Video summary
The speaker, a veteran World of Warcraft player who returned to the game after a decade-long absence, shares his impressions following 24 hours of playing the "WoW Forever" beta on Classic Plus. Despite being known for his critical nature, he emphasizes that his feedback stems from a deep love for the franchise and a desire to see it reach its highest potential. After only leveling one character from 1 to 20, he rates the current state of the game as a solid 9 out of 10, noting that while it is not perfect, it feels incredibly polished and exciting. He believes this version successfully captures the authentic spirit of Vanilla WoW while utilizing modern technology to enhance the experience without losing its soul.
One of the most impressive aspects highlighted is the reimagined visual fidelity, which applies current lighting and rendering technologies to classic textures and models. The speaker praises how the world feels darker, more mysterious, and larger than ever before, though he notes minor imperfections like some skeletal animations that feel slightly off. Beyond visuals, the quest design receives high marks for introducing new content gradually rather than dumping it all at once, which helps ease players into changes without feeling overwhelmed. The user interface also gets a nod for its informative character sheets that explain stats clearly, reminiscent of Baldur's Gate 3, although he expresses disappointment that unit frames have not yet adopted the classic color scheme despite looking great in other areas.
However, the review is not without significant criticisms regarding power scaling and progression balance. The speaker argues that giving players access to blue-quality gear too early diminishes the specialness of epic items and disrupts the traditional item level curve established in Vanilla and Burning Crusade eras. Additionally, he points out technical issues such as memory leaks causing frame rate drops and the presence of bots farming resources in high-level zones like Winterpring. He also notes that some spell effects and animations feel too retail-like, lacking the iconic flavor of classic spells, and expresses frustration with the functional but visually unappealing design of the auction house, suggesting a hybrid approach would be ideal.
Despite these nitpicks, the overall sentiment is one of cautious optimism and genuine enthusiasm for the project's direction. The speaker finds immense joy in the community aspect, particularly the funny and creative player names that bring life to the world, even if some are overly crass. He concludes that Blizzard seems to be "cooking hard" on this project, actively listening to feedback and addressing issues like botting with a zero-tolerance policy. For the first time in many years, there is a real sense of hope that World of Warcraft is being developed into its best possible version, making it an incredibly exciting time for players who care deeply about the game's legacy.
Read the full video transcript
I wanted to make a video talking about
this kind of my impressions of WoW
Forever of Classic Plus after the first
24 hours of having played the game.
Talking about the 1 to 20 experience and
how I feel about the game so far. And
this is coming from the perspective of a
like 2004 like OG vanilla WoW veteran,
somebody who played from vanilla, a
burning crusade, quit whenever Wrath of
Lushkin came out. And I didn't really
like try hard, play WoW for a long time
until I got back in in the private
server scene after the Nostalia shutdown
and stuff like that with Allesium and
Light Soap. Let's talk about the thing
that matters. The thing that matters is
the type of WoW player, the category of
WoW player I am. I am the guy that quit
10 years ago and was never going to give
Blizzard another chance. So now, however
many years later, 2026, we have WoW
forever coming out, which is, you know,
the name is kind of stupid, but Classic
Plus is here. The beta is here. I've
played the beta for 24 hours now. From
the perspective of that kind of player,
I want to talk about what I've seen and
how I feel and why I think the game is
actually so damn good. And they are
cooking kind of hard with this thing.
It's kind of weird talking about this
because I'm very critical. I don't
really want to take the the criticism
that I have or whenever whenever I
critique something. A lot of times
people are there's this weird kind of
sense of toxic positivity that's going
around. I've talked about it a bunch on
stream. Like it's it's just strange,
right? Critique isn't bad. Critique
comes from a place of care. It comes
from a place of love. Like, I love the
game. I really do. I love WoW. I want I
want people to love this game as much as
I do. And I want this game to be the
best it can be. I want WoW forever. I
want Classic Plus to be the best version
of WoW we've ever seen. I want this to
be something that we've never seen
before, the highest level. What are the
pros? What are the cons? What is making
this thing tick? And why do I feel the
way that I do? And I know it's not
perfect. I know it's not for everybody.
