just a relentless pause-free trap.
>> It is. The unpredictable nature bypasses
that metabolic calculus we just talked
about.
>> But you never know when it's going to
hit,
>> right? You never know if the very next
pole is the jackpot, so you never
experience that postreinforcement pause.
>> You just keep pulling.
>> Unpredictable rewards create ironclad
habits. They are incredibly difficult to
extinguish. If you move a subject from a
variable ratio schedule to an extinction
schedule, meaning no more rewards ever,
they will just keep going and going.
>> Though the text does note they often hit
an extinction burst first. They get
incredibly frustrated that their slot
machine is broken, frantically varying
their behavior, sometimes even attacking
the lever before giving up.
>> It's very relatable behavior, honestly.
>> Seriously. But wait, how were scientists
in the 1930s perfectly mapping out
scallops and postreinforcement pauses
without computers?
>> Oh, they used a brilliantly engineered
device called the Jer brand's mechanical
cumulative recorder.
>> Right. The paper strip.
>> Yeah. Imagine a physical roll of paper
unspooling horizontally at a constant
speed and a mechanical inking pen rests
on the paper.
>> Okay.
>> Every time the rat presses the lever,
the pen steps upward just a fraction of
an inch. So, because the paper moves
steadily forward and the pen steps
upward with each press, the slope of the
ink line mathematically represents the
real-time rate of response.
>> Exactly. A steep slope means frantic
pressing. A flat horizontal line means a
pause.
>> That's genius.
>> The physical mechanics created a perfect
mathematical derivative of the behavior.
And when the pen hit the top edge of the
paper, it rapidly reset to the bottom
and just continued charting.
>> It's incredible. Okay, getting an animal
to press a lever for food is one thing,
but a massive part of this simulator is
designed to test what the subject can
actually perceive in their environment,
>> right? Which requires a totally
different psychological framework.
>> This is where the simulation layers in
signal detection theory.
>> Yes. Pioneered by David Green and John
Sweatz. This theory merges psychopysics
with operant behavior.
>> Okay. Psychophysics. We are moving away
from simple reward loops to ask
>> how accurately is this brain processing
sensory information.
>> The chamber shifts to a going to go
procedure. Sometimes it plays background
sensory noise designated as N. Other
times it presents a target signal
superimposed on that noise designated as
S plus N.
>> So this could be like a tiny change in
the pitch of a tone or a slight shift in
the brightness of a light.
>> Exactly.
>> But the simulator has to do something
incredibly difficult here. It has to
mathematically decouple the physical
ability to hear the tone from the sheer
motivation to press the lever.
>> Right? So in the underlying math, the
pure physical sensory capacity is called
D prime.
>> D prime. Got it.
>> That is the physiological
discriminability index. It is completely
uncorrupted by motivation. It just
measures how far apart the noise and the
target signal are in the animal's
nervous system.
>> Okay. But then there's a secondary
variable, right?
>> Yes. little C which is the decision
criterion. This is the internal
psychological threshold for actually
taking action.
>> And that decision criterion is highly
influenced by motivation. Let me run an
analogy by you for this.
>> Go for it.
>> Specifically for what the text calls a
liberal bias, which happens when the
criterion drops below zero.
>> Right?
>> Imagine you're waiting for an incredibly
important text message. Maybe you're
waiting to hear if you got a job and you
were desperate.
>> We've all been there. You'll start
hallucinating your phone vibrating in
your pocket. You check an empty screen
constantly.
>> Oh, absolutely.
>> When the text actually arrives, you
catch it instantly. So, you have a high
hit rate.
>> But because you check your phone 50
times beforehand, you have a massive
amount of false alarms. Your physical
ability to feel vibrations your D prime
didn't get any better. But your
motivation was so high that you shifted
your decision criterion. You adopted a
liberal bias. That analogy perfectly
illustrates the math. A starved rat in
the chamber, meaning it has extremely
high motivation for the food pellet,
shows that exact same liberal bias.
>> It'll press the lever at the slightest
hint of a sound.
>> Yes, securing a high hit rate, but
suffering tons of false alarms. No,
consider the inverse.
>> A rat that is completely satiated, or
maybe a rat that has been repeatedly
shocked for guessing wrong, they adopt a
conservative criterion. So they wait
until they are absolutely 100% certain
they hear the signal before pressing the
lever.
>> Exactly. They successfully avoid all
false alarms but at the severe cost of
high miss rates.
>> So they miss the signal even when it's
physically present because their
internal threshold for acting is so
guarded.
>> Precisely.
>> Wow. Okay. We have all this dense
history in math. Now we reach the focal
point of the deep dive. How does this
simulator actually translate these
formulas into a visual dashboard?
>> It's a really striking user interface.
>> It is. It operates in a sleek dark mode.
