Video summary
The video documents an ambitious experiment where the creator attempts to use artificial intelligence to build a Minecraft mod that visualizes cybersecurity research from Hunt.io within the game world. Since the host does not play or know how to modify Minecraft, they rely on AI agents named CodeX and Claw to handle all technical tasks while live-streaming the process. The core concept is to treat open directories found on the public internet as new dimensions in a fishbowl-style game, where files act like mobs and potential malware serves as dangerous creatures that players can explore safely without risking their actual systems. This approach aims to make complex security research more engaging by gamifying the discovery of sensitive information left exposed online, such as bash history or configuration scripts.
The live stream quickly reveals significant challenges in getting a non-gamer proficient with modern Minecraft development environments using AI assistance. The initial setup fails because the software versions are outdated; CodeX identifies that they need to upgrade from an older Java version and Fabric loader to support the latest stable release of Minecraft 26.2. Throughout this process, there is constant friction as the host struggles with basic concepts like creating a super-flat world or understanding server networks versus proxy layers. Despite these hurdles, AI successfully updates the development stack, resolves errors regarding operator permissions, and eventually generates a functional sandbox environment where the creator can finally play without needing to know specific commands or file structures.
As the technical foundation stabilizes, the project shifts focus toward integrating real-world cybersecurity data into the game mechanics. The team plans to use Hunt.io's API to fetch lists of open directories from their remote research host and represent them as distinct worlds within Minecraft that players can walk through. While they discuss advanced networking concepts like BungeeCord or Velocity proxies to manage multiple dimensions, they decide against overcomplicating the architecture for this prototype. The session concludes with a partially functional mod that attempts to call Hunt.io but still lacks proper API key integration due to security constraints on live streams, setting the stage for future episodes where these features will be fully realized and tested further.
Read the full video transcript
Hear me out. I want to put cyber
security research inside of Minecraft.
But there's a problem. I don't play
Minecraft and I don't know how to mod
Minecraft. So, here's the challenge. Can
I have AI build a Minecraft mod that
lets us visualize and walk around open
directories out on the public internet
as a way to gify cyber security
research? I tried it live on stream and
it wasn't as easy as I thought. So crazy
idea. We make a freaking Minecraft mod
and robot AI AI drives robot codeex.
They they're the one that's going to
like help me I hope help me learn and
goof off with this thing. But here's the
gimmick. Are folks familiar
with hunt.io. I think it's so cool and I
like them a lot. Not sponsored. Not sp
they're not. They're not. They are
tracking a lot of the like open
directories that are out on the
internet. They have a whole dashboard
here where you could see WTF is going
on, what's hosting what Cobalt Strike,
uh potential malware that is just out on
the world in the internet. And I
thought, what if we had essentially like
a fishbowl game? Could we go see and
explore
what is happening
for the shenanigans out on the internet
and gify it? could we kind of get a feel
for and research and explore and find
because this component, this part in
piece is pretty explorative, right? Oh,
we would have fun clicking into whatever
any of these IP addresses are, what
they're hosting and when. Could we find
some sneaky sensitive stuff like their
bash rc file, their bash history, what
they might be doing? What is crypt.sh?
Okay, see exactly exactly exactly this
What? [laughter]
You know what I mean? Like, wouldn't
this be a fun thing to always have an
endless amount of like, oh, let me
explore, let me learn, and then let me
collect. I told you I like to play a
little bit of Pokemon, right, when I was
a kiddo. And I just I don't like the
battling, but I like finding the
monsters. I like finding the creatures.
I like seeing what is out there in the
adventure. And I had this brain blast of
what if we
made a Pokemon for like worldwide web
explorer seeing the internet and what is
out there and what kinds of creatures or
monsters are in a Python payload are in
a uh bash script that we see are in
someone's weird Hermes agent config that
they left out on the open internet. Here
is our Hermes file. Could we see
anyone's like stupid dumb claw or
codeex? Like that would be cool, but
scrolling through all this and like
clicking through things is not as fun
and enjoyable
as playing a video game. Minecraft Mar
live security research from
the worlds and mobs spawns
we can create in Minecraft. Open
directories are new dimensions.