I know there's some issues, but I I
would say it's pretty much like a 9 out
of 10 so far, at least like a 9.0 out of
10. And yeah, that's kind of like a high
rating, but I'm talking about, you know,
the the 2-day, you know, 24-hour
experience going from 1 to 20 early
game. I don't know how this is going to
pan out going to 30. I don't know how
this is going to pan out going to level
60, but I know what I know so far and
playing one class and it's very, very
good. The first thing I want to talk
about is the reimagining of the game and
giving it that feeling of how it felt.
The game is not how it was back then,
but it feels like how it felt back then.
And they they've hit this so
unbelievably hard with the updated
visuals cuz you look around, you look at
something, you see the texture. Just
look up closeup of anything, right? I
put on classic mode. I see the classic
textures. I see the classic models.
There's some scuff there a little bit
because there's like some weird skeletal
like maybe they're using different like
retail skeleton. They've skinned it over
with classic and kind of lipstick on a
pigged it a little bit, you know, for
for lack of a better phrase. But I think
overall they've done a pretty good job
with that for what it is. But the thing
that's so impressive is they've taken
the old textures and applied new
technology, the volutric lighting, the
fog, everything else that current day
graphics cards have to offer, and
they've made this world darker. They've
made it more mysterious. They've made it
bigger
and it's all through the way things are
are rendered. The different effects are
rendered and it's and it's incredible.
It's so damn good. The fog the fog just
hit so hard. It's so impressive. So, the
updated visuals actually go super super
hard. I'm very impressed. I did not
think it was going to be as good as it
was. I thought maybe, you know, it was
more smoke and mirrors than the
spectacle that it is. I was wrong. I I
actually think they cooked super hard.
The next thing I want to talk about is
new quests, but not only the new quests.
We're talking about pros here. Not only
are there new quests, not only are they
implemented well, but how quickly you're
introduced to new quests. I was talking
to my friend Tips out. You know, if
you're if you're a longtime Classic WoW
enthusiast, you know Tips, right? Tips
and I used to have a podcast together.
It was ClassicCast, which we actually
just rebooted. But Tibs is not, you
know, he's not really doing content
creation anymore. or he he works on the
back end of like business stuff with me.
He's not going to be on the podcast, but
the podcast I just rebooted ClassicCast
and it's going to be with Ampy and Guzu
who are phenomenal. So, you should go
follow the Classic Cast YouTube channel
if you haven't already. I was talking to
Tips and uh Tips brought up a point and
I felt a little bit I I wasn't as
adamant about this as he was, but I do
think he was right. He said he thinks
that if you're not immediately
introduced to new quest, if you log in
and it's the exact same thing whenever
you start playing the game and leveling
a new character, he thinks it's going to
be a miss. I was like, I don't know
about that, but I do see where you're
coming from. To be fair, they didn't.
The first quest that you see is still
like the same quest, but it breadcrumbs
you to the next quest where then you are
introduced to new quests. And whenever I
experienced that, I was like, you know
what? Yeah, this was super important.
And I do think this is actually a better
way of doing it than how tips and I
talked about because I think if they had
done a new quest immediately, it would
have been kind of like whoa, you know,
they don't ease you into it, right?
Because I think a lot of people are very
like, especially if like you're you're a
classic Andy, if you're an old school
guy like me, there's a lot of things
like change change. You know, a lot of
people mistake me because I fit like the
stereotype. I get categorized into this
like 100% no changes type of person.
When in reality, years ago, I was like
one of the guys that was like, "Guys, we
kind of need to account for the times
and do make some changes here." I made
videos about it. You know, you can you
can easily see it. You can easily go
find it. But I think the new quest
implemented incredibly well. You're
introduced to it quickly and it feels
like, hey, something is different. Now,
there are some little things with this.
Like I feel like they introduce you to
like primary gathering professions
pretty quickly and they even like teach
you how to mine off the rip and I don't
really like that that much. I wish you
kind of had to go to a trainer first.