The documentation provides a thumbnail
showing trial 57 currently running using
a 1.4 kHz signal plus noise cue.
>> The interface is cleanly divided into
functional panes. On the left side, the
physical apparatus is represented
virtually.
>> You see this beautifully rendered
virtual white rat rat positioned near a
lever and a food hopper. And you can
watch visual cues light up dynamically
on screen.
>> Yeah, it's very responsive. There's a
speaker icon emitting sound waves and
these indicator lamps labeled SD and S
delta. What do those specific symbols
mean in this context?
>> So those dictate the rules of the
current trial. SD is the discriminative
stimulus. Okay.
>> It's the green light indicating that
pressing the lever will yield a reward.
Sla is the red light,
>> meaning no reward,
>> right? It signals that a reward is
currently unavailable. So any effort
expended is wasted. Right below those
lamps, the chamber clearly labels the
electrified grid floor, which is
currently sitting ominously at zero
volts AC.
>> Good thing for the rat. Seriously, if we
look over to the middle pane, that old
physical paper Drew Brands recorder has
been digitized into a live cumulative
response recorder graph.
>> And right below that is a real time
graph of the signal detection
distributions
>> visualizing the math we just discussed.
>> Exactly. You see two intersecting
Gaussian distributions, which is just
the math term for a standard bell curve,
>> right?
>> The blue bell curve represents the
background noise and the green bell
curve represents the signal plus noise.
>> And there's a red line cutting through
them.
>> Yeah. Cutting vertically right through
the intersection is a red dotted line.
That indicates the subject's current
decision criterion threshold, little C.
>> In that same panel, the UI reads out a
metric called beta, currently sitting at
1.57.
What is beta measuring?
>> Beta is just another mathematical way
scientists measure the strictness of
that decision criterion.
>> Okay.
>> It represents the ratio of the signal
likelihood to the noise likelihood at
that exact threshold line.
>> So a beta above one means the rat is
leaning conservative.
>> Yep. And below one means they are
leaning liberal. Here's where it gets
really interesting though. The virtual
rat on the screen is not a pre-rendered
animation.
>> No, it's not.
>> Doesn't have pre-programmed loops. It is
an autonomous agent driven by a live
neurocomputational engine using what was
it? Rascorlo Wagner learning kinetics.
>> Yeah, Rascorlo Wagner. The simulator is
literally calculating associative
learning frame by frame.
>> That's insane.
>> It computes the strength of the
association between a Q and a reward. It
factors in the physical salience of the
stimulus like how bright the Q lamp is
and the magnitude of the reward like how
caloric the virtual pellet is.
>> Wow. But what makes this a true digital
brain is that the engine is calculating
temporal difference reward prediction
errors.
>> Okay, I definitely need an explanation
for that one. What is a reward
prediction error and why does the
simulator care?
>> Think of it as the mathematical gap
between expectation and reality.
>> Okay,
>> let's say you expect a $5 tip and you
get $20.
>> I'd be pretty happy,
>> right? That massive gap is a positive
prediction error. In a real mamalian
brain, specifically deep in the basil
ganglia, that exact prediction error
triggers a phasic spike of dopamine.
>> So dopamine isn't just a pleasure
chemical.
>> No, it is a learning signal. It
physically rewires the brain to repeat
whatever action led to that unexpected
surplus.
>> Unbelievable.
>> This simulator is mathematically
computing that exact dopamine transient
and mapping it directly onto the
physical actions of the digital rat. It
is modeling the literal chemistry of
learning. And because this is an
interactive sandbox, you aren't just
watching this math play out. You are the
one controlling the environment.
>> Yes. Moving over to the right side of
the dashboard, you have a vast array of
telemetry control.
>> You're given sliders to manipulate both
the biological state of the digital rat
and the physical parameters of the box.
>> Playing God essentially.
>> Basically, in the screenshot, the food
deprivation slider labeled D is set at
77%. The grid voltage is at zero. Signal
intensity is at 2.70 and the criterion
shift is perfectly balanced at 0.00.
>> And below all of that, you have your
manual lab intervention buttons.
>> Yeah, with a single click, you can
instantly drop a meat pellet, deliver a
grid shock, trigger the queue, or even
manually press the lever yourself to see
how the system reacts.
>> And as you slide these values up and
down, the metrics box updates instantly
showing the shifting hit rate and false
alarm rate. So those metrics are just a
direct mathematical output of the
cognitive state you've just engineered.
>> Absolutely.
>> Let me test the limits of this system,
>> right?
>> If I go into the simulator and just
crank that food deprivation slider to
100%. Does the virtual rat just start
hammering the lever at the speed of
light?
>> Well, the computational model is
grounded in biological reality.
>> So no infinite speed.
>> No. Pushing deprivation to 100% would
eventually simulate physical exhaustion.
