Video summary
The University of Siena showcases its commitment to interdisciplinary innovation through the Santa Chiara Lab, an initiative established in 2016 that houses several strategic centers of excellence. At the heart of this facility is the Fablab, a co-design laboratory dedicated to digital manufacturing and hybrid solutions that blend physical and digital components. This space has evolved over nearly a decade to specialize in advanced technologies such as artificial intelligence and various forms of 3D printing, including deposition printers for creating objects and high-precision stereolithography printers used in the medical sector to reproduce human organs and rehabilitation instruments with absolute accuracy.
A flagship project within the Fablab focuses on redefining disability not as a deficit but as a difference, aiming to break down social stigmas through creative and aesthetically appealing design. In collaboration with a group of deaf women, researchers developed interactive jewels that detect environmental sounds like alarms or doorbells and communicate them via lights, vibrations, or shape changes, all while serving as beautiful accessories worn with pride. Another significant initiative addresses the accessibility of cultural heritage for the elderly through the "Magic Casket," a multisensory storytelling device that reproduces museum artifacts in resin and integrates audio, Braille, and fragrances to engage users with visual, auditory, and olfactory stimuli, thereby fostering memory recall and socialization.
Sustainability and inclusivity further define the lab's diverse portfolio, exemplified by the Kitchen Lab which utilizes 3D food printing to preserve bioactive components in pasta and create "edible data" desserts that visually represent the environmental impact of different milk production methods. The lab also pioneers digital inclusion with an avatar capable of understanding and speaking both Italian and Italian Sign Language, a tool developed through co-design with deaf communities to facilitate communication in formal contexts. Additionally, a specialized virtual assistant guides university students toward mental health support services, offering a confidential interface for booking appointments with psychologists and providing information on well-being projects.
In the realm of medical technology, the lab has successfully transformed orthodontic treatment for children by converting heavy, uncomfortable metal masks into engaging superhero-themed devices equipped with sensors to track usage time. By associating mask-wearing with a video game where patients earn coins to help their superhero characters, the project significantly increases therapy compliance over the required ten-month period. This innovative approach has already secured Italian and European patents, demonstrating the lab's capacity to translate creative co-design principles into commercially viable solutions that improve patient adherence and quality of life.
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While enrollment
for courses at our university is underway, in
these August installments of
the university and city weekly magazine
, [music] we
show you some of the many centers
of excellence at the University of Siena.
[music]
My name is Patrizia Marti. I teach
design at the University of Siena. I am the
rector's delegate at the Fablab. Here
we are in the Fablab of the Santa Chiara Lab.
Well, the Santa Chiara Lab is a major
project of the University of Siena, it's an
interdisciplinary innovation center
that started in
2016, so we're almost 10 years into its
activity. And the Fablab is one of the
strategic projects of the Santa Chiara Lab and is a
co-design laboratory. Fablab
means digital manufacturing. It's a
movement that was born in the United States, and
in the United States they say that the Fablab is the
Fabulus Lab, that is, the
fabulous laboratory where anything can be done
. This is the slogan. What
we can see in this laboratory
are essentially projects,
hybrid solutions in which there is a
physical component and a
digital component. Over time, the
laboratory has obviously specialized not only
in certain topics, but has also
advanced certain technologies.
Artificial intelligence could not be missing among
these technologies and therefore we
also work with this digital world. Well,
in this room we specialize
mainly
in the use of 3D printing. Here, as
you can see, there are 3D printers of various
types, both deposition printers which
are classic printers in which the
machine deposits material to
create objects or reproduce
objects, or much more
advanced printers. Here is a
stereolithography printer,
it is a resin printer that allows us
to make very high
quality prints. These prints are
used, for example, in the medical sector,
where absolute precision is important
, so we can also
reproduce, for example,
human organs, and we can manufacture some
instrumentation that can be
used, for example, in a rehabilitation program,
and so we work a lot in
this sector. We also use
these technologies in some specific projects
. Here you see some
interactive jewels. This is one of the
Fablab's flagship projects, born in
collaboration, precisely, by doing
co-design and co-creation
with a group of deaf women. These
jewels are able to recognize
environmental sounds, sounds that are
useful, for example an alarm, a
doorbell ringing, someone
calling a person who can't hear,
er, a dog barking, and these sounds
are notified either with lights or with
vibrations, or this is a jewel
that changes shape, and obviously they are
also notified on an app that says
what sound it is.