It's not a big deal personally like I
but it is it is something you know and
this is just me being like nitpicky and
critiquing again and it comes from a
place of love for the game. Like I I
really do. I mean this is in my opinion
this is one of the greatest games of all
time and I think there's an opportunity
here to make the best version of one of
the greatest games of all time. It's
super super exciting. There's never been
a more exciting time to be a WoW player.
Just being completely honest. But yeah,
so the new quests are great. They fit
into the lore. I leveled up an undead
paladin for my first character. or I
plan on leveling up a bunch of other
characters just to get a feel and be
able to give that feedback directly to
Blizzard and be able to talk to them
about like, yeah, I think this thing
with this class or that thing with that
class or that thing with that zone and
be able to kind of speak from a place of
uh like with with a degree of knowledge
that's meaningful on these things, you
know, secondhand is nice being able to
forward what other people are saying,
but when when you have like a like your
own sort of expertise in something, I
feel like you have an opportunity to add
to it in the right way. You know, you
can really talk about something instead
of just being like here's this, fix it.
So, we talked about capturing that
feeling of authenticity, right? And this
kind of this is all-encompassing with
the quests, with the visuals, with a lot
of the stuff that you see. You know, it
feels like you're following the design
principles of vanilla WoW, of classic
WoW, but they're doing this pretty
heavily. And even with the UI, they did
a UI redesign, and there are some pain
points of this thing. I don't like the
unit frames. They're effectively the
retail unit frames. A lot of people have
been complaining about them, but man,
let me tell you, I think the colors,
vanilla Wow, classic WoW has this like
stone look to everything. They took that
stone look and they basically just like
spruced it up with like this gray metal
with bronze and red. It looks really
cool. Like I personally I love the new
color scheme and it's basically just
like a an updated version of that old
stone look and I re I personally I
really really like it. Now, that's why I
have a degree of disappointment whenever
they didn't take that and apply it to
the new unit frames like your own player
health bar and then your target health
bar. I think they should have made the
classic version and then taken that new
color scheme. So, I think it would look
so good. So, I really hope that they do
that. But overall, I think the UI design
is positive. I think the new character
screen is good. You know, when you open
up your character window and you have
all the stuff, it kind of reminds me of
Balders's Gate 3. You can go through and
you can scroll over all the stats and it
explains to you, hey, this is how the
stat works. Hey, this is what parry
does. Hey, you scroll over defense, it
talks about crushability, it talks about
crit c, it talks about all this stuff.
So, the layman or the new player that
comes in again, very similar to ballers.
It's very RPG where you can go through
and you can look at a character sheet
and you can learn about the game. Oh,
dude, just like chef's kiss. They
really, really did a good job with this.
I I truly believe this. It feels like,
hey, this should have been in 2004
Vanilla WoW. And if they had kept
developing Vanilla WoW and kept Vanilla
WoW as it was, it would have eventually
gotten to the point where it looked
something like this. Like a game like
that would have looked something like
this eventually. And that's the key.
That is the key to this. And that's
that's why I think this thing is trying
to hit so hard. Again, this is the one
day the 24-hour sort of experience. It's
early on. It's this is the honeymoon
phase. And there's going to be problems.
We're going to inevitably see some
things down the road, but right now,
fantastic. Fantastic. It's so good. And
to those same points that I made
earlier, we're talking about class
identity. They've made class changes,
but the early level class changes that
we've seen spot on with maintaining
class identity. Hey, that's a paladin.
Paladins do paladin things. They changed
the paladin class a little bit. They
added holy strike. They added sea of
fury. They they've made some changes to
the paladin class. Some people think
paladins probably changed the most. I
don't really know. In some ways, they've
changed a lot. In other ways, they
actually haven't changed that much. But
for me, I talked about it at the
beginning whenever I came back for
Cataclysm. Whenever whenever Burning
Crusade went to Wrath, I've had this
feeling of this isn't my paladin
anymore. I'm not playing my class. My
class was taken away from me. And I know
a lot of people like that. A lot of
people like Retail WoW right now. They
like the retail paladin. They like
Cataclysm. They liked Wrath Paladin. And
I understand it. And I actually think
that they should support those types of
play styles, specifically the Wrath play
styleish. It's not going to be the same.