>> Oh wow. The response rate would spike
dramatically at first as the animal
adopts an extremely liberal bias and
takes massive risks, but it's still
bound by the simulated physics of a
mamalian body.
>> Okay, what if I introduce chaos? What if
I grab the grid voltage slider, crank it
up, and start delivering random shocks
using the manual button? How does the
math handle that?
>> What's fascinating here is that
introducing unexpected pain completely
shifts the neural pathways. You aren't
just tweaking a variable. You are
triggering the agent's simulated
basilateral amydala,
>> the fear center.
>> Yes, you are initiating a full-blown
avoidance simulation.
>> I see your backdrop is actually shifted
again, this time to a glowing futuristic
display of neon green, and blue
telemetry data, mirroring the UI we're
talking about.
>> It feels very appropriate for the
second.
So, what does the digital rat do in my
shot? It transitions entirely away from
seeking food. The algorithm moves from
operant positive reinforcement into
operant negative reinforcement.
>> So, it just tries to escape.
>> Yeah. You'd watch the virtual rat
exhibit species specific defense
reactions. It might freeze in place or
retreat rapidly to a corner of the
chamber.
>> And the graphs
>> in the middle pane, that cumulative
response recorder graphing the lever
presses would instantly flatline,
reflecting a massive behavioral
suppression. Because survival overrides
reward,
>> the decision algorithms instantly
rewrite themselves.
>> When you look at this simulator, you
realize you aren't just looking at the
behavior of a virtual rat. You're
looking at the foundational architecture
of decision-m.
>> Absolutely.
>> Recognizing how easily a few UI sliders
can perfectly map out a habit helps you
realize how digital schedules of
reinforcement are operating all around
us.
>> They are everywhere.
That variable ratio schedule we
discussed earlier, the slot machine
math,
>> that exact algorithmic structure is
running right now in the apps on your
phone.
>> Yeah, it determines the unpredictable
timing of your notifications to maximize
your engagement,
>> right? bypassing your mental costbenefit
analysis just to keep you pulling the
digital lever.
>> The underlying mathematics of behavior
are universally applicable regardless of
the species inside the box.
>> Which brings me to a final thought I
want to leave you with. Drawn from a
highly provocative detail at the very
end of the technical documentation.
>> Oh, the interconnected modules.
>> Yes. It lists a few interconnected
modules offered by the creators of this
software. One of them is a neuro
feedback laboratory
>> specifically designed for live cortical
mapping in operant brain wave
modulation.
>> It's intense to think about.
>> Think about the implications of that for
a second.
>> If a software engine can perfectly model
a digital rat's basil ganglia and we can
condition its behavior by pulling a few
visual sliders, what happens when humans
are the subjects in the box,
>> right? How close are we to using these
exact same interfaces, these exact same
sliders to condition and modulate our
own brain waves in real time?
>> It forces us to ask who is really
engineering the habit and who is simply
responding to the schedule of
reinforcement.
>> Exactly. Well, thank you for joining us
on this deep dive into the algorithms of
behavior. Keep questioning the schedules
operating around you and keep exploring.
>> Guess I'm not sure what happened there
in the middle.
It kind of didn't turn off the sound for
the simulation.
Otherwise, it did pretty well.
Yes. So, interior different
reinforcement schedules. It should reset
the counters.
Don't know if it does.
And we can press deliver.
Release a pallet. That seemed to work. I
was jumping around for I think now it's
scared or something.
It's probably heard a sound and jumped.
And
yeah, it can deliver a shock. Yes. So it
jumps on a shock. Uh there's not enough
voltage. The grid voltage is currently
65. I can put it through 120 volts.
It should do this animation
electrified greed uh greed floor. Yeah,
it will indicate the voltage level
there.
Yeah, we have to do more
testing. Do more testing to this.
Yes, we can go test
the tool yourself.
Yeah, that's what meant to do.
Yeah, when the sound is on.
Ah, that choke is only instantaneous.
That's why
um yeah, in the demo mode it does it
continuously.
So, I'm not sure if there's any issues
with it.
reinforcement extinction.
Okay, there might be problem with the
text.
Yes, when you deliver a Q, the correct
queue,
it will
respond by going to the lever. It will
press the lay but that will be
a
well cuz we're doing it manually would
it be counted counted would be affecting
the prime didn't seem to
should be some sort of reset those
parameters option I think that's the
default
that we start save.
Okay. So, we have this continuous CRF FR
minus one.
That's a standard reinforcement
schedule.
Why is this empirical D prime different
from the actual D prime? I have no idea.
Yeah, we'll have to do more testing to
this
probably next time. So, let me know if
you tried it yourself or if you did
behavioral studies before yourself. It
will be really good to get some
feedback
and I'll see you next time. Bye.