Mobs are files. Weapons are tools. Let
me talk to the old robots. Let me tell
him what's going on. Hey, Codeex, what
up? Here's what we need to h have
happen. Um, I know we tried to at least
set up stage and scaffold some like
Minecraft modding uh environments for
ourselves. We got the game up in
visible. We've got the prompt for us to
be able to work here, but we also have a
new element that like, okay, we're
literally live streaming. So, I need us
to prepare a folder, a new directory
that we could actually open up probably
inside of this MC modding folder that's
like a live stream MC modding as the
name and then let's provision it with
the codeex.mmd or rules or claw.md or
agents.mmd is the proper one, right? So
that we have uh some understood system
prompt and information that you are live
when we're operating inside of that live
stream folder. So no secrets can be
spilled, no API keys can be displayed,
no credentials can be ever exposed. Like
let's get our security model sort of
locked in for the way that we're going
to at least be live goofing off and
vibing here together. So make the
folder, give me the absolute path, and
then we can just kind of open it up and
uh we'll start to work within there.
Okay. Yeah, it looks like it is up and
atom. So let's try to open that up.
Tada. Codex, you there? Uh, what do you
know about this environment? Yep, I'm
here. I know we're in this folder using
PowerShell on Windows with the today
time zone.
All right, you got it. All right, Codex.
Look, we have been working to prepare a
Minecraft mod. We tried to set that up
so that we would be able to get it to
run and work on this host. And we have a
couple things that we're doing here. Um,
I believe we got fabric set up and
ready, which I need to learn a little
bit more. And I'm going to ask chat
about. Okay, the different terminology
and lingo and vernacular for the
Minecraft modding dimension uh that
slice of the world. But can you go just
make sure we've got our developer
Minecraft thing up and running? We've
got code. We've got an understanding of
how we do mods and load them and gradle
and fabric loom blah blah blah blah
blah. Just get us all set to understand
our Minecraft environment. Yep. I
verified the Minecraft dev environment
and it's in good shape. The active
fabric project is the learning lab
fabric 1.21.8. It's set up for Minecraft
1.21.8.
Is that the latest version? Is that what
I'm supposed to be? Cuz like when I
installed Minecraft
on my computer, I'm pretty sure it's
it's different than that. I don't know.
Fabric loader is 0.17.2.
Fabric API is that thing. Fabric Loom,
Java, and the mod ID is all here. Gradle
build did complete successfully.
The current mod loads through Fabric
with main client entry points tutorial
mod and tutorial mod client. Everyone in
chat is like, "No, dear god. Update to
version 26.2." I'm like super behind
that, aren't I? There is already a dev
client process running for the project,
so we didn't launch it yet. I have it
obviously up here. Loading Minecraft. We
have some good learnings here.
blah blah blah
and then it tells me how to make it all
happen. Okay. Okay. Codex, I'm hanging
out with chat right now on the live
stream and a lot of folks are telling me
like, "Look, John, you are way out of
date." Uh, I believe like Java, the Java
edition of Minecraft now has some
version 26.2.
Uh, is that something that we like need
to actually update? We need to install.
We need to bring all of our versioning
up to the correct proper like stuff.
Same thing for fabric. Same thing for
fabric loom. Uh could you just double
check see what's out and about and
available on the internet and like
what's actually important to be able to
experiment and build in this for what we
want in our host. Chad is right.
[clears throat] Hey, look. You heard it.
You heard it first. You heard it from
the old robots. for the latest Minecraft
Java. Our lab is way behind as the
official metadata. Totally. Yeah, we
should be on 26.2. We don't think I
don't think we need the snapshot. That
needs a local Java version that is
behind. That's weird. That's weird.
Latest fabric supported stable game is
26.2. Latest fabric loader. So, yeah,
we're way behind. Neoforge is better
than Forge, but P fabric is the best for
devs. Okay. Paper is for server side
stuff. High pickle is just a specific
server that does a bunch of neat games.