I think Wrath Paladin was essentially a
glorified warrior. That's a discussion
for another time. But that like sort of
like whack-a-ole and hit the button play
style. They should provide that. They've
done that. If you look at the talent
trees, you can go 30 rat or really like
you would go like 28 rat, 23 holy, and
then you have a spell power rat build,
which by the way, we had spell power r
back in the day, but they've expanded on
spell power r made it sort of like that
whack-a-ole with cooldowns play style
instead of the seal twisting auto attack
play style. The intent is there to
enable these sort of play styles that
are going to be good for everybody. For
the paladin class, it's the from a
fantasy standpoint and class identity
standpoint. Again, this is to my 24-hour
experience and even playing with these
other classes in my groups. Perfect.
Like, they're doing so damn good,
truthfully. Another thing, profession
changes. They've made a lot of
profession changes where professions
effectively felt useless at low ranks,
at low levels. And I haven't done too
much. It's like I'm I'm around I'm in
like that first set like 50 to 75. I'm
in that like first level of training
with blacksmithing, but there is stuff
there that is good and useful. It's not
a huge pain in the ass to try and craft
them. It's like super expensive to try
and craft something that is completely
useless. That's not really there
anymore. So, they've done a good job of
reworking this. Now, I will say there is
some cons to the profession changes.
I've seen a lot of people talking about
this. Hey, are they giving us a little
bit too much stuff too early? And I
think that's a fair criticism. You can
start getting like blue items and stuff
at level 10. Like requires level 10. At
first I said, "No, I don't think it's a
big deal." You know, it's just one
piece, right? It's just one slot. But I
started leveling some more and I was
leveling some more and doing some more
things and I was like, "Wait a second.
You can get like a full set of like I'm
like level 15. You have almost a full
set of blue gear. Does it really matter
as a veteran player?" I'm like, "It it
kind of doesn't for me as a veteran
player." But it's not about me entirely
because I do think this does affect a
veteran player a little bit. But I think
that carrot on a stick is really
important. And getting too many blue
pieces early on makes blues feel less
special. And not only do they feel less
special, it makes blues feel like the
standard. And blues are not the
standard. That is not how vanilla out
gear is set up. It's not itemized that
way. You have the white items which are
effectively useless. You have green
which is uncommon but green is kind of
the standard in vanilla. And so what
happens is as you as you've taken this
standard down and I want to talk about
burning crusade here. So whenever you
take the standard from green I said take
it down you've taken it up to blue. The
expectation while leveling everything is
going to be blue gear and then by the
time you're level 60 you need to have
all epic gear all the time. I mean, I
remember being level 60 going in an axe
and I still had a couple pieces that
were blue, you know, hand of justice
blue, black hands breath blue, trinkets
that you swap in, you know, maybe a
ring, you know, depending on the
scenario, you know, but you would have
some gear on you that was blue still.
And now that's not going into an axe is
like you have very very very few pieces
and they're often situational, but
that's the extreme case. You know, in
Burning Crusade,
you go from, hey, uh, if you have an
epic item, that means, hey, this is
really good and this is nice, but it's
not like the expectation to now it's the
expectation in Burning Crusade thing.
And I do think they should really like
build this game around like the TBC prep
patch era. And I actually think it has
been built around that TBC pre-patch era
like design-wise. That is one thing
about Burning Crusade that I think was
not good. And I think it does not feel
vanilla. And there's a lot of people
that say, "Hey, well, this is WoW
Forever. It's not classic plus." No, it
is classic plus. It has been stated
multiple times in multiple panels that
is classic plus. Holly announced it as
vanilla plus. Showed the trailer, which
was a a you know, was a big reference to
the original trailer for whenever the
game came out, and then came out and
said, "Yes, this is classic plus."
Right. So this this sort of mental
gymnastics and weird stuff people are
doing to try and argue with you and say
this is not classic. It's classic plus.