This project is important, let's say,
not only to demonstrate a solution,
but to think about
disability differently. Disability is not a
lack to be filled, it is a
difference. And this type of disability
allowed us to think creatively
about a solution and so instead of
thinking about a device that I have to
hide so as not to show a
disability, we thought about
jewels, beautiful things that
people wear with pride to
embellish their bodies. So
break down the stigma. This this is one of
the missions, no, of this
laboratory. So think about
accessibility and inclusion in a
creative, aesthetically
appealing way, with the goal
of breaking down the stigma of disability.
I'm Letizia Vaccarella, a
research fellow at the dispo who works here at the
Santa Chiara Fablab. Well, what you
are about to see is the output of a
European project, of an
AAL funding line, a
funding line that promotes projects
for active aging, so let's say that
the main target of
this technology is precisely
elderly people. The idea behind the
project and the problem we
tried to solve is that of
access to cultural heritage. Very
often, older people, for various
reasons, whether physical or
cognitive disabilities, but also simply
lifestyle-related, do not have access to
museums. So the idea was how can we
take the museum out of the
museum. So we built what we
call the Magic Casket. It is
basically
a storytelling activity that is
guided and can be guided by
museum facilitators and is divided into
themes. So, as you can see, in
this case, we created
thematic lines, reproduced
objects, but above all, we worked with a
multisensory approach
to provide the opportunity to have
different stimuli, stimulate
different senses, and thus engage
older people in storytelling activities that
could also activate
memory, recollection, and therefore
socialization, even with respect to
personal experiences. In this case, the
reproductions you see come from two
museums in the Buon Convento area,
specifically the Museo della
Mezzadria Senese and the Museo d'Arte
Sacra. Well, the works were
scanned and reproduced in resin to
achieve a good balance
between size,
detail, and therefore a pleasant feel
. They have also been validated and evaluated
with blind people and for this reason
we decided to structure
these narrative paths through
different stimulations, so as I
was telling you, the scans and
reproductions, but we also inserted
music, therefore the possibility of
activating the memory of the narration
through musical stimuli,
also adding Braille inside the discs
in order to make people autonomous
in interacting with the object. We
added some fragrances, thus giving us the
possibility
of using smells as
reinforcement for memory recovery during the facilitation and storytelling process
. We are continuing to
develop this project as well as
continuing lessons and
assessments with older people.
We also made a second version
which, as you can see, is much more compact,
it is much smaller and this makes it
easier to transport. The
operation is the same, even if
we have simplified the technology,
because the idea is that this will then become
a solution that can truly be used by
anyone. So, in this case
we basically rely on
a tablet that can be inserted
inside the body and therefore
allows interaction.
As in the other case, all objects
have been somehow
integrated with
audio content, so
the interaction remains simple, it remains
like that in the other in the
previous version. We take the reproduction,
we put
an important family of
feared warriors in all closed and portrayed
in the act of listening to her
lover, in fact she looks at him kindly,
wide-eyed, ecstatic and her
mouth hints at a slight smile.
The hands are clasped.
In this case too, the stimuli are
multisensory, so
fragrances have also been included in addition to the
prints, so let's say these
parchments that can be unrolled
where the work can be seen. The
peculiarity of this project is
that while in the other project the contents were
built together with the museum, so
they are, let's say, formal contents in a
certain sense, even if descriptive and
narrative, in this case even
the activity of building the contents
was delegated to a choral activity,
so the project envisaged
that different people built
contents that were customized, let's say, with
respect to the works that were
chosen to represent. We are in the
Kitchen Lab of the Santa Chiara Lab. It is
a kitchen laboratory that combines the
technologies of a professional kitchen
with advanced digital technologies such as
3D food printing. Well, in this
kitchen we transform food
in an innovative way
with a focus on sustainability and
creativity. Well, one of the
projects we're carrying out is in
collaboration with Professor Kai, who
is a colleague in botany who is
responsible for a series of laboratories
called Farming Labs. Why
are we doing all this? Because the pasta
we produce at the Kitchen Lab is
good for us because we've
measured that the amount of
bioactive components remains until the end of the
processing, that is, until
the pasta is cooked. Therefore, it's good for us and
good for the environment because we recover
something that would otherwise be
wasted. Another very
innovative project of the Kitchen Lab is the concept
of edible data.
What do we do? Since the Kitchen
Lab works to support
sustainability processes and projects,
um, let's make some desserts. These sweets,
the shape, the color of these sweets is
associated with data regarding the
sustainability of cow's milk production
compared to plant-based milk
, so soy milk,
rice milk, and almond milk. What do
we do? Um, we use data
regarding land use,
water use, CO2 emissions and
eutrophication processes
and we transform them into
model height, model color,
model angularity and simply by looking at them you can
see that cow's milk has a much
greater impact because the sweet is taller,
darker, more angular.
while the others have a
less impactful color, have softer lines
and therefore we invite people
to taste them.