Roger that. Fabric is probably what you
want to use. I agree. So, I feel like
we're good with the decisions that have
been made here. We just need to update
and get to like the latest version of
stuff. So, Codeex, it sounds like we do
need to probably upgrade and update a
lot of our stuff. Uh, it sounds like we
should be on Minecraft Java Edition 26.2
too and install the correct amount of
Java or version things or libraries or
development things so that like we could
get this thing to actually run and
happen and pop up and work with it
correctly. Do you want to install all
this stuff? Can you make it happen? Can
you just get us right back to where we
are working now where we can run and use
a development edition or like a dev
client for Minecraft to be able to
experiment with our mods? Just get this
thing cooking for us. [laughter]
Okay. Okay. We made it happen. We made
it happen. 26.2 modded. What does Codex
tell me? Done. We're cooking on the
modern stack now. Create a new project.
Fabric 26.2 lab. And I left the old one
untouched. The new one is on the correct
version of Minecraft. Excellent. Better
version of Java. Fabric loader. Fabric
API. Gradle. Okay. So, my Minecraft mod
experts in chat. Are we looking good? I
tested JDK25 locally and okay that's
fine rather than changing it for the
entire host. New project built
successfully and I launched the fabric
dev client. The log confirms hello from
the fabric 26.2 live stream mod.
Oh, how do I now
do this?
Um,
talk to Codex super quick. Codex, do you
have like observability over this? Like
are you able to actually see and can you
get me into worlds? Like do you have uh
logs and do you have visibility into
like what's actually running and what's
happening and what's going on? Do we
have this as like our at least AI driven
and AI native capability to now create
Minecraft mods or iterate on and develop
tasks? I don't feel like that put me in
the developer mode though. Hypert is a
good idea. Hey, let's kind of plan and
check feasibility against Minecraft
limits first. We can use AI to verify
before we commit on doing anything. I
would agree. The new 26.2 lab is
running. I can see the processes and
you're already in a world named live
stream, but the rich AI observer layer
has not yet been ported. So, he's going
to go ahead and change that so we get to
the proper 26.2 version. Okay, I feel
good about that. And then we'll have the
structured codeex observe log lines. All
right. Yes, we have real observability
now. 26.2 dev client is running here. It
turned in the live stream world. The mod
loaded. The new observed layer
registered. The integrated server
starter. Player join in creative mode.
Okie dokie. Okay. I do not see the
Minecraft window visually like a human
unless we add screenshot vision loop.
But I can observe the running client
through processes buildings log blah
blah blah. Codeex observe exists and
will log a snapshot. Next attra is
upgrading the codeex flat codex platform
blog user blah blah blah. I guess we
could just kind of need signs, right?
Like first we need proof that what we
can see from hunt.io could actually be
reflected inside the Minecraft game.
Probably the first step is just getting
at least the cognizant output of this.
Okay, let's start to plan out um again
our exploratory sandbox environment.
Previously in the
1.8
or whatever version that we were in 1.9
or something,
we had prepared
worlds that we made of like a flat,
completely empty, no weather, no mobs,
no
uh I don't know anything that we had
used to be able to experiment. It was a
sandbox. It was playground
experimentation. I don't know why you
created those as specific commands
though. Like slashcodex flat would bring
us into those and slashcodex platform
put us on top of glass when we were
testing some of these before we started
live streaming. Um, could you just kind
of make an infinite endless world of
just grass and blue skies
so that we'll have our development
experience so that we immediately start
up in game and we could start to chip
away at uh what we want to build out.
But first, let's get us in the like real
world
or fake world sandbox development
environment. I feel like
We're we're we're just kind of into
creative mode and we have a couple
things down here. What are these
ink sack? Did we kill some squids? What
is happening? What happened? What did
you do to the world? I wanted just like
a completely flat environment. Okay, so
to be clear, I do want that like true
custom infinite super flat world.
Uh it looks like if we actually go back
to it, let me display
Minecraft.
You have actually like taken the world
and uh flattened it
which is not helpful. Poor C9G uh great
Minecraft modder in our chat suggests
hey tell it to do the terrain
generation. We paste that image here.
I feel like we do need the real custom
world preset and dimension here. Chad is
now saying, "Why don't you just create a
super flat world in the settings?" And
I'm super curious how we do that. I am
trying to tell and communicate with you
all that like I do not play Minecraft
and I do not know how the world works. I
don't know how to uh
make stuff. I need someone to literally
like monkey see monkey do tell me what I
would be doing and how if I were to be
doing that. Create new world.