The influence of classic, it's non-stop.
So I think when you want it to have that
good strong classic feel, like the best
of classic feel, I think it's probably
wise to tune that gear down just a
little bit. This is kind of a con of the
profession changes, but it really like
bleeds into something else. And it's
something that a lot of people have have
brought up and are worried about. And I
should probably make an entirely
different video about it. But it's the
power scaling and the fear that people
have that the power scaling is getting
out of hand or that it's going to get
out of hand. The truth is we don't know.
And the truth is this video is just
about the first 24 hours and what I've
seen. And what I've seen is that yeah,
maybe that could happen. So I don't
really want to expand on it too much
right now. That's for a separate
discussion, separate video. Maybe I'll
talk about it tomorrow. But it is an
issue and it is like, hey, are we
getting too strong too early? And
everybody talks about horizontal
progression. Well, when people say
horizontal progression, they don't mean
a straight line. Okay? I think I was one
of the people that like started saying
horizontal progression in reference to
to a classic plus like 6 years ago. And
it has kind of become this thing
prevalent. Like it's very prevalent now.
And what I was talking about whenever I
was saying a horizontal progression,
what it really was is it's a more
horizontal progression than the
exponential progression that you have
from Burning Crusade to BWL to AQ40 to
Knax. Right? You need to take this curve
and you need to just, you know, bend it
down a little bit. So, it's not flat,
but it and it still is a little bit
exponential, but it's it's a little bit
more like this as opposed to like this,
if that makes sense. But, I do think
this is a con. I think this is something
that probably needs to be monitored.
That's what we have a beta for. I've
actually already talked to Blizzard
about it and said, "Yeah, they're
they're actively looking at it, which is
encouraging to me because it's like,
yeah, we already know, you know, and
they're like, yeah, like this this is
just something like we're going to look
at all the data and just see everything
and just kind of see how things play
out." So, good on them. The next thing
I'm going to talk about the next thing
that this is a very this is a very, very
fun thing that I really, really like and
I wasn't sure how I felt about it
whenever I initially saw it. And I think
you guys already know where I'm going
with this. The last names are so good.
They're so funny. They're stupid.
They're goofy. It's been It's been one
of the most fun things about the beta so
far. It's just the stupid last names
that we're getting and like the the full
names. Why is somebody named Chad
Thundercock inviting me to a group? What
are these names? Everybody in Classic
Plus has just has porn store names. What
is going on?
It's great cuz people can have the names
that they want to get. But it's also
just it is
it is bad. It's good, but it's bad. I
don't know how they're going to moderate
this thing. I think for the beta they're
just letting like, hey, let the kids
play. But I I wouldn't be surprised if
they found a way to I mean they you know
they're going to dial it back a little
bit at some point. But man, the the
names have been so funny. I mean,
creative, goofy, some have been very
crass, but but a lot have been very
funny and and goofy. And it's it's cool.
Like, it's a fun thing. Like, this is
actually a feeling that I didn't realize
when you see somebody in the world with
a cool name. And you know, tell me if
this is a feeling that you guys have had
before. you see a guy with a cool name
and you're like, "Damn, that's a cool
guy and it's interesting and and it
sticks out to you and you might even try
and engage with that person who's like,
"Oh, that's crazy that you got this
name." And it's a very very rare
occurrence. It it's so rare, in fact,
that you can afford to decrease that
rarity and still get that same feeling.
That's happening right now with the last
names. I see people all the time with
these funny names, with these goofy
names. And I notice myself looking
around a lot more looking around town
and being like, "That guy's name is
funny. That guy's name is funny. That
guy's name Oh, whoops. Turn the camera.
That one's bad." You know, but I'm
noticing these things and it's just
building that living, breathing world of
what an MMO is so much more. It's It's
phenomenal. It's It's so so good. Love
it. I love the last names. We talked a
little bit about some of the cons so
far. It's It's been 24 hours. It's been
like the 1 to 20 experience and there
are a few things and a lot of it is
things that I would shock up to beta.