Let's try the scents, flavors, and aromas
that come from these sweets and
try to encourage
more sustainable behaviors towards the environment.
My name is Flavio Lampus, I am a
research sign writer at the Santa
Chiara Fablab of the University of Siena, and I
present to you this project: an
avatar that is able to understand and
speak both Italian and the
Italian Sign language. This project was born
to meet a need,
a need which is that of inclusion.
Hmm. It is one of our laboratory's inclusion projects
. Since 2019,
Italian has been recognized as
one of the official languages of the
Italian state and will therefore be increasingly present
in official contexts, let's say,
even in slightly more formal contexts.
This project we did was
developed with the University of
Siena, the Fablab, and a company
called Questit.
Well, it's made up of two parts, so a
visual graphic part that you see here
with the avatar and a part that's behind
the artificial intelligence.
In this demo that you can see here,
I basically ask the
avatar questions in sign language and then
the avatar gives an answer using
sign language and also giving an
answer in written Italian and, if desired,
also with audio, so to have
total inclusiveness.
For the artificial intelligence part,
we created a dataset ourselves because at the
time, well, we've been
doing this project for 2 years, it didn't exist,
so we created a dataset with
which we trained the machine to
be able to, um,
understand sign language. The
graphic part. For the graphic design, we
relied on the collaboration of
groups of deaf people who
helped us both in the
co-design phase and in a more
technical, practical part, where they
wore motion capture suits
and signed, then donated the signs
to the avatar you see here. I'm
Giociliani, a PhD student in
Made in Italy design, and this is an avatar designed
to guide and
orient students at
the University of Siena
toward professionals, services,
events, and projects related to
well-being and
mental health. This is because
the
academic community often encounters difficulties during their studies,
and they may begin to suffer from
anxiety, stress, or depression, and don't know
who to turn to. So we want to provide
a tool that puts them in direct
contact with the
university psychologist, giving them the option to
book an appointment directly
through their avatar and also offering the
contact details of the
dedicated offices. The interaction is
conversational, it can be both text
and voice.
Hi, I'm Francesca, the
virtual assistant who directs
students to the support best suited
to their needs, providing
information on
university services,
available support staff, and ongoing events and
projects related to well-being.
If you're going through a difficult time and don't
know who to talk to, the
counseling service is a safe and confidential space.
If you feel you need
psychological support, I can help you
schedule an appointment with the
university psychologist.
How can I help you today?
Hi, I'd like to book an appointment
with a psychologist.
So, as you can see,
definitely
a date.
To do this, you need an
institutional email address.
You can proceed by filling out the form
below.
University psychologists
will
obviously receive a form. I'll
fill out the various fields and be able to
book an appointment
with the psychologist directly, or I can
ask any other questions and
receive appropriate answers.
Speaking of projects related to
the medical field,
this is a project we did
in collaboration with Professor
Goracci of the University of Siena and
Professor Franchi of the University of
Florence, and we developed
orthodontic aligners
to correct Class III malocclusions
and underbite in
children.
Um, what's the problem with this kind of
these kind of tools? Here,
this is a commercial mask that is
used to correct this type
of malocclusion. And, as you can see, it's
a very
heavy mask, made of metal, with
rigid plastic that can create, uh, let's say,
irritation on the skin. and then it is
very large, so even
small children have difficulty wearing
such a large mask, also because
for this therapy to work,
the mask needs to be worn
for about 10 months of
therapy duration and for at least 10-12 hours a
day, so it is a very long period
and our goal was to
increase compliance, that is, adherence to
the therapy by children.
So what did we do? Since these are
masks, we decided to
transform the masks into
superhero masks. So here you see an
embellishment of the
superhero mask. But the interesting thing about
this project is that this mask
contains sensors that tell us
how long the child wears
this mask. And we associated
the mask with a game, a
video game where there are four
superheroes wearing the same
masks, so there is an identification
with the superhero. The more the patient
wears the mask, the more
coins he earns to buy tools that
the superhero needs to solve the
game's challenge. And coincidentally, this
game lasts exactly 10 months, that is, the entire
duration of the therapy. This is a
very important project. We've done
several clinical trials, um, that have
gone very well. We have obtained an
Italian patent and a European patent,
and now we hope to be able to
turn this into a whole
system and
transfer the technology to make it
a
commercial product, thus truly
supporting this type of
therapeutic path.
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