Um,
let's do creative. Okay, let me be
clear. I did play Minecraft like 10 or
15 years ago as a kid, but I have not
actually played it for real. For the
real super flat sandbox, which route do
you want as a main dev experience?
Create a fresh quickplay world such as
codeex flat 26 that uses true flat
generation from chunk zero. Just make it
happen. Just make do do the thing. Do
the thing. Do the thing. Everyone's
laughing at me like, "Oh, is this rage
bait?" No, literally genuinely. I'm not
rage baiting. I'm just genuinely bad.
[laughter]
Implemented. The old chunk carving
sandbox is gone. Now it only applies dev
rules, creative mode, noon, clear
weather, frozen cycles, peaceful no mob
spawning, spawn point, and logs are
here. out of the real data driven flat
generation resources Minecraft world
preset flat. Okay, Codex, when you tried
to start the mod, it like errored. It
said failed to create the world and then
died. Do you have the visibility on
that? Do you have the observability? Can
you just bring this to uh an actual
functional world so that we start and
we're immediately in the environment?
Okay, I feel like we lost a little bit
of our Minecraft thing. Oh, Java now
wants to connect with network
connectivity. That was weird. Sure.
[laughter]
Oh, you immediately got a fail. Look at
this. Failed to access Codex flat world.
It's totally dying. Chad, I need your
help. Okay, cool. You caught that. You
saw it. Codeex was like, "Hey, we see
it. It died. Go to single player. Create
new world. More options in new world."
And then create. Okay. Okay, fine. It It
killed Minecraft, though, so I can't I
can't do it right now. [laughter]
Let me let robot figure his state out
and then we'll see if he gets it. And
then you're saying copy from that.
That's that's your plan. Chat's plan is
use the genuine super flat mode. Holy
crap. We're here.
I think we made a super flat world. Oh
my god. I don't have an inventory. I
don't have tab or I or anything. Can I
Hello.
Okay, he died. We're in the world now,
but two things are off. The sandbox rule
hook didn't fire because the level name
from the server side created save is not
exactly codeex flat 26. And the server
created flat world spawns around Y -60,
not Y66.
Patching the hook to recognize the save
name more flexibly in the player's
actual flat world surface height instead
of forcing 66. Is that why that we
weren't able to get to that? E is not
for inventory, brother. Isn't it I?
Maybe it's E. It's probably E. I don't
know what I'm talking about. Don't
listen to me. E.
[laughter]
I No, that's not a thing.
Oh my god. [laughter]
[gasps]
Wow.
Oh, this is pod racing everybody. That's
excellent. That's excellent. Okay, we
fixed the failure path. Codeex flat 26
was created by the Bootstrap server, but
the server stayed alive long enough and
kept level.dat. We fixed it and now we
have a world
and we can do things. We are now up to
speed with the correct version of
Minecraft Java Edition, the correct
version of Java, the correct version of
Fabric, correct version of Fabric Loom,
I think. So the only things we have are
Codex observe where we get a snapshot.
Codex sandbox where it jumps us here
and there are a couple mods still
hanging out. What are the other commands
that we have here? Help. Tell is
message. W is message. Look, I'm playing
Minecraft, everybody. Look, look, look,
look. I'm Minecrafting. Look, it's it's
Minecraft for real now. All right, robot
chat on the live stream is telling me
the miccraft says you do not have allow
commands enabled. And for whatever
reason, that's why we're not able to see
all of the commands that we would have
had. Uh like not even being able to see
the rest of the help pages apparently,
Mr. Chalk 127. Uh I think we need to
roll. He suggests the have the op or
operator commands and uh that would give
me these. Minecraft should now be
visible. I hope.
Please. Okay. Cool. Cool. Cool. Cool.
Cool. Cool. Codeex told me chat was
right, [laughter]
dude. Write that down. Print it out.
Copy. Put it on the fridge. Frame it.
Chat was right. Commands were
effectively not available to the player
command tree. We patched them. So now
the UI actually do have operator
permissions. Uh, and we rebuilt and
restarted the mod. Verification is from
the log. I also confirmed that exists
without printing the player identifier
on stream. Try help. And now those and
we should be able to see them.