One of which is there's like random
sound effects that have changed or like
they're missing. They're different. Like
the water splash when you're jumping in
the water, you'll hear it's like it's
it's it's kind of jarring because you're
not used to the water sounding
different. I don't know if it's because
you're not used to it or because it just
sounds bad. One thing I do know that
sounds bad is the human death noise. For
some reason, the human death noises.
Like, why? Like, why do they change the
human death noise? It makes no sense. I
don't understand why they changed that.
Now, these things, again, these things
are very, very minor. And I want to go
back to what I was saying earlier. I
think Blizzard is cooking hard on this
thing. And I'm being a little bit
nitpicky because it kind of goes to show
how how good this feels after playing
for 24 hours because there's not a whole
lot of like big alarming things. There's
just a few pain points. I talked about
the unit frames. One thing that I really
don't like and the thing that I would
really like to propose is the retail
auction house looks like a I hate how it
looks. I hate it. I hate it. I hate it.
But functionally, it is so much better
than the classic auction house. It is. I
agree. I hate to admit it, but it's
true, right? The retail auction house is
far more functional. And I would love
for them to find a way to take the
visuals, the the interface of the
classic classic auction house and apply
the functionality of the retail auction
house to that. And I think it'll look so
good. I think it'll look so clean with
the new UI color scheme with the bronze
and the red. And I think it'll look just
again I think it'll look just I love it.
I you know I'm imagining it in my head.
I almost want to like mock it up with
something with Photoshop and just I
think it would be so good. So, I would
like that for Blizzard to do that. I
would like for them to take the look of
the classic auction house and apply the
functionality of the retail auction
house to it. I want to see the seller's
name. I want the cost to be on the right
side. You know, I want to see all that
information here. And you can't see the
seller's name because you would click on
it and then you go to all the listings,
but I want to be able to see the
seller's name without having to scroll
over it. I don't know how many times
I've seen somebody post something on the
auction house and I'm like, "That's too
expensive." So, I whisper them. I see
they're online. I whisper them. They're
not online. I send them an in-game mail.
Hey man, I saw you had the two ring on
the auction house for, you know, 4,000
gold, for 5,000 gold. Would you be
willing to sell it for 4,500 instead?
And they're like, "Yeah, actually, sure.
I'm down." That is great. That is
awesome. I think that that is something
that's really good cuz you can see their
names and stuff now, but it's just it's
less intuitive. There's a lot of dead
space. It looks like a bad like a bad
work spreadsheet right now. Take the
classic interface, give it the retail
functionality, and I think it'll just be
beautiful. It'll be a beautiful auction
house. I talked about the fear of the
power scaling. There's another issue
with the memory leak. I have faith that
they'll fix it. It's a pretty bad bug,
but I have faith that they'll fix it.
It's not like a design issue. It's a
technical issue. So, I'm kind of less
worried about it cuz like what like what
can we do about it as a community giving
feedback like obviously they need to fix
the memory leak that you have to log out
and log back in cuz your frame rate goes
from like you have high frame rate then
over the course of minutes it'll just
like down to like 20. One thing that
actually this is a actual big issue.
There's already bots in the game.
There's freaking hunters, level 20
hunters in Winterpring. Chinese names.
All right. They're on Chinese client.
They're they're running around freaking
planes running, you know, crackhead
torrenting just spurging out in
Everlook. Probably trying to get the the
cultivation thing, trying to get herbs
or whatever. I'm like, bro, what? Like,
are the bots beta testing their bots? Is
that is that what's happening? How did
they even get to Winterpring? I mean,
they must have res run there. They're
already level 20. Did they fly hack
there? Who knows? And I'm like, man, I
hope Blizzard understands this. It is a
big literally log on right now and type
slash who winterring slash whoeverlook/h
who winterpring and look at who's there.
Do it right now. You guys are probably
you probably have the game open. Alt tab
over. Do it right now. And and leave a
comment and tell me if you see a bunch
of torrent hunters there. There's no
reason why Blizzard just can't go in and
just scorched earth just ricking the
culling of the bots Arthus style. That's
what they should do. And they've talked
about how hard they're going to go on
gold sellers. They need to go that hard
on the bots. It is it is the number one
biggest sort of uh community goodwill
thing that they can do to shut it down.
They got to shut it down. It's so many
people are like, you know, it's going to
suck if it's just littered with bots.
It's going to and I and I understand
this is just the beta. I understand it's
just the beta, but it's about sending a
message, not, you know, to to the
community. People want to see like
active defense against the dark arts.
They want to see that. They want to see
that stuff shut down. Oh, there's one
more thing there. There's there's one
last thing that, you know, after the
first 24 hours, I've noticed there's
some random spell effects, the
animations. People keep saying the
animations are retail. I'm like, no,
they're not. They're not retail
animations. I'm looking at them, the the
melee swings and all that, but I
realized, wait a second, you're talking
about the spell effects, the the way the
models move for like swinging a weapon
for melee that, you know, it's the right
animation. The way you're casting a
spell is the right animation, but the
spell effects there, I think there are a
lot of like retail animations mixed in,
and it's jarring to a lot of people. For
some things, it's probably okay for
some. For other things, you're missing
some flavor and some iconic sort of
looks like the Paladin judgment spell.
It's just like a yellow little flash on
their chest. It's a little yellow flash
on their chest. Whereas in vanilla and
Burning Crusade,
boom, the hammer comes down. It's cool.
It's like it's like a hammer that slams
down on them real real quick. I I want
to see that, you know, and I hope that
for release they get this stuff sorted
where they go in and certain spells,
especially like particularly the iconic
ones, are fixed and they they bring in
the good stuff. So, that's pretty much
it. I mean, there's some other stuff
that I'm indifferent on. Like, you could
argue that it's just, you know, good. Me
personally, I'm indifferent on it. Like,
I'm indifferent on the camping system. I
think it's kind of cool, but I don't
really care that much about it. I do
think it's kind of cool, though. I also
controller support. I think it's kind of
cool, but I don't really care that much.
I do use it to like make my camera
smoother whenever I'm streaming or just
like running around or whatever and
like, you know, when you're panning the
camera. So, that's kind of nice. I'm
kind of indifferent on it. I personally
don't really care that much. It seems
like a lot of people really like it,
though. And I think that's a positive
thing. Overall, to kind of bring it all
back around again, I pointed out a few
nitpicky things. There's a couple that
are obviously more important than
others, but man, I would say it's like a
legit 9 out of 10 so far. It It really
is. Depending on how you really feel
about those things that I mentioned,
some people aren't going to care at all.
Some people are going to care a lot
more. I would understand thinking that
it's not really quite as good or even
better than what I think it is right
now. But man, honestly, for the for the
first time in I don't know how long it
might be in 20 years, there's a glimmer
of hope, a glimmer of faith that you
know what, maybe maybe Blizzard's
cooking a little bit. Maybe they're
figuring it out. You know, we might be
going somewhere with this thing. And it
is such an exciting time to be a WoW
player. And it really feels like it
feels like WoW is back, baby. It really
does.
So,
let me know what you guys think. Let me
know how you guys feel. Leave a comment,
like the video, subscribe. I do a lot of
different stuff here. Uh, you know, how
I started the the core of what I always
did was Classic WoW. I will always love
Classic WoW, but we talk about a lot of
different games. We do, you know, I kind
of think of my channel as trying to be
the cross-section of IRL and gaming.
I'll go to gaming events and all that
kind of stuff and also play other stuff.
And we do a lot of different things
here. This is a variety channel at this
point, but the heart, we're always going
to love classic W. We're always going to
want the best for Classic WoW. And it
feels like we might actually be getting
the best for Classic WoW. It might
actually be just right over the horizon.
Let's see. Let's hope for the best.
Let's keep giving the feedback that we
give. Let's keep being positive about it
and and trying to give feedback in the
best most constructive way possible and
let's see where this takes us. Yeah,
cautiously optimistic is I think is a
fair way of putting it, but still
optimistic. So everything is SPN TV on
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Thank you guys so much for watching, and
we'll see you guys in the next video.