Everybody's having fun laughing at my
not knowing how to play Minecraft. I
feel like we're fine at a place to like
actually start to build things now,
right? Okay, CEX, hear me out. We're
ready. We've built a small super flat
sandbox world for us to be able to play
and experiment in. Now, I think we need
to move on to the bigger, broader idea
of what we would like to create for our
mod. What I might need you to do is to
take a quick look at other things that
we do have available on our remote host
Omen that has some information and
instigation of the security research
that we do, open directory work that we
do, how we've been able to access
Hunt.io, hunt.io IO especially, I think
we need to have be the engine for this
sort of mod because what we're
brainstorming and what we're envisioning
is a way to be able to genuinely create
worlds or dimensions that represent a
open directory that's been found on the
internet with the listing of files as
sort of like mobs or creatures that have
been spawned in that we would be able to
interact with or at least see and
explore and display with name tags. I
think we need to start to plan out how
we could first get a hunt.io capability
proven and determined within codecs. We
do have that inside of our remote omen
host. I'm not sure if you're able to get
in there and uncover and see what we
need to inside of those environments of
our vault, but remember that you are on
a live stream and all of your output is
streamed and public to the whole world.
So, make sure that we're walking that
line with a certain amount of safety
risk and genuine security model. But I'm
hoping that you'll still be able to go
dig into a remote omen host and then go
find what is all important and
necessary. And you know what? Someone I
think it was Hexnull really, really,
really wanted us to be in plan mode for
some reason. So, I'm going to put you in
plan mode, and I want you to make a plan
as to how we could now craft and create
our open directory cyber security
research Minecraft mod. But, hunt.io is
the most important, critical, and vital
necessary lifeblood for this thing
because we need to be able to have at
least just a command in the command
console in Minecraft to be able to like
request, retrieve, uncover what we now
see from the Hunt.io API and at least
get that data into Minecraft to a
certain extent. All right, we're in plan
mode for you. Where should the huntio
call live for the first safe prototype?
Uh, Minecraft calls a local only bridge
proxy secret out of the mod and the
stream output can be sanitized. That
doesn't sound like the right move. Poor
C9. We have to preload everything. Is it
not possible to have any dynamic things?
Is it not possible? Do we do we need to
like completely shift if Minecraft needs
everything deterministically ahead of
time? We need dynamic like real time
in-game changes. I feel like we could
make it so that like you spawn in your
room for the sake of the game and that
can be 127001. That can be local host,
right? And then imagine you can go walk
to a portal and the portal I'm hoping
allows us to genuinely literally move
into another dimension and that that
could be loading and I hope that would
then be able to determine whatever is
present in the API could now be okay
built and created and curated as a
world. All right, let's try and let
robot run first. I feel like local only
bridge does not make sense to me because
that's external to the mod. I feel like
direct in mod is probably fine because
that's meant to be literally something.
I know there's a secret risk, but look,
literally, you want to be able to
configure what are the API tools that
you're hooking this up to, right? Direct
and mod is probably more of what I was
thinking in my mind. I don't want there
to be some sidecar solution to what we
ever build or what we make here. What
should the first Minecraft
representation of an open directory be?
Let's just do command and entities only
print a sanitize summary and chat logs.
Do it. Codex, can you help me understand
and explain to me what these bungee core
networks are and how we would have them
in place for what we're envisioning our
mod to be. All right, let me go see what
we read over here. In Minecraft terms, a
bungee cord network is not really one
Minecraft server. It is a proxy layer
that sits in front of multiple Minecraft
servers and lets players move between
them as if they are all part of one
connected experience. Oh, think of it
like a player has a bungee cord of
velocity proxy and a lobby server
survival. Oh,
bungee cord networks can be local and an
easy way to transport players and that
way it could load up a new one on the
fly. You could do servers, bungee or
velocity or dimensions to stay on single
player. I'm tracking. I think I'm I
think I'm getting the the vibe. The
proxy handles the player connection. The
backend server each runs their own
world. Rules, plugins, mod and state.
For what we're envisioning, there are
two possible meanings. actual Minecraft
server network. What are you talking? We
could have separate backend servers for
different worlds. One server world for
an open directory. One for I don't know
if we need to do that. I feel like we we
just sticking with this kind of idea.
One for internet data sets. One lobby
hub where players choose to go. Design
metaphor. We do not necessarily need
real bungee. What for our current fabric
mod? I would not start with bungee cord.
It adds deployment complexity. Codex is
thinking that like look, the bungee cord
is an interesting idea, but maybe not
what we need right now. Obviously, we're
still experimenting with this to even
just get Huntio data back, but once the
project goes, then yeah, we could have
our home base 127001 and then any number
of Hunt.io open directory worlds. This
stuff, malware and training IOC stuff, I
don't want I don't feel like that's
necessary for what we're trying to make.
I want to be able to explore multiple
different open directory worlds to be
like, okay, presented now with Hunt.io
and what it provides for us. Yeah. So,
just narrow it down. Yeah. Yeah. Yeah.
Modern Minecraft networks often use
Velocity instead of bungee cord. Bungee
cord is the older famous proxy. Velocity
is newer, commonly preferred. Same front
door. Many backend servers. Okay, this
is cool. Oh, but then we won't have to
restart your client. It'll just be at
the ser OH, OH, OH. OH, poor Synergy. So
that way you're mentioning like look we
can decorate any remote thing and then
the client of course is going to be
connecting not to one but now any one of
them multiple. I think I'm getting it. I
think I'm getting it. Sounds like we
should do some velocity stuff to be able
to make multiple worlds or realms. Okay.
So we now have essentially a command for
hunt.io reads it calls it spawns name to
visible armor sand markers. The mod also
launched cleanly. The safety scan found
no actual credentials to use it
privately for real. Okay. Can you
actually get smart on this based off of
what is on the Omen remote host? Can you
SSH in there and use the password
manager to be able to grab our Huntio
API key because I really don't want to
have to do it live on stream. Could you
get it in there and make it work so that
we could actually list entries from
their attack capture and get real
listings? add the commands that that's
actually feasible for us. Remember
that's meant to be uh all set here. And
use literally hunt io, the letters I and
the letters o, not od. I don't know why
you chose that. [laughter]
I have huntio. That's a command. It
needs more arguments. Oh my god, I hate
that I can't press enter on one
status. API key is missing. Look at
that. Look at that. At least we have a
like functioning kind of command, but we
genuinely literally need to
get you into the omen, which is the box
that I do my usual research into. Hey,
Codeex, here's the thing. Let me let you
know. We are live. We're live streaming.
your output and everything is going to
be streamed and seen and visible to all
the people that are watching on YouTube,
on Twitch, on LinkedIn, blah blah blah
blah blah. So have your own appropriate
threat model risk assessment, no
credentials, no keys, no API keys, no
creds, blah blah blah. Going out and
about, but we are trying to accomplish
something that will need you to do a
little bit of orchestration between
multiple machines. We are on my desktop
actively, but you are running on the
remote Omen device. Uh, I am over on the
creator host name and we're working on a
little bit of a Minecraft mod. You might
be able to see it in the file system
paths. If you SSH into the creator host
and get to the back slashMC modding
directory in the root of the file
system, you'll be able to see what we're
up to. We're still again on the live
stream folder because we're live
streaming right now. So, we're building
out this Minecraft mod that is going to
do some like open directory research and
being able to see what's out on the
internet for real live right now in the
moment and create those as different
worlds that we could walk around in.
Now, a lot of this is going to be built
off of the hunt IO API key that we have
here on this host on your current remote
VM, remote host, your vault, your your
Omen device. We need to kind of put that
into the MC modding folder that is over
on the creator host though. So, I'm
hoping that you're able to SSH into
this. Uh, let me know. You you you
figure it out. Well, we made a Minecraft
mod. Is it pretty? Not really. Does it
work as intended? No. Does it talk to
Huntio? A little. So, obviously there is
more work to be done, but between my
limited Minecraft experience and my very
verbose AI prompts, there's going to be
a part two and probably a part three and
beyond. But hey, if you enjoyed that and
want to see more, please do all those
YouTube algorithm things. Like, comment,
subscribe, and if you can catch me live
on Twitch, I'll see you there. I'll see
you in part two.